lbmaian
a thirsty squirrel
Are large planetary defense space stations ala Halo ODP one of those cyclical discussions along with Mk 2 armor and mecha? Or for that matter, the obsession with super large ships & stations in general. It's like the rule of cool or something. (Seriously, every time I read a Halo x ME crossover, the ship size comparisons...ugh)
The only advantages bigger ships (and stations) get are better defenses, and in canon ME, better range. That does not say anything about how cost-effective they are. It's noted in canon that dreadnoughts are incredibly expensive, and that their purpose in the fleet is range and first strike capability.
From what I can tell in the tech tree and prior discussion, as Revy-driven tech progresses, offense & mobility & detection are going to trump static defense more and more at the same relative costs. And as pointed out, DEWs will have innate range limitations, and the range for KEWs in space is a matter of weapon speed & accuracy versus target's mobility & detection capabilities, the latter of which is going to improve much faster than the former, especially with QEC technology.
So from my point of view, the most cost effective way to wage battles in space in the future is:
1) massive swarms of drones that:
1a) are fighter or corvette-sized (cheap, whatever is smallest size possible for below requirements)
1b) are QEC-connected a.k.a FTL communication
1c) are FTL-capable
1d) have some type of weapon or utility and/or shielding (whether a single drone should have it all depends on cost efficiency)
1e) incorporate hypermodularity so that drones could somehow connect together for the times when you need single point of larger offense or defense
2) salvage corvettes to recover eezo, undamaged components, and other limited resources from inevitable attrition after a battle
3) factory/refinery/carriers (separate or combined) to support the drones and corvettes
That covers pretty much all the use cases I can foresee, even shielding planets (detect ship or KEW round, QEC to closest drone(s) for FTL intercept), with the exception of ground invasion/occupation (though it can still provide support there).
It's not really sexy, and is actually kinda terrifying, but it would be efficient.
edit: and by "static defense", I'm including armor and shields there (I'm contrasting against offense and mobility)
The only advantages bigger ships (and stations) get are better defenses, and in canon ME, better range. That does not say anything about how cost-effective they are. It's noted in canon that dreadnoughts are incredibly expensive, and that their purpose in the fleet is range and first strike capability.
From what I can tell in the tech tree and prior discussion, as Revy-driven tech progresses, offense & mobility & detection are going to trump static defense more and more at the same relative costs. And as pointed out, DEWs will have innate range limitations, and the range for KEWs in space is a matter of weapon speed & accuracy versus target's mobility & detection capabilities, the latter of which is going to improve much faster than the former, especially with QEC technology.
So from my point of view, the most cost effective way to wage battles in space in the future is:
1) massive swarms of drones that:
1a) are fighter or corvette-sized (cheap, whatever is smallest size possible for below requirements)
1b) are QEC-connected a.k.a FTL communication
1c) are FTL-capable
1d) have some type of weapon or utility and/or shielding (whether a single drone should have it all depends on cost efficiency)
1e) incorporate hypermodularity so that drones could somehow connect together for the times when you need single point of larger offense or defense
2) salvage corvettes to recover eezo, undamaged components, and other limited resources from inevitable attrition after a battle
3) factory/refinery/carriers (separate or combined) to support the drones and corvettes
That covers pretty much all the use cases I can foresee, even shielding planets (detect ship or KEW round, QEC to closest drone(s) for FTL intercept), with the exception of ground invasion/occupation (though it can still provide support there).
It's not really sexy, and is actually kinda terrifying, but it would be efficient.
edit: and by "static defense", I'm including armor and shields there (I'm contrasting against offense and mobility)
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