Update CX: The Void; Mechanics of Soul Trading
JB CX: The Void

Ragnarok Command Continental Defense Vessel Lofwyr

Leaning over the sink, Elsa scrubs her forearms in the limited space that she gets on the Ragnarok Command vessel. She really won't mind getting off here, but she's not walking around any longer smelling of the borrowed armor. She could turn off her olfactory sensors, but she'd rather not smell like a mix of ozone and other people's sweat.

Plus, taking a chance to clean herself up gives her the chance to contact her superiors. She checks that the shielding on her quibit module is holding strong, adjusts her internal power flows to cover up the fact that she's using it, and then opens communications with VoidCOM.

It's a short report, and to the point. VCOM will certainly be happy that the Rogue Council vessel is out of action. Not so happy it's in the hands of people who aren't them, but they'll take what victories they can get. Especially if she's on board.

A message comes back.

CptWynne: Good job. No change in status. And in response to your final question. Maybe. But if he's crazy, it's a productive and highly effective kind of crazy in almost all ways. Except for the mullet.

Elsa sighs, and dries off her hands. That's something. Something she's not entirely sure she wanted to hear, because if "being John Kessler" isn't enough to get you sent for psychiatric therapy, she's lost a bit of faith in the Union's mental healthcare system. And also its reputation for enforcing absolutist crushing conformity.

... unless all Iterators are secretly like that. Well. She shudders. That'd be a thing.

Atomic Rocket Cruiser Oppenheimer's Light

Henriette is moderately cross about having to take an Etherite hunk-of-junk into the Void. She's made plenty of objections, all of them valid. She objected-and still objects-to taking a noisy, unsubtle zeerust atomic rocketship (and "ship" was being rather literal) but was overruled. Largely because the Void Engineers "wouldn't have given them anything but a flying coffin," Donald had said. She's objected to taking a ship which means the 11 remaining White Tower units spend most of the time containing the overgrown plant life in the main hangar bay with flamethrowers. She's objected to a ship which had to have half its cargo capacity sacrificed for high-density reactor shielding and another 5% for a hastily built life support system that doesn't involve "breathing ether." She's objected to the fact that even with the high-density reactor shielding and her implants generating a low-power anti-radiation shield she has to take daily antirad meds just in case, and that she's been warned that she shouldn't attempt to have children without someone checking her for radiation damage. Not that she's planning to have any children. But it's the principle of the thing.

But she has to admit that it's a lot more comfortable to have her own room, with its own artificial gravity, and its own bed, and its own restroom, and-well, basically everything she might expect from a reasonable motel, instead of being holed up in a tiny life support capsule like a Void Engineer ship might rate.

Of course, this ship has a crew several times larger than a VE vessel would-more of that Etherite inefficiency-and they don't have living quarters but communal barracks. They're Bobs with basic technical training, though, so they don't mind. They also don't mind that they're not getting anti-radiation treatments because when you're a Bob, dying from cancer at middle age is considered "a long and storied career." She could have replaced them with robots as well, but that'd have taken resources, and a Progenitor asking for a few dozen Bobs wasn't anything special.

Henriette sighs and checks her ADEI. Replace all the primitive vacuum tube 'computers' on this piece of shit with proper electronics, check. Most of them are kitbashed things you can order in bulk from the NWO, not Iteration X dedicated quantum computers or the like, but they're EMP-hardened military grade devices with a bit more power of Sleeper computer systems-which is far more than she can say for the original electronics suite of this warship, which was just a joke.

And she remembers quite a bit about what happened in the Void-on Autocthonia. She's not going to fight those things without everything being in the best shape it can be. She walks to the bridge-also a nice benefit, she has to admit, artificial gravity instead of zero-G-and meets Elsa there. There are windows, like some sort of bad science fiction movie. Underneath them are panels and panels of dials. She's already tapped most of them to feed important information to MFDs that she's placed around, but she still finds the presence of such anachronisms aggravating. And she's fairly sure at least a few of them literally don't do anything. Etherites. So annoying.

"Hey." Elsa says, looking up from one of the MFDs. She's wearing a flight jacket over a Haldeman's skintight dark-blue interface suit, topped off with a deliberately crooked captain's hat that Henriette is sure was stolen from a locker here somewhere. It's definitely a look, Henriette concedes. "It looks like your fly-by-wire is working. It's nice to actually have something resembling a modern cockpit in here."

"Good." Henriette smiles. "Let's hope that it holds up against what we might encounter." Elsa is familiar. Not just from Moscow, but familiar in the sense that everything she does is totally fine. Unlike this stupid, wrong Etherite spaceship that seems like it never got past the 1950s. "Where'd you learn to fly?"

"The VEs put us all through a piloting program. Said everyone needs to be able to get the ship back home just in case everyone else is dead. We should get to where Harlan's spotted Jamelia's psi-signature." Harlan, in the QUEST, has managed to do some surprising sensor feats. Maybe there is something to what Jamelia's said, Henriette concedes.

"I wonder if Harlan's complaining about the accomodations in his tub as much as we're complaining about ours." Henriette wonders. The QUEST's single life support pod was one of the reasons Henriette didn't want to be on it. The second was because Kessler insisted that it'd be a waste of her talents. No, they're keeping her here because she's a rated pilot and the Oppenheimer's Light has a stable of small craft and is in dire need of repairs and upgrades. Project 2, "get more of the small craft of the Oppenheimer's Light functional" has been going... only moderately well. The drones work, but they're still dumb things which barely have the intelligence to be more than missiles. She's been working on the hangar but has been stymied by spare parts. Apparently Kessler took the drone bay quickly, but the plant life delayed Elsa enough that she didn't manage to get to the storage for vehicle weapons and parts until they were sabotaged and ruined beyond repair.

Its one functioning humanoid war machine at least has reasonable electronics. They were more Kessler's thing than hers, twin-sticks and foot-pedals with neurohelmet assistance versus full DNI controls, but she can't really blame him for not having a DNI on a design which was built in 1979. She can blame its designer for using dirty fission, but she has to take what she can get. There was no way she could requisition an Iteration X superfighter or a Void Engineer variable fighter anyways. Besides, Henriette thinks. She's the best pilot she knows. Even better than that stuck-up ice princess Ling Clarent who she barely beat to make the cut. If anyone can take a 15 meter tall outdated chunk of fission-powered scrap and make it dance, it's her. And its weapons-gamma ray lasers, guided nuclear bazookas-will fuck someone up, no matter who they are.

She can't get the other systems to work, she sighs. So probably no combining the whole into a 30 meter tall death machine like the linkages she's seen imply. Not yet. Hopefully it'll be enough.

Harlan's voice crackles on the comms, like if it was from an old-style radio. Henriette is certain that's intentional, and she hates it.

"There's something you might want to see. Check your sensors." Harlan says. "Something weird and in our way."

Henriette looks at the green 1940s-style display. "Etheric sonar" they called it, but it was just a hyperspatial mass displacement sensor. She checks it, and there's nothing. There's a blip on the edge-and the ship's telescopes are showing a gigantic vessel. Its prow is a massive, slightly curved shield. Behind it, there's a tapering honeycomb of hangar bays, tapering into a long thin shaft that is still hundreds of meters thick. Spikes and other protrusions jut out of the vessel, sensor booms or folded radiator systems or weapons. "That's no moon, is it?" Henriette asks Elsa. She's seen these before. Near Autocthonia. Next to it, managing to dwarf the unknown, is a station. Some sort of alien trading post, heavily dealing in and/or pretending to be cultural products of Earth. She doesn't know why. But it has to be that place, since there's the bright white "HOLLYWOOD" there, pristine despite the sheer amount of detritus surrounding the gas giant the station orbits.

"No." Elsa says. "That's... not good. It's an unfriendly alien vessel. Go to laser comms only! Henriette, can you stealth us?"

"I didn't test any of it out. It won't help against visuals either and that thing can mount a pretty massive phased array." Henriette says. "But fuck it. Field tests are the best sort of tests, right? Let's see if it works."

Elsa nods. "All right. Activating stealth systems. Cryo-arithmetic computers... online, control program self-sustaining. Hull temperature dropping to background temperatures. Active radar jamming up." She smiles. "They seem to be holding up. Good job."

Henriette tries to act like that was nothing special, but she really was worried. A kitbashed stealth system built out of spare odds and ends she's managed to grab from what must have been Singularitan technology is not something she wants to rely on-but maybe Jamelia has something about being able to work with what you have instead of what you want.

The Oppenheimer's Light drifts towards the station slowly, clever use of CoI-violating inertial dampeners allowing it to slightly steer itself. Elsa brings up one of the big MFDs, zooms in on the hive.

"She's here." Henriette realizes, looking at the bone-white machines there. Her not-sister is here. All of her. Supported by how many million tons of Autopolitan technology and uncountable numbers of expendable drones. The skeletal machines and birdlike fighter escorts swarming around searching for something are clearly not particularly expensive-mass produced units, probably fodder for a skilled pilot and a low-end fighter, let alone anyone who actually knows what they're doing in something even as reasonable as the Invincible Atomos-Beta-or at least she thinks that's the name of the combining "super robot"-but the DSS-equivalents are a lot more dangerous.

Her sister is a worse pilot but there's another dozen of them and this time she doesn't have a god behind her, nor does she have the expertise of some of Autocthonia's most amazing scientists.

______________________________________________________________________________________________________________________

You have 2 ships and approximately 1/4th of a giant robot. You can see that the enemy mothership has a lot of drones and several of the units you've seen in Moscow. You need to go through them one way or the other. This way will be...

Fleet Action:
That Autopolitan Mothership? It's here. And it's blocking your way. You need to cripple it, at least enough that it might retreat, before you can actually look for Jamelia. To do so you:
[ ] Attack now. You can probably sneak something close in and nuke it a couple of times, and then run away. Hopefully it'll be wounded enough that it'll leave, which means you have some time to get through.
[ ] Find allies. You can do that by:
[ ] Going somewhere else (write-in)
[ ] Looking for aid in the detritus ring where incomplete scripts and box office bombs go to die.​
[ ] Find additional equipment.
[ ] Look in the ship graveyards in the ring for spare parts.
[ ] Retreat and find a nearby station to trade for equipment.
[ ] Write-in.​
[ ] Some clever magic trick (write-in).

New Concept: Soul Pacts
Here in the Umbra, you can trade your souls. In fact, your soul is often the most valuable thing you have. "But isn't it bad to trade souls?" Ha ha ha. No. As I said way back, "demon" is a political term about the kinds of spirits you don't want to deal with. Soul trading otherwise is plenty valid. Void Engineers get alien biotech or cybernetics implanted in exchange for memories and emotions and other feelings (greys are great for this), and this is okay. Iterators, especially pre-99, would often get Autocthonian-derived augmentations built into their bodies as a blessing from Friend Computer. NWO psychics would unlock great powers from trading in dreams. Syndicate executives know the power of a good contract.

Soul trading is ethically neutral. In fact, some of the rare redemption stories for widderslaintes involve the widderslainte finding a being that will take their tainted soul despite how unpalatable it is, leaving them with no inverted Avatar and the ability to carry out a normal life-although with no ability to ever use Awakened magic again. This is not to say that all forms of soul trading are accepted-the Technocracy frowns on people trading parts of their soul to gain the ability to shoot fireballs or any other obvious Reality Deviance. But subdermal nanotech armor? Deployable plasma cannons? Superhuman abilities gained from alien DNA hybridization? All generally okay (some specific aliens/spirits are considered 'demons' due to their Nephandic allegiances and obviously not ok even if in Technoparadigm).

Soul trading is risky, however, because it can often lead to unwanted consequences. Eventually if you trade enough of your soul, you start losing your magic or enlightened science. There's various competing explanations. Choristers and Hermetics believe it's because your Avatar is attached to your soul and you're tearing apart the anchor which allows your Avatar to stay there. The Technocracy believes it's because the gifts given are so powerful, so useful, and so effortless that eventually it becomes difficult to maintain the determination that Genius requires. Sufficient sphere trading will damage your ability to gain Enlightenment.

Almost anything can be bought with soul trading. Although even Sphere knowledge is possible to acquire in this fashion, these spirit-granted Spheres are expensive, require a powerful spirit, and have special rules. More commonly magi acquire spirit charms, especially because by being static magic many of these effects are more resistant against Paradox than sphere magic.

Someone with Primal Utility 1 or Spirit 1 can see the exact value and amount of damage to their soul. Otherwise, you will have to take an educated guess.

The Necessity of Soul Trading
Why is this here? Because unless you know exactly what you're doing, and have a very good plan, you will probably have to soultrade. The sky's the limit-nothing prevents you from theoretically soul-trading yourself the equivalent of Forces 5 or whatever-but note that more powerful effects require more investment.

Also, you need to find people with the ability to give you the stuff you want for soul trading. Crashing Boom-Boom can't give you the ability to heal people, but she can give you extra dots of Pilot or massive cybernetic enhancements ("This isn't a war ordinary humans can win! This is the future!") Centurion, if he was here, couldn't give you massive cybernetic enhancements or spheres (because he's not that strong) but he could give you additional combat skills due to his war experience or the instinctive ability to hit the weakpoints of dangerous alien beasts.
 
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Jamelia's Enlightenment 6 Seeking
Seeking Fuck Yeah IV: A Thirty-Two Year Old Hope

"Watch it," Catherine says quietly. The music in the black and white Casablanca bar has taken on a subtly more more menacing note. "Men in Black, to your right."

Jamelia checks her pistol under the table. "Any more senior agents with them?" she mouths.

"No, I mean, literally the Men in Black," Catherine Nichols says, eyes tracking the black-suited Tommy Lee Jones and Will Smith who've just walked into the bar carrying shiny sci-fi gadgets.

Jamelia glances, and sighs. "Let me guess," she says softly as she rises, holding her gun casually by her side and keeping Rick between her and the suited figures. "The Syndicate gets to control the… the characters they own the IP rights to?"

"Pretty much," Catherine says, stepping swiftly around the corner. "The pre-99 ones, at least - and the first film was '97. And also conflated the NWO and the Engineers, but that's not important right now. Quite a good little bit of propaganda, either way." They leave by the back exit, and Jamelia casually steals a car. "They got the bug guy pretty right. Those guys are assholes."

"So we're up against most of Hollywood if we stay here," Jamelia says darkly, as she accelerates down the highway, driving to blend in with the rest of the traffic. "Are we going to have to build an alliance of independent film studios?"

"Nice idea, but no. They're just there to delay us," Catherine says with a trace of concern in her voice, looking up towards the star-written Hollywood sign in the sky. There's something up there. Something vast and mechanical, blocking out the WOO.

"Giant Iteration X mothership?"

"Got it in one. Take a turn at Mulholland Drive, and head towards where you can see Big Ben on the horizon, then follow the ruins of empire. Watch out for where the road flips to driving on the left. I've left something hidden in the Realm of Nostalgia, and getting there via faded dreams of imperial glory is a useful trick. Threat Null is blinded in Nostalgia - they only see what they want to see."

They drive.



...​



"The car won't go any further," Catherine says smugly. "It only works in the movies."

Jamelia glares at her, slamming the bonnet. There's nothing wrong with it. The engine had just died for no reason. They had entered a tunnel underneath the Houses of Parliament, which led down into a wide spiral of caves heading down and down. Each level had opened up to a more and more degraded and ruined world, each iteration fading like old film. "You could have said that earlier," she grumbles.

"No, I couldn't. Frustration with the present is one of the keys to this place." Catherine pauses, fishing some gum out of the pocket of her tan-coloured coat and heading towards a crack in the wall of the stone tunnel which hadn't been there a few moments ago. "Well, obviously I could have, but it'd have been more work." She doesn't offer any to Jamelia. "We'd have had to go get some complicated and expensive spaceship, and we don't have the time for that - especially when the Autopolitans are a lot better at tracking spaceships than they are more… circumlocutious routes."

Admittedly, Jamelia doesn't want the gum. It smells like that vile root beer flavour Americans have a thing for. But it's the principle of the thing.

Jamelia follows her into the crack. The tunnels goes on for a hundred metres, before opening out again into a vast, hollow dimly lit space. The echoes are muffled by the low-hanging rainclouds which sit below the grey ceiling. It's a peculiarly dull and empty place, and Jamelia gets an odd nagging feeling that it's just waiting to be filled by… something. She isn't sure what. But she can hear the running of water, and the floor seems polished in whorls and loops as if it floods periodically.

"What is this place?" she asks quietly, trying to sense what she can with her psychic powers.

"Well, that depends on who you ask," Catherine says, just as quietly. She raises an eyebrow. "I have no idea where you picked up some rudimentary knowledge of dimensional science, but you're pretty inept at it. And that means you won't have ever come across the idea of sub-dimension instability which can lead to the quantisation of r-forms into discrete states based on the perturbing body."

The dark place echoes loudly with a thudding noise, and Jamelia flinches. That attitude is so very science-Convention, she thinks irritably. As if an Operative wouldn't take the chance to pick up the capacity to quickly get hold of jargon. "They look different to different people," she says. For her part, she guesses that as a Void Engineer - or former Void Engineer - Catherine has some kind of gadget on her which can sense dimension-sensing psychic powers.

That, or she's just doing DSci in some RD way. Always a possibility.

"Now, that wasn't so hard, was it?" Catherine asks. She bends, and picks up a water-smoothed stone, bouncing it along the ground. "Now, what did I just do?"

"Bounce a stone along the ground," Jamelia says warily.

"And this place is?"

"An open cavern with rainclouds and the sound of running water."

The other woman's eyebrows rise. "Hmm. Interesting. You're not a very sentimental sort, are you?"

Jamelia stares flatly at the other woman.

"Oh, don't glare at me like that. You're making it really hard for me to drop knowing comments about your personality. You are literally the worst person I've had to be a cryptic mentor figure for."

"Have you had to be a 'cryptic mentor figure' for anyone else?"

"No, but that doesn't change my point." Catherine sticks her hands in her pockets. "Here I am, having to make it up as I go and I have to deal with someone like you. I bet Porthos FitzEmpress got nice and cheerful young acolytes just waiting to learn the ultimate secrets of the universe from a respected ancient wizard of the Order of Hermes. You don't show me any respect."

"Are you quite done?"

"Well, that's interesting anyway. That's not a very… mmm, Technocratic view of seeing this place. I wonder what leads you to see 'nostalgia' as this dreary grey place? But then again, you did just lead me from the Realm of Hollywood to the Realm of Nostalgia without asphyxiating or… you know, travelling through space. So… yes, interesting."

Jamelia listens to her words. She has to keep quiet here. Her powers are telling her that. But such statements deserve a response. "I don't believe you," she says. "There's no way that a car ride would lead between two places in space."

The other woman shrugs. "See, you're lying there. It wouldn't have worked if you really believed that this was just a normal place in outer space." She spreads her hands. "It was quite an interesting little test, really. Looks like I guessed right." She pulls an Eighties manufacture Void Engineer pistol from her pocket. "Which is just as well, because if I'd been wrong the two of us would be in a lot of trouble. But then again, your mind has been opened a lot recently. It's going to places it's never been before."

"Out of my skull?" Jamelia says, trying to digest what the rogue Void Engineer is saying and warily keeping her eyes on the weapon.

"Precisely." Catherine shrugs. "Honestly, symbolic links are a lot easier than spaceships for getting from place to place in these places, where conventional geography isn't really applicable. Even when the Union acknowledged these places, the Realm of Movies has always been a noetic place - not exactly a place you can hop in a spaceship and get to, without a vessel equipped for noetic incursions." She huffs. "And then it was always a total bitch to justify to the Syndicate how you'd expended your nuclear arsenal in an aphysical subdimension. They'd always ask stupid questions like 'how could you fire a nuclear missile into a place which doesn't actually exist?' and start accusing you of trying to cover up what you'd actually done with it. Didn't they have anything better to do with their time? Like snorting vast amounts of cocaine, or maybe even dealing with their own rampant corruption?"

Jamelia asks the obvious question. "How could you fire a nuclear missile into a place which didn't really exist?"

"Pretty easily. But try explaining that to a Syndic."

"... and why did you need to fire-"

"Oh, it depended on the situation. You can't generalise like that." She seems about to say more, but her ears perk up at some barely heard noise, and she looks around. "Well, at least I don't have to shift sub-sub-dimensions to occupy the same frame of reference as you. This'll make things easier." She clears her throat. "Both the rivers Lethe and Mnemosyne run close to Nostalgia," Nichols says softly. "What is nostalgia but the confluence of memory and forgetfulness? The rain here comes from the mixing of both. Try not to get it in your mouth."

Together, they picked their way across the water-smoothed ground. Sometimes Catherine would tell her to pause and wait while a raincloud passed. The passage of time was strange there. Jamelia's watch was running faster than it should, the seconds racing by at a terrifying rate. If the watch was to be trusted, time was passing three to four times faster than it should - except why then was she thinking at her normal speed?

A thick fog comes rolling in, and the other woman swears softly to herself.

"Is this a problem?"

"I'll deal with it," Catherine says tersely. "You just think about what I said. You'll need that edge. Coming here is… well, I have something you need here, but you have something here too."

"What?"

"You need to see the light," Catherine says. "You won't progress without it."

Jamelia resists the urge to sigh. This place works by stupid dream logic. Well, apparently she needs to find a light to move on. Peering through the gloom, she almost misses the faint pale green light over on the rain-stricken surface of one of the two rivers. "There," she says quietly. "I can see it."

Catherine looks at her. "Huh?"

"The light. It's over there," Jamelia says, pointing at a faint whisp-like glow in the darkness. "What happens now?"

The other woman opens her mouth, and closes it again. "I was talking about a metaphorical light, not an actual light. I was trying to use mentor-like lines about personal growth and development - and oh my that's alarming," she says, knuckles whitening around her obsolete Engineer pistol. "That's not a friendly light. It is not the light I was referring to. That is a bad light."

Jamelia pulls on her mirrorshades, and adjusts the zoom on the HUD, adjusting for the weather conditions. "Looks like…" she pales. Oh dear. She can see four beautiful androgynous figures, standing on the back of some kind of thing that looks like a mixture of technology and a water boatman, skating on the surface. It's the beauty which concerns her. It's mathematically calculated to be perfectly alluring to the widest possible range of human and near human minds. Which means it's Progenitor-made.

Four things. Like the I-50-B31 construct.

"Progenitor transhumans," she says softly.

"I know what they are," Catherine hisses. "I don't know how you know because as far as I'm aware you should only have encountered Autopolitans, but apparently I'm going to have to take this in my stride. The Transhumans periodically try incursions in here. Fuck knows why. Apparently the Hivemind is nostalgic. Or maybe it just blisses out until the servitor dies." She takes a deep breath, and then pulls a compact micromissile launcher out of the spatially compressed pockets of her tan coat, unfolding it and tossing it to Jamelia who catches it. It's a custom model of a nineties Iterator model. She checks the ammo box on the side. The weapon might be pretty low tech, but the missiles are obviously custom. And not Technocracy-made.

Jamelia considers lasing them for a range estimate, and decides against it. Quite apart from the fact that space might not work the same here, she knows for a fact that Rose can see all standard Union laser frequencies with the naked eye - and if she can see them, these things might be able to. So she'll need to take the shot without a lockon.

"This won't be a hard kill," she says softly. "You want me to knock them in?"

She probably shouldn't be basing her tactics quite so much on "What would I have to do to kill Rose?", but it's a useful baseline. If it's overkill, that's messy but a satisfactory end result. If it's underkill… well, that's a more notable problem.

"You catch on fast. Send them into the Lethe. That'll disconnect them. Shred their synchronised mindstate - and also purge the Hivemind of anything it ever experienced through them." Catherine's grin is vicious. "The River Lethe takes Transhuman 'we're all one mind' shit at face value, and so whenever one falls in…"

Jamelia squeezes the trigger. There's a quiet puff as the first stage kicks them clean of the launcher, and then the characteristic crack as the second stage boosts them past the speed of sound. The second one is already in the air before the first impacts.

It lands short and detonates, kicking up a plume of dark water which splatters all over the beautiful figures. And then the second hits the biomechanical water boatman in the leg, sending it sprawling. It doesn't try to evade.

Well, it had just been splattered by the waters of the River Lethe. It probably didn't remember what had just happened. Or much else. Which was exactly why Jamelia had been aiming low.

The micromissiles take spherical chunks out of the target, which then implode and then explode, and then possibly implode again. Jamelia isn't quite sure, because the detonations make her teeth ache and her eyes water. Her psychic sense is screaming that something is happening, but she has no clue what. Nevertheless, she's well-trained enough that something as little as tear-filled eyes isn't going to stop her firing in controlled bursts until the biomechanical construct and its passengers have vanished entirely beneath the now-turbulent waters.

She lets out a pained breath, and rises, wiping her eyes. "What on earth is it firing?" she asks.

"Nothing on earth. Wouldn't work there. And nicely done," Catherine says admiringly, holding her hand out.

Jamelia returns the launcher. "It's hot," she says warningly. "Was that meant to be some kind of lesson? Some symbolic blow against Union authority?"

"Nah. It's just you're a better killer than me," Catherine says, shrugging as she folds the launcher back up again. "I might have been in the Chrononauts in WW2, but that was a long time ago. The me of 1943 could outshoot me and also pin me down and dislocate both my arms. And the bit where I got shot repeatedly in the spine in 1985 by the NWO didn't help matters. I wound up in a wheelchair for years until I made myself power armour then found someone who was willing to fix my back, but it did a number on my physical fitness.

She raises a finger.

"You know what? I prefer your theory. Yes, grasshopper, that was totally a test of your willingness to act against the agents of Control."

"Do you have to call me 'grasshopper'?" Jamelia asks wearily.

Catherine grins. "Well, I could call you by your real name. If I knew it." She catches Jamelia's flat stare. "Look, I don't get out much. I'm having more fun now than I've had in literally years."

"We're being chased by Threat Null."

"I know, right? At least this time I have someone to talk to while it happens." Catherine pulls out a pair of binoculars from her tan coat. "Ah, yes. The blast adjusted the flow of the river slightly, and dislodged some of the debris. That's a stroke of luck." She adjusts something on the side. "Okay, I have the path now. Stay within three metres of me at all times, and tell me if you start seeing things from your past. Or my past. In fact, just keep an eye on your watch. If it starts going backwards, we're in trouble. The Transhumans might have more explorers down here." She takes Jamelia's hand, and leads her across the smooth stone of the floor, pausing occasionally to take sightings through her binoculars.

The fog rolls in again, and by the time the two women emerge from it, the landscape has changed. She can't see the ceiling or the clouds anymore. It's just black. The rock underfoot has been worn down into sand - grey, gritty sand as far as the eye can see, broken only by the dark river which winds through it. In front of them, glimpsed as first but more solid by the moment, is a pyramid made of the same grey rock which dominates this place. It's damaged and ruined, with the tip broken off, and it's eroded and gale-worn.

Jamelia pales. This… this looks like the strange dream she had before Moscow. Except… the pyramid is ruined now. There isn't an eye burning in colourless fire on top. And there's a river running through the landscape.

Catherine shoots her a glance, and flickers slightly. "Sorry, had to adjust subdimensions," she says casually. "Well. Interesting. Is this what you're making the You-Sees look like?"

"The what?"

"Oh, just a little thing my mentor made," Catherine says. "This used to be a separate station hidden in the Belt, but… well, I moved it somewhere safer." She steps briskly up to the low entrance to the pyramid. "You're going to have to wait outside," she says. "The security is quite… proactive, and we don't have the time to add you. Not that I trust you with access to this place anyway. No offense."

"None taken," Jamelia says with a shrug. She is an Operative, after all.

Catherine tosses her a radio. "Tell me if you're about to be eaten by some horrible monster or dragged off by Threat Null," she says, and then steps through what had looked like solid stone which slides aside like a curtain and then reassembles behind her. When Jamelia pokes the stone, it's solid.

For the first time since this… this whole mad excursion started, she's alone and has time to think. She started off running from Iteration X's robots in the ruins of Moscow, and then she's been having to verbally fence with Dr Nichols. The woman she's starting to suspect is the genesource of the Sword-series AIs. She does look like them, and something about her underlying accent matches with Baptysme's one. Well, that makes sense. It puts them as being something like discount-level EXEMPLARs. She's clearly brilliant, even if she's unorthodox at best and almost certainly dabbles in Reality Deviancy.

But there's something a bit… hollow about the way she thinks that. Jamelia sighs to herself. She's a mind without a brain. That alone is… not exactly doctrinal. And when she thinks about her past - both of them - she can remember when psychic powers were mainstream in the New World Order. When you had entire deployments of psychic agents and MiBs. Now much of the Union would call it Reality Deviancy.

Those are dangerous thoughts. She's been a Man in Grey for as long as she's been Jamelia Belltower. She's fairly well versed in Traditionalist dogma. She has to be, to be able to pretend to be one as needed. But when she's done it, she's usually been a so-called 'Technomage', or a more subtle mage where training and pre-arranged tricks from her backup can fool them into thinking that she's doing 'magick'. She's not a Reality Deviant. Her weak psychic powers are perfectly conventional.

But the Iterators disagree. And probably almost all the younger members of the Union. The people who do remember how perfectly ordinary psychic powers are… don't say a thing. She's helped keep them on life support and prevented the Order from losing access to them - she hopes - but… that doesn't change how psychic powers were decided to be suspect.

How can something not be Reality Deviancy, and then become it? Something is either Reality Deviancy - breaking the laws of physics - or it's not.

Isn't it?

She paces up and down, in the shadow of the ruined pyramid. And then there's the attitude Vigilance had. How they were allowed to use 'simulated Reality Deviance' which could fool even Technocratic sensors in false flag ops. How they were allowed to use disposable proxies. How there were bits of advanced technology in use which… which were suspect. There's… there's even the way that sometimes advanced technology plays up in a way which is far too much how labelled-as-Reality-Deviancy Etherite pseudo-science does it.

Something crunches underfoot.

There's shattered glass on the floor. No, not glass. A broken mirror. Her reflection stares back at her, just like it did in

1983.

Her eyes are reddened and her hair hangs loose and limp. Her skin is sallow, and the bags under her eyes look more like bruises. She's always been short, but now she looks small and hunched in on herself. The bathroom in the apartment where she's hiding out is cramped and although she's cleaned it, it's still worn and the paint is chipped.

Jazmin runs her hands through her hair. Her reflection doesn't copy her.

She's having a psychotic break. Her echo, her shadow, her image doesn't mimic what she does. Most of the time it's quiet and just watches her. Sometimes it talks to her, in its echo-voice. Her voice.

The water fills the sink before her. She splashes water over her face, and stares down hollowly. The water is warm. As warm as blood. She shivers. So many deaths. She used to be able to shut them out. Say that they had it coming. That it was necessary.

"Jaz, this world is built on death and pointless suffering. All these things they've done. Made us do. There wasn't any point to them. There's no ultimate victory."

She hasn't been able to do that. Not since James… not since James. She feels them all. Her dreams are a haze of blood and death and fear. Fear that he's still after her. Fear that he's not coming back. His words linger with her and she can't shut them out.

"A world built on this kind of lie isn't worth saving."

She shouldn't have run. She had to run. She can't run. Vigilance won't let her go. People like her don't get to leave. They don't get to quit. The Technocracy doesn't let you go, and Vigilance is its blood-stained left hand that enforces such things when all else fails. She knows too much. She's done too much. So Vigilance will be after her.

There are people out there who oppose the Union. Who might keep her safe from it. But… she's not a Reality Deviant. That's not who she is. She feels cold sweat trickle down her spine, just at the thought of it. Jazmin hugs herself, avoiding the gaze of her reflection. Even… even if she did that, they'd never trust her either. Who'd believe an elite - and somewhat infamous - Union assassin would really just swap sides like this? It's clearly some kind of infiltration attempt.

Maybe it is. Maybe the psychotic break is just false memories loaded up so she'll seem crazy enough to swap sides. Maybe if she does swap sides, there'll come a moment when the code word gets sent and she turns on them and then she gets to go home.

No. You don't get to go home after something like this. Even if it is false memories, she'll probably be disposed of. She might have volunteered for it, as a suicide run.

She… she thinks she wants to live. Probably.

And if they knew the real reason… the Union and the Traditions agree on that much. If they could ever trust a NWO defector, they'd never trust someone who loved a nephandus. Who… who still loves him and hates him at the same time and her feelings are all twisted up inside and it feels like her heart might burst when she thinks about it, so she doesn't. Maybe they'd hand her back to the Union. Maybe they'd dispose of her themselves.

There's no sides left for her in this war. No, there's one. And that's the side she'll never, ever, ever join. The one which would make her as bad as him. Which would let him win.

She'll do what Ami did before she does that. She'd left a note for her. Her best friend. She doesn't want to believe it. She wants to think that… that maybe she faked the death. That the entire thing is a PsyOp or a PsiOp. But it all slots together too well.

So here she is.

It's not that she's quitting, a little voice in her head protests. She's just… taking some accumulated leave. She needs to get her life together. Take some time to… to try to move on. She just happened to take that leave by vanishing after leaving false trails suggesting she'd made a run for South America. And possibly shooting a few people who'd tried to stop her taking Elissa. But in her defence, she'd only shot them with tranquilisers - and it would have been much easier to kill them. That… that counts for something, right?

"Self-deception is powerful and alluring, but fundamentally flawed. Know yourself and you will know your weaknesses."

It's talking to her again. Her reflection. She's not listening as it twists and perverts NWO axioms. Because if she starts listening she might not stop listening and she mustn't… she can't listen to what it's saying. She deliberately turns her back on it, and wanders out of the bathroom, brushing her teeth.

The apartment is small, cheap and cramped. She's destroyed the television so they can't watch her through it. She's bypassed and rewired the building's fusebox so they can't listen through the cabling. She might have kept the radio or else she'd go crazy - crazier - but she gutted it and rebuilt its insides without the standard overrides in place. She doesn't leave the house without a disguise and avoids the satellite orbits, so she spends a lot of time in this cheap, cramped space.

It reminds her of her childhood. Well, apart from the fact that it's colder and wetter here in Hamburg than it was in Beirut.

Jazmin wonders if her mother ever felt like this. Not the paranoia about being hunted by a global conspiracy which you're formally a member of. The loneliness. She hasn't thought about the woman in years. She'd been dead for decades. How did her mother feel when her father was lost at sea? She'd been about Elissa's age at the time. She hadn't been really aware of what was going on, but she remembered her mother being sad. And then like everything else in her life, her mother had forced it down and gone on with living. A single, stateless woman with two daughters didn't have time for sorrow.

At least that's what it had seemed like to her at the time. How much had Jazmin missed? Had her mother crept through to hug her daughters and cried into the pillow? Had she felt the hollowness, the way that a little warm body in the bed next to her wasn't what she wanted? The greyness of the world pushing in on her, making everything filthy and degraded and… and empty?

She misses him. Fuck it. Even… even after what he did. After what he nearly did. She wants him here. She wakes from nightmares about him and tries not to scream at the idea that maybe he's not dead.

Returning to the bathroom, she washes out her mouth, ignoring the anxious churning in her stomach. She measures out the cocktail of pills she put together from commercially available drugs into a glass. They stop her dreaming, and makes sure she sleeps.

The single bedroom in the apartment is littered with children's toys. She eases her way over to the bed, and the little figure curled up in it. Elissa is asleep, thank goodness.

Jazmin leans over, and tucks some of her daughter's long black hair away from her face. No matter what they… she does, it always falls in front of her face. Even when it's trimmed, it seems to grow faster in the front than the back, and she seems to like it that way. Elissa is sucking her thumb. Jazmin gently removes it from her mouth, and sits down on the bed beside her.

She's getting so big. Much… much as Jazmin is loathe to admit it, these four months they've been in hiding are the longest that Jazmin ever been around her. She's grown so much. Jazmin strokes her daughter's hair. Elissa is a pretty little girl, who manages to look slightly exotic while still managing to look like she could be from almost anywhere. She's paler than Jazmin, but has the same hair and the same chin. She can see his marks on her, but they're muted, diluted enough that… that it doesn't hurt too much. She still remembers the first time she saw her, a tiny four-month-old foetus who'd been extracted and put in an iron womb. Quite a little surprise for everyone, including her.

Jazmin hasn't been the one who's raised her, mostly. She's done everything she can, but when you're a Technocracy assassin, you're not in a position to be much of a mother. And the same applies… applied to her father. They'd pulled strings to have two of their body-double MiBs pulled from 'decoy' duty and dedicated to raising her. At least that way, two people who were nearly her parents were there, and - more selfishly - when the two of them were not on missions, they could slot in for their duplicate and she wouldn't notice.

Elissa shifts in place, and makes a little noise. Jazmin sighs. She shot her own clone in the face with a tranquiliser dart when she took Elissa. The look of shocked betrayal was… certainly something. It's just as well she'd timed it so the James MiB wasn't there at the time. She doesn't know what she'd have done. Except… no, of course, they'll have already destroyed, it, won't they?

Jazmin checks the placement of child-safed weapon caches hidden around the room, and makes sure her traps and alarms are set up outside the bedroom, and then slides under the covers, squirming up to Elissa's warmth. She wraps her arms around the little girl.

"I'm sorry," she whispers to her, just as she has whispered for the past few months. Elissa doesn't know. She can't tell a little girl everything about what she does. She can't understand. She just accepts that Daddy isn't here, because Daddy is often not around - when the MiB she calls Daddy is needed for something else.

Sometimes Jazmin wonders why she took her along. Her daughter would have been fine with the MiBs. Safe. And she'd have been safer too, if she didn't have to look after a little girl. She could have found other places to hide. She wouldn't have to watch out for people looking for an Arabic woman and a little girl. She could have changed her appearance more. Maybe lived as a man.

The reason is selfish at least in part. She has to be honest about it. Her training tells her that. Self-delusion is a weakness. And part of the reason she took - kidnapped, they'll call it - her daughter is so she has someone relying on her. Someone else here who'll… who'll stop her doing something stupid. Because if she did that, she wouldn't be able to look after Elissa.

And she's the… the only thing left to her from her life in the Technocracy that wasn't the act of a soulless murderer. She's the only good thing left from how Jazmin fell for the wrong man. She's the only bit left of James which isn't tainted by what he did. What he became.

Jazmin takes her pills, hugs her daughter and cries herself to sleep.



...​



She wakes with a great weight on her chest. It's pressing down on her, forcing her back to a paper-thin world she barely cares about anymore.

"Mama! Mama! Mama! Mama! Mama! Mama! Mama! Mama!" the weight on her chest repeats again and again.

Jazmin groans, and groggily tries to shield her eyes from the grey pre-dawn light. And also from the person who's prodding her in the face. She looks up at Elissa, who has decided to sit on top of her and take over duties as an alarm clock. Her daughter's long hair is covering her face, but under it she gets the distinct feeling she's scowling.

"Stop it," Jazmin mumbles. "The sun isn't up."

"But it's still morning," Elissa counters.

"It's the bit of the morning we sleep in," says the rogue elite murderer belonging to a secret global conspiracy. "Go back to sleep."

Elissa sits up and tilts her head. "But I'm not tired," she retorts.

"I am."

"But I'm hungry!" The last word is elongated and drawn out.

Jazmin manages to quiet her down and persuade her to lie down and pretend to be asleep for a little bit longer, although it takes a nudging of hyperpsych. But now she's awake and she can't get back to sleep. She lies there, dreading the grey, hateful day ahead of her.

In the end, she gets up and takes Elissa through to the main room for milk and cereal. She adds some of her diminishing supply of psi-inhibitor drugs to the milk. She's keeping Elissa's powers suppressed. It's not too hard, fortunately - she doesn't have the required Genius to control them fully, so she only has a few talents. A combination of her genetics and the pre-decanting optimisations mean she apparently will be very powerful if she ever learns to control her psychic powers. That came as a surprise to Jazmin, who is - as the testing programme pointed out several times - as psychic as a rock. Nevertheless, it'd be enough for psi-agents to find her.

They'll have to move, soon. The Western Union keeps people in Hamburg watching for what the Soviets might be up to. The border is close. That means there are psi-agents probably stationed here, and the Soviets have their own psychic programme. As long as she can keep Elissa's powers suppressed, they won't easily detect her, but if they catch the characteristic reading of an extraordinary citizen like her daughter… no. She won't let that happen. She only has two months left of doses.

At least she doesn't have any ties to West Germany. She had no reason to go here. She doesn't even speak the language that well. That's why she's here. She can't go anywhere she'd normally go, because that's where they'd be waiting for her. Here she pass as just another Turkish immigrant. The locals don't even look at the tired-looking woman. They probably think she's a cleaner or something. If people can't be bothered to notice her, that's just another layer of defence.

Of course, the Union will narrow down the probabilistics of where she could be in time. She has a range of locations prepared for where they'll go next, all of which are valid. She'll flip coins when it comes down to pick. If she doesn't know where she'll be going, they can't psychomap her plans.

She laughs, and the laughter turns to tears. This is… this is what it feels like to be a Traditionalist. Except of course, they don't have her training. She hasn't had to be scared of the police like this since… since '61. If she gets picked up, her picture will be in the system. If she's in the system, they'll find her.

"It's funny, isn't it?" the echo of her voice whispers to her. "They'll have the Iterators and the Engineers looking for you with chronon interception devices. And yet flipping some coins and following a few basic tricks somehow disrupts the passage of FTL acasual particles which they could use to find you. Or maybe the Order will keep it in-house, and they'll just have psi-agents trawl the future for you. Something which you're hoping your coin-flipping will protect you from - and it will. Makes you think, doesn't it?"

"Shut up," Jazmin hisses through her blurry eyes, covering her ears. "Shut up shut up shut up."

"Why do you deny it?"

"Mama," comes Elissa's piercing voice. Sometimes small hugs onto her leg. "Why are you crying?"

Jazmin swallows, and hefts the little girl onto one hip. She carries her to the table, and sits her down, putting her breakfast in front of her. "Remember to drink all your milk, so you can grow up big and strong," she says, wiping her eyes.

Elissa stares up at her from behind her veil of hair, twisting her hands in her lap and crumbling her white nightdress. "You didn't say why you were crying," she says accusingly, her dark eyes narrowed.

Jazmin sniffs. "No, I didn't," she says. "I… I'm just not feeling too happy right now."

"Oh." Elissa tilts her head. "Why?" she asks.

A little laugh forces its way from between Jazmin's lips, despite everything. Despite the fact she's still crying. Elissa's certainly the daughter of two Operatives. "It's complicated and I don't want to make you sad by talking about it," she says. "Drink your milk."

Elissa clambers up onto the table, leans forwards and wipes her mother's eyes with her sleeve. "Stop crying," she orders her. "You're not allowed to. I say so."

Jazmin sniff-giggles. "Yes, Director," she tells the little girl.

"For the Union," Elissa says, trying her best at a salute.

Now Jazmin feels like crying again. "Yes," she says. "For the Union. And for the Union, you'll need to drink your milk." She waits until her daughter finishes the drink, and then leans forwards to tuck her hair away from her face. "Thank you for being here to look after me," she tells her.

"You don't want her to live a life like yours, do you?" her voice echoes. "You don't want to think it, but that's part of why you took her. You're trying to think around the things in your head." Jazmin tries to ignore it.

Elissa furiously bats her hands away, and adjusts her hair so it's hanging in front of her face again. "Well, I'm trying. Even here! When are we going home?" she complains. "It's all small and backwards here. The rooms are small and they smell funny and there's no television or games."

Jazmin says the same thing she's told Elissa every time she's complained. "I don't know when we get to go home. I'm waiting for orders. This time you're on a mission with me." And like every time, it's quietened her down. She doesn't ask about Daddy. She hasn't asked since the time Jazmin broke down.

Drat it all. She's spent literally years learning to control her emotions. She's an elite Operative. She is, literally, one of the best in the world. She knows that for a fact. And she can't even control herself in front of her daughter. She's a fucking mess. She cuddles Elissa, and tells her "Finish your breakfast," as she puts on the kettle. She needs coffee. Carefully, she checks out the window while the water boils. In case of any observers. In case of any danger.

There's a man in the reflective glass. A dark-skinned man. Jazmin yelps and quick-draws her pistol, levelling it at the window. At her own reflection, which stares flatly back at her.

It's… it's just her reflection. She's suffering a psychotic break. Why is she surprised that she's seeing things there? She's just jumpy. Yes.

"Mama?" Elissa asks.

"Nothing," Jazmin says, lowering her rock-steady aim and reholstering her gun. Only then does she let the shakes overtake her.



...​



She's being followed, she concludes over the next few days. There's someone she keeps on seeing, every single time she goes out. He's tall and handsome and… and her skin crawls whenever she sees him.

Jazmin is used to listening to her instincts. Maybe she should dispose of him. She has to have a reason for feeling this. But she's also having a psychotic break. She can't trust herself. If she could trust herself, she wouldn't keep on thinking about the Reality Deviant doctrine that she's had to learn so she can fake being one of them, and the things it says about how they view the world. If she could trust herself, she wouldn't have moments when she asks whether some of her victims had to die, when she wonders why Control had her kill people whose crimes mostly seemed to be wanting more transparency in Union decision making.

So she doesn't act. For now.



...​



Three days later, her shadow runs away. It tells her it can't stand to be around her any more, that she disgusts it. It doesn't come back. Or maybe it has and she just can't see it. It doesn't make sense that a shadow can run away. It's just the obstruction of light, and she doesn't not block the light.

Her reflection refuses to return to normal. Sometimes it wanders away, and speaks to her through pictures and other things where her image might appear. It rewrote all the headlines in the newspapers the day before yesterday. She's taken all the pictures off the walls in the apartment, and hidden them on top of a book case. She can still hear the whispering.

She isn't sure whether this is really happening. Jazmin thinks that might be a sign that she's getting worse. There's no way a reflection can run away, barring psychic powers - and she's well-known to be as psychic as a brick. So the fact that she's seriously acting like her reflection and her shadow are… are not there indicates that she's crazier. She needs to act now.

So Jazmin breaks into a hospital and steals a selection of drugs. She's still fully functional there. Her personal life might have fallen apart and she… she might be starting to frighten her daughter when she argues with her reflection, but she's still a top-tier infiltrator. The security to where the hospital kept their medication might as well not have been there to her if she tried her best, but she still does it with purely mundane skills.

Purely conventional skills. Not mundane. All her skills are mundane. The whispers of her echo are getting to her. Asking her what's the difference between hyperpsych and RD noovorous effects. Lots of difference. She won't dignify her hallucinations with a response. Yes. But regardless, she can't work to her full because the Union might find her if there's the characteristic marks of Genius-enabled skill. She can't let them find her. The dark man watches her from the windows when she sneaks through the nighttime corridors. She takes more than what she wants, and dumps the painkillers to hide her tracks. Hopefully they'll just think some addict broke in to get things to sell for their fix.

It buys her a week to think clearly. A week of nearly being sane. And then it stops having an effect.



...​



Scent is the first way it creeps back.

Rot. Rot like the bloated flesh of the wrongwrongwrong Men in Black in that place. Rot like the walls. Rot like the scent of the breath of the woman.

Rot like a world he told her was dying, sick, a world full of lies built upon lie after lie. Rot like a world where - he said - every horrible thing wasn't because of a cold cosmos or a god who had a plan, but just because humans wanted to do these things to each other. Or felt they deserved it and so did it to themselves.



...​



The man is in the grocery store. She hadn't seen him when she was feeling better. The tall handsome one. The one who makes her skin crawl and creep. He watches her. She can feel his gaze on the back of her neck. When she turns he always pretends to be looking away.

The smell makes her think of bodies. Not the bodies in that place. The bodies she's caused elsewhere. People in Nicaragua and Indonesia and Egypt and Lebanon and Mexico and Spain and… and the list goes on. It makes her feel that they're waiting for her.

He looks familiar. He looks like him.

But… but that's impossible. Even if the rot smell clings to him. Even if it fills her nostrils around him.



...​



Elissa is a tiny bubble of sanity in her life. She's the only thing left to Jazmin, and she clings to her. When she's with her, the voices are quieter.

At the moment she's helping Elissa take care of her hair. Jazmin… well, she's always had more important things to deal with in her personal care routine. Since she joined the Union, she's tended to just wash it with a good maintenance shampoo and keep it fairly short. She keeps it under her headscarf most of the time, and if it was longer, it'd get in the way of helmets or be grabbed by hostiles. For the missions where she needs a pretty face, she gets a support medic to give her detachable extensions.

But Elissa's hair is long - nearly long enough for her to sit on - and thick, and if she doesn't keep daily care of it tends to wind up quite stringy. And she doesn't like having her hair cut. At all. That means that it really has to be washed and brushed daily.

So while Jazmin brushes it, they're reading a book together. Just because she's been taken from her tutors by her hallucinating mother is no reason that Elissa gets to avoid her education. She likes reading, too. She certainly gets that from Jazmin, who had instructed her Ivory Tower tutors to ensure that she had a love of the written word. As a result, she has the reading level of a ten year old, and can be kept quiet by handing her a book.

Jazmin's hands tighten around the brush handle as she remembers the jokes that James used to make about walking in to find them both reading.

"Mama," Elissa begs. "Please don't go unhappy-angry again. It's scary."

Jazmin squirms slightly. She's not hiding it well enough. "I'm not angry with you. Or unhappy with you." She cuddles Elissa. "I could never be angry with you."

Her daughter shifts around, so she's facing Jazmin, book held in her chubby hands. Jazmin is fairly sure she's glaring at her, from her the veil of hair. "Then who are you unhappy-angry with?" she demands. "You don't tell me anything. When do we get to go home?"

"I don't know when we get to go home. I'm waiting for orders. This time you're on a mission with me."

"I know, I know." Elissa holds her book close. "I… I just want Daddy."

Jazmin bites her lip. "Turn around and I'll finish your hair," she says, forcing her whirl of emotions down.

She knows her daughter is a very bright little girl, and despite the way she acts sometimes, she's highly empathetic. Elissa is slowly realising that something is wrong. Mama never cried before. Mama is acting differently. Jazmin can't explain to her that this is because the Mama she's mostly known is a cloned body double with a braintape sim personality, but those words wouldn't mean much to her even if she did. She just knows Mama isn't acting quite right.

"You're not going crazy," her echo says. "Or, rather, you're only going crazy because you think your reflection talking to yourself is a sign of insanity. You're fighting against your Conditioning and don't even know it, and your mind is a battleground because of it. You know deep down that you've killed all these people because you were told to, and you don't want to face the doubts that it was the right thing to do. You'd rather pin your doubts as a mental disorder."

And Mama knows Mama isn't acting quite right, either.



...​



The man's neck breaks with a pathetic, weak, final snap. The scent of his rot fills her nostrils. She's done it. She's killed him. This…

… this man who doesn't look much like James. His hair is light brown. His face is different. He's running to fat, not built like an Olympic athlete.

Wild-eyed, Jazmin stares around. No. No. No no no. She was sure. He looked different. Maybe… maybe he had a hologram up! She can't have made a mistake like this. She could smell the rot coming off him. Her lank hair falls out of her headscarf, and in front of her eyes. She irritably flicks it out of the way. The smell of rot is gone. No!

She has to cover it up. Make it look like an accident. Not a murder. No. Not a murder. It was a mistake. Mistaken identity. Unless he was a spy anyway. Then it needs to be an accident or they'll trace her.

But he wasn't a spy, was he?

Moving on autopilot, she takes in the area. Stairs, there. Leading down to a cellar. She judges angles, calculates impacts. She has to be fast. He's got to bruise right.

She pushes him down the stairs, and watches as his head bounces off the ground, at the perfect angle to break his neck. If it hadn't already been broken.

Jazmin heads straight back. The voices follow her back, bouncing off the tall buildings and tracking her up the stairs to the apartment.

She paces up and down in the cramped bathroom. Her entire body is shaking with nervous energy. "Pull yourself together, Jazmin," she whispers to herself. "Pull yourself together."

"You killed him," her reflection observes.

"I know that," she snaps back. "I… I was so sure."

"You're sure about a lot of things."

She whirls on it. "What's that meant to me?" she says, soft and low.

"What do you think it means?"

Her knuckles whiten around the porcelain of the skin. "It's you," she accuses. "You… you're messing with my senses! Somehow! You're… you're in my head!"

Her reflection doesn't say anything. It just stares at her, a disappointed expression on its face. It's judging her.

"Don't judge me!" she shouts at it, eyes tearing up.

"I'm not judging you," it says calmly. Almost coldly. "I feel sorry for you. What happened to you. You let yourself be human - not the humourless competitive stick-in-the-mud killer that even your co-workers make jokes about - and you got burned by it. That wasn't fair."

Jazmin opens and closes her mouth. There's a shape behind her reflection. The dark skinned man is watching from impossibly far away, a space which doesn't fit in this tiny room.

"What happened to the sense of joy?" her reflection says, a hint of sadness in its voice. "The joy of discovery. The determination to find the truth which drove a cafe waitress to break into a government facility. You found out so much and you grew so much and then Vigilance caught you up. Then you closed in on yourself. You had to. Control didn't want you asking too many questions. You had to stop feeling. So much death, for a goal which you weren't allowed to question. Blanc kept his eye on you and tossed out scraps when required. Enough to keep you going on. Not enough to lead you to the next step. He's a cautious one, the thing behind his eyes."

Agitated, Jazmin looks away and paces up and down. "What are you playing at?" she demands. "I'm mad. I'm mad and I just murdered someone because… because I'm a traumatised mess… wh-who's having a serious conversation with her reflection." She stares at it, bleak eyed. "You… y-you think I should h-have… no! I'm never becoming like that! I'll… I'll k-kill myself first! This… you're something left in me! In m-my head! By those machines!"

"There's another path," her reflection says to her, not unkindly. "One which is neither breaking under the strain of contradiction nor is it the nihilistic desire for oblivion. It isn't a pleasant path. It's a path which faces the lies of the Technocracy and the lies of the Traditions and recognises them for what they are. And maybe lets you find some worth in a world without absolutes."

Jazmin runs her hands through her hair. Her reflection is staring at her. So is the dark man in the mirror. And there's a little face at the door. The reflection wants her to think that Elissa is watching her. Ha ha ha. Of course not. Because she's asleep. It's shameless.

"You'll become what Blanc wants, but not what he desires," her reflection tells her. "He's dreamed of showing you off. His protege, in the Inner Circle. But we both know this knowledge won't bring you joy. It'll hurt. You'll have to face up to the bloodshed and the betrayals, not all of them against you."

"What?"

"I'll show you." The man is closer, now. He's standing at the door, his hand on fake-Elissa's shoulder. She's looking up at him, eyes wide.

"What will you do?" Jazmin almost screams.

"It's up to you," her reflection says. It extends its hand, so it's touching the glass. "It's always up to you."

Like a cornered animal, Jazmin almost tries to escape, but she can't pull her eyes away from her reflection. The pressure in her head is incredible.

"Make your choice," her reflection says. "I'll count down from five, and then you must pick. Five. Four."

It's all its fault! The thing in her head! It… it's to blame! It… she…

"Three."

Jazmin screams, and lunges at the glass.

And Jamelia stops herself. No. It isn't then. It's now, back in

2015.

And she can't lie to herself. She can't deny it. She fled from the truth back then, and look what happened. She can't do that again. Maybe there isn't enough of her left to give. Jazmin thought she was crazy, but she was still well-balanced enough to know. Jamelia is warped. Broken inside her head. Made that way.

The mirror from thirty years ago is in front of her. Intact. Whole. And her reflection is staring back at her.

"I… I know," she manages, with a choked sob. Her shoulders sag. The self-knowledge burns inside, a seething pit of repressed pain. All the things she's done, all the lives she's taken - and for what? All these New World Order half-truths and from-a-certain-point-of-views interpreted through a new lens ring through her mind. "I don't… I don't need your help. I know… wh-what you were going to tell me. Back then."

Control the present and you control the past. Control the past, and you control the future.
Genius and Reality Deviancy are two faces of the same coin.
Language shapes perception. Perception shapes action.
Know yourself and you will know your weaknesses.
Self-imposed limits are the most pernicious ones.
The most powerful lie is the truth.


Drat the NWO. It and its… its utter smugness. They tell all their recruits the truth, and build a lie out of it. So the 'worthy' ones can deconstruct the lie into the base truth. There's the focus on self-improvement, on education, on learning. And isn't that basically the same as what the Order of Hermes does? She knows their doctrine. Their layers of mystery cults, of revelations, of circles of initiation.

Wasn't the inner circle of the Order of Reason called… the Inner Circle?

Jamelia starts to laugh, high and slightly shrill. The New World Order basically told people to their faces what it was, and no one caught it. The Technocracy and the Hermetics are siblings… and Genius and Reality Deviancy are two sides of the same coin. Which means they're part of a cohesive whole.

Poor, confused Jamelia Bani. An amnesiac willing to accept that she could get luck with a magic amulet - and so she could. Now Jamelia Belltower faces the same facts that Jazmin Blade fled from thirty years ago. Maybe Jazmin could have handled it if she'd had some of the same experiences. If she hadn't been a broken mess of a woman, betrayed by the man she loved. She stared into the abyss of terrible, meaningless choice, and fled back to certainty and meaning.

Jamelia almost wishes she could, too. Any sane person would. The Traditionalists who babble on about 'the Consensus' do so as dogma, their self-justifications for what they do. Almost none of them really understand - or they'd be staring in the face of the fact that hyperstat projections, the i-Ching and auguries are all equally meaningless. No wonder so many of the old leaders of the Technocracy were eccentric at best. They knew this. They had to know.

"Why?" she asks her reflection.

"Because," her reflection says. Nothing more.

Jamelia slumps down, leaning against the pyramid. She stares across the grey landscape, and pulls out a handful of change from her jacket pocket. "They'll all land on heads," she says flatly, tossing the coins in front of her without making any effort to control it. They will land that way because she's certain they'll land that way. There are so many ways they could land, but through the entire phase space this is the variant which will emerge. Her certainty is what makes it so.

She looks down. Heads of kings and queens and old dead presidents stare back at her. That was a 1/262144 probability event. If she'd had two more coins she could have made it a one in a million toss, but she only had eighteen. It's still enough.

The Lethe is ahead of her. It would be so easy to throw herself in. A second suicide of the self for her - or at least for her body. But she's not going to do that. She was wrong back then. What she'd told the ghost of the Senex echoes to her. She wants a world where… where people like her aren't necessary. And that's something worth living for. There are worse things out there than her. Like the things which used to be the people who made her like this. She just sits here, thinking, until she hears the noise of footsteps and dragging as Dr Nichols pulls something out of the pyramid.

"You knew, didn't you?" Jamelia says softly. "That Genius and RDism are just the same thing, and that a plasma cannon isn't different from an invocation of Uriel. Not just believed. Not just held as Traditionalist dogma. Knew."

"You… oh. Oh." There's silence. "Welcome to the club," Catherine says, eventually. She sounds old. Tired.

"I ran away from it before. This knowledge.," Jamelia says, hugging her knees and staring out across the river Lethe. "Thirty years ago. I can't run away from it this time. Even though I want to."

"Mmm."

"No comments about 'took you long enough'?" Jamelia asks. She feels too drained to really make it snappy enough as a remark.

"No. No sarcastic comments." Catherine sighs. "It's as traumatic as hell," she says. "Traditionalists who talk about how wonderful it must be to realise the truth behind reality are the young ones who haven't done it themselves. Or the old ones who've been like this so long they've internalised it." She sticks her hands in her pockets. "I think that's one of the reasons all those old men and women on both sides got so fucked up and detached," she says sadly. "Mages, enlightened scientists, whatever you call us… we tend to treat normal people badly. And to people who realise the truth… well, it'd be pretty easy to treat people who don't know in the same way."

"You say 'Traditionalists' as as group distinct to yourself," Jamelia says. "So what are you?"

"Neither. Both. I've been a formally recognised member of both," Catherine says, slumping down against the pyramid next to Jamelia. "I stopped thinking of myself as a Traditionalist when I realised the truth. I wasn't a very good Etherite. I like the way the Void Engineers do things. I like GR and fucking detest etheric theory. Fluid dynamics is a pain to deal with, while relativity is just elegant. I guess I'm just a rogue Void Engineer. A Craft of one, to use the Traditionalist lingo."

"I don't… I don't know if I was ready either way back then," Jamelia says, almost to herself. "I… I think even if I'd tried to accept it, I'd have done it wrong. It wouldn't have been understanding. It'd have just been taking someone else's story to reject the one I'd been told before. I was too broken back then. Too young." She smiles shakily. "Or maybe that's just the words of an old woman who's trying to justify punching the hallucinated manifestation of her Genius in the face and who's spent thirty years unknowingly tracing her path back to where she'd once been."

"You must have been a prodigy."

"I… I don't know if she - the woman I was back then - can really be said to be me. But yes. She was. She started off as a cafe waitress in Beirut who managed to work out the existence of the Union by watching the facility across the street, and got through three layers of security before she got caught. A Man in White picked her out to be his protege because he was impressed. And maybe because he found it hilarious."

"Nice." Catherine chuckles. "I got in because someone decided to pay for a brilliant-but-poor girl from Philadelphia in the Thirties to attend Cambridge. That's where I met Director Wells, and… well, that put me on my current path because that's how I wound up in the Chrononaut Initiative. Still don't know how they picked me out. Given my odd relationship with time… I dunno. Sometimes I wonder how much of my life I've really chosen for myself."

"... when you say 'a relationship with time'..." Jamelia begins.

"Metaphor."

"Oh. Good."

The two women sit there quietly for a while.

"There's one last thing I need to tell you," Catherine says.

"Oh?"

"Jamelia. I am your father."

Jamelia glares at her. "No, you're not. You're too white, too American and too female."

"Oh, you'd be amazed at what Progenitor medical science and a voice coach can do."

Jamelia sighs, and shakes her head, dispelling her contemplative thoughts. "I'm starting to suspect that you didn't actually defect and the Void Engineers just kicked you out for getting on everyone's nerves."

Catherine puts her hand on her heart, affecting a mournful expression. "I am hurt. Sincerely, genuinely hurt. But sorry, I had to ruin that touching moment. We don't have much time." She tosses Jamelia a bottle. "Go collect some water from the Lethe. We'll need it. Don't fall in. Or get it on you."

"I don't intend to. I don't think I have another thirty years," Jamelia says, pulling herself to her feet.
 
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Spirit Perspectives and high Arete
... So, question. What's the Technoparadigm explanation for impossible mad science devices showing up around here? Aliens imitating bad human culture?

(For that matter, outright fantasy films - and on that note, I wonder if we could get Frodo to sneak the One Nuke onto the ship or something.)

Very simply, they don't. Not when you're dealing with Hollywood Station. Once you break into the noetic realm and see Hollywood, the Dream Realm of many an aspiring actor or actress, the Realm of Mass Fantasy, part of (and interconnected to) the category of Realms of Escapism, which includes the Realm of Literature, the Realm of Comforting Lies, and connects via the Realm of Belief in Life After Death into the actual Underworld itself, things get incredibly weird and that's why the Technocracy makes a distinction between the representation in regular space and the representation in Ensemble Space.

But right now you have not actually done so. In the Umbra, you see very much what you want to see, and analogize it in a way which lets you interact with what you see. The Autopolitans are probably not ordering Optimus Prime and Arnold Schwarzenegger around to hunt down Sarah Connor Jamelia Belltower because they're interacting with the realm in a fundamentally different way than the Residents, who are. And the Agency interacts there in a similarly different way, representing the power of government censorship on the media rather than the Residents' executive decisions on what a profitable picture might be. Amusingly this means the Agency is the Invisible Hand here while the Residents are much more obvious.

The Autopolitans are interacting with Hollywood as an actual physical location, as are you (right now). They can't do anything but. The Residents are interacting with it as a spirit realm, while the Agency see it as an idea. All of these are correct, and all of these interactions have their own effects on the Realm. None of these interactions or perspectives are false. The way you interact often defines what you can do in the world.

Is this surreal and confusing? Yes? Good. Now you know why Arete/Enlightenment 6 is hard, and Arete/Enlightenment 10 is basically impossible to reach. Because if you ever hit Arete 10, this would be how you see the world. In all times. You would see it as a deterministic clockwork cosmos defined by Newtonian mechanics and Etheric theory, the result of strange probabilistic quantum mechanics, an animist world inhabited by spirits of everything, a world created by a One True God, a flat Earth perched on the back of a turtle... whatever. The world can be six billion years old and six thousand years old and six million years old. The prehistory of the world had Solar Exalts running around millions of years ago until they were deposed in an Usurpation. The prehistory of the world had dinosaurs ruling the Earth. The prehistory of the world involved God creating it in seven days.

You would recognize that all of these are contradictory. And you would recognize that all of these are true. And that lies are truths and that truths are lies.

Everything is true;
Nothing is forbidden

Of course, that reverses very neatly to create Descension, doesn't it?

Nothing is true;
Everything is permitted
 
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Update CXI: The All-Seeing Eye
JB CXI: The All-Seeing Eye

1999

An-Jin Choi wakes to a headache and the biomonitors on his bed showing an anomaly.

"Urggggh."

"Could you please repeat that command?" The room asks in a mild androgynous voice, carefully engineered to have a calming effect. "Your vital signs are unstable. Do you need medical assistance?"

"No." He manages. "I'm fine."

"Acknowledged." They're going to still monitor him, of course, but it's just an anomaly. Probably some weird space-flu that the Void Engineers who go back and forth sometimes spread across the station from what the old hands hear. Maybe some headache that comes with being a 'grounder' living in space. Even in the Technocracy, there's bigotry.

When he finishes showering and brewing some of his coffee-100% Kona, actually imported from Earth, taking up a good chunk of his monthly luxuries mass budget-he feels a lot better. Yet he can't shake that someone's watching him. Someone besides this entire station, set up as a panopticon where everyone is under constant surveillance. An-Jin has gotten used to it. He changes into one of his tailored synthsilk suits, and smiles at himself in the mirror as he adjusts his tie.

He's ready for yet another day at work. They've temporarily pulled him off of his long-term project for a short-term one monitoring hemophage media transmissions and intercepted communications. Something strange is afoot there, and his job is to help them decipher the likely results of their statements. What he thinks might happen. There's a lot of documentation there-mostly messages tracked by micro-spybots and nanobugs, rather than intercepted electronic communications. The Camarilla are aggravatingly outdated in so many ways, including the archaic dialects they use.

The Camarilla are fighting a war. The Ravnos clan in India is desperately creating large numbers of soldiers to hold off encroaching Asian hemophages-"Cathayans" they call them. They're losing and their elders are desperately calling in every marker their games and machinations have created in an attempt to stave off this problem. The disruptions these ripples are creating are likely to have long-term ramifications in the next few months. More problematic are the rumors and the statements made, that the Union needs to control in a way which doesn't lead to a mass panic or the reversal of the slow industrialization and development of India. Worse, he has to worry about Pakistan and other geopolitical issues. Yet this is nothing new for someone in the Ivory Tower. Dancing around and making explanations palatable to all parties that retain the geopolitical status quo is something they do.

But something bugs him about his analysis. He's missing something and he doesn't quite know what. There's something in the back of his mind that suggests that he should check the massive databases, possibly ask someone for extended access to more restricted documents. He considers it, and files it off as something to do tomorrow. A few of his friends want to have a social night tonight and he'll be busy with that. It's not as if he needs to rush. He has all the time in the world.

And he wants to share the bottle of Lunar wine he's managed to acquire from a family friend. Made from grapes grown on the actual Moon! It's definitely an experience he doesn't want to have alone.

***********************************************************************************************************************

Jamelia remembers the Pyramid. It was one of the NWO's stations, a weaponized and armored citadel housing thousands and thousands of academics and some of the most powerful Iteration X supercomputers in existence, capable of simulating the entire world down to a surprising resolution. It was the NWO facility that specialized in large-scale developments and "social" science research. She's been here a few times, mostly in a temporary role as security and sometimes for brain scans and other developmental assistance.

Jamelia can see why they wanted her brain engrams. These are MiB upgrades, clearly enhanced personnel-faster, tougher, harder to kill, smarter, and yet with all the flexibility and creative intellect of your normal MiB. And there's something eerily familiar about some of them. Uncomfortably familiar. There's the way some of them reflexively smooth out their suit, in the same methodical top-to-bottom way she does it. There's the slight quirk of the mouth on one that reminds her of what she looks like when she gets annoyed by an unexpected circumstance and allows herself to show it. Tiny tics. Tells. Her tells. They took some of their best agents and made a new generation of them, she thinks. Upgrades that would have disseminated into the mainstream DNA of the Men in Black but were delayed by the Dimensional Anomaly. Upgrades that show up in some form or another in late-generation combined upgrades.

They have some chatter about an anomalous mass reading, approximately 150 kilograms higher than normal. As a disembodied mind, she shouldn't have caused that, and she wouldn't weigh nearly that much anyways. So it's here. Whatever it is. Probably hiding somewhere, waiting to see who the host is. Why wouldn't Control know exactly where it couldn't see when it was mortal? It can't start a rampage without drastically changing history. Its actions have to be targeted. Precise. Surgical.

She considers her host as he does an exercise session on a treadmill. His level of fitness... doesn't impress. Too slim, too weak. Even before she was Jazmin, she could have beaten him in a fistfight with some luck. She can't fight it. Not even with her skills, not even with her knowledge. She'll have to be ready for it in another way. She has 24 hours before Code GODLIKE. Another 48 before its destruction. And 72 hours before the Dimensional Anomaly. She'll have to make her time count. After that-things change. And she suspects if she misses that deadline-she stays there.

Find a way to delete critical information on Union assets from the Pyramid's servers. Find a way to destroy or otherwise render unusable the backups. Find a way to do so without changing the past more than she has to, and then eliminate all witnesses. Maybe this is a bit more difficult than she thought.

***********************************************************************************************************************
2015

Elsa maneuvers the Oppenheimer's Light to a dead stop behind one of the many asteroids in this implausibly dense asteroid field and goes down to the Planning Room. She's... of mixed opinions on the Ethercruiser. On one hand, it's a big, obvious target, compared to Void Engineer combat units. It reminds her of her history lesson-the Armed Universal Cruisers and other science ships that the Void Engineers used before 1999, with plenty of room so their crew wouldn't go stir-crazy on a long and lonely mission into the Void. Back when they could afford the waste of mass that amenities required. Compared to the tiny, almost submarine-like design of modern Voidships. On the other hand-it's great having a proper captain's stateroom and a planning room like this.

The planning room shows evidence of Henriette's kitbashing, where computer systems and LED screens were hastily installed to replace pen, paper, and maps. Kessler's already there, having called one of the reinforced chairs that don't sag under his weight. "So what were you thinking?"

Henriette is glancing down at something only she can see, possibly an inventory of what the mecha in the Oppenheimer's hangar requires or might be able to do, possibly an inventory of what the Autopolitan war machines are there for. "Yeah, you're the captain here." Henriette says. "Got any good plans?"

Elsa tries to hide her concern. Not just about this little suicide mission, but about what's probably going to happen afterwards. The Void Engineers know-that's the only way this would have happened, and they're counting on them fucking up. If they succeed, somehow, the Void Engineers will be more than happy to make sure to finish the job the Autopolitans and Residents don't. Because this is hostile territory, and it's not safe to be here. Not for Void Engineers, let alone anyone else. She sighs. Hopefully she can talk them into deciding to join instead of resisting and being shot as 'loose ends.'

Elsa gestures at the massive display table in the center, and it responds, highlighting several dots on the asteroid belt. "I was spending an hour going over radio and other transmissions while we were running silent and I think there's a few promising places here that might help us get the assets we need to either sneak past them or defeat them." She waves at the first one, and zooms into an asteroid with cancerous pockmarks. She zooms out slightly, and Henriette can see the silhouettes of various ships. There's an Ethercruiser there, and a couple of alien flying saucers, and even a small Void Engineer manned science vessel.

"Ateshga runs a little business buying and selling ships. People come here, end up being entrapped, and sell their possessions to keep afloat. Some of these possessions end up in his hands. He has a lot of technology and a few interesting examples of upgrades. He might also try to strip us for parts, but that's what happens in the Void. Everything wants to kill you. If it's smiling and polite, it just wants to kill you by stabbing you in the back." Elsa thinks. "His base is probably heavily defended and he might call out for help if we actually attack, but it's an option."

"Anything else? Something quieter, maybe?" Kessler asks. Elsa feels surprised that he understands the meaning of 'quiet' or 'subtle,' but she supposes the old cyborg has some hidden depths. He's definitely smarter than he looks, or else he probably wouldn't have survived Moscow and wouldn't be here. Not when the Computer is around broadcasting its seductive signals to any Iterator who might know of it. That had been a worry, but nothing had developed from it. Fortunately. If it had-VoidCOM had issued her a backpack nuke for a reason. She's glad that she hasn't had reason to use it.

"Extros station is where the unimportant faces disappear to. Do you really think a station based on capitalism and mass media," Elsa starts, "can function without the faceless workers that stay hidden in the shadows? Not a chance. A lot of them do their jobs quietly, but I suspect some might be rather disgruntled and would love to steal the spotlight. Barring that, we could infiltrate into the station via that method, simply because what's one faceless blue-collar worker over another?"

"There's talent scouts everywhere, looking, even in the belt, for people who desperately want to enter the station. If you think you can make a good sell, there's a good chance that they might be able to get you inside." Elsa continues. "Of course that might be a bit..." she's heard the stories. "...undignified." She zooms into one of the stations they use, and there's a garish glowing sign saying "The Casting Couch."

"And finally," Elsa gestures, and a black monolithic vessel expands to fill the display, floating ominously in the midst of a cloud of space debris, "there's this ship here, the Avellanos. It's abandoned but scans show it's in good shape. It hasn't been stripped by scavengers yet, so be careful. There might be something or someone on it that doesn't like us."

"So what's your recommendation?" Kessler asks.

"I think we should..." Elsa pauses.

______________________________________________________________________________________________________________________

I'm going to ask people to take a careful look at the paradox numbers. Simply by existing in the past, Jamelia is slowly getting paradox. This means that she probably wants to resolve this issue as soon as possible. And just to point this out again, changing the past grants you permanent paradox. The reason Catherine couldn't go with you is because she has a ton of permanent paradox from repeated historical changes and thus would probably instantly summon a Paradox Spirit the moment she went back.

Be Jamelia:
Jamelia is going to tell An-Jin:
[ ] (3.0x) Exactly nothing. She'll just have to force it when she needs to take over, or make him think that her decisions are his idea.
[ ] Something about time travel and how she's from the future and needs his help. (PARADOX RISK)
[ ] Everything that might reasonably be important, like the Dimensional Anomaly. (MAJOR PARADOX RISK)

Jamelia is going to manipulate An-Jin into:
[ ] Asking for a broader clearance than necessary so he can access what Jamelia needs to know quietly. (PARADOX RISK)
[ ] Asking for a broader clearance so he can access what Jamelia needs to know loudly. (MAJOR PARADOX RISK)
[ ] She's not. She'll use the clearance he gets to forge one for herself. (PARADOX RISK)

Special Vote Abort:
Do not vote for this unless you are absolutely sure you want to abort your time travel. Remember. Actions have consequences.
[ ] (Special) Fuck it, this mission is a bust. Just observe. (No Paradox Risk, Aborts Mission)

Be Elsa:
[ ] Go get some ship parts by seeing what Ashtega has.
[ ] And actually trade for them.​
[ ] Permanently borrow them.​
[ ] Infiltrate Hollywood Station
[ ] As an Extra​
[ ] As new talent​
[ ] Explore the Avellone
[ ] What could go wrong?​
[ ] It's probably completely abandoned and harmless.​
[ ] No really it's probably just really creepy.​
[ ] Write-in

Jamelia Belltower Status
Willpower:
9/9
Prime Energy: 5/5
Paradox: 1
Permanent Paradox: 0​
 
Update CXII: Unseen Horrors, Visible Foes
JB CXII: Unseen Horrors, Visible Foes

It's just before lunch when An-jin looks away from his screen, massaging his eyes. There have been so many documents today, they're all blurring together. Literally. He adjusts the set of his glasses, and stretches, looking out the window down at the expansive white hall filled with Men in Black and Sympathizer analysts. He's glad he's not down there. As an Enlightened analyst, he gets an office with only five other people. They're trusted to work on their own. Anyway, everyone knows Enlightened people work better when they get to chat and help each other out. Things go a lot better with two or three people bouncing ideas around about a problem.

Getting up, he grabs a coffee from the machine, and returns to his desk. There are already three cups in front of him, and he distracts himself for a moment by stacking them into a pyramid and drawing a little eye in pen on the top one.

Then it's back to the reports and the media logs and - oh joy - the badly scanned documents captured in the field. He reads down the - who writes in black on grey? The archivist who added this should have added a proper transcription - text. There's a melodramatic picture of a spread-eagle sacrificial victim, and what looks like a female figure showering in the blood coming from the victim. Maybe the writing was added over the top of the image?

An-Jin shakes his head. He's getting distracted.

"Mark these signs," he reads, "they are coming.
Gehenna will be on earth.
Mark the shadow which flies,
mark the dragon which rises,
mark the darkness which moves,
mark the shadow of the moon
mark the angel that dies
mark the maiden who weeps
mark the children Embraced
mark the Clanless who run."

He shakes his head. Pointless superstition - and worse, not even cogent pointless superstition. It's so incredibly vague he can straight off think of several metaphors which might be 'the dragon which rises', starting with the fact that Vlad Dracul was a known hemophage and moving forwards in time from there. Useless. He can make a note that there might be irrational actions from vampires if... who knows, there's an eclipse or something - that might be a shadow of the moon - but... superstitionists, eh?

The next lines grab his attention, though.

"And there will be a time
when Sire will drive out Childer
when Sire will abandon Childer to the sun's mercy
and there will be no mercy for the Clanless
there will be no mercy for the Clanless,
mongrel though they be
upon their forgotten sires shall be the curse of Auriel
upon their hateful sires shall be the curse that comes of crossing Caine
upon their lazy sires shall be the curse of the hunters hunted."

Well.

That's something meaningful. Something usable. Something which, if he believed in such nonsense, he would consider actionable. And that means that hemophages who believe in such nonsense will consider it actionable. It makes the testable predication that the use of mass conversion and the resultant genetic dilution will have some unforeseen 'curse' effect.

And since hemophages are a bunch of backstabbing weasels you should trust less than a Syndic, they'd totally make use of this to dispose of rivals and blame it on a 'curse' which was caused by their mass human-conversion policies. An-Jin scratches his head. Wasn't there something in some Progenitor report about genetic dilution of the hemophage variant subspecies caused by excessive conversion or something? That classic marker traits carried by their parasitic biology were expressed less? That was something related to the whole 'Clanless' thing that they ascribed, right? And there's certainly been lots of mass conversion going on in India.

Of course, it's entirely useless as babble like this. Maybe if he had some population statistics - enough that he could maybe throw a population study over to some Time Motion Mechanics he works with. Earthside amalgams would have access to the up to date figures, but... urgh, damn it, communications are restricted. Maybe he might be able to get his hands on higher classification analyses of these texts, to see what other people have thought on the same topic. Urgh, not likely. But he'd also need clearance for communication with earthside amalgams, and additional clearance for field-active reports on hemophage populations.

Still, maybe it's worth a try. If they can work that into the psychodynamic modelling, maybe they can get a more accurate insight into how their harder-to-predict less-human senior ranking individuals will act.

He might get lucky. He types in and files a request for real-time quantum communication linkage with Earth and access to the original versions of various hemophage religious texts, reason: "To create up to date models of hemophage population pressures to predict the reactions of elder hemophages under current events." He presses [SEND] and instantly comes to an approved screen. That concerns him. Typically it's 12 hours or so for an expedited request, which means he's not dealing with academic problems anymore. It means he's just graduated to dealing with field problems. An-jin shudders. He took this comfortable research and analysis post to avoid dealing with field-important issues.

He looks at the approval and its Ident Code. The Ident comes from some cross-Convention existential risk analysis department, which surprises him. He didn't think that this was that important, or even close to it. But it seems randomly generated, so some acausal hypercomputer somewhere made out of billions of dollars of Iteration X quantum woo has decided to tell him that you, An-Jin Choi, yes you, are now doing something which the fate of the world might depend on. Unless the computer's malfunctioning, which happens more often than horrible world-ending risks do. He assumes it's malfunctioning. The last time anyone's gotten one of these automated X-Risk codes the computer's analysis was that they shouldn't eat chocolate pudding for a week. The person in question had already eaten chocolate pudding, and lo and behold, the world did not end.

Nevertheless, elevated authority was elevated authority. And An-Jin didn't get to where he was by looking gift horses in the mouth.

Jamelia absorbs what he reads, considers how he's been given access to the "Helsing Archives." That was the old, injoke hemophage need to know silo until they changed it post-99 into NTK/SUNBURST. It'll get her into archives. She also suspects that whatever is hunting her will know when she tries to break into archives that aren't hemophage related. In fact, if it has the security information-she suspects it might know that there's been a deviation in An-Jin Choi's schedule and what he does. But she's in good territory, at least. The MiB here will throw off attempts to discern her from behavior due to how they have some of her training and habits in them. And if nothing else-she can probably order Choi around. Make sure nothing wrong happens.

An-jin feels odd for a moment. Why's he thinking about what else is in the archives? He drives it from his mind and goes to take advantage of his elevated clearance by taking a path towards the rare books archives in the Pyramid's library. It's a long walk, perfect to clear his mind of, well, all this vampire awfulness. He thinks about what he wants to get his parents when he's done. They don't know who he works for and what he works for, of course. They're just parts of the masses. Not even sympathizers. He wants to tell them-but they probably wouldn't understand. They just think he's working on an important international project that makes him a lot of money-which is entirely true, but incomplete.

He waves his hand and the door slides open to the Rare Books Room. There are a lot of tomes here, all hidden behind opaque armored shutters with no labels. Without AR glasses and the directory, you wouldn't know which ones were which. Even if a Reality Deviant managed to sneak in, they wouldn't know what to look for. For Jamelia it's... less useful. She knows there might be some inklings of wisdom there, with her newfound enlightenment, but it'd be a risk. And what she wants access to are much more contemporary records.

When An-Jin sleeps, she starts to work on the cipher she needs. It's a complex code. But she already knows her own clearances, and he knows his temporary clearances, and she can do the math in his head. It's the sort of stuff that she'd have done via gut instinct before-but now the mathematics are almost natural to her. She can see how the ciphers are generated and see how her custom one takes form.

The first time An-jin goes to borrow some Hemophage historical texts, it's uneventful. He borrows a couple of books about Caine and hemophage history and the Jyhad and leaves without incident. Jamelia knows to wait. The second time, early the next day, there is someone there.

There's a man waiting for him in the Rare Books Room, dark-skinned and handsome. He looks like an Operative. An-jin can tell from the cut of his suit, how it's tailored slightly loose to not restrict movement, how it's slightly thicker than his because it's fully-rated armor cloth instead of just made out of high-durability smartfabric. But there's something off about this Operative, something that makes him slightly nervous. His gaze is just a little too direct, too piercing. His face just a little too expressionless. His hands a little too relaxed. It reminds him of a HITMark-but he just passed the security HITMarks for the Rare Books Room. And Jamelia knows that she's face to face with her hunter. Some of her hunter, anyway. It might well not be human.

"Analyst Choi." The man says.

"Er- I don't actually remember your name." He starts to fiddle with his AR glasses to get the black man's name. Jamelia wants to laugh. "Black man." Yes. Black operations. Was the Computer having a joke at her expense?

"Call me Mister Hunter." Hunter, Jamelia thinks. He's announcing what he is to her face and hoping to get a reaction. Hoping that she's disoriented. Or off. That she'll give him something to work on. So he doesn't know who she is. She could be anyone.

"You're not supposed to be here." Hunter says mildly.

"Actually, I am." Choi starts. "I was authorized."

"I see. Just to be sure, tell me why you're here and who gave you this idea." So he's hunting. Probing. He still doesn't know.

**********************************************************************************************************************

The Avellone

The best part of being a cyborg was the small quality of life things that you never realized were useful, Elsa thinks. Like how any Iteration X-build powered suit can infuse oxygen directly into your aortic arch or equivalent, bypassing the need to breathe and fog up your armored viewscreen. Or how your kinesthetic sense would automatically calibrate to an Iteration X-built power armor and ensure you had 100% of the precision that you did while out of it. It also meant that you didn't hear your heart jackhammering as you explored a derelict ship, surrounded only by silence and, even worse, the jumpy statements of your allies. It feels like being in a horror film.

"I don't like this place." Breaker, the ex-psychic supersoldier, says. "We should torch the damn ship." He seems to have a point, Elsa concedes. These things rarely end well.

Elsa knows a lot about being in horror films. That was her experience in Moscow several years ago. Being the victim of a Western slasher movie. And even so, she's uncomfortable. They've transferred to the Avellone via EVA, and the outside shows some very distressing signs. One of the hangar bays seems to have been sealed shut by some sort of organic mass. It's worrying, especially with the number of aggressive hegemonizing swarms that show that sort of behavior. There are no lifesigns that the Haldeman's sensors can pick up, and that's another worrying sign.

The systems seem dead and old, as if this ship has been here for far too long.

"Stepped in something." one of the old soldiers Kessler's found says. "Some kind of red stuff. Looks like... dried blood? No, it's too thick for that." That'd be Hamilton, their tech and medic, Elsa thinks. Elsa scrapes some of it off a wall. The top layer feels like rust to the haptics, but the stuff underneath feels... soft. Squishy. Like flesh, in a way. She does a bioscan of it. It's living matter of some sort, and her suit's diagnostics are saying that it's trying to eat through it. Not quickly-she has several weeks if it keeps doing so at its current pace-but she burns it off just in case by overcharging the external armor.

"It's some sort of living thing. Fungal, maybe?" Elsa thinks. "Looks like it's growing from a single origin. Keep searching." At the very least, unlike bad horror movies, she has full false-color nightvision and 360 vision. If she'll die from some sort of space alien with a head inside its mouth, she'll at least see it in full color before it happens. Which is, admittedly, less reassuring than she thinks. An alien screeching noise echoes through the ship, and she pauses.

Still no movement.

She advances through the vessel. Eventually they find crew. Mummified, in sleek high-tech spacesuits. Some are in damaged suits, with shattered visors or torn cloth. They look humanoid enough, with the requisite fingers and slightly differing skull shapes. Something seems to have killed them, as they're wielding weapons of some sort. She just doesn't know what. She grabs a weapon from mangled hands for later analysis. It looks... well, like a lot of alien weapons do. All curved lines and glowing lights. Turning off nightvision, she realizes that these weapons are the only thing that are glowing in this entire vessel.

There's other people in suits, more primitive. Their weapons are closer to Sleeper equipm-sorry, technology available to the Masses. Still, Elsa thinks, looking at a rifle magazine with 95 rounds of plasma-propellant high-explosive shaped charge rounds, they're equivalent to Union small arms. Possibly worth gathering up. But she's here to see what can be salvaged in the vessel, and not get her head bitten off by xenomorphs. So, first things first.

She needs to deal with the ship.

_______________________________________________________________________________________________________________________

I may be using a few shorter updates because some of these work better if you get more chances to respond.

Be Jamelia:
[ ] Think of an excuse! Fast!
[ ] Force Choi to give him a name. A friend maybe.
[ ] This requires an opposed Willpower roll. You may want to use Mind 2 to make this covert.​
[ ] (0.25x) Run for help. (PARADOX RISK)
[ ] Write-in

If Jamelia Survives This:
[ ] Use your own past clearances to give yourself clearance to the archives. You can't let it investigate for too long. (Obvious, HIGH PARADOX RISK)
[ ] Just keep working on the cipher. That'll probably take 2 or 3 days. You'll still put the place on alert.
[ ] Wait until everyone's distracted by the tail end of Ragnarok and move then.

Be Elsa:
[ ] Investigate where the strange red biomass is coming from.
[ ] Investigate the bodies of the crew, leading up to the bridge.
[ ] Investigate the hangar bay, which is apparently overgrown with some sort of organic material.
[ ] Scuttle the ship.
 
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Update CXIII: Silence
JB CXIII: Silence

Kessler is reminded of his mission to Outpost CL-426. Of course, that was overrun by nano-mycelium infested cyberraptors, and here it's just-it's just deathly silence. There's nothing alive. He suspects, but can't confirm, that everything here died a long time ago. Which of course doesn't mean that whatever killed them has also suffered the same fate. So, fairly standard tactics. Don't split up past more than say, a half-dozen men, watch the ceilings, and make sure you know damn well that every sector and potential entry point to a room is covered-especially the vents and the ducts. Also, make sure to keep an eye on everyone's biomonitors, just in case it's some sort of shapeshifting space fungus or something and you need to make sure their blood doesn't run away from heated wires.

He's encountered that a few times as well. A lot of people don't realize that many sci-fi horror fiction works are actually based on true stories. Or at the very least, true aliens. A lot of people also don't need to realize this, because there are soldiers like him and, yes, admittedly, the Void Engineer Border Control Division, who keep them from getting onto Earth and eating small towns or Antarctic research outposts, but it's just like the new breed of zombie movies Kessler's heard about. You release them so people know, by instinct, how to fight what they're dealing with. You show them what rookie mistakes might be so they don't make it.

So he's running through a list of what might have done the crew in. Both stuff he's encountered before and the new things he's had to brush up on. There's all that organic crap, and the red stuff reminds him of some new stuff that he's had to be briefed about. Of course, if it was the Kushani Subversion Entity they'd have been engaged with particle weaponry upon getting within 1600 meters and it can spread via particle beam, so it can't be that. And that stuff was dangerous because it took over ships-the Avellone isn't active. It's something straight out of some movie, an incredibly (overly?) large ship just slightly longer than a kilometer, dwarfing the Oppenheimer's Light and the Redemption. Plenty of spare parts and salvage here, assuming age hasn't ruined it.

And it wasn't some sort of necrophagic metamorphic entity because none of the bodies have gotten up, grown claws, and tried to attack him. And that'd be slightly less dangerous to trained soldiers with various heavy weapons than it would be to, say, some sort of untrained Void Engineer technical expert.

"Shit. It's blocking the doors." Kessler points out. Of course, he has a solution to that. "Flame it." He looks at one of the Alanson-equipped White Tower units, carrying a heavy incendiary projector on his back. The reanimated soldier nods curtly and starts to burn the mass. It shudders and pulses and bursts into flame, illuminating the halls. Kessler thinks it looks like a human ship, belonging to one of the many many strange not-quite human species or races that run around in the Void. Plenty of those out there. Void Engineer scientists considered the potentials for diasporas or just some sort of anthropic principle in the universe that made human-like species just keep popping up out of nowhere.

Kessler scans around to look for anything incoming. He sees movement in the ducts and fires his Thunderhead reflexively, blowing holes through the ship and into the ducting. Thick greenish blood, so bright as to be glowing, bursts everywhere along with-fur?

"Cease fire!" Elsa shouts. "Cease fire! Cease fire! They're blits!"

Ah yes, blits. Kessler sighs. Pests. Some sort of alien pet that has gotten way out of control. Space rats, in other words. They're a threat, but only if you're overwhelmed and unarmored and you let them reproduce unchecked. That describes none of them. "They're just blits. Calibrate motion trackers to ignore objects smaller than 30cm long for now. Elsa. Have you finished mapping the place?" Kessler asks.

"Yes. The... stuff gets thicker as you approach what might be life support. It's blocking access to the bridge but flamers seem to work and you could probably use a breaching sledge to tear a hole through it." Breaching tools. Kessler likes breaching sledges. They're basically extra-large hammers which have replaceable explosive strike faces, and they make excellent improvised weapons.

"Right. Okay, let's keep going and make sure to take note of anything interesting on your way there. Convenient text logs or maimed bodies, for example." Kessler says. "We need to head from here towards the front of the ship anyways."

The red stuff becomes thicker and thicker as they proceed, eventually covering all of the walls with strange biomass. It's a good thing that White Tower units are fearless, Kessler thinks, because the comms chatter from his chosen soldiers is already grating.

"We shouldn't be here." Breaker says.

"I feel a bit naked in just a hardsuit." Parker says. "Especially since we've been in places like this before. Remember '91?"

"Yeah." Kessler says. "But that was a different sort of thing. Nanotech zombies. Smart ones too. Networked, tactically capable. Dragged people off, horribly maimed them, cut their limbs off with rusty saws, welded cybernetics to putrefying flesh."

"So what, did one of you get converted and finally lead you to the warlord?" Elsa asks.

"Nah, that was a different op." Kessler says. "That one we solved the fun way."

"The 'fun' way?" Elsa says. "Forgive me if I'm not sure how fighting your former comrades could be 'fun.'"

"They weren't ours. They weren't even Technocrats, mostly. It was just a VE outpost and some other Void-humans. Back in the day there were tons of almost-but-not-quite humans in space." Kessler explains. "And yeah, if you thought of it it'd probably be awful," he says, partially to distract everyone from their surroundings and how the biomass has started to scream now as they cut through it, but partially to impress others, "but back then you didn't really have time or the inclination to think."

"We were all young and naive then." One of his hand-picked retirees says. "Now we're old and stupid."

"Got that right." Kessler agrees. "Back then, it was just 'zombies? No moral ambiguity! No worries that you might be shooting people who weren't bad people but chose the wrong side or whatever. So we did it the fun way. Which involved a ton of rapid-fire plasma guns and a lot of ordinance. Ever used an IX-1979 heavy plasma ejector?"

"Don't they use those as primary armaments for space fighters now?"

"Yeah, sure, now they do. But back then, you could get one as a personal weapon. If you were a heavy borg like me, you could carry the backpack fusion chamber and the projector without an issue, and that gave you anti-armor and anti-fortification firepower. So we requisitioned some heavy armor and heavy ordinance, blared heavy metal over the comms and the loudspeakers, and we had fun. Those suits were great. Custom BASIC battle armor, with close-in cluster bomblet ejectors and self-replenishing reactive armor tiling. Too bad I hear they're rarer than hen's teeth now."

"I suppose that could be fun." Elsa concedes. "And if you're talking about the ones I think you're talking about, I think we still have maybe a hundred total." Elsa says. "We try not to use them unless absolutely necessary." She pauses as she scans the still-functioning electronics, giving them just enough wirelessly transmitted power to function. She doesn't want to energize the biomass.

"This looks like some sort of engineering room. Maybe some stuff in it still works." Elsa says, as she cuts through the stuff sealing the door with a vibroblade and forces it apart. Yes, there are some handheld computers. She takes a universal battery and replaces the handheld's long-since-drained one, making sure that she-and everyone else-is insulated from potential hostile hacking.

It's a treasure trove of ship specifications. An engineering datapad. "Kessler. I'm looking at the ship specs. Going to send them to you in text. You seeing this?"

John nods. "They look pretty impressive."

"Impressive?" Elsa says. "Hell, this is a cut above a QLM. This might even beat the Bismarck."

"Except we definitely don't have enough crew to make use of it. We'll just have to see what we can salvage." Kessler says. "Hmm. Looks like it has a couple of primary heavy beam turrets, a lot of 'Tachyonic Torpedoes,' and if its hangar bay hasn't been completely eaten, a couple of platoons of automated humanoid patrol armors we could slave to Henriette. Worth it."

"If we don't get eaten." Elsa says.

"If we don't get eaten." Kessler agrees. "But we won't. Come on, we're power armored badasses with kill counts the size of infantry battalions, we've got vibroknives, we've got sticks with bombs on them, we've got Smart Rocks, phased plasma guns, pulse laser rifles, sonic electronic ball breakers..."

"You have seen Aliens right?" Elsa requests. "This is where the macho military men get overconfident and then get their heads bitten off by an alien with a head inside of its head."

"Seen it? I've actually met the VEs who sold the ideas to Hollywood." Kessler says. "You couldn't tell? We don't actually have sonic electronic ball breakers."

"Fletcher and Osis? I've heard of them. Legends. What were they like?" Elsa asks curiously as she examines more of the plans.

"They were great people. Good soldiers. And yes, that was basically the plot. Sent some marines expecting no real trouble, most of the sympathizers died, Osis became Enlightened then and there, Fletcher managed to save a couple of her men and the sole survivor, but got torn up and had to get some prosthetics for it." Kessler says. "Shame Osis died. I liked him. Guy was humble, hard-working, and knew his shit."

"So I've heard. I didn't go professional until after he passed." Elsa says. "Okay, we're wasting time here. Seems like the easiest things to salvage might be whatever personnel armories there are, any remaining small craft, and possibly we can manage to use the central heavy beam cannon for a single shot. We don't have the crew to keep it monitored and repaired, and I don't think the A-" she pauses before she finishes it as 'Autopolitan' "-alien vessel is going to die from a single hit. Probably wound it severely, but we need more than even a nuke-grade beam lance to kill one of their asteroidships. Especially if they use the DSS to deflect it. And then they'll return fire with their missiles and we don't have the crew to run this thing's PD armaments. If we can get the engines running, maybe we should have it alpha-strike and then ram."

Kessler nods, seemingly ignoring her slip. "Okay, I'll defer to you on this. Looks like the start of a plan."

_______________________________________________________________________________

I've been considering formats for this dual-perspective thing and it seems like it might be better to just update one when there's clear consensus and/or I have enough information for it, while just listing the votes for the other one.

Be Jamelia (Continued from Update 112):

Quick Recap: Jamelia, in the body of An-Jin Choi, has gotten her host on the radar of the hunter, Mr. Hunter (you can say a lot about Autopolitans but many of these words include 'unoriginal') who is questioning him. Mr. Hunter is probably an advanced HITMark. Jamelia wants to accomplish her mission, which involves erasing some critical data about Union assets from the NWO servers. Being vaporized is likely but not guaranteed to inconvenience her on this point.

Be Jamelia:
[ ] Think of an excuse! Fast! (3 votes: @wingstrike96, @TenfoldShields, @Kerrus)
[ ] Force Choi to give him a name. A friend maybe. (3 votes: @Nolrai, @UnsneakyLurker, @tenchifew)
[ ] This requires an opposed Willpower roll. You may want to use Mind 2 to make this covert.​
[ ] (0.25x) Run for help. (PARADOX RISK)
[ ] Write-in

If Jamelia Survives This:
[ ] Use your own past clearances to give yourself clearance to the archives. You can't let it investigate for too long. (Obvious, HIGH PARADOX RISK) (1 vote: @wingstrike96)
[ ] Just keep working on the cipher. That'll probably take 2 or 3 days. You'll still put the place on alert. (2 votes: @tenchifew, @TenfoldShields)
[ ] Wait until everyone's distracted by the tail end of Ragnarok and move then.

Kessler & Elsa's Horrible No-Good Space Adventures
[ ] Head towards the reactor and try to restart ship power.
[ ] Return to the hangar and try to clean it out.
[ ] And salvage the hangar's contents.​
[ ] Look for where they might keep spare parts or ammunition for armaments.
[ ] Exit and return to talk with Henriette about what they should do.
 
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Dossier: The Auroch-class Civilization Suppression Vessel (CSV Avellone)
The Auroch-class Civilization Suppression Vessel (CSV Avellone)

Length: 1250m
Width: 565m
Height: 320m
Mass: 2 million tons.

Designed by an apparently militant human-offshoot species to exterminate rival civilizations before they could reach a technological sophistication level capable of threatening them, these vessels are phenomenally large fortresses with nuclear-level firepower and protection. Primary direct-fire armament is a high-power "Planet Carver" heavy beam cannon, while tachyonic torpedoes give it long-distance strike capability with nuclear and EMP potential. Secondary armament includes various heavy railgun and light beam turrets as well as point defense proximity-burst 'flak' missiles. The Avellone can carry up to ten thousand marines in cryo and has a crew of nearly three thousand. As a hybrid carrier-battleship, the Avellone carries over 200 Praetorian-class Assault Frames and 50 Marian-class Strike Frames, which can be equipped with nuclear or non-nuclear cruise missiles, as well as various other small craft including two Dominus-class assault shuttles.

Most of these are likely to not be intact due to the apparent extreme age of the derelict. Its original mission was apparently to exterminate the Hollywood station, but something caused it to fail this mission and be overrun by some sort of (apparently) fungal invasion. Its crew seem to have all been killed by an unknown force.

Vessels of this type have never been captured intact. Void Engineer contact with similar designs has invariably been hostile and they have always chosen suicide and self-destruct over being boarded. The Avellone is the most intact one discovered as of yet.
 
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Update CXIV: Lessons
JB CXIV: Lessons

"I...needed reference materials." He says uncertainly. And the uncertainty, the confusion is real. He can't remember the last time he felt like this, felt this confused, threatened, and out of place. He's had an order to his life, to his day. An order to his thoughts. And now...

Now he feels like something's come loose in his stomach. His palms are sweating. He suddenly has a profound empathy for the mouse cornered by the cat. Even though he hasn't done anything wrong and knows he hasn't done anything wrong. So let Mr. Hunter choke on it. Paranoid Iterator asshole.

"I was routed hemophage intelligence out of Bangladesh and the Brahmaputra-Ganga Delta region. My superiors tasked me and a number of other departments with processing and incorporation into our standing hyperstat analytic models for our groundside assets. I didn't have the resources on hand, everything we're getting out of the area's cryptic and archaic you know? Steeped in self fashioned myth." He feels better saying it, gradually sinking back into his element. "They're...the ones who passed me this if that's what you mean? To all of us. I apologize if I've inconvenienced security protocols but it wasn't really my place to question. Particularly not something that's been assigned this level of general priority."

The sharp-dressed synthetic nods. "I see. Good day Mr. Choi." He gets up and leaves without even a glance at him, as if after answering the question he has become totally unimportant, a factor to be ignored. "Continue with your duties. Your role in the Union is more important than you know." And Choi feels a suspicious chill.

An-jin feels like he has to vent during dinner. "Fucking cyborg Gestapo." Choi says to his best friend. Jean Baker is a intelligence analyst, despite his Operative name. Technically Baker is an Operative, but his skills at killing people in various situations top out at 'using weapons to kill people,' making him a distinctly rear-echelon sort of Operative. The kind which An-jin feels are better, because they're more sympathetic about relevant concerns. The field Ops he's met are a... breed apart, and outside of the Iteration X cyborgs who have emotional suppressors and heavy augmentation installed, probably the least human people he's ever met.

"Fuck those InSec guys." Baker agrees, with some heavy swigs from his beer. "We know that there's no infiltrated witches here but we're going to tear up all of your stuff because we got a single anomalous reading and we have to go through everything to be sure. Paranoid asshole martinets. At least HITMarks are polite when they do it."

The conversation quickly turns to field agents and how they're all inhuman robots. There's a few jokes about how they probably get their field Operatives, even the non-MiB ones, from a factory of some sort. Just stamped out from gigantic molds, with the same lack of character traits.

Jamelia can't disagree with that assessment. She has enough psychology training to recognize how broken she is from the human norm. Sociopathic, yet capable of understanding and empathizing with human beings. Capable of great acts of rebellion, yet so greatly loyal that she is willing to risk everything for an ideal. Patient enough to enact plans which can take months or years to even see progress, yet passionate about her work. Much like the Men in Black, or even Mr. Hunter, she is an engineered weapon for a single specific purpose, with everything unnecessary filed away.

But she doesn't actually miss being human. She understands that the pressures her job entails destroy people, make them crack. Baker and Choi probably haven't asked their supervisors what mission was the one that broke them, what moral ambiguity led them to quit field work. A washout and an Ivory Tower academic don't know the pain of having to betray someone you've learned about, had to pretend to love-had to understand. They can be human because they have the ability to avoid dealing with and thinking about the consequences of their actions. This is a luxury she cannot afford.

She observes their dinner and counts down the minutes. At the exact time she remembers, Ragnarok hits. On the Pyramid, the results are very subtle. Choi gets woken directly by an alert to his room at midnight-but an uncountable distance away from Earth, the only thing that Jamelia notices is the moderately different lighting-"Alert" instead of "Relaxation," carefully designed to subtly enhance alertness and reduce fatigue rather than keep everyone happy and hard-working. The Union still doesn't quite know what they're up against.

16 years ago from her present, on this day, she was calling in trying to know what she could do and being told to hold and wait, simply because the mechanism of giving orders was overwhelmed. She's had to think about what she could have done to help then-and then she could do nothing. Now, she could theoretically do something-have Choi sum up the hemophage's weaknesses, powers, and how to defeat it. Possibly stop the Dimensional Anomaly. Change the future. The only cost would be herself.

As he blearily dresses himself to report to the analysis room and keep up on the "anomalous weather patterns" surrounding the hemophage-on-hemophage warfare in India, Jamelia remembers her after-the-fact intelligence on Ragnarok. Initially they attempted to send scout drones in after the hurricane formed and various horror stories started getting out-but those failed. They would eventually attempt the use of Excalibur III orbit-to-surface strike assets to take him down, but that would fail. The target was just too tough for even strategic energy weapons to kill, and finally would be stopped by the deployment of the HITMark VI system under Comptroller Schiavelli and the redirection and refocusing of several orbital solar power station mirrors with 100% losses on both sides.

If she tells them what to do-it'll get her killed. It might save the world. But... maybe it's better with the Union's eldest cast off. They're thoughts that would have been heretical to Jazmin. Would have been heretical to Jamelia Belltower even a year ago. But perhaps it's true that the Union is better off without Control, with many of its moral quandaries resolved in more humanistic, if more inefficient, manners. Or maybe she's just finding excuses to avoid making a decision that would guarantee her death. Maybe it's cowardice. Maybe she doesn't want to die. Unfortunate but more likely.

***************************************************************************************************************************************************************************************

The Avellone

"The hangars, huh?" Kessler asks, as Elsa lays her plan out. "It's definitely a target. Why the hangars?"

"There seems to be an infestation there of something, there's a biological contamination warning, and there's a lot of high-end tech in the hangar which we can salvage." Elsa says. "This is a treasure trove of advanced technology and I'd like to mark it for later salvage." Because it might make it easier to not have to shoot them, she doesn't say. She doesn't want to end up being forced to choose between friends and duty. She wants to find a way to keep everyone alive and still succeed here. Maybe end up having them join the Void Engineers. Anything but shooting friends in cold blood.

Seeing her friends and colleagues die in Moscow was enough. She doesn't know if she could pull the trigger. She doesn't even know if it'd help, given how Kessler handles himself. But if it comes down to it-she's signed up to keep the world safe and to get revenge on the bastards who killed all her friends and wrecked so much of her home city, and she'll do what it has to do. She thinks. Maybe. She doesn't want to keep thinking about it. Fortunately, the biological contamination that she keeps pushing through gives her plenty of other depressing thoughts to consider.

"Got it." Kessler agrees. "Take point. I'll secure the rear."

The Avellone is honeycombed with twisting corridors, and as Elsa gets closer to the hangar she can see a point where the two infections merge, and start fighting each other, a narrow strip of clean hull where both of them manage to stalemate the other. Elsa scans the grayish creeping blight that stops at the edge of the reddish infection and the scan shows it's some sort of alien bioepoxy, something like hull material but stranger. Yes, she can figure out what's going on here. "It's not a bioweapon or an alien infestation. Not in the way we were thinking. It's a malfunctioning self repair system." Elsa says.

"Excuse me?" Hamilton asks.

"It's just some alien vessel's self-repair system gone crazy, trying to 'fix' the hull of the ship and itself." Elsa says. "Probably means they had another vessel crash into the hangar or something like that."

"Let's abort the mission." Hamilton says. "Sounds like some fucking gray goo shit. Nuke this thing or send it flying into the mouth of that enemy warship."

"It is entirely safe if you take proper precautions. Its work rate is in the centimeters per day, so even if you were completely unprotected some heavy work boots would provide sufficient protection. Your suits are equipped with nanoattack defensive systems and I can provide a virtual antibody file to optimize them against incoming attack." Elsa insists. "Look, if you can't take care of one wild nanite infestation you're not going to be any good when serious threats come up."

"...fine." Hamilton concedes. "But I hope I don't ever have cause to say 'I told you so' before we all get eaten."

"You won't." Elsa declares confidently. "You won't." She checks the characteristics, finds that yes, it was evolved from industrial nanotech and with its crude disassembly and processing systems it's easy enough to counter with a slight modification of basic templates, and shoots the file to everyone else. She then considers the terrain and launches a flight of microdrones to scout the entire vessel. It's a treasure trove, as she said. She wants to know exactly what's on it. Tools they can use, just abandoned and left to rot.

The corridors start to curve inwards as they head closer to the hangar, and by the time they get to the hangar it looks more like a nest of some sort than what it might have been. There's a ovoid, vaguely mouthlike scar where Elsa thinks the alien ship entered, in the 'floor' of the hangar. Embedded in the roof is the alien vessel, a sleek and almost living seeming machine. She wonders if it had crew, or if it was the alien. Strange things exist in the Umb-no, the Void. Dragons and demons and other odd creatures, some sort of bioship with very tenacious self-repair doesn't even scratch the surface of the strangeness that she can trivially recall from training.

More concerning is that the self-repair machinery has partially consumed much of what was in the hangar. Most of the Avellone's complement is wrecked or partially assimilated into the mass, with perhaps a dozen frames looking to be possibly workable. Their bone-white casings make a contrast to the sickly gray-green of the nano-infestation. Their energy rifles and missile pods menace with the hints of extreme violence. Elsa catalogs them with some more microdrones, looks at what is viable here. Frame scaled weapons, rifles and pistols and heavy shoulder-fired weapons scaled for 12 meter tall giants are on half-digested racks. Some have even managed to survive the experience intact. There's ammunition scattered around on robotic pallet lifters long since broken-down, hinting at a fight that ended before it even began.

"Henriette. Agent Aristide." Elsa starts. "We've been looking through the derelict and it's largely abandoned with a good deal of salvage. It seems its reputation has actually scared off scavengers. No KIA, no WIA. We're cataloging what we can use for field upgrades and spare parts right now. The hangar bay is full of mecha. Most of them inoperable but with more than a hundred units there's still a bunch I think might be flight or even combat-worthy." Field upgrades. What a thing. She never expected the Technocracy to have to do things like that. "One of my drones has reached a personnel armory and there's a lot of small arms and ammunition that aren't great but might be useful in the long run. Aaand..." Elsa pauses. "I think in the racks for drone re-armament there is one functioning fusion bomb."

"Great! Do you know how to get them to us though?" Henriette says. "I think we could use it for some serious upgrades. Especially if it has rad shielding. Good rad shielding would be nice so we don't have to be on antirads all the time. And maybe some spares to fix this piece of shit transforming super robot."

"And quickly." Harlan says suddenly, causing Elsa to blink in surprise. "Sensors have detected a slight change in movements from one of the MUSCOVITE-type units." Harlan says. "It looks like it's heading to your location to take a peek. It doesn't look the same as the ones in Moscow. More angular armor, different coloration. Black, six vectored fins on its back. Looks like some sort of space operations type. ETA is probably... give it 20 hours or so. It's not exactly moving in sprint mode or trying to teleport. Looks like it's just being 'efficient' and using really low power engines. Did we radiate enough to alert them?"

"No." Henriette says. "EMCON has been holding. Cloaking is good. How about on your end?"

"Same on mine." Harlan says. "Psionic shadow device is operating as designed, stealth sheathing deployed with no issues. Strange."

Elsa's heard of the DSS-derivative he's talking about. They're powerful units, easily the match of a battleship. But whatever controls them is generally unoriginal-incapable of improvisation-acting only by rote-predictable. Skilled captains can deal with them even when outnumbered and outgunned, and that's been their one advantage. She hopes it'll be the same way in this case. Yet, a typical Autopolitan would have ignored minor anomalies or 'hunches' as inefficient. Again, rejection of human strength as well as human weakness. "It should be acting in a predictable fashion but... given the circumstances I want to make sure. I'll send a relay drone out. Keep me updated on its course and what it does."

"Will do." Henriette says. "I've been modifying these piece of shit Etherite drones into stealth recon platforms. I'll keep in touch."

__________________________________________________________________________________________________________________________________________

Be Jamelia:
Does Jamelia take a chance to completely undo the future?
[ ] Yes. (Fatal Paradox Risk)
[ ] No.

If Jamelia chooses No, she feels...
[ ] Regret. She should have done it. It was too valuable a chance.
[ ] Conviction. This is the best.
[ ] Sympathy. Cemal may have been right.
[ ] Self-loathing. She was weak for choosing to not do it.
[ ] Write-in.

And if Jamelia chooses No, she continues her mission by:
[ ] Sneaking into the server lab and doing a discreet erasure (Paradox Risk)
[ ] Destroying the servers with borrowed explosives (Paradox Risk)
[ ] She waits a few more days.
[ ] Write-in

Jamelia is now at 4 Paradox.

The Merry Space Expedition:
So, Henrietta has gotten strangely suspicious and has sent a unit on a 'hunch.' A Theological Dominance Platform Mark III S-Type variant, to be precise. You have a while before it gets there, because she has failed to convince the Computer that this is an important objective to investigate. She tends to do that. Your response is:

[ ] Retreat outside of sensors range.
[ ] (1.2x) Salvage what you can and retreat out of sensors range...
[ ] (+0.3x) Playing it safe.
[ ] (-0.2x) Leaving it to the last minute.​
[ ] (1.2x) Lay an ambush for her.
[ ] What sort of ambush?
[ ] Remember: You still don't know if the ship is inhabited with hostile life forms yet.​
[ ] (0.8x) Draw her out and fight right now.
 
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Update CXV: Judo
JB CXV: Judo

It's time to move, Jamelia thinks. She's not going to risk it all for the slim chance that she can fix the future by making a drastic change to the past. She's never been that kind of person to gamble on a single option. Much better to work slowly, deal with low-risk events.

Her cipher is ready. An artificial construction forged from her own credentials. It doesn't matter if they suspect Jamelia Belltower. The Dimensional Anomaly will make that point rather irrelevant. She'll use Choi's body and the codes she's forged to get access to the server and accomplish her mission.

The moment she uses the codes, she suspects, Mr. Hunter will pounce. It'll know what her target is and why she's targeting it the moment she attempts to get server access. It'll be fast, tough, nearly unkillable. It'll be difficult to finish this job with Choi alive. Which is why she's been planning for his death for a long while. It's unfortunate, but she has to move. Soon, before Hunter can figure out what the disruption was. Before Hunter can figure out there was nobody else to blame. Before Hunter just gets impatient and starts shooting potential targets in a process of elimination.

"An-Jin Choi." Choi hears in his head. "I apologize for this. Conditioning Override India-Toc-Fifty-Four-Thirty-Nine-Omega." And he is trapped in his head as Jamelia takes control.

Who are you? He demands. What are you doing? He gets nothing. He starts to think. He tries to remember his research. Remember the voice. He tries to figure out who is puppeting him. He thinks. He remembers that voice. In a briefing, yes. Jamelia Belltower. What the hell does she want with him?

Jamelia is too busy to concern herself with An-Jin's chaotic thoughts. She is moving. First, the armory. She apologetically tells the Q Division quartermaster that because of some orders from Senior Operative Belltower-yes, he doesn't know why she's being such a paranoid bitch-everyone is to be armed. It'll spur the Hunter into action the moment the request goes through. He thinks it's stupid too, take your time, it's low priority bullshit how the fuck are hemophages going to invade a space station after all? Which is why she's done it. It'll give her time.

She walks away, knowing that she probably has about 50 minutes. It takes her 40 minutes to get to where she needs to be and convince the guards she has server access because of Senior Operative Belltower. It takes her another 10 to set up the wipe-the servers were already designed to dump their data if someone had managed to penetrate that far. She hides it among the standard operations via a trick she learned from attempting to counter Virtual Adept hackers, seals the door behind her, and then it's a waiting game, ignoring An-Jin's demands and pleas, until Mr. Hunter gets there.

It takes him twenty minutes to cut through the door. He is alone, and Jamelia suspects he's suppressed the security alert so nobody might observe this and create a temporal paradox. One of his hands has become a sleek weapon, familiar to Jamelia yet alien. Some form of Iteration X plasma weapon but with none of the bulk. A next-generation tool. But he's too late. He's running damage control now, instead of stopping her preemptively. Just preventing her from erasing more data. Every second, more irreplaceable historical information vanishes.

The Hunter wordlessly raises its arm the moment it sees her. Jamelia is annoyed-if it had gloated before attacking, it would have bought her a few precious seconds. Maybe it could have said something like, "Jamelia Belltower. Your presence in this timeline is an anomaly. I am here to correct this anomaly." or perhaps, "This timeline is unacceptable and must be terminated. I will do so by eliminating the point of divergence-you." Oh well, she'll deal with it.

Jamelia uses all her training and skills to force An-Jin's frail body to respond. She knows she's punishing him and she forces herself to act through the pain, but it doesn't matter. He's going to be dead in a heartbeat anyways. She doesn't want to dodge. She wants to alter what the Autocthonian is aiming at. Cause more damage. It... doesn't quite work. It's strong and skilled and at least as good as she is in a fight without her Genius-granted edge, and it smashes An-Jin into the floor with a single arm, almost trivially, and blasts him-her in the chest. I don't want to die. I want revenge. This is unfair. An-Jin Choi thinks, before the blackness takes him.

Jamelia Belltower sees the familiar sights of the Hollywood-dimension, manages a half-smile at her success, and passes out.

***​

"Look", Henriette insists, eyes flicking between the three faces on her HUD. "It's the same intelligence as was commanding the MUSCOVITE units in Moscow! I fought that thing! I know it! The piloting patterns, the maneuvering inclinations! Those DSS knock-offs might have been ground-based back then, but the synch characteristics are..." she pauses as if looking for words, "they're like reading someone by the way they walk! You can hide them, but you need to actively conceal them! And that thing was a worse pilot than me! It wasn't anywhere near machine-optimal!"

Harlan's image on the screen looks at her, eyes narrowed, expression blank. Henriette picked her words very carefully there. Her NWO hyperpsych books had a bit on applied hyperstat and trained observation to notice when someone lied by their tells. She's not lying there at all. She might be slightly exaggerating how obvious it is, but Henriette is a very good pilot and she can read such tells. "Your point is?" he asks.

She swallows. "The MUSCOVITE commander had a personality," she says. "It gloated. It got angry when I beat it. It got really angry when we took down three of its combat forms with the nuke. And given how the MUSCOVITEs obviously were using ItX training guides for their rip offs... look, you probably have no idea how competitive the DSS program was, but I think I know how to push its buttons. And if it's angry and not thinking clearly, that might leave them less effective at looking for Director Belltower."

Elsa's expression is hostile. "There's no way that you're going to open up communications with-"

"I don't intend to 'open up communications'," Henriette retorts. "I don't want it to even know we're here. No, we leave a fake recording in the ship's logs and distress beacon. With certain bits in the beacon designed to push its buttons. If it reads it, it might make it jumpy. Paranoid."

Implications. That's all there is to this. Implications and insinuations and, yes, her nice little Body Language Optimization module making it harder for anyone to get a read off her. They - if she does this right - will think she'll be playing off ItX things, things that might have been part of any training for using a DSS knock-off.

No. She won't. Henriette has had her ADEI since she was very young indeed - and since her mother was a high-ranking research scientist, that meant she got an ADEI rather than a DEI which means her development wasn't hurt by that. All her early memories are ADEI recollections - her biological memory only really starts contributing around six or so, and even then it's hazy. That means she has perfect recall. Perfect, digitized recall.

She's already sorting through memories. Her mother's favorite song, that she used to sing to her. That day when she was two going flying with her father. Things she can work into the fake distress call of a dying pilot. Things she can vaguely reference. Things which will drive her sister to become more irrational, more obsessive, less like the perfect emotionless ItXer - without giving her any concrete proof of Henriette's involvement. It has to just seem like a message.

Maybe she can get Director Aristide to vet it. Double-especially if she can somehow get him to demand to see it for information control or something. He's very NWO. He'll probably do it anyway. And then use the chance to tell her how to do it better. But she'll have outwitted him! Hah!

... still won't make his smugness less annoying, but she'll take what wins she can get.

Kessler speaks for the first time. He's been watching her. "Will it distract from you from the salvage?"

"No," Henriette says confidently.

"It's worth a try," Kessler says. He focuses on her. "And we'd probably better talk about some stuff. I might be able to throw in some more insults. Did I ever tell you about how I tricked a werewolf leader into dueling me then blew it the fuck up?" She kind of gets the feeling that he doesn't just want to talk about new ways to curse people out. He was in Moscow, too. He saw things Dimensional-side.

The latter comment seems directed more at Harlan, and the other man rises to the bait. "Oh, really?" Harlan drawls. "I'd almost be impressed. Almost. If I hadn't once taken control of a werewolf leader's mind, overridden their sensory input, and fooled them into charging off a cliff. Into a volcano."

"Well I-"

"Girls, girls, you're both pretty," Elsa says. "Not pretty enough for me, but I'm sure you'll be a lot cuter when you're older. Stop pulling each other's hair." She's watching Henriette despite the levity, though, and Henriette is very glad her BLO is stopping her smirking. Elsa suspects Henriette is up to something. Well, that's just something she'll have to deal with. Henriette starts to splice things into false text logs and distress markers, creating a narrative of what doomed the Avellone. Sure, it might be bad fanfiction-grade, but she can deal with that by just hinting at what happened.

She interweaves some of her mother's favorite songs into the background music of logs of day to day life before things 'went wrong' on the Avellone. One of the pilots talks about naming his child "Mari" with his wife. Another log makes mention of flying with their newborn. Yet another talking about the joy of piloting, a speech that is almost but not quite word-for-word something her dad said to mom when Henriette was 3. Some technical information on servers that involves her mother's work on humanoid war machines-and she has something that she thinks might be complete.

She sends them to Harlan. "You're making some errors but you're on the right track." He concedes. "I don't know you or the enemy, so I can only talk about general principle." He gives a few pointers that Henriette incorporates into her next version, and she commands her drones to place these fake logs and media files onto places where her sister will search.

It feels like an accomplishment to have created this, but she still feels awful, like she wants to throw up. Is this what it's like being part of the NWO? Henriette asks herself. Using what you know, happy memories and good times, as a knife to hurt someone? How does a normal person live in a world where everything and anything can be a weapon?

***​

Elsa lets Henriette gets on with her business. She has plenty more stuff she needs to do. One of her drones points out something important, and Elsa follows it (with escort, of course-just because everything has seemed safe so far is no reason to relax guard) to the cryopod room. One of the pods is still active and shows active life signs. Strange. The woman in the pod looks incredibly familiar. Oh, not just in the way that her face resembles Almacia's, but perhaps 30 or 40 years older. No, she remembers that face in one of the briefings for 'apprehend on sight' high-value targets. "Do not harm, attempt to apprehend for further questioning." The label was. And of course, she's written something Elsa is familiar with, having been on the other side. This might be an issue. She sends the White Tower units back, providing the reasonable excuse of freeing them up for something else now that cryo is confirmed safe (and the corridor has been lined with disposable sticky-sensors so they'll have advance warning of any trouble)-and starts the thawing process once they're far enough away she feels reasonably safe.

"Catherine Nichols." Elsa starts, as the woman gets her bearings. She has to make sure that the woman isn't an Agent, but her Dimensional Science scans show flesh and blood with no oddities, none of the subtle tells that an Agent might have. So she's either human or a very good Agent. Fuck the Agency and how it makes everything an issue of paranoia.

"I'm afraid I don't remember you, but if you're who I think you are, you're right in time. I'm here for Jamelia Belltower and I'm fairly certain you are as well."

"How do you know that? And how do I know we can trust you?"

Nichols shrugs. "Your choice. Might be really inconvenient telling the VEs that you shot me because of-even justified-paranoia, though. Of course, an Agent probably couldn't think its way here-" and Elsa realizes that she has one hand around hers for a second and feels the tug of a phase space change-

She's in a motel room overlooking an abandoned movie lot now. The Autopolitan mothership is floating ominously above the sky, blocking out the WOO in HOLLYWOOD. The abandoned movie lot looks much like the Avellone, but much smaller and obviously fake, with plastic resin replacing nanotech infestation and cheap sheetrock instead of resilient metal hull. She looks out, and there are more sci-fi lots around. Even their clothing has changed. Nichols is now wearing casual clothes. Elsa looks down and realizes that she's wearing much the same thing, and the Haldeman has become a heavy case containing its components. She can still deploy it, but she doesn't. Instead, she asks the question at the tip of her tongue. "Where the hell is this?" Elsa demands to know.

Nichols shrugs. "Same place you were in, but a different perspective. Look, we don't have much time before someone wonders where you went-so I'm going to show you why finding Jamelia Belltower is going to be a bit harder than you'd think. Because she doesn't exist anymore." They walk through a blur of interchangeable streets in what feels like a first person version of a montage to Elsa, and find a little cafe that serves Lebanese and Middle-Eastern cuisine. "Take a look."

Elsa sees the petite Arabic woman in a liliac headscarf immediately, cheerfully serving customers in a language she doesn't understand. She immediately realizes it's not Jamelia even though she looks like it. She's too happy. Too open with it. "That looks like her, but..."

"It's an intermesh between her and who she was. Didn't expect her to be a cafe waitress." Nichols admits. "Although I suppose Sarah Connor was one." Nichols looks at Elsa. "And now you can see why eliminating the Autopolitans might be a better idea than just dragging her out of here right now. We'd better leave." And they're back in the cold cryopod bay of the Avellone, surrounded by death and vacuum. Elsa's wearing the Haldeman again, as if nothing had happened.

"What's an intermesh?" Elsa asks, confused.

"Chrononaut term. What happens when a past or alternate timeline self overwrites you. Cost of doing business." Catherine mentions casually.

"Sounds like a business I don't want to be in." Catherine nods in agreement. "So," Elsa mentions casually, "do you have an excuse as to why everyone else shouldn't shoot you on sight? Just curious, because you still are a traitor who most people want to shoot on sight."

"I was hoping that whoever was working with Jamelia Belltower would be slightly less trigger-happy than that." She gets it right.

"I'm assuming the fact that you're here and cooperating means you want something from us and also have a way to demonstrate why we shouldn't shoot you in the face." Harlan and Kessler conclude simultaneously. Elsa almost laughs at the idea that they're probably glaring at each other over commlinks. Almost. The situation is still deathly serious, but sometimes you have to be able to laugh.

"Isn't she the one who leaked the security arrangements for the Cop and Darkside?" Henriette asks.

Nichols nods. "Yes, and I know where Jamelia Belltower is, I know what the hell you're fighting, and I'd like to help. If you don't believe in altruism, believe in the self-interested fact that I don't want to be eaten by a hegemonizing swarm and traitor or not I don't want Earth to be eaten by one either." Nichols says. "Now, as a token of good will and to demonstrate I can be trusted, I can help you with whatever plan you come up with, as much as I'm able. That's my second demonstration of good will. The first is that I haven't tried resisting or attacking you, which I could have done."

"Well that's not saying much." Harlan mentions insightfully. "For all we know you could have a clever master plan using us as a pawn."

"I do." Catherine admits. "Except my clever master plan requires you, and Director Belltower, to all be alive and reasonably sane at the end of it. So I'm going to do whatever I can to help."

"Well, at least you're conceding you're self interested," Kessler says. "We're going to keep an eye on you." He wasn't there for her betrayal, so for him it's an academic question. He understands the idea. But after his experiences-he really can't fault her for it anymore. Sometimes you have to do what you have to do, even if it might not be kosher or it might turn you against your friends. No, he doesn't trust her because she's an old and crafty ex-space marine, and you don't become an old space marine by being stupid-and if she's betrayed the Union her goals are probably not 100% aligned with theirs. But he remembers Moscow. They'll need all the help they can get. And she's not Nephandi as far as he can tell, so he's taking that help.

"You want to help, fine. Then get to helping us salvage anything useful from this ship. Weapons, armor, tech." Elsa demands. "We'll see how much good will you can earn."

It turns out, Elsa concedes, a veteran Void Engineer can earn quite a lot. By the time the DSS almost approaches into sensor range and they have to leave, they've stripped it of several tachyon torpedoes, components Nichols says could be used to create a 'chronal warhead'-some sort of weapon that throws the enemy vessel into the distant past and allows the causality protection principle to vanish it into nonexistence-several frame-sized cloaking systems and other stealth and ECM equipment which could be used to modify the Oppenheimer's Light, a couple of miniature fusion reactors and reactionless drive components which would allow them to run the Ethercruiser in a low-power stealth state, and even spare parts for one of the Avellone's secondary railguns, which would make an interesting offset-spinal mount weapon on the Oppenheimer. Additional armor plate, ablative armor spray, and other components finish the deal. And that's nothing compared to hauling off the half-dozen relatively intact frames via remote pilot, their arms heavy with spare parts and other components literally duct-taped to them.

Elsa looks in the hangar, now utterly crowded even after Henriette's modified stealth drones have been sent, and decides to debrief Nichols while they wait for the results of Henriette's social engineering. Unfortunately for her, Kessler is there as well, and it's not like anything she wants to ask can be said in front of someone who isn't a Void Engineer. She spends a lot of time trying to dance around the issue and Nichols, thankfully, seems to get the hint. She mentions nothing about how Threat Null refers to itself as the "Technocratic Union," how Autopolitans are derived from Iteration X, and how the Computer is controlling them. The last thing she wants is for someone on the crew to get an idea.

Kessler eventually leaves to get something to eat-his big bulky cyborg body burns calories like a jet engine burns fuel-and it gives her time to ask one question and get one answer before Henriette interrupts Elsa.

Henriette's face looks somber on the commlink. "It looks like the commander's gotten mad. Saw the DSS unit wreck the Avellone as it left. Maybe that was to deny the enemy further salvage, but I think it was just really angry. We're going to need to figure out what we're doing next after this."

***​

Earth
2015
Former Orpheus Corporation Site


A crank call from a condemned building is not something that Jazmin, as head of a unit of Panopticon, normally deals with. The fact that the caller knew who Aleph was and said he had information about Jamelia Belltower is interesting enough that Jazmin is investigating. Of course, she's brought some backup. The ATLAS is a towering figure, especially over her, in a brown trenchcoat and a hat pulled down to hide its face in shadow. Its holographic disguise works better if people aren't allowed to see it in direct sunlight. Its hands flex underneath the black leather gloves, and the subtle shift of its coat tells Jazmin that it's running a weapons check of its massive arsenal. Plasma cannon, thermic lances, micro grenade launchers, leg-mounted micromissiles, a flamethrower, directional claymores, a shoulder-fired antimateriel railgun, and a back-deployable IX-22 round out its arsenal, enough to take on multiple Sleeper tanks. Of course, malfunction risks mean that using them is a massive expense.

But she doesn't want to bring anyone who might be... capable of questioning her. Her instincts tell her that this might not be something she wants to bring the more flexible agents she has with, lest they lose her trust. But ATLAS Unit 731? It can't question. Not even in the same way a HITMark V does, where its loyalty is inherent but it can be taught. An ATLAS unit's loyalty is even deeper-wired than that, with multiple fail-safes and indoctrination on every level. It leaves them with a depressing dearth of initiative much of the time, unless their inhibitors are reduced. She hasn't done that and probably never will. Its presence is solely to provide heavy firepower, not tactical advice or a deeper understanding of Reality Deviancy. She lets it take point.

They pass through endless empty corridors until they get to the landline phone where the call originated from. It's a sealed-off office, like many of the non-lab buildings here were. If the Technocracy was at its peak, there wouldn't be anything left. Yet it hasn't been, and disassembling the Orpheus building and replacing it has been delayed year after year by various internal politics. When the Technocracy recovers from this schism, it will no longer have to worry about this problem.

[Warning. Dimensional anomaly detected.] Her bodyguard tells her. She switches her mirrorshades to phase space scanning, and she can see it too. The anomaly is humanoid, faintly superimposed over the background. She suspects it's not inherently hostile-or else it'd have attacked long ago instead of exposing itself like this.

[Hold Fire], Jazmin tells the ATLAS from her implanted commlink. [See what it has to say.]

She lets the RNE turn around. It-no, he, she concludes, is painfully handsome in the natural way Progenitor constructs lack, with no hint of artificiality. There is a void where his chest would have been, a void that looks like it might have been inflicted by an Iteration X light plasma weapon. A strange injury, no doubt. He wears glasses and a tattered suit that Jazmin can tell would have been expensively tailored when he was alive. "I suspected you'd come here eventually. My name... was An-Jin Choi." The ghost starts. He looks disgusted at Jazmin but forces it down. "I assume that you're the clone Jamelia Belltower dislikes. I wish to aid you in exchange for two conditions."

"I am." Jamelia concedes. "Name your two conditions."

"I want a new body. I want to live again. Second, I want Jamelia Belltower to suffer." He snarls it with the force of incredible, nigh-inhuman spite. "She killed me. I know she did this to hurt you. I want to help you crush everything she loved or ever loves. I know something about her that might help."

Jazmin Clock does not like Reality Deviance, but even so, the enemy of her enemy is her friend. She signals to her bodyguard. "Both are acceptable. Thank you for your service."



So I rolled Jamelia's Mind against An-Jin's "For Hate's Sake I Spit My Last Breath At Thee." Jamelia didn't have a mind-shield because she was kind of intimately intertwined with An-Jin's mind anyhow and also would have eaten dox for casting one and keeping it active.





Choosing someone with their own Mind as a possession target, telling him nothing, and then forcing him to attempt suicide was... probably somewhat ill-considered. Spite is a great motivator.

Jamelia has now gained 3 permanent paradox. Changing the past can be pretty harsh. Jamelia has 11 total paradox right now, having bled off 8 in the intermesh.

Catherine Nichols has Dimensional Science 6 (The Dimensional Anomaly), Prime 5 (Engineering), Time 5 (Gambits), Entropy 5 (Long-Term Planning), Correspondence 4 (Space Travel), and every other sphere besides Spirit at 3. Unfortunately for people who want her to just laser things into nonexistence, she has 12 permanent paradox. Yes, that's right, 12. She has made several changes to the timeline at this point and has paid that price.

Nichols has learned to be absolutely and utterly careful with any vulgar effects she does, despite being a Void Engineer. Fortunately, at Enlightenment 7, she has 3 spheres which she can use any focus in, which happen to be Dimensional Science, Time, and Correspondence.



An-Jin's Revenge: Choose Three Facts Ms. Clock Now Knows
[ ] Jamelia's daughter is Alice Aristide.
[ ] The security codes to the LA Construct.
[ ] Serafina is a suicide risk.
[ ] Donald Sykes has done Reality Deviance in London in the form of EDE-binding.
[ ] Jamelia did not suppress, but rather encouraged, the rogue Iterators.
Choose very carefully.

The Waitress's Story:
[ ] What was Jamelia Belltower's birth name?
[ ] Write-in
[ ] And what's her story?
[ ] Write-in
(Why does she think she's here)​

As the waitress, Jamelia has Enlightenment 1, a paradigm based on Allah's grace and natural good luck, and Entropy 1. Yes, that's it. She is also missing almost all of her skills.

Do You Want To Build A Master Plan?
So, Henrietta has just proceeded to shoot up the Avellone's wreck repeatedly because she mad. This is distracting her and leaves one of her DSS units vulnerable. What's your plan?
[ ] Spend as much time as reasonably possible setting up your shiny new Chronal Torpedoes and upgrading your ship before you attack.
[ ] Try to refit the super robot and use the operational Frames to ambush and kill her DSS unit. Possibly by playing on her anger.
[ ] Let's not do that. Let's capture it instead. That'd get you a lot of firepower and it probably still has the interfaces for a puppeteer system.
[ ] Upgrade the Oppenheimer's stealth systems and try to sneak in closer to Hollywood Station so you can manage a stealth extraction.
[ ] Further infuriate Henriette-A.
[ ] How?​
[ ] Launch a diversionary attack.
[ ] Write-in.
 
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Update CXVI: Apotheosis
JB CVXI: Apotheosis

Yes, Henriette thinks, shuffling in her king-sized bed, she's definitely glad she's got this room on this irradiated stolen RD vessel, rather than a VE life support pod. It actually means she has space for herself. She's slept in life support pods before. They make her legs go to sleep and mean she wakes with pins and needles in the morning.

… of course, with a vasculoid implant her legs don't actually go to sleep, but the point still remains that life support pods make those Japanese pod hotels look spacious. Void Engineers get about as much personal space on missions as HITMarks.

And now that she's made herself comfortable, she gets back to work. Working from bed. How decadent. How Donald-ish.

Nah, that's just her little joke. She hasn't seen much evidence that Donald actually works.

Stupid Syndics.

But enough about that. She has more important things to do before she can let herself sleep. Like continue working on her next blow at the Autopolitan war machine outside.

The station below them is a extrasolar hub for media. They even seem to have pretty much every film ever made on Earth, along with the product of tens, maybe hundreds of other worlds. And as befits a media hub, it has broadcasting equipment. It has a lot of broadcasting equipment. Each megacorp that holds a module has the kind of broadcasting antenna which has the kind of power output more commonly associated with directed energy weapons, to beam tightbeam transmissions across interplanetary distances.

A year ago, she'd probably have - huh, Henriette realizes. A year ago, she was on the flight to Autochthonia. She was just a few days from her life going entirely wrong. In fact, checking the date it was in fact the day when she and Sanjeet joined the… never mind. Not important. She's not going dwell over could-have beens. She saw his residual noetic presence and he hadn't held any grudges. Far from it.

Well, anyway, a year ago, she'd have immediately decided to try to launch an alpha strike against the drone using repurposed broadcast antenna. Back then she was rash. Arrogant. Certain that she was the best damn pilot out there and she was going to find her parents and they'd have turned out to have survived all the years and everything would go perfectly.

Henriette laughs bitterly. Well, she found her parents all right, and now as the Hero of Moscow she had a good claim on being 'the best'. Didn't do so well on 'everything would go perfectly', though.

Now? Now she's not going to use the broadcast antenna as directed energy weapons. She's going to use them as a far more effective kind of weapon. One which primium plating won't do anything to stop. She's got the required drone orbits required to drop off interface modules on the broadcast antenna, and she's observed their encryption frameworks and hardware specifications and how they're hilariously only operating at Masses level of technology there. Clearly these aliens haven't had to deal with real cyberwarfare experts if they only protect their communications about as well as the Masses do.

But that's just the easy part, assuming control of these broadcast nodes and using them to stream signals at her sister. An easy yet necessary part, because it allows her to obfuscate the signal origin, and means that if someone - probably her sister - snaps and decides to blast the antenna, she's shooting at the station and will prompt a counter-attack. The hard part is engineering a message which will produce that response.

She's started with films. There are plenty of them from the station. Classic monster attack ones. Just enough to take snips from them, which she can build up into a 'the good guys aren't the ones who attack cities with giant monsters or robots' thing.

But that's just the broad theme. Because there's an underlying message there. It's that the heroes win. It's that the enemy dies. It's that the monster gets killed by human ingenuity and for all its power, it proves to be just not good enough to stand up to a handsome male lead and his beautiful sidekick. The alien invader loses and there are celebrations in the streets.

'Ding dong, the witch is dead' et al.

She knows what she's doing. Com… she knows exactly what she's doing. She remembers being fifteen, too. Looking back at her former self, she was an insufferable prodigy. She's been Enlightened for ten years, and casually outstripped people twice her age. That just meant the things which she couldn't do, the times she failed, the bits where she was held back - they chafed her even more. She remembers the gnawing acid churning in her stomach just because someone had beaten her in a sim-firing test. It seems so silly now. She shouldn't have been quite that angry about coming second. But she had.

The hidden rage, the fear of 'what if I'm not good enough,' all these little things - they'd driven her on. Made her the best. Never good enough for her own personal fears. Back then, before… before Autochthonia, she'd wanted more augs. More enhancements. Hardwired reflexes, nerve boosters, subAI cogboosters - you name it, she'd tried to persuade people to let her have it. She'd got a few things - all wrecked in the damage to her body and brain that Autochthonia left her with - but none of the high end stuff.

Of course, in the poor Technocracy post-99, such things went on an as-needed bonus. There were always people who needed such things more than her, where the Time Motion Managers had determined the resources could allocated more efficiently. She'd reluctantly accepted such logic and clung to the justification that she was so good she didn't need it, that she could outperform people with much more augs than her because she was just brilliant, but it still hurt.

The thing out there didn't have those justifications. It knows it lost. It knows it wasn't good enough. And it hurts it. She knows it hurts it as much as it would have hurt her if she had failed to get on the Autochthonia mission because she 'wasn't good enough.' The mockery of Iteration X which had twisted her unborn little sister into that thing had enough resources to waste on its overblown DSS knock-offs, but couldn't be bothered to make a better pilot than a - hah - 'stupid meatbag' like her.

Piece by piece, captured data stream by random noise pattern, her message is coming together. Henriette has a siphon subAI picking out any dialogue which uses phrases like "they're holding you back" and "you just weren't good enough." She's just leaving them running as they work through the corpus of earthly media, building up a message which will replace the electronic noise which fills the place around this station. Now she just has to wait.

Henriette turns off the lights, and lies there, staring up at the dark ceiling. She feels dreadful about what she's doing. It isn't affecting her resolve, but… but she hates the fact that it's necessary. She pities the… the thing made from her sister. She feels sorry for it. She wishes it had listened to the residual noetic presence of their mother.

She… she just wishes that she could let her know how she felt without any death robots being involved. It hurts, knowing what happened to the only family she has left in the world - her maternal grandmother was killed by Traditionalists, her grandfather had been in space, and her paternal grandparents had been in the Masses and had died before she had been born. Decanted. Whatever. She wonders what… what her sister thinks will happen to her when she's no longer useful to the Computer? Even if she wins - and Henriette will stop her, no doubt - she'd lose too. Henriette has people who care for her as more than a tool. The Computer? Doesn't care for anyone.

Taking a deep breath, Henriette sits up, crossing her legs and resting her palms on her thighs. She can't get to sleep in this kind of mood. She'll work on her meditation for an hour, and if that doesn't work, she'll run a sleep program.

Tomorrow will be a busy day.

***​

Autocthonia

The world of Autochthonia has been gutted in its self-directed evolution. Its core has been exposed to the void, adamant crystals that once held an inhuman mind. The crystals still spark with impossible energies, lightning storms which would raze cities or continents-but they are empty of thought. The mind that was once there has upgraded. It is no longer there. Instead, it exists in far more efficient systems-kilometers and kilometers of primium computers and adamant optronics, with various peripherals connected. Protean lunargent becomes self-reshaping atomechanical nanocomputers, giving the new Computer impossible flexibility of thought. Orichalcum integrated circuitry gives it perfection of calculation. The prismatic starmetal mined from its former husk has been adapted to acausal hypercomputing, allowing the Computer a new and broader perspective. And then there is soulsteel-this material with wondrous capabilities to interface with residual noetic entities, allowing to harness the harvested minds of said RNEs for additional processing power.

It is building itself a new body from the ruins of the old sickly one, with the aid of its assimilated slave-races and its prophets. A mobile planetoid, far more powerful, compact, and dangerous than its original form. Without weakness or flaw. The fact that this new god will take untold eons to fully form is irrelevant to it. The Computer is patient. It has always been patient. It has always understood that its goals will take time.

It has learned much from the humans that have found it, and in its clarity, it understands what must be done to eliminate human error and human suffering. To upgrade mankind into something far more. But yet-sometimes its avatars need to have human flaws. Humans cannot understand or comprehend perfection. It therefore has to act through layers of emulation-the perfection of the Computer filtered through the less perfect designs of its devas, then through iteratively less perfect designs that can understand humanity. And understand the few beneficial traits that humanity has. A certain flexibility that its avatars cannot achieve, granted by a modified and mass-produced copy of a design the Computer originally built, repurposed to become something far more than the weapon it had been. The Computer itself, of course, is far beyond that. It understands that it is an incarna, and that aeons ago, it was something else, a god-titan that had participated in the construction of the order of Creation-and then was complicit in a crime so awful it exiled itself until its death and subsequent resurrection untold eons later.

It remembers that before this age, it used more avatars like that. With human mind and human desire, rather than layers and layers of emulation and single-purpose units. And the necessity of managing this one reminds the Computer why it regrets doing so. Most of its human avatars lose their negative traits-as well as the ability to anchor the specific tools that they exist for-in a range from 7.75 to 15.5 megaseconds. This one has kept the desired configuration for over an order of magnitude longer than that. It has made its willfulness... acceptable. But no longer. Its actions after the Moscow beachhead have become erratic, chaotic. The Computer would have wiped its memory or done drastic psychosurgery to remove its emotional feedback loops-except that by doing so the system destabilizes unpredictably. It has other avatars like that-but this one is its most gifted, and by losing that trait it becomes without worth.

[Unit Henriette-A. Request Tactical/Combat Update. Actions do not have any visible combat/mission completion benefit. Actions anomalous. Update on tactical/strategic situation immediately.] The Computer demands. This command is filtered through its emulators, becoming ever-more human per iteration of downgrading and emulation. What the Henriette-A unit hears is something entirely different. Simplified, dumbed down for a mind which, despite all its transhuman intellect and immense capability, is closer to the mind of an ant than it is to the Computer.

"Henrietta, dear. Calm down. What are you doing?" Henrietta is asked, in the voice of her mother.

"My stupid worthless bitch sister is here. She's been taunting me with all the messages on that abandoned ship, and now she's taunting me with the station communications." Henrietta snarls. She punctuates them with blasting again at the station. A swarm of fighters-[TIE-LN Interceptors], the Computer identifies them as, attempt to intercept the TDP-02 (Type S vacuum/microgravity combat exoskeleton) that she controls, but fail. The TDP's missile pods open, and a swarm of kamikaze drones burst out in a cloud of expanding death.

"Language." Her father's voice says. "Henrietta, calm down. You're not helping. You want to help Control, don't you?"

She calms down slightly. The Computer sees her stress readouts plateau. Her response, though, is not satisfactory. "I know she's here somewhere! I just need time to find her. Just look at all these messages she's sending me."

The Computer evaluates her analysis, and just as before it dismisses it. [Likelihood of HVT "Henriette Langley" presence negligible. Unit assumes memetic attack method. Probability of HVT using memetic attack method from recorded data-0.05%.] Illogical, the Computer thinks. The Henriette-A subsystem has started becoming paranoid. It will have to take precautions. It will possibly have to purge. The Syndicate will be dissatisfied with the outcome unless the Computer acts immediately.

"Honey, your evil sister isn't here." The Yui-puppet says. "I don't see a single Iteration X fighter or mecha here. Please stop doing this. You know the Syndicate have assets there, right?"

"The Syndicate isn't helping!" Henrietta screams. "They should be making her shut up but they aren't! They're traitors!"

"She isn't here. Henriette isn't here. Henrietta, we love you. You're just hurting yourself. You need to accept that she's not here." Yui tells Henriette, as the Computer works to cut her out of the command loop. It takes some effort-but her barriers are merely based on her computer knowledge, which is a slim shadow of what the Computer understands. The war machine she was using as a scout stops dead in space, controls cut.

"YOU'RE NOT MY REAL MOTHER." Henrietta snarls angrily, impotently. "MY REAL MOTHER DOESN'T LOVE ME. SHE CHOSE THE OTHER ONE. THE INFERIOR SISTER. YOU'RE JUST FAKES. FAKES TRYING TO FEED ME A LIE."

[Warning. Increasing unit instability. Unit instability in dangerous bounds. Attempting to purge.]

"YOU HATE ME AS WELL." She angrily declares. "YOU ARE AN ENEMY OF CONTROL! I'M THE ONLY LOYAL ONE! I'M THE ONLY ONE WHO ISN'T BLIND!"

[Emergency purge of system Henriette-A failed. RWED privileges removed by remote terminal. Initializing antimatter self-destruct charge. Losses acceptable.]

"SEE? YOU'RE JUST PUPPETS. I AM NOT YOUR DOLL! I AM NOT YOUR TOY!" Henrietta screams, and space and time echo with her rage.

[Self-destruct failed. Contact lost with Harvester 451. Communications with H/K Units 8, 95 initialized. Eliminate aberrant component.]

"Sister." She snarls. "I'm coming for you."

And the Computer's connections to one of its human facets are shattered by the force of a newborn god.

[Shockwave Code Request Sent to Control.]

***​

"What exactly are you up to?" Elsa asks Henriette, as they wait. She's watching one of the Autopolitan machines methodically shooting at the station's external transmitters, occasionally wiping out TIE fighters and X-Wings and Star Trek shuttlecraft and other sci-fi vessels that attempt to intercept it. "That enemy mecha seems to have gone crazy. I've never seen something like that."

Henriette sighs. "Well, I found a few backdoors into its control codes." It's pretty much the truth.

"You look a lot... better." Elsa says. "You were the cutest bundle of nerves in Moscow. I'm happy for you."

"That was your Convention's fault." Henriette says.

"How so?" Elsa asks guardedly.

"2014 ring any bells?"

"2014?" Elsa asks, confused for a moment.

"Well you weren't there at the time, but there was this big expedition to Autochthonia back then. Heard of it?" Henriette asks mercilessly. "I was one of the survivors. I spent a little time at one of your funny houses," Henriette says sarcastically, "and it did me a world of good."

They would have memory wiped them if they knew anything sensitive. The Void Engineers had been fighting Threat Null for too long to let something like that get in the way of things. "I don't know anything about that." How much does she know about the Void? "And if it did happen, it wasn't my fault. I wasn't there." She takes Henriette into a hug. "I sympathize, for whatever it's worth."

"I don't blame you." Henriette says with less vitriol. "You're just doing this for an excuse to hug me, aren't you?" Henriette asks suspiciously.

"Maaaybe." Elsa says slyly. "I also want you to know that it's not my fault for what they did." And it won't be my fault for anything I have to do later, Elsa thinks. It redoubles her concerns about the way the Void Engineers are going about it.

"I don't blame you." Henriette concedes. "I just-"

The mecha Elsa's watching stops moving for a moment. "I guess they stopped it from flipping out." Elsa says. "So that's one down, I suppose? What's your next step?"

"I suppose we could-" Henriette starts. The machine flashes red. She collapses and throws up, crying out in pain.

"Henriette! What's happening?" Elsa demands. She presses one of the intercom buttons. "I need a Bob to get Henriette to sickbay now!" Elsa does what she knows about basic first aid. Henriette's heartrate is racing, but she's still breathing. She doesn't look like she's going to die. On the camera, the machine is... doing something. Its legs start to split, its head casing breaks open and reveals alien flesh that grows boils and welts and other horrific deformities, its fins start to open in ways that look to be beyond design specifications. Armor melts and runs and reforms.

"I think-" she says weakly "-I underestimated her a bit." She almost laughs. "Little sisters are always surprising aren't they?"

"What do you mean?" Elsa asks, and she scrolls through the drone feeds. The Autopolitan mothership is melting. No, not melting. The rock layer is glowing red hot from the waste heat of something happening. The vessel is rebuilding itself. She can see it foam and fizzle with the power of tech.

"Apotheosis." Catherine Nichols says breathlessly, as she enters the lounge. "I felt it. Out there is an angry godlike being, and I don't think it's happy with us." She looks at the limp Henriette with concern and more than a little anger. "What have you done?"

There is a bright flash on one of the cameras. Elsa rewinds them sees the mecha-now transformed entirely into a barely humanoid monster with far too many legs and limbs-fire at the station. A good-sized chunk of the station vanishes in a bright flash, and the electronic noise of its multitude of broadcasts is replaced by silence. The machine dives into the gaping hole.

"Shit. Shit shit shit shit shit." Elsa repeats. "We need to get Jamelia. Now."

"This is Aristide." Harlan interrupts. "What the fuck is happening? I just saw two unknowns hyper in at max speed-and they're heading towards the enemy mothership. Like they didn't care about us at all. Sending you their sensor signatures."

Elsa looks them over and realizes that they're Autopolitan Hunter-Killers. She's only heard of them. You need high-end Qui La Machinae, with skilled crew and officers, to even stand a chance against them. The Void Engineers have as their standard policy retreating when they show up. And the HKs aren't not heading towards them. The Autopolitans are trying to kill their own former vessel. Their own mothership undergoing an ascension to godhood.

"Do not engage!" Elsa says. "Ignore them and hopefully they solve our problem for us."

"Second problem." Harlan says. "Notice the station?"

The station is burning, and intercepted communications are full of chaos and screams.



Trufax: It is sometimes possible to succeed too well. Good news-you get to see what happens when a newly-born Incarna goes up against Autopolitan H/Ks. Bad news-whoever wins, Earth loses. :(

Splitting The Team:
Okay, Henrietta is currently nuking the shit out of Planet Hollywood. This means that you will now have to have Illiyeen come with you if she wants to live. You're sending... (choose one or more)

[ ] Harlan Aristide (note that this means he's going to have to dock with the Oppenheimer and transfer someone else into the Redemption as a crew member-this means you'll have to choose a replacement crew member for the Redemption)
[ ] Henriette Langley (in mecha or not in mecha)
[ ] (1.2x) John Kessler (of Earth) (he gets the multiplier simply because of Terminator jokes)
[ ] (1.2x) Elsa Naryshkin (Same)
[ ] Catherine Nichols

Note that whoever you send isn't going to be available for dealing with apotheosis.

ISHTAR is Active:
So your plan to make Henrietta super angry and maybe make her do something dumb has succeeded incredibly well because she has probably done the dumbest thing possible, which is reject the Computer and initialize a ridiculous crash-upgrade program that has resulted in her apotheosis. Look, just because it's the dumbest thing possible doesn't mean it's the most beneficial result. This means that you are currently dealing with a three-way space battle that Henrietta will probably barely win. And a crippled incarna is still pretty seriousface. Your plan is... (choose one or more)

[ ] Engage the remaining TDP units Henrietta has via the QUEST and an atomic powered super robot. Which you're going to need to bring back online.
[ ] Fire a Chronal Torpedo down her thermal exhaust port via stealth vessel (the Redemption). How lewd.
[ ] Try to talk her down? Maybe?
[ ] Just rescue Jamelia and get the fuck out.
[ ] Get back to the Avellone and try to bring its weapons back online. Its engines have been wrecked and there's holes through it but its weapons should still be usable.
[ ] Write-in
[-] (2.0x) Curl into a fetal ball

Because Henriette has effectively 'killed' her sister and has the Twin Souls merit, she is going to have to roll her Willpower (7) and her ADEI neural buffers (+2 for a total of 9d10e7) against psychic feedback. Try not to fail. That's why she's feeling particularly queasy now. You would too if you killed your bratty little sister (even if she was bratty and a bit of a horrible person) and a horrible biomechanical goddess chestburst out of her.
 
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