Shepard Quest Mk VI, Technological Revolution

@Hoyr do we have a research project to move relays with our thrusters?

No...? You just have to build some thrusters, put them on a relay and move it. (Political/PR issues may apply.) No research project needed. If someone really wants to they can be super-nerdy and attempt to math out the details of such an op. Usually I ask for a design description for what ever people want to build and treat that as an omake spent to complete the design.
 
No...? You just have to build some thrusters, put them on a relay and move it. (Political/PR issues may apply.) No research project needed. If someone really wants to they can be super-nerdy and attempt to math out the details of such an op. Usually I ask for a design description for what ever people want to build and treat that as an omake spent to complete the design.
ok so GTR is still possible. Can we take all the eezo from a relay and compress it down into the size of a arc reactor to power a suit?
 
Recall that it takes 3 quarters for a Factory III (no trying to cheat by building lots of Factory Is please?) to come online.
Note that the cost structure of Factory Is as opposed to Factory IIIs are such that it would cost us four times as much in terms of up-front credits and credits per quarter to build 100 Factory Is as opposed to one Factory III. It would also take up 25 times as much ground space, space which needs to be secured and guarded, further increasing the cost to us. That brings something else to mind:
This actually highlights a weakness of our current setup; we don't actually separate out the pay for our factory workers, assuming they exist and it's not fully automated, or administrators from the building's maintenance.
I might have mentioned this before, but I've been sort of assuming that most of our production buildings owe 50% of their current upkeep cost to personnel and the rest to materials (replacement parts for machines, etc), while everything under the "Additional Buildings" heading--Admin buildings, training grounds, etc--owes 90% of its upkeep cost to personnel and only 10% to materials. Sound fair?

If that's the case, we can establish a salary multiplier row that can let us play around with doubling or tripling or x10-ing our entire workforce's salaries. It'll also let @Hoyr give us techs that can reduce our materials cost and see how it affects our bottom line.
 
@Hoyr, What's the relative estimated sizes of the Hegemony's economy, fleets and their ship building capacity, as well as the Systems Alliance's without adding Paragon Industries' Pynda construction efforts? Rough estimates is fine.
 
Well, the wiki has:
Citadel sanctions have left the Batarian Hegemony a paper tiger of an empire, one that fights rivals through deniable terrorist actions rather than the wars of its heyday centuries ago. By 2160, when colonisation of the Skyllian Verge began, batarian military capacity had apparently weakened to the point that they were unable to prevent human expansion; Balak claims that the Council and batarians themselves knew the humans were stronger but nothing was done to protect them, and the batarians were left to defend themselves.

The Batarian Hegemony does not trust private industry to create their military hardware. Most batarian military hardware is produced by a corporation called Batarian State Arms, a vast nationalized institution infamous for its waste and corruption. It produces various offensive and defensive products that are sold primarily in the Terminus Systems.

The batarian fleet is known to operate at least one dreadnought; as a non-Citadel race, they are not bound by the Treaty of Farixen and may have more. They also field smaller vessels, including the Hensa class of cruisers. Given one member of this class was twenty years old in 2183, however, the batarians may have retired the Hensa class from active service by this time.

The batarian military has a special forces division known as the Special Intervention Unit. All that is known about the SIU is that their training program is brutal. After the Blue Suns hired a group of former SIU operatives to run a hostile environment training camp on the planet Xetic, an investigation by Illium authorities into the camp found that the mortality rate was as high as 18%; however, an independent Blue Suns inquiry found that the batarian operatives' harsh training techniques were consistent with those employed in the SIU training program. Other known branches of the batarian military include the Batarian External Forces, which Captain Ka'hairal Balak is a high ranking member of.
Economically, think something like Space North Korea, where the Alliance is Space South Korea, the Turians are America, the Asari are the EU, and the Salarians are a strange combination of Russia and China, but lead by a methamphetamine addict instead of Putin.
 

... Either the Batarian Hegemony has been so mismanaged for decades even before the First Contact War that one strong push would've been enough to cause the Hegemony's economy to collapse in on itself or humanity has a bunch of economic, military and diplomatic geniuses to get the Systems Alliance to the point it can directly contend with the galactic major powers, especially on the technological level. Or humanity has been doing a whole lot of reverse engineering with (implicit) consent of the Citadel Council.

Also, Hensa class cruisers get dumped at 20 years of age? Since when does ME technology progress so fast that you need a whole new space frame to fit everything after only 20 years? Or is it that Batarian ship construction and maintenance is so crap that it starts to become uneconomical to keep a shit that old still in service?

I mean, even during the hey days of fast technological progress in naval warfare on Earth a ship still usually served 30 to 40 years at minimum unless sunk, even if a good chunk of that service was as a second or third line combatant.

That said, the wiki does imply some very important things. First, that the Hegemony may have a manpower advantage if it can bring it to bear. Second, it's unlikely to have an advantage in fleet size or construction capacity. Third, the economy of the Batarian Hegemony is small for a polity of its size and poorly organised.

Because of this, while the SA can probably win, even without the Paragon Industries' created technological advantage, it's not going to be an easy victory, and at best it's going to result in a Hegemony that has been forced to give concessions and quite possibly give up a few planets.
 
THE LEVIATHAN OF DIS!

Holy fuck I just did the Batarian Embassy Codes thing in ME3. The Batarians were studying something called the Leviathan of Dis when the Reapers hit. They have a goddamn Reaper Corpse that they're getting all their tech advancements from.
 
I beliefe you mentioned once a bonus for omakes. What was it again? :whistle:

Usually it's 50RP, though if a player wants it can be some other bonus (usually twisting the in game winds of fate in someway. Eg one was used to get Jeff to show up at PI and another was spent on Tali showing up in some form. Oh and one was spent on the Virtual aliens showing up in a area were PI will be involved with dealing with them.)

I've added the 50RP unless you where thinking of something else? I usually add it the same time I acknowledge the omake and put it on the front page.

Not officially, but I think we can consider the Tiger canonised.
Some omakes are canon we just need to see which ones are referenced in the story.

The design ones are usually canon, or mostly so. Oh and Old dogs, New Tricks is pretty much canon plus or minus a detail.

I might have mentioned this before, but I've been sort of assuming that most of our production buildings owe 50% of their current upkeep cost to personnel and the rest to materials (replacement parts for machines, etc), while everything under the "Additional Buildings" heading--Admin buildings, training grounds, etc--owes 90% of its upkeep cost to personnel and only 10% to materials. Sound fair?

Uhh.... doesn't sound unreasonable. IDK @UberJJK what do you think?

Note that the cost structure of Factory Is as opposed to Factory IIIs are such that it would cost us four times as much in terms of up-front credits and credits per quarter to build 100 Factory Is as opposed to one Factory III. It would also take up 25 times as much ground space, space which needs to be secured and guarded, further increasing the cost to us.

Hmm good point and doubling the cost for each quarter less doesn't offend me to much. I think I said something about that before... don't remember though.

Edit: Did math it offends me very very much! It's a major gain for you guys if you get to work around the slots thing! Basically makes factory 3 pointless.

@Hoyr, What's the relative estimated sizes of the Hegemony's economy, fleets and their ship building capacity, as well as the Systems Alliance's without adding Paragon Industries' Pynda construction efforts? Rough estimates is fine.

Okay so the systems Alliance is one of the ones we have better data on:
The SA population is 12-13 billion. About 11.4 billion live on Earth with many more living on small high value "million pop" colonies that have a few million, though sometimes up to a few hundred million, people on them.

As of the first contact war the SA had at least two fleets containing
3 dreadnoughts
~200 other ships assuming about a 1:5 ratio of cruisers to frigates that's:
~33 Crusiers
~165 Frigates
? Carriers
? Corvettes/Support Craft

As of 2183:
6 Dreadnoughts and one half done
1 known carriers
? Number of Cruisers/Frigates in about at 1:5 ratio.
We have 8 listed Cruisers involved in the battle of the citadel all of which died saving the council. It should be noted that the losses indicated in ME3 total up to the total loss of fifth fleet in the battle of the Citadel. First, Third, and Fifth fleets are all missing 1/3 of their ships, however in canon only fifth fleet was deployed to the engagement, which implies that Fifth Fleet was gutted and rebuilt using ships from first, and third. Only enough that's supposedly losses from saving the council only... which is dumb as the Codex lists only 8 cruisers lost... (Bioware and it actions have consequences madness I guess. :rolleyes:) Regardless of course the SA got a seat after that.

Quest Assumptions:
Each fleet is lead by a Dreadnought and has a Carrier
Fleets are roughly equal in number
Looking at the videos of the Battle of the Citadel (as much as I consider that a poor source it what we got). Indicates the loss of a cruiser about every two seconds during the short battle with the geth (Making the loss of eight cruisers reasonable). Sovereign/Nazara being able to fire a one hit cruiser kill from each of his "arms" was getting a very similar rate of cruiser killing. In just the time on screen we see we can guess at 25-30 cruisers killed. Considering the fact that the fifth fleet get beaten on the entire time you fight mecha Saren... well that's quite a few. We can also see about 12 cruisers in good condition around Sovereign/Nazara at the end.
I feel thus its not insane to say that each fleet has about 100 Cruisers of various sizes and thus about 500 frigates over 6.5 fleets that's 3,900 ships. I recall doing some better math earlier... but estimating for now. It could be less (I recall my old math having it be less... *shrugs*). For reference after WWII the US had about 1164 combat ships and a total of about 6,768 ships (includes craft for patrol, mine warfare, amphibious actions, and auxiliaries).

Ship building rate is enough to go from one to another over... 16 years (The US did a similar build up in ~6 years).

In quest currently the SA has (using bad lazy linear interpolation):
5 Dreadnoughts and 5 fleets (and is currently not sure about their plans to build more for several reasons)
5 Carriers one per fleet
~250 Crusiers (Of varying sizes)
~1250 Frigates

The Batarians:
Claim a home world population of 15 billion. They also have lots of high value "million pop" colonies. We don't really have good data on any other core worlds they may have. Which as a race that's been space fairing for over two millennia and and change they should have.
Once upon a time they had a full fleet of dreadnoughts and assorted other craft.

These days they tend to only have one or two dreadnoughts active. They do however keep several old ones in mothballs (to a total of 7 with their main guns) and also have a few ex-deadnoughts that lack a spinal cannon. Some of which have been converted to carriers after the SA showed theirs off. Basically it a way of saying we could have our maximum number if we wanted to, but we don't, for reasons... (Technically due to economic sanctions, but the Batarians won't admit that, nor would they admit they can't afford to keep such a fleet active for long.)

Their fleets are similarly gutted, existing in large part on paper, but really being mothballed. As of cutting all ties with the Citadel they claimed a fleet twice the size of the SA. Estimates put the active parts of that fleets at number only a bit higher than the SA. However many ships are dated.

Of course the same estimates would have said that the Batarians would have had a really hard time even updating their older ships; yet they have, so they may have changed quite a few things in the time since they left the Citadel.

Of the top of my head estimates, feel free to indicate errors.
 
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i would not be surprised if a decent portion of the bartarians mothballed fleet, or at least it's smaller ships, have been sold/leased to "upstanding bartarians citizens and traders".
 
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Also, Hensa class cruisers get dumped at 20 years of age? Since when does ME technology progress so fast that you need a whole new space frame to fit everything after only 20 years? Or is it that Batarian ship construction and maintenance is so crap that it starts to become uneconomical to keep a shit that old still in service?
Space is neither empty nor safe.
For an active duty ship, exposed to cosmic radiation, micrometeorites, temperature distortions and the structural stresses of running a military rated drive, in addition to the unspecified effects of Relay travel and mundane FTL?
I would not be surprised to find that active duty military ships need to be replaced every couple of decades because the hull is just too fucked up.

As a benchmark, some of the oldest B-52s in service have ~21,000 flight hours.
That's only about 2.3 years of flight time, for a plane that has been in service for 60 years, and spends most of it's time in a hangar.

Or, if you look at submarines?
The USS Los Angeles was considered the oldest sub in US service in 2007; it was decommed 3 years later at 33 years operational age.
Then there was the lead ship of the Soviet Akula class,K-284, which was decommissioned in 2001 at only 17 years of age.

Note that 20 years comes up to 175,200 hours.
Even if your spaceship spends only 50% of it's time on patrol, that's still ~85,000 hours.
 
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... Either the Batarian Hegemony has been so mismanaged for decades even before the First Contact War that one strong push would've been enough to cause the Hegemony's economy to collapse in on itself or humanity has a bunch of economic, military and diplomatic geniuses to get the Systems Alliance to the point it can directly contend with the galactic major powers, especially on the technological level. Or humanity has been doing a whole lot of reverse engineering with (implicit) consent of the Citadel Council.

Also, Hensa class cruisers get dumped at 20 years of age? Since when does ME technology progress so fast that you need a whole new space frame to fit everything after only 20 years? Or is it that Batarian ship construction and maintenance is so crap that it starts to become uneconomical to keep a shit that old still in service?

I mean, even during the hey days of fast technological progress in naval warfare on Earth a ship still usually served 30 to 40 years at minimum unless sunk, even if a good chunk of that service was as a second or third line combatant.

That said, the wiki does imply some very important things. First, that the Hegemony may have a manpower advantage if it can bring it to bear. Second, it's unlikely to have an advantage in fleet size or construction capacity. Third, the economy of the Batarian Hegemony is small for a polity of its size and poorly organised.

Because of this, while the SA can probably win, even without the Paragon Industries' created technological advantage, it's not going to be an easy victory, and at best it's going to result in a Hegemony that has been forced to give concessions and quite possibly give up a few planets.
So, some things to note:
1) Batarians practice spacemagic slavery that somehow allows them to at least locally outcompete Alliance. There was this jointly colonized batarian-human planet where alliance-affiliated firms tried to institute indetured servitude because they couldn't compete with batarians without it

2) From a doylist perspective as I understand it, initially the first contact was supposed to be several centuries before the events of the series. The writers were then forced to paper over the issue

3) The big limiting things are eezo and technology. Mars Archives seem to be the largest motherload of at least technology and it wouldn't surprise me if they also contained a lot of refined eezo. Mining them for data is pretty much the reason Alliance can compete in canon, as I understand it.

4) Pretty sure that humans were economically propped up (by asari), while batarians faced centuries of economic pressure.
 
3) The big limiting things are eezo and technology. Mars Archives seem to be the largest motherload of at least technology and it wouldn't surprise me if they also contained a lot of refined eezo. Mining them for data is pretty much the reason Alliance can compete in canon, as I understand it.
I think the thessia archives are similar but are being accessed by a much smaller group due to having to keep it under wraps for centuries.
 
Maybe we can ask SA parliament to broker some deals with the Hanar in exchange for making the fleet affordable. That way the Hanar get the fleet and stay stable and the SA gets trade deals or military access or something.

Because as it is, the SA has few real allies, mostly lukewarm going by public perception. Building diplomatic bridges even after an unprovoked attack would improve humanities reputation and the odds of getting a seat on the Council. Certainly something parliament would consider.
 
@Hoyr Let's address the elephant.

What will the rest of the Citadel do? Why do you make it sound like it's an Alliance/Batarian war? Shouldn't big three jump to our side?
I get that they wouldn't want to be at the front lines, but shouldn't they at least declare their support? If they don't, then what is the reason behind the treaty of Farixen?
Plus Batarians opened a relay with full knowledge of the consequences. Humans got blitzed for doing much less.
 
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