Shepard Quest Mk VI, Technological Revolution

On a side note, restricting weapon power would lead to strange consequences.

Energy budgets would move to defense or propulsion, leading to fast, invulnerable dreadnoughts.
 
On a side note, restricting weapon power would lead to strange consequences.

Energy budgets would move to defense or propulsion, leading to fast, invulnerable dreadnoughts.
RAMMING SPEED
It's so we can have dreadnought level defense without freaking people out by having be highly mobile.
I don't understand, so you want to build a stationary weapons platform, staff it with SA military, then add a proviso that if the stationary station is moved it'd be crewed by ParSec?
 
It's so we can have dreadnought level defense without freaking people out by having be highly mobile.
A mobile space station with a dreadnought gun is not really any different than a dreadnought
It is unlikely that they will approve
It should just be immobile defense space station under alliance control
We can just suggest they leave it in Mindoir orbit
 
I don't understand, so you want to build a stationary weapons platform, staff it with SA military, then add a proviso that if the stationary station is moved it'd be crewed by ParSec?

We can't have dreadnoughts because it would freak people out which is why having a space station would be an altenetive. The reason to staff it with SA is so that the people over the planet don't get freaked out that Revy has that much power. The provision is so that the SA doesn't just decide to take it.
 
Would it be possible to come up with a deal well while the SA controls the station it has to stay over Mindoir and they can't just take it?

Yes, that's really easy. "Hey, were funding a station over Mindoir!" "Okay!"

Would it still count as a dreadnought even if it can't move under it's own power? It probably should, otherwise you could subvert the treaty by making immobile space stations with dreadnought class weaponry and and then using other ships to tow them around to the target.

To grossly simplify anything useful a sane being would build would count if it could be moved readily.

Fixed ground cannons that can't be easily turned into space weapons might get a pass though as would a space station far to large to tow easily.

Isn't she just a bundle of fun?

Good thing she respects Revy and by extension her stuff and people no? Also the fact that shes basically allowed to do whatever she wants. Science cheating helps too, healthy ice cream/candy for the win!.
 
You've already been doing that. Only human only positions these days are the security teams and the research teams (Research heroes being the exception).

I was thinking growing ParSec to brigade size at minimum, a roughly 5 fold increase, and quite possibly fielding full on divisions. And given that the SA is probably going to need every recruit they can get their hands on we'll have to recruit greatly among aliens.

That this also means that we can run ads about how even though the politicians are doing politician things, everyone dislikes politicians doing shitty things for scoring political points, like letting a nation you are supposed to be helping out hang in the breeze, the people themselves are actually willing to help even if they don't necessarily have an opportunity.

Problem is it's hard to fit non-humans in a Legionary.

The Council races at minimum have by now created their own power armours. We can just buy those for non-human members of ParSec.

It'd mean shifts in doctrine, but eh. It also makes a nice testing range for integrated military tactics that will become invaluable when the Reapers invade.
 
So you want to donate armed space stations to the SA. Okay.

It would be better to call them defense stations. That said

@Hoyr How costly would it be to build defense stations above planets? Would the SA find defense stations a useful investment? I was thinking of using them to guard planets instead of needing spaceships freeing up how many planets the fleets needed to respond to when they are attacked.

It'd mean shifts in doctrine, but eh. It also makes a nice testing range for integrated military tactics that will become invaluable when the Reapers invade.

Probably be easier to just get the Mark 2 armor since it was mentioned they could be retrofitted to other races.
 
The problem with large scale defense stations is that they can barely move.

An attacking fleet can just sit out at range, shooting at this immobile target.
 
People see military buildup and it scares them. Treaties like this are put in place to prevent war from breaking out between its members. Was the treaty of Farixen unfair? Yes. But something like it was necessary to keep tensions cool between the Citadel and the EA.
Yeah, but the problem as I see it is that this is space, and so expansion doesn't automatically eat into the territories of others. The Council will of course do everything to keep a stable society, but the easiest way to do this is to constrain all others.
 
The problem with large scale defense stations is that they can barely move.

An attacking fleet can just sit out at range, shooting at this immobile target.

First it doesn't have to be completely immobile just not fast enough to travel long range distances. So fast combat travel but really, really slow travel speed. Second we can just give them extremely long ranges.
 
By the way, would it be possible to build these things?



I don't know if that has already been answered yet.

By the way, not the whole ship. Just the Wave Motion Gun or a useful approximation.
 
Last edited:
We passed that point when we started producing Pyndas~

Frigates don't have the same kneejerk reaction, and the SA is going to have lots more than we ever will.

Probably be easier to just get the Mark 2 armor since it was mentioned they could be retrofitted to other races.

Mark2s require RPs and production. Production isn't a problem, but RPs are a limited resource for us.

Buying already made equipment just costs cash. Cash we've got more of than we know what to do with. It's also intended as a stop gap solution, a proper one can be done later.
 
Last edited:
That depends on the range of the stations guns

Gunnery Chief: This, recruits, is a 20-kilo ferrous slug. Feel the weight. Every five seconds, the main gun of an Everest-class dreadnought accelerates one to 1.3 percent of light speed. It impacts with the force of a 38-kilotomb bomb. That is three times the yield of the city buster dropped on Hiroshima back on Earth. That means Sir Isaac Newton is the deadliest son-of-a-bitch in space. Now! Serviceman Burnside! What is Newton's First Law?
First Recruit: Sir! A object in motion stays in motion, sir!
Gunnery Chief: No credit for partial answers, maggot!
First Recruit: Sir! Unless acted on by an outside force, sir!
Gunnery Chief: Damn straight! I dare to assume you ignorant jackasses know that space is empty. Once you fire this husk of metal, it keeps going till it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you're ruining someone's day, somewhere and sometime. That is why you check your damn targets! That is why you wait for the computer to give you a damn firing solution! That is why, Serviceman Chung, we do not "eyeball it!" This is a weapon of mass destruction. You are not a cowboy shooting from the hip!
Second Recruit: Sir, yes sir!

Range does not matter in space. What matters is your ability to hit your target. That becomes far harder if your target is capable of dodging. As such, a space station will always be outranged by an enemy.

Defence stations tend to have bigger guns and more guns than ships by dint of not having to house engines and thrusters and whatnot.

A single space station will be better equipped than a single ship. However, that engagement will never happen.

What will happen is a single raiding fleet versus a single station. After all, we need to distribute our stations on all the planets we want to defend. The enemy can concentrate their force on the single planet they decide to attack.

First it doesn't have to be completely immobile just not fast enough to travel long range distances. So fast combat travel but really, really slow travel speed. Second we can just give them extremely long ranges.

If it moves, it's not a station.

And range isn't a thing in space. What matters if your ability to hit your opponent, and that is determined by their ability to dodge. A space station will always be outranged.
 
To grossly simplify anything useful a sane being would build would count if it could be moved readily.

Fixed ground cannons that can't be easily turned into space weapons might get a pass though as would a space station far to large to tow easily.
So do we need to lobby to get a pass on immobile dreadnought level weapons or is it already there? Also does Mindoir have a moon and if so does it have an atmosphere? We can't build the guns on Mindoir directly since the atmosphere would bleed off energy from the shot and it would be equivalent to repeatedly nuking the gun. If there isn't an airless moon around Mindoir we could probably import one, ME does have the technology to move moons around, the Turians feared the Krogan would smash their moon Menae into Palaven and Menae is large enough to be gravitationally rounded so at minimum it's around the size of Mimas which is the smallest known gravitationally rounded object and is 396 km in diameter. We'd just need a large enough set of repulsors and an enormous Arc Reactor. Say, does anyone remember what the range of a repulsors virtual particles are? Depending on how long it is we could repurpose the moon's engines into guns once we're done moving it.
 
Surface to Orbit guns are a thing in ME, just look at ME3, where an ancient krogan planetary defense gun is a side quest for Shepard to assault and retarget on Cerberus vessels.
 
Range does not matter in space. What matters is your ability to hit your target. That becomes far harder if your target is capable of dodging. As such, a space station will always be outranged by an enemy.

And range isn't a thing in space. What matters if your ability to hit your opponent, and that is determined by their ability to dodge. A space station will always be outranged.

This is wrong, just because something can dodge doesn't mean it can't be hit by an immobile target. For example an anti-air gun could hit an air plane and a base with missile silos can fire missiles at fast moving targets.
 
On ANI Gameing: If we have some Free time, Lockdown safty proticals for ANI users, Befor anyone else develops VR MMO for them. I'm getting flashes of a Sword art online style incident, with someone locking gamers in the VR MMO, and forced disconnects killing them.

On outsourced production: While We still want to keep the production In house and exclusively under our control.. Getting a Factory in SOL is likely a very good Idea. @Hoyr how expensive would it to outright buy an already existing factory In earth orbit. For the exclusive production of Repulsors and Arc reactors closer to the SA supply lines. I would assume this would be with the SA's help and assistance in cutting through the red tape.

I also have to bring up... If the treaty is meant to prevent a expensive Superchips arms race... Why is it still focused on just the dreadnoughts? Carrier are directly competing with them in 'cost to build' and 'potential combat power'. dreadnoughts are still very important, but with the treaty up for re-negotiation, it's a perfect opportunity for the council to shoehorn them in. possibly word it in such a way to possibly include other ship types as they come into play
call it... Restrictions on Super-Capital ships instead of Restrictions on dreadnoughts. Dreadnoughts and Carrier (above a certain size) would be the only ships currently of that category, but say.. a Mobile Mass Relay Ship (MMR) could be added by a simple addition, instead of completely re-doing the treaty.
 
By the way, would it be possible to build these things?

I don't know if that has already been answered yet.

By the way, not the whole ship. Just the Wave Motion Gun or a useful approximation.

I'd prefer one of those gravity weapons from Appergio only up-scaled for the space ship, could probably only go on cruisers or above though but we should also be able to create gravity engines or something for reaction-less propulsion.

If we make gravity based engines we could get Dreadnought class ships in atmosphere or on the ground.
 
Last edited:
Back
Top