Shepard Quest Mk VI, Technological Revolution

So make them dispoable or use mass drones
Have you seen how big that thing is? Making disposable weapons that large is a waste of resources. Drones are disposable, yes, but because they're so small and cheap, and because they maintain combat capability as a group even after members get one-hit. This ODP will probably cost as much as two carriers' worth of drones, yet can be taken down by one laser hit or MAC slug out of nowhere.

The drones are more effective, more mobile, both strategically and tactically, and don't encourage attackers to fire at a known target with a big gun. The reason the last is a concern is because if they miss, well a small nuke just hit the planet, and possibly a city.
 
So not sure if this has been answered before but what would be the SAs response to Revy getting kidnapped? As in how much effort would they put in to get her back?
 
Need to cut down on public appearances, methinks.
Or we could get the Mark 2.

You know, having already met a shiny Reaper suit of Power Armor (technically a drone, but still counts) I thought that people would go like crazy to the MKII... Just in case we met them again in less favorable circumstances. We may not have enough drones next time.

Not to mention the small scale laser weapon
EXACTLY. The only reason we aren't in literal pieces right now is because Sovy/Harby REALLY want us alive. If they ever change their minds, we'll be right and proper FUCKED.
 
Or we could get the Mark 2.




EXACTLY. The only reason we aren't in literal pieces right now is because Sovy/Harby REALLY want us alive. If they ever change their minds, we'll be right and proper FUCKED.
But to be fair, we the players are the only ones who knows this information
Revy does not know that the Reapers even exist
She definitely suspicious about who that person was but "reaper" will not be what she thinks
but we will definitely more powerful weapons
 
It's a shame that no one one is making omakes about the Mark 2 to lower the costs or outright buy it.
I don´t remember any specific omakes for the Flawless Blackboxing, we researched that and was like 6 times more expensive than the MKII...

Really it would be so bad to research it by ourselves? it´s only 500 points, one of the cheapest projects in the tech tree.
 
I don´t remember any specific omakes for the Flawless Blackboxing, we researched that and was like 6 times more expensive than the MKII...

Really it would be so bad to research it by ourselves? it´s only 500 points, one of the cheapest projects in the tech tree.
I mean UberJJk wrote 3 omakes on energy weapons but we still do not have it
so it depends on what the majority decides
 
@Hoyr A couple of questions about mercenaries.

1. How the recruit mercenary would work? We just get a number of mooks, or we have options to choose?

2. Can we stablish conditions for recruiting beforehand?

3. Can we use it not to recruit mere soldiers, but search for especially talented freelancer individuals, or maybe famous squads, not to search for bulk our PMC, but Hero units or maybe special taskforce? (I admit that this is a way of trying to recruit the canon mercenary badasses Wrex and Zaeed, and/or other Hero mercenary OC like Boba Fett Expy)
 
1. How the recruit mercenary would work? We just get a number of mooks, or we have options to choose?

Depends on how the problem is approached. You could say... look for a mercenary group to do X for price range y-z. You can employ them to do operations put them on retainer, etc. etc. As for the nature of the units it depends on who you hire for what and all that stuff.

2. Can we stablish conditions for recruiting beforehand?

Yes, too specific or convoluted conditions may result in no one meaning those criteria.

3. Can we use it not to recruit mere soldiers, but search for especially talented freelancer individuals, or maybe famous squads, not to search for bulk our PMC, but Hero units or maybe special taskforce? (I admit that this is a way of trying to recruit the canon mercenary badasses Wrex and Zaeed, and/or other Hero mercenary OC like Boba Fett Expy)

I suppose, no guarantees though.
 
Have you seen how big that thing is? Making disposable weapons that large is a waste of resources. Drones are disposable, yes, but because they're so small and cheap, and because they maintain combat capability as a group even after members get one-hit. This ODP will probably cost as much as two carriers' worth of drones, yet can be taken down by one laser hit or MAC slug out of nowhere.

The drones are more effective, more mobile, both strategically and tactically, and don't encourage attackers to fire at a known target with a big gun. The reason the last is a concern is because if they miss, well a small nuke just hit the planet, and possibly a city.
But still, I think it would be beneficial if we had a space station in orbit in mindoir.
we need to have better facilities for the fourth fleet. so they can make repairs as well as have an orbital station that can deny orbital superiority
I mean once we have the stronger metal alloys and stronger shields/armor it should be no problem in making a strong orbital defense station.

We can station these on possibly earth or other planets and sectors of space that need strong defenses.
 
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@TheEyes Where do we stand on Project Earthfall right now?
Link to the initial Project Earthfall post, for the new people.

We can probably start right away, as in this quarter. The goal this quarter will be to start building factories in the most politically stable cities, while also building admin centers in every major national capital, in anticipation of having a presence in every nation on Earth by the end of next year. So that's 100x Admin buildings, for 1 billion credits, and (3x Factory III + our usual guard setup) into however many cities that we can assume are politically stable enough to host a PI factory complex without much in the way of legal shenanigans (up to @Hoyr, but the number should probably be between 100-300).

Someone says we'll be able to avoid such circumstances, other people say that's naive, a plan maker promises to get to it soon, the plan never contains the Mark 2... It's been 5 threads and three GMs. Omake RP is the only way it's going to happen.
That's more than a little disingenuous. @Yog has in fact put the Mark II on his roadmap for this quarter or next, but circumstances keep proving that we have bigger, more important priorities. Right now our biggest priorities, in order, are:
  1. QECs ("Quantum Entanglement" Comms). Comm buoys have proven far too unreliable for critical communication needs; we need to have these available.
  2. Multi-core eezo drives. A massive strategic speed boost, and allows us to decouple from reliance on relays.
  3. UV lasers + miniaturized energy weapons. Wins the space war, and the ground war, all without putting any troops in danger.
  4. Brain shield + Improved brain shield. Prevents Indoctrination, which is the biggest threat remaining to Revy on a personal level.
  5. Plug-and-play skills. A vital component of our larger effort to get humans off of Earth, by offering easy job training, even instant career changes.
  6. Advanced Xeno + Kerpal Syndrome cure + Eternal Youth. Gets the Salarians and Hanar+Drell to love us forever.
  7. Mark II suit. By now, our H&K deal will have run out, so there's an actual reason to invest in this.
  8. TIR stealth + gravity wave sensors
The Mark II is still kind of far down the list, but we'll get there by next year for sure. And, frankly, we don't want to bother with improving suit tech until then anyway:
  • We are under contract to H&K, such that they are producing Legionaries for us until next year. It'd be kind of a dick move to make the product obsolete before that contract runs out.
  • Suits are nothing in the face of the nukes that the Batarians are employing. The only defense to a kilometer-long lance of relativistic plasma death is to not be near it, which means investing in drone warfare rather than putting people on the front lines.
  • It's a damn good thing we invested in lasers last quarter, rather than the suit. If we had invested in the suit we'd be dead or kidnapped right now, when that Batarian fleet stomped unopposed into our system and nuked everything.
 
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I mean once we have the stronger metal alloys it should be no problem in making a strong orbital defense station.
That stand up to asteroids? Mass Effect Wiki:
TIER I: Large kinetic impacters, such as asteroid drops or de-orbited space stations. Effectively free and available in any system (in the form of debris left over from planetary accretion), kinetic impacters are the weapons of choice for terrorists and "third galaxy" nations.
==> means, throwing around asteroids is a thing in ME.

You may discourage small pirate attacks with a static defense, but not a serious attack.


New @TheEyes - project Earthfall - in the original post it was assumed we produce space ship parts, ship those to our space facilities and assemble them. Wouldn't it make more sense to also establish said facilities in earth orbit? Why is it a good idea to produce space ship parts on a planet, ship them to another planet to assemble them there? The transport cost would be a net loss compared to local assembly, wouldn't they?
 
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Link to the initial Project Earthfall post, for the new people.

We can probably start right away, as in this quarter. The goal this quarter will be to start building factories in the most politically stable cities, while also building admin centers in every major national capital, in anticipation of having a presence in every nation on Earth by the end of next year. So that's 100x Admin buildings, for 1 billion credits, and (3x Factory III + our usual guard setup) into however many cities that we can assume are politically stable enough to host a PI factory complex without much in the way of legal shenanigans (up to @Hoyr, but the number should probably be between 100-300).


That's more than a little disingenuous. @Yog has in fact put the Mark II on his roadmap for this quarter or next, but circumstances keep proving that we have bigger, more important priorities. Right now our biggest priorities, in order, are:
  1. QECs ("Quantum Entanglement" Comms). Comm buoys have proven far too unreliable for critical communication needs; we need to have these available.
  2. Multi-core eezo drives. A massive strategic speed boost, and allows us to decouple from reliance on relays.
  3. UV lasers + miniaturized energy weapons. Wins the space war, and the ground war, all without putting any troops in danger.
  4. Brain shield + Improved brain shield. Prevents Indoctrination, which is the biggest threat remaining to Revy on a personal level.
  5. Plug-and-play skills. A vital component of our larger effort to get humans off of Earth, by offering easy job training, even instant career changes.
  6. Advanced Xeno + Kerpal Syndrome cure + Eternal Youth. Gets the Salarians and Hanar+Drell to love us forever.
  7. Mark II suit. By now, our H&K deal will have run out, so there's an actual reason to invest in this.
  8. TIR stealth + gravity wave sensors
The Mark II is still kind of far down the list, but we'll get there by next year for sure. And, frankly, we don't want to bother with improving suit tech until then anyway:
  • We are under contract to H&K, such that they are producing Legionaries for us until next year. It'd be kind of a dick move to make the product obsolete before that contract runs out.
  • Suits are nothing in the face of the nukes that the Batarians are employing. The only defense to a kilometer-long lance of relativistic plasma death is to not be near it, which means investing in drone warfare rather than putting people on the front lines.
  • It's a damn good thing we invested in lasers last quarter, rather than the suit. If we had invested in the suit we'd be dead or kidnapped right now, when that Batarian fleet stomped unopposed into our system and nuked everything.
I never heard of project earthfall until now and I think its one of the greatest ideas I have ever read
Is there a page where all these ideas are assembled?
 
I don't know if this has been asked before but out of curiosity does TIR introduce time asymmetry? Let's look at a hypothetical situation where a ship with a TIR mirror shield is being shot by a laser at an angle while the ship is radiating heat. The laser bounces off and the black-body radiation is going off into space in all directions. Now, time reverse this situation, flip the charges and invert the vectors. The laser light comes in from deep space, bounces of the shield and goes back into the laser where it is converted back into electric power. So far everything is fine and time symmetrical. Where things get complicated is when you factor in the thermal radiation the ship is emitting. Like the laser light it comes from deep space and hits the shield and either A. is reflected off the shield because it hits it at the wrong angle making it bounce off and cause time asymmetry or B. hits the shield at the wrong angle but passes through anyway and is absorbed by the ships radiator, meaning that TIR can theoretically let light through even if it's the wrong angle. If B. the question is whether this flaw can be made useful or if it's caused by the second law of thermodynamics meaning any random photon would have to be extremely lucky to cause a spontaneous decrease in entropy and get through and thus is useless for practical purposes.
 
That's more than a little disingenuous. @Yog has in fact put the Mark II on his roadmap for this quarter or next, but circumstances keep proving that we have bigger, more important priorities.
What's disingenuous is pretending that these delays will ever stop happening. Look, I even agree that the space stuff is a bigger priority, since we already beat the shit out of the Batarians on the ground (Sovereign or whoever that mech operator was doesn't count - they are almost certainly not part of the Hegemony), as well as the inherent properties of space as they relate to the rest of war(which don't need to be rehashed, god dammit). I just wanted to offer an alternative to having this exact same fucking argument every turn, one that has a chance of serving the goals of most of the people who start it. Sadly, I lacked the foresight to realize that it would bring the argument up again.
Right now our biggest priorities, in order, are:
  1. QECs ("Quantum Entanglement" Comms). Comm buoys have proven far too unreliable for critical communication needs; we need to have these available.
  2. Multi-core eezo drives. A massive strategic speed boost, and allows us to decouple from reliance on relays.
  3. UV lasers + miniaturized energy weapons. Wins the space war, and the ground war, all without putting any troops in danger.
  4. Brain shield + Improved brain shield. Prevents Indoctrination, which is the biggest threat remaining to Revy on a personal level.
  5. Plug-and-play skills. A vital component of our larger effort to get humans off of Earth, by offering easy job training, even instant career changes.
  6. Advanced Xeno + Kerpal Syndrome cure + Eternal Youth. Gets the Salarians and Hanar+Drell to love us forever.
  7. Mark II suit. By now, our H&K deal will have run out, so there's an actual reason to invest in this.
  8. TIR stealth + gravity wave sensors
Hm? I thought Yog said he rated the Mk 2 above politically motivated techs like items 5 and 6. But then, I'm not sure you agree with him there.

Further, I'd personally put Brain Shield and Improved Brain Shield higher on that priority list. Of course, I don't write the plans.
The Mark II is still kind of far down the list, but we'll get there by next year for sure. And, frankly, we don't want to bother with improving suit tech until then anyway:
  • We are under contract to H&K, such that they are producing Legionaries for us until next year. It'd be kind of a dick move to make the product obsolete before that contract runs out.
  • Suits are nothing in the face of the nukes that the Batarians are employing. The only defense to a kilometer-long lance of relativistic plasma death is to not be near it, which means investing in drone warfare rather than putting people on the front lines.
  • It's a damn good thing we invested in lasers last quarter, rather than the suit. If we had invested in the suit we'd be dead or kidnapped right now, when that Batarian fleet stomped unopposed into our system and nuked everything.
Must...resist...pull...of...the...argument...​
 
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@TheEyes - project Earthfall - in the original post it was assumed we produce space ship parts, ship those to our space facilities and assemble them. Wouldn't it make more sense to also establish said facilities in earth orbit? Why is it a good idea to produce space ship parts on a planet, ship them to another planet to assemble them there? The transport cost would be a net loss compared to local assembly, wouldn't they?
Maybe, maybe not. Hell, frigates are small enough that we can probably assemble them on Earth's surface. The point of the project is to get a bunch of production up quickly, which means terrestrial factories as much as possible because they can be built more quickly than shipyards. Plus there's probably a lot of clutter in Earth orbit already; IIRC most shipyards are built around other planets these days.
I never heard of project earthfall until now and I think its one of the greatest ideas I have ever read
Is there a page where all these ideas are assembled?
There isn't really a centralized place for these, but my latest compilation of ideas is here.
 
What's disingenuous is pretending that these delays will ever stop happening. Look, I even agree that the space stuff is a bigger priority, since we already beat the shit out of the Batarians on the ground (Sovereign or whoever that mech operator was doesn't count - they are almost certainly not part of the Hegemony), as well as the inherent properties of space as they relate to the rest of war(which don't need to be rehashed, god dammit). I just wanted to offer an alternative to having this exact same fucking argument every turn, one that has a chance of serving the goals of most of the people who start it. Sadly, I lacked the foresight to realize that it would bring the argument up again.

Hm? I thought Yog said he rated the Mk 2 above politically motivated techs like items 5 and 6. But then, I'm not sure you agree with him there.

Further, I'd personally put Brain Shield and Improved Brain Shield higher on that priority list. Of course, I don't write the plans.

Must...resist...pull...of...the...argument...​


You could write a plan out and try and get people to vote for it. There are no rules stopping you, all you have to do is convince people your plan is the best.
 
(up to @Hoyr, but the number should probably be between 100-300).

There at least 4 stable super countries on Earth so I can buy 300.

I don't know if this has been asked before but out of curiosity does TIR introduce time asymmetry?

TIR is a real world phenomena based on another real world phenomena. These phenomena depend on the speed of light changing between materials. The hack is that mass effect field allow it to occur in empty space instead of in physical media; it's even specifically called out in the codex. In addition mass effect fields can create insanely high levels of refraction. The short answer to your question is that all radiation would leave the field on vectors that would correspond to valid entry paths.

This would imply firing directly down the line of radiation with a laser gives you pretty good odds of hitting that weak point.
 
I mean UberJJk wrote 3 omakes on energy weapons but we still do not have it
so it depends on what the majority decides
Well that's more because I've been working towards trying to buy the thing wholly through omakes. I think, it's been a while, my original goal was to point out to the people who constantly complained about how we need the Mk2 that they can just get together and buy it with omakes if they really want.

I think we'd probably benefit from throwing up a number of Small Shipyards this turn and doing Project Earthfall next turn. Since most/all our production will be tied up this turn we can afford to throw the majority of our income into new construction.

If we drop a trillion credits on Small Shipyards that's enough for a hundred of them. We'd obviously need to find places to put them but that's 30 million production we can throw into shipbuilding in just a year's time. That will be great for the Alliance since it would probably take that for them to mobilize for the ramp up production so that the Alliance's LLP numbers will jump from 252 (1 year of 63/quarter) to 742 in just the first quarter of operations.

Plus since Factory IIIs finish faster then Small Shipyards both projects, would complete around the same time. So in addition to 30 million units of space borne production we'd have an additional 30 million units of ground based production coming on.
 
If we drop a trillion credits on Small Shipyards that's enough for a hundred of them.
The question is where to put them. I'm pretty sure we're allowed a max of four per planetary body, which means that 100 small shipyards mean we need to fully populate 25 planets with shipyards. This, BTW, is the only reason to ever bother with larger shipyards in the first place; it's not like they get more resource-efficient when you scale up, like terrestrial factories do.
 
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