Shepard Quest Mk VI, Technological Revolution

You make valid points but orbital bombardment
Requires that you have complete control of space surrending the planet

Not really. It just means you need to be able to weather the defenses well enough to make a bombing run. With long range bombardment made possible by orbital mechanics and missiles, that's not that hard.

Tanks are capable of taking out enemy armor, support enemy attacks and provide the ability to hold ground

Orbital and air bombardment can do the exact same thing except holding ground, and we've got super heavy power armour for that.

Tigers for example can never be fitted with the same armor and gun that tanks can be fitted it because it meant to carry and support infantry

Doesn't have to so long as it can ruin the day of any tank that shows up.

Also with improvement with technology
It is without question that tanks will be more able to withstand missiles and anti tank weapons

Technologies that as of yet are the sole province of the System's Alliance.

The best weapon to take out a tank is another tank

Right now?

The best weapon to take out a tank is a bunch of IFVs carrying troops with AT weapons. IFVs use weapons that are valid threats against tanks and shields of similar enough strength, while the troops carry more of the same.
 
...

Pydna...

Tanks are cool. Just... they're already heading towards obsoleteness, or at least the large kinds are.
They are to use authentic military nomenclature, a honking great target, which means they're kinda easy to destroy. Strange to think about I know but thats modern missile technology for you.
You can try and mitigate this by adding more armour. But that makes them a slow moving honking great target. Removing one of the big advantages of mobile warfare and making the process of destroying them from quick to slow but inevitable.
Basically the reason that we haven't seen any Maus esque tanks since WWII isn't that we can't make them. They are just bad.

I do not deny that we have superior ships than the Batarians
But I am not sure about ground forces
In the attack on Mindior the Batarians had a advance mech and other advance technology such as lasers and regenerating armor supplied by the reapers
And as long as they have the alpha relay we will never gain complete orbital supremacy
And although tanks are vulnerable to anti tank missiles That does not mean that they have to be heavy to counter them
They can be given lighter and composite armor that Revy developed to make them lighter but tougher
And have shields to protect them from missiles

They can remain fast with better engines and with lighter and stronger armor
As anti tank weapons improve so do tanks.
And as the war with the batarians drags on
The reapers will supply them with more tech and weapons as the Batarians become more indoctrinated by the reaper corpse

I still believe that tanks remain a useful tool on the mass effect battlefield despite it flaws
 
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Well if you're worried about tanks, fear not, for you must remember that we have a solution. Even if the batarians have more tanks than we have missiles, remember that despite the original purpose of the Hydra missile, they make perfectly functional ATGMs.
 
In the attack on Mindior the Batarians had a advance mech and other advance technology such as lasers and regenerating armor supplied by the reapers

... Which was a deliberate targeting of us, was likely to be a massive resource investment on the part of the Batarian Hegemony or an outright Reaper construct, who would be reluctant to make it a standard weapon due to risking escalation of the Cycle's technological progress and the difficulty of Reaping it.

And as long as they have the alpha relay we will never gain complete orbital supremacy

Don't need it.

They can be given lighter and composite armor that Revy developed to make them lighter but tougher
And have shields to protect them from missiles

... You realise that right now Revy's missiles one shot everything but PI's vehicles, and that we're designing missiles to get around that problem, right?

I still believe that tanks remain a useful tool on the mass effect battlefield despite it flaws

It is.

It's just a really niche piece of equipment whose role can be filled well enough by what's already available.
 
Hmm. Hey guys. What about an MLRS firing hydra missiles? Sure, there might be a battle in space, but while that battle is going on, wouldn't it be nice to have a vehicle capable of firing 20 missiles in 20 seconds that drops 20,000 micro missiles on a piece of battlefield?

Imagine a platoon of say, 12 of them, firing on one spot.

That would be about a quarter million micromissiles pounding the ever loving shit out of one particular patch of dirt. Forget nukes, a hydra MLRS is the real city buster.
 
As I said before orbital fire can not be the answer to everything

I don't think anyone believes orbital fire is the solution to everything. After all even just bombing all your enemies to death creates new problems. That said I do believe it's a vastly underrated solution.

That only applys if you have orbital supremacy and even with orbital supremacy there are many situations that would require a main battle tank

If you don't have orbital supremacy you shouldn't be landing soldiers. Without orbital supremacy there exists a very real chance you'll have to pullout due to the enemy winning it and thus everyone not on the fleet when the retreat occurs is dead. Maybe not immediately but soon after.

To assume that orbital fire can solely wins wars ignores the reality of warfare
Tank are fast and heavily armored vehicles that are designed to break and enemy line
Also you can not use orbital bombardment against every type of enemy

Again no one has suggested orbital fire is the solution to all problems, although it can solely win wars if you're willing to fight a war of extermination. People are just saying it renders tanks mostly redundant when combined with the other tools in our arsenal.

Even your own example, breaking enemy lines, is redundant. No smart enemy has solid lines that need breaking in modern warfare because it just ends in them either getting a cruse missile dropped on their heads or bombers overhead raining cluster bombs on them.

If we could use bombardment to solve everything
World War One would not have been the long stalemate it was
Only with the appearance of the tank did warfare become mobile

WWI is a terrible choice of comparison here. Even putting aside the points brought up by Hazard on this topic the height of aerial bombardment was a dude in a bi-plane dropping hand grenades.

You make valid points but orbital bombardment
Requires that you have complete control of space surrending the planet
In a unconventional war, fighting inferior equipped forces you can gain complete orbital control
But the Batarians are not that kind of foe, we are fighting a conventional enemy in a conventional war

I think you have this backwards. When fighting an unconventional war you can afford to not have complete control of the orbits, because the enemy can't bomb you from orbit, but in a conventional war between comparable states you need orbital control otherwise landing is a potential suicide mission.

Tanks are capable of taking out enemy armor, support enemy attacks and provide the ability to hold ground

Those are fields already covered by our myriad of other ground tech.

Ships can not hold ground and neither can infantry without armor support

Infantry can absolutely hold ground without armor support. Remember ShepQuest infantry isn't modern day infantry it's a power armored, which is pretty comparable to light tanks, infantry.

Also with improvement with technology
It is without question that tanks will be more able to withstand missiles and anti tank weapons

Not really. Time has shown again and again that weapons tech outpaces armor tech. Remember that next quarter we'll have unlocked infantry scale lasers* and upped our IFV lasers by a good deal, my guess is up to 10MW.

*Which incidentally is quite threatening to tanks, especially in massed numbers:
Wait... what? 1GW? On an infantry gun? The Tiger has a 1MW right now... infantry guns would probably be around that or less. It's not like that won't char though a human in 0.1 seconds... oh wait it will! And they'll explode. Or at least the part you aimed at will. So probably less like 100kW... because going though 7cm of armor in a tenth of a second is good enough.

Maybe more if its big gun.
7.45 cm of Tungsten. So about two and three-quarters of an inch. Just short of 3 inches. IIRC MBT frontal armor gets to around 33cm or just shy of 13 inches. So ~22.8% of the MBT's armor.

Assuming we take the surface are of the human body to be ~1.7m2​... (1.7 * 10,000 [to cm2​] * 7.45 [Depth] * 19.3 [Density of Tungsten] / 1000 [to kg]) My math tells me that's around 2,444.345 kg of Tungsten. Not quite right but in the right neighborhood.

Carbon would be lighter, but it's still a lot of armor. 5.67cm depth. ~218.5 kg carbon, go carbon for being really light!

100kW would make an infantry man a threat to a Tiger. Not much of one... but still capable of harm.

Do note that aim is computer adjusted and stuff. Though if you have useful spot time notes I'd be interested.

Edit: the 2.75" figure was for 7cm not 7.45cm

The best weapon to take out a tank is another tank

That hasn't been true for a very long time. Tank destroyers basically faded into oblivion after the vehicle mounted anti-tank missile we developed in the 60s. Now days the best weapon to take out a tank is either a Bradly IFV equipped with TOWs or an Apache helicopter loaded with hellfire missiles.

But I am not sure about ground forces
In the attack on Mindior the Batarians had a advance mech and other advance technology such as lasers and regenerating armor supplied by the reapers

Actually the only advanced tech they had was that mech and the dreadnought, specifically it's ability to land. Their ground forces were mundane enough that their complete and utter annihilation, admittedly by orbital bombardment, didn't even warrant mention within the update.

And as long as they have the alpha relay we will never gain complete orbital supremacy

I don't see how that follows. Unless the system has a relay in it, and not all systems do, then they can't jump straight into the system. Even if the system does then it's just a matter of having sufficient orbital supremacy that we can safely maintain it, which our advanced ships is a good step towards.

And although tanks are vulnerable to anti tank missiles That does not mean that they have to be heavy to counter them
They can be given lighter and composite armor that Revy developed to make them lighter but tougher
And have shields to protect them from missiles

Tanks can never be light enough to dodge missiles. Even missiles today accelerate fast enough that a tank just can't keep up. As for defending against missiles; we'll I've been tossing the idea around of using an overloaded MKII Arc Reactor as a warhead. Just one second of energy would be equvilant to 47 tons of TNT and if you throw in a Repuslor to actually get it to the target then the whole thing would only cost 65k compared to the eight million for a Tiger. That's low yield nuclear blasts right there.

Hmm. Hey guys. What about an MLRS firing hydra missiles? Sure, there might be a battle in space, but while that battle is going on, wouldn't it be nice to have a vehicle capable of firing 20 missiles in 20 seconds that drops 20,000 micro missiles on a piece of battlefield?

Imagine a platoon of say, 12 of them, firing on one spot.

That would be about a quarter million micromissiles pounding the ever loving shit out of one particular patch of dirt. Forget nukes, a hydra MLRS is the real city buster.

Eh. For massed missile spam I'd suggest the Sagittarius which have 6 Sagitta launch tubes and each carry 800 Sagitta. 25 of them would give you the same 20,000 Sagitta but cost only 7.5 mill to 35 mill for the twenty missiles alone. Plus each comes with two Pilums for anti-tank, or whatever hardened target takes your fancy, duties.
 
On the subject of warfare, specifically urban warfare - given that underground complexes are quite probable, and that simply destroying them might not be an option, and that cities would be full of skyscrapers most likely, lasers seem, well, not the best solution for infantry weaponry. What you need is microdrones and missiles - basically weapons that can affect enemies behind cover and corners, ideally get through walls, and ones that also compensate for near misses.
 
That's low yield nuclear blasts right there.

No it's not. Lowest yield nukes start at 100 tons IIRC. And are terribly inefficient and contaminating.

It's going to basically flatten everything it hits though. Because seriously, you could probably hit the Pentagon with it and a large chunk of that building stops existing.

basically weapons that can affect enemies behind cover and corners, ideally get through walls, and ones that also compensate for near misses.

Lasers basically burn straight through most things, and things they don't burn through have a habit of exploding from the inside IIRC. Whatever cover's there won't be for long.

I wonder if Revy can make Bolos?

We'd probably need a 'humongous tank' tech for that.


... Why would you want to create space nazis.
 
Lasers basically burn straight through most things, and things they don't burn through have a habit of exploding from the inside IIRC. Whatever cover's there won't be for long
Problem is waste heat. Or, rather, the fact that to burn through a sizable cover you need to, well, heat up a lot of the material the cover is made from. And while ok, power armors for everyone, this would still mean a lot of heat, and likely chemically active gases get released into the air.
 
Considering if we *do* have the ferrofluid lenses for adaptable lenses- couldn't we adjust the laser in question to have a much smaller area it's hitting of the cover? So as to penetrate it more quickly and minimize waste heat? Even if you are just putting a tiny hole in a guy, they'll either flinch or try and get out of the beam's path, in which case they're just carving themselves up.

I can't imagine we can't devise a means of identifying targets through cover with our tech and science. Either acoustic sensors, integrated ground penetrating radar, heat, magnetic imaging (all that metal in power armor works two ways). We don't need to see the whites of their eyes, but getting a silhouette should be both feasible and advantageous.
 
On the subject of warfare, specifically urban warfare - given that underground complexes are quite probable, and that simply destroying them might not be an option, and that cities would be full of skyscrapers most likely, lasers seem, well, not the best solution for infantry weaponry. What you need is microdrones and missiles - basically weapons that can affect enemies behind cover and corners, ideally get through walls, and ones that also compensate for near misses.
Well, we already have both of those, but now that you mention it a really good tech for Urban Operations would be Swarm Networking, to increase the coordination between members of a drone swarm squad and between different drone squads.
 
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Swarm Networking reminds me of how the Geth got started. Although I'm sure we would have safeguards to prevent this (and I doubt we would have enough units networked together for it to be a real concern) I can see the Citadel Council getting twitchy. Possibly because while WE might put in enough safeguards, one of our competitors might NOT.
 
I think you underestimate just how comprehensive AI-driven surveillance on an artificial, sealed habitat in space can be.
Look at how small and cheap we got cameras these days; there would be nowhere on the Citadel without camera coverage.

Add audio sensors that would be listening for gunshot sounds and moving surveillance drones into that area.
And this would be run by VIs correlating face and gait recognition with biometric databases of everyone who's ever passed through Citadel customs or had an encounter with a C-Sec agent.
Big Data for the win.

The fact that Shepard had to go asking people questions instead of pulling a warrant and accessing Citadel surveillance records to track Tali's movements is the strongest single indicator that there is no surveillance network on the Citadel.
Followed by the fact that none of the criminals or assassins we see, from Urdnot Wrex downwards, ever bothers with equipment to hide their ID from cameras.

....What?

Of course there is, the ambassadorial section of the station is expressly stated to be riddled with security systems.

Everywhere else -technically- the same, except if you talk to either the Head of Security during the Choras Den barmaid mission or Garrus, you would find out that that the guys there know how to trip false 'all clear' signals in the security system, which is why they needed both regular patrols, which were stated to have been worked around, as well as informers.

After you shoot up the place, C-Sec closes the place down and keep it closed.

Not only that, but after you rescue Tali, Undina rips into you for shooting up the Wards and Choras Den before he turns around and realises that you have a Quarian hanging around for some reason.

Assassins in plain sight?

Yeah, no.

Urdnot Wrex was under arrest -because- he wouldn't hand over his guns, it's only until Shepard turns up that he's let on through, with the cavet that Shepard is responsible for whatever crap Wrex pulls off, which is one of many reasons Wrex ends up bros with Shepard.

Also, Shepard -only- becomes a Spectre -after- rescuing Tali, so he only has as much power as the Council lets him...which isn't much.

Also, game mechanics.

Later on, in ME2, nobody with high clearance is even allowed to get past the airlock without removing weaponry, even biotic amps.
 
Swarm Networking reminds me of how the Geth got started. Although I'm sure we would have safeguards to prevent this (and I doubt we would have enough units networked together for it to be a real concern) I can see the Citadel Council getting twitchy. Possibly because while WE might put in enough safeguards, one of our competitors might NOT.
This, by the way, is another good reason to petition for an AI license: we want to study swarm networking without creating the Geth, and especially without creating the Geth inside a bunch of combat drones. The Geth are a rather perfect example of what not to do in VI development: unchecked networking, self-modification abilities, and transferability between hardware, all released into an unsegmented network for indefinite periods. We're obviously not going to do that, but it's undeniably useful to discover what the limits are.

Oh, and something I wanted to get back to, and never did:
I think the major issue with this is you are assuming that your interpratations of the Quarians are fact rather than the fact that people writing them actually thought through everything. I mean if you really put some thought into the story of a lot of fiction out there you could point out at least a few plot holes that the writers themselves missed. Considering that the Quarians were meant to be portrayed as a perpetrated people like several IRL examples it is extremely more likely that the writers at Bioware didn't put as much thought into this as other people have and I would bet 20 bucks that if you told them about your analysis that they would flat out tell you that you were wrong.
If they wanted my analysis to be wrong, then they shouldn't have spent three games pounding into the ground how right I am.

I'm not a terribly big fan of death of the author as a literary analysis technique, but there comes a point when you have to trust the text that has been written over the author's opinions, unless you're explicitly writing an AU story. The most memorable recent example here is JK Rowling, who, several years after the release of Deathly Hallows, said in an interview that she made a mistake and she should have put Harry and Hermione together (after getting over her mother's death, or maybe seeing Emma Watson and Daniel Radcliffe sharing a moment in the movie?). Does that retroactively change what happened in the books? No, of course not; even though it validated millions of shippers' private fantasies about the couple, it still doesn't change what actually happened, and thus in the books Harry's desire for a huge surrogate family (and possibly liberal use of love potions*) trumped the more logical and seemingly stronger pairing.

*-I mean, love potions were hinted at way back in Book 2 as being how Molly originally landed her husband and then brought back up several times afterward. Notably, they featured heavily in the sixth book, in conjunction with Harry and Hermione's sudden, inexplicable attractions to, respectfully, a girl Harry had always considered a little sister and a boy that Hermione has until then only tolerated because he was a constant hanger-on to her best friend. That, along with the wizarding world's general contempt for the sanctity of thought given the liberal use of Obliviate, Legilimancy, and Confundus, seems to me to have very disturbing implications, but I'm getting really off-topic here.

In a similar fashion, you can't just disregard canon events and motivations in the ME universe simply because you wish they were different or because you think the authors made a mistake (one they might not even realize they made in this case), not unless you're explicitly declaring the story an AU, which @Hoyr hasn't done yet. So, until and unless we discover differently, the Migrant Fleet (note: not all Quarians; just the ones currently in charge of, and dictating the policy of, the Migrant Fleet) are much closer to Moonbase Nazis than a tragic, yet harmless, unfairly persecuted minority.
 
In the attack on Mindior the Batarians had a advance mech
You see the thing here? They had one such mech. If the Reapers made it and piloted it then its clearly not a shared technology and if the Batarians made it then they clearly cannot manufacture enough to mass produce them. A single mech no matter how good is not a strategic threat unless its capable of wiping out armies. That mech could not defeat an army equipped with Tigers, Legionaries and other PI tech, thus it is not a threat on a strategic level.

As for what Batarians can mass produce? We know they're not equal to a legionary
And as long as they have the alpha relay we will never gain complete orbital supremacy
Interesting theory? I assume what you mean is that the existence of a Relay that can allow Batarians to travel to any system instantly means we can never be assured that a defence fleet or blockade is sufficient, because the Batarians might warp their entire fleet in there with no warning. This amuses me because its a clearly unconventional war with the Batarians using guerilla and terrorist tactics and you've argued that this is a conventional one.
You are really over estimating that Relays abilities. First of all it doesn't link to all human systems. It links to Earth, we are waiting for WOG provided by an after action report as to know if any other systems where attacked by a previously non existent relay. Secondly its a one way ticket, after attacking and destroying tiny human colony X the batarians then have to some how find their way back to Batarian held space while avoiding the fleet that is coming to find out why Comms dropped off.
Thats even assuming that we can't just hunt them down with our frigates that can outpace Reapers.
On top of that we know from the second battle of Mindoir that one Pydna frigate is approximately better than twenty batarian ships. Therefore if Batarian production is not greater than twenty time the SA's we can just blockade EVERYWHERE and have a defensive fleet EVERYWHERE and there won't be a place that the Batarians can engage and they can't repair because we're lasering their ports.
Tanks can never be light enough to dodge missiles. Even missiles today accelerate fast enough that a tank just can't keep up. As for defending against missiles; we'll I've been tossing the idea around of using an overloaded MKII Arc Reactor as a warhead. Just one second of energy would be equvilant to 47 tons of TNT and if you throw in a Repuslor to actually get it to the target then the whole thing would only cost 65k compared to the eight million for a Tiger. That's low yield nuclear blasts right there.
I like the idea, but remember that the Tigers ability to defend against missile attacks isn't its shields or armour rather its flak capacity, thats what we need to work around not just 'use more power'.
 
*Engage flashback mode*
Could you two debate it for me please? :)

Sure thing!

I'm going to start by taking this:
Well, maybe. Again, keep in mind these are super-generalist, super-agile, build-anything-anywhere no retooling time factories unlike anything that could possibly exist in reality or even anywhere else in the ME universe; CHA probably gets the same amount of Production capacity out of a quarter the materials cost and a tenth or a twentieth the personnel cost; it's how they remain profitable at all at the margins they charge, when PI charging such a low markup would actually bankrupt us.

In our factories they're 3D-printing giant nuclear missiles, healing nanites, or 100 meter frigate superstructures out of materials that didn't even theoretically exist three months ago, to do things that weren't theoretically possible three weeks ago, to fit design specs that were emailed to their secure server last night. That kind of bullshit, Star Trek-tier engineering talent doesn't come cheap, and it isn't something that can really be automated. We probably do have design engineers at our factories that make more than our scientists (who definitely have different pay scales depending on team role, and probably don't have 20 people per team either since they're not split into 4 teams to cover a 24/7 shift; 10-15 is probably closer to the mark here), and they're worth every penny given our habit of dropping a design in their lap that couldn't exist yesterday and expect them to ship it as a finished product by the close of business today.
post apart and tackle it in pieces since there is a lot bundled up into these two paragraphs.

We probably do have design engineers at our factories that make more than our scientists (who definitely have different pay scales depending on team role, and probably don't have 20 people per team either since they're not split into 4 teams to cover a 24/7 shift; 10-15 is probably closer to the mark here)
You do remember this is PI right? I would honestly be kinda surprised if we didn't have teams working through the night with how fast we throw out revolutionary technology.

Well, maybe. Again, keep in mind these are super-generalist, super-agile, build-anything-anywhere no retooling time factories unlike anything that could possibly exist in reality or even anywhere else in the ME universe; CHA probably gets the same amount of Production capacity out of a quarter the materials cost and a tenth or a twentieth the personnel cost; it's how they remain profitable at all at the margins they charge, when PI charging such a low markup would actually bankrupt us.
While it's true we use super-agile factories, which I figure are really mostly just advanced 3d printers that will print any design or material we feed into them, I'd figure most the cost increase would be in the machinery not the personnel. I highly doubt our factories employ ten times as many people or even just something like 3x the people with 3x the pay.

In our factories they're 3D-printing giant nuclear missiles, healing nanites, or 100 meter frigate superstructures out of materials that didn't even theoretically exist three months ago, to do things that weren't theoretically possible three weeks ago, to fit design specs that were emailed to their secure server last night. That kind of bullshit, Star Trek-tier engineering talent doesn't come cheap, and it isn't something that can really be automated.
Thing is that design talent wouldn't be in our factories. Why would we have design engineers in factories when they all produce the same design. It would make more sense to have them somewhere else and send their designs to the factories. Honestly with the way they are described in quest I'd say most our design work is done in our labs by our research teams. Well those designs that Revy doesn't whip up in a late night caffeine fueled frenzy, which honestly probably accounts for most PI's designs.

No to my mind our factory workers are just that. The people who make our factory work.


So I've been doing some googling and near as I can tell your average factory employees thirty people but that's because there are a ton of small factories skewing the numbers. If you look at the larger scale factories then the average comes out to around sixty employees per factory. If we assume future factories are scaled such that our Factory II is equivalent to a modern day factory and that number of employees scale linearly with production then we get 1 employee per 50 production.

This gives:
Factory I = 6 workers​
Factory II = 60 workers​
Factory III = 600 workers​
Space Factory I = 6,000 workers​
Space Factory II = 60,000 workers​
Space Factory III = 600,000 workers​
so with:
21x Factory III​
3x Space Factory I​
we should have 30,600 factory workers with another 60,000 going on our payroll next quarter.

Google tells me the average (American) factory worker receives 80k per year in pay and other benefits. Applied to the above worker numbers gives:
Factory I = 6 workers x 80,000cr = 480,000​
Factory II = 60 workers x 80,000cr = 4,800,000​
Factory III = 600 workers x 80,000cr = 48,000,000​
Space Factory I = 6,000 workers x 80,000cr = 480,000,000​
Space Factory II = 60,000 workers x 80,000cr = 4,800,000,000​
Space Factory III = 600,000 workers x 80,000cr = 48,000,000,000​
those figured as a percentage of the total upkeep are:
Factory I = 24%​
Factory II = 48%​
Factory III = 96%​
Space Factory I = 96%​
Space Factory II = 96%​
Space Factory III = 96%​

Huh. That's interesting. I suppose with the way personnel scales with production but upkeep doesn't really makes that logical. Especially considering just how many people the larger factories are employing. I can't say I'm satisfied with employees being the primary upkeep factory for factories instead of maintenance. Still I'm willing to accept it.

@TheEyes what do you think about the above numbers?



Incidentally on hiring the Quarians:
It's largely a scale thing. There are 17 million Quarians IIRC. There are 13 billion humans. The number of human certified mechanics, not engineers, mechanics roughly equals the Quarian population. The number of human scientists and engineers is more than fifty times their entire population (And those are using current day figures)

There are Quarians worth hiring, hell a fair number of them, but the nature of Quarian society means they are in the fleet; hiring them requires hiring (or finding employment for) at list their ship if not the whole fleet.

Most business are of the opinion that it's far easier to hire a human, train a human or hire an alien expert that will respond to job advertisements. Obviously the military is usually restricted to the human options.

If you got the Quarians looking for jobs in SA space you could probably get most of them decent if not good or even great jobs. The trick is getting them to look, it's just not worth the effort when there are people looking.

I think that makes sense.
I really need to get around to compiling that massive WoG repository I've been thinking about.
 
...You know...there might be a way to make our ships a little bit more killy.

You know how everyone who isn't Geth or a genocidal metal cuttlefish uses meatbags for starship pilots?

Well...there is a reason why pilots of the Blackbird basically strapped themselves and prayed they didn't need to turn.

Organic eyes have to recieve the image, the brain has to process said image, the brain then has to send the correct chemical signal to the body part that needs moving.

That takes time, time no one really has when a ship can be bearing down on you at mach five or higher....or the other way around, relative speed is a pain like that.

So, what do we do?

We rip out the old control scheme, shove in a neural implant system, have the ships flight data directly transmitted into the meatbag brain and the moment the pilot thinks 'dodge!' the signal is transmitted to the ship.

Closest thing we can have to a combat AI piloting our ships.

Sure, the ships sensors might make the pilot think that space dust tastes like burnt cinnamon toast or something, but who cares?
 
We rip out the old control scheme, shove in a neural implant system, have the ships flight data directly transmitted into the meatbag brain and the moment the pilot thinks 'dodge!' the signal is transmitted to the ship.

Already a standard function in both the Gladius and Tiger. I don't see why we wouldn't already include such a feature in the Pynda, although I did forget to explicitly include it in my write-up.

Edit: Oh and I've started on that WoG repository. So far I've made it through Thread 1. Unfortunately that was probably the easiest of the lot since it's only 99 pages...
 
...You know...there might be a way to make our ships a little bit more killy.

You know how everyone who isn't Geth or a genocidal metal cuttlefish uses meatbags for starship pilots?

Well...there is a reason why pilots of the Blackbird basically strapped themselves and prayed they didn't need to turn. Organic eyes have to recieve the image, the brain has to process said image, the brain then has to send the correct chemical signal to the body part that needs moving. That takes time, time no one really has when a ship can be bearing down on you at mach five or higher....or the other way around, relative speed is a pain like that.

So, what do we do? We rip out the old control scheme, shove in a neural implant system, have the ships flight data directly transmitted into the meatbag brain and the moment the pilot thinks 'dodge!' the signal is transmitted to the ship. Closest thing we can have to a combat AI piloting our ships.

Sure, the ships sensors might make the pilot think that space dust tastes like burnt cinnamon toast or something, but who cares?
So...like a poor man's version of 40K cogitators, I think? If you squint a bit?

If we're going this route, put everybody in water-based gel acceleration pods during combat maneuvers, as well as genetically/cybernetically/nanotech-ly augment EVERYBODY on a starship to specifically handle G forces and the like. The combination with the above should work wonders to improve tactical combat abilities; still not on the scale of AI maneuvering, but getting closer.
 
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