- Pronouns
- She/Her
@HeroCooky as an aside, can we get a number on how big our population is as of the start of the war? I'm curious how much smaller we are than Voxx Primus now.
You are at around ~150 Billion people.@HeroCooky as an aside, can we get a number on how big our population is as of the start of the war? I'm curious how much smaller we are than Voxx Primus now.
You're ignoring one of the two flaws.
Our military strategy is relying on cheating like hell, which might get complicated if the guy goes all honorable on us.
About boarding/taking over Freighters. Don't know if thats 95%, 99%, 99.9% chance. Theres still a faint chance to lose it, so I think having Lamenters prioritize it is the best way to eliminate the possibility of a bad roll.One Actions is for having a High Chance, two for Extreme Chance.
man the wording of it, you just couldn't help yourself could you QM?The night you've spent in your lover's embrace ends too soon, and the day brings the thunderous rumble of fleets roaring to battle and war.
You pray that you may hold them in your arms once more.
You will be the first to die.
Okay not bad, more traditional but focused that aspect of 'winning' meaning she looks at numbers as the end all be all. So focus on causing the most kills and suffering the least losses, not caring or taking into account the turncoats or surrenders. Cold Machine Logic focus on traditional victory and might be lacking in creatively or losing the trees for the forest. The Formation must hold and move together so detaching any to accept surrenders or not target Ringyards and stations if it means forcing the enemy out.[] Admiral K-541
Daughter of a long line of captains and admirals, K-541 has more than a few legacies to live up to. She also has more than a few hundred years of collected experience to draw upon, and her foster parent was as eager to teach the then-young girl all they could as K-541 was to learn all knowledge given to her. Now an adult of 78 years, she yearns to burn another memory of her lineage into the void and does so with unparalleled efficiency, every metric of ship under her command memorized and ready to be utilized in the coming fight.
Most concerned with: Ensuring fleet cohesion, formation, and the liberation of Voxx Primus.
Least concerned with: Enemy casualties, surrenders, or morality.
Flaw: Tends to get lost in the hard numbers of battle.
Besides being a Xenos and the Dutchy forces being leery to surrendering at all to a xenos admiral and the like, maybe not too much of problem if our agents do their work but yah. Problem is being an UTTER drama-queen is VERY much a problem for battlefield command and how it would effect their ability to command or get information. the boons are good as she does have initiative and a attitude inclinded to 'go get them', something you normally want in an Admiral or the like. If we plan to just destroy the fleet, grit your teeth and bear the losses. Her lax on regulations and by the books works both ways, easier to mess up situations where playing by the book would have not let the situation get as bad as it did or ignoring rules that were put there for a reason.[] Admiral Huntress Of The Black Awning
A Kil'drabi captain freshly changed into their female sex. She advanced to the position of an admiral after her previous command over the Battlecolony Paths We Year expired and a new generation took over. She was promoted by High Command due to her merit and a long line of duty, having earned commendations against pirates, Chaos, and within the ubiquitous wargames of the Admiralcy. Notably aggressive in her tactics, she is often a favorite of any Thule under her command due to her leadership style of boisterous command and daring fights, which has made her more than one enemy for those valuing professionalism above the force of personality.
Most concerned with: Killing the enemy and having rock-solid morale.
Least concerned with: Being professional and by-the-books.
Flaw: Utter drama-queen.
I guess the problem with him is morale and accumulated stress from the drills. I'm not sure on the honorable part and what makes up his code of honor, as it could make him vulnerable to dirty tricks that play to it. I don't think its as dumb as some Space Marine or Corn demons 'no range weapons' honor, so its not that. I guess he would be cautious and play it safe around the Flyssa class ships, which might allow us to avoid losses due to that, though I'm not sure if they can do too much damage and if we should just take the hit. Problem is losing the Enemy Void Infrastructure but I don't really care much about it. Voxx Primus Produces destroyers and soldiers, not much else. so losing some of it is acceptable as long he doesn't outright destroy everything in Orbit.[] Admiral Elabaster Jakobinius Otruna
Born on Diablo Major in Quintura Diablo, Elabaster Jakobinius Otruna had an upbringing typical of those born in the Federation Core Worlds. Ten years of school starting at 5, three years of self-chosen social service to enter military service at eighteen as an officer candidate, with merit and professionalism earning him a steep rise in ranks, earning him his first command, a Libra-Quartus Light Carrier, at 28. Utterly despised by the local Thules due to his constant drills and disliked due to mandated harsh training for the entire crew by the same, both components nonetheless were distraught to see their captain leave when he turned 44 to ascend as Flotilla-Admiral, and then Konteradmiral within three years due to meritorious actions against a band of Pirates seeking to plunder Monresast. Has since risen to the rank of Admiral by way of service.
Most concerned with: The Flyssa-Class' unknown capabilities.
Least concerned with: Keeping enemy void-infrastructure intact.
Flaw: Harsh trainer and honorable demeanor.
FUCK. We didn't do the Artillery ship! oh well, better hope those stations turn fast and we try to ignore the others and bypass them. QM how much would that have helped having even 10 of them in a single group?Task Fleet Alpha
(18x Lupus-Secundus Torpedo Destroyer, 2x Cobra Destroyers, 9x Taurus-S Troopship (0/45 SAG Capacity))
Yes, figure that and the way you wrote it DID make it seems like this was the admiral who died in this battle or something.I object to the "angst" portion here, it's "gloom," thank you very much.
Also, y'all are voting for the Overall Commander of the entire operation here, not the individual battles.
LOL really? I thought you were keeping that hidden for some reason or it just wasn't how you wanted us to do things with keeping us in the dark enough we jump in.
as expected, a shit ton of light ships and around 4 of the Flyssa Destroyers.. not to bad and I'd prefer to knock out the Flyssa destroyers so we don't have to deal with them but I'd rather focus on the Lancer Light Cruisers first and if we can get the guns on the stations to target those ones.PRIMUS (Stronger than an SBG x3):
42x Cobra Destroyers
4x Flyssa Destroyers
22x Falchion Frigates
19x Shatterpoint Heavy Frigates (3x Macro-Cannons)
11x Sword Frigates
9x Dauntless Mk1 Light Cruiser
8x Lancer Light Cruiser (1x Prow Lance, 1x Lance Battery, 1x Lance Turret)
52x Light Monitors (Destroyer Equivalent)
38x Medium Monitors (Frigate Equivalent)
11x Heavy Monitors (Light Cruiser Equivalent)
2x Ultra-Heavy Monitors (Heavy Cruiser Equivalent)
Not too bad and damn, fair amount of Light Cruisers, and the Shatterpoint Heavy Frigates seem be the main line holder, a lot of offensive focus looking at the number though and types though. overall in both fleets.SECUNDUS (Stronger than an SBG x1):
13x Cobra Destroyers
9x Shatterpoint Heavy Frigates (3x Macro-Cannons)
6x Dauntless Mk1 Light Cruiser
7x Light Monitors (Destroyer Equivalent)
5x Medium Monitors (Frigate Equivalent)
Oh, 2 Flyssa destroyers? I'd recommend disabling them or the like since there isn't too much enemy forces here yet and if it stays like that. Yah nothing above light cruiser so a SBG should do well here.ECHISH (Weaker than an SBG):
12x Cobra Destroyers
2x Flyssa Destroyers
5x Falchion Frigates
2x Shatterpoint Heavy Frigates (3x Macro-Cannons)
5x Light Monitors (Destroyer Equivalent)
3x Medium Monitors (Frigate Equivalent)
Wow we are trying to take a plane that has more then Thrice our population. We do be punching up.
Can you point out anywhere it's too complicated? I'm trying to issue objectives, not micromanage methods.Honestly, I think you're being a bit too specific here. Remember, KISS* is what many militaries like from their planners
*Keep It Simple, Stupid
Also, regarding the Lamenters you're forgetting that we also need to take the Defensive Stations. We may be using their guns, but they aren't ours yet so we should also focus on capturing them before the Duchy either quell the gunnery crew rebellion or just self-destructs the station.
I really want to try and capture it. I think it's most likely a psytech device that turns psykers into brains-in-jars to use as weapons/interstellar communication, but it would be good to know. If it is a Man of Iron (which it isn't, because that would be ridiculous) then we'll have lots of options on what to do with it that include "Kill it with large explosives."We should probably consider whether or not we want to do something with the Hallowed Cog of Creation.
Agreed. It was an idea, but especially if we don't intend to give them Choirs it's probably a bad idea. They'd just be too slow to accomplish anything. Let's keep them for any mine-laying capability they do have, and to get closer to the day they can lay a serious number of mines.I think this is too risky, could work, could be throwing ships away.
So the 18 Destroyers would also need 2 Andromedas or Rustbuckets with their Choirs, which we are always short on. The Lupus-S has never been tested in battle(1) so we don't know how effective the stealth is really, our other stealth ships have had Choirs to assist I believe. If they are in Secundus/Eshich they can support the damaged fleet and lay a half decent defensive minefield, we'd need 30 of them to get a minefield significant to an SBG(2) which we will have in a few turns. If we had to deal with a raiding fleet like this it would be a single additional line in the Military Action as we move our main force to the primary goal.
Edited something like this into the above plan, in the if statement under Voxx Secundus. It would be nice to have 3+ SBGs, but if we only have 2 we should still go for it. We need to take Voxx Secundus.--[] vi. When void battle over Primus is won, move onto Secundus as soon as possible. If there are a token force of evading/fleeing enemy ships delaying this, leave a small but superior force such as Alpha Fleet to deal with them and move main forces to Secundus.
Maybe change to: move to Secundus when 3+ SBGs can be spared, able to leave 1 SBG and Alpha fleet to mop up Primus. Gets Secundus fight started earlier but risks that fleets taking more damage even at 3-to-1 advantage.
Specify bring Lamenter fleet not involved in Primus ground war.
I think we want to capture them, and I'm willing to spend Lamenters to make it happen. Callously, they'd probably save more lives in the long run capturing us a Flyssa with heavy losses than saving those losses and dropping onto Voxx Primus.---[] iv. Be wary of the Flyssa-class Destroyers and Hallowed Cognition, prioritize them as targets and focus fire but don't take any extra risks to do so.
Maybe have a line about boarding and capturing if there is a chance to do so. Increased chances of getting psytech, increases risk of them pulling something unexpected and doing heavy damage.
I've changed this to two free ships, but with the option for the Admiral to go 'naww' if the Flyssa-class ships are that scary, especially since we won't have choirs aboard the Leos anymore. It's also another chance to capture them.---[] This might be if Fleet reduced to 2 SBGs or less. Scouts observe Echich and Admiral makes judgement if Fleet can conquer Eshich system with minimal damage.
Maybe change to 2.5 SBG and Primus/Secundus fully under control. No more than 50% losses and >3-to-1 advantage. Don't know how nasty the 2 Flyssa destroyers are or if reinforcements come to Eshich mid turn.
Yeah, on second thought bad idea. Took it out.The more I think about it the less I like the Lupus-S going raiding. I'll get into it if you want to hear it Neablis.
Agreed, my point was to not wait for every last VZ ship in Primus to be destroyed but still go w strong advantage.Edited something like this into the above plan, in the if statement under Voxx Secundus. It would be nice to have 3+ SBGs, but if we only have 2 we should still go for it. We need to take Voxx Secundus.
Too risky for me. I know a couple people wanted to push in though. I'm worried of VZ quick reaction response, set up in preparation or like how we'd get a response if VZ started it off. Risk of losing the SBG too high I think, our multi-system scouting is unreliable.
I think you got rid of the over complicated stuff in your latest draft (mainly designating how many companies should do what), but I do think the below is superfluous with what what you put above it. So I think this could be removed.Can you point out anywhere it's too complicated? I'm trying to issue objectives, not micromanage methods.
---[] Ringyards Much of the Lamenters remaining force is tasked with capturing the military Ringyards intact. We have infiltrators ready to disable their shield generators, which should enable rapid teleport-enabled bording.
---[] Flyssa-class & Hallowed Cog of Creation These ships are to be regarded as high-priority targets for the Lamenters given the primacy they seem to have in van Zandt navel doctrine, and the strategic advantages of being able to examine fully-intact versions.
---[] Defensive Stations The defensive stations have also been infiltrated and should be easy targets for boarding actions from the Lamenters, but they are a third priority behind the other two objectives.
I think we should deploy one of our companies against the agri ship as feeding the worlds will be hard without them--[] Lamenter Boarding Operations The Lamenters should focus on rapid, aggressive boarding actions, especially of the ringyards, with secondary priority assigned to the Flyssa-class & the Hallowed Cog of Creation and tertiary to the defensive stations, with the rest of the enemy fleet being lowest priority.
---[] Ringyards Much of the Lamenters remaining force is tasked with capturing the military Ringyards intact. We have infiltrators ready to disable their shield generators, which should enable rapid teleport-enabled bording.
---[] Flyssa-class & Hallowed Cog of Creation These ships are to be regarded as high-priority targets for the Lamenters given the primacy they seem to have in van Zandt navel doctrine, and the strategic advantages of being able to examine fully-intact versions.
---[] Defensive Stations The defensive stations have also been infiltrated and should be easy targets for boarding actions from the Lamenters, but they are a third priority behind the other two objectives.
Yup. Removed.I think you got rid of the over complicated stuff in your latest draft (mainly designating how many companies should do what), but I do think the below is superfluous with what what you put above it. So I think this could be removed.
I think that would get our Chamleons blown out of space. Ground landings seem safer, especially because they can do things like land forces on the other side of the planet.Another thing is that we could try using our Chamleons to try boarding the Defense Stations or Ringyards while the enemy fleets are busy, that way we can keep them busy for longer until the Lamenters are ready.
At some point it was said they use non-telepathica psykers for this. I don't think we have better communications than them. We might have if we'd gotten Trap of Song and used it, but there wasn't enough time.Also, something I just realized is that we don't have any confirmation that they have Astropaths, Navigators or any equivalents. While we shouldn't rely on this and treat them as if they do, there's the possibility we have better communications and/or move our ships through the Warp faster than them since for all we know they could be reliant on courier ships and need to slow boat through the Warp.
I actually don't think we need to. It's noted here that the megafreighters are highest priority, and that forces should be dedicated to them as necessary. But I think we have enough forces aboard them to take them over without further resources, and if that's not true then that line should see it covered.I think we should deploy one of our companies against the agri ship as feeding the worlds will be hard without them
I mean probably. I assume that happens below the level of our management but I'll add a line in to be sure.Do the Taurus/Alpha fleet need Hymn ships? I had the Rustbuckets ferry them over then return, we probably don't want the Andromedas to have to do a second trip.
I think also the Destroyers in Alpha aren't mentioned, not sure if thats micromanaging.
I feel this is a MASSIVE oversight. We have a full chapter of Space Marines, we can spare a single company or even two for capturing the Megafreighters. Yes bringing full strength to bear is important but QM has stated we can both board and capture BOTH the ringyards and Megafreighters considering the 1000 Lamenters we have with us.----[X] Megafreighters The megafreighters 'Trusty Delivery,' 'On-Time Hallowed Foods,' and 'Bulk Discounts Need Not Apply' have been heavily infiltrated and should not require additional forces to capture, but their safe capture is of the highest priority. If forces need to be detached to ensure their safe capture, they should be.
---[X] Lamenter Boarding Operations The Lamenters should focus on rapid, aggressive boarding actions, especially of the ringyards (whose shield generators will be deactivated to facilitate boarding), with secondary priority assigned to the Flyssa-class & the Hallowed Cog of Creation and tertiary to the defensive stations, with the rest of the enemy fleet being lowest priority.
Before the war "plan" was to use Lamenters to take over Megafreighters.