Shepard Quest Mk VI, Technological Revolution

Maybe, though we could just have them as separate line-items on our current finance doc. It's not like our Enumerated Assets tab is going to run out of room. :)
Yeah, I figured their expenses and profits could easily be folded in - but a pretty page for the military forces would be nice. Because we have a battalion of troops chilling outside Landing, and I want that written somewhere so we can look at it and feel smug when the pirates show up, :D:p
 
So basically +25% extra to make a Space Factory into a Well-armed Space Factory, or +5% extra to make a Poorly-armed Space Factory? :D Can we wait until we clear the plan with the Midnoir government to put an armed Space Factory in orbit to spend the extra money, or does it have to be this quarter?

Ehh... you could upgrade one later I guess. Take around a quarter? Yeah those general prices seem okay. Those percentage would be base price not reduced price mind.

Oh, and how many Space Factories--well-armed or not--can we build around a single planet?

I think I'm going to go with ~five installations per earth sized planet. Five sounds good. Mind you could build your own giant installations using some of the techs on the tree and shove crap tones of factories in those.

So, for example, a Factory III (Gen I Arc Reactors only) would cost 250 million and take 1 quarter to build, or 2? The reason I want to discount single-product factories so much in terms of time is that, unlike both specialized or general factories, they'd need to be basically rebuilt to account for new technology. That's great for, say, Gen I Arc Reactors, but not so good for our starships, which will be undergoing continual improvements for at least the next decade.

2 quarters build time for a single product factory III. Making the time shorter for a single product factory just makes it to short. I'm willing to wave transition times for "block/version" upgrades that are fairly simple, say a single component gets replaced with a similar component or a new material gets used etc. Or in other words going from v1.0 to v1.1 is "free" (and then so is 1.1 to 1.2 then 1.2 to 1.3 etc). Mark upgrades though would need a quarter e.g. Mk 1 to Mk 2. Transitions to things in the same "specialization" also a quarter. Complete different products two quarters.

Specialized factories need a quarter offline to swap specialization.

Upgrading a factory to general is a month offline and the cost difference.

Yeah, I figured their expenses and profits could easily be folded in - but a pretty page for the military forces would be nice. Because we have a battalion of troops chilling outside Landing, and I want that written somewhere so we can look at it and feel smug when the pirates show up, :D:p

Adding a page for forces and their locations/stats might be a good idea.....
 
I think I'm going to go with ~five installations per earth sized planet. Five sounds good. Mind you could build your own giant installations using some of the techs on the tree and shove crap tones of factories in those.
Hm. Note to self: next quarter have our people look into founding new company towns cities on Mindoir. :D

Adding a page for forces and their locations/stats might be a good idea.....
Well, there is space for that in the "Enumerated assets" page; it's just short right now because, well, we only have one location for Security Teams to be. :)
 
And on that note, should the PMC and the PI security get their own sheets to keep track of their assets?

Because as per the current plan, we will be expanding to 70, and then 120 security teams across Elysium and Mindoir. That's 1200 people for our defenses, plus the hires for the PMC itself. If we have a company of troops stationed at each of our sites - and a couple at the major ones - we probably need a page to start tracking our private army.

I doubt they need a whole new spreadsheet but I'll probably whip up a page detailing who/what we have and where sometime soon.

Um, maybe? We could probably get away with a lower-cost, in-atmosphere version with only 4 repulsors for building defense. A Lesser Accipiter, 300,000 cr and 1.6 production; that way we'd have enough Production to actually build all of them this quarter.

I'm not sure one with 4 repulsors would work right. Really needs the full six. However we could likely save on production value by reducing the quality of repuslor. After all it doesn't need to be able to go 3.5km/s/s in an atmosphere.

@Hoyr - Could we lower the production/cost value of the Accipiter by using cheaper repulsors that output less thrust? For example dropping the force down to ~7,000N (for an acceleration of 1km/s/s) to lower it to 1 production and 200,000cr?

@UberJJK, should we install Arcane Blur on the space versions too? 20% miss chance + 20% laser damage reduction gives us a 56% effectiveness boost for a mere 20% increase in cost: 480,000 cr and 2.64 production.

Well it wouldn't be 56% increase in effectiveness since a laser strike at 100% or 80% would still fry an Accipiter but that 20% miss chance is well worth a 20% increase in cost.

Frankly the bit I thought was going to be most controversial about my plan was:

[O] Patent the Repulsor in Alliance space. Same deal as with the Arc Reactor before, and with the same expectation, that we will eventually be going to the Citadel with it within a few years.

Eh. We're already pumping out a massive amount of Tigers with Repulsors. Seriously right now contracts for 2,879 Tigers which means that by the end of next quarter there will be 17,274 Repulsors out in Alliance (and wherever else they get deployed) space.

Now we've got some advanced (ha!) blackboxing on them but it will be cracked eventually. So we kinda have to patent them. Especially since we plan to mass produce them in a couple years for spaceships.
 
I'm not sure one with 4 repulsors would work right. Really needs the full six. However we could likely save on production value by reducing the quality of repuslor. After all it doesn't need to be able to go 3.5km/s/s in an atmosphere.
We'd need at most five (four for motion control +1 weapon), and possibly even as few as three:



Well it wouldn't be 56% increase in effectiveness since a laser strike at 100% or 80% would still fry an Accipiter but that 20% miss chance is well worth a 20% increase in cost.
What I mean is that the GARDIAN would have a 25% miss chance, plus it would need to expend 25% more energy per laser shot to knock out a Blurred Accipiter than a non-Blurred one. Put those together and you get a 56% boost in effectiveness for 20% increase in cost.
 
I'm not sure one with 4 repulsors would work right. Really needs the full six. However we could likely save on production value by reducing the quality of repuslor. After all it doesn't need to be able to go 3.5km/s/s in an atmosphere.

I believe the minimum for full 3D maneuver is four to form a tetrahedron, but that may screw with turning.

@Hoyr - Could we lower the production/cost value of the Accipiter by using cheaper repulsors that output less thrust? For example dropping the force down to ~7,000N (for an acceleration of 1km/s/s) to lower it to 1 production and 200,000cr?

Sure, I'm going to assume that maths out right.
 
So here is my proposed vote. It shares many things with @TheEyes plan but there are some changes. Mostly they are over the fine details of things however the biggest is that I decided to not build a small shipyard. Mostly because I really don't see the point right now. Especially since we'll be able to begin construction of a Medium shipyard in 2174-Q1. I left the historical scientist blank because none of the suggestions really jumped out at me.

This was assembled over the course of days so hopefully nothing is missing/confusion/disjointed.

Response to Last Quarter
Invest in security? 1 million per building per quarter (amount will be the same for any "high security" buildings)
[X] Yes
Who do you want to get your PMC license from?
[X] Systems Alliance (1.5 million in total fees)
PMC Name?
[X] Paragon Security Solutions (ParSec)
Who will you pursue? (Choose one)
[X] Gaver Dor
Will you try to acquire anything? (Choose one)
[X] Nothing
Do you want to grab one of the sites?
[X] Underground base is go! (Security bonus, additional costs 20 million)
-[X] Look into large-scale kinetic barriers, both for our lab complex and the nearby capital city. Also look into sponsoring a GARDIAN array and advanced power station, if they don't have one already.
What will you do?
[X] Stop investigating
-[X] This is starting to become a waste of our time and money. Thank the Shadow Broker agent for his/her time, but the information is just not worth what he or she is trying to charge.
What shall we do?
[X] Give the Turian Hierarchy a discount on their bulk order(s)
-[X] 10%

Interview
What type of interview? (You can if you wish review any type of interview before publication.)
[X] Video

Where will you do the interview?
[X] At the Paragon Industries complex
-[X] Stage the room correctly: Revy in a labcoat. Computer interfaces and holograms of already marketed PI -products floating scattered in the background that Revy can control with her implant when speaking about them (and some of the science behind them) to illustrate her explanations. Maybe stage inside her workshop, though obviously not with any current research right out in the open.

What got you into science and engineering in the first place?
[X] "Mostly through my dad. My father and I have been tinkering with things for as long as I can remember; some of my earliest memories are fixing broken farm equipment or 'improving' some of our household appliances. At first I was happy just learning to build more and more complex things, but as I grew older I started wanting to know how the things we were building worked and why they worked one way and not another. So diving into science ws a natural outgrowth of that."

Where did the idea for the Legionary armor come from?
[X] "The Legionary armor was originally just a test bed for the Arc Reactor. When I had been building my first Arc Reactor, I needed something that could draw and use enough power to push it to the limits. Given just how much power it could produce the only thing I had was an old hardsuit my dad had bought for my thirteenth birthday to play around with.
-[X] "Even that however wasn't capable of drawing enough so I needed to modify it further. One thing lead to another and before I knew it the hardsuit was halfway to becoming fully fledged battle armor. At which point I just decided to actually make it into battle armor; I've never really been one to leave things half finished."

What can you tell us about the arc-reactor (and/or other PI technologies)?
[X] Basic technical details.

What do you think the effects of the arc-reactor will be on society?
[X] I think it will be profound and far reaching.

And on the military?
[X] Well there are the obvious massive increase in kinetic barrier strength but I think we should talk about the less obvious but far more important effect.

What should we expect to see next from Paragon Industries?
[X] Smile and say that we do have several projects in the works but they are a surprise.

Who's you favorite historical scientist?


Company Actions
[X] Produce 15 Accipiter Drones - Atmospheric Edition (4,800,000) allocating 7 to our Landings location and 4 to the other two Paragon Industries sites.
-[X] Show off our new Deathbots to Kasumi
--[X] Apologize that there are no chainsaw katanas. :)

[X] Buy three sets of Reconnaissance Drones (3m + 300k/quarter)

[X] Arrange to sell five 150GW Arc Reactors to Eldfell-Ashland Energy next quarter at 3,750,000cr each and inquire into whether or not they would be interested in a more long term arrangement.

[X] Offer to donate ten 150GW Arc Reactors to the Post-Scarcity Society this quarter and every quarter afterwards for as long as they are interested. (15m loss per quarter)

[X] Expand our partnership with Sirta to include enhancement services for Magi Biotic Amp, basic/advanced neural interface implants and Peak Human treatment, when available. Allocate 1 billion credits to a fund to aid in this project however necessary.

[X] Patent the Repulsor in Alliance space. Same deal as with the Arc Reactor before, and with the same expectation, that we will eventually be going to the Citadel with it within a few years.

[X] Start that Private Military Company. Allocate 200 million for extra-large barracks, admin building, and training facilities.
-[X] Hire legal, admin, and marketing teams for our PMC. Set new teams to work gauging market demand for our services.

[X] Begin work on establishing an Underground Base on Elysium (3,469m)
3x Factory III - 1,000m
1x Lab I - 20m
1x Research I - 20m
1x Barracks - 10m
1x Admin Building - 10m
1x ISAR 150GW - 400m
1x Basic Security Measures - 250k
1x Perimeter Sensors Suite - 250k
1x Reconnaissance Drones Set - 1m
1x Advanced Security Measures - 7.5m
4x Research Teams
15x Security Teams
1x Legal Team
1x Investigation Team

[X] Begin construction of 3x Factory III (3,000m) and a Barracks (10m) with 5 security teams in each of the other cities on Elysium. (9,030m)

[X] Set up quarterly bulk transport of one-time pads for secure comm encryption from headquarters to factories and for bi-directional data transfer between lab complexes allocating 2 million per factory per quarter and 4 million per lab per quarter to facilitate this (28m this quarter)

[X] Hire more investigative teams this quarter, to handle the following:
-[X] Have our people look into starting a construction company, or at least putting together a construction and maintenance division at PI. These days we're just building constantly, and since we're doing it constantly it's better, more efficient, and more secure to just hire/vet a permanent construction crew.
-[X] Have our people look into the legalities of arming orbital shipyards for use as a planetary defense platform.
-[X] Have our people look into other expansion opportunities; I want to be able to start building factories and labs as soon as we have the cash. Maybe Terra Nova next? Beckenstein would be a good place to plonk down Factory IIIs exclusively to make Arc Reactors for Citadel races.
-[X] Have our people look into proactive recruitment. We may be coming up against the limit of how many ex-Marines we can hire, so we may need to start an Academy of sorts to train new security personnel.

[X] Hire marketing teams for new products and services:
-[X] Develop a marketing plan for and prepare to sell Arcane Blur stealth armor for fighters, Tiger IFVs, and upgrades to weapons/armor systems for current Alliance hardware.
-[X] Develop a marketing plan for and prepare to sell Veles civilian-grade armor, developed in Slayer Anderson's omake. None is military-grade, so it can be sold to all Citadel races (pending legal approval). Include options for nonlethal weapons and wrist-mounted SMGs, especially for the larger variations.
--[X] Will probably need to hire additional marketing teams and design teams to compete effectively in the civilian market.
-[X] How did that game design come out? Can we hire a creative team to continue development on these lines, maybe spin off a subsidiary focused on code products (games, VIs, etc)?
--[X] Set up a division responsible for working with VIs. We already have code-monkeys - organize them, get more, and put them to work. Our improved algorithms are a major breakthrough, with dozens of applications even if we don't want to freely distribute our full-fledged Security systems and the like. This division will be responsible for creating VIs and operating systems for a variety of products: military, police, medical, industrial, and commercial. Other companies can build their products, and license a Paragon Industries VI/OS to run them. We can have standard line to replace some widely used ones for common products, we can create specific ones on request, etc.

Research Actions
[X] Optical Computing [49/800]: 100d10+260 (98.09%)
[X] Hyper Modularity [400]: 70d10+65 (98.23%)
[X] Liara's Prothean Artifact [100]: 0d10 + 50 (Well, if it ain't broke . . .) + 50 (The Accipter) (100%)
[X] Flawless black boxing/FRM [3200]: 40d10+70 (95.34% of 260/3200)

Dice:
Revy:
  1. 10d10+5
  2. 10d10+5
  3. 10d10+5
  4. 10d10+5
Labs:
  1. 10d10+10
  2. 10d10+10
  3. 10d10+10
  4. 10d10+10
Research Teams:
  1. 10d10+20+10
  2. 10d10+20+10
  3. 10d10+20+10
  4. 10d10+20+10
  5. 10d10+20+10
  6. 10d10+20+10
  7. 10d10+20+10
  8. 10d10+20+10
  9. 10d10+20
  10. 10d10+20
  11. 10d10+20
  12. 10d10+20
Conrad:
  1. 10d10+15
Total: 210d10+395, average: 1550

Research:
Optical Computing [49/800] - 100d10+260 (98.09%)
  • 10d10+20+10
  • 10d10+20+10
  • 10d10+20+10
  • 10d10+20+10
  • 10d10+20+10
  • 10d10+20+10
  • 10d10+20
  • 10d10+20
  • 10d10+20
  • 10d10+20
Anti-starship Torpedoes [400] - 70d10+65 (98.23%)
  • 10d10+10
  • 10d10+10
  • 10d10+10
  • 10d10+10
  • 10d10+15
  • 10d10+5
  • 10d10+5
Flawless black boxing/FRM [3200] - 40d10+70 (Average = 290, 95.34% @260 )
  • 10d10+5
  • 10d10+5
  • 10d10+20+10
  • 10d10+20+10

Personal Actions
[X] Train Biotics
[X] Install Wetwear
-[X] CASIE
-[X] ANI

Opening Cash At Bank - 5,437,960,600
Cash Inflows:

Profit - 14,017,012,000
Total Cash Inflows - 14,017,012,000

Cash Outflows:
Investing in Security - 1,000,000
PMC in SA - 1,500,000
Underground - 20,000,000
10% Discount - 250,000,000
Accipiter Drones - 4,800,000
Recon Drones - 3,300,000
Arc Donation - 15,000,000
Sirta Fund - 1,000,000,000
PMC startup - 200,000,000
Underground Base - 3,469,000,000
Other Elysium Installations - 9,030,000,000
OTPs - 28,000,000
Total Outflows = 14,022,600,000

Net Cash Flow = -5,588,000
Closing Cash at Bank = 5,432,372,600
 
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I believe the minimum for full 3D maneuver is four to form a tetrahedron, but that may screw with turning.
*glances meaningfully at the post above yours, specifically the 2:16 mark*

Hey, they can get away with it using only two rotors (albeit losing exact control over yaw); two gimbaled vectored thrust engines shouldn't be that much different, at least for flying around inside a gravity well. Granted, it wouldn't be the smoothest craft to ride in, but machines don't get dizzy. :)
 
*glances meaningfully at the post above yours, specifically the 2:16 mark*

Hey, they can get away with it using only two rotors (albeit losing exact control over yaw); two gimbaled vectored thrust engines shouldn't be that much different, at least for flying around inside a gravity well. Granted, it wouldn't be the smoothest craft to ride in, but machines don't get dizzy. :)

Eh I was talking about non-gimbaled. Do it right with a gimbaled thruster and you might be able to use just one. Like helicopters if they didn't need to counter the torque.

But yeah It really depends on the response time and thrust you want in a given direction.
 
I decided to not build a small shipyard. Mostly because I really don't see the point right now. Especially since we'll be able to begin construction of a Medium shipyard in 2174-Q1.
Frankly the main reason I want to start construction on that shipyard is so we can have an orbital weapons platform ready by 2174-Q2. It's just gravy that in that same quarter we can crank out one or two 100m Arcane Blur Frigates with anti-ship torps, Advanced Material hulls, and High Speed maneuverability (as opposed to the Super Speed we'll get with multi-core eezo drives). We can upgrade the shipyard basically right after that and be in time to build Cabiras in 2175-Q4.

[] Offer to donate ten 150GW Arc Reactors to the Post-Scarcity Society this quarter and every quarter afterwards for as long as they are interested. (15m loss per quarter)
Do you think they'll need the large ones, or a bunch of smaller ones? Post-Scarcity Society sounds more like an aid organization to me; portability and distribution would be important for a group like that. My thinking is that 300 5GW Reactors might be more useful than 10 150GW reactors.
 
We'd need at most five (four for motion control +1 weapon), and possibly even as few as three:.

Quad-roters are cool and all but those make use of a number of aerodynamic properties to work which don't apply when dealing with a rocket (like) engine rather then spinning blades. You could probably make it work with 4 in a tetrahedron but that would make likely make using one of the repulsors as a weapon difficult.

Six is just so much simpler to work with.
What I mean is that the GARDIAN would have a 25% miss chance, plus it would need to expend 25% more energy per laser shot to knock out a Blurred Accipiter than a non-Blurred one. Put those together and you get a 56% boost in effectiveness for 20% increase in cost

Yeah, I can see that. Assuming of course that GARDIAN lasers use variable energy levels and that the minimum isn't above the threshold required to destroy an Accipiter.

Sure, I'm going to assume that maths out right.

For the most part. Dropping down from 3.5km/s/s to 1km/s/s should drop the production down to 0.9 production and 185k but I decided to be on the safe side and go 1 production and 200k and call the difference due to things not scaling perfectly.

Frankly the main reason I want to start construction on that shipyard is so we can have an orbital weapons platform ready by 2174-Q2. It's just gravy that in that same quarter we can crank out one or two 100m Arcane Blur Frigates with anti-ship torps, Advanced Material hulls, and High Speed maneuverability (as opposed to the Super Speed we'll get with multi-core eezo drives). We can upgrade the shipyard basically right after that and be in time to build Cabiras in 2175-Q4.

Is there any particular reason you want it ready by 2174-Q2? Because I don't remember anything of note happening then. My biggest objection is that it only leaves us with 432m. I'd prefer to avoid our cash reserves dipping below a billion if possible.


Do you think they'll need the large ones, or a bunch of smaller ones? Post-Scarcity Society sounds more like an aid organization to me; portability and distribution would be important for a group like that. My thinking is that 300 5GW Reactors might be more useful than 10 150GW reactors.

They specifically ask for larger ones:
The Post-Scarcity Society, a multi-racial group that does charitable work and strives to reduce scarcity as much as possible. They take a fairly long view in their goals and a the Citadel's premier charitable group. Some of their more recent work has been to improve the situation on Earth. They would also like to acquire a few larger arc-reactors. They're status as a recognized charitable group also means that any donations of materials could be credited against taxes. Any arc-reactors we sell to them could be counted against the Citadel requirements. Fortunately we included a substitution clause that allows us to substitute one larger arc-reactor for several smaller ones.

From the sounds of it they are likely heading to the poor nations of Earth and want some larger reactors since
Codex: Earth said:
Less fortunate regions have not progressed beyond 20th century technology, and are often smog-choked, overpopulated slums.

sounds like they are still using coal power plants. Swapping those out for Arc Reactors would significantly increase the quality of life in those regions. After all the WHO found that air pollution in 2012 resulted in the premature deaths of 3.7 million people and I've seen statistics that show how since France switched to mostly nuclear power they've had a drop in health issues and raise in life expectancy.
 
Soo.. how do we take the gun from a A-10 warthog and amp it up to fit on that super friget?
 
Hey Eyes, to be honest I think your action plan list thing is just awesome. However, I do have one item I am concerned about, namely your part concerning augmenting Revy to Peak Human.



This story has made references to Earth's past fiction (40K, others), so odds are Marvel is possibly around (and even if it isn't there's of superhuman augmentation/bioenhancement idea/literature floating around). Revy of all people would see the advantages in becoming essentially a super-intelligent Captain America superhuman (ie boosting ALL her stats as high as possible, not just certain categories).

Essentially, doing all of these, but in one augmentation procedure (which seems to be possible with the Peak Human treatment):



I mean really, think of it. Revy of all people would see the advantages to essentially having unlimited fitness and stamina (more time for SCIENCE!), with higher strength levels allowing her to lift that pesky lab equipment by herself (thus saving time for more SCIENCE!), and having a more efficient body allowing for superior processing of food and nutrients (fuel for SCIENCE!).

I mean, I don't expect her to be stupidly jacked or anything, but a bodybuild like this I could see her working with (barring the blonde hair of course):



We have created a process by which the human body can be augmented and improved, and Revy created it. She'd be min-maxing like CRAZY with something like that, and she'd do it immediately so she'd get the most benefits from her new tech NOW.

Adding CASIE and the ANI (plus the biotic boosters if we haven't already, I forget?) merely makes sense, since we're already going to have to relearn everything about our bodies with this.

 
So here is my proposed vote. It shares many things with @TheEyes plan but there are some changes. Mostly they are over the fine details of things however the biggest is that I decided to not build a small shipyard. Mostly because I really don't see the point right now. Especially since we'll be able to begin construction of a Medium shipyard in 2174-Q1. I left the historical scientist blank because none of the suggestions really jumped out at me.

This was assembled over the course of days so hopefully nothing is missing/confusion/disjointed.
Hmm. I like your plan mostly and will likely be voting for it, but a few comments:
Where will you do the interview?
[] At the Paragon Industries complex
-[] Stage the room correctly: lots of bookshelves/computer intervaces, Revy in a labcoat. Maybe stage inside her workshop, though obviously not with any current research right out in the open.
Aren't books quite rare in the ME -verse for humans at this point of time? I vaguely remember Kasumi commenting that on ME2. And we are a very high-tech company, so couldn't they seem a little backwards for our target audience? I would recommend cutting that part out. Maybe replace it with some holograms about our technology floating in the background that we then pull forth when talk about them in the technical talk -part? For example:

Where will you do the interview?
[] At the Paragon Industries complex
-[] Stage the room correctly: Revy in a labcoat. Computer interfaces and holograms of already marketed PI -products floating scattered in the background that Revy can control with her implant when speaking about them (and some of the science behind them) to illustrate her explanations. Maybe stage inside her workshop, though obviously not with any current research right out in the open.
Who's you favorite historical scientist?
[]
Couldn't we each vote for this part separately? I don't think it is completely necessary for it to be in sync with the whole plan, unlike with the other parts.
Research Actions
[] Optical Computing [49/800]: 100d10+260 (98.09%)
[] Anti-starship Torpedoes [400]: 70d10+65 (98.23%)
[] Liara's Prothean Artifact [100]: 0d10 + 50 (Well, if it ain't broke . . .) + 50 (The Accipter) (100%)
[] Flawless black boxing/FRM [3200]: 40d10+70 (95.34% of 260/3200)

Dice:
Revy:
  1. 10d10+5
  2. 10d10+5
  3. 10d10+5
  4. 10d10+5
Labs:
  1. 10d10+10
  2. 10d10+10
  3. 10d10+10
  4. 10d10+10
Research Teams:
  1. 10d10+20+10
  2. 10d10+20+10
  3. 10d10+20+10
  4. 10d10+20+10
  5. 10d10+20+10
  6. 10d10+20+10
  7. 10d10+20+10
  8. 10d10+20+10
  9. 10d10+20
  10. 10d10+20
  11. 10d10+20
  12. 10d10+20
Conrad:
  1. 10d10+15
Total: 210d10+395, average: 1550

Research:
Optical Computing [49/800] - 100d10+260 (98.09%)
  • 10d10+20+10
  • 10d10+20+10
  • 10d10+20+10
  • 10d10+20+10
  • 10d10+20+10
  • 10d10+20+10
  • 10d10+20
  • 10d10+20
  • 10d10+20
  • 10d10+20
Anti-starship Torpedoes [400] - 70d10+65 (98.23%)
  • 10d10+10
  • 10d10+10
  • 10d10+10
  • 10d10+10
  • 10d10+15
  • 10d10+5
  • 10d10+5
Flawless black boxing/FRM [3200] - 40d10+70 (Average = 290, 95.34% @260 )
  • 10d10+5
  • 10d10+5
  • 10d10+20+10
  • 10d10+20+10

Personal Actions
[] Train Biotics
[] Install Wetwear
-[] CASIE
-[] ANI

Opening Cash At Bank - 5,437,960,600
Cash Inflows:

Profit - 14,017,012,000
Total Cash Inflows - 14,017,012,000

Cash Outflows:
Investing in Security - 1,000,000
PMC in SA - 1,500,000
Underground - 20,000,000
10% Discount - 250,000,000
Accipiter Drones - 4,800,000
Recon Drones - 3,300,000
Arc Donation - 15,000,000
Sirta Fund - 1,000,000,000
PMC startup - 200,000,000
Underground Base - 3,469,000,000
Other Elysium Installations - 9,030,000,000
OTPs - 28,000,000
Total Outflows = 14,022,600,000

Net Cash Flow = -5,588,000
Closing Cash at Bank = 5,432,372,600
These look good, and yeah, maybe Biotics Training is for now worth more than starting with Peak Human. My own suggestions for the few next turns barring major events that change priorities:
meianmaru said:
2174-Q1
[ ] Train Biotics
[ ] Begin peak human treatment (May be chosen twice needs four uses of spare time to finish a full upgrade)


2174-Q2
[ ] Train with Mom
[ ] Continue peak human treatment


2174-Q3
[ ] Spend time with family
[ ] Continue peak human treatment


2174-Q4
[ ] Train Biotics
[ ] Finish peak human treatment
More biotics to get something useful out of them, stress-testing with physical training how the Peak Human is at half-way (and keeping Revy's skills sharp), some time relaxing for Revy with her whole family, and of course, getting that Peak Human treatment done as soon as possible.
 
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Yeah, I can see that. Assuming of course that GARDIAN lasers use variable energy levels and that the minimum isn't above the threshold required to destroy an Accipiter.

I'm assuming these things are a bit smaller then a basketball right? (30cm or so right?) GARDIAN systems are going to eat them for breakfast. Their main defense would be numbers. Not survivability. Now the Arcane Blur armor would help some but I'm not really sure how much.

On the other hand not sure where the 25%/25% bit comes from. I said simple VI targeting systems (Missiles, basic drones, simple turrets) and unaided humans missed 20% of the time using passive light-based sensors (Active ones failing outright). I never made a definitive statement on the effect of laser weapons. though increasing the spot area by 20% sounds cool.

So lasers should be 64-80% less effective depending on the targeting VI. Though that 80% is kinda meaningless if 100% was melting half the target (hmm according to some guesstimates it's more then half the target....7cm to 70cm at 10km depending on laser power).
 
Aren't books quite rare in the ME -verse for humans at this point of time? I vaguely remember Kasumi commenting that on ME2. And we are a very high-tech company, so couldn't they seem a little backwards for our target audience? I would recommend cutting that part out. Maybe replace it with some holograms about our technology floating in the background that we then pull forth when talk about them in the technical talk -part? For example:

Where will you do the interview?
[] At the Paragon Industries complex
-[] Stage the room correctly: Revy in a labcoat. Computer interfaces and holograms of already marketed PI -products floating scattered in the background that Revy can control with her implant when speaking about them (and some of the science behind them) to illustrate her explanations. Maybe stage inside her workshop, though obviously not with any current research right out in the open.

I like that. Yoink!
Couldn't we each vote for this part separately? I don't think it is completely necessary for it to be in sync with the whole plan, unlike with the other parts.

Oh it's not but generally it's easier to go []username rather then copy and pasting the whole vote.

Hmm. I wonder if:
[] UberJJK
[] Science Hero X

would work with the vote counter.
These look good, and yeah, maybe Biotics Training is for now worth more than starting with Peak Human. My own suggestions for the few next turns barring major events that change priorities:

More biotics to get something useful out of them, stress-testing with physical training how the Peak Human is at half-way (and keeping Revy's skills sharp), some time relaxing for Revy with her whole family, and of course, getting that Peak Human treatment done as soon as possible.

That sounds like a pretty good setup. Personally I'm really looking forwards to seeing Revy learning biotics. They were always so much cooler in the cut-scenes so I bet they'll be pretty awesome here.

I'm assuming these things are a bit smaller then a basketball right? (30cm or so right?) GARDIAN systems are going to eat them for breakfast. Their main defense would be numbers. Not survivability. Now the Arcane Blur armor would help some but I'm not really sure how much.

Bigger then a basketball. A regulation basketball is 75.405cm in circumference.

Circumference = πd
75.405 = πd
d = 75.405/ π
d= 24cm

While it's not cubic (It stacks better!) the best comparison that comes to mind is your standard 30cm/15inch ruler.

But yeah as I said it really doesn't matter if the laser beam is 100% effective or 80% effective since either way it would be toast.

So lasers should be 64-80% less effective depending on the targeting VI. Though that 80% is kinda meaningless if 100% was melting half the target (hmm according to some guesstimates it's more then half the target....7cm to 70cm at 10km depending on laser power).

Using everyone's favorite stand-in, Iron!, 7 kilograms is 125.3mols of iron. Iron has a molar heat capacity of 25.10j per mol per k and a heat of fusion of 13.81kj per mol.

Since it takes a while to lose heat in space lets assume the Accipiter is at room temperature's 25C. Reaching the melting point (1538C) takes 4,760,213J and actually melting takes 1,731,041J for a total of 6,491,254J. So all it takes to completely melt the Accipiter is 6.5MJ.

Now the actual number is going to be different since it's not a solid lump of iron, I actually expect there would be very little iron in the Accipiter, but I feel it makes my point quite well. The Accipiter would be absolutely slagged if hit by a laser blast.

Of course the point with it's massive omnidirectional acceleration and Arcane Blur coating is that it's suppose to Dodge! laser blasts not tank them.
 
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@UberJJK would you mind switching to hypermodularity from the torpedoes?
Couldn't we put that to the next quarter? The faster we can start the production of those missiles, the faster we can arm already existing SA -ships with them. Not completely revolutionary, yes, dependent on logistics, yes. But it will give those ships an extra edge, which can have an major impack, especially in shorter conflicts. Not as useful if we are talking on the level of war between two major races or bigger, but pirate raids and such will have much harder time against anything equipped with the fruits of Revy's genius.
 
Couldn't we put that to the next quarter? The faster we can start the production of those missiles, the faster we can arm already existing SA -ships with them. Not completely revolutionary, yes, dependent on logistics, yes. But it will give those ships an extra edge, which can have an major impack, especially in shorter conflicts. Not as useful if we are talking on the level of war between two major races or bigger, but pirate raids and such will have much harder time against anything equipped with the fruits of Revy's genius.
On one hand you are right. On the other, hypermodularity offers far wider reaching consequences, takes more time to implement (meaning that it'll need to be researched earlier to be as effective), and is more fundamental in princple. I dislike torpedoes as they go at least somewhat against what I see as a future of space combat.
 
Hmm. I wonder if:
[] UberJJK
[] Science Hero X

would work with the vote counter.

I can now confirm that it does in fact work.

@UberJJK would you mind switching to hypermodularity from the torpedoes?

I don't particularly mind as long as those who've already voted (@Aranfan, @meianmaru, and @JhonCollins) don't object.

Couldn't we put that to the next quarter? The faster we can start the production of those missiles, the faster we can arm already existing SA -ships with them. Not completely revolutionary, yes, dependent on logistics, yes. But it will give those ships an extra edge, which can have an major impack, especially in shorter conflicts. Not as useful if we are talking on the level of war between two major races or bigger, but pirate raids and such will have much harder time against anything equipped with the fruits of Revy's genius.

While true the idea, at least as I understand it, with Hyper-Modularity is to basically patent it then license it out to anyone (well anyone who's not an out and out criminal) who wants it. It's a big thing that is most effective if we share it (same reason Tesla made their charging station plans open source) and could make us a lot (more) money while not been constrained by our manufacturing limitations.

Super-Pilums meanwhile are limited by how much production we can spare for them.
 
I don't particularly mind as long as those who've already voted (@Aranfan, @meianmaru, and @JhonCollins) don't object.
One other very minor change:
[] Smile and say that we do have another project in the works but it's a surprise.

Maybe change it to plural form?
[] Smile and say that we do have several projects in the works but they are a surprise.

While true the idea, at least as I understand it, with Hyper-Modularity is to basically patent it then license it out to anyone (well anyone who's not an out and out criminal) who wants it. It's a big thing that is most effective if we share it (same reason Tesla made their charging station plans open source) and could make us a lot (more) money while not been constrained by our manufacturing limitations.

Super-Pilums meanwhile are limited by how much production we can spare for them.
Indeed. OOC our goal is to advance the galaxy (it's the same IC, but OOC we are against Reapers). As such, hyper modularity tech and such should probably get priority. Plus, yeah, in the long run it'll probably make us more money.

And if the research is switched to hyper-modularity, I'm fine with the vote, and will vote for it and []Lomonosov
 
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