... guys. I feel obliged to point out that we are not going to make an angry god by giving a random Progenitor mook a shot of super-adrenaline that is, mechanically, a pretty simple Time rote to give her multiple actions for a few turns. Not when Rose can rip Paradox Spirits apart with her bare hands and is armed on top of that.

That was one person making a silly joke.

The Avatars are already incarnate gods, and Piero is a wargod. We just killed Gojira. We've hit our arc's quota of deity level combatants already.
 
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Tradwiki: Piero_Dominici
Piero_Dominici_(EXEMPLAR)/Summary

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WARNING: THIS ARTICLE HAS BEEN HASTILY REWRITTEN TO PATCH IT UP DUE TO THE SUBJECT'S THREAT RATING. INFORMATION MAY BE INCOMPLETE OR PARTIAL. CITATIONS MAY BE MISSING. BE CAREFUL. STAY SAFE.

Name:
Piero Dominici
Faction: Technocratic Union (Progenitor Damage Control/Ragnarok Command)
Political Allegiance: Apolitical
Tactical Threat: Extreme (Incarna-Grade)
Strategic Threat: High
Notes: Redirect to this page from Piero_Dominici_(Weapon_of_Mass_Destruction).

Piero Dominici (Project Number EXEMPLAR/R-301-S-2), decanted 2006, is a Progenitor Damage Control construct built by Project EXEMPLAR, a multidisciplinary Technocracy project which is related to FACADE's RECOIL sub-metholodogy, applying radical human enhancement techniques to create high-capability combat constructs for use by Damage Control. All the EXEMPLAR designs are unique and custom-engineered for specialist roles, such as special forces operations, mass social disruption, or strategic advisory.

Piero Dominici is specialized from, and built off of, RECOIL's Project ICONOCLAST, a late 20th century project which was intended to compete with the HITMark VI Strategic Threat Suppression System for funding and operational deployment. From what is known, ICONOCLAST created several limited-run developments based off of powerful spiritual entities, such as the Avatar Slaying Enhancement, but was not adopted for mass production because the primary advantage of biotechnology, its lower Paradox generation, was negligible at the capabilities required by the Union at the time. However, EXEMPLAR II provided ICONOCLAST a new lease on life. Void Engineer and Ragnarok Command forces became aware of several intact artifacts of Trojan War heroes on Mount Olympus, on Mars. Upon request by several Progenitors and their Financier allies, a joint operation was brought to seize the samples from the Rogue Council. This successful seizure provided sufficient material to create numerous EXEMPLAR II clones, including Piero Dominici.

The Progenitors proposed EXEMPLAR/R-301-S-2 as an offensive weapon with comparable capability to the HITMark VI but with improved flexibility and modularity, taking advantage of paradox mitigation to allow for a "scalable solution to strategic threats." From rumors and other second-hand intelligence, a small run of test units was approved. However, despite multiple attempts, only one of the original units was successfully decanted, Piero Dominici. Furthermore, Piero Dominici has been recorded as having significant emotional instability which has limited his ability to be deployed in many situations. Reports suggest that his collateral damage generation often reaches unacceptable levels and he has therefore been reserved for extreme combat situations and reprisal actions.

Additionally, his emotional instability means that he is only operated with constant monitoring and support. This makes him theoretically more vulnerable, but means that any assault spearheaded by Piero Dominici will be augmented by off-site casting.

TODO AxeBasedHacking - Get more information on the EXEMPLAR project discussion. This focus on making sure that the tools to deal with a strategic threat are scalable is new and interesting.

Augmentation

Piero Dominici is a high end bio-mechanical hybrid (cybrid) based off of Iteration X and Progenitor technology-living tissue over a synthetic endoskeletal prosthetic. This design is seen in many HITMark variants, most notably HITMark V-I Infiltrators. However, from budgetary reports provided to Syndicate Disbursements, the base endoskeletal prosthetic is a cut-down variant of the HITMark VI Strategic Threat Suppression System, with ICONOCLAST secondary life support systems integrated. Unlike most cybrid organisms, Piero Dominici is only approximately 190 centimeters tall and masses only approximately 180 kilograms. This increased weight is likely due to the high-density materials integrated into his body. Most of his body is living tissue cloned from the Greek hero and demigod Achilleus, who was infamous for his immense strength and speed. This tissue has been further enhanced by extensive genetic optimization, human-spirit hybridization, and additional cybernetic augmentation.

As a testbed for a resurrected ICONOCLAST project, Piero Dominici was equipped with almost every cost-effective weaponized bio-augmentation that could be produced by the Progenitors to improve survivability and combat ability. Scattered information from project reports suggests that this does not include mere strength and speed enhancement and protection, but extensive exotic augmentation, including cognitive acceleration, hyperspatial backups of vital organs, and implanted backup weapons. Piero Dominici was also originally intended to act as a command node in RAGNAROK situations and has significant intelligence augmentation, including an Iteration X tactical hypercomputer integrated into his primary and secondary nervous systems. These systems are generally used for tactical analysis at this point, as Piero Dominici has never been observed yet in a leadership role.

Piero Dominici is designed and equipped to interface with external power systems. This capability, which is very rare outside of Technocratic strategic weapons systems, allows him to power through paradox effects and allows him to constantly benefit from external support.

TODO MonkOnTheMountain: Determine the reason for the rumors in Japan of someone who looks very much like Piero Dominici leading a Damage Control contingent. It seems unlikely, but Akasha says that their words have some ring of truth.

Equipment

See also Unique_Power_Armor_Variants#Piero_Dominici

Piero Dominici has generally deployed with advanced combat biosuits or powered armor as a matter of course. In his earliest deployments, he was equipped with a modified NOBLE NOVEMBER unit for emotional and tactical monitoring. Although the standard N2 provides significant strength and survivability enhancement, it is likely that the strength enhancement and protective qualities were chosen more to ensure that the monitoring and emotional management system would not be destroyed as a side effect of the environments Piero Dominici is typically deployed in. Several other armor variants have been spotted through his deployment history, including several customized combat biosuits. It is unknown whether these systems were intended for protection, enhancement, or as some form of restraint system.

In extremely high threat environments, he has been seen to use various and continuously upgraded bespoke suits of power armor that are designed to interface with and augment his capabilities. Recently, Piero Dominici has been seen deploying in a powered armor that possesses a distinctive Corinthian helmet. Notably, this armor has shown the capability of deploying extensive additional equipment from pocket dimensions or via teleportation. This includes applique armor or secondary weapons, which can be arm-mounted or shoulder-fired. Known deployable secondary weapons include micromissile/microgrenade launchers, antipersonnel lasers, flamethrowers, and electromagnetic mini-gatlings.

Piero Dominici has used just as many weapons as he has powered armor variants, but his primary ranged weapon is apparently some form of omnigun, which has shown the capability of deploying rapid-fire anti-tank ordinance, indirect fire explosives, and even emulating mundane weaponry. It is likely that his omnigun is intended as a secondary weapon for ranged engagement or when his physical strength is unnecessary or counterproductive, as its 'default' mode of operation, which he has used in multiple incidents, is a railgun with roughly equivalent firepower to a light Technocratic vehicle gun, combined with a missile launcher and a Primium vibro-bayonet with a disruptor field. Because of Piero Dominici's external interface, his ammunition should be considered effectively infinite and he will possess the right ammunition for any situation.

In close quarters, Piero Dominici has been observed using a Technocratic Intelligent Melee Weapon. This weapon is forged of Primium, capable of cutting through even preternaturally strong materials, includes explosive strike faces, and has shown the ability to intelligently aim itself, move on its own volition, and act semi-autonomously to kill foes, similar to several types of enchanted swords. He has been known to use this weapon to defeat even heavily armored vehicles and creatures of equivalent strength. As a member of Damage Control, it is likely that the weapon is poisoned in some form, but no confirmation can be made as its victims generally do not survive the initial attack.

Magic

A high-end combat construct, Piero Dominici is a Technomantic device of immense power. Furthermore, Correspondence Scrying of Piero Dominici has shown that he is constantly in direct contact and augmented by the capabilities of other Technosorcerers. The below ratings in terms of the Great Spheres are a worst case and assume that all his skills are his own. It is almost certain that they may be overestimations. However, given that he has never been reported to have operated without support, it is good practice to functionally treat him as at least as capable as these ratings show.

-The Great Spheres

(To represent this knowledge outside of the Hermetic standardised representation, see Equivalents to the Great Spheres)

Ars Conjunctionis: Piero Dominici displays a total awareness of his surroundings when prepared for combat, and is capable of moving great distances without crossing the intervening space. Additionally, he has been seen deploying weapons and equipment out of nowhere and has been constantly fed raw quintessence from external sources. He should be treated as roughly equivalent to an adept or possibly a master.

Ars Fati: Piero Dominici has shown a consistent ability to attack weak points and vital strategic locations, while showing preternatural awareness of incoming threats. However, it is quite possible that these capabilities are built-in enchantments rather than actual Awakened Magic. Piero Dominici has also shown the ability to destroy complex machinery with ease, although it is unclear if this is via the use of Ars Fati or through brute force. He should be treated as roughly equivalent to a disciple.

Ars Essentiae: Piero Dominici is capable of deploying weapons capable of leveling sanctums or destroying fortifications with single blows. He makes use of high-powered energy weapons, railguns, explosives, and other such technomantic arts. He is likely an adept of Ars Essentiae and may be a master.

Ars Animae: Piero Dominici has shown the ability to augment his already superhuman physical capability to a great degree. He is likely to possess the rapid regeneration common to most combat homonculi, which makes further evaluation difficult. He is at least a disciple.

Ars Materiae: Piero Dominici has been seen deploying and improvising high-tech weapons systems out of ambient quintessence on more than one incident. He or one of his support magi is likely an adept of this art.

Ars Mentis: Piero Dominici has shown a near-immunity to mental effects, powering through them with fury. Furthermore, attempts to read his mind or influence it have often backfired, as his white-hot rage burns those who seek to touch his mind with their own. Piero Dominici has also shown constant superhuman reflexes, coordination, and awareness. When he fights, even the bravest men flee in fear-although that may be more his reputation and power than any magic. He or one of his support magi is probably an adept of this art.

Ars Vis: On operations with the Void Engineers, Piero Dominici has shown the ability to cause extreme, difficult-to-heal wounds on powerful spirits. Additionally, Piero Dominici has shown an immense and surprising resistance to paradox effects. He, or (more likely) one of his support magi, is a master in this art.

Ars Manium: Piero Dominici is a Technocrat and is clearly ignorant of the Ars Manium. However, he still shows some awareness of spirits, so may be a practitioner of dimensional science.

Ars Temporis: Piero Dominici shows both precognitive divination and temporal acceleration in combat. He has been shown to make simultaneous attacks on large numbers of elder vampires and alpha werewolves in less than a second, so quickly that even Celerity is insufficient to allow them to react or evade. This is equivalent to an adept of the Ars Temporis.

Psuedo Spheres

Dimensional Science: Piero Dominici is known to have the capability to detect and wound spirits. It is not known whether this comes from a natural talent or from the use of Technocratic Devices. He may be able to do things that an apprentice of the Ars Manium can do.

Combat Danger

Piero Dominici is a strategic-scale threat who is typically deployed in Code RAGNAROK situations. His combat enhancements are nearly unprecedented in post-1999 Technocracy military assets, with only a handful of very senior Shock Corps cyborgs approaching him in capability. He is considered immune to all small arms and most vehicle weaponry, even to weak points such as his Achilles' Heel. Furthermore, although he has never been confirmed as having suffered injury in his operations, it is known that he has extremely rapid regeneration capability, superior to even most werewolves and Progenitor combat homonculi. Given his durability and regenerative capabilities, it is unlikely that anyone short of an Adept in the art of Forces will be able to cause him permanent injury. Piero Dominici has been observed tearing off limbs from advanced combat robots, breaking vampire claws on his bare skin, and destroying a tank bare-handed. Piero Dominici is apparently extensively trained and has shown mastery of various melee and ranged weapons, ranging from low-tech mechanical weapons such as knives, swords, and spears to high-end Technocratic energy weapons. He has shown extensive mastery in the supernatural martial arts and is likely a master of the following supernatural styles:
  • LINE
  • Bionic Combatives
  • PsiCQC-Var3
  • PsiCQC-Var8
  • Metal Dragon Style
  • Solar Hero
  • Crimson Pentacle Blade
  • Grim Fury (Haiden Sparring)
  • Iron Phoenix (Haiden Shortsword)
  • Gunslinger Program
  • Augmented Combat Marksmanship
Most dangerously, Piero Dominici is extremely paradox tolerant, like all EXEMPLARs, and takes advantage of this ability to its fullest. Although it is unlikely that he can sustain full capability in a hostile environment for long periods of time, even a fraction of his demonstrated capability would put him beyond the capabilities of anything short of an Incarna. Postcognition of test sites suggests that he is capable of defeating a Methuselah without external support and with minimal equipment, while outnumbered.

The only minor blessing is that due to a high likelihood of friendly fire assets, it is unlikely that Piero Dominici will be deployed with other Technocracy assets in close support. Furthermore, after the end of the Ascension War, the Technocracy is exceedingly unlikely to deploy Piero Dominici against Traditions assets or Chantries, although he has been deployed against some Traditions allies and has inflicted casualties on ill-advised assassination attempts against him. His major deployments have been with Ragnarok Command or the Void Engineers, with the most notable deployments being the Special Projects Division Purge, the Mayan End of the World (the 2012 Bolon Yokte Incident), and the 2014 Moscow Nuclear Incident. He has also been deployed in reprisal operations against the Rogue Council.

Should you be in a combat zone with Piero Dominici deployed, you are probably already dead.

TODO Wingz-someone needs to rewrite this section to give more useful advice. Even if it's true. Basically, if you're near him, you probably aren't the primary target, which means that unless you have a real need to stay there and fight, you should probably run away. He probably knows you're there, but that's not the same thing as you mattering. If you do need to stay and fight, you should be fighting a delaying action to accomplish whatever your objective is and escape. You probably can't hurt him, so delay him, stay away from him, try to use his combat fury to your advantage. And make sure whatever you're fighting for is actually worth your life.

TODO SM_Jessup- We need to recompile a list of all his test and minor operations and what people have observed going through the postcognition of those incidents. A lot of this intelligence is based off of his major operations, and they don't paint a picture of what his operational capacity is when they're not putting maximum effort into augmenting him to be a killer.

Social Danger

Piero Dominici is generally only deployed in combat operations and it is unknown what his social danger level is. It is unlikely that he will be dangerous socially compared to his physical and combat capability. However, he has been observed making use of enhanced terror tactics in combat to break enemy morale and prevent the formation of organized resistance.

If he is talking to you, you should probably be thankful and keep him talking to you for as long as possible, because that means he's not strangling you to death with your own entrails.

TODO Wingz - Confirm once and for all whether he's scaring people via awakened magic or just because sensible people don't want to stay anywhere near him. Also, yes, the statement is true but it's also not helpful. Basically, we're pretty sure he's not any better at social influence than his ability to intimidate people and his dashing good looks make him. Of course, a lot of the combat analysis augmentation these high-end Technocratic warriors have makes them hard to lie to, so watch out for that if you have to talk to him.

Known Associates

Dr. Helena Chryses: Piero Dominici's handler and overseer, Dr. Chryses is a major FACADE researcher who has worked on multiple militarized projects for Damage Control and has worked closely with Iteration X on several HITMark projects. Dr. Chryses oversees the construct which provides Piero remote support, and is known to be a Master of Life and Prime.
Lt. Gen. Peter Fischer: Another member of Piero's support construct, Lt. Gen. Fischer is a Ragnarok Command military officer whose former career in the Shock Corps was overseeing the security and deployment of Iteration X's strategic weapons arsenal, which fell under the jurisdiction of Ragnarok Command. Gen. Fischer is known to be an expert in the deployment and ramifications of weapons of mass destruction, and was involved in the military operation related to the 1999 Indian Antediluvian Awakening. Gen. Fischer is known to be at least an Adept in Forces and Mind.

TODO Li9952 - rebuild this list with all of the other support staff we know of.

[Categories: Weapons of Mass Destruction | Technocratic Weapons of Mass Destruction | Incarna | Incarna of War | Cyborgs | Technocratic Cyborgs | Constructs | Technocratic Constructs | EXEMPLAR | People Claiming To Be Reincarnations of Demigods | Actual Reincarnations of Demigods ]
 
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Honestly my biggest concern is that of the avatars for Control, both that we've seen seem to have been mental/social specced. If there's a proper combat avatar hiding behind the corner, Piero is quite possibly fucked.

We know that there are at most 7 members of Evil Space Control, because EXEMPLAR III had 9 10 decantees. Obviously Rose is out, and two another decantees were killed by the other seven when they tried to stop them from taking over the lab.
 
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Honestly my biggest concern is that of the avatars for Control, both that we've seen seem to have been mental/social specced. If there's a proper combat avatar hiding behind the corner, Piero is quite possibly fucked.

That would be called the Anathema and as you might have noticed it is apparently not here.

Also if Piero and the Anathema faced down the Anathema would probably be very sad, then die.
 
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You know, I'm curious; what happened with the Exemplar-IIIs that didn't get possessed by Evil Control? The two that apparently died to stop the other ones from getting free.

I mean, why didn't the Technocratic Union try to re-clone those two guys again?

Of the Exemplar 4's one (Rose) was a failure, 6 or 7 went nuts, but 2 apparently were loyal. I mean, clearly we can see that more of Control is using Exemplar IVs to come back again, right now in the current conflict, so...

So why didn't they ever try to re-clone those two that remained loyal/sane and saved their asses?

Did they already do the obvious and try, except it just didn't work the second time around? Or did they decide not to, out of fear or political disgrace? I have trouble imagining that one though; because, yes, most of the project did fail... but in two of the cases it seemed to succeed. And it's easier to try again with only 2, and with maybe backups and multiple tries for those two, than for all 8 or 10 or however-many. (Plus, apparently they even did stuff like this for Exemplar-II. Piero is noted as the only successful decantee of his type, which implies that there were multiple attempts, we just was the first and/or only success.)

9 or 10 super-avatars getting free and running around is a hell of a threat, and was barely and bravely stopped... two Excellion-grade are probably much more manageable and easier to contain or stop compared to 10 at once.

And if, as we can see from what's happening here and now, Evil Control can just re-try to enter again, then why not the Not-Crazy Control too?

Or did they already try again, except next time even those 2 kept going crazy-evil. I don't see why that would happen though.

Another possibility is that, like, one of the 2 was somebody like Tychoides (Void Engineer guy, and one of the people that might have been able to remain human even through the 16 years. In fact MJ12 sorta speculated or What If?'d about him still being alive, at one point in the thread.) -- and they told the guys "Yo we are doing something really important in space, do not revive even us because it takes up our attention and we cannot afford the distraction." and so the Progenitors cried a little bit (okay, a lot) but decided to obey anyway.

Or, alternatively, they did resurrect the 2 guys; they just kept it secret this whole time. Possibly on orders from those 2: "Put us on ice and hide us until everything clears up in space."

Maybe the 2 survivors are sane and alive, but kept hidden or in stasis somewhere, and are waiting for the rest of Crazy Control to be dealt with before they can fully revive or re-enter the spotlight again; because if they ress while Threat Null is still around it... I dunno, risks them or something, somehow. Or maybe they're not awake to much as "backups" for Tychoides and whoever-the-2nd-is, waiting around if/when the 2 win in space or lose for good in space.

That's certainly a happier thought and possibility.

The idea that some of Control is still human and is still fighting for you, and if you can just win and survive... then at least some fragment of the past might be revealed to have survived. Well, comforting for some, I suppose.
 
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Budgetary reasons would be my guess.

All those resources lost with almost nothing to show for it.

This quests Technocracy might be mind blowingly rich, but its expenses are even more ravenous.

Far better to use that funding for other projects that produce proven results or rebuild crucial infrastructure
 
Did they already do the obvious and try, except it just didn't work the second time around? Or did they decide not to, out of fear or political disgrace? I have trouble imagining that one though; because, yes, most of the project did fail... but in two of the cases it seemed to succeed. And it's easier to try again with only 2, and with maybe backups and multiple tries for those two, than for all 8 or 10 or however-many.

1. They got politically shitcanned
2. Funding is hard to secure when you've just had a major embarassment like EXEMPLAR III was.
3. Again, budget politics. Lots of projects probably took the opportunity to steal their research money.
4. They don't actually know why 7 EXEMPLAR IIIs went nuts and the others didn't. Without any idea of what went wrong the first time they can't know how to fix things, and more importantly they can't justify it to the Syndicate funding commitees. Remember, to them what happened was "70% of the decantees suddenly and inexplicably went rogue for no discernable reason".
 
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Budgetary reasons would be my guess.

All those resources lost with almost nothing to show for it.

This quests Technocracy might be mind blowingly rich, but its expenses are even more ravenous.

Far better to use that funding for other projects that produce proven results or rebuild crucial infrastructure
1. They got politically shitcanned
2. Funding is hard to secure when you've just had a major embarassment like EXEMPLAR III was.
3. Again, budget politics. Lots of projects probably took the opportunity to steal their research money.
4. They didn't actually know why 7 EXEMPLAR IIIs went nuts and the others didn't. Without any idea of what went wrong the first time they can't know how to fix what went wrong, and more importantly they can't justify it to the Syndicate funding committees.
That doesn't sound quite right though.

And especially because to them, getting Control back could be considered priceless. And, again, it seemed like in two cases it did work; and resurrecting 2 instead of 10 is probably simpler.

If it takes about 5 years to gather up enough resources for a batch of EXEMPLARs -- and you absolutely weren't able to salvage even the slightest amount of resources from the failed batch -- that might make more sense but, again, this is Control we're talking about.

I did think about how a mix of "project failed, people doing it disgrace" "it cost a lot" "Void Engineers heard what happened and applied pressure to quietly suppress it" could explain it, before posting. It's just that all those reasons never seemed sufficient to me. Especially because the Technocracy isn't stupid; they're not beep-boop robots who are going to go "Oh okay the big project failed, so this must be impossible; let's never try again" because it can notice that in 2 cases it did succeed. And because people like Serafina weren't disgraced by it; or at least, not as massively as you'd think.

"Budget, politics, and most went crazy" were the first, obvious, things that I thought of because of course they're obvious.

It's just that, as I said, that didn't seem enough to me.

Not in the face of the fact that in two of the cases it worked.

And so because of that, somebody going "Okay we're not sure what went wrong with 7 of them, but let's just try doing the 2 that did work again. With more pre-cautions too." seemed like a natural response.

Which is why something like "They tried the obvious thing of going for the 2 again. It didn't work again. They decided to keep their further failures even more secret than the first ones because it was even more heart-breaking and demoralizing." or "The 2 said not to revive them because they're busy fighting a war" or "They're around - or kept in stasis - just super-secret" or "Around, possibly because the VEs whisked them away or something, so maybe 2 members of Control are around, or helping the VEs fight the war, but... they can't act for some reason? I dunno..." seemed a bit better than "The Technocracy just decided not to try ever again."

Especially since with the time-travelling thing, the Union has a bit more resources. (By dint of the VEs not vacuuming up quite as much and helping more.) And if the VEs tried to shitcan this, you'd expect a lot more outcry from the Progenitors and a lot more bad feeling between the two Conventions.

(Or maybe it did work but... the 2 came out with, like, memories only up until 1999 or 1899 or whatever. And Augustine Aleph swept them up into Panopticon to keep them secret and safe. And because they're missing memories -- or possibly Genius -- they're not able to answer questions or not able to do much.)

So, a success that didn't have Genius.

Or a true success, but that had to be kept hidden for some reason. (Sounds less sensible...)

A second, even more kept-secret failure, makes more sense, I think.
 
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He has shown extensive mastery in the supernatural martial arts and is likely a master of the following supernatural styles:
  • LINE
  • Bionic Combatives
  • PsiCQC-Var3
  • PsiCQC-Var8
  • Metal Dragon Style
  • Solar Hero
  • Crimson Pentacle Blade
  • Grim Fury (Haiden Sparring)
  • Iron Phoenix (Haiden Shortsword)
  • Gunslinger Program
  • Augmented Combat Marksmanship

On the one hand, i'm not sure how supernatural martial arts are supposed to fit into the technoparadigm. On the other hand, Crats clearly don't have a problem with inventing new ways of punching people in the face as bionic martial arts or copying old ones as Akashic Do stealing ItX dude show. I've never thought much about it before, but seeing them listed together like this really hit me in the face with it.

As a side note, he's psychic too? They really spared no expense with him huh?
 
1. They got politically shitcanned
2. Funding is hard to secure when you've just had a major embarassment like EXEMPLAR III was.
3. Again, budget politics. Lots of projects probably took the opportunity to steal their research money.
4. They don't actually know why 7 EXEMPLAR IIIs went nuts and the others didn't. Without any idea of what went wrong the first time they can't know how to fix things, and more importantly they can't justify it to the Syndicate funding commitees. Remember, to them what happened was "70% of the decantees suddenly and inexplicably went rogue for no discernable reason".
Also is is important to remember that it's not within their paradigm that the reason could conceivably be "some of the souls were already in use out in space by crazy space ghosts".
 
[x] Write-in: Negotiate Their Surrender

Okay. There's a significant risk of it being a trap - of there being some horrifying combat homunculus wearing a Serafina beta-fork like a cheap suit, or something.

On the other hand, it's also entirely possible this is pretty much what it looks like. Not the primary Serafina, of course, but a non-combat betafork being used as a hostage by desperate scientists who want to get out of here alive. In which case, assuming the risk or the circumstances aren't such that accepting their surrender would be a really bad idea or effectively impossible, we should do it to comply with the laws of war.

And if it's a bit of a bad idea, well, we might trigger Masochist.

OOC I'm doing this because, well, Rose has more responsibility now, and just treating people as obstacles to be neutralized is one of the failings of both sides in the Ascension War. :V
I like this.

[x] Write-in: Negotiate Their Surrender

the Mayan End of the World (the 2012 Bolon Yokte Incident)


Incarna | Incarna of War
People Claiming To Be Reincarnations of Demigods | Actual Reincarnations of Demigods
The former got me to raise a signifcant amount of eyebrow, the latter got a laugh out of me. Of course the TradWiki would have categories for that.
 
That doesn't sound quite right though.

And especially because to them, getting Control back could be considered priceless. And, again, it seemed like in two cases it did work; and resurrecting 2 instead of 10 is probably simpler.
The thing is, as far as they know the results of the program were the majority of the subjects going insane and the only non-insane ones being failures. Remember that while Rose has ended up as a powerful Mage, she's very much not Reina Lior reborn (at least as far as anyone knows since she's kept that bit secret). So they ended up spending far more resources in order to get a single normal construct, which is a failure any way you look at it.

Edit: Also, she only became a powerful mage after being alive for years. Fast enough to be notable, but it's not really worth it to spend that much in the way of resources in order to get one pretty good mage.
 
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The thing is, as far as they know the results of the program were the majority of the subjects going insane and the only non-insane ones being failures. Remember that while Rose has ended up as a powerful Mage, she's very much not Reina Lior reborn (at least as far as anyone knows since she's kept that bit secret). So they ended up spending far more resources in order to get a single normal construct, which is a failure any way you look at it.
Maybe if they'd used less vampire and more Iteration X stuff :V
 
Maybe if they'd used less vampire and more Iteration X stuff :V

Who the hell even signed off on that?

"The genesource for EXEMPLAR-R-528-S-3 was known to possess a hatred bordering on the fanatical for supernatural creatures of all sorts, including hemophages. Therefore, we have decided to extensively incorporate hemophage derived grafts into 528's biology."

We can only assume that the Syndicate member in charge of funding was absolutely sloshed at the time and thus found the idea hilarious.
 
Who the hell even signed off on that?

"The genesource for EXEMPLAR-R-528-S-3 was known to possess a hatred bordering on the fanatical for supernatural creatures of all sorts, including hemophages. Therefore, we have decided to extensively incorporate hemophage derived grafts into 528's biology."

We can only assume that the Syndicate member in charge of funding was absolutely sloshed at the time and thus found the idea hilarious.
Progenitors: No sense of right and wrong.
 
Who the hell even signed off on that?

"The genesource for EXEMPLAR-R-528-S-3 was known to possess a hatred bordering on the fanatical for supernatural creatures of all sorts, including hemophages. Therefore, we have decided to extensively incorporate hemophage derived grafts into 528's biology."

We can only assume that the Syndicate member in charge of funding was absolutely sloshed at the time and thus found the idea hilarious.

"we want to make someone who is incredibly good at fighting and doesn't need full work-ups every time they finish a big fight"

"let's steal traits from vampires and werewolves, they can do exactly that" more or less.

It made total sense to make your extremely valuable entities who enemies may attempt to capture or assassinate the capability of functioning in hostile paradigm space.

We know that there are at most 7 members of Evil Space Control, because EXEMPLAR III had 9 10 decantees. Obviously Rose is out, and two another decantees were killed by the other seven when they tried to stop them from taking over the lab.

Not quite. EXEMPLAR III was based off of the Invisible College. So you know that of the ten chairs of the seats (1 for each sphere, then the Empty Seat for the Abjad), 7 of them are Threat Null-aligned. EXEMPLAR IV is creating bodies for current members of Control, which is... significantly larger and structured rather differently than the Invisible College.
 
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