Shepard Quest Mk VI, Technological Revolution

Okay, so still no comments on going for space factories or using debt instruments to massively increase our rate of expansion, which is a little irksome as it's both a game-changing idea and one that is so common in the real world that there are a number of different avenues for it, many of which are entire marketplaces unto themselves:

1) Venture capital. This one's basically right out, because venture capitalists don't typically invest in established, profitable businesses like ours, and would require a substantial amount of our share equity as part of a deal, and we don't want to go down the road of taking PI public or handing over control to anyone else. Besides, I rather doubt that there is 2 trillion credits worth of venture capital in the entire Alliance. :)

2) Going public. Again, right out, but I wanted to mention it for completeness' sake, and the fact that we could probably get a rather insane amount of money together even if we only sold, say 30% of the company's equity. Given the super-massive mindshare, proven profitability, multi-tens-of-billion credit sales contracts, and intellectual property assets involved we could probably get tens of trillions of credits this way.

3) Business loans. As mentioned before, I think that our credit rating would have to be enormous, for the same reasons our share price would be several dozen if not hundreds of times our annual earnings. The strength of our Arc Reactor patent and factories alone should easily be worth 500 billion, maybe up to the 2 trillion credits I think we should be looking for; there ought to be banks lining up around the block to throw money at us after all. Loan rates around 3-6 percent interest annually, given all of PI's assets and that I intend this to be a 48-60 month loan.

4) Corporate bond issue. A bit more uncertain, and a hell of a lot more complicated than 3), but a 5-year corporate bond issue should be relatively straightforward for a finance team to set up, and could net us probably more money in total than the business loan idea. 2 trillion should be small potatoes for the galactic corporate bond market to fund, heck the Alliance alone could probably foot the bill, but the interest rate would be higher, around 6-10 percent given we'd certainly rate investor grade bond rates.

Issuing corporate bonds would kick our growth by orders of magnitudes, we could be having a visible presence on every human world in only a few turns. Imagine if in only a few turns every human colony had a factory that could pump out enough Accipiters to slow an invasion enough for reinforcements to get there.

I don't know if it's been brought up before but why don't we rent some shipyards (Earth ones for example) to pump out some frigates until we can meet all demands ourselves? We may have to ship in any specialised equipment/parts, and that plus the shipyards would need security, but it comes with the benefit of a more stronger, sooner, Alliance Navy that would be better equipped to fight any wars (Bartarian, Reaper, etc) that our actions my have butterflied into happening sooner. We'd also get top quality ships for personal defense, much sooner too. Any production could be run parallel with our own more direct production and we'd be looking at more profit to play with.

Rumors that we're producing frigates now would make our bonds more valuable and push rival R&D even further. A better prepared galaxy is the whole point of this after all.
 
It wouldn't be a dedicated weapon, it'd be a stopgap.



Well that is basically/mechanically what the Atlas mech is. Walker with arms and legs with a giant vulnerable cockpit due to the giant glass canopy. Except they slapped a cannon and machine gun on the arms and added crappy jump jets that looks like it only has enough fuel to survive a single low orbital drop insertion. Oh sure its still renforced future glass but still shitty compared to future armor plate with future camera in other better mechs. I want a dreadnought.


With more dakka like grenade launchers on the shoulders and anti infantry gear like shotguns worn as a belt to protect a better armored leg. Hell take the legs away and just have it hover. Which at that point its just a mini hover tank with arms. Grappler tanks? Cookie for who gets reference.:)

It's a question of friction between the joints now, I guess.

We could make it easier by removing the load bearing ankle joint, have completely solid legs from the knee down....should be easier on the transformation system as well, having two less joints to animate.

Remove the joint and go with electromagnetics holding things together at the joint location like in the bike from Big Hero 6. No friction at all and limited by how much juice you can dump in for turning speed. Wheel for joints like knee/ankle, ball for sockets like shoulders.

.
 
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Space factories would be nice, but we probably aren't going to get them (easily). For gameplay balance reasons only though.
 
@Hoyr

I have a thought, what if we were to build a Custom Luxury Frigate?

Like about 200-250 Meters Long, Heavily armed and Armored.


I know we lack a Proper Spinal Gun, but A. this isn't for the military, this is for securing transit for Revy across the galaxy....and B. we should have Anti-Shipping torpedoes this next turn, which should deal with that...
 
@Hoyr

I have a thought, what if we were to build a Custom Luxury Frigate?

Like about 200-250 Meters Long, Heavily armed and Armored.


I know we lack a Proper Spinal Gun, but A. this isn't for the military, this is for securing transit for Revy across the galaxy....and B. we should have Anti-Shipping torpedoes this next turn, which should deal with that...
We won't have the shippig torpedoes, but we will have a spinal MAC.
 
@Hoyr

I have a thought, what if we were to build a Custom Luxury Frigate?

Like about 200-250 Meters Long, Heavily armed and Armored.


I know we lack a Proper Spinal Gun, but A. this isn't for the military, this is for securing transit for Revy across the galaxy....and B. we should have Anti-Shipping torpedoes this next turn, which should deal with that...

No reason you couldn't. Taking out the spinal would make it cheaper. Though actual price depends on the details.
 
Space factories would be nice, but we probably aren't going to get them (easily). For gameplay balance reasons only though.
Why not? We could become a Weyland Yutani expy basically owning Systems Alliance and not being allowed to expand in the citadel as we would want without taking some serious politics sessions.

The format would change since it would not count Factories and Labs But Presence on worlds, Listing worlds we have a presence and the level of Fabrication and Research on each of them.

It would be the necessary transition from successful start up to hyper corp where money is not any more a concern for growth, but the issue is political and social now. We could not go into Turrian space without dedicating most likely 90% of local production to Turian Military, or STG crawling up the ass of those facilities in Salarian Space and knowing basically everything that gets done there, etc.


But if we want to make a serious Impact on any future Batarian Human war or Terminus Human war, then we will need that level of expansion in order to facilitate basically the transformation of the SA Military into something that can win the war and occupation .

We are going to need a dozen or so space factories spiting out half a dozen frigates a quarter, that can be re purposed for freighters to boost income and trade, we will need factories on worlds to arm every marine with Legionary armor and Tiger Tanks as supports, we are going to need those factoreis producing Arc reactors to power homes, and simply make Paragon Industries the only energy provider, period. Etc.

With that done once SA wins the Terminus War, we can have the political capital to suggest a occupation and then assimilation of the Terminus into the SA, as client worlds or something. Then we will have a export market even larger than the SA, and with the recent paradigm change all the energy in the Terminus will come from Paragon Industries. Potentially also half or a quarter of the jobs there if we can expand from production and research into service with the help of the Sitra Foundation. Couple this with our Medical research and Xenobiology curing a few diseases and we could peacefully if not sucessfuly integrate the Terminus worlds.

Meanwhile fucking up Batarians, and the Citadel going Not As Planed.

This by default will make humanity worth a council seat since if we can conquer and integrate the Terminus, the SA will become the largest polity by territory. And the most culturally diverse.

Also if we manage to conquer the Terminus we can have its efforts unified and coordinated into basically a double, if perhaps somewhat minor, of the Citadel when the reapers come. Far, far more ships and soldiers to fight than if the Terminus continues as it is now.
 
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They are not however quite the same, I feel that my version of the interview makes Revy seem much more approachable and plays to her good side better than either of yours which in a few particulars, mostly in choosing the lab over the home make for a much more clinical location.

If the only people seeing this interview was Nova's usual group that wouldn't be a problem but this is Revy's first broadcast interview. As a celebrity of some note and a lot of actual worth there are gong to be a lot more viewers outside of the Shows usual demographic and it behoves us to make a good impression on them as well.
For all of Revy's badass rep and known accomplishments, she is still an 18-year old girl. That will be fine with the Salarians, as 18 year old Salarians are almost middle age, but for every other species, including humanity, 18 makes Revy a high schooler, not someone to take seriously. What we absolutely do not want to do is reinforce that image by presenting Revy as a girl who lives with her parents, the implication being that she is living in their house despite the fact that Revy's money built the house they're currently living in. We need to make the galaxy see Revy as SERIOUS, RELIABLE BUSINESSWOMAN, with a side order of approachable for the non-humans in the audience who still see humanity as a whole as somewhat like a squishier, non-Genophaged version of the Krogan.

Issuing corporate bonds would kick our growth by orders of magnitudes, we could be having a visible presence on every human world in only a few turns. Imagine if in only a few turns every human colony had a factory that could pump out enough Accipiters to slow an invasion enough for reinforcements to get there.

I don't know if it's been brought up before but why don't we rent some shipyards (Earth ones for example) to pump out some frigates until we can meet all demands ourselves? We may have to ship in any specialised equipment/parts, and that plus the shipyards would need security, but it comes with the benefit of a more stronger, sooner, Alliance Navy that would be better equipped to fight any wars (Bartarian, Reaper, etc) that our actions my have butterflied into happening sooner. We'd also get top quality ships for personal defense, much sooner too. Any production could be run parallel with our own more direct production and we'd be looking at more profit to play with.

Rumors that we're producing frigates now would make our bonds more valuable and push rival R&D even further. A better prepared galaxy is the whole point of this after all.
Heheh, you do tend towards your username, don't you? :D

Yeah, I'm anticipating a stepped-up version of the Blitz coming at us in 1-2 years, 2176 at the latest as that's when it happened in canon. We really need to be looking into aggressive non-linear expansion, and soon; if we want to start pumping out dreadnought-killing Cabiras in 2175-Q3 (our projected completion date for all the techs), then the relevant factories need to be started in mid 2174; current projections indicate we'll "only" have enough cash for 5 Shipyard IIs to begin by then, going by @UberJJK's ultra-conservative "hoard a bunch of money for... reasons to be determined?" style of spending, which I don't think is going to be enough, especially since securing short-term financing in the corporate world is fairly easy for industrial manufacturers with lots of real assets. We need to be making money hand over fist a lot more quickly, and we need to be capable of throwing out super-dreadnoughts like candy when the Reapers come in ten years, and we're not getting it done.
 
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Abandon the idea of a single anti-ship torpedo. Instead have it be a large missile that, once it gets too close to point defenses, it opens and spews enough of our micro missiles to overwhelm most point defenses.

See "Recursive Ammo".
 
Only problem is, smaller missiles are easier to laser down.

Moreover, there is the question of whether or not missiles get deflected by the shields or not; Given how disruptor torpedos work in ME, they just take down the KB. If they could get to the ship, it'd be far more damaging. After all, if your torpedo hits the ship and explodes, if the ship isn't dead the kinetic barriers and guardian lasers in the area are going to be down.

... or not. I'm looking through the wiki, and entries on them vary. some say they take down the barriers, other say they punch through (AND WHY DON'T DREADNAUGHT ROUNDS DO THIS!?) and "create random and unstable mass effect fields when triggered. These fields warp space-time in a localized area. The rapid asymmetrical mass changes cause the target to rip itself apart. "

... what idiot designed these things, anyways? Why does the mass increasing effect have to be on from when it is launched, instead of just before impacting the shields?
 
Abandon the idea of a single anti-ship torpedo. Instead have it be a large missile that, once it gets too close to point defenses, it opens and spews enough of our micro missiles to overwhelm most point defenses.

See "Recursive Ammo".
Building off this...
How excessive would the cost of a missile that gets close then spews single-use laser diodes (that basically just orient themselves then burn themselves out firing) be? Would it be more effective than a large missile spewing smaller missiles?
 
Yog's spare time hobby: Blowing up things really good.
As you said, it's a hobby.
Not sure the Megawatt per square meter one would result in total extinction. Earth has as far as we can tell been hit by gamma ray bursts in the past and it didn't wipe out all life (extinction events did occur). I'm still looking for power levels... About 500m of atmosphere really eats up the power of gamma rays. Now it would most likely shred the ozone layer destroy a lot of the atmosphere. Some microbes might make it. Maybe.
I would say it'll probably depend on the spectrum. I mean, if all of that is high gamma radiation... Yeah, we'd be dead, I think.
Welp! We known how to blow up blackholes. Won't that scare the shit out of any one breaking into Revy's files?
The idea is to produce this, then disseminate it through all the citadel governments with an argument of "we are not alone in the universe; while none of us are insane enough to do this, we can't be sure someone out there isn't pushing the button this moment. We have to explore, colonize and make defenses to prevent this from affecting us". Basically? Scare the governments into the extragalactic colonization rush.
If there a way to make that usefull? Engery mater conversation?
There is, I think. It might be a way to mine eez. Instead of blowing up, we could carefully skim from the top layers releasing controlled radiation fluxes and exposing normal matter to them in order to produce eezo.

There's also a possiblity of hiding inside a black hole, using it to shield a base or something. If an experiment goes out of control, FTL-field is dropped, causing the event horizon to swallow the base.
Just as an FYI Jack is like 12 right now. Though you could use an Omake in this direction I guess. I'd normally ask for a more on topic benefit, but meh.
I thought she escaped when she was around nine or so? Might be confusing it with fanon / some fanfic though.
Hmm. A suggested plot tweak: whatever Liara has found ruins she is currently exploring (or is still buried somewhere there), gets pumped up in its level of technological sophistication/usefulness for us.

Or a more fitting bonus, considering the work that has been done: for example, +10d10 permanent extra dice for Revy's research dice pool:

Considering that she has spent her last few years mostly inventing and researching things alongside running her company while still growing up, I could see her latest research pushing her brain to even greater heights, especially when combined with ANI.

Or maybe a smaller bonus, if that would be too OP.
Either of those work.
You don't give away top of the line, might as well be a national secret until we get this cleared, designed to work with a human's neural system equipment to just about anyone walking up to you. At minimum we'd have to deal with adapting the magi system to non-human physiology.
I was thinking of doing this after advanced xenobiology has been researched. And, as I understood it, magi are meant to be sold and distributed.
Huh... no, I was think more along the lines of if Yog wanted to use his Omake for that then I would. Mordin's involvement is plot and will actually depend on some voting stuffs.
As I said, I leave it up to the good people of this thread. I am really bad at deciding stuff like this. I might try to argue against ideas that I think are really bad, but in general I leave it up to the vote / people.

I would say that I think something research related in some respect would be more logical as a bonus.
Having track both of you're down no I've caught up with the thread they are surprisingly similar
Given that I mostly took everything from UberJJK, it's not that surprising.
So, uh, why are the votes going for telling basic technical details?
Well, I'm voting for it because that's what we should be able to tell the best, and I'm also voting for funny anecdotes and stories to be mixed into the narrative.
 
See "Recursive Ammo".


The thing with that type weapon is that its only good as a counter to fighters and many small fries. And all those small missiles will be super wasteful because all those small missiles need their own fuel, casing, warhead, and electronics. A similar sized large missile would plain do more damage to one target anyway, just slap more armor on it or a cloak to get past point defenses. Tweaking the warhead on the big missile to make a bigger boom would solve any problem we have to do more damage. Make the missile have have the pilum shield bypassing and an armor piercing tip rather than explode on contact, and have it spew out more sub-munitions to wreck a ship from the inside.

And that is assuming the big missile can get to deploy all the smaller ones against fighers, and that they actually kill enough to be worth it. Well repulsors solve the fuel issue but there is still the issue in using basically using gold in disposable arrows with all that tech in there.

... or not. I'm looking through the wiki, and entries on them vary. some say they take down the barriers, other say they punch through (AND WHY DON'T DREADNAUGHT ROUNDS DO THIS!?) and "create random and unstable mass effect fields when triggered. These fields warp space-time in a localized area. The rapid asymmetrical mass changes cause the target to rip itself apart. "

... what idiot designed these things, anyways? Why does the mass increasing effect have to be on from when it is launched, instead of just before impacting the shields?

The mass increasing allows it to bypass shields but it needs time to build up mass and increasing mass makes it slow to accelerate. So launch from far away and spam to get past PD. Ideally the torpedo has built up enough mass to go thru the shield to hit the hull for max damage, other wise it just break the shield.

Dreadnought rounds are just plain giant bullets but they are rapid fired. Just plain old battering ram to break a defense rather than fancy tech to get around them.
 
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One thing that I think that we need to be careful about is making sure that the Geth don't get access to any of our tech before we have it off the assembly line. Because if ME3 is to be believed they have the best shipbuilding tech as of that time. Wichita means that anything that they get their hands on can be produced faster and in greater numbers that we can do ourselves.

This also means that anything they have the Reapers have access to through Nazara... Or whatever Sovereign's real name is.
 
... what idiot designed these things, anyways? Why does the mass increasing effect have to be on from when it is launched, instead of just before impacting the shields?
Because despite the light show around biotics users, there's no such thing as a reliable dark energy sensor--if there was, the Normandy would be pointless as it spews dark energy all over the place with it's cruiser-sized ME core while in stealth mode--and so nobody knows precisely how far away an enemy's KBs are (a note: with TIR shielding the shield will become much more visible from the outside as it suddenly becomes a perfect mirror). A Disrupter torpedo would be completely useless--and a waste of a very expensive torpedo; the thing's basically an eezo core wrapped in propellant--if it impacted the shield before ever engaging its field, so the solution that worked is to turn on the field right when it gets launched.

I was thinking of doing this after advanced xenobiology has been researched. And, as I understood it, magi are meant to be sold and distributed.
Not only are they meant to be distributed, but they are meant to be distributed as medical devices to L2 implantees. We're going to be donating the tech to Sirta (and a billion credits to retrofit hospitals and clinics), and relying on the Alliance and member countries to subsidize replacements, the profits from which will be funnelled into more genetic medicine for the poor. No more Gattaca-lite, thank you very much!

I thought she escaped when she was around nine or so? Might be confusing it with fanon / some fanfic though.
I'm not seeing a definitive age for Jack's escape, but nine? Yeugh, I hope not, given what happened when she escaped:
In either case, Jack's pent-up rage and sudden release from captivity caused her to fly into a fury, killing almost everyone in the facility in a furious biotic rampage before stealing a shuttle and flying off Pragia into the Dakka system, where it was picked up by another ship after several days. Rather than helping her, the crew "used" her before selling her off as a slave.
I mean, I know child molestation happens, but I rather doubt that the first thing a gang of pirates thinks when they see an emaciated, unhealthy, dirty (and possibly bloody) 9 year old girl is "gang rape".

Ugh, and now I'm going to look at cat GIFs for a few minutes to cleanse my mind of Jack's backstory. Stupid "obligatory" grimderp.
 
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I still think missile launching missiles would be effective at disabling systems. They don't need to kill the ship, just smash GARDIAN mounts and KB emitters.

The ship killing torpedo is the thing you fire after this recursive ammo missile has done its thing.
 
I still think missile launching missiles would be effective at disabling systems. They don't need to kill the ship, just smash GARDIAN mounts and KB emitters.

The ship killing torpedo is the thing you fire after this recursive ammo missile has done its thing.
We have these; they were in the original Gladius specification:
AF-01 Hyrda

I'm basing this off the Aim-9 Sidewinder. Now the Sidewinder has a 9.7kg warhead which I can't find any size numbers for. So instead I'm taking the Tomahawk with it's ability to fit a W80 with a volume of 56,548,668 cubic millimetres and mass of 130kg and scaling that back to 9.7kg or 4,219,401 cubic millimetres.

Now I have no idea how the Sidewinder's complex mixture of shrapnel and explosive materials compares in density to a nuclear warhead but it's the best I've got. If anyone else has a better comparison feel free to post it and I'll update my numbers.

So going off my earlier numbers the Hyrda should fit 1,439 micro missiles. Lets round that down to a thousand for a nice even number.
From what I understand the standard ROE would be to fire off a couple of these first to confuse GARDIAN systems, and to hide the disrupter torps/anti-ship torps in their drive emissions.
 
Hmm. A suggested plot tweak: whatever Liara has found ruins she is currently exploring (or is still buried somewhere there), gets pumped up in its level of technological sophistication/usefulness for us.

Or a more fitting bonus, considering the work that has been done: for example, +10d10 permanent extra dice for Revy's research dice pool:
Either of those work.
@Hoyr, could we get one of these two?
 
You know, thinking more of it, we really have been ignoring one branch of technology that is rather important (and that might make giant mechs actually useful in some form): naval forces, both ships and submersibles. After all, most of Earth's surface is water, and I bet it's the same with Thessia and Sur'Kesh. Hell, Leviathans are aquatic and Reapers are based on them. So, producing naval technology, including giant hanar-like mechs might make sense.
 
@Hoyr, could we get one of these two?
That and, uh, if you were planning on Liara digging up a Reaper artifact and getting Indoctrinated... please don't? o_O

Updated vote a little:
-[NEW] Have our people look into debt financing. We are a growth company that is limited only by the fact that the demand for our products vastly dwarfs our ability to produce them; we should be leveraging up a storm, and building space factories by the dozen, and yet our debt ratio so far is zero! That's insane!
-[NEW] Get in touch with our/Lindsey Bradley's contacts in the SA military, see what we can get from them in grants/loans/funding for construction of large-scale manufacturing facilities. Hint to the ones that we really, really trust--pretty much Captain Anderson, General Decroix, and Admiral Hackett--that we're looking into doing to the starship frigate market what we've already done to the powered armor and IFV markets, but this time we're going to need a lot more startup capital to break into this space.

The former is, frankly, what every other large corporation does when they're growing as aggressively as we are; we're actually quite late to the party in terms of seeking out ways to leverage our current assets, and our finance team should have been harassing us about debt financing for a year or more, ever since Revy won the power armor competition. The later doesn't give anything away except telling the SA military to leave a bit of money in their future procurement budget for our super-frigates.
 
I thought she escaped when she was around nine or so? Might be confusing it with fanon / some fanfic though.

The details of Jack's escape are a little confusing and not helped by the fact she doesn't remember them right herself. Not to mention the two sources, ME2 and a comic, describe it differently. However, based on what available I'd guess that Jack was in her teens at the time.

And yeah @TheEyes I'm with you on cat picture thing. That stuff makes me do one of those uncomfortable twitches. On the other hand that not quite obligatory grimdark. The lab bit is for sure. Lets torture the super weapon! :rolleyes::facepalm::rage: Unethical experiments fine, but some of that stuff... yeah. But the escape stuff, that's real life in the third world (and sometimes the first as well, *twitch*).

@Hoyr, could we get one of these two?

Hmm... well I think the first could be done. Mind there are as is two possible "rewards". One is the artifact, the other is the actual material from the site. The first I have a plan for, the second not so much. I could add a bonus to the second reward.

As for the first... hmm... I could give a bonus to any of Revy's dice assigned to ME projects? (IDK +10 each?) that'd fit better.

I like giving plot/fate twist* bonuses the most, so I'm inclined to reward those more. I like other alternative bonus a fair bit too. RP bonuses and things that math out to them are kind of the "lowest" option. It's easy and generic.

*If anyone has looked at FATE or the Dresden Files RPG you know what I mean.

As it stands Yog has both a large project that I think deserves a larger reward and a smaller one.

That and, uh, if you were planning on Liara digging up a Reaper artifact and getting Indoctrinated... please don't? o_O

Eh, even with applied plot active hostile reaper crap is really hard to find. If you found reaper stuff either A) they wanted you to find it, B) you went looking for it, C) your luck is really really ... really really ... really etc. bad. So no I can officially say that that was not part of any of my plans.
 
Okay, so still no comments on going for space factories or using debt instruments to massively increase our rate of expansion, which is a little irksome as it's both a game-changing idea and one that is so common in the real world that there are a number of different avenues for it, many of which are entire marketplaces unto themselves:

I read it! I just didn't comment because new years eve celebrations and all. Convinced me to build a small shipyard dedicated to Arc Reactors. Given the new numbers edited into the Finance doc (presumably by @Hoyr) we can build a single product Space Factory I for 2.5 billion credits.

That still leaves us with over my billion credit reserve so I'll add that into my vote in a couple hours.

For reference a 5GW Arc Reactor Space Factory I can produce 1,000,000 Arc Reactors per quarter. That's 200 billion credits per quarter right there starting in either 2174-Q1 or 2174-Q2 depending.

@Hoyr - With regards to the build time of single product factories, is the time reduction -1 or -2? Given that single product seems to be an outgrowth of specialized it would make sense that the time reductions stack to -2 rather then single product having the same time reduction as specialized.


Your right that this isn't an appropriate method of receiving funds but it might be a good investment for PI to start giving out venture capital. But that's probably something for next year when our economic domination really kicks into high gear.

2) Going public. Again, right out, but I wanted to mention it for completeness' sake, and the fact that we could probably get a rather insane amount of money together even if we only sold, say 30% of the company's equity. Given the super-massive mindshare, proven profitability, multi-tens-of-billion credit sales contracts, and intellectual property assets involved we could probably get tens of trillions of credits this way.

Our equity would be insane. We have a Debt:Equity ratio of 0:1, 29.4 billion credits in assets, and over the next year alone have ~75 billion credits of profit in contracts.

But of course we're basically never going to go public. Waaaaaaaaaaaa...aaaaaay too many disadvantages.

3) Business loans. As mentioned before, I think that our credit rating would have to be enormous, for the same reasons our share price would be several dozen if not hundreds of times our annual earnings. The strength of our Arc Reactor patent and factories alone should easily be worth 500 billion, maybe up to the 2 trillion credits I think we should be looking for; there ought to be banks lining up around the block to throw money at us after all. Loan rates around 3-6 percent interest annually, given all of PI's assets and that I intend this to be a 48-60 month loan.

Business loans could be a very powerful source of capital. Just using the (current) citadel mandated 40 billion credits of sales and a 5% RRR our patent of the Arc Reactor in Citadel space is worth 800 billion. Now on one hand indications are that this is a severe underestimation of the value of the patent so the value should be higher. On the other hand however banks tend to be rather conservative.

All in all I figure we could get a trillion credit loan against our Arc Reactor patent.

4) Corporate bond issue. A bit more uncertain, and a hell of a lot more complicated than 3), but a 5-year corporate bond issue should be relatively straightforward for a finance team to set up, and could net us probably more money in total than the business loan idea. 2 trillion should be small potatoes for the galactic corporate bond market to fund, heck the Alliance alone could probably foot the bill, but the interest rate would be higher, around 6-10 percent given we'd certainly rate investor grade bond rates.

For reference the 2009 bond market was estimated at 82 trillion dollars. For the future bond market; 2 trillion would be a drop in the bucket.

All in all as long as we are certain we can repay the debt, something we should be if we're even considering it, then there isn't any reason for us to pick a corporate bond over a loan.

Hmm... you could also advance you biotic training a bit with the omake.

Well. I'll have to give this a try sometime soon.

Yeah :facepalm:. I'm not totally sure on mirror/lens materials or thermal lost to them but I think you could do some sort of ceramic glass. That stuff can handle temperature fluxes of thousand of degrees I hear.

Atomic Rockets said:
I hear you ask "but why doesn't the beam slice up the inside of the turret?" The key is power density.

For instance, a naughty little boy will find that sunlight does not do much to his skin except warm it up a bit. However, if you whip out a magnifying glass you can focus the sunlight to a white-hot pinpoint that will easily incinerate ants. The magnifying glass increases the power density of the sunlight. So inside the turret, the weapon beam is something like 20 centimeters in diameter which means a power density too low to fry the internal mirrors. At the end, the beam expander mirror evenly shines the laser beam over the primary mirror. That mirror then acts like the magnifying glass in the hands of the anticidal little boy, focusing the diffuse laser beam down to an incinerating pin-point on the hapless target.

Isaac Kuo points out that another factor keeping the laser from chopping up the turret is that the internal mirrors are dielectric mirrors. Those babies can be up to 99.999% reflective. Meanwhile if target has conventional mirror plating it will only be 95% reflective, absorbing 5,000 times as much laser energy. Dielectric mirrors would be difficult if not impossible to manufacture in pieces large enough to cover a missile or spacecraft.

At 99.999% reflective a 10MW laser would loose 100W of power. So if the laser was kept running non stop a 100kg mirror would take 23 hours and 20 minutes to heat up one degree Celsius! Even a 1kg mirror would take 14 minutes per degree.

I love how unlike a lot of Sci-Fi ME at least tries to be accurate to the real world, with the reasonable exception of their plot material, but it's irritating how wrong they can be at times.

Still 100kg is not all that much (though maybe high COIL's lens is 150kg and its what 1.8 or so meters wide?). Even guesstimating that the total mass is say 300kg? Getting the thing to do 10 revolutions per second give me a torque estimate of of ~54,000. Which is survivable or so the calculators claim. Its got like 5% of the mass of a Phalanx. Using the same lazy estimate the phalanxe deals with twice as much.

Of course that's ignoring the "fun" of using ME field to drop the mass and thus rotational stress. And also not considering the adaptive optics or other aiming aids.

Hmm. You make a good argument. I'll have to edit the Accipiter so it goes with my original plan of hiding inside the ship's hull since dodging is officially impossible.

Let me figure out ME combat speeds first they are a bloody mess. That said if a frigate sat there and did nothing and the drones shot at it...

Eh. The Accipiter has enough acceleration that you can likely get away with treating the Frigate as a stationary object.

Well lowest estimate for a 100m spinal is ~316GJ, Since the ME shot is going got be fairly small I'm going to ignore impact diameter differences.

This sounds reasonable to me.

And as repulsor weapons have a strong kinetic element they'll hit the shields.

This however really doesn't. Kinetic Barriers don't work on things that have kinetic energy. They work on things that have mass. Whatever mechanism Repulsors function by, I have some ideas I need to get around to researching and typing up, it's pretty clear they function pretty closely to a particle beam.

Which as per:
Codex: Ablative Armor said:
A warship's kinetic barriers reduce the damage from solid objects, but can do nothing to block GARDIAN lasers, particle beams, and other forms of Directed Energy Weapon (DEW). The inner layer of warship protection consists of ablative armor plate designed to "boil away" when heated. The vaporized armor material scatters a DEW beam, rendering it ineffectual.

are unaffected by kinetic barriers. So it's simply a matter of ripping through the ablative armor. Which shouldn't really do much to stop a Repulsor beam since the Repulsor does most/all of it's damage via kinetics rather then thermal.

A 10cm chugs down 700MW, and we guesstimated that the efficiency was tiny... like ~1%. I'll go with 2% so each repulsor beam is a 14MW weapon. Don't recall the on/off cycle or repulsors but I'll ignore it. The only spinal we aver get stats on has a fire rate of 2 seconds making it a 158GW weapon. Which means in terms or raw power output you need 11 thousand to match.

Uh. Repuslor beams would be a sustained beam. That's why they are beams rather then pulses. So there wouldn't be an on/off cycle just like how a rocket engine doesn't have an on/off cycle.

The real question with a repuslor in weapon mode is how tightly focused is the beam. In full engine mode the beam would be a ~100mm in diameter so it would cover an area of 0.031m^2 for a pressure of 806,452 Pascal. For comparison the average champagne bottle has a pressure of 500,000 Pascal and the human bite 1,100,000 Pascal.

However focus that down into a 5mm beam and the pressure spikes to 318.4 GigaPascal. For comparison the ultimate tensile strength of monolayer graphene is 130 GigaPascal and the pressure inside the Earth's core is 360 GigaPascal.

So when thinking of a Repulsor beam think of a cutting beam with it been more powerful the more tightly focused it is.
 
I like giving plot/fate twist* bonuses the most, so I'm inclined to reward those more. I like other alternative bonus a fair bit too. RP bonuses and things that math out to them are kind of the "lowest" option. It's easy and generic.

*If anyone has looked at FATE or the Dresden Files RPG you know what I mean.

As it stands Yog has both a large project that I think deserves a larger reward and a smaller one.
Well, when it comes to the larger project bonus and fate/plot twists, I think I might have an idea. I know @Yog, like many of us, has been wanting to push the human extrasolar/extragalactic exploration and migration route. The first step there is getting a large population of humanity off of Earth and get them used to flying off into the galaxy. Historically, the way that's worked is a resource rush: either a new resource discovery or a new technology comes around that causes a mass migration to exploit this newly available resource. Now, we already have the beginnings of this happening in the story:

1) Background: increased tensions between the Citadel and Terminus systems--spurred by the Alliance's forays into pirate-hunting--have increased the price of eezo throughout Citadel space. This creates new incentives for mining companies to get into the eezo mining business.

2) Hyper-modularity is set for completion in 2174-Q3, opening the way for the Appia/Dormus/Cenaculum/Insula/Vicinale mobile asteroid miner and Virgo instant colony products that I previewed way back when.

All we need for this to really take off, and fast, is:

3) (Plot bonus!) A large mining company agrees to partner with us to build and utilize our mobile space station tech as part of a massive foray into mining smaller or more marginal eezo deposits, ones that have been scouted for decades or centuries but haven't been mined because setup/breakdown costs made them unprofitable before.
 
Considering that the Prothean Artifact is being found out by our money it is technically our property. We of course will share with the Citadel at large most likely, and have it on a museum tour on all important exposition but we want it back on a Mindoir Museum as the final place for it.

We might want to get some arts funding so we can get acquire paintings and such, and other Artifcats. Yagh, Krogan pre uplift artwork (we might have to do personal mission on Tuchanka with Dor & Liara & a company worth of Legionaries), pre unification Turian Artwork, Pre Spaceflight era and pre Citadel era Asari works, etc. Non Citadel races, like Rachni, extinct one, etc.

As a cultural project it it will be great for forming a base from where we can fund serious art and cultural work in the terminus considering all the races there, who will now need to be encouraged to form a unified national identity, one that integrates with the SA. This will have to be complimented with a colonization drive of humans on those worlds if we do conquer terminus, but as a empire building tool its going to be very very potent even if we are nominally not in control of said empire only pushing, pulling and prodding it.

Now this for higher learning, and youth expressionism copled with multicultural/multispecies bars, cafes and clubs, its going to make most SA worlds as cosmopolitan as the Citadel itself. Enough to warrant a national self image of a new SA, not a pure human SA but a unified human, Asari, Turian, Salarian, Krogan, Batarian, (every kind of major pop group dominating a world we can get on a world in the terminus) etc. polity
 
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