Do they? If that's the case, why are all ME guns shooting sand at people at hypersonic velocities; wouldn't it be better to fire traditional hand cannons instead? The game specifically says SMGs are better than pistols at overwhelming barriers, so presumably barriers can be overwhelmed by lots of small objects; the logical extension there is that a particle stream would be even better at overwhelming a barrier than an SMG.
The information comes from the disruptor torpedo blurb.
"In flight, torpedoes use a mass-increasing field, making them too massive for enemy kinetic barriers to repulse. "
And then the shields description:
"Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair."
The reason small rounds are used is because the need mass to preform a shield bypass is high. As in the shot needs to have its own mass effect core to do this. On the scale of possible bullets sizes this really isn't a factor so its better to use the smaller higher velocity shot so you have more ammo. Which makes the higher rate of fire weapons that effect shields more better. Rapid impacts do deplete shields faster (not sure the exact reason, but I have a few guess). We know how much better a particle stream is, 1.5x times its effect on generic material. Assuming we use ME damage numbers... which are not really the best. While rapid impacts are better its not by an overwhelming amount, just enough to make it tacticaly useful.
Not quite correct, see radiation pressure. Massless particles can still impact momentum.
Okay just to make sure were using the same terminology: Rest/invarient mass is the mass of a particle that is the same in all frames of reference. Inertial mass is the mass of an object that resists moving, gravitational mass is the mass that produces gravity. Interial mass and gravitational mass have always been equal in experiments and the equality is a postulate.
Photons have no rest mass. The do exhibit the property of inertial mass (the mass of momentum) which is equal to E/c^2 or h/(λc). Which checks out if you do all the substitution p=h/λ, p=mv. v=c, m=h/(λc) => p=h/(λc)*c=h/λ. Photon also exhibit gravitational mass and the two have always been observed equal.
He's the wiki link for radiation pressure by particle:http://en.wikipedia.org/wiki/Radiation_pressure#Radiation_pressure_by_particle_model:_photons
I think its preferred to use slightly different terminology, but all energy has inertial and gravitational masses and thus interacts with at least gravity.
Building a dedicated Space factory for that seems like a waste. Better to either double down on Arc Reactors (either another 5GW or a 150GW) or some other high volume (@Hoyr What do our marketing people say sells the best/would sell the best after the Arc Reactors?) item.
Uhhh... Well these some of your civilian weapons and armor products... but for thing where number actually exist. Arcane Blur plates and pilums, lots more pilums.
They do have mass but it's pretty tiny and they are moving rather fast. However given that we know MAC rounds can 1.3PSL I really doubt speed is that much of a factor in whether or not KBs can effect it.
Best I can come up with is that we're talking about really low masses. Which would actually further explain why ME projectiles are so small. The smaller the mass the less they can be effected by KBs.
See the thing is that can't work. Shields need to be able to block the interstellar plasma or its going to make the ship look like an glass before a blow torch. At least I'm pretty sure that's true, hitting particles at 3,300,000,000,000m/s can't be good for the ship and its only 1e-21 kg per cubic meter, but a second's flux is 7.1 Exa joules w/o mass lighting and possibly as low as 594 megajoules with. (using top speed of a 15/day frigate of ~11,000c, speed of light multiplier of 110,000, and a 20m x 20m face). Divided over the face that's 1 .485 MW/m^2. Even using pure Tungsten a 77,000,000 kg ship is going to melt over a day's travel. *Sigh* something else the writers forgot. I suppose a magnetic deflector might get used, but its going to help against any charged beam at least. No sure what that'd do against the plasma. Also they never mention such a system.
Yeah that makes sense. Would applying the -2 part only to Space Factories work? It could be justified as with smaller factories the difference between specialized and single product is small enough that there isn't a significant reduction in time while with larger factories it becomes significant.
Maybe on the Level II and level III space factories? I think that works and satisfies my inter pattern obsession. I could work with that.
Well duh.It's pretty obvious that they have to only use those high levels of ME in FTL only otherwise fighting would be really different.
I can see a number of reasons for this. First off the more you decrease the ship's mass the more the light coming to it's sensors is distorted. Now going by the codex this can be accounted for but that would increase sensor lag due to the needed processing time and consume computer resources.
While this is true the real question is how quickly you can safely change the mass. If you can do it quickly you can have the FTL core work on a frequency and get pretty go visual data still, as long as you don't go faster than the minimum apparent C of the field.
Furthermore it takes a lot of energy to power a ME core so the more you push it the more energy your pumping in. Not only does this reduce your drive time, important if you lose and need to escape since it reduces the number of possible directions to escape in, it would also increase heat build up therefore lowering combat endurance.
You've go hours of time. A commander might have to budget, but always reserving an hour of time for combat? Meh. Heat? Welldepending on how you read the heat management bit the FLT heat is... low, the trade off for the massive tactical advantage is worth is in the vast majority of situations. ONly done side is it makes aiming harder.
Finally the laser beams fired by the ship's GARDIANs will be distorted by the ME field which could reduce their effectiveness (going by the glow ME fields seem to scatter light).
GARDIAN's suck anyway for ship to ship and the defensive advantage of not being there is far superior. Seriously the response to incoming fighter swarm should be move, not shoot them down. Better yet if you can Kite them and do both.
Hurray for gameplay/story segregation? I mean it would be pretty sucky if phasic rounds ripped right through enemy shields (OP) and players would hate it if an enemy (Collectors) could out and out ignore your shields and deal direct to health (or tech armor if you have it) damage.
ME 2 and 3 seem to have seriously ignored the whole particle beams go though shields thing. You even get a Prothean particle rifle at one point. Seeing as in the opening scenes where the SR-1 gets pasted, Joker observes the kinetic barriers are down from a particle beam hit. 'Course that might be from ship damage. Actually look at that scene. You see how much shit the Normandy took from a cruiser size particle beam and was actually fairly okay in the face of the fact it should have beam shredded? Mind I have the visuals, but still.
Actually if anything I think that's what they are least effective again. Why else would they make guns the shoot high speed low mass objects? You don't use lighting pokemon against rock pokemon, you use water pokemon (first example I thought of...).
So if anything the fact that all the guns in ME shoot low mass high speed projectiles suggests that KBs have issues dealing with that. As I speculate above my guess is that speed isn't important (that's just to keep the energy up) the mass is. The less mass something has the less effective kinetic barriers are against it.
The trick to kinetic barrier bypass is high mass according to the disruptor torpedo blurb. The reason guns use low mass is that you can't make a gun that fires shots with enough mass, so instead you go for speed. Because speed is range is accuracy (effectively). and you get more bullets.
Good to know! Luckily the Accipiter is kinda overpowered. It can run all 6 repuslors at 700MW each and have 800MW to spare. Given that at most it would only ever have cause to activate 4 repulsors (Weapon, counterbalance, and dodge in the other two directions) at any given time there should always be at least 2.2GW of spare power for the weapon to draw upon.
Sounds peachy.
Indeed. That's why I said it's the real question (for the GM!). Running quickly through the notable numbers:
100mm = 3,184,713 = 3.1MPa
90mm = 3,930,818 = 3.9MPa
80mm = 4,970,179 = 5MPa
70mm = 6,493,506 = 6.5MPa
60mm = 8,833,922 = 8.8MPa
50mm = 12,755,102 = 12.8MPa
40mm = 19,841,270 = 19.8MPa
30mm = 35,360,679 = 35.4MPa
20mm = 79,617,834 = 79.6MPa
10mm = 318,471,338 = 318.4MPa
5mm = 1,275,510,204 = 1.3GPa
1mm = 31,847,133,758 = 31.8GPa
Huh. Turns out I screwed up my prior numbers. Whoops. I've triple checked these so hopefully they are right.
5MPa = max estimated rated pressure of the Seawolf SSN submarine
9.2MPa = Atmosphere of Venus.
15MPa = yield strength of human skin
21MPa = pressure inside an aluminium scuba tank
70MPa = yield strength of copper
250MPa = yield strength of structural steel (A36)
941MPa = yield strength of tungsten
1.5GPa = tensile strength of Inconel 625
2.6GPa = yield strength Steel, 2800 Maraging steel
So really it's up to you to determine just how much damage you want the Repulsor beam to do. Although @TheEyes brings up an interesting idea. Perhaps there is some kind of lensing effect going on so that rather then forming a really narrow beam it instead focuses that beam on a really narrow point.
Hmm thanks for the math. I was consider a lensing effect but again that's a mess. The beam will still spread, so it gets even more fun, you need to know a lot of thinks to get the math right. Based on some of the IM movie visual effects I'm thinking 5mm spread for every... 10m? Either that or the beam refuses to compress beyond about 5mm (well a bit more than that the beam seem to do good against man sized metal targets at that range.)
3ab. They reached a Nuclear Age without becoming the Dominant race of Tuchanka
Actually the Krogan became the dominant race on their homeworld once they reached their gunpower age. That was when the main cause of death became gunshot wound as opposed to animal attack IIRC. And is thats not a sign of dominance I don't know what is.
On KB, Faster is better. From what little I understand, the mass effect is gravitational. So the longer something is in the field the more time they have to deflect it. Which means you really should be able to use your KB as an awesome melee weapon, but hey. (rather than punch a guy, "deflect" his face.)
Faster is better if you have the same mass, but for force based defenses like gravity if you trade mass for speed or vice versa it doesn't matter. The energy is the same and you can stop either in the same distance. Its a linear decelerator problem instead of a linear accelerator and energy added or removed is the same regardless of mass. Energy=force x distance applied. I'm pretty sure barriers aren't gravity though as gravity doesn't repel.
Although @Hoyr hasn't yet specified which ones we need space labs for, the multi-core eezo drive and TIR techs seem sure bets. We can always re-purpose/upgrade the factory later on, or maybe build and sell luxury space yachts to other super-wealthy individuals/corporations; maybe we can give one to Liara if she becomes the shadow broker early this time around.![]()
I have put note on the relevant techs you can see and the ones that need it on the tech tree that you have access to (the yellow ones) have annoyingly colored purple borders if I updated it right. (Really need a better color and to go though them all...)
@Hoyr - If we apply for a loan this quarter do we get the money to spend in this quarter or next? Same question but with a corporate bond? Also I remember us discussing it but did we ever come to a conclusion as to exactly how many Arc Reactors per quarter, and in total, the Humanity/The Citadel could support?
I'm not going to claim any expertise in this matter, but you could get "credit" really easy. Few millions over? Put it on PI's credit. I really don't know how fast bonds sell or loan get okayed, but I think it in part depends on how much you asked for and the relative size of the individual institutions for loans. You could probably get a few billion very quickly either way. So IDK if you want a few billion quickly you could get it in a quarter? If you want bigger amounts it takes some time for the money. Just recall that interest is a thing and you have a limit to what you can borrow (I have no clue what that is ). I'd like to here your thoughts on the numbers and all. Main thing is that it tosses the money thing so far out of whack its not even funny. I was looking forward to at least a year of not totally broken, but headed that way.
I think I'm getting lending caps of trillions from a loose estimate of loans vs gdp? Well for the SA alone. Citadel might give you access to more. I'm not sure on a per quarter cap or a vs size of business cap. I'm just spit balling here so take none of this for grated
Previous GMs kind of had a no big loans rule... meh this could be a mess and the end ruling will probably be a game play one. Some thought is needed.
Edit: Number of arc reactors for civilian needs? Probably a few billion units per quarter. Most likely not more than 125 billion per quarter tops. I think ten billion sounds good. For the military... oh man that's a mess I don't feel like calculating right now. Eh maybe 40 billion per quarter all told? (more spit balling here really).
@Hoyr - Any details are to what a deep space lab requires? Is it just a Lab IV but in space? Something else?
You build a space station and you stick labs in it. Preferably a safe distance from the planet just in case it blows up or something. Generic Space stations basically act as another planet/site and follow the same rules. They are limited based on their size. Though I'm probably going to limit the number of lab housing stations to one per system, it basically an extra planet.
Or as TheEyes said you could make a labship those work to. No spamming those.
Wait a second.... I forgot to price generic space stations in the sub km range... I'll fix that later.
Speaking of GM questions...
I keep hearing TheEyes talk about space factories... how do we get those?
You buy them?
Ah, I knew I saw that somewhere! Anyway, need to plan for this ASAP, since TIR tech is required for the Cabira, so we can't do @Yog's plan of just staying out of space until the Cabira is built. A 100m-125m frigate should be build-able by a single-product Space Factory I in 1 quarter, meaning that assuming that meets @Hoyr's specifications for a deep space lab we can have a respectable space yacht with high speed maneuverability that can double as a space-lab mid-2174
A lab ship could meet the qualifications yes.
Now we could just swap out the engine on a regular torp for a repulsor to make it very stealthy*, no thermal bloom, but I was wondering what could be done with a torpedo that was just a repulsor and an arc reactor.
You'd still get a bit of light, but yeah pretty darn stealthy.
However it does raise another possibility. Anti-Station and Anti-Planet duties. It only takes 1367 seconds (22 minutes) to reach 10PSL. At which point it's hitting with 823KT.
Bring it up to an hour and it's in the 5MT range.
5MT of boom in something that's at most the size of a person for all of half a million credits. You could easily fit hundreds if not thousands of those on a starship.
And that's why a good sci-fi author never allows unlimited acceleration and Jon's Law is a thing.
Stuff to think about.
I think you overestimate that strategy.
Given that ME has tactical FTL, as soon as you try to implement a long range missile strategy?
Your enemies will jump out of the way until your missiles build an unrecoverable vector, and then close the range for knifework.
The only fights you'd be able to force would be if your opposition had targets they absolutely had to defend.
And those kinds of targets have very good fixed defenses.
Or should.
Oh I totally agree. I was assuming you used FTL/near FTL missiles buses and fired the missiles when the buses where doing a .1c pass though the 10km engagement zone. Its one of the few ways I can makes sense of fighters as a useful weapon.
Also two Omakes, what do you guys want @UberJJK, @Crazy Tom?
Crazy Tom's is more a RP point thingy. UberJJK's is an option for Biotic training.
Now did I forget something?
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