lbmaian
a thirsty squirrel
There's no factory/lab retooling time as it is, and upkeep has been reduced to meaningless anyway. Research as I said is at the maximum unless I go and redo the entire system. But I was told that people didn't want me to so... whatever.
Hmm, while I can see why you don't want to completely redo the system, the current research system is now:
a) prone to completely starving out lower priority tech
b) now unrealistic for such a large R&D firm that PI is at its heart - there's only so much you can realistically throw at a single problem to speed up its solution
So, I have a small proposal:
Cap the max RP spent on any single tech research per quarter. Perhaps include the option of allowing spending over max RP per single tech but at half RP efficiency.
Pros: solves above problems, doesn't require revamping tech tree or tech costs
Cons: delays "critical techs" in the views of some quest participants, and will require revamping research timelines
Brain shield + Improved brain shield. Prevents Indoctrination, which is the biggest threat remaining to Revy on a personal level.
So we obviously have outside context info that the Reapers are coming. But what's the Watsonian reason for Revy and PI to start researching brain shields?
If it would protect against mind-melding, I bet the Asari will complain that we (humanity) are being paranoid.
...actually on second thought, this might be a kludge solution to the Ardat-Yakshi problem. If it does, than the Asari might actually be thankful after the fact.
Also there is a reason why medium and large shipyards exist, beside being more compact:
Most ships are too big for Factor IIIs barring special conditions, so that's what Space factories are for. I may rule that you need at least one shipyard of the right size for each larger ship assembled, though other factories can still help. That would be due to the need for a large enough assembly site. Planetary sites have a three factory limit with space having its own limits. And big factories have to be built in space.
At a guess I'd say Small Shipyards cover Frigate sized stuff and down (<250m), Medium Shipyards cover Cruiser sized stuff (>250m but <800m) and Large Shipyards cover Dreadnought sized stuff (>800m)
That terrestrial shipyard size restriction doesn't make strict sense to me.
The main size limitations on planets that I foresee are:
a) whether the ship being constructed can be launched & constructed at X atmospheric density
b) whether the ship being constructed can be constructed at Y gravity
So while building dreadnoughts on Earth may be impossible because of its atmosphere and maybe its gravity, I don't see why they couldn't be built on, say the Moon, or if that still has too much gravity, Deimos.
TIR renders are ship blind. It completely blocks all EM which means it's impossible to detect what's going on outside the ship except for drones transmitting via QECs and gravity wave sensors.
Also advanced lasers, or more specifically long range lasers, are very useful for alpha-strikes against predictable targets, like shipyards and space stations. Since no one has FTL sensors you can drop into the system a few light seconds/minutes out, fire at the targets, and jump back out before anyone knows you're there.
Yeah I know that useful TIR requires QEC at a minimum. Gravity wave sensors are optional if you don't care about stealth and are fine with an expendable flock of drones with QEC.
That's why I said lasers are short-term option that will last for the Batarian war. Unless I'm mis-estimating, the war should take a couple years, and by that time, we should have QEC and gravity wave sensor tech.
I'm also expecting that QEC drone tech will eventually be widespread throughout the galaxy, which should mitigate speed-of-light alpha strikes via effectively FTL sensors.
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