Ah, right! Our victory condition! Very exciting.
I like Saint of Hope, or maybe Saint of Liberation. Saint of Benevolence?
Was Van Zandt the Inquisitor out here? Or did the inquisitor get stomped by a local noble? Might determine if they're big-C chaos or not. Regardless, that might be our next Front.
My take on our priorities:
1. Jolly cooperation. Let's get the all-V sorted before we lose any infrastructure from colonizing or integrating anybody else. QM has said it's going to start a thread-war, and that only means the options are amazing.
2. Colonizing. We've got like eight attractive abandoned planets in our reach, and the sooner we grab them the sooner they'll be fortified and productive. I might suggest we build the Cassiopeia somewhere in there, since it might give a boost to colonization and will be generally nice to have.
3. Military stuff. Looks like our period of peace may be coming to an end, we've got quite a queue of design actions stacked up.
4. More faith/psykana actions. There's juicy stuff sitting on the table, we just need to shake free a couple actions here and there to take care of it.
The only one that has to take a monopoly on future turns is #1, the rest can be 1 action each unless there's a fire in which case the prioritization kicks in.
I like Saint of Hope, or maybe Saint of Liberation. Saint of Benevolence?
Was Van Zandt the Inquisitor out here? Or did the inquisitor get stomped by a local noble? Might determine if they're big-C chaos or not. Regardless, that might be our next Front.
My take on our priorities:
1. Jolly cooperation. Let's get the all-V sorted before we lose any infrastructure from colonizing or integrating anybody else. QM has said it's going to start a thread-war, and that only means the options are amazing.
2. Colonizing. We've got like eight attractive abandoned planets in our reach, and the sooner we grab them the sooner they'll be fortified and productive. I might suggest we build the Cassiopeia somewhere in there, since it might give a boost to colonization and will be generally nice to have.
3. Military stuff. Looks like our period of peace may be coming to an end, we've got quite a queue of design actions stacked up.
4. More faith/psykana actions. There's juicy stuff sitting on the table, we just need to shake free a couple actions here and there to take care of it.
The only one that has to take a monopoly on future turns is #1, the rest can be 1 action each unless there's a fire in which case the prioritization kicks in.