What should your focus for the rest of the Quest be?


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You're ignoring one of the two flaws.


Our military strategy is relying on cheating like hell, which might get complicated if the guy goes all honorable on us.

I wasn't ignoring it, because deception is a valid and integral part of warfare. Being honorable doesn't mean he's against us infiltrating the void defenses or utilizing 5th columns / uprisings on Voxx itself. Being honorable just means he's going to be against slaughtering civilians, is willing to accept surrenders, and is most likely against using any sort of NBC warfare since it discriminates everyone.

This whole war is to liberate the people of Voxx, and has had infiltration and subterfuge at its core since the very beginning. If he had any qualms or hesitations in using them, his name wouldn't have been put forward as a candidate.
 
One Actions is for having a High Chance, two for Extreme Chance.
About boarding/taking over Freighters. Don't know if thats 95%, 99%, 99.9% chance. Theres still a faint chance to lose it, so I think having Lamenters prioritize it is the best way to eliminate the possibility of a bad roll.

Alterations to my draft

I don't think we need a line about the Choirs on the Leo's but maybe?

Line to board and hijack defense stations as well?

---[] v. Be cautious of Null-Net, prepare to dodge and use a loose formation without leaving neighbouring ships unsupported.
Nix this, unnecessary

---[] vi. When void battle over Primus is won, move onto Secundus as soon as possible. If there are a token force of evading/fleeing enemy ships delaying this, leave a small but superior force such as Alpha Fleet to deal with them and move main forces to Secundus.
Maybe change to: move to Secundus when 3+ SBGs can be spared, able to leave 1 SBG and Alpha fleet to mop up Primus. Gets Secundus fight started earlier but risks that fleets taking more damage even at 3-to-1 advantage.
Specify bring Lamenter fleet not involved in Primus ground war.

---[] iv. Be wary of the Flyssa-class Destroyers and Hallowed Cognition, prioritize them as targets and focus fire but don't take any extra risks to do so.
Maybe have a line about boarding and capturing if there is a chance to do so. Increased chances of getting psytech, increases risk of them pulling something unexpected and doing heavy damage.

---[] This might be if Fleet reduced to 2 SBGs or less. Scouts observe Eshich and Admiral makes judgement if Fleet can conquer Eshich system with minimal damage.
Maybe change to 2.5 SBG and Primus/Secundus fully under control. No more than 50% losses and >3-to-1 advantage. Don't know how nasty the 2 Flyssa destroyers are or if reinforcements come to Eshich mid turn.

The more I think about it the less I like the Lupus-S going raiding. I'll get into it if you want to hear it Neablis.

Feedback appreciated.
 
The night you've spent in your lover's embrace ends too soon, and the day brings the thunderous rumble of fleets roaring to battle and war.

You pray that you may hold them in your arms once more.

You will be the first to die.
man the wording of it, you just couldn't help yourself could you QM?

[] Admiral K-541
Daughter of a long line of captains and admirals, K-541 has more than a few legacies to live up to. She also has more than a few hundred years of collected experience to draw upon, and her foster parent was as eager to teach the then-young girl all they could as K-541 was to learn all knowledge given to her. Now an adult of 78 years, she yearns to burn another memory of her lineage into the void and does so with unparalleled efficiency, every metric of ship under her command memorized and ready to be utilized in the coming fight.
Most concerned with: Ensuring fleet cohesion, formation, and the liberation of Voxx Primus.
Least concerned with: Enemy casualties, surrenders, or morality.
Flaw: Tends to get lost in the hard numbers of battle.
Okay not bad, more traditional but focused that aspect of 'winning' meaning she looks at numbers as the end all be all. So focus on causing the most kills and suffering the least losses, not caring or taking into account the turncoats or surrenders. Cold Machine Logic focus on traditional victory and might be lacking in creatively or losing the trees for the forest. The Formation must hold and move together so detaching any to accept surrenders or not target Ringyards and stations if it means forcing the enemy out.

Actually looking at it, this more likely means with not a focus on enemy casualties, she wouldn't pursue or stop the Dutchy fleet just from fleeing, living to fight another day. and while sure that's good for us, it does mean ships surviving to face us and if a large formation does leave, that is a good strength we need to worry about.

[] Admiral Huntress Of The Black Awning
A Kil'drabi captain freshly changed into their female sex. She advanced to the position of an admiral after her previous command over the Battlecolony Paths We Year expired and a new generation took over. She was promoted by High Command due to her merit and a long line of duty, having earned commendations against pirates, Chaos, and within the ubiquitous wargames of the Admiralcy. Notably aggressive in her tactics, she is often a favorite of any Thule under her command due to her leadership style of boisterous command and daring fights, which has made her more than one enemy for those valuing professionalism above the force of personality.
Most concerned with: Killing the enemy and having rock-solid morale.
Least concerned with: Being professional and by-the-books.
Flaw: Utter drama-queen.
Besides being a Xenos and the Dutchy forces being leery to surrendering at all to a xenos admiral and the like, maybe not too much of problem if our agents do their work but yah. Problem is being an UTTER drama-queen is VERY much a problem for battlefield command and how it would effect their ability to command or get information. the boons are good as she does have initiative and a attitude inclinded to 'go get them', something you normally want in an Admiral or the like. If we plan to just destroy the fleet, grit your teeth and bear the losses. Her lax on regulations and by the books works both ways, easier to mess up situations where playing by the book would have not let the situation get as bad as it did or ignoring rules that were put there for a reason.

[] Admiral Elabaster Jakobinius Otruna
Born on Diablo Major in Quintura Diablo, Elabaster Jakobinius Otruna had an upbringing typical of those born in the Federation Core Worlds. Ten years of school starting at 5, three years of self-chosen social service to enter military service at eighteen as an officer candidate, with merit and professionalism earning him a steep rise in ranks, earning him his first command, a Libra-Quartus Light Carrier, at 28. Utterly despised by the local Thules due to his constant drills and disliked due to mandated harsh training for the entire crew by the same, both components nonetheless were distraught to see their captain leave when he turned 44 to ascend as Flotilla-Admiral, and then Konteradmiral within three years due to meritorious actions against a band of Pirates seeking to plunder Monresast. Has since risen to the rank of Admiral by way of service.
Most concerned with: The Flyssa-Class' unknown capabilities.
Least concerned with: Keeping enemy void-infrastructure intact.
Flaw: Harsh trainer and honorable demeanor.
I guess the problem with him is morale and accumulated stress from the drills. I'm not sure on the honorable part and what makes up his code of honor, as it could make him vulnerable to dirty tricks that play to it. I don't think its as dumb as some Space Marine or Corn demons 'no range weapons' honor, so its not that. I guess he would be cautious and play it safe around the Flyssa class ships, which might allow us to avoid losses due to that, though I'm not sure if they can do too much damage and if we should just take the hit. Problem is losing the Enemy Void Infrastructure but I don't really care much about it. Voxx Primus Produces destroyers and soldiers, not much else. so losing some of it is acceptable as long he doesn't outright destroy everything in Orbit.

Task Fleet Alpha
(18x Lupus-Secundus Torpedo Destroyer, 2x Cobra Destroyers, 9x Taurus-S Troopship (0/45 SAG Capacity))
FUCK. We didn't do the Artillery ship! oh well, better hope those stations turn fast and we try to ignore the others and bypass them. QM how much would that have helped having even 10 of them in a single group?

I object to the "angst" portion here, it's "gloom," thank you very much.:anger::V

Also, y'all are voting for the Overall Commander of the entire operation here, not the individual battles.
Yes, figure that and the way you wrote it DID make it seems like this was the admiral who died in this battle or something.

I'VE JUST NOTICED I DIDN'T GIVE THE ENEMY FLEET NUMBERS!
LOL really? I thought you were keeping that hidden for some reason or it just wasn't how you wanted us to do things with keeping us in the dark enough we jump in.

PRIMUS (Stronger than an SBG x3):
42x Cobra Destroyers
4x Flyssa Destroyers
22x Falchion Frigates
19x Shatterpoint Heavy Frigates (3x Macro-Cannons)
11x Sword Frigates
9x Dauntless Mk1 Light Cruiser
8x Lancer Light Cruiser (1x Prow Lance, 1x Lance Battery, 1x Lance Turret)
52x Light Monitors (Destroyer Equivalent)
38x Medium Monitors (Frigate Equivalent)
11x Heavy Monitors (Light Cruiser Equivalent)
2x Ultra-Heavy Monitors (Heavy Cruiser Equivalent)
as expected, a shit ton of light ships and around 4 of the Flyssa Destroyers.. not to bad and I'd prefer to knock out the Flyssa destroyers so we don't have to deal with them but I'd rather focus on the Lancer Light Cruisers first and if we can get the guns on the stations to target those ones.

SECUNDUS (Stronger than an SBG x1):
13x Cobra Destroyers
9x Shatterpoint Heavy Frigates (3x Macro-Cannons)
6x Dauntless Mk1 Light Cruiser
7x Light Monitors (Destroyer Equivalent)
5x Medium Monitors (Frigate Equivalent)
Not too bad and damn, fair amount of Light Cruisers, and the Shatterpoint Heavy Frigates seem be the main line holder, a lot of offensive focus looking at the number though and types though. overall in both fleets.

ECHISH (Weaker than an SBG):
12x Cobra Destroyers
2x Flyssa Destroyers
5x Falchion Frigates
2x Shatterpoint Heavy Frigates (3x Macro-Cannons)
5x Light Monitors (Destroyer Equivalent)
3x Medium Monitors (Frigate Equivalent)
Oh, 2 Flyssa destroyers? I'd recommend disabling them or the like since there isn't too much enemy forces here yet and if it stays like that. Yah nothing above light cruiser so a SBG should do well here.

You are at around ~150 Billion people.
Wow we are trying to take a plane that has more then Thrice our population. We do be punching up.
 
OK! Updated plan!

[] Admiral Huntress Of The Black Awning
-[] Hire an actor-diplomat (with military experience) who is ridiculously photogenic to serve as the "Demand Surrenders" Admiral, with a fake rank and a bunch of nonsense rank markings, medals, and etc. For those silly Xenophobes.
-[] The Void Battle of Voxx Primus
The priority for the battle of Voxx Primus is to rapidly pacify the system.
--[] Main Battle Fleet. The Primary battlefleet shall consist of all 5 system Battle Groups available to us as well as the Lamenters. The hope is to catch the enemy by surprise as much as possible. and enable a rapid and complete destruction of all van Zandt void forces and complete control of the Voxx Primus system to facilitate invasion operations and allow the entire fleet to proceed further into van Zandt space as quickly as possible with minimal void forces left behind.
---[] Flyssa-class Destroyers The Operation is provided with 15 choirs, each aboard their own Leo-class Vanguard Heavy Cruiser, primarily to blunt the assumed destructive psytech capabilities of the Flyssa-class ships. Use these resources as you see fit.
---[] Megafreighters The megafreighters 'Trusty Delivery,' 'On-Time Hallowed Foods,' and 'Bulk Discounts Need Not Apply' have been heavily infiltrated and should not require additional forces to capture, but their safe capture is of the highest priority. If forces need to be detached to ensure their safe capture, they should be.
--[] Lamenter Boarding Operations The Lamenters should focus on rapid, aggressive boarding actions, especially of the ringyards, with secondary priority assigned to the Flyssa-class & the Hallowed Cog of Creation and tertiary to the defensive stations, with the rest of the enemy fleet being lowest priority.
---[] Ringyards Much of the Lamenters remaining force is tasked with capturing the military Ringyards intact. We have infiltrators ready to disable their shield generators, which should enable rapid teleport-enabled bording.
---[] Flyssa-class & Hallowed Cog of Creation These ships are to be regarded as high-priority targets for the Lamenters given the primacy they seem to have in van Zandt navel doctrine, and the strategic advantages of being able to examine fully-intact versions.
---[] Defensive Stations The defensive stations have also been infiltrated and should be easy targets for boarding actions from the Lamenters, but they are a third priority behind the other two objectives.
--[] Invasion Fleet The invasion fleet is to follow closely behind the main battle fleet, with the goal of beginning the ground invasion as quickly as possible without undue risk to our ground forces. We are prepared for the upcoming conflict, they are not.
---[] Independent Operations Task Force If possible, the Chamleons may begin ground landings during the void battle, landing units to catch the defenders by surprise and allow early gains.
---[] Task Fleet Alpha The primary trooplift capability of the Federation, Task Fleet Alpha is to occupy the orbitals as soon as they are pacified and begin ground operations. Three Taurus's will split off to proceed to Voxx Secundus if that operation continues, and one more needs to return to Federation space to pick up the last System Army Groups that we don't have trooplift capacity for, but the rest should remain over Voxx Primus to provide orbital fire support unless threatened.
-[]The Void Battle of Voxx Secundus
--[] IF more than two SBGs worth of void combatants are still combat-ready & unneeded to contest Voxx Primus space against remaining Van Zandt units, then proceed with the invasion of Voxx Secundus. If significant forces will be freed up by waiting for clean-up & minor repairs, then the admiral on the scene can make the call with the knowledge that the capture of Voxx Secundus is vital to our strategic objectives.

--[] The Lamenters should accompany the fleet into Voxx Secundus to assist in boarding and capturing the infastructure necessary for loading the megafreighters.
--[] This battle should focus on not destroying the infrastructure necessary for loading the megafreighters, and facilitating invasion of the three agriworlds to capture them with their food production capabilities as intact as possible.
-[]The Void Battle of Echish
--[] IF more than two SBGs worth of void combatants are still combat-ready & unneeded to contest Voxx Primus and Voxx Secundus Space, the invasion of Echish space should proceed, though this can be overridden by the Admiral depending on their assesment of the Flyssa-class destroyers, especially since the fleet will no longer have spare Choirs aboard the Leos.
--[]
The goal of the Echish battle is to destroy void infrastructure and control territory to gain a strategic advantage against van Zandt, not to invade the planet until the invasion of Voxx Primus or Secundus has swung decisively in our favor. It is intended that Echish be abandoned in the face of major counterattack if it would be more advantageous to fight that force in Voxx Secundus.
--[] The Lamenters should accompany the fleet into Echish, after which they are free to return to Voxx Primus to assist in the ground invasion.
--[] If we were unable to capture a Flyssa-class ship in Voxx Primus, this engagement presents a second chance, and depending on lessons learned it is still considered a high priority to capture one of those ships intact, and they are high-priority targets for the Lamenters.
-[] Preparation for Counterattack
--[] Once the void battle is complete, immediate preparations should be made for heavy counterattack by van Zandt forces. This includes preparation of defensive lines & ambush points in Voxx Secundus and Echish, mining of mandeville points and prioritizing moving damaged ships at least as far back as Voxx Primus and repairing/resupplying ships to bring them back to combat readiness.

Honestly, I think you're being a bit too specific here. Remember, KISS* is what many militaries like from their planners

*Keep It Simple, Stupid


Also, regarding the Lamenters you're forgetting that we also need to take the Defensive Stations. We may be using their guns, but they aren't ours yet so we should also focus on capturing them before the Duchy either quell the gunnery crew rebellion or just self-destructs the station.
Can you point out anywhere it's too complicated? I'm trying to issue objectives, not micromanage methods.

Changed the Lamenter target priority to be:
1. Ringyards.
2. Flyssa-class & Hallowed Cog of Creation.
3. Defensive stations.
with the justification that capturing a Flyssa-class or the Hallowed Cog is likely to be an absolutely incredible strategic coup in terms of research & learning about our enemy.

We should probably consider whether or not we want to do something with the Hallowed Cog of Creation.
I really want to try and capture it. I think it's most likely a psytech device that turns psykers into brains-in-jars to use as weapons/interstellar communication, but it would be good to know. If it is a Man of Iron (which it isn't, because that would be ridiculous) then we'll have lots of options on what to do with it that include "Kill it with large explosives."

I think this is too risky, could work, could be throwing ships away.

So the 18 Destroyers would also need 2 Andromedas or Rustbuckets with their Choirs, which we are always short on. The Lupus-S has never been tested in battle(1) so we don't know how effective the stealth is really, our other stealth ships have had Choirs to assist I believe. If they are in Secundus/Eshich they can support the damaged fleet and lay a half decent defensive minefield, we'd need 30 of them to get a minefield significant to an SBG(2) which we will have in a few turns. If we had to deal with a raiding fleet like this it would be a single additional line in the Military Action as we move our main force to the primary goal.
Agreed. It was an idea, but especially if we don't intend to give them Choirs it's probably a bad idea. They'd just be too slow to accomplish anything. Let's keep them for any mine-laying capability they do have, and to get closer to the day they can lay a serious number of mines.

--[] vi. When void battle over Primus is won, move onto Secundus as soon as possible. If there are a token force of evading/fleeing enemy ships delaying this, leave a small but superior force such as Alpha Fleet to deal with them and move main forces to Secundus.
Maybe change to: move to Secundus when 3+ SBGs can be spared, able to leave 1 SBG and Alpha fleet to mop up Primus. Gets Secundus fight started earlier but risks that fleets taking more damage even at 3-to-1 advantage.
Specify bring Lamenter fleet not involved in Primus ground war.
Edited something like this into the above plan, in the if statement under Voxx Secundus. It would be nice to have 3+ SBGs, but if we only have 2 we should still go for it. We need to take Voxx Secundus.

---[] iv. Be wary of the Flyssa-class Destroyers and Hallowed Cognition, prioritize them as targets and focus fire but don't take any extra risks to do so.
Maybe have a line about boarding and capturing if there is a chance to do so. Increased chances of getting psytech, increases risk of them pulling something unexpected and doing heavy damage.
I think we want to capture them, and I'm willing to spend Lamenters to make it happen. Callously, they'd probably save more lives in the long run capturing us a Flyssa with heavy losses than saving those losses and dropping onto Voxx Primus.

---[] This might be if Fleet reduced to 2 SBGs or less. Scouts observe Echich and Admiral makes judgement if Fleet can conquer Eshich system with minimal damage.
Maybe change to 2.5 SBG and Primus/Secundus fully under control. No more than 50% losses and >3-to-1 advantage. Don't know how nasty the 2 Flyssa destroyers are or if reinforcements come to Eshich mid turn.
I've changed this to two free ships, but with the option for the Admiral to go 'naww' if the Flyssa-class ships are that scary, especially since we won't have choirs aboard the Leos anymore. It's also another chance to capture them.

The more I think about it the less I like the Lupus-S going raiding. I'll get into it if you want to hear it Neablis.
Yeah, on second thought bad idea. Took it out.

But, looking at the map, there's really... not very many significant forces near Echish? We could probably conduct some pretty potent raids regardless? Honestly almost closer to a blitz deep into enemy territory, likely in what they consider their safe heartlands.
-[] Heavy Raids of van Zandt
--[] IF the void battle in Echish is won with at least 3 SBGs remaining
, then one SBG should remain in Echish while one goes to Kaig and the other to Vlaus, proceeding to other systems as available in a deep raid into van Zandt territory. The goal is to destroy void infrastructure and defeat responding enemy forces in detail before they have a chance to assemble and form up properly.
--[] However, the forces should refuse battle against peer-or-larger forces, instead retreating back to Echish to form up with the other fleets to mount a defense against heavy counterattack. To facilitate this, they are to remain in touch via choirs.

I will acknowledge this is a high-risk high-reward strategy, which could honestly make or break the campaign. Do we want to play it safe or take a risk to make the ensuing war much easier? If this risk goes sour it won't kill us, it'll just suck and we'll need to do like 15x build actions in the next 4 turns (which will be emergency turns, remember).
 
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Nice plan, only time for a quick read but I think I'd vote for it. I think our plans are v similar* i might not bother updating mine.

Edited something like this into the above plan, in the if statement under Voxx Secundus. It would be nice to have 3+ SBGs, but if we only have 2 we should still go for it. We need to take Voxx Secundus.
Agreed, my point was to not wait for every last VZ ship in Primus to be destroyed but still go w strong advantage.

-[] Heavy Raids of van Zandt
Too risky for me. I know a couple people wanted to push in though. I'm worried of VZ quick reaction response, set up in preparation or like how we'd get a response if VZ started it off. Risk of losing the SBG too high I think, our multi-system scouting is unreliable.

Also if we push deep into VZ I'm worried we come off as an existential threat and push them into Total War for Existence mode. I put the propaganda bit at the end of my plan to try to prevent that, might not have effect tho.

*Also im realizing we don't want to do too much and potentially bring VZ close to collapse. Orks and Drukhari winning their fronts and taking down VZ isn't good for us... hmm I wonder how much of a concern this is.

Re: Lupus - Your Pictus would work much better as a long distance raider, or if there was a repair/supply ship to send and a stealthy Andromeda. And if we had a dedicated mine layer. Lupus good for causing chaos 1 system over, dropping its payload then returning.

*edits
 
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If we are doing deep raids then I would prefer if the SBGs didn't split up to go raid separately. Anchor 2 at Echish, then have one go off to raid for example.
 
Can you point out anywhere it's too complicated? I'm trying to issue objectives, not micromanage methods.
I think you got rid of the over complicated stuff in your latest draft (mainly designating how many companies should do what), but I do think the below is superfluous with what what you put above it. So I think this could be removed.
---[] Ringyards Much of the Lamenters remaining force is tasked with capturing the military Ringyards intact. We have infiltrators ready to disable their shield generators, which should enable rapid teleport-enabled bording.
---[] Flyssa-class & Hallowed Cog of Creation These ships are to be regarded as high-priority targets for the Lamenters given the primacy they seem to have in van Zandt navel doctrine, and the strategic advantages of being able to examine fully-intact versions.
---[] Defensive Stations The defensive stations have also been infiltrated and should be easy targets for boarding actions from the Lamenters, but they are a third priority behind the other two objectives.

Another thing is that we could try using our Chamleons to try boarding the Defense Stations or Ringyards while the enemy fleets are busy, that way we can keep them busy for longer until the Lamenters are ready.


Also, something I just realized is that we don't have any confirmation that they have Astropaths, Navigators or any equivalents. While we shouldn't rely on this and treat them as if they do, there's the possibility we have better communications and/or move our ships through the Warp faster than them since for all we know they could be reliant on courier ships and need to slow boat through the Warp.
 
--[] Lamenter Boarding Operations The Lamenters should focus on rapid, aggressive boarding actions, especially of the ringyards, with secondary priority assigned to the Flyssa-class & the Hallowed Cog of Creation and tertiary to the defensive stations, with the rest of the enemy fleet being lowest priority.
---[] Ringyards Much of the Lamenters remaining force is tasked with capturing the military Ringyards intact. We have infiltrators ready to disable their shield generators, which should enable rapid teleport-enabled bording.
---[] Flyssa-class & Hallowed Cog of Creation These ships are to be regarded as high-priority targets for the Lamenters given the primacy they seem to have in van Zandt navel doctrine, and the strategic advantages of being able to examine fully-intact versions.
---[] Defensive Stations The defensive stations have also been infiltrated and should be easy targets for boarding actions from the Lamenters, but they are a third priority behind the other two objectives.
I think we should deploy one of our companies against the agri ship as feeding the worlds will be hard without them
 
[X] PLAN: Luminary Assault
-[X] Admiral Huntress Of The Black Awning
--[X] Hire an actor-diplomat (with military experience) who is ridiculously photogenic to serve as the "Demand Surrenders" Admiral, with a fake rank and a bunch of nonsense rank markings, medals, and etc. For those silly Xenophobes.
--[X] The Void Battle of Voxx Primus
The priority for the battle of Voxx Primus is to rapidly pacify the system.
---[X] Main Battle Fleet. The Primary battlefleet shall consist of all 5 system Battle Groups available to us as well as the Lamenters. The hope is to catch the enemy by surprise as much as possible. and enable a rapid and complete destruction of all van Zandt void forces and complete control of the Voxx Primus system to facilitate invasion operations and allow the entire fleet to proceed further into van Zandt space as quickly as possible with minimal void forces left behind.
----[X] Flyssa-class Destroyers The Operation is provided with 15 choirs, each aboard their own Leo-class Vanguard Heavy Cruiser, primarily to blunt the assumed destructive psytech capabilities of the Flyssa-class ships. Use these resources as you see fit.
----[X] Megafreighters The megafreighters 'Trusty Delivery,' 'On-Time Hallowed Foods,' and 'Bulk Discounts Need Not Apply' have been heavily infiltrated and should not require additional forces to capture, but their safe capture is of the highest priority. If forces (including Lamenters) need to be detached to ensure their safe capture, they should be.
---[X] Lamenter Boarding Operations The Lamenters should focus on rapid, aggressive boarding actions, especially of the ringyards (whose shield generators will be deactivated to facilitate boarding), with secondary priority assigned to the Flyssa-class & the Hallowed Cog of Creation and tertiary to the defensive stations, with the rest of the enemy fleet being lowest priority.
---[X] Invasion Fleet The invasion fleet is to follow closely behind the main battle fleet, with the goal of beginning the ground invasion as quickly as possible without undue risk to our ground forces. We are prepared for the upcoming conflict, they are not.
----[X] Independent Operations Task Force If possible, the Chamleons may begin ground landings during the void battle, landing units to catch the defenders by surprise and allow early gains.
----[X] Task Fleet Alpha The primary trooplift capability of the Federation, Task Fleet Alpha is to occupy the orbitals as soon as they are pacified and begin ground operations. To ensure speedy arrival, they will be assigned Rustbuckets which will return to federation space once the mission is underway. Three Taurus's will split off to proceed to Voxx Secundus if that operation continues, and one more needs to return to Federation space to pick up the last System Army Groups that we don't have trooplift capacity for, but the rest should remain over Voxx Primus to provide orbital fire support unless threatened.
--[X] The Void Battle of Voxx Secundus
---[X] IF more than two SBGs worth of void combatants are still combat-ready & unneeded to contest Voxx Primus space against remaining Van Zandt units, then proceed with the invasion of Voxx Secundus. If significant forces will be freed up by waiting for clean-up & minor repairs, then the admiral on the scene can make the call with the knowledge that the capture of Voxx Secundus is vital to our strategic objectives.
---[X]
The Lamenters should accompany the fleet into Voxx Secundus to assist in boarding and capturing the infastructure necessary for loading the megafreighters.
---[X] This battle should focus on not destroying the infrastructure necessary for loading the megafreighters, and facilitating invasion of the three agriworlds to capture them with their food production capabilities as intact as possible.
--[X] The Void Battle of Echish
---[X] IF more than two SBGs worth of void combatants are still combat-ready & unneeded to contest Voxx Primus and Voxx Secundus Space, the invasion of Echish space should proceed, though this can be overridden by the Admiral depending on their assesment of the Flyssa-class destroyers, especially since the fleet will no longer have spare Choirs aboard the Leos.
---[X]
The goal of the Echish battle is to destroy void infrastructure and control territory to gain a strategic advantage against van Zandt, not to invade the planet until the invasion of Voxx Primus or Secundus has swung decisively in our favor. It is intended that Echish be abandoned in the face of major counterattack if it would be more advantageous to fight that force in Voxx Secundus.
---[X] The Lamenters should accompany the fleet into Echish, after which they are free to return to Voxx Primus to assist in the ground invasion.
---[X] If we were unable to capture a Flyssa-class ship in Voxx Primus, this engagement presents a second chance, and depending on lessons learned it is still considered a high priority to capture one of those ships intact, and they are high-priority targets for the Lamenters.
--[X] Preparation for Counterattack
---[X]
Once the void battle is complete, immediate preparations should be made for heavy counterattack by van Zandt forces. This includes preparation of defensive lines & ambush points in Voxx Secundus and Echish, mining of mandeville points and prioritizing moving damaged ships at least as far back as Voxx Primus and repairing/resupplying ships to bring them back to combat readiness.

I think you got rid of the over complicated stuff in your latest draft (mainly designating how many companies should do what), but I do think the below is superfluous with what what you put above it. So I think this could be removed.
Yup. Removed.

Another thing is that we could try using our Chamleons to try boarding the Defense Stations or Ringyards while the enemy fleets are busy, that way we can keep them busy for longer until the Lamenters are ready.
I think that would get our Chamleons blown out of space. Ground landings seem safer, especially because they can do things like land forces on the other side of the planet.

Also, something I just realized is that we don't have any confirmation that they have Astropaths, Navigators or any equivalents. While we shouldn't rely on this and treat them as if they do, there's the possibility we have better communications and/or move our ships through the Warp faster than them since for all we know they could be reliant on courier ships and need to slow boat through the Warp.
At some point it was said they use non-telepathica psykers for this. I don't think we have better communications than them. We might have if we'd gotten Trap of Song and used it, but there wasn't enough time.

I think we should deploy one of our companies against the agri ship as feeding the worlds will be hard without them
I actually don't think we need to. It's noted here that the megafreighters are highest priority, and that forces should be dedicated to them as necessary. But I think we have enough forces aboard them to take them over without further resources, and if that's not true then that line should see it covered.
 
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[X] PLAN: Luminary Assault

@Neablis
Do the Taurus/Alpha fleet need Hymn ships? I had the Rustbuckets ferry them over then return, we probably don't want the Andromedas to have to do a second trip.
I think also the Destroyers in Alpha aren't mentioned, not sure if thats micromanaging.
 
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Do the Taurus/Alpha fleet need Hymn ships? I had the Rustbuckets ferry them over then return, we probably don't want the Andromedas to have to do a second trip.
I think also the Destroyers in Alpha aren't mentioned, not sure if thats micromanaging.
I mean probably. I assume that happens below the level of our management but I'll add a line in to be sure.

As for the destroyers, they're included as part of task fleet alpha which means they'll be escorting the Taurus's in. Then I assume they're to join the rest of the fleet and do the minelaying thing that I call out at the very end.
 
Please note, this plan is identical to Luminary Assault. The only difference is that I replaced Huntress of the Black Awning with Elabaster Jakobinius Otruna.

[X] Plan: Presenting a Perfectly Proficient and Polished Premier
-[X] Admiral Elabaster Jakobinius Otruna
--[X] The Void Battle of Voxx Primus
The priority for the battle of Voxx Primus is to rapidly pacify the system.
---[X] Main Battle Fleet. The Primary battlefleet shall consist of all 5 system Battle Groups available to us as well as the Lamenters. The hope is to catch the enemy by surprise as much as possible. and enable a rapid and complete destruction of all van Zandt void forces and complete control of the Voxx Primus system to facilitate invasion operations and allow the entire fleet to proceed further into van Zandt space as quickly as possible with minimal void forces left behind.
----[X] Flyssa-class Destroyers The Operation is provided with 15 choirs, each aboard their own Leo-class Vanguard Heavy Cruiser, primarily to blunt the assumed destructive psytech capabilities of the Flyssa-class ships. Use these resources as you see fit.
----[X] Megafreighters The megafreighters 'Trusty Delivery,' 'On-Time Hallowed Foods,' and 'Bulk Discounts Need Not Apply' have been heavily infiltrated and should not require additional forces to capture, but their safe capture is of the highest priority. If forces need to be detached to ensure their safe capture, they should be.
---[X] Lamenter Boarding Operations The Lamenters should focus on rapid, aggressive boarding actions, especially of the ringyards (whose shield generators will be deactivated to facilitate boarding), with secondary priority assigned to the Flyssa-class & the Hallowed Cog of Creation and tertiary to the defensive stations, with the rest of the enemy fleet being lowest priority.
---[X] Invasion Fleet The invasion fleet is to follow closely behind the main battle fleet, with the goal of beginning the ground invasion as quickly as possible without undue risk to our ground forces. We are prepared for the upcoming conflict, they are not.
----[X] Independent Operations Task Force If possible, the Chamleons may begin ground landings during the void battle, landing units to catch the defenders by surprise and allow early gains.
----[X] Task Fleet Alpha The primary trooplift capability of the Federation, Task Fleet Alpha is to occupy the orbitals as soon as they are pacified and begin ground operations. To ensure speedy arrival, they will be assigned Rustbuckets which will return to federation space once the mission is underway. Three Taurus's will split off to proceed to Voxx Secundus if that operation continues, and one more needs to return to Federation space to pick up the last System Army Groups that we don't have trooplift capacity for, but the rest should remain over Voxx Primus to provide orbital fire support unless threatened.
--[X] The Void Battle of Voxx Secundus
---[X] IF more than two SBGs worth of void combatants are still combat-ready & unneeded to contest Voxx Primus space against remaining Van Zandt units, then proceed with the invasion of Voxx Secundus. If significant forces will be freed up by waiting for clean-up & minor repairs, then the admiral on the scene can make the call with the knowledge that the capture of Voxx Secundus is vital to our strategic objectives.
---[X]
The Lamenters should accompany the fleet into Voxx Secundus to assist in boarding and capturing the infastructure necessary for loading the megafreighters.
---[X] This battle should focus on not destroying the infrastructure necessary for loading the megafreighters, and facilitating invasion of the three agriworlds to capture them with their food production capabilities as intact as possible.
--[X] The Void Battle of Echish
---[X] IF more than two SBGs worth of void combatants are still combat-ready & unneeded to contest Voxx Primus and Voxx Secundus Space, the invasion of Echish space should proceed, though this can be overridden by the Admiral depending on their assesment of the Flyssa-class destroyers, especially since the fleet will no longer have spare Choirs aboard the Leos.
---[X]
The goal of the Echish battle is to destroy void infrastructure and control territory to gain a strategic advantage against van Zandt, not to invade the planet until the invasion of Voxx Primus or Secundus has swung decisively in our favor. It is intended that Echish be abandoned in the face of major counterattack if it would be more advantageous to fight that force in Voxx Secundus.
---[X] The Lamenters should accompany the fleet into Echish, after which they are free to return to Voxx Primus to assist in the ground invasion.
---[X] If we were unable to capture a Flyssa-class ship in Voxx Primus, this engagement presents a second chance, and depending on lessons learned it is still considered a high priority to capture one of those ships intact, and they are high-priority targets for the Lamenters.
--[X] Preparation for Counterattack
---[X]
Once the void battle is complete, immediate preparations should be made for heavy counterattack by van Zandt forces. This includes preparation of defensive lines & ambush points in Voxx Secundus and Echish, mining of mandeville points and prioritizing moving damaged ships at least as far back as Voxx Primus and repairing/resupplying ships to bring them back to combat readiness.
 
----[X] Megafreighters The megafreighters 'Trusty Delivery,' 'On-Time Hallowed Foods,' and 'Bulk Discounts Need Not Apply' have been heavily infiltrated and should not require additional forces to capture, but their safe capture is of the highest priority. If forces need to be detached to ensure their safe capture, they should be.
---[X] Lamenter Boarding Operations The Lamenters should focus on rapid, aggressive boarding actions, especially of the ringyards (whose shield generators will be deactivated to facilitate boarding), with secondary priority assigned to the Flyssa-class & the Hallowed Cog of Creation and tertiary to the defensive stations, with the rest of the enemy fleet being lowest priority.
I feel this is a MASSIVE oversight. We have a full chapter of Space Marines, we can spare a single company or even two for capturing the Megafreighters. Yes bringing full strength to bear is important but QM has stated we can both board and capture BOTH the ringyards and Megafreighters considering the 1000 Lamenters we have with us.

assigning a company or so to it would do wonder for speeding up that stuff. And so given this, you're assigning the Lamenters out of the fight so to speak? the stations consist of 2 SBG's worth of defenses so the defensive stations are fair but the rest of the enemy fleet being lowest priority?

plus this seems like it will seperate them from the rest of the SBG"s and leave them on their own and given the boarding focus, seems like a bad match up since the Dutchy are Torpedo swarm focus.
 
The author has done a good job making the choice of admiral a hard one. Agree with not picking Ms Warcrimes even though she would be the most effective.

Choosing between effective enough but risking blowing up the space station shiny, and a maybe ineffective drama queen is hard.

In the end I think I will forgo the space station shiny if that is how it must be in order to have a smooth operation, and vote for:

[X] Plan: Presenting a Perfectly Proficient and Polished Premier
 
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