I beliefe you mentioned once a bonus for omakes. What was it again?
Usually it's 50RP, though if a player wants it can be some other bonus (usually twisting the in game winds of fate in someway. Eg one was used to get Jeff to show up at PI and another was spent on Tali showing up in some form. Oh and one was spent on the Virtual aliens showing up in a area were PI will be involved with dealing with them.)
I've added the 50RP unless you where thinking of something else? I usually add it the same time I acknowledge the omake and put it on the front page.
Not officially, but I think we can consider the Tiger canonised.
Some omakes are canon we just need to see which ones are referenced in the story.
The design ones are usually canon, or mostly so. Oh and Old dogs, New Tricks is pretty much canon plus or minus a detail.
I might have mentioned this before, but I've been sort of assuming that most of our production buildings owe 50% of their current upkeep cost to personnel and the rest to materials (replacement parts for machines, etc), while everything under the "Additional Buildings" heading--Admin buildings, training grounds, etc--owes 90% of its upkeep cost to personnel and only 10% to materials. Sound fair?
Uhh.... doesn't sound unreasonable. IDK
@UberJJK what do you think?
Note that the cost structure of Factory Is as opposed to Factory IIIs are such that it would cost us four times as much in terms of up-front credits and credits per quarter to build 100 Factory Is as opposed to one Factory III. It would also take up 25 times as much ground space, space which needs to be secured and guarded, further increasing the cost to us.
Hmm good point and doubling the cost for each quarter less doesn't offend me to much. I think I said something about that before... don't remember though.
Edit: Did math it offends me very very much! It's a major gain for you guys if you get to work around the slots thing! Basically makes factory 3 pointless.
@Hoyr, What's the relative estimated sizes of the Hegemony's economy, fleets and their ship building capacity, as well as the Systems Alliance's without adding Paragon Industries' Pynda construction efforts? Rough estimates is fine.
Okay so the systems Alliance is one of the ones we have better data on:
The SA population is 12-13 billion. About 11.4 billion live on Earth with many more living on small high value "million pop" colonies that have a few million, though sometimes up to a few hundred million, people on them.
As of the first contact war the SA had at least two fleets containing
3 dreadnoughts
~200 other ships assuming about a 1:5 ratio of cruisers to frigates that's:
~33 Crusiers
~165 Frigates
? Carriers
? Corvettes/Support Craft
As of 2183:
6 Dreadnoughts and one half done
1 known carriers
? Number of Cruisers/Frigates in about at 1:5 ratio.
We have 8 listed Cruisers involved in the battle of the citadel all of which died saving the council. It should be noted that the losses indicated in ME3 total up to the total loss of fifth fleet in the battle of the Citadel. First, Third, and Fifth fleets are all missing 1/3 of their ships, however in canon only fifth fleet was deployed to the engagement, which implies that Fifth Fleet was gutted and rebuilt using ships from first, and third. Only enough that's supposedly losses from saving the council only... which is dumb as the Codex lists only 8 cruisers lost... (Bioware and it actions have consequences madness I guess.

) Regardless of course the SA got a seat after that.
Quest Assumptions:
Each fleet is lead by a Dreadnought and has a Carrier
Fleets are roughly equal in number
Looking at the videos of the Battle of the Citadel (as much as I consider that a poor source it what we got). Indicates the loss of a cruiser about every two seconds during the short battle with the geth (Making the loss of eight cruisers reasonable). Sovereign/Nazara being able to fire a one hit cruiser kill from each of his "arms" was getting a very similar rate of cruiser killing. In just the time on screen we see we can guess at 25-30 cruisers killed. Considering the fact that the fifth fleet get beaten on the entire time you fight mecha Saren... well that's quite a few. We can also see about 12 cruisers in good condition around Sovereign/Nazara at the end.
I feel thus its not insane to say that each fleet has about 100 Cruisers of various sizes and thus about 500 frigates over 6.5 fleets that's 3,900 ships. I recall doing some better math earlier... but estimating for now. It could be less (I recall my old math having it be less... *shrugs*). For
reference after WWII the US had about 1164 combat ships and a total of about 6,768 ships (includes craft for patrol, mine warfare, amphibious actions, and auxiliaries).
Ship building rate is enough to go from one to another over... 16 years (The US did a similar build up in ~6 years).
In quest currently the SA has (using bad lazy linear interpolation):
5 Dreadnoughts and 5 fleets (and is currently not sure about their plans to build more for several reasons)
5 Carriers one per fleet
~250 Crusiers (Of varying sizes)
~1250 Frigates
The Batarians:
Claim a home world population of 15 billion. They also have lots of high value "million pop" colonies. We don't really have good data on any other core worlds they may have. Which as a race that's been space fairing for over two millennia and and change they should have.
Once upon a time they had a full fleet of dreadnoughts and assorted other craft.
These days they tend to only have one or two dreadnoughts active. They do however keep several old ones in mothballs (to a total of 7 with their main guns) and also have a few ex-deadnoughts that lack a spinal cannon. Some of which have been converted to carriers after the SA showed theirs off. Basically it a way of saying we could have our maximum number if we wanted to, but we don't, for reasons... (Technically due to economic sanctions, but the Batarians won't admit that, nor would they admit they can't afford to keep such a fleet active for long.)
Their fleets are similarly gutted, existing in large part on paper, but really being mothballed. As of cutting all ties with the Citadel they claimed a fleet twice the size of the SA. Estimates put the active parts of that fleets at number only a bit higher than the SA. However many ships are dated.
Of course the same estimates would have said that the Batarians would have had a really hard time even updating their older ships; yet they have, so they may have changed quite a few things in the time since they left the Citadel.
Of the top of my head estimates, feel free to indicate errors.