I told their general specializations. (Plasma and ME fields with stuff in them) but no I never said what techs they would have given.
Any reason we can't still hire them? We have the money, we have the labs or can build them as well.
The problem is that iterating over the possible properties and effects of the materials unlocked is annoying. Generally each level (Advanced, Super, Unob) gives 10% more "effect" for the same cost as pre-Revy materials. So I've been giving a 20% combat multiplier for super-materials (some restrictions may apply). Or 10% less cost per level for the same effect as pre-Revy materials (which is better than the first part implies but meh). After that you can blow money increasing the effect even further. Special properties (eg RT super conduction) obviously cost more or you can trade in the generic effect bonuses. How much stuff I'm willing to let you stack depend on the level you have.
Cool.
While it would take work I'd love to redo it. I'd make it so Research Heroes where the focus of RP production. Each hero would generate points. If you gave them a lab they'd generate more. Better labs could improve this to a point. Giving them minions supporting research teams would also generate more points. Current bonuses could still exist in some form as well. This may also effect the ratio of "typed" RP as well.
This would throttle RP gain nicely and put it under my direct control. It would allow me to make sure that all gains in RP rate are match by gains in techs to research. It would also nicely explain why lab spam is not the way to victory. In addition there wouldn't be some Lab III on planet something something, it would be so and so's lab on planet something something. I'd probably relax the labs per planet thing to. "Typed" RP also forces some spreading, but not to massively.
Regardless as for the current system it's a choice between deep and wide. So far I've been okay with deep and players haven ever super focused on a tech to far so... *shrugs*. Making some RP "typed" has helped a lot too.
That sounds streamlined. I'm willing to give it a shot. I think you could do it and I would enjoy seeing more focus on characters in this quest anyway.
I'm still waiting for Revy to hire her parents to work for her; I don't like the way they have been sidelined lately, and they both have very valuable skills even aside from their obvious stabilizing influence on Revy's mental state.
They'd both make very valuable employees and I miss their endearing presence in this quest. Really, aside from how likeable they both are, her mother is an N5 and her Dad's a technical wiz with surprising insight into more simple yet practical ways to use our technology. They would both contribute a lot to the company and I feel it's a waste they weren't even given a chance to do so yet.
Prothean tech doing brain highjacks? It's why Mordin suggested it in the first place.
I really feel like we should start working on this soon. The foreshadowing I've seen and still do indicates we might need it soon.
Please remember that the first stage of it barely even does anything yet, so we need to at least complete it before we have any kind of safety margin in-case we suddenly need it urgently.
Hmmm... maybe in general? It'd eat up some number of RP for X quarters, but you'd probably get more than you put in out. However this specific station is mostly a template build.
That sounds like a great system. Depending on how much we actually get from working with the government on things we plan to sell them anyway, I'll strongly support going this route for some of our tech research.
The less RP or even productionwe have to spend on military technology, the more we can spend on things that are actually directly plot-relevant, like brain-shielding, decryption (both military and Prothean) and Xenobiology (because even alone it's the cornerstone to PR, more political wiggle room and more options when we meet the Thorian and the Rachni, just for starters).
It's worth it to cooperate and delegate to get more things done without taking all of this burden unto our increasingly encumbered shoulders.
QECs aren't needed the existing comm system is good enough for real time stuff for the majority of places. Problems is that Revy only has so much time she spends 12+ hours a day working. Take into account several hours of general activities (eat,traveling, etc) and Revy has maybe 7-14 free hours a day. She simply cannot manage and aid enough teams. The fact that this limit just happens to be the same as the number of labs and stuff on Minoir? Pure gamplay convenience.
Part of that is that Revy is CEO and head Scientist. If Revy were to give up some to all comtrol of the company she could have more science time (or free time).
That seems fair. Does this mean we can increase this by finding ways to better use Revy's allotted time with her researchers through administration and technology?
What about her ANI? With her super-human (If 7 is Captain-America and she has 10...) mental stats and ability to directly interface with technology wouldn't she be able to get more work done?
What about her other stats? How do stats like Perception, Instruction or Charistma affect her, and her research in particular?
And what about the other research heroes?
What affects our performance, if it's not a flat stat that doesn't increase or decrease regardless of personal affinities or synergistic technology?
Okay so I'm open to suggestions of other bonuses, usually the player picks here. Maybe something to do with biotics? Uhhh... I don't know. Not up for the thinking at the moment.
Can we have the Hanar as a Research Hero with a specialization in Precision Biotics (and possibly Material Science going by what was written)? I don't know what all he would open for us, but the way he uses his Biotics as utility-tools is something I want to see more of.
Well it'd make money, probably give a small bonus to selling FRM runs. Also give Revy more trolling exp so see can increase her troll level.
I think it's a good PR coup and valuable comic relief. It will make Revy more approachable and less intimidating.
We might even write some papers to compliment it, getting into basic FRM now that we've demonstrated our credibility and getting more inroads into the scientific community, reducing some of our aloofness to those circles.
Tens of Thousands, it'd be like what two or more levels above orbital ring?
Small Moon Titanic Space Station
Artificial Planetoid
Dyson Sail
Dyson Ring
Dyson Sphere
No, five... so alot.
How do the Geth do it? Is their science really that advanced? Or do they use relatively primitive means to build what they want over a very long period of time?
I think I would enjoy seeing those projects completed sometime during this quest, as-well. Them being unobtainable would be... discouraging.
The GM feels that something like this is what Reapers do and is why they are covered in lightning so often.
Does this mean we too will be covered in lightning if we research twin eezo cores?
