Speaking of, some investigation should be done to see if Veto-type devices were ever fired in the observable universe.
For good or ill Veto has one big flaw. The mass of the black hole. The requirement to fuel an ME field are dependent on the mass in it. In all probability even using the Citadel Relay pair to try to fire off Veto would result in an failed attempt. In addition, the first things killed would be the two relays... which I'm not even going to try to understand the effects of. It maybe far better to use Veto as away to directionally weaponize a singularity. (Or maybe draw power from one?) Combining a singularity generator and a mini-Veto like system would produce an interesting weapon that can exceed even the power levels of arc-reactors as it would be a matter conversion fueled effect...
Also the fact that other than the one relay that has to be destroyed because of plot they're all consistently described as effectively indestructible. And it's a plot point that hitting one with a supernova just results in it being hard to find, but not damaged at all.
UberJJk covered it earlier, but the asteroid in question had more effective power then even a supernova in the same system would. In addition parts of the asteroid were stasis locked as well.
The Reapers are unlikely to tell the Batarians about the specifics of that Relay, as it's one hell of an advantage to anyone who has it and knows what it can do. Remember that to the Reapers the Batarian Hegemony is, in the end, a disposable minion, and you don't give those your best gear, you give them good enough gear to be a threat to whomever you want to be rid of.
They're going to keep the Alpha Relay cold until they move in to complete the Cycle.
"The
Batarian Hegemony has long been aware of Alpha's capabilities, but has covered them up to avoid retaliation by other races who would view the relay as a direct threat to their territories. "
The Batarians have long known what they've got and the Alpha relay is the one that goes into that system. They just don't know about the Reaper back door thing. Apparently they actually managed to keep it a secret to.
If possible,
@Hoyr, I would like to replace Adrenal Implant that is vestigal part in the tech tree which we are probably going to touch never.
Eh, I could generalize what it is and leave it with roughly the same effects. I still would wonder if it was going to be touched. *Shrugs*
-What's the Omnitool Upgrade hold? (seems like low hanging fruit to me)
Mordin wants to upgrade Omni-tool to take maximum advantage of the arc-reactor. So its basically a boost to tech powers. It also would improve other functions like the fabrication system and the hacking system though not nearly as much as it would tech powers.
-I seem to recall terraforming being addressed, did we complete that already? (I don't seem to find it in the tech document, and I'd assume it'd be under Biotechnology) Fake edit: I see it on the completed techs list. Could someone point out where I could get the details on that please?
ME does do terraforming. It's slow.
You've picked up a bioforming tech which lets you effect the life that lives on a planet. On a mundane level it could be used to remove toxic spore producing planets. On a higher level you could seed a world with bacteria that could produce an atmosphere given time, assuming anything can live there at all. On a insane level it could be used to generate a species of biotic plants that generate personal barriers, needless to say the planet would need a lot of eezo on it. (Adding in Artificial biotics and maybe some Swarm Networking would potentially allow the creation of a breed of planets that once spread over the globe would create a weak planetary shield*).
*It maybe possible that in conjunction with other tech you could go far beyond a "weak" shield.
The key idea here is manipulating (sub-sapient) life. I'm open to clever and amusing solutions. The limitation of course it the speed at which the life can integrate into the new world. Hell worlds are hard to impossible to work on; Dead worlds are usually hard (unless they are merely pre-life like early earth) as there is usually some insane extremophile that you can cook up to do something. Death worlds very from medium to hard depending on your goals and other factors. The closer you get to Garden the easier things are.
Obviously a combination of the to factors must be considered. Then its a question of time and money with can be traded for one another within practical limits.
-What kind of assistance would we need for the branches of Advanced Xenobiology? The Ardat-Yakshi makes sense, as the Asari tend to keep them under wraps, but Quarian immunity problems are well documented and the Drell are wards of the Hanar, I imagine their plight is likewise recorded.
Test subjects mostly you can't magic up a cure without working on the problem. Also note the pluralization of test subject. Other then that its a legacy thing from the way the last GM did the tech tree.
-What would the Space Station line allow (aside from 'bigger objects in space')?
Unless someone has a good suggestion that pretty much what it does. They'll be very well designed and such up to the standards Revy expects, but it's mostly about building giant space things. Usually to house some insane Mega project. Insert mandatory death star joke.