Shepard Quest Mk VII, Age of Revy (ME/MCU)

By insurmountable victory, do you mean that citidale space litterially can't afford to tap out our production? :p
339,000,000pr at 260,000cr/pr comes to a total of 88.14 trillion credits quarterly or an annual turnover of 352.56 trillion credits. Now that is certainly an insane value however as strange as it may sound it isn't an unreasonable one. If Citadel Space has a population of 1 trillion then at the 55,000cr average wage we've been usage as standard (at least for within Alliance space, Citadel Space is likely higher due to having more developed economies) there should be a total GDP of 55,000 trillion. That would make our turnover just 0.64% of the total GDP. For comparison the largest company IRL by revenue (Wallmart at 559 billion) accounts for 0.69% of global GDP.

So yeah; it is actually shockingly reasonable for Paragon Industries to be able to serve that much Production. Especially when you consider that Citadel Space almost certainly (space is big and old) has more then a trillion people.
 
Huh. Yeah, not actually entirely unreasonable.

Thought it looks like we could easily exponentially grow ourselves to unreasonable baring outside forces?
 
Ironically, I suspect that the Citadel market is currently massively expanding due to Revy's new tech since cheap power production opens up so many options in regards to many technologies so it may not be feasible in quest to expand to unreasonable sizes and dominate the Citadel market especially since if Citadel law is anything like Earth's given time the patent on tech like the Arc Reactor will expire and we will face competition with other companies producing arc reactors and other Paragon industries tech.
 
I believe for them to replicate PI tech they need to reverse engineer it and make their own version. They can't just sell our products and make money off of them. It would be relatively easy to figure out the mark 1 arc reactors and some other stuff, but the black boxing on our latest gear should keep them out. So long as they don't buy one of our factories it will be virtually impossible for other companies to sell our latest gear, even after the patent expires.

edit: they can just sell our products and make money off them once the patent runs out. In the US a patent lasts14-20 years, how long does it last in citadel space? I'd assume longer what with Asari lifespans. But unless they understand how the product works and have the factory ready to go they are still out of luck.
 
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Do we have a patent on the arc reactors? I don't think we do right? It's not like they can reverse engineer our stuff...
We do:
Galactic patenting
Despite the vocal opposition of one Rear Admiral Mikhailovich, the Systems Alliance has officially given you permission to apply for a patent on the Arc Reactor in Citadel Space. Doing so will involve releasing the full specifications of the Arc Reactor, such that if anyone builds a copy, the similarities can be pointed out and the perpetrator ordered to cease, desist and pay a hefty fine.
because back then we didn't have anywhere near as good Blackboxing as we do today.

That said patents, at least IRL, typically last ~20 years so since we applied 2171 that is almost certainly outside the scope of the quest. Also as Duncan pointed out we've moved on since the Gen I Arc Reactor which is what we actually patented. The Gen II Arc Reactor is just so much cheaper then the Gen I that even if they sold the Gen I at the material cost (so not even including the fabrication costs) of 50,000cr we could beat that price and still make over our 260,000cr/pr baseline. 49,999cr for example clocks in at 466,653.33cr/pr.
 
The big thing is that we're already providing the SA with their Navy.

They literally can't buy many more than they already do.
This was in regards to me wondering if we would be needing to spend a lot of time researching war tech instead of other things. If this is true than that means that the SA can't really afford much else besides what we are selling as is.
339,000,000pr at 260,000cr/pr comes to a total of 88.14 trillion credits quarterly or an annual turnover of 352.56 trillion credits. Now that is certainly an insane value however as strange as it may sound it isn't an unreasonable one. If Citadel Space has a population of 1 trillion then at the 55,000cr average wage we've been usage as standard (at least for within Alliance space, Citadel Space is likely higher due to having more developed economies) there should be a total GDP of 55,000 trillion. That would make our turnover just 0.64% of the total GDP. For comparison the largest company IRL by revenue (Wallmart at 559 billion) accounts for 0.69% of global GDP.

So yeah; it is actually shockingly reasonable for Paragon Industries to be able to serve that much Production. Especially when you consider that Citadel Space almost certainly (space is big and old) has more then a trillion people.
Something I'm wondering but how do people feel about researching tech like Plug and Play, Comm Buoy Construction and Anti-Matter Production? I'm asking since the latter two techs would seem like they would increase our GDP by a lot and PP would also help with creating a ton of jobs and expanding growth. CCC and AMP are also both highly important for the operation of galactic scale civilizations so seems like we would be able to make a lot of money off that.

Another positive with increasing our GDP is that it may help the SAs own growth. Which as noted by Tri is one of the main factors with getting a council seat. Though admit that's what I am thinking, not really that knowledgeable on economics admittedly.
 
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Something I'm wondering but how do people feel about researching tech like Plug and Play, Comm Buoy Construction and Anti-Matter Production? I'm asking since the latter two techs would seem like they would increase our GDP by a lot and PP would also help with creating a ton of jobs and expanding growth. CCC and AMP are also both highly important for the operation of galactic scale civilizations so seems like we would be able to make a lot of money off that.
Plug and Play l don't personally like at all to much like borg and some types of hive minds plus the abuse to anyone that can program the chips that plug into your brain can basically turn you into a husk or slave if they feel nice so me no thanks by by. you can say our mc would prevent this but in long run this is impossible

Comm Buoy Construction well that let more open tv channels instaed planet bound news networks you could get sector and so forth. it would see a massive boom like we seen with fiber optic cables, 4g phones and so on 100% onboard

Anti-Matter Production 50/50 here would be great if we dont use it for war but there always that need to test on a space squid you now just for an example
 
Plug and play is a must have, that bad boy will not only make everybody into a skilled laborer, but force massive qualitative improvements to the school system, and hopefully kill any remaining idiocy in how job finding works.

We may have to buy the government to make sure they don't fuck it up though.
 
How is mineral/raw material supply doing? Rapidly building up multiple planets and orbital infrastructure at such a rate might put strain on the local economy. Will we need to expand into mining and refining, or is the SA economy ramping up to fill our needs? If the SA was smart, then one way they could stop us from essentially becoming a sovereign state would be to make us dependent on federally owned or affiliated suppliers for key resources. It might not be a bad thing to propose in order to keep them from getting antsy.

Secondly, how does the politics of planetary ownership work? Do we get to set the laws and governance, or is there a SA facility managing the civilian side of things, while we provide defence and own most of the land. Are people born there SA citizens or ours?
 
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Plug and Play l don't personally like at all to much like borg and some types of hive minds plus the abuse to anyone that can program the chips that plug into your brain can basically turn you into a husk or slave if they feel nice so me no thanks by by. you can say our mc would prevent this but in long run this is impossible
Reaper tech is already out there, reprogramming people is already a problem we have to deal with, not seeing a down side to the PnP.
 
Reaper tech is already out there, reprogramming people is already a problem we have to deal with, not seeing a down side to the PnP.
reapers true.
anyone with a grudge or mental and wants to own slaves there can be a lot of abuse on something that can add to your brain. program a son to kill there father because he a political enemy. cant be botherd with the peasants complaining ok here a modified chip set and no more complaints

reapers is a big bad guy you can shot. rob just a programmer with a shitty boss
 
Reaper tech actively and passively tries to spread itself, it's already everywhere.

Slavers are already massively abusive, they're already programming people the old fashioned way, with beatings and sleep deprivation.

If anything we need to be researching programming people so we can learn to fix it. PnP is just a good application of a technology with horrible implications. Horrible implications that are already in use by our enemies.

The badside is already in play, may as well get the good side of the tech.
 
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Plug and Play l don't personally like at all to much like borg and some types of hive minds plus the abuse to anyone that can program the chips that plug into your brain can basically turn you into a husk or slave if they feel nice so me no thanks by by. you can say our mc would prevent this but in long run this is impossible
The main problem with these kinds of arguments is that it's colossal amounts of nit picking where people use the absolute worst outcomes in fictions and ignore all the ones where they aren't issues or even outright good. Also annoying in that the reason that Hollywood write stories like that is due to the fact that it makes for easy conflict. That kind of reasoning is what people use to say that AI will always revel despite in settings like Mass Effect outright pointing out that while understandable that fear tends to be taken to illogical levels as shown with the Geth rebellions. Hell, Data is also an AI and a good example of one that is loyal to humanity.
Reaper tech actively and passively tries to spread itself, it's already everywhere.

Slavers are already massively abusive, they're already programming people the old fashioned way, with beatings and sleep deprivation.

If anything we need to be researching programming people so we can learn to fix it. PnP is just a good application of a technology with horrible implications. Horrible implications that are already in use by our enemies.

The badside is already in play, may as well get the good side of the tech.
This^^ Also the tech is specifically designed to download skills, not rewrite entire minds.
 
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yea in my view anything changing the brain seems wrong so l understand there a lot more good than bad in this but you did ask how people felt so l was honest. any way it is to late to change whats already happend and l would be happy vote for plans with this in it

ps it just reminds me of a stargate sg1 episode where skill shareing was a thing and yea mc got his mind rewired lol
 
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pretty sure you are misremembering that episode, it was the one with the kids with nanites in their heads right?
nope the one with the memory chair l think ... now that l think about it they actually transfer memory of the skilled person to speed up the progress of learning
stargate.fandom.com

Collateral Damage

"Collateral Damage" is the twelfth episode of the ninth season of Stargate SG-1. The Galarans have the technology to implant memories into people's minds. When Lt. Colonel Cameron Mitchell wakes up with the memory of murdering one of the scientists behind its development, SG-1 must help prove...
there we go my bad was the wrong line of thought
 
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Something I'm wondering but how do people feel about researching tech like Plug and Play, Comm Buoy Construction and Anti-Matter Production? I'm asking since the latter two techs would seem like they would increase our GDP by a lot and PP would also help with creating a ton of jobs and expanding growth. CCC and AMP are also both highly important for the operation of galactic scale civilizations so seems like we would be able to make a lot of money off that.
The value of CBC will depend heavily upon how QECs turn out. The tech even says:
Barring a truly incredible leap in other communication technologies Comm Buoys are the best way to get large amounts of data around with low response time. The expensive but critical devices allow the galactic extranet to function and hold the galactic community together. They also are a stepping stone toward making one's own Mass Relays. (Requires a deep space lab)
and QECs could very well be that incredible leap.

Plug and Play Skills is basically a requirement for our ongoing expansion going by the prior update:
That reminds you, you would also have to immediately begin finding and hiring qualified personnel from other worlds to fill in the new job positions. As much as you would have liked to hire more of the people from the colonies there was only so many educated and skilled personnel that could be found. Plus you could not simply hire everyone as people were still required to farm, build, and develop the colonies. That was an idea, better farming equipment or hell even better GMO crops. Also finding some way to just download skills into people, that would definitely solve your manpower issue. Might have to bring that up with Mordin, he has been in a inordinately good mood lately.
Considering that is from building just 17 Small Shipyards, 6 Medium Shipyards, and 1 Large Space Station we are pretty clearly in desperate need of more personnel. How else are we going to staff 198 Factory IIIs and between ~70 to ~90 Space Factories? Sure there is a 3 quater lead time on Factory IIIs and a 7 to 11 (~2 to ~3 years) quarter lead time on the Space Factories but that is still a lot of personnel we'll need.

Edit:
I almost forgot; Anti-Matter Production isn't really relevant. As far as I can tell it is only really used in universe for weapons and military engines. We have better alternatives for weapons and over the next few years the Alliance is going to be transitioning away from anti-mater thrusters to Repuslors. So the only real use is selling to the Citadel.

Except that as a key military resource not only is the sale of anti-matter likely restricted but foreign governments aren't going to be interested in sourcing significant amounts of it from Paragon Industries. It would give us too much control over their military capabilities.
End Edit


Plug and Play l don't personally like at all to much like borg and some types of hive minds plus the abuse to anyone that can program the chips that plug into your brain can basically turn you into a husk or slave if they feel nice so me no thanks by by. you can say our mc would prevent this but in long run this is impossible
I don't think this is a major concern. For starters there is pretty clearly meant to be an external interface since it is plug and play which requires the ability to rapidly and easily exchange chips. This is important because as per the tech description:
[ ] Plug and Play Skills [800] (Requires Biology and Programming Skill Rank B): Want to learn Kung Fu? Here's a chip to slot into your brain. So long as the chip is installed you know what the chip knows once you get used to the new skills. It can also function as a teacher. Only challenge can be finding some one to record the skills from.
They only work while the chips are installed. So as a safety feature we could always just configure the interface to automatically eject the chips whenever the user falls asleep.

There also isn't any reason to think they can actually be used for brainwashing or the like. The brain is reasonably segmented so interfacing with someone's procedural knowledge doesn't really provide a jumping point for their declarative memories or personality. There is also the issue of all our technology being blackboxed and Paragon Industries having just developed our own coding language. Sufficiently reverse engineering our Plug and Play technology such that it can be used for other endeavors is going to be incredibly difficult. Likely to the point of it just being easier to invent the technology yourself.

Speaking of which:
Slavers are already massively abusive, they're already programming people the old fashioned way, with beatings and sleep deprivation.
Actually Mass Effect slavers already use mind-control:
ME Wiki - Batarians said:
Rogue batarian slave rings are feared throughout the galaxy, especially among colonists on remote worlds, which are often raided by batarian slavers. Victims of such raids are usually implanted with control devices in their skulls, a painful operation since the slavers rarely make use of anesthetic; Talitha, abducted from Mindoir, was a victim of this practice.
Similarly a control chip was mentioned as a possibility (albeit one TIM rejected) during the Lazarus Project:
ME Wiki - Lazarus Project said:
The one thing that the Illusive Man refused to do was implant a control chip in the Commander's brain, fearing that it may affect Shepard's personality and abilities.

So there isn't really any need to worry about the technology of Plug and Play Skills being used to brainwash/mind-control people. The sort of people who would do that already have the technology to do so.


How is mineral/raw material supply doing? Rapidly building up multiple planets and orbital infrastructure at such a rate might put strain on the local economy. Will we need to expand into mining and refining, or is the SA economy ramping up to fill our needs?
As one of the Citadel races if the Alliance is suffering a shortfall of raw materials we are likely buying them from the Citadel market. There is probably a strong push to develop more primary industry within the Alliance to keep up with Paragon Industries' demand but regardless of if we get our supplies from the Alliance or have them shipped in from Citadel Space it doesn't really matter. Well we probably want to help grow the local mining markets due to our ongoing interest in the Alliance as a whole and thus a preference to spending credits locally rather then externally. Plug and Play Skills should help with that.
 
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The value of CBC will depend heavily upon how QECs turn out. The tech even says:

and QECs could very well be that incredible leap.

I almost forgot; Anti-Matter Production isn't really relevant. As far as I can tell it is only really used in universe for weapons and military engines. We have better alternatives for weapons and over the next few years the Alliance is going to be transitioning away from anti-mater thrusters to Repuslors. So the only real use is selling to the Citadel.

Except that as a key military resource not only is the sale of anti-matter likely restricted but foreign governments aren't going to be interested in sourcing significant amounts of it from Paragon Industries. It would give us too much control over their military capabilities.
For anti-matter going by the fluff for the project it does seem like it's used for general ship fuel. So does seem like it could get some use to sale to the Citadel races. And while there may be some reliance not sure that would be a deal breaker considering that if I recall directly in real life the US does sale military tech to other countries.

For the Comm Buoys I assume the difference would be that QECs while a lot better for communications would still be limited. Like in canon I believe it was extremely limited to a few worlds and even then there was only one per world and they were kept at a military base. Our version I imagine would be far more spread out but still limited. Comm Buoys meanwhile seem like they would be for general commercial use since they are meant to be far more widespread. I think a good analogy would be that QECs are meant to work more like private military satellites while CBs are wifi towers. But then again I may not have that right.
 
They only work while the chips are installed. So as a safety feature we could always just configure the interface to automatically eject the chips whenever the user falls asleep.
That sounds like a recipe for people forgetting to take their chip out before bed and losing it when it pops out, or forgetting to put it back in in the morning before they leave for work. Also, what if someone falls asleep on the job? Having someone doze off when on duty is bad enough; having them be unable to do their job again when they wake up is worse.

A better solution would be that you have to hit a button on the implant every 8 hours or it shuts off (but does not eject the chip).
 
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