What's the point of that if the station can't move off world? Just give it to SA.
RAMMING SPEEDOn a side note, restricting weapon power would lead to strange consequences.
Energy budgets would move to defense or propulsion, leading to fast, invulnerable dreadnoughts.
I don't understand, so you want to build a stationary weapons platform, staff it with SA military, then add a proviso that if the stationary station is moved it'd be crewed by ParSec?It's so we can have dreadnought level defense without freaking people out by having be highly mobile.
A mobile space station with a dreadnought gun is not really any different than a dreadnoughtIt's so we can have dreadnought level defense without freaking people out by having be highly mobile.
I don't understand, so you want to build a stationary weapons platform, staff it with SA military, then add a proviso that if the stationary station is moved it'd be crewed by ParSec?
Would it be possible to come up with a deal well while the SA controls the station it has to stay over Mindoir and they can't just take it?
Would it still count as a dreadnought even if it can't move under it's own power? It probably should, otherwise you could subvert the treaty by making immobile space stations with dreadnought class weaponry and and then using other ships to tow them around to the target.
A mobile space station with a dreadnought gun is not really any different than a dreadnought
It is unlikely that they will approve
It should just be immobile defense space station under alliance control
We can just suggest they leave it in Mindoir orbit
So you want to donate armed space stations to the SA. Okay.
You've already been doing that. Only human only positions these days are the security teams and the research teams (Research heroes being the exception).
We passed that point when we started producing Pyndas~They already do that, but let's not give them the military power to back up that opinion.
It'd mean shifts in doctrine, but eh. It also makes a nice testing range for integrated military tactics that will become invaluable when the Reapers invade.
That depends on the range of the stations gunsThe problem with large scale defense stations is that they can barely move.
An attacking fleet can just sit out at range, shooting at this immobile target.
Yeah, but the problem as I see it is that this is space, and so expansion doesn't automatically eat into the territories of others. The Council will of course do everything to keep a stable society, but the easiest way to do this is to constrain all others.People see military buildup and it scares them. Treaties like this are put in place to prevent war from breaking out between its members. Was the treaty of Farixen unfair? Yes. But something like it was necessary to keep tensions cool between the Citadel and the EA.
Defence stations tend to have bigger guns and more guns than ships by dint of not having to house engines and thrusters and whatnot.The problem with large scale defense stations is that they can barely move.
An attacking fleet can just sit out at range, shooting at this immobile target.
The problem with large scale defense stations is that they can barely move.
An attacking fleet can just sit out at range, shooting at this immobile target.
Probably be easier to just get the Mark 2 armor since it was mentioned they could be retrofitted to other races.
Gunnery Chief: This, recruits, is a 20-kilo ferrous slug. Feel the weight. Every five seconds, the main gun of an Everest-class dreadnought accelerates one to 1.3 percent of light speed. It impacts with the force of a 38-kilotomb bomb. That is three times the yield of the city buster dropped on Hiroshima back on Earth. That means Sir Isaac Newton is the deadliest son-of-a-bitch in space. Now! Serviceman Burnside! What is Newton's First Law?
First Recruit: Sir! A object in motion stays in motion, sir!
Gunnery Chief: No credit for partial answers, maggot!
First Recruit: Sir! Unless acted on by an outside force, sir!
Gunnery Chief: Damn straight! I dare to assume you ignorant jackasses know that space is empty. Once you fire this husk of metal, it keeps going till it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you're ruining someone's day, somewhere and sometime. That is why you check your damn targets! That is why you wait for the computer to give you a damn firing solution! That is why, Serviceman Chung, we do not "eyeball it!" This is a weapon of mass destruction. You are not a cowboy shooting from the hip!
Second Recruit: Sir, yes sir!
Defence stations tend to have bigger guns and more guns than ships by dint of not having to house engines and thrusters and whatnot.
First it doesn't have to be completely immobile just not fast enough to travel long range distances. So fast combat travel but really, really slow travel speed. Second we can just give them extremely long ranges.
So do we need to lobby to get a pass on immobile dreadnought level weapons or is it already there? Also does Mindoir have a moon and if so does it have an atmosphere? We can't build the guns on Mindoir directly since the atmosphere would bleed off energy from the shot and it would be equivalent to repeatedly nuking the gun. If there isn't an airless moon around Mindoir we could probably import one, ME does have the technology to move moons around, the Turians feared the Krogan would smash their moon Menae into Palaven and Menae is large enough to be gravitationally rounded so at minimum it's around the size of Mimas which is the smallest known gravitationally rounded object and is 396 km in diameter. We'd just need a large enough set of repulsors and an enormous Arc Reactor. Say, does anyone remember what the range of a repulsors virtual particles are? Depending on how long it is we could repurpose the moon's engines into guns once we're done moving it.To grossly simplify anything useful a sane being would build would count if it could be moved readily.
Fixed ground cannons that can't be easily turned into space weapons might get a pass though as would a space station far to large to tow easily.
Range does not matter in space. What matters is your ability to hit your target. That becomes far harder if your target is capable of dodging. As such, a space station will always be outranged by an enemy.
And range isn't a thing in space. What matters if your ability to hit your opponent, and that is determined by their ability to dodge. A space station will always be outranged.
By the way, would it be possible to build these things?
I don't know if that has already been answered yet.
By the way, not the whole ship. Just the Wave Motion Gun or a useful approximation.
The doesnt that mean that space stations offer a more stable platform for it guns than shipsRange does not matter in space. What matters is your ability to hit your target. That becomes far harder if your target is capable of dodging. As such, a space station will always be outranged by an enemy.