Shepard Quest Mk VI, Technological Revolution

Hmm... well I think the first could be done. Mind there are as is two possible "rewards". One is the artifact, the other is the actual material from the site. The first I have a plan for, the second not so much. I could add a bonus to the second reward.

As for the first... hmm... I could give a bonus to any of Revy's dice assigned to ME projects? (IDK +10 each?) that'd fit better.

I like giving plot/fate twist* bonuses the most, so I'm inclined to reward those more. I like other alternative bonus a fair bit too. RP bonuses and things that math out to them are kind of the "lowest" option. It's easy and generic.

*If anyone has looked at FATE or the Dresden Files RPG you know what I mean.

As it stands Yog has both a large project that I think deserves a larger reward and a smaller one.
Well, I'm quite tired currently so I'm not sure if I'm getting this right, but Yog has earned one big reward and a smaller one? Because both of those rewards seem fine to me. @Yog, What do you think? A +40 bonus at maximum to research whenever we take ME -tech project would be nice, and I'm interested in the Prothean mystery box.
3) (Plot bonus!) A large mining company agrees to partner with us to build and utilize our mobile space station tech as part of a massive foray into mining smaller or more marginal eezo deposits, ones that have been scouted for decades or centuries but haven't been mined because setup/breakdown costs made them unprofitable before.
Couldn't we achieve this by just completing the tech, then doing the same what we did with Sirta? Just go to some mining company by ourselves and offer it. Our tech is starting to have quite the reputation, so I think we shouldn't have any problems with selling it alongside all the other stuff.
 
Given the new numbers edited into the Finance doc (presumably by @Hoyr) we can build a single product Space Factory I for 2.5 billion credits.
That we can. Maybe I should alter my vote to two single-product Spave Factory Is: one for 5 GW Arc Reactors, 1 for "Revy's personal 100m ultra high-speed luxury space yacht/mobile space lab"--since one of the recent rulings was that we need one of those to research some of the advanced techs (like multi-core eezo drive? TIR? Which techs haven't been specified, but I presume most really advanced space techs are included).

That still leaves us with over my billion credit reserve so I'll add that into my vote in a couple hours.
Still curious as to why you want a minimum billion credit reserve, and why a "mere" 400 million is too little. We're not an insurance company like Berkshire Hathaway who might want to have a significant portion of their capital in liquid and semi-liquid form, and as far as I know even they don't keep that much in cash. What in the world do we need that much cash for, when we have ~10 billion in non-current, physical assets that we can easily borrow against?

@Hoyr - With regards to the build time of single product factories, is the time reduction -1 or -2? Given that single product seems to be an outgrowth of specialized it would make sense that the time reductions stack to -2 rather then single product having the same time reduction as specialized.
I was arguing for that before and was vetoed.

This however really doesn't. Kinetic Barriers don't work on things that have kinetic energy. They work on things that have mass. Whatever mechanism Repulsors function by, I have some ideas I need to get around to researching and typing up, it's pretty clear they function pretty closely to a particle beam.

Which as per:
are unaffected by kinetic barriers. So it's simply a matter of ripping through the ablative armor. Which shouldn't really do much to stop a Repulsor beam since the Repulsor does most/all of it's damage via kinetics rather then thermal.
Wait, don't particle beams still have mass, as, you know, particle beams? Or is the idea that particle beams do damage by being fast rather than being massive?

Couldn't we achieve this by just completing the tech, then doing the same what we did with Sirta? Just go to some mining company by ourselves and offer it. Our tech is starting to have quite the reputation, so I think we shouldn't have any problems with selling it alongside all the other stuff.
Sure we could; the idea is that the plot bonus sort of supercharges what we're already doing by giving us an enthusiastic, wealthy partner in the mining industry that will help kick-start our space mig
 
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For all of Revy's badass rep and known accomplishments, she is still an 18-year old girl. That will be fine with the Salarians, as 18 year old Salarians are almost middle age, but for every other species, including humanity, 18 makes Revy a high schooler, not someone to take seriously. What we absolutely do not want to do is reinforce that image by presenting Revy as a girl who lives with her parents, the implication being that she is living in their house despite the fact that Revy's money built the house they're currently living in. We need to make the galaxy see Revy as SERIOUS, RELIABLE BUSINESSWOMAN, with a side order of approachable for the non-humans in the audience who still see humanity as a whole as somewhat like a squishier, non-Genophaged version of the Krogan.

She doesn't live with her parents, they live with here in a ridiculously expensive huge custom built mansion.

She's a hero, a genius who is turning the world upside down with the new things she's producing and a multi billionaire.

Anyone who refuses to take her seriously because of her *age* will not do so in another setting because if they are that stupid stubborn they'll see it as playing at being a scientist. Bear in mind that for an Asari legal age is most of the way to dead for a human so if they can't take into account that they aren't nearly as savy as they should be. They do however get on fine with Salarian businesses.

She is a serious business woman. Anyone even peripherally aware of the published business figures will be able to deny that without either being or looking insane or a conspiracy theorist.

This is Revy's first and best chance to make a good impression general public of the community and the most important one is the System Alliance, then the Citadel then everyone else.

Salarians you've covered.

Humans will see an interview conducted in a home rather than a lab as much more intimate and personal.

Asari we can't really guess since we don't have a lot of idea about their home life.

Turians as long as we choose a room that pays some lip service to our family's military history should be satisfied too.

We need people to feel that they know Revy and frankly your version with the massive name drop list of scientists makes her look indecisive and since they're all big names like she read them from a top 10 scientists list.

The two I chose were considered on her personality, in Yog's case I'm not familiar (assuming they're a real scientist and not just a name made up to drop).

Pushing the legionary into the lime light of an interview about the arc reactor is a poor idea as well as it makes us look like we're only interested in it's military applications until we discovered we could profit from it in other ways.

You do not thrust auto mechanics? Why do you even ride a car? I mean a interview in a garage. Think of it like a Pimp My Ride episode.

No, most people don't. Which is why it's not a particulary good choice for a first interview style. Later by all means but not the first.
 
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3) (Plot bonus!) A large mining company agrees to partner with us to build and utilize our mobile space station tech as part of a massive foray into mining smaller or more marginal eezo deposits, ones that have been scouted for decades or centuries but haven't been mined because setup/breakdown costs made them unprofitable before.

I think we could get this with just research and careful voting, really.
Well, I'm quite tired currently so I'm not sure if I'm getting this right, but Yog has earned one big reward and a smaller one? Because both of those rewards seem fine to me. @Yog, What do you think? A +40 bonus at maximum to research whenever we take ME -tech project would be nice, and I'm interested in the Prothean mystery box.
To be honest I'm not sure about that either.

And yes, some plot based bonus would probably be more interesting.
 
Anyone who refuses to take her seriously because of her *age* will not do so in another setting because if they are that stupid stubborn they'll see it as playing at being a scientist. Bear in mind that for an Asari legal age is most of the way to dead for a human so if they can't take into account that they aren't nearly as savy as they should be. They do however get on fine with Salarian businesses.

She is a serious business woman. Anyone even peripherally aware of the published business figures will be able to deny that without either being or looking insane or a conspiracy theorist.
If people were rational then we wouldn't need to do the interview in the first place; they'd read the journal articles that PI put out on the Arc Reactors, read PI's filings with the Alliance SEC, read Revy's bio, and know everything they need to know about her. But the majority of people are not rational, and even those that are will be influenced by the visuals presented on a video interview, even if their rational brain tells them something different. In that vein, if you put Revy in a casual setting, in her home, then whatever her reputation is, whatever the actual truth is, people are going to see an 18-year old girl living with her parents, because that's what you're showing them.

In one sense Nova Mark's core audience, and possibly humanity as a whole, is probably going to be disappointed with this interview, deriding it as a puff piece, because to them it will be. For regular watchers the Arc Reactor has been around for over two years, and has probably featured at least once a month on the program. It's the rest of the galaxy that will be focusing in on this interview, because to them the Arc Reactor is less than three months old and is a gigantic, galaxy-changing bombshell coming out of this weird, warlike species of ape-creatures that burst onto the galactic stage 16 years ago by trying to start a war with the Turians. Not only are we okay with that, that's kind of the point here: we are deliberately introducing ourselves to the wider galaxy on a tech program, in order to associate "Revy Shepard" the brand with "advanced human technology".

We need people to feel that they know Revy and frankly your version with the massive name drop list of scientists makes her look indecisive and since they're all big names like she read them from a top 10 scientists list.
While in one sense I agree with you, what it also does is tell the galaxy that we value our scientists and name them in our history. We're also trying to put Revy herself in context as another in a long line of human innovators, polymaths, and technologists; again, we want to change the current perception of humanity, so by the 2180s we're not still seen as strange, warlike, and dangerous as we are in canon ME.

Pushing the legionary into the lime light of an interview about the arc reactor is a poor idea as well as it makes us look like we're only interested in it's military applications until we discovered we could profit from it in other ways
Well we're not asking the questions, and we can't ignore specific questions about the Legionary and the military consequences of our work, but we can redirect the question to something other than war, which those responses do.

I think we could get this with just research and careful voting, really.
Well a plot bonus would give us Elon Musk the mining CEO: someone who can see our vision for space migration and is willing to put tens, hundreds of billions of credits into making it a reality. Without someone like that we'll be forced to drag a conservative mining industry along for the ride, maybe do most of the work ourselves, adding precious quarters, even years, to our timetable.
 
Question: Why aren't we setting up grants for promising students? It wouldn't cost that much, and we might get some useful people out of it.
 
Good question, young students often ask questions in the direction of: Why can't it be done? Then trying it anyway instead of listening to people scream at them it'll never work.

I'd think this might be a nice place to regularly get science heroes too.
 
I read it! I just didn't comment because new years eve celebrations and all. Convinced me to build a small shipyard dedicated to Arc Reactors. Given the new numbers edited into the Finance doc (presumably by @Hoyr) we can build a single product Space Factory I for 2.5 billion credits.

That was me.

@Hoyr - With regards to the build time of single product factories, is the time reduction -1 or -2? Given that single product seems to be an outgrowth of specialized it would make sense that the time reductions stack to -2 rather then single product having the same time reduction as specialized.

A single product factory requires one less quarter then a general factory. I though about doing a -2 for the same reasons you mentioned, but it made some of the build times just too short, so I went with -1.

At 99.999% reflective a 10MW laser would loose 100W of power. So if the laser was kept running non stop a 100kg mirror would take 23 hours and 20 minutes to heat up one degree Celsius! Even a 1kg mirror would take 14 minutes per degree.

I love how unlike a lot of Sci-Fi ME at least tries to be accurate to the real world, with the reasonable exception of their plot material, but it's irritating how wrong they can be at times.

Lol, Ditto that. I did my first mirror estimates with diamond lenses... yeah, I was sitting there wondering what was the issue. Now that lasing medium and/or some other components may have issues.

Eh. The Accipiter has enough acceleration that you can likely get away with treating the Frigate as a stationary object.

Eh some of the manuvering SB we'e looked at gives a 15LY/day frigate ~36,000km/ acceleration and my spin calcs (done for that post I'm still working on), say that a 180 degree flip is a fractional second event. Which is leading me more and more to the conclusion that the is some sort of reason that ships only use those high levels of mass effect for FTL and nothing else.

Like I said ME combat speeds are all screwed up :(.

This however really doesn't. Kinetic Barriers don't work on things that have kinetic energy. They work on things that have mass. Whatever mechanism Repulsors function by, I have some ideas I need to get around to researching and typing up, it's pretty clear they function pretty closely to a particle beam.

Which as per:


are unaffected by kinetic barriers. So it's simply a matter of ripping through the ablative armor. Which shouldn't really do much to stop a Repulsor beam since the Repulsor does most/all of it's damage via kinetics rather then thermal.

Okay so this is one of those time when the game really contradicts the lore hard. Even the best of the phasic and proton round only ever do a 55% shield bypass meaning the shields are still stopping them. The Collector Particle beam, which is a continuous beam doesn't bypass shields at all. The majority of particles have mass. The no-rest mass particles* are the photon, gluon, and the it might exist but we're not sure Graviton. I'm fairly sure that the repulsor is none of those.

*Apparently some of the maybe up for debate?

Look if it can impart kinetic energy, then its effected by forces and it has a form of interial mass. F=ma, KE=1/2mv^2, p=mv. True even for photons thanks to e=mc^2 (though you'd probably need relativistic equations...). Hell the reasoning behind the temporal effects of dark energy may be due to the fields pushing or pulling on photons and stating relativistic effects. The reason the barrier's can stop the photons is they will always go the speed of light (and isn't that a mess).

One could claim that the ME fields method of operation needs rest mass or some other property of multi-particle masses, but for the second then they'd be useless a a navigational deflector. The first runs into the issue of the rarity of rest mass-less particles.

*Begin raging at the lore* As you said a Kinetic Barrier blocks stuff, matter, things will mass. Every freaking particle beam we get a good description of in ME uses "massive" particles. Hell kinetic barriers work best against high speed low mass object. Which a particle beam's particles are! To top that off (and possibly why high speed is bad) the speed of light in the barrier is most likely lower, so you get that fun speed or light braking thing that the codex talks about and I hate. The explanations I can thing off involve braking radiation still passing though, or that barriers are reflexive.

Hate you so much ME lore so much. *Cries*

Mind if you have a good explanation or I missed something I'm willing to hear it.

Uh. Repuslor beams would be a sustained beam. That's why they are beams rather then pulses. So there wouldn't be an on/off cycle just like how a rocket engine doesn't have an on/off cycle.

That's why I choose to Ignore it for the most part. All though I though it had been said before that repulsors had a charge time and then fired a beam for a bit, then charged again in weapon mode. You see the charge time (and hear the whine) in the movies. I just wasn't inclined to look it up so that may be wrong.

Edit: Ah I found the relevant bits. Repulsors can be fired continuously as long as they have power. But weapon mode takes a bit more power and using it for stuff in the "unibeam" level will drain a reactor. So yeah continuous low level fire.

The real question with a repuslor in weapon mode is how tightly focused is the beam. In full engine mode the beam would be a ~100mm in diameter so it would cover an area of 0.031m^2 for a pressure of 806,452 Pascal. For comparison the average champagne bottle has a pressure of 500,000 Pascal and the human bite 1,100,000 Pascal.

However focus that down into a 5mm beam and the pressure spikes to 318.4 GigaPascal. For comparison the ultimate tensile strength of monolayer graphene is 130 GigaPascal and the pressure inside the Earth's core is 360 GigaPascal.

So when thinking of a Repulsor beam think of a cutting beam with it been more powerful the more tightly focused it is.

Well yeah. I'd question the level of focusing suggested due to energy's natural inclination to spread and the fact we don't see the beams really doing the focusing thing in the movies. They always seem to look the about the same radius as the firing port (meh movies). The level of focusing is a key factor for armor damage. Really are to many unknown to try to guess repulsor beam spread. :(

Considering that the Prothean Artifact is being found out by our money it is technically our property. We of course will share with the Citadel at large most likely, and have it on a museum tour on all important exposition but we want it back on a Mindoir Museum as the final place for it.

Actually you've donated the money so you own nothing. Now you have an agreement with the expedition about "firsts rights" to data and stuff. Which basically means you can patent things based on information found. But due to the Protean Artifact law you have at least allow a certain amount of access or hand some types of artifacts over. Liara is going to file records for pretty much everything she finds so the government will know. Hiding Prothean technology is illegal, so of course everyone* does it.

*Well Humans and Asari at least. Batarians might count if the Alpha relay and the Leviathan of Dis count.

Wait, don't particle beams still have mass, as, you know, particle beams? Or is the idea that particle beams do damage by being fast rather than being massive?

They should. And even if they go 99.99% C the speed and braking time are entirely do able with minor force (less than a newton) including the relativistic effects. Barring a competing linear accelerator event. So yeah speed? Not an issue. Save for if the shield needs to detect the beam and activate. (Hate lore so much :()
 
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Actually you've donated the money so you own nothing. Now you have an agreement with the expedition about "firsts rights" to data and stuff. Which basically means you can patent things based on information found. But due to the Protean Artifact law you have at least allow a certain amount of access or hand some types of artifacts over. Liara is going to file records for pretty much everything she finds so the government will know. Hiding Prothean technology is illegal, so of course everyone* does it.

*Well Humans and Asari at least. Batarians might count if the Alpha relay and the Leviathan of Dis count.

On of those Rights ought to be the first right to display it. I mean we would not bar anyone from studying it. Far from it, once we pantent shit from it we are going to allow free access to it for everyone interested. We just want to have it located and displayed on Mindoir. We are not hiding it. Hell we would even be more than willing to have it on loan to everyone that ought to have it studied , with the proper honor guard of course. We think it is a important cultural treasure and should be free to view for all people in the Known Space.

Hell i would even think we would organize a tour for it, Starting in Mindoir and making the whole circle of all nr1 museums and Academies of every large developed world, and then Returning back. Just like a real artifact.


I mean after we get every last technical data out of it what would be the point to keep it under lock and key or in some forgotten lab instead of a Museum with a lab facility that allows bot display and study.

We would of course be the first to build such a facility...
 
Biotic Training - Personal Progress Reports
Week 1
It's funny; even after reading everything publicly available, and some things the Alliance requested not become so, I still wasn't prepared for the real thing. Maybe it's because deep down I expected it to be like the space magic biotics were often called rather then the applied bio-science it actually is.

There is no fancy wand waving, no arcane gestures or words, and no willing things into happening. Instead training started with a complex set of scans.

The goal was to locate the major and minor eezo nodes within my body, I apparently have a lot go me!, and determine which nerves were the most likely to activate them. From there we moved onto inserting electric probes into my skin and muscle tissue (Side note: Ow!) to trigger the nerves and verify that they were the correct ones.

Once we had completed that long and painful process it was time to begin trying to manually activate the nerves. Before this the most frustrating day of my life had been when I was seven and trying to debug a NaN error in my pet dog's code that caused it to randomly freeze.

Now that was a downright pleasant memory.

Still it might have taken all weak but today I finally managed to activate my first major node!

Week Two
Five Days! Five Days! It took me five whole days to activate my second major node!

There must be an easier way of doing this!

After I figured out the correct serious of mental and physical patterns to activate my first node I thought the others would be easier. Nope. It's still hour after hour of frustrating failure.

Rahna seems impressed but I don't know why. Five Days.

Week Four
Can't believe I forgot to record my results for week three! It wasn't until just now that I noticed. Must have been when Conrad crashed one of the atmospheric Accipiters into my window! Luckily he didn't damage the drone but I must have forgot about the report while I was yelling at him.

Moving on; I've successfully managed to activate all of my major Eezo nodules. I still haven't started on any of the minors yet but according to Rahna it's better to start training with just the majors then slowly bring in the minor nodules over time. Apparently learning with fewer nodules is easier, not to mention safer since there is less of an effect overall, which I suppose makes sense.

Still I'm glad to have got that out of the way. Next week I start on the most basic of techniques; making myself lighter!

I wonder how practical it is to try lowering the mass of a Legionary while wearing it? Would be cool, and very useful, if I, or any other biotic for that matter, could make it faster.

Week Five
Unlike discovering how to activate nodules training them seems to be something other then an exercise in frustration. Sure it still takes me an entire training session to get each of these basic techniques down but it's better then the two days it took to unlock my final major nodule.

Of course while I've 'learned' each of the techniques Rahna has shown me so far it still takes my far too long to perform each one. Seriously what is the use in been able to grab a can of soda from across the room if you have to stare at it for five minutes focusing? It's easier to just get up and grab it yourself.

Although Cortana just made a rather interesting suggestion there. She thinks it's possible to use my ANI to control my biotics. I'd have to upgrade my Omni's processing power, again, and Cortana would likely have to act as a translator, converting the goal I'm send to my ANI into actual commands for it to use, but it seems possible. I'll have to investigate that.

It's times like this I wonder about the line between VI and AI. I mean the Convention Against the Creation of Artificial Intelligences lists a number of AI like qualities but more and more VI seem to be hitting at least one or two of those. Really it seems the Council's position is "I'll know it when I see it". But that's something for a different set of notes.

Week Six
Well that was something.

The good news is that Cortana's idea worked out. It's not a simple as "press button, receive bacon." since I basically have to train Cortana in how to use my biotics, which means I have to learn how to do everything before Cortana can take over handling it, but once she knows how to do it we can perform biotic maneuvers as fast as I can think them and we can plan out a sequence of biotic uses which Cortana can then execute faster then any human, or maybe even Asari, should be able to do.

Thanks to Cortana I've actually found a new hobby; roof-hopping. Mindoir doesn't really have the closely clustered buildings needed for it outside of the PI complex so I'm kinda to just running laps around here but it is crazy fun. I even took Kasumi on a piggyback ride over the roofs. She was laughing her head off at the whole way, although Mr. Goto looked rather pale when I handed a giggling Kasumi off to him.

The bad news is that Rahna seemed rather concerned. She feels I'm moving too fast, and admittedly compared to spending forever learning how to rapidly perform biotics with but a thought this is rather fast, and not taking it seriously enough, just because I can find the fun in biotics doesn't mean I don't recognize how easy it is to hurt with it.

After all while Rahna doesn't know it I've been doing some late night practice with just me and Cortana. Even with just these basic exercises I can move crazy fast for a human. Combine that with a mass increase just as I hit someone and I could easily deliver a fatal blow.

What she doesn't understand is that this is nothing new to me. I tired to explain it to her when I first asked Rahna for training but she didn't understand and I didn't really want to explain. With just what I have now it wouldn't be hard to kill more people then I want to think about. But it's more then that.
My most dangerous weapon isn't a gun, it isn't any of the technology I've created, and it certainly isn't my biotics. It's my mind. I have plans, ideas really, that if put into practice could do everything from curing old age to changing the way wars are fought to killing all life in the galaxy.

Compared to that biotics are simply another in the long list of ways I could kill people if I put my mind to it.

Still I've agreed to slow down and instead focus on been able to use these biotic abilities without 'cheating' if only because it will make Rahna happy. Gotta keep people who can rip you apart with their minds happy :wink:




---------------------------
AN: It got a little away from me at the end there...

In case you missed the implication Revy was speeding through biotic training but didn't really notice because to someone who basically lives the quote "I'm Dr. Rodney McKay Revy Shepard, alright? Difficult takes a few seconds; impossible, a few minutes." taking hours and days to figure out 'basic' stuff is slow.

This isn't Beta'd so hopefully I managed to catch all my very bad English.
 
Hell kinetic barriers work best against high speed low mass object.
Do they? If that's the case, why are all ME guns shooting sand at people at hypersonic velocities; wouldn't it be better to fire traditional hand cannons instead? The game specifically says SMGs are better than pistols at overwhelming barriers, so presumably barriers can be overwhelmed by lots of small objects; the logical extension there is that a particle stream would be even better at overwhelming a barrier than an SMG.

That's why I choose to Ignore it for the most part. All though I though it had been said before that repulsors had a charge time and then fired a beam for a bit, then charged again in weapon mode. You see the charge time (and hear the whine) in the movies. I just wasn't inclined to look it up so that may be wrong.
A charge time, yes (presumably this is to re-focus the beam to converge at the appropriate distance), but discharge can be a continual stream. You just don't see it often in the movies (except that one time in the first movie where he blows up the Jericho) because there isn't much that can hold up to a focused repulsor blast.
 
We're dealing with magic space rocks here people. Ever thing would probably make a lot more sense if no one looked at the codex ever again.
 
That we can. Maybe I should alter my vote to two single-product Spave Factory Is: one for 5 GW Arc Reactors, 1 for "Revy's personal 100m ultra high-speed luxury space yacht/mobile space lab"--since one of the recent rulings was that we need one of those to research some of the advanced techs (like multi-core eezo drive? TIR? Which techs haven't been specified, but I presume most really advanced space techs are included).

Building a dedicated Space factory for that seems like a waste. Better to either double down on Arc Reactors (either another 5GW or a 150GW) or some other high volume (@Hoyr What do our marketing people say sells the best/would sell the best after the Arc Reactors?) item.

Still curious as to why you want a minimum billion credit reserve, and why a "mere" 400 million is too little.

Honestly I don't know. It's really just a gut feeling. So the best justification I can give you is that it makes me feel better.

I was arguing for that before and was vetoed.

Ah. Well that explains it.

Wait, don't particle beams still have mass, as, you know, particle beams? Or is the idea that particle beams do damage by being fast rather than being massive?

They do have mass but it's pretty tiny and they are moving rather fast. However given that we know MAC rounds can 1.3PSL I really doubt speed is that much of a factor in whether or not KBs can effect it.

Best I can come up with is that we're talking about really low masses. Which would actually further explain why ME projectiles are so small. The smaller the mass the less they can be effected by KBs.

Question: Why aren't we setting up grants for promising students? It wouldn't cost that much, and we might get some useful people out of it.

Good idea! Another thing, along with providing venture capital funding, to add to the list of things to do.


Good to know.
A single product factory requires one less quarter then a general factory. I though about doing a -2 for the same reasons you mentioned, but it made some of the build times just too short, so I went with -1.

Yeah that makes sense. Would applying the -2 part only to Space Factories work? It could be justified as with smaller factories the difference between specialized and single product is small enough that there isn't a significant reduction in time while with larger factories it becomes significant.

Eh some of the manuvering SB we'e looked at gives a 15LY/day frigate ~36,000km/ acceleration and my spin calcs (done for that post I'm still working on), say that a 180 degree flip is a fractional second event. Which is leading me more and more to the conclusion that the is some sort of reason that ships only use those high levels of mass effect for FTL and nothing else.

Well duh. :p It's pretty obvious that they have to only use those high levels of ME in FTL only otherwise fighting would be really different.

I can see a number of reasons for this. First off the more you decrease the ship's mass the more the light coming to it's sensors is distorted. Now going by the codex this can be accounted for but that would increase sensor lag due to the needed processing time and consume computer resources.

Furthermore it takes a lot of energy to power a ME core so the more you push it the more energy your pumping in. Not only does this reduce your drive time, important if you lose and need to escape since it reduces the number of possible directions to escape in, it would also increase heat build up therefore lowering combat endurance.

Finally the laser beams fired by the ship's GARDIANs will be distorted by the ME field which could reduce their effectiveness (going by the glow ME fields seem to scatter light).

At least that's what I can come up with off the top of my head.

Okay so this is one of those time when the game really contradicts the lore hard. Even the best of the phasic and proton round only ever do a 55% shield bypass meaning the shields are still stopping them. The Collector Particle beam, which is a continuous beam doesn't bypass shields at all. The majority of particles have mass. The no-rest mass particles* are the photon, gluon, and the it might exist but we're not sure Graviton. I'm fairly sure that the repulsor is none of those.

*Apparently some of the maybe up for debate?

Hurray for gameplay/story segregation? I mean it would be pretty sucky if phasic rounds ripped right through enemy shields (OP) and players would hate it if an enemy (Collectors) could out and out ignore your shields and deal direct to health (or tech armor if you have it) damage.

*Begin raging at the lore* As you said a Kinetic Barrier blocks stuff, matter, things will mass. Every freaking particle beam we get a good description of in ME uses "massive" particles. Hell kinetic barriers work best against high speed low mass object. Which a particle beam's particles are! To top that off (and possibly why high speed is bad) the speed of light in the barrier is most likely lower, so you get that fun speed or light braking thing that the codex talks about and I hate. The explanations I can thing off involve braking radiation still passing though, or that barriers are reflexive.

Actually if anything I think that's what they are least effective again. Why else would they make guns the shoot high speed low mass objects? You don't use lighting pokemon against rock pokemon, you use water pokemon (first example I thought of...).

So if anything the fact that all the guns in ME shoot low mass high speed projectiles suggests that KBs have issues dealing with that. As I speculate above my guess is that speed isn't important (that's just to keep the energy up) the mass is. The less mass something has the less effective kinetic barriers are against it.
Hate you so much ME lore so much. *Cries*

/hugs

Mind if you have a good explanation or I missed something I'm willing to hear it.

Always willing to try to explain away stupidity/inconsistency!

That's why I choose to Ignore it for the most part. All though I though it had been said before that repulsors had a charge time and then fired a beam for a bit, then charged again in weapon mode. You see the charge time (and hear the whine) in the movies. I just wasn't inclined to look it up so that may be wrong.

Edit: Ah I found the relevant bits. Repulsors can be fired continuously as long as they have power. But weapon mode takes a bit more power and using it for stuff in the "unibeam" level will drain a reactor. So yeah continuous low level fire.

Good to know! Luckily the Accipiter is kinda overpowered. It can run all 6 repuslors at 700MW each and have 800MW to spare. Given that at most it would only ever have cause to activate 4 repulsors (Weapon, counterbalance, and dodge in the other two directions) at any given time there should always be at least 2.2GW of spare power for the weapon to draw upon.


Well yeah. I'd question the level of focusing suggested due to energy's natural inclination to spread and the fact we don't see the beams really doing the focusing thing in the movies. They always seem to look the about the same radius as the firing port (meh movies). The level of focusing is a key factor for armor damage. Really are to many unknown to try to guess repulsor beam spread. :(

Indeed. That's why I said it's the real question (for the GM! :p). Running quickly through the notable numbers:

100mm = 3,184,713 = 3.1MPa
90mm = 3,930,818 = 3.9MPa
80mm = 4,970,179 = 5MPa
70mm = 6,493,506 = 6.5MPa
60mm = 8,833,922 = 8.8MPa
50mm = 12,755,102 = 12.8MPa
40mm = 19,841,270 = 19.8MPa
30mm = 35,360,679 = 35.4MPa
20mm = 79,617,834 = 79.6MPa
10mm = 318,471,338 = 318.4MPa
5mm = 1,275,510,204 = 1.3GPa
1mm = 31,847,133,758 = 31.8GPa

Huh. Turns out I screwed up my prior numbers. Whoops. I've triple checked these so hopefully they are right.

5MPa = max estimated rated pressure of the Seawolf SSN submarine
9.2MPa = Atmosphere of Venus.
15MPa = yield strength of human skin
21MPa = pressure inside an aluminium scuba tank
70MPa = yield strength of copper
250MPa = yield strength of structural steel (A36)
941MPa = yield strength of tungsten
1.5GPa = tensile strength of Inconel 625
2.6GPa = yield strength Steel, 2800 Maraging steel

So really it's up to you to determine just how much damage you want the Repulsor beam to do. Although @TheEyes brings up an interesting idea. Perhaps there is some kind of lensing effect going on so that rather then forming a really narrow beam it instead focuses that beam on a really narrow point.
 
I'm pretty sure that I proposed grants as far back as Esbilon's GM-ship, I think. That's one of the reasons I want to expand to Earth, so besides grants we can offer more meaningful internships, and perhaps even open our own universities (before such things are rendered obsolete by plug-and-play skills and knowledge).
 
...so Krogan's came up... and then people stopped talking about them... but see, there are a few things no one seems to notice about Krogan's when talking about the genophage, I think I'll just list the things I know about Krogans that is verifiable Canon(note: numbered points are direct canon. Except the 5's, all lettered items are extrapolations, 4a is extrapolated from the fact that I don't see people wearing breathing stuff or helmets in Tuchanka cutscenes)

1. They have lots and lots of Kids (r-strat)
2. They are Sapient
2a. They need to Learn (K-strat)
3. They nuked themselves
3a. They reached a Nuclear Age
3aa. They reached a Nuclear while retaining large birth rates
3ab. They reached a Nuclear Age without becoming the Dominant race of Tuchanka
4. They survived atmospheres fatal to other species (why)
4a. Tuchanka has a fairly normal atmosphere
5. When removed from Tuchanka their population exploded
5a. Tuchanka has lots of predators
5b. We only ever see Thresher Maws but those eat Reapers
6. The entirety of Tuchanka is said to be a wasteland b/c nuked

Conclusion? Tuchanka used to have rather more threats than just Thresher Maws and whatever else survived the Nukes with the Krogan. The Krogan where not nuking themselves, they were nuking everything AROUND them. Sapience evolved as a defence measure, their Culture was a strange mix of Khornate Warrior and The Tester of Grayson(WH40k and Honor-verse). Krogan vs. Tuchanka literature was popular, children were treasured but Child Mortality rates were high, generally both Parent and Child were blamed unless the Child was too young to know anything. the reason they could survive those poisonous atmospheres was due to creatures/plants that killed with gasses, the reason for their ridiculous regen and redundancies is because even an experienced Krogan often found themselves in a pickle. Hiking was suicide, Nature Walks were combat graduations. and the reason the Genophage hit them so hard is b/c it kills in the womb, it isn't just "never had a chance" it is "It's my fault they never had a chance" hence, high rates of Krogan females just outright giving up after the first few tries. Hence, birthrates are actually vastly lower than the Salarian's realize, but without any actual central government there is also no real way for them to keep track of how many Krogans there are, certainly not reliably.

And perhaps most importantly, is point number 2a, and where we can go from there. For one thing, the fact that kids are not born knowing how to, let's say, control the Blood Rage, that means you need to TEACH them that, and that means you DO form bonds with them. Now certainly, it is easier to say that b/c there were a bunch of them that the mother's and father's don't care until they get to that teaching point, BUT, they are not like say, horses, we don't know if the babies even naturally had the strength and know how to even WALK at first. It's entirely possible that it was ONLY the fact that they were off Tuchanka, away from dangerous predators that mean they can't actually build much (would like to be building things with Kalros around?) they finally had the time to sit around making babies, and then, b/c Genophage, they didn't have a CHOICE but to sit around trying to make babies. It is entirely possible that the figure "1000 babies per year" is not the IDEAL but the WORST CASE, they only have that many when the casualties are that heavy.
 
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I was wondering about this. Do we plan to cure the Genophage in the future?
We plan to fix it in the future.

As in, rather than having a thousand still-borns, have them always able to have a child every 6 months or so.


On KB, Faster is better. From what little I understand, the mass effect is gravitational. So the longer something is in the field the more time they have to deflect it. Which means you really should be able to use your KB as an awesome melee weapon, but hey. (rather than punch a guy, "deflect" his face.)

On particle beams vs. Ship shields, IIRC the reason they would work is because KB aren't always "on". they detect incoming projectiles, and activate to deflect them. Why the collector beams don't bypass the shields? ...Perhaps they were misnamed, and the collectors couldn't figure out how to make them accelerate fast enough on foot to bypass shields?


... All this talk of deflecting makes me wonder... I you lined the shot up just right, could you cause a single shot to pinball against a large number of ships?
 
Building a dedicated Space factory for that seems like a waste. Better to either double down on Arc Reactors (either another 5GW or a 150GW) or some other high volume (@Hoyr What do our marketing people say sells the best/would sell the best after the Arc Reactors?) item.
Well we need the ship for self-defense reasons, and because there were indications that we need a space lab of some sort to even develop some of the starship techs, which I'd prefer to build rather than buy. Although @Hoyr hasn't yet specified which ones we need space labs for, the multi-core eezo drive and TIR techs seem sure bets. We can always re-purpose/upgrade the factory later on, or maybe build and sell luxury space yachts to other super-wealthy individuals/corporations; maybe we can give one to Liara if she becomes the shadow broker early this time around. :D

Yeah that makes sense. Would applying the -2 part only to Space Factories work? It could be justified as with smaller factories the difference between specialized and single product is small enough that there isn't a significant reduction in time while with larger factories it becomes significant.
A more mathematically consistent version would be divide by two round up:

Single Product Factory I: 1 quarter
Single Product Factory II: 1 quarter
Single Product Factory III: 2 quarters
Single Product Space Factory I: 2 quarters
Single Product Space Factory II: 3 quarters
Single Product Space Factory III: 3 quarters

New category proposal: larger Space Factories! (Same scaling; requires Large Space Stations tech, only 3 allowed per planet, required for Super-Dreadnoughts)
Single Product Space Factory IV: 5 quarters
Single Product Space Factory V: 5 quarters
(Requires Super Massive Space Stations tech, only 2 allowed per planet)
Single Product Space Factory VI: 6 quarters
Single Product Space Factory VII: 6 quarters
(Requires Orbital Rings tech, only 1 allowed per planet, because Orbital Ring)
Single Product Space Factory VIII: 7 quarters
Single Product Space Factory IX: 7 quarters



I was wondering about this. Do we plan to cure the Genophage in the future?
We plan to fix it in the future.

As in, rather than having a thousand still-borns, have them always able to have a child every 6 months or so.
Yeah, this. Even with Wrex and Eve/Bakara in charge of the Krogan I'm not sure that letting the Krogan have 1000 kids a year is a good idea.
 
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For mechs, I want this:
\

I'm willing to bet they'll be quite popular with hanar, if nothing else, and underwater construction should be a thing.
 
So really it's up to you to determine just how much damage you want the Repulsor beam to do. Although @TheEyes brings up an interesting idea. Perhaps there is some kind of lensing effect going on so that rather then forming a really narrow beam it instead focuses that beam on a really narrow point.
Seemed obvious to me: you lens outward for thrust, to keep from damaging things, and inward for repulsor-blasts.
 
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@Hoyr - If we apply for a loan this quarter do we get the money to spend in this quarter or next? Same question but with a corporate bond? Also I remember us discussing it but did we ever come to a conclusion as to exactly how many Arc Reactors per quarter, and in total, the Humanity/The Citadel could support?

Although @Hoyr hasn't yet specified which ones we need space labs for, the multi-core eezo drive and TIR techs seem sure bets.

Actually he did:
[ ] Total Internal Reflection Systems [1600]: Mass effect fields refract light, thus a strong enough field will produce total internal reflection. Used properly a multi-layered field could be used to produce a double TIR effect making the surrounded object invisible. Stealth! In Space! On the other hand you should probably experiment with this in space. (Allows TIR stealth as well as TIR shields that will reduce laser damage, Requires a deep space lab).
[ ] Comm Buoy Construction [1600]: Barring a truly incredible leap in other communication technologies Comm Buoys are the best way to get large amounts of data around with low response time. The expensive but critical devices allow the galactic extranet to function and hold the galactic community together. They also are a stepping stone toward making one's own Mass Relays. (Requires a deep space lab)

Now if there is any tech that requires a deep space lab but we haven't unlocked yet is still unknown.

@Hoyr - Any details are to what a deep space lab requires? Is it just a Lab IV but in space? Something else?
 
Speaking of GM questions...

I keep hearing TheEyes talk about space factories... how do we get those?
 
Still curious as to why you want a minimum billion credit reserve, and why a "mere" 400 million is too little. We're not an insurance company like Berkshire Hathaway who might want to have a significant portion of their capital in liquid and semi-liquid form, and as far as I know even they don't keep that much in cash. What in the world do we need that much cash for, when we have ~10 billion in non-current, physical assets that we can easily borrow against?
Honestly I don't know. It's really just a gut feeling. So the best justification I can give you is that it makes me feel better.
Well, my counter-argument is that your feeling is doing you a mischief in this case, and I encourage you to this. If we need cash we can get it, quickly and easily, by virtue of being a huge company that we own 100% of, and everything we have is and must be insured against loss anyway (hell they make insurance plans for piracy now; I'm sure they'll have them in 2173).
Ah, I knew I saw that somewhere! Anyway, need to plan for this ASAP, since TIR tech is required for the Cabira, so we can't do @Yog's plan of just staying out of space until the Cabira is built. A 100m-125m frigate should be build-able by a single-product Space Factory I in 1 quarter, meaning that assuming that meets @Hoyr's specifications for a deep space lab we can have a respectable space yacht with high speed maneuverability that can double as a space-lab mid-2174
 
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