Does not necessarily hold true.
Dreadnoughts can mount bigger, longer ranged lasers which can kill your small ships from well outside their effective range.
An SA dreadnought, refitted with secondary laser systems scaled for dreadnought use, would murder your Pyndas before they could enter effective range, because they lack the defensive systems to survive hostile energy fire.
Our current gen Lasers give 1GW per meter of length. So if the lasers are broadside size:
Secondary MAC armament on an Everest is about 156 guns of 70.4m each if I'm reading this right.
would be 14GW while spinal lasers would be 160GW. Having run the numbers the 2.8x increase in power gives a 1.67x increase in range while maintaining the same intensity at the target. What's more important however is that at the same range the 14GW laser would have 2.8x the intensity.
So the question becomes: is 2.8x the energy required to burn out the ship's shield emitters enough to damage the ship? Because if it's not then the Pynda wins. My reason being that the Pynda should be able to engage the Dreadnought at such a range that the Pynda's MACs can hit the Dreadnought but the Dreadnought's can't hit the Pynda due to the differences in cross-sectional area and maneuverability.
Hmmm.
Someone dig up the maths we did on lasers.
One thing to keep in mind here though, is that at long ranges especially Lasers don't damage ships. They're used in wide beams to take out sheilds because in general space ships are small fast moving targets. Unless the effective range of the Dreadnoughts main gun is greater than the Pydnas laser system, which seems unlikely, I think you might be overestimating what they can manage.
The spinal canon of a Dreadnought is never going to be an issue for a Frigate, let alone the super-maneuverable Pynda, because they can easily just move outside its firing cone. The threat to Frigates is the Dreadnought's massive banks of broadsides.
One thing to keep in mind is that this holds true for frigate-class systems; that's ships ~200m or less in length, judging by size estimations for the Normandy series.
It does not hold true for dreadnoughts, which are in excess of 800m long, and have power plants, cooling systems and weapons to match.
You do remember that power plants aren't at all an issue for ships nowadays right? A 40TW Arc Reactor is only 1.2m across and costs a cheap 120 million credits. As for cooling, the real issue for spaceships, Dreadnoughts are kinda
worse at it then Frigates due to the square-cube law giving them less surface area for their increased volume, and thus likely increased head production.
The broadside lasers of a refitted dreadnought from our techbase are quite likely to be in the same class, if not stronger than the spinal weapon of a frigate.
Not in the slightest. 14GW lasers output 14GJ of energy per second. An equally sized MAC outputs 1.672kt per second which is equivalent to 6,996GJ of energy per second. Put simply MACs output ~500 times energy per second then lasers. The real difference is that lasers trade the focused impact of a slug for their ability to bypass shields.
In Fleet combat, Pyndas use wide beams to damage surface emitters on cruisers and the like, because your laser does not have the power to punch through cruiser and dreadnought armor.
Frigate armor is much thinner, so if a bigger ship should fire back with even broadside lasers, you're going caput.
Except as I showed earlier in this post broadside lasers are only 2.8x more powerful so I'm not confident they can penetrate the armor of Frigates at the ranges involved.
Mass effect main gun engagement range for dreadnoughts in space combat is in the tens of thousands of kilometres.
And? Dreadnoughts can't use their main guns against anything besides
other dreadnoughts, especially at those ranges, because everything smaller then a dreadnought is fast enough to dodge. At 10,000km a projectile going 4,025km/s takes ~2.5 seconds to cross the distance. That's a
long time in space combat. A 100m frigate would only need an acceleration of 32m/s^2 to dodge in the absolute
worst case scenario, needing to move the full 100m length out of the way, and more realistically could do it with just 6.4m/s^2, shifting half the ships length/width out of the way.
Now if we look at the range data we have:
Codex: Space Combat said:
Opposing dreadnoughts open with a main gun artillery duel at EXTREME ranges of tens of thousands of kilometers. The fleets close, maintaining evasive lateral motion while keeping their bow guns facing the enemy. Fighters are launched and attempt to close to disruptor torpedo range. Cautious admirals weaken the enemy with ranged fire and fighter strikes before committing to close action. Aggressive commanders advance so cruisers and frigates can engage.
At LONG range, the main guns of cruisers become useful. Friendly interceptors engage enemy fighters until the attackers enter the range of ship-based GARDIAN fire. Dreadnoughts fire from the rear, screened by smaller ships. Commanders must decide whether to commit to a general melee or retreat into FTL.
At MEDIUM range, ships can use broadside guns. Fleets intermingle, and it becomes difficult to retreat in order. Ships with damaged kinetic barriers are vulnerable to wolf pack frigate flotillas that speed through the battle space.
Only fighters and frigates enter CLOSE 'knife fight' ranges of 10 or fewer kilometers. Fighters loose their disruptor torpedoes, bringing down a ship's kinetic barriers and allowing it to be swarmed by frigates. GARDIAN lasers become viable weapons, swatting down fighters and boiling away warship armor.
we only have numbers for what CLOSE and EXTREME range are like. However I think we can estimate what the others are:
Extreme range: Greater then 10,000km
Long Range: Less then 10,000km and Greater then 1,000km
Medium Range: Less then 1,000km and Greater then 10km
Close Range: Less then 10km
Now Medium Range is a larger relative size (100x step rather then 10x step) but with the scale of things in space I think the absolute difference is more important here.
So by my estimates medium range, the point at which broadsides start being used, is also the range at which lasers become effective for taking down shields:
You note the hungry eyes of the frigate commanders you demonstrated to after one of them asked if he couldn't use the powerful lasers in a lower powered "wide beam mode" to destroy the relatively fragile shield emitters of an enemy and then use the main gun to annihilate the ship though the hole in the shields. There is of course no reason other needing to be in the right range, less than a thousand kilometers, give or take.
Given the increased maneuverability granted by Repulsors I'd wager the Pynda could sit at the edge of Long/Medium range where it could take down a dreadnought's shields, and deal damage with it's MACs, while being able to dodge the counter attacks of the dreadnought's broadside MACs.
Well that depends on the certain circumstances
we may not able to to use our ships due to things such as surface antiship guns.
And in certain situations, the surface shield may be too powerful for our ships guns
Ships are good but they can not be used to attack enemies which are too close to our soldiers
Mammoth tanks would be able to not only outgun any tank in the galaxy but also they are designed to just plow through enemy lines in a front on assault
They are heavily armored and can only be destroyed by orbital bombardment
it would be a nice tribute to the mass effect commander and conquer crossover Renegade
Renegade Chapter 1: Gateway, a Command & Conquer + Mass Effect Crossover fanfic | FanFiction
I'm sorry if I seem annoying
I'm just a huge fan of tanks
Honestly for ground war our best bet would be getting Miniaturized Energy Weapons to upgrade the laser turret of the Tiger IFV. That would go straight through enemy shields and, if set to wide-beam mode, be absolutely
devastating to enemy infantry. Plus at the ranges involved the default setting would have
tiny, well setting aside atmospheric effects, diameters making cutting through enemy armor a breeze.
1% might be overstating the numbers of engineering expertise here (how many people are any kind of engineer today as a percentage of the population?), but I'll agree to use that as a hypothetical number. Partly, it's because they have institutional knowledge that no simple 'book learning' could compensate for, partly it's because they have experience with a wide range of design philosophies (how many Volus or Elcor-built ships do you think humans have hands-on experience with?), partly it's because I have a soft-spot for the Quarians and want to help them somehow.
I doubt we'll be hiring all 17 million Quarians, but I'd love to have the top 17 Quarian engineers working for us.
There aren't any hard numbers, at least that I found with a quick search, but apparently in the USA in 2015 there were 237,826 graduates with engineering degrees. If you assume half those actually become engineers and an average 20 job life then we get an estimate of 2,378,260 engineers in the USA which is 0.75% of the total population. If we then assume that percentage still holds true in ME then of the ~13 billion humans there should be roughly 97.5 million engineers.