As for how to prevent Hanar civilization from collapsing: they want to build everything over seven years, right? That gives us plenty of time to build a separate set of factories in Hanar space, employ Hanar to build their own new ships and ground forces, and generally help the Hanar people out while making a respectable profit for ourselves.
Do we really need to build factories in Hanar space? This
would probably be more then enough. Two Medium Shipyards would be able to pump out 309 Zama per year. Over seven years that is 2,163 Frigates. Given that would be a full 36% of all the ships of the Hanar plan on building:Actually the Hanar have suggested that they lease you a shipyard or two so that you can start selling them those ships sooner.
I think that should suffice.This includes seven brand new Dreadnought class vessels, as well as five to six thousand other combat vessels and numerous additional support craft.
The big problem is going to be cutting enough of our techs loose from Alliance-only status to make our offerings compelling to the Hanar. Gigawatt lasers will be paramount in this consideration, as it will allow us to give the Hanar a dreadnought-crushing fleet without breaking their budget. Frankly lasers as offensive weapons are mostly a gimmick anyway; every starship in existence already has the capability of producing rudimentary TIR shielding, so it's only a matter of time until lasers are once again ineffective against capital ships.
Eh. The Hanar are already very interested in the Zama. It offers advanced MACs*, 30LY/day FTL Drives, Cyclonic Barriers, and hyper-modularity allowing for easy upgrading in the future.
*I can't find the numbers on the RoF increase, although I think it was 10x normal speed, but here is the quote that says we have it:
The part you're proudest of is the vastly increased rate of fire for the spinal gun. Thanks to the arc-reactor, the spinal's capacitors can be recharged so fast that the main limiting factor is the rate a new round can be loaded into the gun.
Repulsors, on the other hand, may not be as important; we can probably license the Salarian high-yield ion drive instead, improve on it a little with our metamaterials, and get a respectable drive without releasing that technology to a wider market.
Eh. It's great for bulk-hauling but an Ion drive will never be a combat engine.
As to the bleakness I'm not sure how much the money from the Hanar is going to effect the near term development of your production.
Well let's throw some math at the problem and see what comes out.
At 77 Zamas per quarter with the initially proposed price (41,400,000,000cr) less the unit cost (18,047,610,000cr) we'd be looking at 1,798,134,030,000cr per quarter. If we assume the rent on the shipyards is say 10x their upkeep (2x 50,000,000,000cr) then we're looking at a profit of about 1.7 trillion per quarter. Meanwhile if charged standard market price (55,560,000,000cr) then we'd be making 2.79 trillion per quarter.
So in effect we'd be gaining an extra trillion credits per quarter by increasing the price. Assuming we start getting paid in 2174-Q4 this would be the effect on our income for the next two years:
Quarter | Quarterly Profit (Discount) | Quarterly Profit (Standard) | Percentage Increase |
2174-Q4 | 4,828,605,857,970 | 5,918,925,857,970 | 123% |
2175-Q1 | 5,993,797,785,940 | 7,084,117,785,940 | 118% |
2175-Q2 | 7,180,254,513,910 | 8,270,574,513,910 | 115% |
2175-Q3 | 9,585,468,041,880 | 10,675,788,041,880 | 111% |
2175-Q4 | 11,990,690,369,850 | 13,081,010,369,850 | 109% |
2176-Q1 | 14,395,921,497,820 | 15,486,241,497,820 | 108% |
2176-Q2 | 16,801,161,425,790 | 17,891,481,425,790 | 106% |
2176-Q3 | 19,206,410,153,760 | 20,296,730,153,760 |
106% |
Still all that being said I don't think it's going to be that significant a benefit. I'll do a write-up on it later.
Recall that it takes 3 quarters for a Factory III (no trying to cheat by building lots of Factory Is please?) to come online.
Hm. We need 100 Factory Is to each III. A hundred of those clock in at 4 billion, 4x as much as a Factory III, and require 200 million in upkeep, 4x as much as a Factory III, but honestly that seems like a perfectly reasonable exchange for getting them operational 3x faster. In the two extra quarters of use we'd get at least an extra 15.6 billion credits which more then makes up for the increased cost and offsets the increased upkeep for the next 15 years. The only real issue would be the massive increase in area.
@Hoyr - Would there be any delays or cost increases to stacking Factory Is atop each other? I figure we could quite easily build stacks of 25 without issue.
The question is will your ability to produce war materials be a major bottle neck at that point? Which depend on how the war goes. It could have devolved to mostly planetary battles at that point. Or it may not.
I doubt it will be an issue. We can fairly easily pump out 40 Light Laser Pyndas per quarter with just our in-house production capacity. At that rate we could replace the entire Alliance frigate fleet within 8 years. In 6 quarters time we'll have our first Shipyard III up and operational at which put we can pump out 309 LLPs per quarter. So running the math:
- 0 + 40 = 40
- 40 + 40 = 80
- 80 + 40 = 120
- 120 + 40 = 160
- 160 + 40 = 200
- 200 + 40 = 240
- 240 + 309 = 549
- 549 + 309 = 858
- 858 + 309 = 1,167
- 1,167 + 309 = 1,476
I seem to recall plans in the works to massively expand production in the near future. I imagine some one would have to spend a lot of time looking at table and doing extimates on the duration of the war to find out how much it matters. As well as figuring out the relative impact of the contract on PI's finds. (Not doing that now... some one else can if they wish.)
Definitely plans to do that. The only question is if Factory IIIs can be used to pump out starship parts or if Shipyards are required. Depending upon the answer we might have to postpone Project Earthfall a quarter and instead go with Shipyards Everywhere and throw up a hundred small Shipyards scattered across Human space.
No...? You just have to build some thrusters, put them on a relay and move it. (Political/PR issues may apply.) No research project needed. If someone really wants to they can be super-nerdy and attempt to math out the details of such an op. Usually I ask for a design description for what ever people want to build and treat that as an omake spent to complete the design.
Eh. It seems like a pretty simple project. You build a gigantic scaffold with a bunch of claps that can latch onto the Relay then attack a massive Repulsor on it. At a (very) rough guess I'd peg a Mass Relay at around 675 billion metric tons. A 500m Repuslor would 625gN of force for an acceleration of ~1mm/s. While that's quite low it would get the Relay up to 31.5km/s after a year and cover a distance of 13.8 light-minutes.
Of course the problem is such a Repulsor would cost 1.25 trillion credits, 7.5 million production, and require 17.5PW of power. Which in turn would need an Arc Reactor costing 52.5 billion credits and 262,500 production.
I might have mentioned this before, but I've been sort of assuming that most of our production buildings owe 50% of their current upkeep cost to personnel and the rest to materials (replacement parts for machines, etc), while everything under the "Additional Buildings" heading--Admin buildings, training grounds, etc--owes 90% of its upkeep cost to personnel and only 10% to materials. Sound fair?
Uhh.... doesn't sound unreasonable. IDK @UberJJK what do you think?
Eh. I'm not too sure on that. Take one of our Factory IIIs for instance; it requires two hundred million in upkeep per year so if half of that went to personnel that's a hundred million. Even our Researchers only get 80k/yr, which on reflection seems low so they definitely deserve that pay rise, but if we say the average wage for Factory personnel is 100k/yr then we'd need a thousand employees to hit the 100mill mark, two thousand for the more reasonable 50k/yr, which seems like a lot considering all the advanced automation our factories are supposed to have.