Shepard Quest Mk VI, Technological Revolution

This isn't true.
In canon, the Batarians managed to move the Leviathan of Dis from the system where they found it(Jartar) to Kharshan.
All you need is a big enough tug.

I really don't get the hostility towards the SA, myself.
It's not like they requisition our shit at will.
I'm not feeling hostile to the SA. There's nothing wrong with them borrowing our war stuff for fighting a war with. I'm just a bit of a snob about the force they have guarding us not being built by Revy. :p Also, I wanted to use the phrase "fully armed and operational battle station."
 
A random idea...If we 'cure'/fix the Quarian immune problem so they can live on 'normal' worlds we could develop a major alliance outside the Citidel since (i'm probably 100% wrong about this) they are'nt a client race. And we could allso have a look at 'Smart Foods' so the problem with the food incompatability is more or less no more.
 
Random Reaper #1: Hey I managed to get one of their power sources.
Random Reaper #2: That tiny thing! What did it power a drone?
RR1: Nope this here powered a heavy Cruiser.
RR2: Really? Let's take a look and see how it did that.
Several months later.
Harbinger: Why are my Reaper randomly going around committing suicide?
RR thought: Wrong, wrong, wrong everything is wrong. Space, time, physics they're all wrong. (Crying softly as it enter a sun.)
 
Random Reaper #1: Hey I managed to get one of their power sources.
Random Reaper #2: That tiny thing! What did it power a drone?
RR1: Nope this here powered a heavy Cruiser.
RR2: Really? Let's take a look and see how it did that.
Several months later.
Harbinger: Why are my Reaper randomly going around committing suicide?
RR thought: Wrong, wrong, wrong everything is wrong. Space, time, physics they're all wrong. (Crying softly as it enter a sun.)
I would be more realistic and give them arount the time of ME 1 before they crack some of ours technology. there is only so much blackboxing can do.
 
I would be more realistic and give them arount the time of original timeline before they crack some of ours technology. there is only so much blackboxing can do.
That is not their reaction to how it works. That is them trying to wrap their minds around the thought prosseses of whoever came up with our Black Boxing techniques.
 
I told their general specializations. (Plasma and ME fields with stuff in them) but no I never said what techs they would have given.

Any reason we can't still hire them? We have the money, we have the labs or can build them as well.
The problem is that iterating over the possible properties and effects of the materials unlocked is annoying. Generally each level (Advanced, Super, Unob) gives 10% more "effect" for the same cost as pre-Revy materials. So I've been giving a 20% combat multiplier for super-materials (some restrictions may apply). Or 10% less cost per level for the same effect as pre-Revy materials (which is better than the first part implies but meh). After that you can blow money increasing the effect even further. Special properties (eg RT super conduction) obviously cost more or you can trade in the generic effect bonuses. How much stuff I'm willing to let you stack depend on the level you have.
Cool.
While it would take work I'd love to redo it. I'd make it so Research Heroes where the focus of RP production. Each hero would generate points. If you gave them a lab they'd generate more. Better labs could improve this to a point. Giving them minions supporting research teams would also generate more points. Current bonuses could still exist in some form as well. This may also effect the ratio of "typed" RP as well.

This would throttle RP gain nicely and put it under my direct control. It would allow me to make sure that all gains in RP rate are match by gains in techs to research. It would also nicely explain why lab spam is not the way to victory. In addition there wouldn't be some Lab III on planet something something, it would be so and so's lab on planet something something. I'd probably relax the labs per planet thing to. "Typed" RP also forces some spreading, but not to massively.

Regardless as for the current system it's a choice between deep and wide. So far I've been okay with deep and players haven ever super focused on a tech to far so... *shrugs*. Making some RP "typed" has helped a lot too.
That sounds streamlined. I'm willing to give it a shot. I think you could do it and I would enjoy seeing more focus on characters in this quest anyway.

I'm still waiting for Revy to hire her parents to work for her; I don't like the way they have been sidelined lately, and they both have very valuable skills even aside from their obvious stabilizing influence on Revy's mental state.

They'd both make very valuable employees and I miss their endearing presence in this quest. Really, aside from how likeable they both are, her mother is an N5 and her Dad's a technical wiz with surprising insight into more simple yet practical ways to use our technology. They would both contribute a lot to the company and I feel it's a waste they weren't even given a chance to do so yet.
Prothean tech doing brain highjacks? It's why Mordin suggested it in the first place.
I really feel like we should start working on this soon. The foreshadowing I've seen and still do indicates we might need it soon.

Please remember that the first stage of it barely even does anything yet, so we need to at least complete it before we have any kind of safety margin in-case we suddenly need it urgently.
Hmmm... maybe in general? It'd eat up some number of RP for X quarters, but you'd probably get more than you put in out. However this specific station is mostly a template build.

That sounds like a great system. Depending on how much we actually get from working with the government on things we plan to sell them anyway, I'll strongly support going this route for some of our tech research.

The less RP or even productionwe have to spend on military technology, the more we can spend on things that are actually directly plot-relevant, like brain-shielding, decryption (both military and Prothean) and Xenobiology (because even alone it's the cornerstone to PR, more political wiggle room and more options when we meet the Thorian and the Rachni, just for starters).

It's worth it to cooperate and delegate to get more things done without taking all of this burden unto our increasingly encumbered shoulders.
QECs aren't needed the existing comm system is good enough for real time stuff for the majority of places. Problems is that Revy only has so much time she spends 12+ hours a day working. Take into account several hours of general activities (eat,traveling, etc) and Revy has maybe 7-14 free hours a day. She simply cannot manage and aid enough teams. The fact that this limit just happens to be the same as the number of labs and stuff on Minoir? Pure gamplay convenience.

Part of that is that Revy is CEO and head Scientist. If Revy were to give up some to all comtrol of the company she could have more science time (or free time).
That seems fair. Does this mean we can increase this by finding ways to better use Revy's allotted time with her researchers through administration and technology?

What about her ANI? With her super-human (If 7 is Captain-America and she has 10...) mental stats and ability to directly interface with technology wouldn't she be able to get more work done?

What about her other stats? How do stats like Perception, Instruction or Charistma affect her, and her research in particular?

And what about the other research heroes?

What affects our performance, if it's not a flat stat that doesn't increase or decrease regardless of personal affinities or synergistic technology?
Okay so I'm open to suggestions of other bonuses, usually the player picks here. Maybe something to do with biotics? Uhhh... I don't know. Not up for the thinking at the moment.
Can we have the Hanar as a Research Hero with a specialization in Precision Biotics (and possibly Material Science going by what was written)? I don't know what all he would open for us, but the way he uses his Biotics as utility-tools is something I want to see more of.
Well it'd make money, probably give a small bonus to selling FRM runs. Also give Revy more trolling exp so see can increase her troll level. :p
I think it's a good PR coup and valuable comic relief. It will make Revy more approachable and less intimidating.

We might even write some papers to compliment it, getting into basic FRM now that we've demonstrated our credibility and getting more inroads into the scientific community, reducing some of our aloofness to those circles.
Tens of Thousands, it'd be like what two or more levels above orbital ring?
Small Moon Titanic Space Station
Artificial Planetoid
Dyson Sail
Dyson Ring
Dyson Sphere

No, five... so alot.
How do the Geth do it? Is their science really that advanced? Or do they use relatively primitive means to build what they want over a very long period of time?

I think I would enjoy seeing those projects completed sometime during this quest, as-well. Them being unobtainable would be... discouraging.
The GM feels that something like this is what Reapers do and is why they are covered in lightning so often.
Does this mean we too will be covered in lightning if we research twin eezo cores? :p
 
Hey you could totally do that. After Revy has had her morality torn from her and she become a black pit of endless hate and rage because everything she's cared for and built has been cruelly striped away from her of course.

This war that's coming with the Reapers, that could very well happen. Please don't joke about that. I'm getting shivers just thinking about what'll happen to her.
 
I believe the stated explanation amounted to "they have jobs and contracts elsewhere now."
Well, what contracts are they? Could we liaison?

I'd like to keep in-contact with them if at all possible, and work with them as well. I don't want Revy to and her parents to grow apart, so I want her to include them more in her life, one way or another.
 
How do the Geth do it? Is their science really that advanced? Or do they use relatively primitive means to build what they want over a very long period of time?
They have been buildind it for the last 300 years or so. they still haven´t finished by ME 3. sure as hell they take a few more decades to finish it. even if we decided to build one it would take the entire economy of the galaxy to fund this project.
 
"Atom" class construction material substitution drone.
Need to think about this a bit more.
Okay, @Hoyr has already weighed in on this, but my two cents:

While doable, I'm not sure this is going to be practical to any degree, at least not for awhile. Sure, you can use this to build dynamically reconfigurable structures, but really all you're doing is making a really, really inefficient omni-gel, and sacrificing the eezo and power budget that you'd normally spend on shielding and putting it towards structural integrity instead. Something like this would only be practical if you had such a massive power and eezo surplus that using a bunch of it to create a structural integrity field like you're proposing here doesn't significantly impact the strength of the shielding, which I suppose means you're dedicating 100% of the real mass of your vehicle to eezo and 4th+ generation Arc Reactors.

The quota was dropped because PI has more then proven that it's both willing and able to meet the demand for it's Arc Reactors and provide a fair price. Basically we've earned the legal equvilant of the benefit of the doubt. Now it's up to us to ensure we do nothing to cause the Council to doubt us and either go back to the mandated quota or force us into one of those unfavorable licensing deals.
Agreed. That said, I don't know if we should immediately drop production of Arc Reactors; at most we should keep it to our current production level, or only drop it a little, if only to ensure that when the war is over and we come back to the market, it's still there.

Pretty sure we're at a max of 60LY/day since Repulsors are 2x speed and our advanced FTL Drives are 2x speed. The LLPs only do 45LY/day because it's the fastest they could go before the cost of the FTL Drive drove the price unacceptably high, more then doubled from ~20 billion to ~55 billion.
Note for new people: Shepard Quest Ship Design Doc. Hoyr approved!

That's the one! Yay! Well there you go, the chart of speed. We can do better yes? Let us get at least Asgard level hyperdrive yes?
Heh, that might be beyond the scope of the quest. Teching up to Asgard beaming technology is likely going to take centuries, even with Revy's level of genius. :)

Also, the SA won't be able to go "yeah, we're borrowing this for the duration of the war" and pull a fully armed and operational battlestation away from Mindor like they did with our frigates. Yes, I know they also parked a dreadnought fleet here instead, but that is frankly a potential downgrade.
If we want a few Pyndas around, all we need to do is keep a few to run "quality assurance tests". We also want to keep a couple around to use as testbeds for improved laser techs; after all, if we pick up UV lasers and multicore eezo drives this quarter we need a starship or three to test them on.
 
Back
Top