Shepard Quest Mk VI, Technological Revolution

The thing is drones tend to lack mobility, dexterity, skills and reaction times of humans making soldiers better than drones at certain things while drones allows one to drown the enemy in numbers with both having advantages hence why it makes sense to use both.

Mobility: Huh? Repulsors mean they are literally the most agile and mobile thing on the battlefield.

Dexterity: Context please.

Skills: Again context, remember we're talking about combat here, please because I'm not sure how any skills drones don't already possess come into play in shooting people.

Reaction Time: Are you joking? Computers react in milliseconds while humans react in seconds. This is literally the category in which Drones are the undeniable winders.

I seem to remember Hoyd mentioning something about Blackboxing drones being impractical. There also the fact that heavily relying on drones is a bad idea considering the fact that Blackboxing won't stop the Reapers from hacking PI tech.

To the best of my knowledge @Hoyr has never said anything about something being impractical to blackbox. The hacking problem is solved by not having hackable communications. QECs will easily provide enough communications bandwidth to send orders to fully autonomous drones.
 
To the best of my knowledge @Hoyr has never said anything about something being impractical to blackbox. The hacking problem is solved by not having hackable communications. QECs will easily provide enough communications bandwidth to send orders to fully autonomous drones.
Yes, hackable communication is definitely one option, and QECs are a good way to counter that. The other option for hacking a drone is some sort of super-TEMPEST array injecting commands directly into the drone's runtime. This is likely what the "Sabotage/AI Hacking" tech power does, and its counter is blackboxing. That, and preventing lunatics like Cerberus from learning how to make super-lasers, are the main reasons we're interested in Blackboxing tech in the first place.
the roles that the mark 2 will excel in any drone short of an AI would be horrible for.
The only role that I can see a human-operated armor being superior to a drone army at would be public relations.
 
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I don't see a Covert VI on the tech tree, or a task force VI either.
I don't see an Iron Monger lookalike suit, toting around autocannons, missile launchers, and rocket boosters as being in any way "Covert"

The only thing our drone suite is really missing (other than missiles, because we forgot to build and deploy Sagittarius drones this quarter!) is hands and a mouth.
 
I wonder. How big can a Mech (piloted) get beefier it stops having any civilian use?

Also, is there any possible way to make an "infantry mech?" I don't mean Lokis and shit, I mean 5 meter mechs that can be deployed in infantry numbers.
 
I wonder. How big can a Mech (piloted) get beefier it stops having any civilian use?

Also, is there any possible way to make an "infantry mech?" I don't mean Lokis and shit, I mean 5 meter mechs that can be deployed in infantry numbers.
Keep in mind that 5 meters is about 15 feet, or one and a half stories tall. Sorta like this:

You remember how ridiculous the action scenes looked in that movie? That's what 5 meter mechs look like thrashing around in a city.
 
I'm not saying that we never will; I'm just saying there's no good reason to do so before we get the core Cabira techs, advanced xeno, swarm networking for additional drone security, and possibly blue box AIs if we can finagle the license. After those, the Mark II is next on the list for certain, followed by Singularity MACs and Repulsor GARDIANs.
This is very arguable. If only for political reasons, developing better armor and, especially, armor capable of unassisted reentry (as, if I remember correctly, Mk 2 will be capable of), would be important. Besides, as I said - others are catching up. We need to up our game there. To cement our position as havin super personal armor.

Besides, it's only 500 points. Given the benefits (integration of other techs), I think it's well worth the investment by this point.
 
The thing I would like to see is a armored core mech mainly because of their maneuverability and boosting ability also its weapon choices. Im not saying that we keep only to the armored core design philosophy, that we just use it as a base and expand on it from there.


 
Now, I know mechs aren't all that great as weapon systems, but do you know what they are good for?

They look damn cool and that's all the justification Revy needs really.
 
I seem to remember Hoyd mentioning something about Blackboxing drones being impractical. There also the fact that heavily relying on drones is a bad idea considering the fact that Blackboxing won't stop the Reapers from hacking PI tech.

Err... don't recall saying that... I recall saying the a totally independent drone that didn't communicate was a really bad idea.*

*edit: without AI. of at least animal quality.

Drones can have black boxing... just note that like everything ever blackboxing is harder the simpler the object and its function and makes objects more complicated and adds stuff. We're abstracting most of that away, but if I was being picky I'd slap maintenance penalties or cost increases or something.

I don't see an Iron Monger lookalike suit, toting around autocannons, missile launchers, and rocket boosters as being in any way "Covert"

Not quite that large like somewhere between the Tony's suit and the Obediah's.

I wonder. How big can a Mech (piloted) get beefier it stops having any civilian use?

Probably 20m, but then the main use is "crane". And if your using mechs as crane you probably have a case of over-teched solution obsession.

Also, is there any possible way to make an "infantry mech?" I don't mean Lokis and shit, I mean 5 meter mechs that can be deployed in infantry numbers.

Well yess... it just cost moneys/production and shipping them takes space.

You remember how ridiculous the action scenes looked in that movie? That's what 5 meter mechs look like thrashing around in a city.

Uhh... the action in those "movies" looks ridiculous due to bad cinematography and probably bad choreography. Even the okay first one has that issue. Pacific Rim while about much larger Robots is a much better show case of robot fighting action. Even if it is rather silly and about giant robots fighting giant monsters.

Regardless its hard to justify mecha (or pilots) with out some sort of special effect.

This is likely what the "Sabotage/AI Hacking" tech power does,

Well originally it involved launching a "mine" at the target that would get close enough to screw with things. A power shown by the omni-tool as well. ME2 and later it ran on magic long-ranged space hacking as opposed to the less magical close range physical access magic hacking.
 
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And mechs are the ground force multiplier we need in case a reaper descends from orbit. Gundam surely showns how mechas can be useful in combat. Maybe not so much in space here. But besides tanks they are our best bet to even the odds on the ground.

Our tanks are good,but a gundam-lite mech is more useful as it can carry multiples weapons ,if we consider armored core they could be faster than our tanks. After all there is a reason mecha anime/games have them besides the rule of cool.
 
So, the reason mechs are usually superior in most anime and other fiction when compared to tanks is that they have a mobility advantage. With our repulsor powered hover tanks, that is just not the case. if anything, our tanks will be more maneuverable then our mechs.

Next, you see them getting into melee combat. this is just absurd and should never be considered a viable tactic. you will destroy your own machine just as quick as you destroy the enemy's.

This gets into the mechs major weaknesses.
1) It has joints. These joints need a lot of maintenance in all likely hood. They are also massive weak points. if they get disabled, then either your mobility or your combat systems are probably wrecked.

2) they are tall. they do not sit low to the ground and are therefore giant targets. this is bad

3) they are generally able to run on the ground. this means that they need to be light in order to do so, which leads to the mech being lightly armored and therefore easy to kill.

4) its really hard to properly balance a mech. they tend to be top/arm heavy with all of the big weapon systems you see them carry. this means that even if they survive an enemy tank round, they are probably going to fall over.

Our tanks are good,but a gundam-lite mech is more useful as it can carry multiples weapons

And where does it say that our more stable and wider platform cannot in fact carry more weapons then a mech?


eh, they can also be diggers, bulldozer, backhoe, even a truck in a pinch. the main draw is their versatility.

Or you could just have a flatbed truck with a UHP and some construction attachments for said UHP.

Overall, mechs just do not provide anything that a tank does not do better.
 
Overall, mechs just do not provide anything that a tank does not do better
A tank is good for one thing and one thing only, killing things. A mech is much more useful for civilian applications than in a combat role. A mech can lift and push and pull heavy things without any modifications and any other jobs by simply picking up and using oversized tools. It can use an oversized shovel to do a days work of 50 men in an hour. It can reach high places and pick things up from or put things there. It can wield a mining laser and heft it around and move it places that a big rig can't.

The best thing about it is that switching from one job to another requires only two things, dropping the first tool and picking up another. This is because it has these wonderful things called hands. It's also why is much better as colony defense. You know what a mining laser is if it's pointed at people rather than at various rocks and stuff? A laser gun.
 
its our universal hard point
Ah, then no it's not as simple as a truck with a hard point plus accessories, for one you'd need at least two hard-points and deploy-able struts for it to act as a crane, then the bulldozer would take up the entire front of the truck, though you could maybe use the crane hardpoint as a digger hardpoint if you're lucky?
A tank is good for one thing and one thing only, killing things. A mech is much more useful for civilian applications than in a combat role. A mech can lift and push and pull heavy things without any modifications and any other jobs by simply picking up and using oversized tools. It can use an oversized shovel to do a days work of 50 men in an hour. It can reach high places and pick things up from or put things there. It can wield a mining laser and heft it around and move it places that a big rig can't.
it can also fulfill various lathe and bending machine functions in field
 
And mechs are the ground force multiplier we need in case a reaper descends from orbit. Gundam surely showns how mechas can be useful in combat. Maybe not so much in space here. But besides tanks they are our best bet to even the odds on the ground.

Our tanks are good,but a gundam-lite mech is more useful as it can carry multiples weapons ,if we consider armored core they could be faster than our tanks. After all there is a reason mecha anime/games have them besides the rule of cool.
A tank can also carry multiple weapons, and will have the same propulsion system as a mech would. The tank, however, would be much better suited to dealing with the stress of acceleration, and lack inherent vulnerabilities (like joints).

A tank is good for one thing and one thing only, killing things. A mech is much more useful for civilian applications than in a combat role. A mech can lift and push and pull heavy things without any modifications and any other jobs by simply picking up and using oversized tools. It can use an oversized shovel to do a days work of 50 men in an hour. It can reach high places and pick things up from or put things there. It can wield a mining laser and heft it around and move it places that a big rig can't.

The best thing about it is that switching from one job to another requires only two things, dropping the first tool and picking up another. This is because it has these wonderful things called hands. It's also why is much better as colony defense. You know what a mining laser is if it's pointed at people rather than at various rocks and stuff? A laser gun.
Why do we care about military vehicles having civilian applications?
(If we don't, why the fuck are you comparing a military vehicle to a civilian vehicle?)
(Also, literally everything you listed can be done with a tank, specialized add-ons, and hyper modularity.)
(Also also, tools are add-ons.)

Basically, the only actual advantage of mechs is that they look cool. Everything else mentioned so far is either wrong (maneuverability) or something that we can replicate at a lower cost with tanks and specialized add-ons (all the non-violent applications).
 
The ultimate pro point for mech was already given by the Quarians. The Geth started as a work force and their larger modells must have had some basis beyond size.
 
(Also, literally everything you listed can be done with a tank, specialized add-ons, and hyper modularity.)
Ah, then no it's not as simple as a truck with a hard point plus accessories, for one you'd need at least two hard-points and deploy-able struts for it to act as a crane, then the bulldozer would take up the entire front of the truck, though you could maybe use the crane hardpoint as a digger hardpoint if you're lucky?
just replace truck with tank. come to think of it counterbalancing for crane duties would also get in the way.
 
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