Piero_Dominici_(EXEMPLAR)/Summary
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Name: Piero Dominici
Faction: Technocratic Union (
Progenitor Damage Control/Ragnarok Command)
Political Allegiance: Apolitical
Tactical Threat: Extreme (Incarna-Grade)
Strategic Threat: High
Notes: Redirect to this page from Piero_Dominici_(Weapon_of_Mass_Destruction).
Piero Dominici (
Project Number EXEMPLAR/R-301-S-2), decanted 2006, is a
Progenitor Damage Control construct built by
Project EXEMPLAR, a multidisciplinary Technocracy project which is related to
FACADE's
RECOIL sub-metholodogy, applying radical human enhancement techniques to create high-capability combat constructs for use by
Damage Control. All the
EXEMPLAR designs are unique and custom-engineered for specialist roles, such as special forces operations, mass social disruption, or strategic advisory.
Piero Dominici is specialized from, and built off of, RECOIL's
Project ICONOCLAST, a late 20th century project which was intended to compete with the
HITMark VI Strategic Threat Suppression System for funding and operational deployment. From what is known, ICONOCLAST created several limited-run developments based off of
powerful spiritual entities, such as the
Avatar Slaying Enhancement, but was not adopted for mass production because the primary advantage of biotechnology, its
lower Paradox generation, was negligible at the capabilities required by the Union at the time. However,
EXEMPLAR II provided ICONOCLAST a new lease on life.
Void Engineer and
Ragnarok Command forces became aware of several intact artifacts of
Trojan War heroes on
Mount Olympus, on Mars. Upon request by several Progenitors and their Financier allies, a joint operation was brought to seize the samples from the
Rogue Council. This successful seizure provided sufficient material to create numerous EXEMPLAR II clones, including Piero Dominici.
The Progenitors proposed EXEMPLAR/R-301-S-2 as an offensive weapon with comparable capability to the HITMark VI but with improved flexibility and modularity, taking advantage of
paradox mitigation to allow for a "scalable solution to strategic threats." From rumors and other second-hand intelligence, a small run of test units was approved. However, despite multiple attempts, only one of the original units was successfully decanted, Piero Dominici. Furthermore, Piero Dominici has been recorded as having significant emotional instability which has limited his ability to be deployed in many situations. Reports suggest that his collateral damage generation often reaches unacceptable levels and he has therefore been reserved for extreme combat situations and
reprisal actions.
Additionally, his emotional instability means that he is only operated with constant monitoring and support. This makes him theoretically more vulnerable, but means that any assault spearheaded by Piero Dominici will be augmented by
off-site casting.
TODO AxeBasedHacking - Get more information on the EXEMPLAR project discussion. This focus on making sure that the tools to deal with a strategic threat are scalable is new and interesting.
Augmentation
Piero Dominici is a high end
bio-mechanical hybrid (cybrid) based off of
Iteration X and
Progenitor technology-living tissue over a synthetic
endoskeletal prosthetic. This design is seen in many HITMark variants, most notably
HITMark V-I Infiltrators. However, from
budgetary reports provided to
Syndicate Disbursements, the base endoskeletal prosthetic is a cut-down variant of the
HITMark VI Strategic Threat Suppression System, with ICONOCLAST secondary life support systems integrated. Unlike most cybrid organisms, Piero Dominici is only approximately 190 centimeters tall and masses only approximately 180 kilograms. This increased weight is likely due to the high-density materials integrated into his body. Most of his body is living tissue cloned from the Greek hero and demigod
Achilleus, who was infamous for his immense strength and speed. This tissue has been further enhanced by extensive genetic optimization,
human-spirit hybridization, and additional
cybernetic augmentation.
As a testbed for a resurrected ICONOCLAST project, Piero Dominici was equipped with almost every cost-effective
weaponized bio-augmentation that could be produced by the Progenitors to improve survivability and combat ability. Scattered information from project reports suggests that this does not include mere strength and speed enhancement and protection, but extensive exotic augmentation, including
cognitive acceleration,
hyperspatial backups of vital organs, and
implanted backup weapons. Piero Dominici was also originally intended to act as a command node in RAGNAROK situations and has significant intelligence augmentation, including an Iteration X
tactical hypercomputer integrated into his primary and secondary nervous systems. These systems are generally used for tactical analysis at this point, as Piero Dominici has never been observed yet in a leadership role.
Piero Dominici is designed and equipped to interface with
external power systems. This capability, which is very rare outside of
Technocratic strategic weapons systems, allows him to power through paradox effects and allows him to constantly benefit from external support.
TODO MonkOnTheMountain: Determine the reason for the rumors in Japan of someone who looks very much like Piero Dominici leading a Damage Control contingent. It
seems unlikely, but Akasha says that their words have some ring of truth.
Equipment
See also Unique_Power_Armor_Variants#Piero_Dominici
Piero Dominici has generally deployed with advanced
combat biosuits or
powered armor as a matter of course. In his earliest deployments, he was equipped with a modified
NOBLE NOVEMBER unit for emotional and tactical monitoring. Although the standard N2 provides significant strength and survivability enhancement, it is likely that the strength enhancement and protective qualities were chosen more to ensure that the monitoring and emotional management system would not be destroyed as a side effect of the environments Piero Dominici is typically deployed in. Several other armor variants have been spotted through his deployment history, including several customized combat biosuits. It is unknown whether these systems were intended for protection, enhancement, or as some form of restraint system.
In extremely high threat environments, he has been seen to use various and continuously upgraded bespoke suits of power armor that are designed to interface with and augment his capabilities. Recently, Piero Dominici has been seen deploying in a powered armor that possesses a distinctive Corinthian helmet. Notably, this armor has shown the capability of deploying extensive additional equipment from
pocket dimensions or via
teleportation. This includes applique armor or secondary weapons, which can be arm-mounted or shoulder-fired. Known deployable secondary weapons include
micromissile/microgrenade launchers,
antipersonnel lasers, flamethrowers, and
electromagnetic mini-gatlings.
Piero Dominici has used just as many weapons as he has powered armor variants, but his primary ranged weapon is apparently some form of
omnigun, which has shown the capability of deploying rapid-fire anti-tank ordinance, indirect fire explosives, and even emulating mundane weaponry. It is likely that his omnigun is intended as a secondary weapon for ranged engagement or when his physical strength is unnecessary or counterproductive, as its 'default' mode of operation, which he has used in multiple incidents, is a
railgun with roughly equivalent firepower to a light Technocratic vehicle gun, combined with a missile launcher and a Primium
vibro-bayonet with a
disruptor field. Because of Piero Dominici's external interface, his ammunition should be considered effectively infinite and he will possess the right ammunition for any situation.
In close quarters, Piero Dominici has been observed using a Technocratic
Intelligent Melee Weapon. This weapon is forged of Primium, capable of cutting through even preternaturally strong materials, includes
explosive strike faces, and has shown the ability to intelligently aim itself, move on its own volition, and act semi-autonomously to kill foes, similar to several types of
enchanted swords. He has been known to use this weapon to defeat even heavily armored vehicles and creatures of equivalent strength. As a member of Damage Control, it is likely that the weapon is poisoned in some form, but no confirmation can be made as its victims generally do not survive the initial attack.
Magic
A high-end combat construct, Piero Dominici is a
Technomantic device of immense power. Furthermore,
Correspondence Scrying of Piero Dominici has shown that he is constantly in direct contact and augmented by the capabilities of other
Technosorcerers. The below ratings in terms of the
Great Spheres are a worst case and assume that all his skills are his own. It is almost certain that they may be overestimations. However, given that he has never been reported to have operated without support, it is good practice to functionally treat him as at least as capable as these ratings show.
-The Great Spheres
(
To represent this knowledge outside of the Hermetic standardised representation, see Equivalents to the Great Spheres)
Ars Conjunctionis: Piero Dominici displays a total awareness of his surroundings when prepared for combat, and is capable of moving great distances without crossing the intervening space. Additionally, he has been seen deploying weapons and equipment out of nowhere and has been constantly fed raw quintessence from external sources. He should be treated as roughly equivalent to an adept or possibly a master.
Ars Fati: Piero Dominici has shown a consistent ability to attack weak points and vital strategic locations, while showing preternatural awareness of incoming threats. However, it is quite possible that these capabilities are built-in enchantments rather than actual Awakened Magic. Piero Dominici has also shown the ability to destroy complex machinery with ease, although it is unclear if this is via the use of Ars Fati or through brute force. He should be treated as roughly equivalent to a disciple.
Ars Essentiae: Piero Dominici is capable of deploying weapons capable of leveling sanctums or destroying fortifications with single blows. He makes use of high-powered energy weapons, railguns, explosives, and other such technomantic arts. He is likely an adept of Ars Essentiae and may be a master.
Ars Animae: Piero Dominici has shown the ability to augment his already superhuman physical capability to a great degree. He is likely to possess the rapid regeneration common to most combat homonculi, which makes further evaluation difficult. He is at least a disciple.
Ars Materiae: Piero Dominici has been seen deploying and improvising high-tech weapons systems out of ambient quintessence on more than one incident. He or one of his support magi is likely an adept of this art.
Ars Mentis: Piero Dominici has shown a near-immunity to mental effects, powering through them with fury. Furthermore, attempts to read his mind or influence it have often backfired, as his white-hot rage burns those who seek to touch his mind with their own. Piero Dominici has also shown constant superhuman reflexes, coordination, and awareness. When he fights, even the bravest men flee in fear-although that may be more his reputation and power than any magic. He or one of his support magi is probably an adept of this art.
Ars Vis: On operations with the Void Engineers, Piero Dominici has shown the ability to cause extreme, difficult-to-heal wounds on powerful spirits. Additionally, Piero Dominici has shown an immense and surprising resistance to paradox effects. He, or (more likely) one of his support magi, is a master in this art.
Ars Manium: Piero Dominici is a Technocrat and is clearly ignorant of the Ars Manium. However, he still shows some awareness of spirits, so may be a practitioner of dimensional science.
Ars Temporis: Piero Dominici shows both precognitive divination and temporal acceleration in combat. He has been shown to make simultaneous attacks on large numbers of elder vampires and alpha werewolves in less than a second, so quickly that even
Celerity is insufficient to allow them to react or evade. This is equivalent to an adept of the Ars Temporis.
Psuedo Spheres
Dimensional Science: Piero Dominici is known to have the capability to detect and wound spirits. It is not known whether this comes from a natural talent or from the use of Technocratic Devices. He may be able to do things that an apprentice of the Ars Manium can do.
Combat Danger
Piero Dominici is a strategic-scale threat who is typically deployed in
Code RAGNAROK situations. His combat enhancements are nearly unprecedented in
post-1999 Technocracy military assets, with only a handful of very senior
Shock Corps cyborgs approaching him in capability. He is considered immune to all small arms and most vehicle weaponry, even to weak points such as his
Achilles' Heel. Furthermore, although he has never been confirmed as having suffered injury in his operations, it is known that he has extremely rapid regeneration capability, superior to even most werewolves and Progenitor combat homonculi. Given his durability and regenerative capabilities, it is unlikely that anyone short of an Adept in the art of
Forces will be able to cause him permanent injury. Piero Dominici has been observed tearing off limbs from
advanced combat robots, breaking
vampire claws on his bare skin, and destroying a tank bare-handed. Piero Dominici is apparently extensively trained and has shown mastery of various melee and ranged weapons, ranging from low-tech mechanical weapons such as knives, swords, and spears to high-end Technocratic energy weapons. He has shown extensive mastery in the
supernatural martial arts and is likely a master of the following supernatural styles:
- LINE
- Bionic Combatives
- PsiCQC-Var3
- PsiCQC-Var8
- Metal Dragon Style
- Solar Hero
- Crimson Pentacle Blade
- Grim Fury (Haiden Sparring)
- Iron Phoenix (Haiden Shortsword)
- Gunslinger Program
- Augmented Combat Marksmanship
Most dangerously, Piero Dominici is extremely
paradox tolerant, like all EXEMPLARs, and takes advantage of this ability to its fullest. Although it is unlikely that he can sustain full capability in a hostile environment for long periods of time, even a fraction of his demonstrated capability would put him beyond the capabilities of anything short of an Incarna.
Postcognition of test sites suggests that he is capable of defeating a
Methuselah without external support and with minimal equipment, while outnumbered.
The only minor blessing is that due to a high likelihood of friendly fire assets, it is unlikely that Piero Dominici will be deployed with other Technocracy assets in close support. Furthermore, after the
end of the Ascension War, the Technocracy is exceedingly unlikely to deploy Piero Dominici against Traditions assets or Chantries, although he has been deployed against some Traditions allies and has inflicted casualties on ill-advised assassination attempts against him. His major deployments have been with Ragnarok Command or the Void Engineers, with the most notable deployments being the
Special Projects Division Purge, the
Mayan End of the World (the 2012 Bolon Yokte Incident), and the
2014 Moscow Nuclear Incident. He has also been deployed in reprisal operations against the Rogue Council.
Should you be in a combat zone with Piero Dominici deployed, you are probably already dead.
TODO Wingz-someone needs to rewrite this section to give more useful advice. Even if it's true. Basically, if you're near him, you probably aren't the primary target, which means that unless you have a real need to stay there and fight, you should probably run away. He probably knows you're there, but that's not the same thing as you mattering. If you do need to stay and fight, you should be fighting a delaying action to accomplish whatever your objective is and escape. You probably can't hurt him, so delay him, stay away from him, try to use his combat fury to your advantage. And make sure whatever you're fighting for is actually worth your life.
TODO SM_Jessup- We need to recompile a list of all his test and minor operations and what people have observed going through the postcognition of those incidents. A lot of this intelligence is based off of his major operations, and they don't paint a picture of what his operational capacity is when they're not putting maximum effort into augmenting him to be a killer.
Social Danger
Piero Dominici is generally only deployed in combat operations and it is unknown what his social danger level is. It is unlikely that he will be dangerous socially compared to his physical and combat capability. However, he has been observed making use of
enhanced terror tactics in combat to break enemy morale and prevent the formation of organized resistance.
If he is talking to you, you should probably be thankful and keep him talking to you for as long as possible, because that means he's not strangling you to death with your own entrails.
TODO Wingz - Confirm once and for all whether he's scaring people via awakened magic or just because sensible people don't want to stay anywhere near him. Also, yes, the statement is true but it's also not helpful. Basically, we're
pretty sure he's not any better at social influence than his ability to intimidate people and his dashing good looks make him. Of course, a lot of the combat analysis augmentation these high-end Technocratic warriors have makes them hard to lie to, so watch out for that if you have to talk to him.
Known Associates
Dr. Helena Chryses: Piero Dominici's handler and overseer, Dr. Chryses is a major FACADE researcher who has worked on multiple militarized projects for Damage Control and has worked closely with Iteration X on several HITMark projects. Dr. Chryses oversees the construct which provides Piero remote support, and is known to be a Master of Life and Prime.
Lt. Gen. Peter Fischer: Another member of Piero's support construct, Lt. Gen. Fischer is a Ragnarok Command military officer whose former career in the Shock Corps was overseeing the security and deployment of Iteration X's
strategic weapons arsenal, which fell under the jurisdiction of Ragnarok Command. Gen. Fischer is known to be an expert in the deployment and ramifications of weapons of mass destruction, and was involved in the military operation related to the
1999 Indian Antediluvian Awakening. Gen. Fischer is known to be at least an Adept in Forces and Mind.
TODO Li9952 - rebuild this list with all of the other support staff we know of.
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