MEC stands for Mechanical Exoskeletal Cybersuit.
eh it's not too bad, it looks like the feet when in a neutral position are right under the center of mass
i believe that their reason is faster sprinting.
the limbs are the primary reason mechs are a bad idea. they need joints which add points of failureErr i was planning on mecha's being humanoids maybe other forms of bipeds as well.
because we haven't designed one at this time. we may do so later
we have the universal hard points so we can design one construction vehicle and a number of tools for it to use
artificial muscle doesn't change the fact that the mentioned parts are more points of failure that other military vehicles do not have.err you're operating on the assumption of servos and hydraulics.
this is unnecessary with a tank though. they fact that the mech needs to do this at all is badthey also allow you to shift your centre of gravity on demand and play with inertia more.
yes, lets put our sensors in a very obvious and easy to hit locationhead would probably have the sensor package but what makes you think that the CPU wouldn't be part of the cockpit?
or we could just use treads and wheelswe could probably change the designs of feet to something better, current human feet haven't completely adapted for bipedal life IIRC.
...we have the universal hard points so we can design one construction vehicle and a number of tools for it to use
if you attach a crane module to a tank/truck you don't have a crane you have a very top heavy vehicle that has the amazing capability to roll itself upside down when it tries lifting anything.
it does massively decrease the way in which things could go wrong though and makes it more comparable to turret vs non turreted weapons.artificial muscle doesn't change the fact that the mentioned parts are more points of failure that other military vehicles do not have.
http://4.bp.blogspot.com/_b0-EnoFPews/TLD0L0k5FZI/AAAAAAAACGo/xm6ULu9hQ6Y/s1600/tank_in_a_ditch.jpgthis is unnecessary with a tank though. they fact that the mech needs to do this at all is bad
the more covered and out of the way sensors are the less effective they are generally.yes, lets put our sensors in a very obvious and easy to hit location
i don't think our VI/neural interface is good enough for our mechs to have rollerskates and not crash into everything.
I was thinking more along the lines of getting any crippled soldiers back on the battlefield whenever the reapers come around, or in case something happens to them. It would be an option.@Ramble we could do them once we had the advanced prosthetic research, but they don't offer anything that our powered armor doesn't provide
That is exactly what I was assuming. Humanoid and bipedal mechs are the worst of the lot.Err i was planning on mecha's being humanoids maybe other forms of bipeds as well.
Sorry, that particular bit of absurdity was someone else.err i never mentioned a shovel it should be able to use it's arms pretty effectively.
A mech can lift and push and pull heavy things without any modifications and any other jobs by simply picking up and using oversized tools. It can use an oversized shovel to do a days work of 50 men in an hour. It can reach high places and pick things up from or put things there. It can wield a mining laser and heft it around and move it places that a big rig can't.
... We actually have all of those in real life, 2 centuries prior to the time in the quest.
Which will probably still be less expensive to use as a whole than the over-engineered mech that would be able to fill all their roles.
Flagella are "slender, thread-like structures" ("flagellate" is a derived word) that are used like tentacles.
If legs didn't create such a high center of gravity we wouldn't need to shift it anywhere near as much.they also allow you to shift your centre of gravity on demand and play with inertia more.
You know the great thing about all of our flying stuff?and before someone brings up flight again they have their own problem regarding recoil and hit compensation, which the ability to shift the centre of mass like a mech does lets them deal with better, than a flying vehicle.
So? We have repulsers to combinsate for that, it isn't really an issue. And even if we don't, so what it slides back a bit? It doesn't stop it from hitting the enemy. A tank is STILL better than a mech.http://4.bp.blogspot.com/_b0-EnoFPews/TLD0L0k5FZI/AAAAAAAACGo/xm6ULu9hQ6Y/s1600/tank_in_a_ditch.jpg
and before someone brings up flight again they have their own problem regarding recoil and hit compensation, which the ability to shift the centre of mass like a mech does lets them deal with better, than a flying vehicle.
i've seen backhoes but they still can't function as cranes.The fact that you apparently haven't ever seen a construction site isn't a good argument.
Rotating locomotion in living systems - Wikipedia, the free encyclopediaFlagella are "slender, thread-like structures" ("flagellate" is a derived word) that are used like tentacles.
there's also some quite useful trick that use it though like crouching+shrugging at the same time you lift a heavy load and letting inertia carry it onto your shoulders with only a little force to guide it, then there's tricks of balance and countering external forces being exerted.If legs didn't create such a high center of gravity we wouldn't need to shift it anywhere near as much.
assuming the terrain is favorable which is a dangerous thing to assume when talking about intragalactic areas.You know the great thing about all of our flying stuff?
It can fucking land.
assuming that something will use solely laser or that it will be sturck solely by lasers is wishul thinking at best.(Also, fuckin' lasers and shit. Look at all that recoil from the lasers.)
the other half is creating forms of mechanized bipedal locomotion.(If only we had more power so we could dedicate more to recoil compensation - OH WAIT THAT'S HALF OUR TECH'S ADVANTAGE.)
because they're images of tanks being defeated by their lack of ability to shift their center of mass.Also, why do you keep posting pics/links that aren't relevant?
... And?
A bipedal form creates more balance problems than it solves.there's also some quite useful trick that use it though like crouching+shrugging at the same time you lift a heavy load and letting inertia carry it onto your shoulders with only a little force to guide it, then there's tricks of balance and countering external forces being exerted.
"Recoil is a problem!"assuming the terrain is favorable which is a dangerous thing to assume when talking about intragalactic areas.
assuming that something will use solely laser or that it will be sturck solely by lasers is wishul thinking at best.
Nope! The other half is that we found ways to use that overwhelming advantage in power availability, and we've avoided relying on bullshit rule-of-cool tech - like mechs.the other half is creating forms of mechanized bipedal locomotion.![]()
Good thing those still don't exist.oh and we still don't have unlimited power, spending it on compensation when in battlefield conditions against roughly similar foes gives them an advantage.
What a lovely idea. Maybe we should remove the legs from our legionaires too.A bipedal form creates more balance problems than it solves.
Just walking on anything but a flat plane is an incredibly complex task for a biped.
(And if it's not using its legs, there's no point to having them, so we should just remove them - like people have been saying.)
But a bipedal design is so inefficient. Much better to just have repulsors do all the work.if a mec pilot wants to do that then go for it, but we are not making legionaries take their legs off.
...*sigh* let's use nested quotes to show why i bought that up.... And?i've seen backhoes but they still can't function as cranes.... We actually have all of those in real life, 2 centuries prior to the time in the quest.
The fact that you apparently haven't ever seen a construction site isn't a good argument.
it's complex by design, if it was simple it wouldn't be able to walk on anything but a flat plain like some early cars could only travel on flat roads, the complexity however allows it to have a much wider range of terrain's it can move other than most other forms of locomotion, notable exception being flight.Just walking on anything but a flat plane is an incredibly complex task for a biped.
not really, the only limitation is whether it can support the mech's weight and whether the internal computer can varry out the balance calculations fast enough, otherwise it can climb near vertical surfaces those problems aren't huge at 5m.also, the "assuming favorable terrain" bit is even more applicable to mechs
i also meant compensation from being struck by enemy weapons as well.We're not going to be constrained to a single weapon on a dedicated platform. Yeah, we're not always going to have something built perfectly to deal with a situation
... were you not referring to tech advantage of being tony stark?Nope! The other half is that we found ways to use that overwhelming advantage in power availability, and we've avoided relying on bullshit rule-of-cool tech - like mechs.
purely speculation at this point but we don't know all the things going on in the background, the big three have already got roughly equivalent power armor it's safe to assume they're also working on heavier vehicles.
False equivalence. The legs are already there, and bipedal organics already have systems optimized and integrated with them. Swapping them out is an investment that needs to be justified. On the other hand if designing systems from scratch, designing them with legs would be inefficient in most cases, yes. Basically? It's a case of legacy hardware where it's too troublesome to replace it.But a bipedal design is so inefficient. Much better to just have repulsors do all the work.
Those actually serve a purpose, since Legionaries are, y'know, armor. For humans. Who have legs.What a lovely idea. Maybe we should remove the legs from our legionaires too.
Again: and?...*sigh* let's use nested quotes to show why i bought that up.
Over-engineering to fit multiple roles is a very real problem.Which will probably still be less expensive to use as a whole than the over-engineered mech that would be able to fill all their roles.
Given that flight is our preferred mode of movement, I don't see why this should be considered important.it's complex by design, if it was simple it wouldn't be able to walk on anything but a flat plain like some early cars could only travel on flat roads, the complexity however allows it to have a much wider range of terrain's it can move other than most other forms of locomotion, notable exception being flight.
Or we can cut those out of its movement programs entirely and just have it fly and give it retractable landing gears.not really, the only limitation is whether it can support the mech's weight and whether the internal computer can varry out the balance calculations fast enough, otherwise it can climb near vertical surfaces those problems aren't huge at 5m.
... You think an unavoidably-higher center of gravity will help with that?i also meant compensation from being struck by enemy weapons as well.
If anything, you're underselling Tony by calling "bipedal power armor" his advantage.... were you not referring to tech advantage of being tony stark?![]()
So you're saying as far as we know equipment equivalent to ours still doesn't exist.purely speculation at this point but we don't know all the things going on in the background, the big three have already got roughly equivalent power armor it's safe to assume they're also working on heavier vehicles.
We are going up against the Reapers eventually, you know...
Less of a problem for a nice flat ground vehicle than an upright mech. The pressure the ground can take is fixed, increasing our ground contact increases the types of terrain we can use without needing our repulsors.not really, the only limitation is whether it can support the mech's weight and whether the internal computer can varry out the balance calculations fast enough, otherwise it can climb near vertical surfaces those problems aren't huge at 5m.
You want to know how to get a car to travel on rougher terrain? increasing clearance and beefing up the suspension. Changes of mechanical parameters.it's complex by design, if it was simple it wouldn't be able to walk on anything but a flat plain like some early cars could only travel on flat roads, the complexity however allows it to have a much wider range of terrain's it can move other than most other forms of locomotion, notable exception being flight.
The tank is both cheaper and more effective or equal to in almost everyway then a mach. Are you honestly trying to say that the slightly increased power draw on our bullshit superpower energy source giving the enemy more an advantage then all the numerous weakness of mechs?oh and we still don't have unlimited power, spending it on compensation when in battlefield conditions against roughly similar foes gives them an advantage.
Except none of those tanks can fly. When your tank can fly with repulsers, you don't need to worry about center of mass. Why? Because they can autoright themselves.because they're images of tanks being defeated by their lack of ability to shift their center of mass.
And that isn't a problem with Mechs? They have to deal with recoil and being hit as well.
depends on the anglefrom the side the silhouettes would be roughly equal and from the top (since you like flight so much) the mech would actually have the smaller silhouette.
- A much smaller silhouette, which is a huge deal in armored warfare
i wouldn't say the difference is big enough to mean the power draw doesn't balance it out.
- A more maneuverable platform capable of dealing with more terrain
could i see the stat's you're using to calculate total volume?
- lower volume leads to stronger K-bars for the same given power dedicated to shields, the inverse square law is a bitch and all that
i don't see how, if the synthetic muscles are too damaged to use slot out the cord bundle and slot in another, if the joint or support is damaged detach enouh bundles to expose the damaged part. though if it uses hydraulics and servos i could see them being annoying to maintain depending on lifespan per part.
depends on the hips if it's got humanoid hips it can turn on a single step.
- Can more readily change directions, aiding turret traverse and ensuring the frontal glacis plate is facing enemy units.
mechs can also orient themselves in air and it wouldn't be too difficult to make one able to fold it's protrusions together.
eh the mech can probably change it's direction easier at it's top speeds.
valid.
- lower surface area means more armor for the same amount of tonnage between vehicles
Not so much a lack of as less, after all turbulance is a thing, as are sudden external forces.
- Lack of vibrations/swaying of the gun mounts means shooting on the move is incredibly viable
air?
depends on the density of the mech, though i will admit a mech swimming would be remarkably sluggish.
"over engineered" is highly relative, there's nothing simplaer that can do bulldozing/crane/digging.Over-engineering to fit multiple roles is a very real problem.
flight is quite useless at earthmoving.Given that flight is our preferred mode of movement, I don't see why this should be considered important.
nope the complexity would porbably be roughly equal to the same system that our flying products use to compensate for their variable number of repulsors.Or we can cut those out of its movement programs entirely and just have it fly and give it retractable landing gears.
Simplicity is good. Complexity is bad.
i think contact with the ground to disperse force into will.... You think an unavoidably-higher center of gravity will help with that?
it is the majority of things he's invented.If anything, you're underselling Tony by calling "bipedal power armor" his advantage.
nope i'm saying it likely does and if it doesn't it will soon.So you're saying as far as we know equipment equivalent to ours still doesn't exist.
the bullshit superpower energy source we know our enemies possess?Are you honestly trying to say that the slightly increased power draw on our bullshit superpower energy source giving the enemy more an advantage then all the numerous weakness of mechs?
if by not a stable shape then you mean they are inherently able to change their overall shape by simply shifting their limbs then i agree.Also, mechs fall over a LOT easier than a tank does. They are not the most stable shape.
Not entirely sure what you mean here. What specialised vehicles? Do you mean tanks?At the same time, a lot of the counter arguments being used are just... silly. To the point where i stopped even reading them. Specialised entities are always going to be better at their specialities than generalist entities. Mechs work well as generalist entities. Mechs are bad for reasons unrelated to this. Claiming that more specialised vehicals are better at being Generalists than mechs is Silly.
"over engineered" is highly relative, there's nothing simplaer that can do bulldozing/crane/digging.