Update XIV: Deception
JB XIV: Deception

Jamelia pauses, trying to piece together exactly what happened. She turns the mic off and does something extremely rare. She says what she's thinking out loud. "What the fuck."

She immediately switches back in character. "Give me a moment, just need to burn through a firewall to get to the x-ray cameras," she says almost automatically to the sound of clicking fingers. "I could totally burn through it too, you know; surge-viruses are fucking hilarious, but the 'Crats would probably have their... like, three half-decent sysadmins harden against it eventually. Right... right... oh you shit-sucking fucker, you did not forget to patch this exploit, ha!"

But the automatic trained babble is just a disguise for the decades of experience she has whirring away in the background. If she had more time, she'd get a proper time-motion analysis done, but she estimates she can probably delay for fifteen seconds at most while she works out what to do.

So instead, she just guesses. Decades of experience come together, and she makes a snap judgement. It's not luck. It would be insulting to call it luck. It's just not at the conscious level. But she's pretty sure that the best lead would be found with the things in that location, which means that the rest of the stash here can be burned to keep the cover intact. An enemy who unknowingly owes her a favour is something which can be used.

"Rose," she whispers, on the alt-comms. "Aim to get the assets in the following location. I'm delaying the RDs and will divert them away from you, but I want to avoid encountering them at all." She flips channels. "Henriette," she says, "maintain visual and audio monitoring through the C-8. I want to see what they think are important, or whether they're just looters. If they're just out to pick up shiny things, then they're of lesser importance, but if they're investigating the case too, I want to see what their interest is before we act. And I want video footage of everything they take, so we can analyse it later - not as good as having it, but we can still get a lot out - and see if we need to act if anything in it is a high Cat threat."

She clears her throat, cuts the line, and returns to her persona. And so complete with swearing and occasional tangents, she directs the RDs.

Rose

The channel from Director Belltower clicks. It's a simple thing, just an audio cue to tell Rose that she's done talking on this channel, but what it means is that she's alone for the moment. Alone with her instructions. And Thorn, laughing at her.

You see, you're only worth the things you can get, Thorn says, her voice soft like moldy velvet. Are you going to go and play fetch, like the director's dog? Maybe if you're good, she'll scratch you behind the ears when you're done. Reward your service with a flea collar to keep the pests away.

"If a collar would get rid of you," whispers Rose, fists clenching involuntarily, "I might wear it."

So eager to give up your freedom for some trifling measure of control. That's the Technocratic disease. And you're welcoming it in.

Rose is saved from her distraction by another distraction. A comm channel opens from Henriette Langley, who is babbling about how amazing she is and the brilliance of this program she's going to instantiate on the C-8's hardware.

"... I mean, I can just repurpose the backdoor from the IFF scheme, and send that over. The revision's cake for me. Not everyone can graduate top of the class from Uni Freiburg at age 15, you know..."

Something bothers Rose about this, and it takes her a moment to place it. Ms. Langley seems to be caught up in the details of her own genius program, and is too busy bragging about it to worry about how exactly it's going to be deployed. She might be about to do it directly, with all the subtlety of a fist to the face. And while Ms. Langley is very clever, she isn't very subtle, so Rose takes it upon herself to do a bit of damage control. She breathes deeply, remembering that Director Belltower told her to go ahead and do the right thing. More or less. Rose might be editorializing a bit.

"Er, Henriette," Rose interjects, "if you forward that program to me for deployment, I can obscure its source. You know, as a safety measure."

The pilot makes a dismissive noise, and Rose can practically hear her rolling her eyes, but she does forward it. Rose then forwards it again, using her knowledge of dimensional science and a bit of deduction to make it seem to emanate from a point in the Virtual Web vaguely near a virtual adept hub. She can't quite make it work-it's a complicated bit of hypermathematics and even her augmented neural structure isn't quite good enough to process the transformations necessary. She doesn't tell Henriette this. No need to stroke the pilot's ego more than necessary.

Rose then gets back to her task set by the Director, silently grateful for Henriette's compulsive need to brag, both for letting her catch a potential pitfall, and for momentarily silencing Thorn with a barrage of braggadocio. She enters the closest thing she has to stealth mode, by activating some of her enhanced senses to detect thought patterns indicative of monitoring, and a blurring and dimming effect, to make her quieter and harder to see.

Time to fetch. No. Shit. Not time to fetch. Time to steal some deviant artifacts. She takes a step closer to the entrance, is delayed by the sound of gunfire. "Ma'am, we need you to stay here, this sounds like a terrorist attack. We're going into lockdown." Rose nods and smiles. "Take your time." Accelerants flood her circulatory system and she moves, slamming one of the guards into the pavement with a bone-cracking thump. The second one turns, but he is too slow, and her nails scratch into flesh. The paralytic toxin takes effect near-instantly, and he hits the ground. She checks their pulses. Still alive. Good.

Such concern for the lives of your lessers. Such hypocrisy, Thorn remarks. You still will kill when someone orders it.

"It's responsibility." Rose mutters.

"Ma'am?" One of the MiBs asks.

"Nevermind that. Let's go." She's seeing the world in subdimensions, looking through for things with the right resonance, the right "aura". There's a container ready for shipping she wants to look into, and if Jamelia's leading them to the warehouse there should be a way to avoid them. She hears the echoes of machine gun fire, screams, and the "fweeeem" sound of an Etherite energy weapon.

"Henriette?"

"Yes?" Rose is amazed that the pilot can fit such a level of "I'm-busy-right-now-this-better-be-important" in one word. "Currently spoofing Etherite tracking systems, fortunately most of their elders don't even know what digital computers are or else this might actually take effort. What is it?"

"Can you forward me the video feed from their machine?"

"Sure." A window shows up in Rose's integrated HUD, one of the few non-biological enhancements she's undergone throughout her service life. It's blank.

"I think you've got the wrong drivers." Rose says, even as she dodges a patrol of Triad guards heading towards the ruckus slowly approaching the warehouse by leaping on top of stacked containers. She lands silently despite the 5 meter vertical jump, keeps moving.

"Oh. Right. Not an ADEI. What are you running?"

"XVSecureDecode5."

"That's ancient."

"If you want your drivers updated you can get it done via wi-fi. If I want them updated I spend the next eight hours getting surgery."

"Ugh. Progenitors." Henriette says, but there's no heat to it. "All right, now does it work?" Rose sees through the eyes of the combat gynoid, spins off a subsidiary personality to handle the workload. She can pay full attention to the docks while the Reality Deviant machine is deploying a -"13mm Chemrail"- the status readout says, the weapon unfolding from a slim feminine arm too thin to contain the heavy weapon, and cutting a couple of security guards in half. She sighs at the needless loss of life, but it's not her responsibility. Director Belltower trusts her, she needs to show that it's not misplaced.

She makes it to the designated container stack first. Her two MiB followers are slower, not gifted with superhuman agility and Enlightened Science. By the time they get there, she has already forced the doors open with a crowbar. Among the porcelain vases is another one of the small amulets she's found, this one with a crimson woman carved into it to match the black dragon symbol. "The Scarlet Empress?" Rose says to herself. There's a short sword made out of something that looks like jade, and-what looks like a segment of something complex, definitely a Deviant artifact, but she can't quite place it.

The Scarlet Empress. Thorn repeats.

The RDs have almost fought their way through to the warehouse. They'll probably take a while to loot it, and they still have the hack on the C-8. That'll do. She moves to leave. "Ashford to Belltower. All right, we've got what we need. We're out of here."

"Belay that." Jamelia sends. "They've just broken into the main warehouse and they've found... something." Rose checks the feed. Outside of the magical artifacts the Reality Deviants are busy looting, she can see a single sealed box which faintly oozes menace, labeled "antiquities". They break it open and- inside there is something. Something living, shackled by darkly magical chains and metal. "Living", yet made out of metal, biomimetic design taken to its natural, extreme conclusion. Veins of plasma, muscles of shape-memory alloy, bones of self-healing composite. Inhuman, yet beautiful in the way any war machine may be.

Rose knows what it is. A machine-alien, a 'daemon'. A psychopomp. She doesn't know what it's there for, or who might buy a techno-organic xenomorph. She suspects she might want to find out. Murmurs from the other Reality Deviants there suggest they're exactly as surprised as you are.

Vote Time:

[ ] (1.2x) Try to do something to find out what they plan to do with it.

[ ] (1x) You've already gotten what you needed. The fact that they have a miniature giant death robot (if you don't think a psychopomp can kill you guess what happens when one teleports your head into the sun) is irrelevant, frankly.

[ ] (0.8x) Looks like the mystery's going deeper, and they might know something you don't. Suggest a trade of some sort.

[ ] Write-in. (This includes the "kill them all and steal all the loot" option)
 
Update XV: Revelations
JB XV: Revelations

"Holy shit!" PSG69 says. "You know what the fuck you're looking on, boys and girls?"

"Please, do tell me." Brandon says, impatient. "I gather you know?"

"Well, no."

"Whatever it is, it's suffering. It must be strong. It's some sort of machine-spirit." Argus says in a conclusory manner. "More than that, I cannot say. My understanding of the spirit worlds is basic." Brandon is surprised by this admission. Argus has demonstrated knowledge from ancient literature and dead languages to chemistry and medicine. Despite looking like a musclebound bruiser with two brain cells, Brandon suspects that Argus is smarter than he is. It was depressing to accept, but it's there.

"Can't you flog yourself against a tree or something until you get the knowledge?"

"I'd need to hang myself from the tree." He replies curtly, carrying his trusty M-60. Brandon knows there's a spirit possessing the weapon, and that it has magical abilities, but he swears the ammunition belt has gotten longer after nearly five minutes of continuous firing. "And no. Try the fatso on the end of the connection. Maybe he knows something."

"Okay, what you have there is a genuine fucking daemon, probably made in fucking Cybertron. I dunno if he's Megatron or Optimus Prime or that nameless one who gets torn in half at the end of the movie..."

"Demon? So we should kill it?"

"Daemon. D-A-E-M-O-N. Like the computer program. Not the hellish monsters which show up to ruin peasants' days in Demons and Dominatrices."

"...Really." Brandon asks.

"Well of fucking course! You know, they pretend to be trucks and then transform into giant robots and fight for, fuck if I know, they're inscrutable and ~mysterious~."

"You... you're actually serious." Brandon says. He can't stop from laughing.

"Man, fuck you, when did I ever steer you wrong?"

"Well, when we accidentally ran into that chained-up vampire in the cargo container that freaked out at us..."

"Look, I didn't know it was there, okay? It looked like an artifact to Technocratic Loser scanners." Jamelia is right, she didn't know. No matter, not being infallible actually helps create a realistic illusion.

"Okay. So assume it's actually a caged killer alien robot. Do we release it or..."

"Look, it's fucking dangerous. Please don't do it. It might kill you all or something." It irks Jamelia to use Imperial, but she does it to keep in character. Stereotypical American hacker. And she wants to find out exactly what that thing's for.

"All right. I know what we're doing." Brandon says. "Okay, guys and girls, grab everything you can, and I'll set up something to break the shackles. From a very safe distance. I think it'll make a great distraction to cover our escape."

Xiaolian looks at him. "Are you sure about this?" She shoves her pack full of bronzed throwing stars and a Russian cavalry saber, as well as strange orbs of some sort of magical material.

"Fuck no, I'm not sure, but if I start doubting myself I'm not going to be able to make other people believe in me and then everything falls apart. Besides, I figure it's a good idea. Call it a hunch. Basic psychodynamics." Brandon replies. "Bad action is better than inaction." A pity, Jamelia thinks. If he hadn't been indoctrinated in the ways of Reality Deviance already, perhaps he could be a good agent.

"Look, the Triads are going to be sending reinforcements here and you'll probably want to get away from there before you run out of ammunition and luck after killing about a thousand of them. You'll want to get away. And the Steelheads could be here at any moment. Fuckers might even have a black helicopter here at this very moment." His VA 'ally' says. He doesn't fully trust him, something about him doesn't sound right, but for now he's useful.

"All right, demo's set up. Let's retreat to the minisub. Well done, guys and girls." Brandon says.
Jamelia waits. She waits for the Shadow Ministry "agent" to leave, waits for the shackles to break. She uses her own authority to suppress a police response. She suspects that whatever is there is going to be incredibly angry and unnecessary casualties are always wasteful. A dozen damphyr surround the machine. "Make sure it's secure!" Their leader says. "Devil Law told us he needs it."

"Didn't you see though? He's dead."

"That had to be a decoy. Father would never have died like that." The leader responds angrily.

The shackles break. "Oh shit!"

The daemon looks over the dozen Triad enforcers, spends a moment sensing the world, feeling space and time around it as they stare in surprisse. It disappears with a pop of onrushing vacuum. "The fuck did it go to?" Jamelia is wondering the same thing.

Vote Time:

[ ] (1.5x) Ignore it. Look, you've read the briefing on it. Well, skimmed. Speed-read. In the last five seconds. You're pretty sure that it could kill you in half a second if it cared, and you don't know anything about it. You have all this stuff you've recovered and a bunch of new patsies. Go back to base, check out what you've found, figure out what Devil Law was trying to do and what Panopticon was here for.

[ ] (1.0x) Chase after it. You have questions you want answered. Also, it teleported away against a dozen guys with guns, that's a good sign. It might not want to fight. Unless cornered. If you stunt this roll, you can actually find it in the same post and ask it questions.

[ ] Write-in

[ ] (1.0x) SHOCKWAVE CODE. Hunt it down, subdue it, and ask it questions when it's restrained. Seriously, killer robot on the loose in Hong Kong.

[ ] (-0.5x), choose either Chase after It or Shockwave Code: Dossier Option: Okay, we know we can reprogram them to be loyal robot assistants, right? Bring it down, drain its memory, and turn it into a cool spy car or something. If nobody knows about it, and if his buddies did know about it they'd probably have saved him, you can probably turn him into a cool toy and you probably won't be hunted by insanely powerful killer robots.

If choosing a Shockwave Code, choose one of the options below:

[ ] STANDBY FOR TITANFALL. Use Matter Transmission technology to immediately drop Henrietta, armed with an assault walker, into the fray from the Iteration X assault carrier Brice Hill (yes, Iteration X has its own aircraft carrier. What, did you think the Void Engineers were the only people with battleships?). This costs ONE Shockwave Code.

[ ] ASSAULT DROP. Get Siddarth, as part of a joint squad of Iteration X Shock Corps members and Void Engineer marines, to drop in. This costs ONE Shockwave Code.

[ ] CHINA INTERRUPT. Pull strings in the NWO to get a PLA Special Operations Force platoon with "Manchurian Candidate" neural programming dropped in. They're Project WIDDERSHINS, like INVISIBLE BEAR but without the inconsistency, like IRON MOUNTAIN but without the emotional... instability. When active, they're emotionless killers who feel no pain or fear, and will mechanically take down anything threatening the mission. This costs TWO Shockwave Codes.
 
Update XVI: Revelations, Part 2
JB XVI: Revelations, Part 2
Jamelia's mind whirs. Find it. She has to find it. It fled from all those armed figures. She needs to talk to it, find out what it is, what it was doing there, why it had been captured and what Devil Law was planning to do with it? How does she track down something like this without calling on assets which would ask why she isn't calling in a Shockwave code? Well, she'd begin by...

... she's not alone. That sixth sense which tells her when someone is pointing a gun at the back of her head is telling her that she's in mortal peril. That there's someone right behind her. That she shouldn't make any sudden movements.

Slowly, she twists her neck and stares at the living metal thing which stands behind her, sitting cross-legged on the ground. Up close, she can see that it is apparently made of blued steel, a crown of spiked horn-like protrusions on its head looking for all the world like spiky hair. It... well, it's not an it, at least anatomically. Anatomically it's a he. Yes, she can say that much. Most certainly.

It had popped when it had teleported out. She'd heard it. Either it had teleported in silently, or it had appeared elsewhere and walked to where she was. Or flew, possibly. Some ENEs of this kind could do that.
"Curiosity," it says. It speaks in a clear, masculine voice. It sounds young, but of course that's meaningless for something like that.

"Is that meant to be a mode of address?" she says warily, pulling herself upright, and straightening her jacket. She swipes a programmable microgrenade from the weave as she does it. She doesn't arm it yet, though. It's a just-in-case.

It smiles. "Yes. You are curious." It tilts its head. "In both senses of the word. I like that. I did not wish to be down there, and I am not now. Those entities would return me to captivity. I did not wish to be near them. Then I was not, and I am here now. You were watching me, starry-eyed lady. You are Curiosity." He smiles, and it is an annoyingly handsome smile. "I am not sure how to treat you," it says, running one hand over the many small spiked horns which cover its head where a human would have hair. "Perhaps you do not wish to be here either? I do not wish to be returned to captivity, and you should not want to captured by them in the same way I was, Curiosity."

"You're welcome." Jamelia says. She's telling this to a god-machine that could kill her in a dozen ways in an eyeblink, but it seems to understand.

"My apologies. I did not realize it was your machinations which led to this result. But all plans have a reason, all reason requires thought, all thought requires desire. What is it that you desire? An answer to questions remaining unasked?" It asks.

"What was Devil Law doing with you there?" Jamelia asks. It's what she's most curious about.

"The entity describing itself as 'Devil Law' sought to breach an Umbral prison of some sort to free certain entities from their imprisonment. It believe that my ability to break barriers and bend space could be sufficient. It was not, in fact, true. The void is too wide, beyond design parameters. It then sought to acquire artifacts to make this task possible. I proceeded to insist that this was impossible, that just because you believe in something does not make it, in fact, possible under normal circumstances, discounting the Consensus effect, but Devil Law refused to accept this logical argument."

"How did you end up there?" Jamelia asks. The rest of what he said was babble, but finding out what Devil Law wanted was very useful.

"I was tricked. One of your organization's subunits, or former subunits, sought to entreat with me under false pretenses. He was joined by allies coming from umbral realms, as well as a few other willworkers. I suspect they may have been what you refer to as 'Nephandi'. They then captured and partially dissected me. Or perhaps, the me-that-was. I am no longer the previous unit, having psychologically reassembled a low-level awareness from degraded data."

Jamelia takes a moment to think this through. Nephandi playing vampires to breach some sort of umbral prison-why? She knows that "Kuei-jin", Eastern hemophages, are capable of extradimensional transits, but seem to be blissfully unaware and biased about the structure of extradimensional phase space-probably useful pawns for the Fallen. But why, she asks herself. What's the plan? What did Devil Law gain, what did he think he was doing?She takes another intuitive guess. The Ebon Dragon and the Scarlet Empress. He was rambling about the two. They're undoubtedly powerful EDEs, to have such reverent names. Those two have something to do with the entire affair. She just needs to figure out what. Does he seek to free them? Recreate them? Take their place? Kill them?

The Nephandi seeking to free some of their dark masters would make sense and was something she wanted to prevent. If they had figured that out, perhaps a direct warning of this sort would be desirable, show what happens with people who treat with Nephandi. Did that make Panopticon allies, or just allies of convenience? She needed more information. "Thank you." She says. "This gives me a lot of the information I know."

"And you, Curiosity. I thank you, even though you lie." The daemon doesn't mention to who. It disappears with another pop, and Jamelia is left alone with her thoughts. And a new file on her PDA, a series of pictures uploaded from the daemon's digital memory. The Nephandi. When she was younger and more naive, she loved these assignments. Few ethical complications, no chance that the other side might be justified. How do you justify the eternal torture and destruction of the world?

__________________________________________________________________________
Vote Time:

[ ] (1.5x) Chase down the Nephandi. They'll lie to you, but if you can get into one of their Labyrinths there might be something you can use to figure out what their dark masters/self-delusions want to. Or you might end up being tortured, lit on fire, soul-scourged, forged into a hat, or otherwise violated for all eternity. Because they're pretty horrible people who live in horrible places. Choose one of these additional options and/or stunt it.

1: Throw Brandon and his crew at the problem. A sexy killer robot, a ninja, an angry 80s action hero, and a generic spy? Probably useful.

2: Throw Panopticon at the problem. They're Technocrats, right? They hate Nephandi.

3: There is That One Marauder who you know. You know, who thinks the world is run by crazy conspiracies. He (or she, Marauders with Life and no worries about Paradox can be entertaining) is crazy and unstable, but also hates Nephandi more than anything else.

4: Bring in Henriette and Siddarth as well as your Construct's sleeper/non-Enlightened combat assets, go in heavy.

5: (-1.5x): DOSSIER OPTION DISABLED DUE TO LACK OF KNOWLEDGE: Christos is associated with [REDACTED] and [REDACTED], both of which are [REDACTED]. You can trust that he'll deal with Nephandi in the most extreme ways.

6: (-1.5x): DOSSIER OPTION DISABLED DUE TO LACK OF KNOWLEDGE: Someone in Ethical Compliance, [REDACTED], vouched for Rose. You find them scary, but behind the gas masks and NBC-sealed skinsuits, they're probably decent people, right? Also, probably more trustworthy than shady Traditionalist death-magi or the like.​

[ ] (1.0x) This is nice but entirely irrelevant. Forward your findings and call this complete. Let's go to the main sellers in Pyongyang.

[ ] (1.0x) There's been some strange stuff in the warehouse you can trace to Moscow. Let's go get into gunfights with cocaine-snorting mafiya types wearing gay cheetah jackets.

Spoilers: At least one of these options will lead to the abrupt ending of Act I and the start of an intermission. So you can consider this a 'sidequest' of sorts for more XP, understanding, and possibly (indirectly) loot (or directly, if you want to wield magical items too obscene for FATAL).
 
Update XVII: ...Divided, Must Unite
JB XVII: ...Divided, Must Unite

Jamelia stares at the comm headset, still chewing on what the daemon just told her. Nephandi are normally kill on sight. But these are different. Whatever they were planning was advanced enough that they had a daemon chained up, all sorts of cryptic artifacts on hand, and Panopticon was willing to conduct a blatant high-profile public hit on Devil Law like that. Whatever their operation was, it just went beyond normal kill-on-sight. It went up to "kill on sight and recruit everything deniable to throw at them". The Nephandi have infiltrated the NWO to at least some extent, she knows. If this is important, they'll key into any messages she sends. She'll need to be discreet in her inquiries. She'll need deniable assets. She has herself and her team, but Nephandi require quite a bit more firepower than that to be safe. But if there's one thing every non-Fallen fighter in the Ascension War can agree on, it's that you stop and stomp on Nephandi whenever they pop their ugly heads up.

She keys the mic again, lets the Virtual Adept persona drop over her broadcast. "Hey, guys, I dug into the Steelheads' local server and found out some shit on what the hell you just stumbled into." Jamelia tries to project an aura of fatty-fear-sweat over the link. "It's Nephandic. We're talking, serious bad juju, not just the usual kiddie rape and satanic mass murder."

Mr. Totally-Not-A-Walking-Ripoff-Of-Roger-Moore stares at the combat gynoid relaying her transmission. "What in the nine hells are the Nephandi doing with vampires?" he asks, his brow knotting and a hint of suspicion and scorn in his voice.

VA's aren't known or at least generally considered to be the most front-line courageous of the Traditionalist factions, so Jameila plays the nervous 'Net Surfer to the hilt. "There a lot of files, video, text doc, the works, on a Nephrandi plan of some kind that's going hot really soon. That's why that 'Crat was here just ahead of you guys, trying to dig into that." Jamelia lets the sound of nervous snacking and Fritos bags rustling bleed into the audio. "And the Black Hats are really buzzing about this. I think they're about as scared. Positively freaking out. They're calling in hardware too. They just offed the leader of this bunch of licks with a stealth helicopter assassination. They're calling in even heavier stuff. Void Engineers, heavy combat robo drivers, and the hottest NWO agent I've ever seen a pic of. Whooo, she's like a damn pin-up model. I mean, wow. Uh....anyway. I think if we move fast, we can get to the stuff before they do, nab the best artifacts, and kick the Fallen in the ballsack."

Brandon stands still, thinking on it. "Okay, kid. I've fought Nephandi. First rule. You never touch their shit. Never. It's probably got tetanus, and it'll probably eat your soul and turn you evil. You burn it. Second rule. You then take the ashes, put them in an urn, and burn them, too. Then you finally recover whatever tass they used to make their crap and you maybe use that to make something completely harmless. And you make damn well sure you tell someone when it grows fangs and tries to bite you. But that doesn't mean we're not going to kick them over. The Nephandi think the world's all suffering and to kill everyone and unmake everything is right. Well, let's just end their suffering for them."

Jamelia lets a smile slyly grow on her face, but keeps it out of her voice. He's bought the naive rookie act. She acts properly contrite. "I didn't know that. Sorry, I'm new. Standby for file dump, dude." She loves it when she can get the Traditions to do her job.

Jamelia takes a look at the file on the way back in the NWO van. Rose is driving, largely because she asked for something to do and Jamelia doubts they'll end up in a high-speed car chase. They have an underground Labyrinth, accessible through the harbor areas of Hong Kong. One of them is accused of being an ex-Agent, Iterator Edwin Collins.

She looks through his file. Heavy combat enhancile, MIA in Afghanistan for several years, combat augmentations included self-repairing piezoelectric nanoweave, and tons of artificial muscle. The man was a tank, even before he started doing biomechanical xenografts that led him to run afoul of the Statisticians. The man next to him she can't place, but he has that sexy bad-boy look, the sort of seductive guy who you run off with now in a flight of passion, and then realize that it was a bad idea a month later. He's probably at least half the brains of the outfit. There's a priest there, a Catholic one, and she guesses that he's the Daemon-summoner, Iteration X doesn't generally have the Dimensional Science chops to do it and the suit guy looks like he uses Life and Mind and his own body a lot more than spirit attack. She wonders if he molests kids too-he is Nephandic, after all, and the Nephandi tend to live up to every bad stereotype of the faction they're in.

Those are probably the ringleaders. They'll probably have a bunch of acolytes, grafted to strange alien tissue as shock troops, maybe some who are weaker Reality Deviants or Enlightened Scientists, and some who are purely Sleepers. All of them are going to be hostile targets she can, and is encouraged, to kill. The normal messy ethical calculus of NWO operations is replaced with simple Iteration X ethical arithmetic. One bullet + one Nephandus = One net improvement in the world. A simple equation everyone can agree on.

Construct HK-Alpha-24N

What Henriette hated about NWO operations was, well, everything. She hated the secrecy, she hated the demands for 'subtlety', which generally meant 'well, it's okay if you die as long as you don't use anything obvious and flashy', she hated the damn stupid codenames made by rear-echelon suits who had never fought a day in their lives, and most of all she hated that she needed to dress in ill-fitting clothing and fly to places she had never heard of on a moment's notice.

Jamelia had told her to get to Hong Kong ASAP, and subtly, which meant transferring off the Brice Hill on a V-22 claiming to be a USMC pilot, then change clothes and take a flight from Japan to Hong Kong as a young vacationing student. All annoying cover identities she had to memorize, while not wearing her trademark eyepatch. The limited, degraded, meat vision she got from her remaining organic eye confused the hell out of the rest of her brain, gave her headaches and made her clumsy.

She hated it. The Void Engineer medics had implanted the flash-grown replacement in the hopes that she'd recover natural vision. It didn't work. She'd have to have both eyes replaced and interfaced eventually, but there were so few good cybertechnicians and she had already gotten some major bodywork done, so she was on the tail end of the waiting list behind all the guys who had issues like "missing heart and one lung, need prosthetic replacement" and "severe brain trauma, donates body to HITMark Program".

At least now she was in an actual Union base, and could leave the stupid college student 'uniform' here and wear something she liked. She liked the combat pilot suits that Iteration X had. They were comfortable in temperatures from 'boiling water' to 'sub-zero arctic conditions' nigh-indefinitely, provided excellent semi-ablative protection against things like "gunshots" and "shrapnel" and "fire", were light on the skin, and made her look good.

On the other hand, it also meant that she was sharing the changing room with a half-dressed half-vampire half-genetically engineered killing machine. Who was currently zipping up something skintight and absurdly impractical. Whose better looks she was not jealous of, no not at all. And whose naivete was so incredibly annoying and not endearing at all, no ma'am.

"Are you... seriously going to wear that into a Labyrinth?" Henriette asks Rose. "Seriously?"
"The combat operations handbook says that it might be helpful because it might make me look like one of them long enough to confuse them?"

"Seriously." Henriette says. She can't help laughing. "You. Believed. That. It doesn't work that way. Maybe for vampires, but Nephandi aren't so stupid that they'd actually fall for it."

"Oh." Rose says, disappointed. "Maybe I'll change. But I don't have anything else to wear into combat."
"Progenitors." Henriette says, rolling her one good eye.

"Look Iteration X is just as bad about this." Rose whines, almost reasonably.

"Yes, but they're robots, not people they're turning into sex dolls. They don't have feelings!"

"Does that really make a difference? Are you sure HITMarks don't have feelings?" Rose asks.

"It makes all the difference." Henriette says, in a tone that brooks no further discussion. "Ugh, you should stand up for yourself sometimes."

"I'll do that if you want me to."

"Are you making fun of me?" Henriette finishes sealing her pilot suit and leaves the changing room, walking towards the garage. Her combat exoskeleton is there, folded in the back of what looks like an ice cream van, a 3-meter tall knight of primium alloy and carbon compounds, its weapon stowed alongside. Its chest is open and head folded back, allowing her to see the small egg that is its pilot seat. For the duration of the operation, she'll be curled up in there, surrounded by hyperoxygenated fluid for liquid breathing, her body disabled as she uses the neural interface systems in the DNI to connect with the exoskeleton's nervous systems.

Siddharth is already there, helmeted and ready in his armor, set to its default neutral black. The space marine is carrying the heavy plasma lance designed as a ship-mounted point-defense weapon as if it was a toy, and manages a crisp salute as Jamelia walks in. "Are we go?"

"Ready to deploy." the space marine says. "We've got this, ma'am."

"Ready." Henriette responds.

"I won't let you down!" Rose chirps.

"Good. We're going to be deploying in a situation where there may be other, non-Nephandic Reality Deviants about. I'd like you to not shoot them." Henriette has tested in a hardsuit before. She knows how hard it is to express emotion. Despite that, Siddharth manages to show shock from his body language alone.

"With all due respect, they're Reality Deviants ma'am, we're supposed to be shooting them if they're doing anything besides hiding in the shadows."

"Don't you think that maybe if we show them that we aren't the oppressive non-fun-having uptight automatons they think we are we could convince them to join? Some of them seem incredibly misguided. Maybe if we invited them to game night..." Rose says, cutting herself off to glare at a spot about a meter to the side of Jamelia with all the fury of a tiger. A tiger-striped kitten.

"They're also our cannon fodder." Jamelia says, in an authoritative tone. "If you want to explain to Iteration X why you've dealt unnecessary damage to their precious hardware that they probably gave a nickname to, you can do that. Otherwise..."

"Do they really do that?" Rose asks, curious.

"Yes. Don't remind me." Henriette responds curtly.

"Now that that issue's out of the way. Standard rules of engagement for Nephandi, they're evil bastards with no redeeming qualities, so we kill them all. Anyone who vaguely looks like they're defending them, we kill them too. They'll probably have xenograft-augmented shock troops and their own corrupted cyborgs and whatnot, because one of the leaders of this Labyrinth is Iterator Edward Collins. One of ours. We'll show him justice."

"His augmentations?" Henriette asks. He's looking at the man's picture now. Huge, dark-skinned blond. Handsome, but too heavily built for her tastes. Also probably possessed by some horrible thing from the beyond. The thought makes her shudder, and she promptly forgets it. She wants to kill this man, not out of hatred, but out of mercy. She feels like she can sympathize with him, even if she can't ever forgive him.
"Heavy combat augmentation, plus this implanted self-healing nanoweave armor. He hardens in response to physical trauma. Oh, and he's also a huge masochist."

Henriette and Siddharth snicker. Rose looks confused. "What's so funny? Oh. Oh. It's one of those sex jokes." She's clearly looked it up on that genetic memory she has. "It's funny because the piezochem hardens on impact, but he also derives sexual pleasure from the-"

"Don't explain the joke." Jamelia says automatically. She continues. "He's been seen with an Adsinistrati and another guy, looks like a rogue RD, a Nephandic Chorister. Probably powers his 'magic' by fiddling kids. These are all bad people, don't feel sorry for them no matter what they try to do. If they try to monologue about how their life was all tragedy and how you should sympathize, just shoot them. Now, Collins is our highest priority because he's got an ADEI. It's going to have recorded everything he's seen, and we need that information. That means no disintegration of his head. The rest of his body? Fair game."

She pauses for a moment. "I'll repeat this only once. We need his head at least 80% intact for the ADEI's holographic memory to be recoverable. If, Allah forbid, the RDs manage to off him before we do, don't kill them, because we don't want the head to be destroyed in the fighting. We have the tools to read an ADEI, they don't. In that case, we'll negotiate with them. They want to see these guys killed as much as we do, and yes, in that case, Rose, you can ask them why they think of us as evil and soulless and make your sales pitch. Some of them might listen." Although, she thinks, if the Etherite was that easily convinced by a pretty face and strong feelings, he wouldn't have lasted very long anyways. "All right, any questions?"

"No." Four voices say in unison. Four? She sees Donald leaning on the door. "Oh hey. I heard of the operation and you wanted the combat folks here, but I thought I could help a little bit."

"You can barely win a bar fight while sober." Siddharth says. "What are you here for?"

"First, I fight better when drunk anyways. Second, I'm here because I just wanted to tell you I paid the techs an extra-large bonus to make sure that absolutely everything is working in top form. You'll probably see the difference between normal maintenance and 'everyone doing their best' maintenance instantly. Especially when it comes to the guns. Also, I got you all some supercharged Erg Cola. In everyone's favorite flavor."

"Rawberry?" Siddharth asks.

"Yes actually. And Shockolate. Enjoy it while it lasts. I'll be in the van checking your telemetry and making bad jokes, which you'll nevertheless love because it distracts you from horrible danger. Statistically speaking, it helps for combat performance, you know?" He manages a sloppy salute.

"We're glad to have you on board, Donald. But next time, can you tell us before you arrange these things?" Jamelia says, expression blank. "Ready up, I have a last contact to meet."

A stranger enters the preparations room a few minutes after Jamelia leaves, and salutes smartly. He's a blandly attractive man in a PLA uniform, festooned in pouches and wearing the full ballistic trauma vest set-up. "Reporting for duty," he states.

"Who're you?" Henriette demands of him.

"Ma'am. I am a HITMark V, Tac-2 variant. Living tissue over cybernetic endoskeleton. Cover ID designate: Li."

"Director," Henriette asks, calling in her superior. That seems likely, but she's going to check anyway.

"Yes? Has the HITMark arrived?" Jamelia asks. She smiles in that bland NWO way they probably train recruits in. "I decided you deserved a present," she said. "And MiBs aren't suitable for this kind of high-risk combat environment. They're better used elsewhere, while this sort of thing is what the Mark V is made for."
"You can say that again!" Henriette says. She's pleased. Very pleased, in fact. She almost thought Belltower was going to make them go in with five MiBs as their on-site support, which... well, they're okay for low-tech stuff, she supposes, but they're so weak and squishy! Not like the good ol' faithful of a HITMark.
"Langley, please ensure that this HITMark's security and counter-intrusion protocols are up to date against a rogue Iterator," Director Belltower instructs her. "I don't want that thing turning on you because someone in a back-office forgot to change the passwords from when the hostile was still Union-friendly. I instructed that it be prepared for that, but I want an opinion from an expert."

Henriette smiles. Yes, she is an expert. "I'll check it out once I'm prepped," she informs Jamelia.

Tai Hang District, Hong Kong

Jamelia knocks on a nondescript apartment door in a nondescript apartment building in the middle of Hong Kong. Sometimes, it's useful that some of her more... unconventional... connections trust her enough to leave signs that she can find. Of course, the signs involved random and encrypted posts on a dozen different forums, including one dealing with horse sex. Sometimes, she hates that she has unconventional connections at all.

"Hey, Jane!" the Marauder says happily. "It's Stephanie! Had to go hush-hush, stop being a man for a while and become a woman again, you know how it is. It's good to see you. How's my favourite Interfector?"

Last time they'd been in contact, she'd been a he. Oh, and Jamelia had been called Jane Brahmastra, because a) NWO agents with boring first names and the surname of legendary weapons were practically a tradition, and b) the old white men assigning code names apparently couldn't tell someone from the Indian sub-continent apart from an Arab. Jamelia tucks a stray lock of hair back into her headscarf, and sits down. The heat of the Hong Kong sunshine streams in through the small windows of this anonymous apartment block, illuminating a petite blonde with a far too bright pink t-shirt with a few bloodstains on it.
"Stephanie," Jamelia says. "Things are going..." she shrugs. "As usual."

"Well, you've come to see me," the blonde squeals happily. "Jane, Jane, Jane, you only show up when you have good things for me! That's why we're bestest best friends! That means we're going to go off and kill people, torture them, and all those fun things. And it means I get to play with explosives! I love your explosives! My contacts never get me anything as good, so I have to make them myself. That, or summon a few spirits of nitroglycerin and tell them to make it for me. Boom! Ha ha ha!"

Like all Marauders, the individual currently calling herself Stephanie apparently lived in an entirely different world from everyone else. Unlike most Marauders, Stephanie lived in a world which wasn't too different from the real one, and apart from the fact that she was a paranoid conspiracy maniac who had an uncanny talent for kidnapping and torturing people who knew real and useful information... Jamelia had been going somewhere with this thought, but got distracted by the fact that she was dealing with a paranoid mad-currently-woman.

Stephanie. Crazy. Useful. Has the devil's own luck. Hates Nephandi. Entirely deniable as an asset. By Marauder standards basically lucid, and less crazy than some "normal" Tradition mages she's observed. She also seems to consider Jamelia her best friend, for reasons Jamelia hasn't quite been able to fathom. A good tool for a Labyrinth assault.

"Is it the damn Paternoster Ministry again? The servants of the Father are dangerous, you know! You should be more careful. Found one of them three days ago. Heh. She told me everything I wanted to know, eventually. You'd be amazed what you can do with a bit of love and tender care. And about three litres of hydrochloric acid!" She reaches into her pocket, and dangles a gold necklace on a chain. "Got this symbol of the Father off her! Proved her allegiances like that."

Jamelia, who can recognise the icon for a Chorister symbol linked to their belief in 'the One', just nods along.
"Let's all have tequila!" Stephanie declares happily, pouring out a drink for Jamelia as well, who takes it. "And i can tell you about the conspiracy involving the Panopticon Ministry I found! Did you know they were the ones who killed JFK? They only needed one shooter, of course. People who claim there were two shooters have no idea what's going on. All they needed to do was make sure that space was warped so the bullets could come from wherever they liked, and that's easy, considering who they serve. Then they have people running around, looking for a conspiracy, when they're in plain view! The servants of the Eye are so fucking complicated they're simple. Did I ever tell you about their origins? They come from the Middle East, you know. Like you! Only you're not a cultist serving the usurper-god who claims dominion over all space."
Tequila spews out of Jamelia's nose as she chokes. "Wh-what?" she manages.

"Oh girl, I warned you about the Panopticon Ministry before. They're one of the four cornerstones of the Iron Pyramid! They seek to keep humanity subjugated and unable to rise up again! Panopticon, Paternoster, Hegemon and Praetorian! Though Mammon is challenging Hegemon, as the Chancellor, lord of base matter, wars in the heavens against the Unity, who seeks to control all minds as one!" Stephanie shoots a suspicious glare at Jamelia. "Tell me Panopticon isn't tracking you!" she says somewhat urgently. "They have spies everywhere, you know. Principle of contagion, as above so below, you know, and they've carved the hidden names of the Eye on American spy satellites so they can look through them!"

The real problem with dealing with Stephanie, all things considered, is that often it's quite hard to tell her from a Traditionalist. Except she thinks there's an evil conspiracy of mages worshipping once-human gods controlling the world which she has to fight using the power of guns, explosives and torture, rather than the standard Traditionalist spiel complaining about the fact that there are people around who don't want reality deviants summoning dragons. And her suspiciously good luck at finding useful information interpreted through the lens of total madness means she often knows names, and then uses them in completely the wrong context. It makes conversations with her a minefield.

"No, it's not Panopticon," Jamelia says, wiping her nose. "I've found evidence of a Nephandic conspiracy. I'm pretty sure they're using local vampires in some kind of ploy to let some kind of extradimensional horror in."

"The Nefrandi? The Nameless? Jane, you have to be shitting me! Are they for-real Sceleti? Or a Reaper cult - Tremere of some kind? Or are they just some poor fuckers who've pissed off you and the rest of the Guardians? Please tell me they're Sceleti. If they are, we get to jump in through the door firing two pistols! Man, I love that bit!"

Jamelia thinks about how to phrase this in what she knows of Stephanie's madness. "They are Scelesti," she hazards. "They seek to destroy everything, you know. Not something anyone wants."

"Damn right! Fucking servants of the abyss! I hate all Nefrandi, but Scelesti are just the worst!" Stephanie bounces up and down happily. "I'll need to go out and get more hydrochloric acid! And guns! And explosives! And... ooh! Can I have one of your guns which shoot explosive bullets! Which shoot more bullets. That was just the best!"

After the last time, Jamelia promised herself that she wouldn't let Stephanie - well, Stefan at the time - touch any Technocratic property deadlier than the XO-16 Smart Paperclip. She fears that promise may end up broken. "We'll see," she says.

Aberdeen, Hong Kong
00:30 Local Time
Operation NUCLEAR GECKO


"Nuclear gecko. Really?" Henriette asks.

"Trust in the NWO Random Name Generator." Siddharth says automatically.

"Really. Nuclear gecko. What next? Operation Hot Mother? Operation Engorged Wood? Operation Viking Snatch? Operation Stallion Thrust?" Henriette goes on. She won't admit it to anyone, but she feels great. The supercharged soda-cum-energy-drink that the special blend of Erg Cola makes her feel like she's practically crackling with power.

"All of those would be fine. It's not the title that matters, it's what goes on, and what goes on is always Reality Deviant smiting." Siddharth replies. "And I'm fine with that."

Rose is silent, staring at her reflection in the primium knife she's playing with, lost in thought.
"All right. Cut the chatter." Jamelia's voice is clear over the quantum-encrypted commlinks. "We think that the Labyrinth is near this building over here, inside the fishing storage warehouse. Henriette will have no problems fitting her machine inside the warehouse, although she may need to fold it to get into the Labyrinth itself, unless the gate's larger than man-sized. Alternatively, Siddarth and Rose may be able to alter it to extend the breach.

"What is this building?"

"Pretty sure it's a highrise converted for paid servants' housing. Tons of misery and despair, lots of people willing to pledge their bodies and souls for any hope of getting out of there. A good recruiting base. Of course, they might say it's that and have a secret satanic child sacrifice cult in the building itself, which is why we've got a lot of extra bodies who don't actually know too much about why we're here. You'll be penetrating to wherever they store the gate to their Labyrinth, while hopefully the other two groups get attention by being marginally less subtle. Hopefully."

"Less subtle than a Macro-Armor." Henriette says slowly.

"Less subtle than a miniature giant death robot, yes." Jamelia says. "Trust me on this. You'll know. Also, if this is your first time breaching a Labyrinth, I'll tell you that the laws of physics inside are going to be potentially warped. Your armor and equipment is normally fitted with anentropic systems to buffer this, and Rose, I know you've got the treatments for alternate metabolic pathways specifically to breach places like this, but that means that as soon as you pass that threshold, anything goes. This might mean you can plasma cannon everything willy nilly, but it also might mean that everything more complex than a knife has functionality problems. Make sure to double-check before you use any serious hardware inside."
"Furthermore, once inside, there may be issues with external contact. The van isn't equipped with fold-space comms. We will, however, do our best to monitor you until loss of contact. Just get back in one piece and do the Union proud. Belltower out."

____________________________________________________________________

Voting Time (Tactics): Again, you'll probably want to stunt this because consequences will happen dependent on which one you choose.

[ ] (0.9x) Rose takes point. She's the most stealthy member of this team. Siddarth and Henriette both have weapons that can go through a wall just like that, which means you can use them to acquire things.

[ ] (1.1x) Siddharth goes in first. He's got the armor to take hits from anything short of RPGs, and the size and agility to evade most heavy weapons.

[ ] (1.2x) Henriette takes point. She's in a (small) GIANT DEATH ROBOT and is immune to small arms, grenade launchers, and just about anything that isn't Reality Deviant bullshit. And in case they have like, Evil HITMarks or something with APDS 20mm cannons or plasma cannons she'll survive hits. Rose and Siddharth can cover.

[-] Special: Write-in Procedures to augment your team. You will probably want to do this. Note that Jamelia can and probably has done so. The Spheres guide might be useful. Basically, you probably won't want to waste any Arete rolls that you can possibly make.

Modified Shockwave Code Status
-Lost: STANDBY FOR TITANFALL, ASSAULT DROP (units deployed)
-New Shockwave Codes gained: Shock Corps Assault, Raising Heck
-Shockwave Codes not unlocked: Knightly Intervention (missing Dossier)

[ ] CHINA INTERRUPT. Pull strings in the NWO to get a PLA Special Operations Force platoon with "Manchurian Candidate" neural programming dropped in. They're Project WIDDERSHINS, like INVISIBLE BEAR but without the inconsistency, like IRON MOUNTAIN but without the emotional... instability. When active, they're emotionless killers equipped in cutting edge power-assist armor and loaded with high-power futuristic firearms. They feel nothing, and will mechanically take down anything threatening the mission. This costs TWO Shockwave Codes.

[ ] SHOCK CORPS ASSAULT. Fast-drop an Iteration X Assault Cyborg unit into the fray via stealth helicopter. This is a pair of HITMark Vs and a squad of lesser cyborgs. They don't feel pity, or remorse, or fear. And they absolutely will not stop, ever, until their target is dead. They will find your target, and they will kill it.

[-] RAISING HECK. Drop your friendly Marauder on the issue and hope the collateral damage isn't too horrific. This is not actually a Shockwave Code, but the demerit cost is similar. This is not usable because Stephanie is already here to wreck face.

Rose's Status
Willpower: 7/8
Prime Energy: 9/3 (may only spend up to 3/turn)
Health Levels: -0/-0/-0/-0/-1/-1/-1/-1/-2/-2/-2/-2/-4/-4/-4/Incapacitated/Dying. Regenerates 1 Bashing/Lethal HL a round no matter what. Heals Aggravated damage at normal speed.
Current Damage: None
Current Paradox: 4
Vampire Heart: 10/10 Blood Points-Spend 1 Blood Point to gain an automatic success on Strength rolls, get an extra action for the turn, or heal 2 Bashing/1 Lethal health level instantly.
Undead Strength: 1 Aggravated HL to activate, adds up to its rating in automatic successes to Strength rolls for feats of strength and damage.
Predator's Pheromones: 6/6 Prime Energy. Activate to add +3 automatic successes on social rolls based off of sexuality, majesty, or simply dominating someone else's will.
DV: 14/14

Siddharth's Status
Willpower: 9/9
Prime Energy: 11/4 (may only spend up to 4/turn)
Health Levels: -0/-0/-0/-0/-0/-0/-0/-0/-1/-1/-3/Incapacitated/Dying
Current Damage: None
Current Paradox: 1 (1 permanent)
Hypermedicine Injection System: May use one of these three effects, usable only once/turn, total of 6 uses. Perseus and Heracles are scenelong, Hydra is instantaneous.
"Perseus" Reaction Enhancement Cocktail: Time 3 Accelerate Time (extra actions)
"Hydra" Bioregeneration Booster: Life 2 Heal Self
"Heracles" Short-Term Physical Enhancer: Life 3 Better Body (increased physical attributes)
DV: 10/10

Henriette's Status
Willpower: 7/7
Prime Energy: 12/5 (may only spend up to 5/turn)
Health Levels: -0/-0/-1/-1/-2/-2/-4/Incapacitated/Dying
GIANT DEATH ROBOT HLs: 40/40
Current Damage: None
Current Paradox: 2 (2 permanent)
Reaction Augmentation: -2 to multiple action penalties, +2d Initiative
Ocular Prosthesis: +2d to sight-based rolls, Thermal/Nightvision/Terahertz Radiation imaging
ADEI: Computer interface, eidetic memory, can Hypercram an Ability to 4 dots for a scene, perfect sense of time, integrated wireless/computer access.
DV: 12/12 (Assault Walkers are LARGE and thus may suffer some DV penalties against certain attacker types)
 
Update XVIII: Breach, Part I
JB XVIII: Breach, Part I
Construct HK-Alpha-24N

The clothes and heavy rucksack land in Rose's lap, and she squeaks.

"Put this on," Henriette tells her, crossing her arms.

"Excuse me?"

"Oh, for goodness sake! I went and grabbed some spare PLA gear from requisitions, and sprayed some of the temp-armor stuff I use on my mech on the trauma plates! Wear it over the top of your silly catsuit thing. Those regs are basically just a big stupid joke, and this way, you won't be quite so squishy. Also, make sure you take the rucksack with you."

Rose blushes. "Thank you," she says. "That was nice."

"I'm not being nice!" Henriette says hotly, turning slightly red. "You know what clothing like what they tried to put you in lacks? Pockets! And I filled the rucksack with C40. And me or Siddharth tells you to give it, I expect you to do it! Because we're going to need it!"

She storms out, leaving Rose looking very confused.

Which admittedly is not an uncommon expression for her.

Aberdeen, Hong Kong
00:35 Local Time
Operation NUCLEAR GECKO


"I'll take point," Siddharth says bluntly. "At least in the early sections. I'm not going to fall through any floors, and I can check for things like pressure sensors and IR tripwires. I've cleared Nephandi Labyrinths before. They love their traps. Once we're deeper into the hive, you might need to have the mech up front depending on the defenses. But before then, you're useless to us if you get it wrecked first because we walk into an XCR Mechbuster mine. And if I tell you to stop moving, or target a specific thing, do it." He looks at the HITMark. "HITMark, designate?"

"Unit designation November Theta 24 Uniform."

"NT24U. On me. Slave to tactical network."

"Affirmative. You have control."

"I have control." Siddharth confirms. "Prepare to breach." The HITMark grabs a crowbar from the toolkit and moves to the door. "Looks like... a dozen hostiles that are waiting for someone to open the door. Seems like they've seen us, they're in defensible positions." Siddharth says. "Take them out."

On the far end of the warehouse, an explosion blossoms, then another, then another. A too-perky female voice echoes. "OHHHHHHHHH YEEEEEEEEAAAAAAH! Fiat Lux, servants of the Abyss!" In VoiDAmp, a single female figure rams a motorcycle through the hole in the warehouse wall, leaps off of it to jump-kick one of the Nephandi pawns in the face, firing two QBB-95-1 light machine guns at the same time. The motorcycle rockets forward, accelerating in midair like a missile, and explodes in the face of a half-human half-alien monstrosity. It staggers.

"Command, what the fuck is happening?"

Siddharth swears Jamelia is barely suppressing a laugh when she responds. "That's your distraction. Now move." Jamelia is in the command van, busy guiding Brandon and Stephanie through the area. Brandon has ended up in a running gunfight with the triads, and Jamelia is doing all she can to suppress police response. "It's just gang warfare. Nothing to be concerned about, nobody cares if a couple of triad members kill each other." She has allowed Donald to take over temporary oversight of the field team, because she has her hands full pretending to be a Virtual Adept while trying simultaneously to understand the warped reality Stephanie seems to live in.

Siddharth unlimbers the plasma lance. There are walls in the way, but it doesn't matter. His weapon is rated for penetration of light warships, thin warehouse walls are overkill. It kicks, and even through the powered combat armor, Siddharth feels the bone-crushing recoil. He realizes that the weapon's inertial dampener has malfunctioned. He doesn't manage a great shot, but it's more than sufficient. Barely caught by the lance of star-fire, one of the Nephandic shock troops, the one which had taken an unfortunate motorcycle to the face, disintegrates. "WEAPON THRM CAUTION" shows on his HUD. The takeaway is clear. Fire this too often, and die. "Henriette." He says.

"I thought you'd need the help. Being only a mere Space Marine instead of a combat pilot. Let's show you how Iteration X does things." Her armored titan starts firing, spraying hypervelocity 20mm slugs through the thin wall of the warehouse. Shipping crates disintegrate, spraying burning packing peanuts everywhere. Sandbags and industrial equipment also disintegrate, and a half-dozen Nephandi pawns splatter. "Looks like none of them were important. Just schmucks with xenografts. Give us some actual leadership material to kill, you fuckers." Henriette snarls.

"Janey, Janey, I thought you said you were going to give me access to the big guns! Why don't I have one of those?" Stephanie asks over the commlink, pouting. "Oh well, I guess I'll just have to kill them all the hard way." The Marauder skips merrily through the carnage, and waltzes right into the Labyrinth's gate.
"Okay boys and girls." Donald says. "We need those cranial implants. Intact. Please make sure that you get there first before the psychopathic Marauder lights them on fire and wears them as a necklace or something."
"An ADEI neural lace doesn't work like that-" Henriette says pedantically, before being interrupted.
"Affirmative." Rose says, kicking down the side door and moving forward carefully. The Progenitor combat construct is interrupted by a loud BANG and a spray of blood. Her own blood. She looks at the jagged shrapnel piercing black polymer and engineered flesh curiously, and yanks out the rusty piece of metal without even a whimper of pain. "Sorry, didn't notice that trap. Area is wired. You might want to be a bit more careful, even if the IED size and shrapnel means they were probably more worried about Reality Deviants than us. But please be careful! I don't want any of my friends to die."

"I'm not your friend!" Henriette snarls.

"Cut the chatter." Donald finds it amazing how quickly Rose can transition from 'consummate professional' to 'adorable'. "Siddharth, you're field commander. Your call."
__________________________________________________________________________

Vote Time

Be Siddharth:

[ ] (1.5x) COURAGE. DUTY. HONOR. LEEEEEEEEEROY JENKINS! Trust in Rose's tactical analysis, she might act immature but she's got first-rate tactical programming. They've probably wired this place up to take out fleshy Reality Deviants, not guys wearing 250 kilograms of powered primium armor (you), girls piloting 5000 kilograms of robot (Henriette), or some kind of moederous killing machine (Rose). You may really want to stunt this to avoid traps while moving really quickly.

[ ] (1.0x) Take it carefully. Nephandi are tricksy tricksy bastards who might set early traps up to lure people into a false sense of confidence, then, suddenly you hear the dreaded words "monofilament mine" and Henriette's giant robot falls apart in a dozen pieces with her in it. You may want to stunt this to avoid Stephanie killing all the Nephandi for you because you're too slow, thus failing the mission.

[ ] Write-in.

__________________________________________________________________________

Field Personnel Status Panel

Rose's Status
Willpower: 7/8
Prime Energy: 7/3 (may only spend up to 3/turn)
Health Levels: -0/-0/-0/-0/-1/-1/-1/-1/-2/-2/-2/-2/-4/-4/-4/Incapacitated/Dying. Regenerates 1 Bashing/Lethal HL a round no matter what. Heals Aggravated damage at normal speed.
Current Damage: 2 Lethal (will heal in 6 seconds)
Current Paradox: 5
Vampire Heart: 10/10 Blood Points-Spend 1 Blood Point to gain an automatic success on Strength rolls, get an extra action for the turn, or heal 2 Bashing/1 Lethal health level instantly.
Undead Strength: 1 Aggravated HL to activate, adds up to its rating in automatic successes to Strength rolls for feats of strength and damage.
Predator's Pheromones: 6/6 Prime Energy. Activate to add +3 automatic successes on social rolls based off of sexuality, majesty, or simply dominating someone else's will.
DV: 14/14

Siddharth's Status
Willpower: 9/9
Prime Energy: 9/4 (may only spend up to 4/turn)
Health Levels: -0/-0/-0/-0/-0/-0/-0/-0/-1/-1/-3/Incapacitated/Dying
Current Damage: 3 Resistant Bashing Levels (Paradox Backlash)
Current Paradox: 3 (1 permanent)
Hypermedicine Injection System: May use one of these three effects, usable only once/turn, total of 6 uses. Perseus and Heracles are scenelong, Hydra is instantaneous.
"Perseus" Reaction Enhancement Cocktail: Time 3 Accelerate Time (extra actions)
"Hydra" Bioregeneration Booster: Life 2 Heal Self
"Heracles" Short-Term Physical Enhancer: Life 3 Better Body (increased physical attributes)
DV: 10/10

Henriette's Status
Willpower: 7/7
Prime Energy: 9/5 (may only spend up to 5/turn)
Health Levels: -0/-0/-1/-1/-2/-2/-4/Incapacitated/Dying
GIANT DEATH ROBOT HLs: 40/40
Current Damage: None
Current Paradox: 3 (2 permanent)
Reaction Augmentation: -2 to multiple action penalties, +2d Initiative
Ocular Prosthesis: +2d to sight-based rolls, Thermal/Nightvision/Terahertz Radiation imaging
ADEI: Computer interface, eidetic memory, can Hypercram an Ability to 4 dots for a scene, perfect sense of time, integrated wireless/computer access.
DV: 12/12 (Assault Walkers are LARGE and thus may suffer some DV penalties against certain attacker types)
 
Update XIX: Breach, Part 2
JB XIX: Breach, Part 2

Siddharth raises his plasma lance.

"I have point. Rest of you, string out. 4 meters spacing, staggered. Henriette, provide overwatch with those fuckoff cannons of yours. Position yourself to fire past me."

He glances back. "Try not to go nuts. HITMark unit NT24U, you have the rear. I require continuous monitoring of our flanks and six. Rose, I've assigned you your very own meat puppet. Try to keep it alive long enough to use at a meatshield when we get to our ops target." The construct looks up from her slightly ruined combat armor. She nods, trying to be serious. It's only moderately successful.

"Typical," Henriette groaned. "The pretty face gets all the special treatment."

"You have a suit of giant power armor."

"Point."

Siddharth returns his attention to the hallway. Unconsciously, he wills the augmented reality interface overlay that provided him multi-spectral imaging and wall-penetrating radar into life. He combines the sensor data from that of the HITMark and the Macro-Armor, marking out the potential positions of traps and ambush locations.

His weapon was failing him. His armor might soon do the same. But his will? His dedication? His loyalty to his commander and his leaders? That was inviolable. "All right," Siddharth Rajesh of the Void Engineers barks, weapon primed and ready for instantaneous discharge. "Let's move."

"Wait a moment," Henriette's voice crackles over her speakers. "Idea." With a whir of machinery, she bends and picks up one of the heavy metal barrels littering the warehouse in one hand, keeping her weapon steady on the entrance to the Labyrinth.

"What are you doing?" Siddharth demands of her.

"Rose. One block of C40. In the barrel. Now." Henriette's robot's head glances at Siddharth. "Why don't we send something expendable ahead of us," she says. "Like this barrel. I'll bowl it. It's full of sand, so it's heavy enough to set off anything pressure based you'd stand on, and if as Draculina says they're expecting light enemies, that'll get most of the pressure traps and tripwires and the like. Then we can set it off if invisible aliens or something try to attack it." She sighs. "If only we had some MeatSacks."

"Meatsacks?" Rose asks, frowning as she fumbles in her bag.

"Vat-grown living tissue, crude organs, not sapient. Self-contained pods. We stick 'em on bomb-disposal robots when going into boobytrapped areas, and they set off anything some Reality Deviant has wired to go off when confronted by living targets which'd ignore our robots."

Siddharth smiles faintly. "But that Reality Deviant on the floor looks still somewhat alive," he observes. "A solution presents itself..."

"Look man, I'll tell you everything! I'm just security here! I haven't done anything really wrong." The RD is bleeding black ichor from a stump and from a half-dozen bullet wounds. Both her hands are currently occupied trying to staunch the wounds unsuccessfully.

"So how did you get possessed by an alien then? Your normal wholesome initiation ritual into one of these Reality Deviant groups? A little human sacrifice here, a little deliberate violation there, maybe some satanic orgy or two... really, nothing much." Siddharth says. "No prisoners." He says out loud, then picks up the dying woman and throws her into the emptied barrel like she was made of styrofoam. Henriette's machine throws the RD-barrel combination towards the portal, and it comes apart in neat fist-sized chunks.

"Fast-deployable monofilament net. Interesting." Siddharth says. "Looks like Collins has been busy. Shoot out the corner power sources and without the integrity fields it'll snap as soon as you so much as lean in it. Won't give more than a papercut. All right, let's move forward. We have a RD to catch up with, and a Nephandus to provide a termination notice to."

Mnemon Financial

Sitting back in the safety of his nice, warm office with his very expensive comfy chair, Donald listens to the hard-edged military sorts he's having to look after - well, two hard edged military sorts and one adorable moederous killing machine - decide to charge in. He supposes that's what they're paid for, but there's a better way.

Click. Click. Click. Open the Syndicate's internal app store. Open the "combat-aids" section. Select "PredMod Zylion 6.91". Realise he already bought the programme he was going to buy as part of a deluxe package in the last sales - oh, Vapor, and the way the Syndicate had refined whole new fields of selling from the Masses. Open it up, and connect the feeds from the team's headsets to it, and instruct it to perform statistical modelling of the area to produce an optimum safe path - or, rather, predict which paths, if they took them, would leave to grievous injury.

Ping. Gosh, it was very nice having that deluxe package with hyperfast cloud access, wasn't it?

"You can thank me later," he adds with a grin, sending the red-marked "to avoid" paths to their AR displays. "No need to queue up, don't be shy."

And then the smug smile on his face disappears when he sees Rose's medical readouts redline.

Aberdeen, Hong Kong
00:36 Local Time
Operation NUCLEAR GECKO


Rose steps carefully. She knows that she might feel immortal, but she's just as vulnerable as anyone else to a well-placed bullet. If the bullet's 20mm or larger, because any other round won't get through her eye sockets. And it has to destroy over 50% of her reinforced brain, otherwise the emergency backup neural lace will keep her functional and on her feet for long enough that her latest memories can be restored to meatware from genetic backup. And if all else fails, any Progenitor lab rated for Homonculus deployment, of which there are two in Hong Kong, can restore her fully as long as they have a handful of intact cells.

So maybe she's got a slightly better claim to immortality than most people. That doesn't mean dying doesn't hurt. She's nearly died a few times, oftentimes because someone else was in danger. Thorn always chided her every time that happened, saying she should be a little more selfish. Especially when it comes to the servants of the greatest lie in human history, she always said.

Thorn is talking to her again, but slightly less sarcastically. She almost seems to approve of this sort of operation. Nephandi are Nephandi, after all. Rose suspects it's because her bloodlust is indulged, and the targets are ones they can both agree on getting rid of. Rose doesn't like killing things much, but can make an exception for Nephandi. Thorn can agree with this policy tentatively, whispering the sins of each one of the fallen Fallen into her ear. That's why she didn't protest or hesitate when Siddharth used one of them to trigger traps. It still makes her feel uncomfortable, the sheer callousness, but she can understand. Better them than us.

Maybe you are growing. Now, you just need to cast off the idea that the Technocracy are mummy and daddy and-look out!

Rose turns, too slow. She sees a series of faint pentagrams scratched into a dozen boxes. She realizes she's in the killzone of a Reality Deviant trap a fraction too late, and the entire world explodes in agony. Her eyeballs burst, her pretty face runs, she falls to the ground. The only thing she can see is Thorn, Thorn's expression replaced with something other than a cold aristocratic sneer, something that might be concern. She can't hear it. But even so, she knows what she's doing, what she needs to do. She concentrates on herself, seeking to understand.

[QUERY: WEAPON ANALYSIS]

[ANALYSIS RESULT//RD WEAPON IS ENTROPIC EMITTER, INDUCING FAST-ACTING PHENOPTOSIS ON BIOLOGICAL TISSUE]

[QUERY: TARGETING]

[BAYESIAN FAST-MATCH/MOST LIKELY SCENARIO//RD WEAPON TARGETED ON USER GENETICS//CARCINOGENIC INDUCTION]

[COUNTERMEASURE INIT//FAST-EVOLVING MORPHIC DNA]

Rose would scream if she had working vocal chords, caught between the agonizing death of the Reality Deviant "magic" and her own body attempting to random-trial a cure. Iteration X would have its own defenses, primium armor plate and augmented arsenals. Methodical nanotech immune systems. Progenitors don't work that way. Sometimes, one has to trust in random chance. Rose does. Evolution is a silly thing to have faith in, but it's all she has. And as soon as a solution is evolved, it spreads.

It takes seconds for her to evolve a countermeasure to the RD weapon. It feels like an eternity. She cannot see, her clothes are sagging loose around ruined flesh, she can feel her own armored skull and teeth. Thorn is her only company. She looks almost happy.

The only reason I'm concerned is because we share the same body, one that you've ruined. And it was such a beautiful one. Thorn responds. Rose doesn't press it. She's too busy consciously going through her own biological processes, welding together scrap DNA to leech any usable biological material from... parts of herself, rebuilding herself.

Pain comes first, then vision. She can feel her skin and muscles reknit unblemished.

"Are you all right? We were about to call for a medevac but-" Henriette's machine is no longer umblemished. There is a plain white patch where emergency sealant was clearly deployed over armor breaches, and there are gouges from high-velocity shrapnel all over the armor plating. The HITMark Siddharth assigned to Rose is also damaged, a large bloody hole revealing primium armor plate across its stomach. It's discarded the body armor, the material having been 'just for show', and its IX-22 chaingun has unfolded from its back, slowly tracking for potential targets. Only Siddharth is unhurt, having cleared a path to the Labyrinth's gate. The gate itself is translucent red-black, promising corruption and blood as Siddharth sets up a VE-issue breaching device to the spiked monstrosity that was hidden by crates and tarps. It's large enough to fit Henriette's machine in if it crouch-waddles, implying that they may have their own heavy machinery or their own large demons, or just decided that being able to march a bunch of people out was a great idea.

"That was very nice of you. I'm fine." Rose responds. She doesn't feel quite fine, her hands are shaking uncontrollably. Her HUD says that it's because she's taken serious nerve damage and control for fine manipulation hasn't been fully established yet outside of a few areas. It doesn't give an estimate of how long that'll take.

"-look, it wasn't MY idea, okay? I wanted to leave you there, but Donald insisted, and then Siddharth said that you probably could self-repair from that and we were waiting 30 seconds or else he'd just call in a recovery team. Let's just go into the Labyrinth and finish up here." Henriette manages. She walks in after Siddharth.

Rose steps in last, welcomed by the stench of fresh blood and death. The inside of the Labyrinth looks like a Technocratic lab, but corrupted. The walls are not pristine antiseptic white, but rather rusted and caked with dried blood. Thorn smiles. Just like home. Rose shudders. The worst part isn't the blood, or the rust, or the dim lighting that strains her augmented nightvision to its limit, but the silence. Everything speaks of gross violations of the human body, of unwilling victims, the worst kind of science, things that would shock even the coldest-hearted mad scientist. She readies the X-5 she's loaded with nanokill rounds, drops it. The sound of the weapon falling echoes. She waits for Collins to taunt them. Nothing comes. In a way, that's even scarier.

"Good news is that it looks like Collins set this place up for his own perverted experiments. Which means that we can use our equipment at full potential here." Siddharth says. "So if you see something, don't worry about vaporizing it. In fact, let completely loose. All right. Looking at what we can see of the floors and the layout, I think the optimal plan is..."

_____________________________________________________________________

Vote Time
Rose took approximately 12 aggravated HLs, then blew a WP and a bunch of Prime Energy, got an excellent roll and just powered right through them. Yes, you can heal aggravated damage with Life magic. It's just vulgar.

[ ] (1.5x) Clear this place methodically. Kill everything that moves. No prisoners. You may want to keep stunting these rolls because at any moment you get ambushed by, like, an angry warlock who is literally worse than Hitler. Or a guy who hardens in response to physical trauma.

[ ] (1.0x) Head down each level rapidly and get Collins. The RD is already ahead of you now, you might want to actually make sure she doesn't, you don't know, blow his face off with an AT4.

[ ] (1.25x) Okay, the floors here are actually pretty thin. You know from VoiDAmp and ENXR. This is risky as hell, but you can definitely just plasma cannon your way down. That'll get you down really fast and avoid most obstacles.

[ ] Write-In.

Again, I will note that if you think a Procedure is useless, you can always write-in to drop it, and unless people disagree, that's what will happen. You may want to do this to free up the ability to do more Enlightened Science.

New Concept: Local Consensus

Normally, the world has a more or less stable level of consensus that defines what Procedures or spells are vulgar or coincidental, radiating out of the developed and developing countries, pushing away belief in magic and superstition for rationality and scientific order. However, there are a few ways to avoid this. Places with few people, isolated from humanity at large, can have their own small local consensuses, where mysticism still works. Furthermore, with the use of high-level Spirit or Dimensional Science, small areas can be created where consensus is artificially changed. Amusingly, doing so is in itself incredibly vulgar, making it impossible to extend these areas (something many a Reality Deviant has found out to their charign). This is important for assaulting Chantries, Constructs, or Labyrinths (Traditions/Technocratic/Nephandic bases).
Note that in this Labyrinth, because this is still Act I and thus Not Super Hard Mode, the Iteration X hypertechnological paradigm is fully accepted. This means that if you can yell "NANOMACHINES, SON!" to justify whatever you're doing and you actually do it via nanomachines, it is probably not just Coincidental, but Consensual. This gives you no paradox, and reduces the difficulty by 1. If you're using fleshy nanomachines (like Rose), it is probably Coincidental. Furthermore, there is a specific exception carved in this Labyrinth's Consensus for blood magic. The nasty kind of evil satanic/witchcraft blood magic soccer moms think D&D and rock music make teenagers do. This is also Consensual.

______________________________________
Field Personnel Status Panel

Rose's Status
Willpower: 6/8
Prime Energy: 4/3 (may only spend up to 3/turn)
Health Levels: -0/-0/-0/-0/-1/-1/-1/-1/-2/-2/-2/-2/-4/-4/-4/Incapacitated/Dying. Regenerates 1 Bashing/Lethal HL a round no matter what. Heals Aggravated damage at normal speed.
Current Damage: None
Current Effects:
Self-Centering: Will not attack friendlies, capable of taking lucid action, while under berserk effects.
Nervous system recalibration (Paradox Flaw): Until complete, +2 difficulty to all actions which require fine manipulation.
Current Paradox: 4
Vampire Heart: 10/10 Blood Points-Spend 1 Blood Point to gain an automatic success on Strength rolls, get an extra action for the turn, or heal 2 Bashing/1 Lethal health level instantly. May induce berserker rage.
Undead Strength: 1 Aggravated HL to activate, adds up to its rating in automatic successes to Strength rolls for feats of strength and damage.
Predator's Pheromones: 6/6 Prime Energy. Activate to add +3 automatic successes on social rolls based off of sexuality, majesty, or simply dominating someone else's will.
DV: 14/14

Siddharth's Status
Willpower: 9/9
Prime Energy: 9/4 (may only spend up to 4/turn)
Health Levels: -0/-0/-0/-0/-0/-0/-0/-0/-1/-1/-3/Incapacitated/Dying
Current Damage: 3 Resistant Bashing Levels (Paradox Backlash)
Current Effects:
Plasma Shielding: +6B/6L/6A soak
Current Paradox: 3 (1 permanent)
Hypermedicine Injection System: May use one of these three effects, usable only once/turn, total of 6 uses. Perseus and Heracles are scenelong, Hydra is instantaneous.
"Perseus" Reaction Enhancement Cocktail: Time 3 Accelerate Time (extra actions)
"Hydra" Bioregeneration Booster: Life 2 Heal Self
"Heracles" Short-Term Physical Enhancer: Life 3 Better Body (increased physical attributes)
DV: 10/10

Henriette's Status
Willpower: 7/7
Prime Energy: 9/5 (may only spend up to 5/turn)
Health Levels: -0/-0/-1/-1/-2/-2/-4/Incapacitated/Dying
GIANT DEATH ROBOT HLs: 34/40
Current Damage: None
Current Effects: (+1 difficulty to all subsequent Procedure rolls)
Reinforced Armor: +3B/3L soak
Enhanced X-Ray: Sense through walls, see Primal Energy, spectography
Should Have Brought Proper Armor, But This Will Have To Do: +3B/3L soak for Rose
Current Paradox: 3 (2 permanent)
Reaction Augmentation: -2 to multiple action penalties, +2d Initiative
Ocular Prosthesis: +2d to sight-based rolls, Thermal/Nightvision/Terahertz Radiation imaging
ADEI: Computer interface, eidetic memory, can Hypercram an Ability to 4 dots for a scene, perfect sense of time, integrated wireless/computer access.
DV: 12/12 (Assault Walkers are LARGE and thus may suffer some DV penalties against certain attacker types)

Donald's Status
Willpower: 6/6
Prime Energy: 12/4 (may only spend up to 4/turn)
Health Levels: -0/-0/-1/-1/-2/-2/-4/Incapacitated/Dying
Current Damage: None
Current Effects:
I Call Bullshit On That!: +2 Countermagic
Current Paradox: None

Jamelia's Status
Willpower: 5/7
Prime Energy: 2/5
Health Levels: -0/-0/-1/-1/-1/-2/-2/-4/Incapacitated/Dying
Current Damage: 2 Lethal (-1)
Current Effects:
Nuh-uh. Not Listening: +3 Mind Shield (Counters mental attack)
This Op Is Cursed Or Something (Paradox Flaw): Automatically botch next mundane roll.
Current Paradox: 1
 
Update XX: Twin Souls
JB XX: Twin Souls
Or: A Study In Obscure Technocracy-Only Merits And The Merits Thereof
Or: My Dicebot Hates Player Characters

"Fuck," whispers Henriette. "Shit shit shit."

"Report!" Siddharth demands of her.

"This whole place. It's saturated with nanoparticles. I'm getting RFID pings from them; they're high end programmable ones. The kind of thing I've only seen before in high end Iteration X labs." She snorts, in a way which makes her sound like she's trying very hard not to sound worried. "No wonder this is a fucking labyrinth. This bastard can probably reconfigure its structure at a whim. There's no point going through it. They can probably change its shape at a whim."

"Not unexpected," Siddarth says simply. "I've seen that before out in the Void." He presses some buttons on the wrist of his power armor, and pulls out a knife from a hidden compartment. He mounts the knife in the back of his left hand.

"Hey! How can you have seen this? This is high end Iteration X technology!" Henriette demands of him. "Some of this work has only been done in the past few years!"

"I've seen it," he says simply, stabbing the knife into the floor. It slides in like butter. "Preparing ICEknife hack of nanosubstrate. Reconfigure structure." He tilts his head. "Yes. Waste heat maximised. That way, it'll bake the nanobots used to make the stairs and might make it harder to revert."

"... why do you have... that knife isn't even ItX tech!"

"No, it's Void Engineer. There's enough hostile nanotech running rogue out there that we needed our own defenses."

"Wait, but if that means..." Henriette trails off, as she shifts mental gears. "Might as well get the patches done now," she mutters to herself. She glances at Rose. "And that entropic blast did a number on your armour," she adds. "And... shit, what's going on with you? I mean, I called you Draculina before, but... shit, what's going on with you?"

"... hurts," Rose manages, before blinking through eyes which are just solid black. "Um... checking my calibrations... uh, I think... my body is trying to reconfigure around the nervous system damage, and since this isn't happening in a stable environment... um, atavistic genofeatures are being expressed."

"... you look some gothy teenager's attempt to draw a monster."

"I'm not sure what you mean," Rose says.

She doesn't understand. She's never been a gothy teenager. Or any other kind of teenager.

"Rose, you're covered in your own blood and it's forming evil-looking spiky armor. Made of blood."

"Oh." Rose blinks. "It's not actually armor," she says helpfully. "It's just a thickened hide. I'm going to need fluids soon, because I'm getting dehydrated from all this blood-loss." She perks up. "Wait a moment, I packed a juice carton in one of my pockets. Now, which one was that?" She fumbles around, looking for it.

"It'll do," Siddharth says bluntly, as the floor turns into stairs. "You can still function." He heads down, scanning the walls methodically with the heavy plasma lance at the ready. One floor, then another. He knows that the reason he's not coming up against resistance is because they've fallen back downwards to more defensible positions, but he can't shake the feeling that the silence and lack of response is there to scare them. Knowing Nephandi, it could be both. They might be vicious sadists, but they're not dumb. It keeps him on guard as he takes careful steps, occasionally using the underbarrel LMG mounted on the plasma lance to trigger a sensor early.

"This is fucking creepy." Henriette complains. "I can't wait till we kick that stupid moron's face in and take his head back to base." The adrenaline rush, and the subsequent total lack of anything to shoot, is making her edgy. Siddharth notes that, considers risk factors, and picks up his pace moderately for a few minutes. Suddenly, he raises his hand in warning. "Stop." Siddharth makes a hand gesture at the silhouette of the target - make that three targets - he can see through the doorway. He can see their clothing and the extra-dimensional taint in their profiles. Armoured. One looks like a HITMark, certainly inorganic.

"Stop. Hostile contacts, 30 meters." His sensors are nigh-useless in this utility fog, giving off dozens of false returns. But he knows false returns, knows enemy decoys. The enemies are too bright, moving slightly too erratically to be the pseudo-randomness of decoy signatures. Henrietta's robot flashes a light green at him. She's seen him too. She raises her heavy weapon, covering the prepared ambush. Which is going to be turned into a counter-ambush. He focuses on the environment. Behind them is a twisted version of an Iteration X lab, complete with cyborg maintenance creches-although they look like ones designed by Giger rather than anything practical, life support equipment-although it's clear even from here that the equipment is designed to keep someone alive and suffering, instead of alive with a minimal amount of suffering-and a surgical bay designed to vivisect living beings for maximum agony. Cover is good, which is probably why they thought it would be a good place to ambush from.

Siddarth adjusts his plasma cannon to fire a metastable orb which should detonate in an AOE blast once it's punched through the wall, and then holds up three fingers.

3. The weapon's charging light blinks repeatedly. A warning sign of system overstress. He ignores it.

2. Henriette's machine links to his targeting systems, provides additional data to fine-tune his aim. He uses it, shoulders his weapon, hears its hum.

1. He exhales, squeezes the trigger. Smiles.

He fires right through the wall and-one of the Reality Deviants, wearing a pair of combat pants and boot, fingerless gloves, shades, and nothing else, exposing a bare chest lovingly detailed with tattoos of demons and other mythological horrors, raises a leg simultaneously rapidly and lazily. It's impossible, Siddharth knows. You can't kick a plasma bolt like a football. Yet the Reality Deviant does not care. In slow motion, he sees the tip of the man's combat boot intersect the blue-white orb of sunfire, and lazily send it flying back towards him. He has no time to evade, not a bolt of this yield in this enclosed space. He tries to find an escape route-

and Rose gives him one, as she jumps into the path of the attack. Siddharth wonders what he'll say at her funeral-that's an anti-tank plasma bolt, she's not durable enough to fully stop it-do combat constructs even have funerals? And then miraculously, the light parts. Rose is standing there, a blade in hand-wait, Siddharth thinks. She was carrying knives, not a full-size blade. Her stance is different, more confident. She laughs. "Did you really think, sorcerer, that such a fireball would kill Reina Lior, knight-errant, crusader of the Order of Reason? Unlikely." Rose smiles a cocky smile and charges, accelerants flooding her bloodstream, swinging the blade like a dervish. The shirtless RD parries the blade with his bare hands, once, twice, a half-dozen times, and jumps away from her, kicking a table at her with phenomenal strength, which she trivially slices in half with her new weapon.

There are very few things which can make Siddharth's facade of invulnerability crack. A combat construct going berserker-a combat construct going berserker and turning RD is one of them. "Director Belltower. We have a serious. Fucking. Problem." The shock of what just happened delays him, and he realizes that both of the Reality Deviants are seeking to take out Henrietta's machine, attacking it with fists and feet. He would laugh-if it wasn't so deathly serious. He's seen Reality Deviants melt assault walkers, or simply melt the pilots inside of them. But Henrietta knows, and she slaps the shirtless one away with a backhand, although he manages to turn his kick into a vault and land on her arm for a moment before leaping off, makes a sweep with a powerful machine leg that keeps the second one from getting too close and destroys one of the biomechanical horror creches. While doing that, Henriette fires on the armored RD, who runs right up the wall with autocannon shells impacting millimeters behind his feet. "Surgical" equipment explodes as the autocannon tracks him, but he doesn't get touched.

Siddharth curses at the distraction, targets the hostile HITMark with the plasma cannon and fires. The RD might be able to deflect incoming plasma, but the HITMark probably can't. He's rewarded with a direct hit on the HITMark's arm, and the synthflesh and clothing burns away to reveal a metallic endoskeleton underneath, with thin carbon nanotube muscle strands and joint cybermotors powering its movements. His HUD registers that the HITMark has taken significant damage. One of its arms is gone, almost all of its clothing and fake flesh has melted into ash or is flowing onto the floor like wax. Its stupid goatee is gone, and most of its face, too, revealing a silver skull and glowing red multispectral optics where eyes should be. It doesn't mind, its chaingun still deploys and it fires at his HITMark. 20mm rounds ricochet through the room, but neither takes hits.

Out of the corner of his eye, he sees Rose-Reina-whatever she's calling herself-move so fast as to blink next to the shirtless RD while he's distracted, her blade flashing in beautiful arcs and glowing faintly with an unknown light. Crimson splashes across the walls and the floor. The Labyrinth's structure drinks the blood and viscera, consuming it hungrily and with disturbing silence. At least whatever's possessing Rose seems to be on their side, for the moment. He can deal with that. But after this fight is over, yes, after this little lull, he's going to need some answers. No, a lot of answers.

"Continue your mission." Director Belltower responds curtly. "I will deal with this complication."

__________________________________________________________________________

New Game Mechanic: Inner Knight/Past Lives
The Technocracy officially does not believe in reincarnation. However, its training programs, built on hyper-advanced neuroscience, can sometimes duplicate fallen agents' mannerisms and technique more than a little closely. Furthermore, there are occasionally those agents whose augmentation side effects or conditioning side effects lead to said agents confusing themselves with fallen operatives, sometimes from centuries ago. Whatever is caused by this, while in this altered state of mind, agents may possibly access knowledge their conscious minds do not have the ability to make use of (see the principle of "blindsight", to a much higher degree).

Agents suffering this phenomenon may also spontaneously manifest psionic abilities, learn how to alter their augmentations to create extremely peculiar effects, or occasionally even use Reality Deviant pseudoscience. Dependent on the actions of an agent, an agent who manifests this form of mental instability may or may not be sent to psychological processing to cure mental illness. Agents who have relatively mild anachronistic personality manifestation syndrome (APMS/APM Syndrome) may still be cleared for field duty with minimal changes. Agents with more severe levels of this syndrome require psychological modification to suppress manifestations.

Please report all manifestations to Control immediately.

OOC: One of the core party had Inner Knight, which was a pre-planned decision. This was going to be whoever threw themselves into a 'lol they're fucked' situation first, with a hidden multiplier according to their falling under the cynicism-idealism scale because the disadvantage of Inner Knight is basically that you're the Bright Shining Hero who may disapprove of Technocratic pragmatism (so basically Rose, Henriette, Donald, Jamelia, and then Siddharth dead last). Yes, Thorn may have different (and significantly better) relationships to Reina than with Rose. No, this isn't going to reliably trigger at all. It's only a 5pt merit. Until then, enjoy it while it lasts.

Rose may attempt to wrest back control from her Past Life by rolling her (unmodified, temporary) WP. This may actually be important at some points. She is not unconscious or anything-she can try to tell Reina to do things, and may attempt to roll socials to convince her past life to do things Rose wants her to do. Of course, Thorn can do the same...

Note that because Inner Knight also involves some level of runaway from the original character, Reina is not fully under PC control. I will occasionally throw in effects (and in this Labyrinth they are all vulgar w/witnesses). So be slightly careful with her. This is especially because she, due to now being your most overpowered character right now, could probably singlehandedly murder everything in this place with her spheres and a little bit of effort if it wasn't for that pesky paradox. Clever use of her magic is recommended.

New Game Mechanic: Countermagic
There are several forms of countermagic. You just saw the most risky but most potentially rewarding form, redirection. The three forms are countermagic, redirection, and antimagic. Countermagic is simple-you roll your Arete/Enlightenment + your Sphere level, and hopefully get enough successes to cancel out the enemy's spell or Procedure. You must, obviously, be able to see the effect coming. You can do this without the spheres needed to create a Procedure/spell, but doing so significantly increases the difficulty. Primium, as well as other forms of innate or "passive" countermagic, do basically exactly this. Prime 3 allows a character to create a passive countermagic field, as does Primal Utility 3. Redirection is more difficult, but allows you to redirect an incoming magical effect to the enemy-this is extremely powerful but extremely risky, since it's all-or-nothing. Either you deflect the effect, or you get hit by it.

Finally, characters with Prime 3, or Primal Utility 3, can use Antimagic. Antimagic is the sore loser's version of countermagic, essentially boiling down to "man, fuck you, I never wanted to play this game anyways, let's play Heroic Mortals: The Dysentery-ing instead". Each net success on an Antimagic roll adds +1 difficulty to the use of all magic or Enlightened Science. This does not affect already-existing effects-thus, a favorite tactic of Enlightened Iteration X cyborgs or robot pilots is to throw down a ton of antimagic and then laugh as squishy humans end up having to fight post-human supersoldiers or giant death robots. If successful, the results are often exactly what you'd expect.

The effects of Countermagic are more pronounced against the 'static' magical effects of creatures such as vampires and werewolves, having doubled effect and/or lowered difficulties. Countermagic and Redirection never cost Paradox-but Antimagic is an effect and can cause Paradox in extremely dynamic regions where shutting off Enlightened Science/True Magic would be against the rules of the region, or more commonly by botching the roll.

Actual turn blow-by blow results:
Ambush Turn: Siddharth takes the shot, Henriette aims. Twin #1 and #2 redirect incoming effect back to Siddharth. Rose throws herself into the way of the plasma bolt, triggering Inner Knight. Rose drops her Dex +2/App -2 effect to fast-cast at reduced difficulty, and blows all 3 of her remaining Prime Energy shielding herself from the attack via Matter 3/Forces 4 by cutting it in half with her holy (read: Primium) sword, and because holy magic is super ultra vulgar in this region, she suffers 4 paradox. She spends a WP to not suffer paradox backlashes until the end of the scene.

Turn 1: Turn order: Rose, Dude #1, Henriette, Dude #2, Siddharth, your HITMark, their HITMark.

Rose fast-casts Prime 2/Forces 2 to make her weapon strike true. Given that she now has Arete 6 and Forces 5, she gets a ton of successes on this. This is, as is all her Knight Templar magic, hellaciously fucking vulgar in the Labyrinth and she suffers another 2 paradox. She goes first and attacks Dude #1 with all four actions (taking advantage of the fact that she now has Melee 5 [Swords + 3]), taking the maximum number of actions the Deviant's Heart can give her, also taking 1 agg to activate Undead Strength. Dude #1 parries the first attack.

Dude #1 tries to punch Henriette with BLOOD DRAGON FIST, who smacks him backwards. He is not hurt by this (he failed to break her parry, ablated DVs by 2).

Henriette takes 2 actions (at -0/-1). She first fires a burst of IX-22 shells at Dude #2. He dodges this, reducing DVs by 1.

Dude #2 also tries to punch Henriette, and gets to hurt his foot on her robo-shin in retaliation (again, failed to break her parry, ablated DVs by 2).

Siddharth plasma cannons the enemy HITMark, dealing a ton of damage, and revealing its silver combat chassis. However, due to its 5 levels of Primium plating, it is not actually killed, just significantly damaged.
Your HITMark goes and fires on their HITMark at close range, their HITMark ducks behind a fast-forming chest high wall to evade the attack (failed to beat dodge DV, ablated dodge DV by 1)

Their HITMark does the same. Your HITMark ducks behind the torn-apart wall. (failed to beat dodge DV, ablated dodge DV by 2)

With her 3 remaining actions, Rose/Reina makes a rapid-fire fusillade of sword attacks against Dude #1 (shirtless dragon tattoo guy). He successfully blocks the second and third, but he gets caught by the fourth. Rose/Reina cuts him open and leaves him at Incapacitated (11 AHLs dealt, he has 2 lethal soak after AP is applied and 9 HLs).

Henriette fires again at Dude #2, who dodges again and reduces DVs by 1 yet again (total 2).

__________________________________________________________________________

Vote Time
Combat Vote 2:

Your HITMark will keep attacking the enemy HITMark (it really hates goatees for some reason). Twin #2 is going to take a look at what the fuck just happened to his brother and start running the fuck away to grab reinforcements or just not die, his blood-magic tattoos being charged by his sacrifice to let him run faster. Incidentally, Reina regains 2 WP from Gallant by eviscerating one of the wondertwins in such a one-sided manner.

The enemy HITMark will re-prioritize Rose as a high-value target and seek to take her down.

Be Rose Reina
Reina is a crusader of the Knights Templar. Yes, history says there weren't any female crusaders of the Knights Templar. History also doesn't tell you that they were members of the Orders of Reason. She is a monster hunter, who is overconfident but means well and is heroic. She can, like Rose, access the genetic memoery memory of her body, but unlike Rose does not have sufficient context to interpret the modern world (Anachronism). Her Virtue is Paragon-she regains WP when she finishes a task by sticking to her own enlightened ideals. Her Vice is Gallant-she loves showing off, and must spend WP to resist doing so. She can regain WP if doing so is a bad idea yet she indulges herself.

She is an incredibly talented magus who has Arete (notice that it's not called Enlightenment) 6, Entropy 2, Forces 4, Matter 3, Mind 1, and Prime 4. She may also access Rose's spheres (the unique ones being Life 3 and DSci 3), although she must somehow be able to explain how she is using them in her own paradigm, if she seeks to use any combined magics or if she seeks to use her own Arete score to cast the effects (instead of Rose's much smaller dice pool). Her overarching paradigm is that she is a holy crusader for the Order of Reason, bringing knowledge and enlightenment to the masses and smiting evil. To do this, she uses the tools that God gave her-machines, particularly clockwork machinery, although she is not against using miracles-however, miracles are unrepeatable and keep the masses from understanding that the greatest gift God provides is not His blessing, but rather an understanding of technology, such that they can replicate these miracles on a day-by-day basis.

More importantly, because she is a mage and not a Technomancer with Arete above 5, she has a -1 difficulty break on Forces as long as she uses a focus, and may use Forces magic without any sort of focus.

[ ] Smite the strange demonic golem fighting... your strange demonic golem? You know one of them is friendly, the voice in your head says so.

[ ] (1.5x) Smite the foul Asian sorcerer in his black clothing. He must be one of those Japanese ninjas you've heard about! Clearly a fine test of your combat skills! Stop running away, coward.

[ ] Write-In. Procedures, variants, anything.

Siddharth

[ ] Attack Dude #2. He's an actual Reality Deviant, versus just a HITMark. Don't let him get away.

[ ] Attack the HITMark. It's an easy target, and it's very, very lethal.

[ ] Stop using the plasma cannon, switch to something more conventional (choose a target)

[ ] Keep using the plasma cannon.

Henriette

[ ] Attack Dude #2. Fucker keeps dodging like some sort of Chinese ninja, but he's tiring, he can't keep it up for long. Just gotta remove his legs with the next burst...

[ ] Kill the HITMark. Stop stealing our shit, Nephandi!

Donald

[ ] Write-in

Jamelia
[ ] (1.5x) Okay, you better get to work scrubbing the telemetry here before anyone else finds out-like Panopticon-and decides to either take away your killer moeblob or just have her shot for Reality Deviance. Also, when Rose figures out what's going on, you'll want to confront her. Not only do you want Rose to owe you, but a little bit of blackmail material is never wrong.

[ ] (1.0x) Okay, you better get to work scrubbing the telemetry here before anyone else finds out-like Panopticon-and decides to either take away your killer moeblob or just have her shot for Reality Deviance. Also, when Rose figures out what's going on, you'll want to keep this quiet, and ensure Siddharth and Henrietta do too. Because keeping someone around who can do this is probably a great idea.

[ ] (0.5x) Turn her into the Union. "Moe Combat Construct broken, unpredictable and full of Reality Deviance. Please replace with a Fluffles-type Homonculus."

-(+0.75x). Go through unofficial channels to get her therapy without official records. You need someone reliable. Instead of someone who might end up getting the entire team put behind an inquiry board at some point in the future (Removes Rose's Inner Knight-and may do the same to her Demented Eidolon).
I will put the status panel for your crew in the immediate next post, to make it easier to refer to. Please refrain from posting until that goes up.
 
Update XXI: The Caul
JB XXI: The Caul

Rose isn't sure what the worst bit of her current predicament is. Possibly it's that atavistic memories belonging to a reality deviant appear to have taken over her body and are running around being all reality-deviant-y. Possibly it's that she's now mentally trapped as her reflection, hallucinating that she's only looking out at the world through any place her image appears. Possibly it's that Thorn is in here with her.
Possibly it's that Thorn won't stop laughing.

"Oh my god! Oh my god! Oh my... ha ha ha," her evil evil wicked mean twisted wicked mean stupid voice in her head laughs. "You! You of all people have a strong past life. Oh... ha ha ha ha ha! Did... did the 'Crats really clone you from one of their old secrets, some old vampire hunter who'd now be in the Chorus? What's she going to say when she finds out what her people have become? When she finds out that they probably took her body and mutilated and mashed it up and extracted her life force and used it to make a meat doll like you. Ha ha ha ha ha ha ha ha ha!"

"There's no such thing as life force," Rose mutters. "Shut up."

She watches as, with a savage cry, her body shouts "For the Order! Death to the witches! Death to all warlocks!" and sets chase. The Akashic barabbi half-turns at the cry, and his foot goes into a puddle of baby oil, spilled from one of the containers Henrietta shattered in her firing. That is to say, literal baby oil-oil made from rendered down babies. She closes the gap in a single heartbeat, stabs downwards with her primium blade and eviscerates the man.

Siddharth and Henriette concentrate fire against the HITMark in response, and alongside their own HITMark, chew it, and the spider-like surgical/torture robot, apart in a hail of heavy-caliber munitions.
"Target down." Siddharth wants to tell his team to move out, but he realizes that Rose has already charged ahead without waiting for them. "All right, follow the rogue construct. We'll need answers from her." Answers he won't mind beating out of her pretty face if it comes to that.

Mnemon Financial:

Even in the air-conditioned office, Donald is sweating profusely. Well, this entire operation has gone to shit quickly, Donald thinks. And it's gone to shit in the worst possible way. So, their somewhat-pathetic combat homonculus is showing signs of past-life regression - and to a member of the goddamn Order of Reason. From his time on the other side of the fence, so to speak, Donald has access to a rather different viewpoint of the Order to the one normal Technocrats get. One admittedly filled with a lot of "these mean guys made it hard for us to summon demons to do our will", but still.

He recalls that yes, there was... oh, what was the name? The Cabal of Pure Thought? Some kind of Christian group in the early order which... did it become the New World Order? Something like that. It either reformed or got purged or something like that.

So. The moederous combat construct is currently possessed by a hundreds-of-years-dead woman who would be pinned as a Reality Deviant nowadays. The team he's been told to supervise is deep in a Nephandic Hive. There's a Marauder loose inside there, who's sort of on their side, but probably won't be if Rose attacks her. There are Traditionalists behind them. Nephandi to the front. Oh, and probably Panopticon will burn them or send them off for Reprocessing if they find out what happened here.

All in all, Donald has had much, much better days. Including that time he had to run away from a Taftani on a magical carpet dual-wielding AK-47s with fireball wands under the barrels. But nevertheless, he got out of that one.

So it's simple. He swallows a pair of green pills, anti-panic medication, and takes a swig of Erguotou. The liquor-cum-rocket fuel burns in his throat, but it helps him think. He considers both past knowledge and future knowledge. He knows enough about EXEMPLAR that he can guess what happened. Bioengineered clones from anomalous DNA, both to create transgenic supersoldiers and understand EDE/alien DNA sufficiently to create a more complete theory of alien transgenics. Rose's file itself, her public file, is redacted to an even larger extent than that of her creche-brothers and sisters. Her serial number, though? "EXEMPLAR-R-528-S-3?" He can work with that.

He's always been good at piecing things together. Series 3. Series 1 was the original proof of concept, mating transgenic DNA to high-end combat bioengineering. Series 2 involved mythological figures-incidentally what led to the ethics review. Series 3? Series 3 has almost no data, save that it involved heroes of the Technocratic Union. He can't access most of the tapes, but he has the short summaries. It's enough for him to make a guess.

With that done, he turns his mind onto the future. He thinks on what's likely to happen. A Labyrinth of this size has probably five or six serious Reality Deviants and lesser servants. Brandon has taken out the one in the dapper suit as he's tried to flee, his team has eliminated two, and Stephanie has taken out one as well-another woman in a black suit, probably ex-NWO. The corpse reminds him of Jamelia slightly. That adds up to possibly two remaining. The priest and Collins. More worringly is what Siddharth might do after everything has calmed down.

"Director. This is Sykes."

"Go for Belltower."

"Okay, here's what I've figured out. You know that little bug where our favorite cute vampire thinks she's some sort of holy paladin from the 17th century? That might not actually be a bug, I think it's more of an undocumented feature. I'd need more data to figure this out, though. On the other hand, looks like we're just down to the priest and our Iterator."

"The Marauder is currently busy attempting to stab the priest to death with his own cross."

"Ah, irony. Also, I'd try to keep Siddharth focused on the mission right now. You may want to figure out how to killswitch his equipment ASAP, because Henriette can be trusted to not gun Rose down in an instant, but Siddharth, not so much. And Rose, too. You'll probably want to figure out a way to talk her down, or whoever she thinks she is. Calmly. I think she might have some trust issues."

"Anything else?"

"Well, when you run into Collins, you might want to stop bothering with conventional munitions. That piezochem architecture he's got is an always-on version of the same stuff they use to plate VE battleships. I'm pretty sure you could hit him with a tank cannon and he'll ignore it."

"I'll forward that to the ground team."

Command Van

Jamelia groans. There is someone out there who's got it in for her. She'll need to find whoever's behind these SNAFUs with contra-entropic scans - she's pretty sure she's cursed with the presence of a fuzzy entropic effect - and beat them senseless. But that can come later. If she's under a fuzzy entropic blight, she'll need to follow procedure and give the person behind this the minimum chance to fuck everything up. Follow things by the book at a tactical level. It gives the minimum chance for probabilistic manipulation to affect her.
She sets her jaw, and contacts Stephanie. "Stephanie," she says, "slow down, please. My team got snarled up and just got ambushed by two Scelesti and their combat-robot. You're getting too far ahead." She hopes that's the right thing to say to the madwoman.

"Sure thing, Jane! I'm sure he'll enjoy me taking it slow!" she says. Jamelia can a man screaming in agony as Stephanie pours something out of a container. "Oh, that was molecular acid? Cool! I wonder what this strange bottle is! Tell me what your plan is, foul Scelestus. Or you'll get a taste-test." There's a gunshot, and then another. "Uh-uh-uh. Your servants aren't going to be able to rescue you."

She switches channel, possibly to avoid hearing what's about to happen next, and mannerisms. "Shit, shit, someone's trying a back-hack on me - and it's coming from inside the Labyrinth," she says to the Traditionalist cannon fodder outside. "I think they have a rogue Iterator - the 'Crats are reporting being attacked by a HITMark. BBL." The Traditionalists have mostly cleaned up their assignment, with more than a little credit for Jamelia's manipulation of the Hong Kong police leading to no hordes of tactical teams or Strike Force Zero agents swarming the four. They look pretty bloodied after the engagement-she can probably trust that they won't charge the Labyrinth.

"Take your time, we're mostly clear. Mostly." Brandon responds. "Still a couple of thugs who are as brave as they are stupid." She hears one jump him from close range, the sounds of a scuffle, then a scream. "I knew this laser-firing cravat was worth all the tass I spent on it." Jamelia doesn't know whether to laugh or cry.
Jamelia gets to work scrubbing the feeds and making sure everything coming from that place is routed through her, so she can control what she gets access to. She'll need to get the onboard backups in Siddharth's and Henriette's armor, and Rose's implants, she reminds herself. She cuts the data telemetry, sending a false error signal. She replaces the last minute of telemetry data with doctored information, information that doesn't tell command just what's happened.

By the time she's done, her team has descended a few more floors in the same fashion and almost gotten to the heart of the Labyrinth. Through Henriette and Siddharth's eyes, she can see the Caul through thick armor glass, an enclosed coffin that looks like a life support tank but with a spidery surgical robot above it, waiting to operate on the exposed brain of the victim. Stepping into the machine would be the last decision one would make before they were permanently converted to servants of the Nephandi.

Standing next to it is Collins, a massive titan of a man dressed in US Marine Corps combat fatigues, clearly waiting for something to happen. Facing him, carrying a pair of Chinese anti-tank rockets, is a petite blonde wearing a pink sundress and a combat harness.

"Any day now..." Collins drawls. Stephanie's response is to fire both of the rockets. In a confined space, this would normally be suicide. For a Marauder who is also an expert in Forces magic, it is just another day. Both streak forward, and Collins doesn't even bother to dodge. He slaps a missile away, causing it to explode against the armor glass and create a massive crack. The second detonates against his chest, revealing the black hexagonal weave of the piezoelectric carapace fast-deploying from skin, covered in a thin layer of blood from burst blood vessels. "Should have done your research, little girl, before-"

A shaped-charge anti-tank mine explodes underneath him as Stephanie flings herself through the shattered glass. "Oh hi!" she says. "I'm Jane's friend! Nice to meet you people!"

"Another witch? Yet one who fights Infernalists?" Reina asks. "What trickery is this? Are you one of the Order?"

"I'm not one of Them, you Paternoster agent." Stephanie hisses.

"Director, oh yeah, and I may have wanted to mention that you should probably be careful to watch out for catfights." Donald says sheepishly. "It just didn't seem important." He is interrupted before Jamelia has a chance to respond by Collins throwing a very, very large chunk of metal through the wall, narrowly missing Reina.

"Our vendetta will have to wait." the knight sniffs. "For now, the Infernalist must die."

"Be advised, all units." Jamelia says. "Subject has an experimental armor implant which has asymptotically high resistance to kinetic penetration. Use of conventional weapons is not recommended."

Reina looks puzzled by this, but her genetic memory-what's that, she wonders-fills in enough of the blanks for her to understand. "Tough, cannot be hurt by swords. May be slightly tricky."

____________________________________________________________________
Vote Time:

Be Reina
[ ] (1.5x) So, the strange voice is telling you that swords and gunfire may not affect him. Why, that woman fired two cannons at him and he did not even stagger! You must attack him with your magic. Write-in a rote.
[ ] Distract him. Perhaps he is immune to your tools, but these strange people may have some other tools of their own. With your blade, you may be able to put him in a position where your allies can kill him. (Write-in how).
[ ] Write-in

Be Siddharth
[ ] (2.0x) Plasma cannon. Apply to face. Repeatedly. Even primium can fail, even nanofiber melts.
[ ] Phaser him in the face. Only his Primium will apply, rather than his ridiculous amounts of exomuscle and augmented armor plate.
[ ] Write-in

Be Henriette
[ ] Write-in: Shit shit shit, you can't rely on your normal guns, and Rose has gone crazy like Progenitor things tend to do. You'll need to figure out some new and better way to kill this stupid hunk of meat.

Stephanie Cameo
[ ] Stupid Scelestus thinks he can get away with being immune to anti-tank missiles? And your favorite anti-tank missiles too! He's getting it. He's so getting it. (Write-in a spell).
Again, quoting myself: Stephanie is a Marauder, whose Quiet is that she's fighting the good fight against the Exarchs of the new World of Darkness, using magic that involves Atlantean moon runes (fuck if I know, I haven't read nMage in a while and EarthScorpion is going to have to explain it). Her Spheres are Life 4, Entropy 4, Forces 3, and Correspondence 3.

___________________________________________________________________
How the fight went on Turn 2:

Reina fast-cast the effect in question, greatly reducing his DVs. She then cut him in half in the same action. Henriette, the HITMark, and Siddharth all took aim at the enemy HITMark and chewed it to bits. Fight done.

Question: Why couldn't you sneak up on Collins? Answer: Because this entire lab is his Correspondence focus. "Full of nanomachines", after all. Also, because boss fight.

Data you know: From your research and Donald's 'research', you can figure this out. Collins was implanted with experimental high-grade nanoware before he went rogue. In fact, the mental instability from such ware, causing severe and constant paradox effects, may have been a reason for his Fall-promised relief from his self-inflicted agony by sweet-tongued seducers, he took it. Collins possesses a periapt now, a method of storing and sequestrating paradox that he can dump easily, allowing him to be fiendishly vulgar when he cares to do so. However, in this Labyrinth, it is irrelevant, as all his effects are Consensual. He is a powerful Enlightened Scientist, with Enlightenment 5, Matter 3, Forces 3, Life 4, Prime 3, and Correspondence 2.

The most important thing is that his piezoelectric subdermal armor stops all normal physical trauma, giving him a ton of soak and making him effectively immune to all mundane physical attacks. He also has your basic "is actually really strong and tough" combat augmentation. He's not very nimble, but he doesn't need to be when he can bounce 120mm tank shells off his pecs. Let's put it this way: He may be only marginally less durable than Henriette's giant robot-and has the 'immunity to normal weapons' property to boot.
 
Update XXII: Sic Semper Nephandus
JB XXII: Sic Semper Nephandus

Reina holds her blade in an unwavering guard position, keeping the Infernalist with the tainted corrupt skin - no doubt bought with his soul's price - away.

"You have no place on this earth," she tells the man. Her vision is strange. She has two eyes again, she realizes, and there are phantasmal images floating in the corners. Words in what looks to be some strange form of the language of the English, and arabic numerals and a suffusion of colors and symbols which - well, she doesn't recognize any of them. Her reflection in her blade looks like her. Her reflections, plural. She has two. And both of them look sort of like her, only... wrong. Very wrong.

The first of them bears the same resemblance to her that a painting done by a flattering artist might do, or if someone had made a doll in her image. Her hair is black rather than merely dark brown, and is long and luxuriant rather than cropped close to fit under a helmet. Her skin is flawless and pale, lacking her scars - including the one which took her right eye and left her with a fine work of Artificer artistry in its place. Her bosom is impractically large. Every little flaw has been smoothed out, like a stone polished by grinders. And the reflection has just a hint of fang, visible when she speaks of opens her mouth.

The second, by contrast, is even more of a monster. Her face is sharper, her teeth are longer, her skin is deader, and though she has the same doll-like beauty, it's a corpselike one. The difference between the two is akin to those among the unhallowed Dead who attempt to retain some trace of the man they once were, and those who reject it entirely.

"Listen," the more human one says, "Um. I'm not sure what to say. Um. Please can I have my body back? I really like it."

"Wonderful, Rose," the other one drawls. "Pretty please Mrs Long Dead Daedalian, can I have my body back? If it's not too much trouble? Pretty please with a cherry on top? This is just typical of you. But I guess I should expect that. After all, you roll over for all your 'Crat bosses and would let them take anything they wanted from you if they asked. Why wouldn't you whimper in front of someone who was probably involved in founding your precious Union?"

"Thorn is evil and horrible," the pretty one - Rose - says quickly. "And also a Reality Deviant. Don't listen to her!" The tone of voice Rose is using is too lucid to be the ramblings of a madwoman, but yet none of the words mean anything to Reina. "Listen, the rogue Iterator is a Nephandus. He's a really bad man!"

"I know that, Kindred who wears my face," Reina grates, circling her opponent. "Cease trying to distract me."
"My pistol. It's at my side," the Rose says, desperation in her voice. "I loaded it with immunohyperactivators! They... they have a... a special kind of poison which will give him... um, super-bad hay fever! But the allergic reaction... that is, the bit where his body starts not working will be around his implants... the bits of machinery in his body! Just draw it and say 'Smart Fire Eye-Aitch-Aye' and then point it at him and fire! You don't even need to aim, because it's a... a slow-moving round and the system can auto-target! That makes the machinery in the gun work! You do know what guns are, right?"

"Of course she does," the Thorn retorts. "The Order of Reason started the war against us by blowing up Mistridge with cannonfire. She's only an idiot because she's a proto-Technocrat, not any other reason."
It would appear, Reina cannot help but conclude, that of the two reflections in her blade, the Thorn appears to be a witch-vampire, while the Rose - hard as it is to believe - might be a vampire belonging to the Order. At the very least, she seems sympathetic to its goals and the Thorn treats her with the contempt of a witch. It is hard to believe, but perhaps the hated Camarilla has been wiped out and some of the unhallowed Dead have been permitted to join the Order to seek redemption through death. Or perhaps the Rose just wants the Infernalist to die, for even some among the Dead hold warped versions of the true Faith.

Keeping her blade in her right hand, she draws the pistol. It is a sleek black thing and she cannot see a match on it, but there is something at the back which might be the flinthammer. Still, it has a trigger and a barrel, and she can see some traces of most modern pistols in its design. "Smartfire IHA," she says, and there is a chiming noise from the gun. The symbols in her vision, the distracting symbols, change. The knight still can't make sense of any of it.

[WEAPON INTERFACED-X-5R PROTECTOR MOD 5. VERBOSE MODE.]
[//NEURAL DRIVER COMPATIBILITY SYNC WARNING 72.12%]
[//FIREARMS DRIVER IS ASPARI HYPERTAC 2.52 (c) ASPARI INDUSTRIES]​
[AMMUNITION INTERFACED: ALLERGENIC INDUCER: 8/8]
[WPN SAFE/STDBY/[RDY] ]

"Shoot him!" the Rose says, gesturing.
"Yeah, I'm with the moeblob," the Thorn says. "Nephandi are for shooting."
Reina kisses the barrel. "Deus vult," she whispers, as she sights and fires. The weapon has a surprisingly mild kick-she remembers the volley guns she's fired before, and how they kicked like the thrashings of a feverish horse. This one has an almost nonexistent recoil-or is that simply because she's stronger now, in this strange body?

The first shot goes wild as the Infernalist upends one of the strange tables in the... dungeon? Reina doesn't know what it is, but it seems like a dungeon, with torture implements scattered everywhere. What else would the machinery be used for? Advanced nanosurgical procedures her body's memory tells her, but she doesn't know enough of this brave new world to even begin to decipher that statement.

The second shot strikes the Infernalist warlock, and the third, and the fourth-but he ignores the impacts again, and again, and again, the rounds ricocheting away at strange angles.

"DID YOU REALLY THINK IT WOULD BE SO EASY, GIRL?" he bellows. "You have to get tissue penetration to inject bioweapons. And let me tell you, I'm an expert on penetration. Got my first degree in high-velocity impact modeling." Reina doesn't understand what he's saying, but from the tone it's clear that the sexually deviant warlock is taunting her. He must be one of those Seers of Chronos. Collins moves to counterattack, and is interrupted as he staggers from a dozen hits from the large armored knight's strangely thin cannon. The man shudders, and Reina cannot tell whether it's pain or pleasure he shudders from.

Henriette glowers inside her control pod as she hits Collins with a brace of 20mm and fails to even scratch him. This? This is fucking cheating. Reality Deviants, even ex-Iterators, should have the good grace to die when shot in the face with a 20mm. Is that too much to ask for? Also, she kind of wants those nanobots.
And on a similar note, even though everything has gone to shit and Draculina appears to have gone crazy and she's actually fighting alongside a no-shit Marauder, she's still seething a little bit about Siddarth showing her up with the fancy trick with his ICEknife. That wasn't fair! She had no warning!

... well, she's going to show them all what she can do with warning. Digging her fists into the ground, she tears up a chunk of the floor. Isolated from the main substrate, she can seize control of it, infecting it with her own re-programmed commands. Then she hurls the lump of floor at the Nephandus. And misses. He laughs contemptuously as it lands short.

Inside her pod, Henriette grins.

The lump of used-to-be floor dissolves into white oily sludge, and then the floor around it likewise dissolves, the change propagating towards the barrabi's feet. He sinks into the waist-deep high-friction sludge with a bellow of rage which immediately begins to solidify around him. He rips himself out of the whitish suppression foam that the floors have become, slowly wading his way towards Henriette. She keeps pouring on the fire, trying to slow him, but he weathers the storm even as Siddharth is telling her to get clear, that he needs a clear shot.

He throws a prodigious punch, a swing and a miss. He attempts to do so again-and this time, his arm deforms and stretches into a bladed tentacle. Red alert warnings blare that he's attempting a nanite weapon attack, that she should worry about it, and she fires the TENNO's thrusters to dash back but too late, the blow slams into the machine, sending it flying back through the wall. Henriette curses, glances at the status. All systems green, no intrusion detected. His tentacle couldn't get through the high-density primium alloy that protected her, couldn't inject its payload into a vulnerable system.

And Siddharth has a clear shot. The heavy plasma cannon he wields is a weapon designed for point defense use against aliens. An earlier version of the weapon was nicknamed the "Dragonslayer" for its normal use in combat. It is designed to kill phenomenally hard targets, which ex-Iterator Collins undoubtedly counts as, Siddharth thinks, taking a glance at the man.

A single blue streak lances out from the weapon's muzzle and hits him. Primium melts. Superconductor shunts seek to deflect the energy from the weapon, sending it everywhere but where he is. Siddharth's armor shuts down its optical sensors for a moment due to the excessive brightness of firing the lance in a confined area against a reinforced target. The Marauder dodges backwards from the heatwave. Reina feels her clothing smoulder from the excess heat.

The visor reboots. Standing in a molten mass of slag, Collins still stands. There is a hole the size of a dinner plate through his torso, revealing ropy masses of half-molten biotech organs that his handy-dandy Field Guide To Reality Deviance shows as being prohibited for use. His body is entirely black, even as the nanoweave interdermalizes again back into the once-man's skin. Any man-no, any main battle tank would have been killed by the shot, rendered into formless slag. But Collins is no longer a man. He has given up so much, and become so much more. Invested with the gifts of hostile aliens, augmented with high-end Iteration X cybertech, he still stands. He steps forward. Ponderously, almost tentatively. Siddharth can hear the sizzle, he can imagine the smell of burnt flesh. But the Fallen still is walking towards him them, murder in his eyes.

Well. Fuck all kinds of duck, Stephanie thinks as Collins advances. Looks like this bastard has some kind of... looks like it's probably a hyper-advanced application of the Practice of Shielding for the Arcanum of Forces, but demonstrating a level of skill applicable to a Master of the art. It's as bad as that slimey albino who went and turned all her bullets back on her. But ah! They often thought so... linearly.

Time to break out the Truth. There are no Sleepers around here and she hasn't been using any vulgar magic, so it's basically safe with no consequences but a pissed off Abyss-slave trying to kill her. Tuesdays, basically. The Scelestus is but shadow and ash, and the Truth within him is warped and twisted. He is but darkness, a mockery of what he could be. By destroying his shadow, he too will be snuffed out.

Her free hand forms the mudra of Death the Changer, then she makes the mudra of Life the Savage, and sketches the symbol of Patterning to tie them together. "They warped the world to turn men against themselves!" she shouts, a secret she found hidden in the human genome in the pattern of proteins and what their numerology spelt - specifically in mitochondrial DNA. It wasn't a surprise the Exarchs had left their mark there, of course. Mitochondria were an expression of the hierarchy of the world, enslaved and neutered by the greater body.

And yet-as she does so, she feels resistance. Resistance sufficient to break her spell, to snuff out the Truth."No fair, Thaumium!" She complains. "Duck-fucking Scelestus cheater!"

"The tools of the Union are mere mindless tools." Collins manages to groan, from a burned throat. Part of his face has burned off, revealing a shiny metal jaw. Primium. "They can be bent. They can be broken. The Union is the same. It has become corrupt. Uncaring. The only good thing to do is to burn it to the ground. Look what they did to me. They made me into this. When I suffered, they said that there was nothing they could do. But they came to me. They made me understand. My suffering is not because of anything I did. I never did anything wrong. My suffering is because the entire world suffers, and the only good thing to do is to end it."

"And how are you going to end it?" Siddharth asks, carefully.

"Simple. We're going to break into Mount Meru and shatter the Prison. We're going to unleash the closest thing to hell on Earth, dread gods imprisoned for untold eras, seeking their revenge on the humans who jailed them. When the Red Star comes to pass judgment on mankind for its original sin, you will understand."

"What Red Star? What dread gods?"

"There are things beyond our understanding. Things that the Union lied to us about. Things beyond space, beyond time. Everyone lied, do you understand? There is no loving God, there is no benevolent Control. The Union is a shadow of itself, fighting a losing war its members can't comprehend. The Gods which seeded this world are monsters who see humans as nothing more than snacks. Do you understand any of this, marine? Do you? I doubt it. When faced with the truth, you go back to comforting lies."

"Oh, but I do understand." Siddharth says. "You don't, though." Under his visor, he's smiling.

"I don't understand what?" He laughs. "Tell me."

"You don't understand that I was using this as a distraction."

[BLINK MODULE MODIFIED FOR OFFENSIVE ACTIVATION.] Siddharth activates the micro-Farcaster in his suit, but instead of seeking to fully translate dimensions, he seeks only to rend a volume of space. He points his arm, voices a command. "If you want hell so badly, let me send you to it." The phase disruption beam hits Collins, and he seems to resist it for a moment-but Siddharth pours on the fire. Flesh dissolves into apparent nothingness, and soon all that there is left is a solid primium skeleton, completely clean of any trace of xenobiological taint.

Siddharth worries for a moment that he's fucked up, but he does an active ping of all nearby Technocratic networks.

[COLLINS, E. ADEI ALERT STATUS: SYSTEM WARNING//NO BIOLOGICAL SUBSTRATE//CRITICAL LIFESIGN FAILURE//IMMEDIATE BACKUP REQUESTED]

The space marine exhales. "Query: Cognitive backup status?"

[COLLINS, E. ADEI STATUS: CRITICAL INJURY RECORDED. CRASH-UPLOAD SUBPROGRAMMING ATTEMPTED. MEMORY DUMP 92.5% INTEGRITY. CORE PSYCHE DUMP 12.5% INTEGRITY. RESTORATION IMPOSSIBLE.]

Good enough, Siddharth thinks. And now onto more important matters. He lazily swings the heavy plasma lance towards Rose first, and then Stephanie. "Both of you. Hands behind your head, no funny movements. You're coming with us to Reprocessing."

"Betrayal? From a member of the Order? Why would you do this?" Rose asks. Even though her expression of confusion is almost enough to make him doubt, he still presses on. "I helped kill this Infernalist with you. I fought alongside Artificers in the crusade against the witches and warlocks. We are on the same side!"
"Because you're a Reality Deviant, dearie. One who's betrayed all of us, hiding in plain sight like this. You're a blight on this world which needs to be eliminated." Siddharth says.

Stephanie's response is refreshingly lacking in begging or confusion. Instead, she's simply drawn a pair of Skorpion machine pistols and pointed them at him. "Make me, kid."

Inside the command van, Jamelia lowers her head into her cupped hands and resists the urge to cry.

_________________________________________________________________

Vote Time:
Don't forget that you are going to want to confront Rose. Her Inner Knight is going to fade at the end of the scene, at which point she will probably be very sad and scared (and thus easily manipulated to your own nefarious ends). Strange things are happening to her body and she doesn't know what's going on! But before that happens, you have something important to do.

[ ] (1.5x) Convince Rose to stand down. Well, whoever Rose thinks she is. Stephanie can disappear when Siddharth is distracted securing Rose, and then you can get back to base and, I don't know, find Donald and see if he knows for a good way to get so high that you will forget the last 24 hours.
[ ] (1x) Try to convince Siddharth to stand down. More straightforward, fewer points of failure, possibly a bit more difficult.
[ ] (0.2x) Break out crying. This is in violation of Jamelia's Vice and costs 1 Willpower. (This is also the best option).
[ ] Write-in.

Combat Results:

Okay, this is basically how things went.

1. Reina misses her shot. Oh Rose, your moe is literally genetic.

2. Henriette manages to put Collins at difficulty +lol to do anything physical, which is great, because:

3. Collins was attempting a Life 3 attack to literally burn out Henriette's brain via hacking her machine. He could totally have done it, but in combination with the difficulty increase and the primium, he fails miserably, not even dealing 1 level of damage to her.

4. Siddharth deals about 16 levels of aggravated Forces damage to Collins post-soak. He does not die from this. Shocking.

5. Stephanie attempts to magic Collins to death, but is stymied by the fact that he has Primium and can't beat his countermagic.

6. Siddharth stalls for time to aim his phaser (Dsci 3).

7. On his third action, Siddharth phasers Collins to death, spending 1 WP/2 Prime Energy to minimize difficulties. With only Primium soak, Collins finally fucking dies.

Next on Panopticon Quest... The Actual Panopticon Quest (Another Vote)
Vote for an interlude you want to see between Act I and Act II. Again, give your reasons for doing so.
[X] Christos's (Playable) Interlude: Panopticon. This is automatically chosen. Don't vote for it.
[ ] Rose's Interlude: Cooperation
[ ] Siddharth's Interlude: Betrayal
[ ] Henriette's Interlude: Nightmares
[ ] Jamelia's Interlude: Control
 
Update XXIII: Irreconcilable Differences
JB XXIII: Irreconcilable Differences

Or: A Study In Panopticon's Theme Music

Jamelia takes a deep breath. All her life it seems like she's been having to make people sit down, shut up, and do the sensible thing. Which is inevitably to listen to her. If people would just do that to start with and get past the silly bit where they're pointing guns at each other, things would be much easier, but she doesn't wish for things she can't have.

She opens a communications window in front of the group. She needs to be a face for the woman in Rose's body, because she's likely from a primitive era and would be confused by the radio. And Jamelia needs to present the correct cold, efficient, and functional appearance suitable for her role. She needs to be a face.

"Rajesh, lower your weapon," Jamelia says coldly. "Keep it ready, but we are going to de-escalate things here. You are in the middle of a Nephandic Labyrinth, there are Traditionalists outside, and you do not have full information on the situation here." Perfectly true, in its own way. It merely... implies that Jamelia has full information on the situation. Inshallah, she wishes she had, and she is going to find those Progenitors and explain to them the other part of Need to Know (vis a vis, she fucking needed to know this about Rose), but that comes later. "We do not have positive confirmation that all the hostile Nephandi are eliminated, and you will not fire the first shot. Elimination of this Labyrinth, recovery of Collins' head, and confirmation that all other Nephandi have been eliminated is your primary objective, and you will not endanger that."

"Ma'am, these are R-" He starts a rebuttal.

"I know what they are, Lieutenant Rajesh. Nevertheless, I instruct you to stand down." Give him orders, give him time. Let him think about the correctness of what you're doing.

"But the Precepts of Damien say that we should eliminate all threats to-"

"The Precepts of Damien don't say we have to do everything in the most straightforwardly stupid fashion. We have time, and they don't. Progress is on our side, and we can afford to let them age into irrelevance."
He seems almost satisfied by this explanation. There's a trace of bitterness in his voice, but he finally cracks. "Yes ma'am. Standing down."

Jamelia takes a breath to address Rose. Or whoever Rose thinks she is now.

"The year is 2014, not 1414, and you are not some Frankish barbarian who is going to go chasing off after the baggage train and so endanger the mission," she says in a voice which could freeze ice. She hears the gasp from not-Rose as she announces the date. "You are an operative of the Technocratic Union, and ever since our earliest forefathers in the Order of Reason destroyed the warlocks of Mistridge, we have protected the masses from the threats of the supernatural and from themselves." She selects each word for effect, slotting them in as carefully as she might reload a magazine. "That means that the current priority, above all other things, is to ensure that this Nephandic menace can no longer engage in whatever debauched worship they have been doing here."

Rose doesn't respond yet. Jamelia hopes that the personality has understood that the Union are just their replacements.

"Yes, you can cite the Fifth Precept of Damien, but I am acting to serve the Third. Remember what it says. 'Uncontrolled portals also allow outside forces, such as Nephandi, access to our world. This must never happen.' I will not permit a Labyrinth in an urban area like this. Especially not one where Collins was experimenting with nanotech as we just discovered. Who knows what he was planning to do with it? There are seven million people in Hong Kong. That is precisely why eliminating this location as a threat is your primary objective."

Go on, Jamelia thinks, looking at the shocked expression on not-Rose's face. Go on. Try to think about 2014. Make sense of the era. Try to put everything into context. Ask me questions. Go on. Ask me the question, and put yourself in the position of ignorance. I'm the one who's holding the cards. I know what's going on, and you don't. Listen to me, or listen to Rose. You're just dribs and drabbles of rogue genetic memory. You can't stand up to a real personality.

"Rajesh, watch over Rose right now, with your weapon ready," she continues. Add the honey to the sting she just gave him. She is taking his issues seriously; she's just thinking at the larger scale. That's why she's in charge. "Langley, I want you to make sure that all the rogue nanotech in here is safely disarmed and begin prep work for controlled demolition of this location. I don't want any of it escaping, even when we seal the contained dimension from behind." She subtly shifts tones. "And Stephanie, do you think you could check if there are any more Scelesti lurking around in this facility? Don't you just bet that they'll have tried to hide?" Go on, Stephanie, get out of Siddarth's line of sight. Siddarth, realize that I gave her the dangerous thing to do, and 'realize' I'm putting the Marauder in harm's way. "Who know what they could do if they escape? We'll stop any of the things from this Nephandic leader's workshop getting out."

"Sure thing, Jane!" Stephanie chirps. "Am I allowed to give them the Sixth Degree?"

"You mean the Third Degree?" Jamelia asks.

"No, the Sixth! It's like the Third but even more painful!" Being threatened with a plasma cannon hasn't even seemed to annoy the Marauder, let alone scare her. "Please please please? It's only a little violation of the Geneva Convention. And the UN Declaration of Universal Human Rights. And all basic human dignity."
"Certainly. If you see a Scelestus you can do anything and everything you want with them. Take your time and share anything you find."

"Roger dodger!" She says, and skips out like a giddy schoolgirl. Two problems solved, Jamelia thinks. Now her final problem. Jamelia would have preferred knowing more about that thing in Rose's head, knowing what makes her tick.

"The year is... 2014? I do not comprehend." Reina says, slowly. "I was... asleep, was in God's embrace for centuries, then I awoke in this body, this strong, beautiful body, when someone called out to me and I finally woke. Have we won? Has the Order defeated the mystics?"

"Yes, but." Jamelia says. "We learned to our disappointment that it is easy to drive an enemy into hiding, far harder to exterminate them. Even today, the undead, the fae, the witches and warlocks you fought so hard to defeat seek to restore their cruel rule." As Jamelia talks, she is speed-reading historical archives, trying to piece together a coherent narrative that explains the state of the world. "You should understand. You have been programmed with this information."

"Programmed?" Reina asks. She looks at her blade, seemingly lost in thought for a moment, then loses focus as she thinks. "Educated, you mean?" The anachronism is clearly struggling for words to describe the knowledge Rose has been programmed in. "And you are? Some sort of Ksarifai spymaster? Or assassin? One of those who holds the legacy of the Ixoi like the Knights of Radamanthys claim? Your technologies are far beyond what I could ever have imagined. Clockwork smaller than the eye can see, harnessing lightning itself to do things such as replay the works of musicians... how can we not have completely won with miracles such as these?"

"The Infernalists and the witches and warlocks have been subtle and crafty. They have wormed their way into our institutions, sought to destroy us from within. This is no longer a crusade..." Jamelia waits for the woman to give a name.

"Reina. Reina Lior, knight-errant, lady."

"...this is no longer a crusade, Reina, no longer a war fought with primium-armored knights wielding plasma cannon-although we still have that. It is a game of spies, one where an understanding of the world is important. You understand, right? How can you fight an invisible war when you stand out like a sore thumb?" Her point is hidden behind the layers of questioning. She seeks to lead Reina to the conclusion that she is not welcome here, an anachronism who has done her job and should fade. "You have done your work, and for that we thank you. You've made it possible for us to make a better world. But progress has changed the wars we fight, and..."

"...and I do not understand the world or the war." Reina finishes. "This I understand. I will sleep again, for now, perhaps to return one day when I understand the world more." She blinks, and then her shoulders slump.

"Thank you so much." Rose says. "It was so scary being trapped in my body without being able to do anything while this strange woman from history made it do whatever she wanted."

"Rose?" Jamelia asks, voice sweet.

"Yes?"

"I want to know literally everything about you. What was going on then? What exactly happened? What is going on with you? Are you stable?"

The moment Rose steps through the Labyrinth gate and back to proper, solid reality, she collapses on the stairs like a puppet with her strings cut, her composure broken. "Please don't recycle me! I don't want to be recycled! If you send me back they're going to have me broken down for parts and I don't want that to happen! I'll do anything you want! Just... don't tell them anything!"

Jamelia sighs. "I need you to tell me everything. I promise we won't recycle you."

"Boss?" Donald interrupts. "A bit of a problem here. When you have time."

"Reinforcements? Our pet Reality Deviants decided to attack us?"

"Reinforcements. Our reinforcements. Comptroller I-Am-A-Huge-Dick is back again. With his goon squad, and a fucking gunship loaded for bear. We might want to get out of here before he goes hunting and razes the entire area."

"All right." Jamelia says. "Panopticon is incoming, and they clearly want to secure this area and take all the evidence. Also, maybe shoot any survivors. Now, this would be a small problem, except I'm not so sure they're only shooting Nephandi survivors." She switches voices and channels. "Hey guys." She says to the Etherite, in the voice of PSG69. "Some more steelheads are coming, and serial numbers say that they're the kind of no-subtlety fuckers who assassinated our buddy Devil Law in broad daylight with HVMs and railguns. So you better get the fuck out while the fucking's good."

"I hear you." Brandon responds. "Doesn't matter if we burn their stuff or they do, as long as it gets burned."
"I already have a data dump of Collins's memories." Henriette says. "Let's leave."

"I'm not." Siddharth says. "I'm going with them. I've already put in an expedited transfer request."

For the first time in years, Jamelia's composure breaks. She suspected the possibility of this, but never actually comprehended the idea. "You're WHAT?"

"They have legitimate orders, they're doing the Union's work. They're not showing mercy to Reality Deviants or anything else. Way I see it, they're not the ones who've gone rogue." Siddharth says. "Oh yeah, and if you want to enable the armor killswitch to ensure that doesn't happen, don't bother. I've already jailbroken it. Don't worry. Your secrets are safe with me. Wouldn't want inter-Technocracy infighting, would we?" His voice is infuriatingly smug.

End of Act I
____________________________________________________________________
Not Vote Time:
You decided back then to confront Rose about this whole past lives Inner Knight thing. Now do so. You can make an actual write-in, or you can just suggest questions or tacks Jamelia can take. I would prefer write-ins because they let me use less :effort:, but just questions/tacks/ideas/comments would be fine. This is very open-ended because there's no real way to simplify it to a handful of choices.
____________________________________________________________________
More Important End of Act Vote:

Okay, you basically triggered all of Siddharth's "dislike" flags by taking the nice, methodical, and subtle route instead of "PLASMA CANNON THE ORPHANS. ALL THE ORPHANS." Also, getting an okay roll to get Siddharth to stand down instead of a good one. Siddharth was probably the only one at risk of defecting to Panopticon-Donald was a potential risk for re-defecting to the Traditions but you handled him well, all things considered.

So yeah. You're down one power armored Space Marine. On the other hand, you've burned your way through a Nephandus plot and gotten enough from that that you're getting more toys. Voting for your replacement field agent and additional support staff will happen later, I've still got to work on your potential choices.

More importantly is XP. Please write-in what Jamelia thinks were:
1. Her greatest successes (and thus things she should learn more about)
2. Her greatest failure (and thus things she should learn more about).
This can be as obviously grounded ("I need to know how to shoot guns better") or allegorical ("I need to be able to understand the Truth of the world") as needed. You have enough XP to buy any valid purchase and then some. Yes, including Enlightenment 5.
 
Interlude 1: Invincible Ego Juggernaut; Christos I: Panopticon
Christos I: Panopticon

Sitting calmly in his first class seat, Christos Barberis tries his best to relax on the flight to London. Well, "relax". Some time after one's 100th birthday, one tends to conclude that the world is out to kill you. Sleepers might call that paranoia. Sleepers don't generally even live to 100 years old, handily proving his point that it really isn't paranoia, it's just very good sense and a good attitude for those who wish to live longer than 80 or so years. Especially not when the shadow government that secretly runs the world (besides for the other shadow governments which claim to secretly run the world, but this one has a somewhat better claim to it, with all its nuclear missile satellites) has been hunting you for the past 2 centuries. And when you've pissed off basically the entire old-boys-club of elder vampires to a point which would make the Order of Hermes' persecution of the 'masassa' look like a minor inconvenience.

So when the 747 starts turning away from its destination, Christos is already looking at escape routes, methods of getting out of this situation. A hijacking like this would be difficult for vampires to pull off, especially in daylight. No, it had to be someone else. Technocracy? the House of Helekar? Panopticon? Nephandi? One of them. It had to be magi. He has long since internalized his sensory magics, woven the spells straight into the fiber of his being. With long practice, he's learned to switch perceptions on and off at will, understand the flow of complex interactions that is true magic at a blink. The world as seen by the mastery of the nine Spheres is a beautiful chaos, patterns of fate interwoven into an infinite tapestry, matter and life and time itself all being more than sight, touch, smell. It's literally indescribable. Normally. Something is damping these senses, something powerful and alien, muting them to faint auras in his vision. He suspects a powerful Umbrood, an Incarna. He suspects the Rogue Council or Panopticon's backers.

The flight attendant comes to him, a meaningless reflexive smile on her pretty face, serving tray in one hand with his meal. Something down his spine screams threat. He undoes his seat belt in a single movement, grabs the fork, jams it right into her eye without a second thought. She does not scream as it deflects, but she does fumble with her holdout pistol long enough for him to take it from her. HITMark, he thinks, as the weapon falls into his hand. It's an X-5P, a "Pocket Protector", a weapon used for quiet assassinations. Not sufficient to kill a HITMark, probably enough to kill him. Six round capacity. The HITMark is extruding primium talons, one of her hands going for his tie as another goes for his face. He kicks in her knee, feeling the twinge as his body protests slightly, and fires point-blank into her face without even trying to aim. The 8mm hollowpoint round is normally incapable of damaging the thick primium armor and reinforced artificial muscle of a HITMark.

When handled by a normal firer. In his hands, something else entirely happens. Not even primium is sufficient to defeat indomitable will. A spray of fake blood and synthetic components blows out the back of her skull. And the bullet continues, taking an implausible ricocheting course through the first class cabin. One of the other guests drops dead in the midst of grabbing his briefcase-a holdout weapon of some sort, probably. Another HITMark goes down from the single shot. A few other passengers are narrowly missed, nonthreats. Christos feels the twinge of paradox from that shot. Irrelevant, he has his charm, and as long as that's intact- as long as he paces himself- He ignores the screaming and hysteria happening inside the plane, centers himself and senses what's going on around. A pair of F-22s, probably scrambled from a nearby airbase when they heard of a "terrorist hijacking". Patsies who don't know what they're doing, or who they're serving. Blind patriots.

He was like that once, when he was very, very young. He feels a twinge of regret at the fact that at least one of them is going to be dead in the next thirty seconds. One of the sleeper passengers gets the idea to play hero, attempts to delay Christos. He snaps her leg with a single kick, not even looking in her direction or hearing her screams of pain as he opens the carry-on stowage and grabs his bag. It's not his "war bag", but it'll do. They're still overland. He has five shots left in a handgun. Immediately opposing him are a pair of F-22s, at 150 million each. He hopes that the US Department of Defense has insurance. Christos calmly walks to the emergency exit and wrenches it open with phenomenal strength, jumps out. According to the Technocracy's science, he should immediately lose consciousness from the cold and lack of oxygen. According to the Technocracy's science, he also couldn't kill a robot armored like a light tank with a handgun, and how well did that go for the HITMark?

He can hear their radios. "One person has... jumped from the aircraft, sir. I repeat. Someone has exited the aircraft in midair."

"That is your target. Take him down."

Of course, if his hunters are half-intelligent, and it probably is, it knows that a master is not going down to a pair of mortals with F-22s. They're there to induce Paradox, to slow him down, to force him to use obvious magic to escape. The Technocracy has gotten very good at deicide, and the first step is to make a would-be god show their powers. Fine, he thinks. Let them come. He takes a breath, letting the rarefied cold of the air chill his humors, put his mind at ease. He waits for the first F-22 to come at him, going in for a guns run. Missiles probably won't lock on to a target like him. He can sense the 20mm gatling spooling up, the first shot going wide and missing him by centimeters. He's taken a non-magical handgun to a gunfight, trusting only in his incredible skills.

Two shots ring out, nearly silent. The pilot jerks back, the stealth fighter heads towards him. He touches it, cancels his own inertia. He opens the cockpit, quashing the computer's protests, throws the corpse of the pilot out, gets in. He feels another twinge of paradox. This time more of a sting. Your worst enemy is still your own arrogance, he thinks.

"Sir. Target has-I don't fucking believe it. Target may have hijacked flight leader in midair."

"We will be scrambling reinforcements. Take him down."

He knows that the reinforcements are not going to be something as easy as sleeper technology to suborn. Auroras, Qui La Machinae, he doesn't know what assets these people have against him. He needs to know. He also needs to get somewhere where he can hide, which isn't the emptiness of the heavens. He needs resources, contacts, whatever he can get his hands on. He suspects this is Donald's Panopticon, but is not sure. Maybe the Technocracy has decided to restart the Ascension War from a more advantageous position. Maybe the Rogue Council have started it and they think he's one of them. There's a lot of questions he needs to answer, but none of them have been answered yet.

__________________________________________________________________________

Just to remind you of Christos and who he is, have a link. For reference, he used only two major spells this update. The first one involved a Forces/Entropy 3, Correspondence 2, Mind 1 effect to blow right through the HITMark and then spread the love (and by love I mean ludicrous damage) across everything which thought he was a threat (the Mind 1). The second was a simple Matter 2, Correspondence 2 enhancement to a handgun shot to teleport through the canopy and headshot the pilot.

A few things that didn't come up in that post are Christos's merits and advantages, which will be listed in his status panel.

New Game Mechanic: Periapts
Periapts are "Paradox Batteries", plain and simple. Created by mages or Enlightened Scientists with high Prime, all they do is hold Quintessence/Prime Energy, which they use to cancel out Paradox-allowing them to use vulgar effects a hell of a lot more often. Christos has a very powerful Periapt that can store 20 paradox. Note that if he goes over this, it permanently breaks, which is generally bad.

Vote time.
[ ] 1.5x: Ditch the other guy on afterburners, don't shoot him down, then eject. You're not here to get into a fight, you're here to get out of here and find out exactly what the fuck's going on that made the Technocracy think a brazen assassination attempt on a master level mage was a good idea. Also, maybe find out how they found out about you and kill that person.
[ ] 1.2x: Shoot down the other plane, ward yourself from Correspondence scans, and ditch. Ejection seats have parachutes, you'll be fine, and even if they didn't have parachutes you'd be fine anyhow. If you shoot them down, you'll be able to exploit the Technocratic paradigm a bit more, where they need someone close to you to form a sympathetic connection. I.e. sensors datalinking.
[ ] 0.2x: Risk a jump into the Umbra. Sure, you'll take a ton of aggravated damage from the Avatar Storm, but you'll have escaped. Probably.
[ ] Write-in
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Christos's Status
Willpower: 10/10
Self-Confident: If Christos spends Willpower points on a roll that succeeds, he immediately regains that Willpower point.
Iron Will: +5 to permanent WP to resist mind control/mind-altering effects
Quintessence: 16/5 (may only spend up to 5/turn)
Legend 5: May roll Charisma 4 + Legend 5 to regenerate Quintessence in particularly dramatic moments. Like what he just did.
Health Levels: -0/-0/-0/-1/-1/-1/-2/-2/-2/-4/Incapacitated/Dying.
Current Damage: None
Current Spells:
None
Permanent Blessings:
Arcane 3: +3d to Stealth, -3d to enemy Perception.
See Through The Lie: All 1-dot Sphere sensory effects are permanently on. Can roll this 9-dot Blessing (9d dice pool) instead of Alertness/Awareness.
Shield of the Fates: +3 permanent Countermagic
Soldier's Luck: Attacks against Christos are all made at +2 difficulty.
Equipment:
$20,000 suit: +3 Style specialty (Sharp Dressed Man)
$10,000 watch
Really stylish case full of business documents
Expensive laptop
Handgun (3 shots left)
Stolen F-22 (6xAIM-120 AMRAAMs, 2xAIM-9X Sidewinders)
Current Paradox: 2 (2 permanent)
Periapt Paradox: 6/20
DV: 15/15
 
Christos II: Aurora
Christos II: Aurora

Christos looks down longingly at the yellow-striped ejection handle beneath his feet. Much as he'd love to ditch his (doubtlessly satellite-spotted) new ride, there is the small problem of the other man trying to kill him. Then again, he can afford to be merciful even under circumstances like these.

He reaches out with his mind and senses, looking for the complex web of threads that binds machinery to divinity, the metaphorical fire that Prometheus stole. Here a memory of fiery-hot smelters, there a twinge of pain from a worker who'd cut his thumb. Even as his hands steady on his own plane's controls, Christos's mind weaves expertly through the maze of real and unreal cables and wires that made up his opponent's bird. And right...

-there! The ejection handle on a modern pilot's seat requires over 40 pounds of force (Christos reflexively sniffed at the messy Imperial units - what the blazes was an 'ounce,' anyway?), but the mechanisms it drives are far more pliable. More importantly, to the pilot flying the fantastically-complex machine, they might as well be magic for all he could truly understand of them. Brushing against the chaos of the Sleeper's mind, Christos instinctively knew that the man hadn't seen the inside workings of the pilot's seat since flight school six years ago.

The mechanism had a variety of mechanical failsafes to prevent accidental triggers, but Christos bypassed them all. Mechanisms were concepts that the human mind could easily visualize and understand. His target was far subtler. The device was set to automatically deploy itself once the pilot had yanked the handles. All he needed to do was to start the electronics for calculating altitude, and Sleeper technology would do the rest. Doing a quick calculation in his head, Christos felt especially charitable as he input the correct altitude and pilot's proportions into the machine. He allowed himself a slight grin as automatic systems engaged and explosive bolts fired, the pilot's yelp of surprise drowned out by the sudden roar of the jetstream.

As the panicked soldier helplessly shot skyward, Christos clinically evaluated his condition: Considerable harm inflicted to bones of hands, compression fractures of C1, C4, and T8 vertebrae - Jefferson fracture suspected. Significant internal hemorrhaging, unconsciousness expected in under five seconds. Odds of survival...up in the air. Mentally chastising himself for such a hideous pun, Christos focuses on his true enemies. The Technocracy, after all, are not so easily fooled. He expands his senses, searches for them. Finds nothing. This makes him even more suspicious, and he throws his stolen fighter into a series of high-G evasive maneuvers in time to narrowly avoid a lance of sunfire. A pair of XANA superfighters decloak from a hundred kilometers away. eXperimental Alien Neutralization Aircraft-the Technocracy liked backronyms more than literally any modern military on Earth.

Christos cracks a smile. For a moment, he feels young again, like how in the Great War-no, in World War I, he mentally corrects himself, he was dodging Technocratic fighter jets in a biplane. Come to think of it, the fighters he was dodging were much like the one he was currently flying. He expands his senses again, feels a pair of HVMs streaking towards him. The F-22's RWR hasn't noticed-but of course it wouldn't, the makers labored under the delusion that radar was relevant, instead of far more obscure senses. He wonders idly if the missiles sense gravity or maybe even the slightly reduced entropy that his chariot and body constitute. In response, he slams the F-22's engines into full reheat, throws it into a series of high-G evasions which threaten to knock him unconscious. Both missiles miss-and turn back against him, their fusion drives having more than enough endurance for several passes.

That doesn't matter. He expected something like that to happen, and now they're nose-on. He points the fighter at the incoming missiles, aims, and sprays a burst of fire at them. The first one detonates in a clean fusion explosion, the second one flings itself aside to evade the incoming fire and hopefully make another pass, but he's already compensating for its evasion and tracks the 20mm gatling onto the second missile. 130 rounds left, the F-22's HUD tells him, as the damaged HVM self-destructs in an attempt to take him out. But this far away, it's only the equivalent of mild turbulence and the fighter barely shakes.

Two enemy fighters, almost certainly piloted by mages, with ten missiles left between them, and a pair of plasma weapons which will instantly hole his craft. Meanwhile, his only weapons are literally useful at point-blank range and the enemy fighters are armored like tanks and can probably transform into giant robots. It's a pretty fair match.

_____________________________________________________________________________________________________

Short update, but not every update can be super-long.

Anyways, what Christos knows about the XANA is this: It's a half-billion dollar Iteration X superfighter, recent design. They have active cloaking devices (Forces 3/Correspondence 3) that prevent them from being picked up on any sort of electromagnetic sensors, so the F-22's missiles? Dumbfire rockets. Similarly, they have hyperspace shadow detectors (Correspondence 2/Forces 1/Life 1/Matter 1) which mean the F-22's stealth is also dead weight. Their armament is a pair of plasma lances (like the one Siddharth loved so much), six HVMs (Forces 5/Mind 4/Matter 4/Correspondence 3) and a pair of advanced nanofoundries (Matter 4) which can create conventional ordinance like AMRAAMs or the like. They are way the fuck more maneuverable than Christos's F-22, and also have an integrated Matter 4/Forces 3 effect allowing them to transform into giant robots, wherein they gain significant added durability by converting the thrust the fusion engines normally generate into improved armor toughness. More importantly, their skeletal structure is heavily reinforced with primium, making them extremely resistant, although in no way immune, to magical influence.

With his Prime/Mind, he senses that the pilots are probably disciple-level mages, with Arete (i.e. Enlightenment) 3 and spheres at 2-3.

Vote Time:
Again, you almost certainly want to use magic and stunt this roll.

[ ] (0.8x) Look, they can outrun you and they definitely can out-BVR you. They expect you to run. But why would you? You've dragged them where you want them to be. In the Danger Zone. Go in for the kill.
[ ] (+0.4x) You need some serious support-and you can't hit them with magic very easily. But how about magic on your own F-22? Summon Clashing Boom-Boom, the spirit of modern warfare. Show these guys with their undoubtedly Chinese-built planes the power of AMERICAN INDUSTRY. The fact that you aren't, in fact, American, and have never been, is not actually a problem here. (Spirit 4, this is obviously vulgar).
[ ] (1.2x) Go low, find a nearby city or town, and ditch the plane. It'll be harder for them to find you if you're not trying to also hide 25 tons of technocratic lies. (Correspondence 3 Ward)
[ ] (-0.2x) You know what you should do? Ditch this thing into the middle of a skyscraper. You can survive it, and all the screaming and fear is going to hide your own mind and life signature. Plus, they can't use their awesome superfighters nearly as well when there's a ton of people watching. (Life 4/Forces 3, this is vulgar).
[ ] Write-in.
_____________________________________________________________________________________________________

Christos's Status
Willpower: 10/10
Self-Confident: If Christos spends Willpower points on a roll that succeeds, he immediately regains that Willpower point.
Iron Will: +5 to permanent WP to resist mind control/mind-altering effects
Quintessence: 13/5 (may only spend up to 5/turn)
Legend 5: May roll Charisma 4 + Legend 5 to regenerate Quintessence in particularly dramatic moments. (Usable once/scene).
Health Levels: -0/-0/-0/-1/-1/-1/-2/-2/-2/-4/Incapacitated/Dying.
Current Damage: None
Current Spells:
None
Permanent Blessings:
Arcane 3: +3d to Stealth, -3d to enemy Perception.
See Through The Lie: All 1-dot Sphere sensory effects are permanently on. Can roll this 9-dot Blessing (9d dice pool) instead of Alertness/Awareness.
Shield of the Fates: +3 permanent Countermagic
Soldier's Luck: Attacks against Christos are all made at +2 difficulty.
Equipment:
$20,000 suit: +3 Style specialty (Sharp Dressed Man)
$10,000 watch
Really stylish case full of business documents
Expensive laptop
Handgun (3 shots left)
Stolen F-22 (6xAIM-120 AMRAAMs, 2xAIM-9X Sidewinders)
Current Paradox: 2 (2 permanent)
Periapt Paradox: 6/20
DV: 15/15
 
Christos III: I HAVE CONTROL
Christos III: I HAVE CONTROL

Christos can see the paths ahead. Few of them look good. He could attempt to shoot down the oncoming superfighters on his own. Difficult, but doable - which then leaves him vulnerable to the next stage of the assassination. He could attempt to run, in which case the enemy superfighters will likely shred his Sleeper-made hunk of junk.He could ditch the aircraft and hope for the best, but Christos has never been one to blindly wish that things would turn out better. His enemies expect him to jump from the plane, and this reminds him of the old days of the Progrom. If the Union is bringing this firepower to bear, whoever's in charge isn't one to bring half measures - or care about collateral damage, either. They'll have ground troops waiting for him, and he's sure they haven't played their true trump cards yet.

Surrounded by implacable enemies and harried by superior machinery, Christos decides to even the odds. Even as he banks the F-22 into a high-angle pitchback maneuver, he selectively ignores matters like "gravity" and "momentum" as his mind reaches inward to the machine surrounding him.

He mentally dives into yet another mundane aircraft, but this time Christos has far more than simple sabotage on his mind. He races through miles of cables and past panels of useless stealth coating, knitting together the scattered electronics into a far greater amalgam. He ignores simple concepts like physical location and instead pursues the causal links between the machines: emergency power to hydraulics, hydraulics to gyros, gyros to autopilot, autopilot to navigation, navigation to sensors...

It is a delicate tapestry, and Christos weaves it together with the skill of a true master. He almost absently flips the Raptor in a narrow barrel roll to dodge more sunfire from a XANA, passing lazily under the criss-crossing beams of AI-coordinated attacks. Too predictable by half, he muses to himself. The machine at his fingertips might not be sentient, not by any stretch of the word, but this is what it was made for. It has no purpose beyond combat in the air, and right now he's facing down superior opponents with demigod-like power at their fingertips; he couldn't ask for a better workshop to create an animating spirit for this machine.
As he turns autopilot and basic instinct into an animating Mind, Christos reaches out to the ether. Though he tries to remain utterly self-reliant, he has had...correspondence...with some of the greater spirits which have troubled or aided mankind. He reaches into a side pocket on his suit, taking the tiny foci inside, and holds it to the heads-up display in front of him. The plastic display ripples like water, the totem vanishing inside it, and in seconds a formless shape to his right appears outside the jet. Christos impassively continues to evade incoming fire as the tiny cloud grows and solidifies into the shape of a young woman in a pilot's g-suit, sitting easily on the Raptor's wing. The joystick under Christos's hands jerks suddenly, and the F-22 spins away to pirouette between the two XANA fighters that had approached for another run with their plasma lances. The woman still sits on the wing, even as he pushes the Raptor through evasive maneuvers which make the flight computer scream at him in warning. A hand reaches for the MFDs, turns off the warnings. He doesn't need them, after all. Even not wearing a G-suit, the blood of the gods flows through him, and merely knowing this makes him tougher than any mortal has a right to be.

"Christos," Clashing Boom-Boom says slowly. "It has been a long time."

"Indeed," Christos replies, barely dodging a spread of micro-missiles from one of the XANAs as he does. Clashing Boom-Boom twitches at the sight, clearly wishing to join the action, but doesn't stir from her position on the wing. "Great spirit, I have a boon to ask of you for another."

The spirit of war looks at the oncoming superfighters. "So you wish me for side with you and call off my children? You ask for much, assassin."

Christos blinks, surprised. "I...no, madam. I would ask for your assistance with the new Mind I am creating."
Suddenly, he has the spirit's attention. Eyes like laser sights swivel to point at him, Clashing Boom-Boom's focus diverted away from the fight outside. "Explain."

Christos nods towards the proto-AI forming just behind the pilot's instrument screens, banking left to break a missile lock as he did. "This machine is utterly outmatched against its attackers. I am attempting to even the odds."

Clashing Boom-Boom blinks. "You is attack with USAF fighter against Technocrat lackies? Ha! Can respect courage, mage." She peers at the F-22, pauses, and a scowl appears on her face.

"You...doing it wrong," she announces in broken English.

"Excuse me?" Christos shakes away sweat from the latest laser-beam attack, the temperature suddenly spiking as the sunburst gets far too close for comfort. Beneath his hands, the proto-AI tentatively shakes the joystick.

"Wrong!" the spirit snaps. "You making war machine, not flowers-and-bunnies machine! You make focus on autopilot? What pissant plane have focus on fly straight?" The apparition sitting on the Raptor's wing waves at the attacking XANA fighters. "Bugger off for second," she announces, and the fighters seem to stagger in the sky. Christos can sense the pilots' confusion as error messages light up their displays.
Clashing Boom-Boom, the spirit of modern war, leans in to her newest disciple. "Listen to me. You not silly fly-straight cargo plane for carry stupid mage. You are weapon, fearsome warrior, for kill enemy. Eyes is Northrop-Grumman AN/APG-77 AESA, ears is BAE EI&S RWR AN/ALR-94, two feet is Pratt&Whitney F119-PW-100 Pitch Thrust, fists are M16A2 Vulcan and AIM-120D AMRAAMS." She slaps the wing. "Make happen!"

Christos can feel the changes under his hands and mind. The aircraft might seem the same to an outside observer, but internally it's twisting and reshaping as the AI adjusts to its new body. While the aircraft beneath him might be 'merely' mundane, it was built with human hands and minds. It has a history, a grounding in the countless man-hours that turned it from raw ore into a stealthy machine of war, and Christos seizes on those scattered memories of design boards and factory floors as he crafts the new machine's identity. The aircraft changes. He feels the Technocratic Lie disappear with each heartbeat, the substance of the machine sublimating away. Once, when he was younger, perhaps sixty or so years ago, he had given birth on a challenge from old Man Senex after he had fallen into the death-taint that plagues so many assassins, the idea that humans were problems to be solved, often by applications of high-caliber ordinance. "You know how to end lives. Learn, child, to make a life," old man Senex had said. This is the second time he's made true life. It feels much the same, but yet different.

Machine fades and is replaced by spiritual ether. The Lie becomes metaphor. Physical equations twist and become legend. Technology becomes myth, becomes fiction.

The spirit raps the right wing with her knuckles, grinning as the Vulcan cannon underneath cycles experimentally. "Is proper spirit now! Not chained dog like acolytes over there," she indicates with a wave towards the two regrouping XANA fighters, "but wild and free. Can stealth proper now, not just from radar and whatnot." Christos knows what it is. The Order of Hermes would call it a Weapon-Spirit. A Hunter-Killer. Excellent. He's seen H-Ks in the hands of other Weaver-spawn, in the hands of Iteration X's damned Computer, the Machine that ran the corpse of an ancient and primordial god. Sometimes, it feels good to turn the weapons of his foe on them.

He focuses on the rapidly-upwelling AI, feeling the tendrils of new consciousness reach out towards its metal body. Christos can sense the intangible connections between it and both of its creators. NO CURRENT MISSION//MISSION UPDATE REQUEST?

He looks over at the oncoming XANA fighters. Survive for as long as possible. Only engage designated hostiles. He's dealt with H-Ks before. They're smart, but not conversationalists, and easily carried away. At least they aren't resentful.

I HAVE CONTROL. And he pulls the ejection seat handle. The cockpit ripples as he passes through, instead of launching upwards on explosive bolts. He sees plasma-fire pass near him as the F-22 does a multiple-G flip and then keeps flying in all violation of physics, launching a dozen AMRAAMs from its internal bays in response-and then a dozen more, even as the XANAs burn them out of the sky with point defense turrets. He can't hear the enemy chatter, but he imagines he knows what's going on. The Iterators flying the XANAs will be incredibly surprised at a F-22 suddenly doing physically impossible feats, but keep pressing the attack anyways. One of the AMRAAMs gets within five kilometers of a XANA, but it ejects a series of ECM pods to seduce the missile's primitive radar. Even as spirit-ephemera, it falls for it.
There is a reason, after all, that even Incarnae like Clashing Boom-Boom respect the artifice of magi. The H/K's mission is not to survive. It is to distract the enemy.

As he floats downwards and the dogfight becomes hard to focus on even through true senses, he gets a call. He checks his cell phone. No signal bars. He answers it.

"Hello? Who is this?"

A woman's voice, slightly accented. Native Chinese speaker, probably. In her late 20s, early 30s, in a position of authority, fit. "Hello Christos. Remember Mars? I do. It seems that you're currently on the East Coast of America and falling very rapidly away from a war-spirit. Can I ask why you're summoning an angry warspirit?" He recognizes the voice. Captain Lian, a Void Engineer warship commander. He's gotten some attention. Hopefully the right kind. He looks through the weave of fate, reads his own thread as it expands into a web on the loom. Sees where it cuts short, sees where it extends to infinity. When he talks to this woman, the threads tend to extend greater distances. A good omen.

"Well, right now I'm dodging a pair of Iteration X fighters while in an ejection seat, after having singlehandedly caused the first two American F-22 losses to enemy action. A bit worse than Mars, I think." If they're friendly, they need to know. If they're not friendly, he's going to need to improvise. "I think Threat Null's gotten its hands into the Union at large. Unless I've angered someone important Earthside?" The Void Engineers have been fighting a shadow war against their former allies for years now. He's helped them a few times. Discreetly in many cases, sending actual disciples in others. "Let me guess, they sold you guys a story and want you to banish the war-spirit I've summoned so they can plasma cannon me to death."

"Well, no actually. This is entirely new. We've heard rumors of these guys, this 'Panopticon', acting on Earth, but they're not an official group, at least not at my clearance."

"A secret society with cutting edge technology?" He knows the Void Engineer jargon. Right now, he's aggravated enough to intentionally tweak Captain Lian with the mystics' terms. "Because Panopticon is definitely acting like it has infinite resources."

"It might, actually. The Dimensional Anomaly, or what you primitives call the Avatar Storm, prevents them from crossing over. It doesn't prevent them from sending materiel over. Machines, funds, technology, plans."

"So Panopticon, despite being a secret society, can get legitimate command codes, and all the products Threat Null wants to make?" Christos asks. "Just tell me if I have this right. Just like the followers of the Rogue Council? Well, when they aren't being secretly bankrolled by Threat Null."

"Maybe? Yes? I'm not going to lie to you and say I have a definite answer."

"And Panopticon's endgame is probably 'restart the Ascension War to break any joint efforts against Threat Null, which means we end up fighting amongst ourselves and then get enslaved. And maybe they'll summon them early. So are you going to help me out or not?"

"I will do my absolute best to confuse the fuck out of everyone here as best as I can. Of course, there are limits to what we can do and not face sanction..."

"I'm not asking for anything more than a few seconds."

He hopes that's enough.
__________________________________________________________________________

Vote Time:
Note that the reason you didn't get paradox from turning a F-22 into a H/K was because you didn't do that. You just gave it an AI. The Incarna in question, Clashing Boom-Boom, decided that it needed to have a body fitting that AI. If you had done that instead (which would have been an extended Spirit 5 ritual), you'd probably have gotten 'dox.

[ ] (1.2x): You're in an ejection seat, you just created a war-spirit for the sole purpose of dying gloriously when it finds out that Technocratic superfighters are not to be fucked with, and you have exactly 3 bullets left while you prepare to parachute into Virginia Beach. Drop a Correspondence ward and go to ground. (Correspondence 3)
[ ] (1x): Correspondence wards don't do much to stop visual identification, and they probably have tons of regular old cameras looking for you. Do the thing that the HITMark did in that newfangled movie, you know, Finisher? Something like that. "I need your clothes, your boots, and your motorcycle." (Vulgar Life 3, can be coincidental if you have a good stunt).
[ ] Dump the Paradox in the Periapt. You'll need yourself fully intact.
[ ] Don't dump the Paradox, that Periapt is probably pretty full...
[ ] (0.8x): Okay now that they're all distracted, you can probably slip into the Umbra without anyone noticing. Painful, but survivable. And they probably don't have anyone who's going to be looking for you in the Umbra. (Spirit 3. Will result in Aggravated damage, but probably a good way to slip away.

Also, suggest ways of finding out how the fuck they localized you well enough to do this, given that you always book flights under false names and use both mundane and magical methods of ensuring untraceability.

Finally, roll Christos's Legend. Just 5 base, but +2 for the stunt (so roll 7d10e7).

__________________________________________________________________________

Christos's Status
Willpower: 10/10
Self-Confident: If Christos spends Willpower points on a roll that succeeds, he immediately regains that Willpower point.
Iron Will: +5 to permanent WP to resist mind control/mind-altering effects
Quintessence: 8/5 (may only spend up to 5/turn)
Legend 5: May roll Charisma 4 + Legend 5 to regenerate Quintessence in particularly dramatic moments. (Usable once/scene).
Health Levels: -0/-0/-0/-1/-1/-1/-2/-2/-2/-4/Incapacitated/Dying.
Current Damage: None
Current Spells:
None
Permanent Blessings:
Arcane 3: +3d to Stealth, -3d to enemy Perception.
See Through The Lie: All 1-dot Sphere sensory effects are permanently on. Can roll this 9-dot Blessing (9d dice pool) instead of Alertness/Awareness.
Shield of the Fates: +3 permanent Countermagic
Soldier's Luck: Attacks against Christos are all made at +2 difficulty.
Equipment:
$20,000 suit: +3 Style specialty (Sharp Dressed Man)
$10,000 watch
Really stylish case full of business documents
Expensive laptop
Handgun (3 shots left)
Current Paradox: 2 (2 permanent)
Periapt Paradox: 11/20
DV: 15/15
 
Christos IV: Running Silent
Christos IV: Running Silent

Christos takes stock of the situation.

Mission: 1: Survive. 2: Find out who ordered this hit. 3: Remind them why ordering hits on master mages is a terrible idea.

Enemies: Unknown number of ground forces. Unknown number of enemy support units. Two XANA fighters. (very distracted at the moment) One HitMARK. (deceased)

Troops: Myself. Some allies who can be called on (literally) as needed. One briefcase, basic implements, plus one pilot's seat with deployed parachute.

Terrain: Moderate-high population area, post-industrial society. Sizable law enforcement presence. (likely alerted) Weather stable.

Time: Limited. Enemy is likely bringing in further reinforcements to locate me and compensate for temporary loss of air cover.

Civilians: High Sleeper presence.

Christos pulls a small pocket mirror and meditates on it, dreaming of the world in his minds' eye-dreaming of the reality he's about to face on the ground. It's time to disappear from this Earth. The XANAs might have lost contact on him for now, but he doesn't assume for a moment that this assassination attempt is over. He momentarily checks for an obvious Technocratic presence nearby, and takes a moment to look over the treetops for the presence of Union gunships. He doubts he'll find any stealthed attack craft with such a cursory check, but he's far too paranoid to blithely jump away.

Seeing nothing immediately visible, Christos rifles through the pilot's seat for anything useful. First aid kit, flares, a 9mm sidearm, survival knife, binoculars - all of them disappear into surprisingly-large pockets in Christos's suit. With the ejection seat's usefulness almost over, the assassin uses a minor extension of will to rig the GPS locator to activate within five minutes. Yanking the levers, he watches the seat fall to the earth below, there to act a a decoy to draw away a pursuer or two. It probably will be of minimal effectiveness, but he knows that an avalanche consists of a hell of a lot of snowflakes. Now suspended in the air with the chute alone, Christos pins his briefcase to his side and grabs a small straight razor. He slashes himself across the neck, shallowly. He tells the world that he's dead, that he does not exist, that he has never existed.

He disappears from scanners like he was never there. He looks onto the beach, where there are a few people coincidentally practicing paragliding, and lands. Their eyes move past the military parachute and the suit. He's got his Arcane to thank for that, wherein static reality breaks down trying to define him as a willworker, so much like vulgar magic, the Sleepers fail to notice, or create plausible-in-their-head justifications for why what they're seeing is perfectly reasonable, even as Christos lands on the beach in a suit that costs more than more than many people will make in half a year, in suits intended for business meetings rather than running on the sand.

Their eyes just slide off him as he strides confidently into the city. He ducks into a conveniently placed hat store to buy a wide-brimmed hat, buys a change of clothing at a local Goodwill, dumps his suit and watch into the dumpster behind the store. A homeless man will find them a few days later and pawn them off, making his life a little better. A slight relief of his karmic burden. He disassembles the handgun and his phone, ritually tossing every piece in a dozen different trash cans, a subtle action that disassociates it with him. Their attempts to track him via their Correspondence spells will be stymied by this simple action, this ritual rejection of the machine. The man known as Christos finally steps into a men's bathroom in a store, takes a razor, and touches it to his face, a symbol of cutting away his old identity to create a new one. He walks in a man of vaguely Mediterranean descent, and walks out with a slightly different build, blond hair, blue eyes, and a face that is so painfully generic that it might as well have been a composite of white male America.

It was fun being a public figure for a while, Christos thinks, but now he has a more important job to do. But first... he needs a new phone, a car, and a way out of here. With the Technocracy's eyes temporarily stymied, he's got enough time for that to happen.
__________________________________________________________________________

OOC: I realized I forgot Christos's Arcane and Nuts!'s stunt when I asked for the roll, and I rolled those for you guys. The results were... well. Helpful.
(12:43:05 PM) MJ12: d3
(12:43:05 PM) Threat_Null: MJ12 : 10s: 0 Successes (TN7) 3 Ones 0 ( 7 9 7 )
(12:43:38 PM) MJ12: d2
(12:43:38 PM) Threat_Null: MJ12 : 10s: 0 Successes (TN7) 1 Ones 0 ( 5 8 )

So, the vote on how reality twists and turns to justify the murder of Siddharth:

[ ] Christos gets to shoot Siddharth in the face. (Siddharth Interlude becomes part of Christos interlude).

[ ] Christos doesn't shoot Siddharth in the face. (Free-standing Betrayal Interlude).

Also, this is your last call to give me any questions you want to have Jamelia ask Rose before I put up the first bit of Act II. Anyways, now you have inklings of what Panopticon is, who it's fighting, what it serves, and why it thinks it can do such brazen things. That was more or less what the Christos interlude was intended to do, as well as teach you a little about how it feels like to be on the Other Side, and I think it served that purpose well.

This interlude could have been longer, but the enemy generally rolled pretty mediocre and Nuts! basically sidestepped everything by eliminating Panopticon's correspondence foci with the H/K stunt. Sadly, it meant that the organic Siddharth Interlude (wherein you get a melodramatic and anticlimactic boss fight against the rogue Void Engineer) didn't happen.

Later today, I should be able to get the actual new choices for support staff/Siddharth's replacement up.
 
Siddharth Interlude: Betrayal
Siddharth Interlude: Betrayal
On the flight from Hong Kong to London, Siddharth dreams. He rarely dreams anymore, but he left all his medication at the office and there's no way he's getting it mailed to him. Comptroller Wong has said that he'll do what he can to keep the memories away, but that'll take time. He dreams of fighting an enemy from the stars, an enemy wearing an all-too-familiar face.

"Captain! We can't hold Threat Null here indefinitely. Autopolitans are advancing through our firepower, and we don't have enough heavy weapons." He's technically right, but he doesn't want to tell her the truth. The truth is that he's just expended the last charge in his heavy plasma lance, and is currently dangerously overheating his sidearm. Captain Joanna Brannigan is one of the new breed of Void Engineers, flying a ship young because they need any level of talent. Recruited the moment she showed a single spark of enlightenment, put through accelerated schooling from the NWO's finest. She's barely in her twenties, possibly too young to drink. He's curious about that, and he considers asking if any of them survive this.

"The Hermetics will come through." the captain says. She says it with enough determination that even Siddharth thinks she believes it. The Reality Deviants have sent some token reinforcements-a couple of boys and girls in wizard robes straight out of some fantasy movie, flying a hot air balloon through the airless void of the asteroid they're fighting for. An asteroid that Threat Null has converted into a goddamn hive. Siddharth has seen Aliens. His conclusion when he first saw it was that the marines were pretty hardcore. His conclusion now is that the marines were goddamn pussies. When the aliens had a perfect hivemind and total mastery of ambush tactics, were better armed and armored, outnumbered them several to one, and in general have been wearing down his soldiers to an absurd degree, then maybe they can claim to be actual badasses.

And this abortion of a combat plan is dependent on the Hermetics and Orphans coming through. They generally have no love of Technocrats, they have no love of the men and women who have died to let them indulge in their pointless gothic Harry Potter fantasies instead of being killed at childbirth for being 'different'. He trusts them about as far as he can throw a black hole.

One of the medical indicators on his HUD flashes red, then dulls to black. Liao is down. He has no time for niceties for the corpse. He tells the suit of armor, now carrying a sub-sapient ghost, a vague dub of the man's combat reflexes, to toss the laser rifle to him, and then go to Jihad Mode. The powered coffin obeys without incident, leaping out from cover to engage the cyborg forces with the man's sidearm, preparing to self-destruct as soon as optimal blast dispersion can be reached or if mobility loss is imminent. He's had to do this to a lot of people. Men and women he's known, he's befriended, he's loved. All because some goddamn Reality Deviants couldn't keep to the timetable.

They were supposed to hold for a few hours for their archwizard to throw down the mother of all fireballs to glass the hive, due to the lack of Void Engineer ordinance here. Another operation, one in an even stranger realm-he's heard rumors of "Candyland" and he's sure that's a codename for something super-secret, has basically consumed all of the nuclear weapons and heavy munitions the VEs can assign. The ship he's basing off of is a converted science boat, its armament and armor largely whatever could be crash produced in large quantities. Unlike the sleek hypertech of a Qui La Machinae, it's basically the Sulaco meets the Pillar of Autumn. Its weapons are Chinese anti-ship ballistic missiles and surface-to-air missiles hastily converted to space usage and a handful of railguns built entirely via spare parts from American defense contractors, because hypertech is something they couldn't afford enough of. It's barely sufficient to fight back against enemy fighters, let alone the two Threat Null assault frigates there, mocking them with their sleek gamma-ray lasers and energy shielding and singularity projectors. It means he's basically without any sort of orbital fire support, save the occasional very half-hearted fireball or lightning barrage from the handful of Reality Deviants who haven't cut and run like the cowards they were when the enemy cyborgs came out in force and slaughtered an entire group of them in seconds. Nevertheless, despite these disadvantages, he could have lasted 8 hours easily, 12 if you wanted to stretch it. He was just that good.
It has been 28 hours. His biomedical readouts are warning him of terminal and irreversible organ failure from hypermed overdose within another 5 hours. It's already pointing out that given his current dosage, if he doesn't get to a medical facility within 48 hours, he will not live to see his thirtieth birthday. He suspects the Hermetics have betrayed him, but the last fraying threads of hope that humanity will band together against a true alien threat from among the stars is the only thing that's keeping him going. Without that hope that something good might happen, he will give up.

Liao's armor detonates in a brief flash as Autopolitans overrun the crater he's in along with another one of his Marines, and he manages to get a break. He started with a platoon of 40 marines, 8 Enlightened, including himself. He has 4 Enlightened personnel left, including him, and barely 12 marines total-now 3 and 10. Most of them have run almost entirely out of ammunition. The Autopolitans are bringing out their big guns now that their expendable and easily recyclable forces have done their job of running them nearly out of heavy weaponry. He throws his last disposable sensor out of the crater he's hiding in, manages to get a few frames of video before machine-accurate point-defense swats the unarmored thing out of the sky.
"A cyborg dragon." Siddharth says, over open comms. "Really." He doesn't actually know what to say about this. He's served with the Void Engineers for years. He always thought the jokes about dragon-slaying were hazing. He checks over his armor status. Multiple breaches, barely sealed by Harjel. Power is low, medical systems are overtaxed, reaction enhancers are overloaded. His weapons status is 2 flash grenades, the armor's self-destruct, and a mono-edged primium knife. "All units. Fall back to Phase Line Omega. This position is untenable. We cannot hold for strike beacon." He grabs the knife, he thinks. The Autopolitans' one weakness is that they've had issues dealing with human fraility. It's not much of a weakness, when rational battle tactics calculated by cold thinking machines beat human hotbloodedness, but it is the only chance he has. Wait until their heavies get close, charge them screaming. Stab it in the eye, activate Jihad. He'll probably take it out, and maybe vaporize enough of the enemy that he'll delay them by a few minutes.
Siddharth Rajesh is interrupted in his plans for impromptu suicide bombing by the rest of his team readouts flashing red and then black. "Command, what the fuck is happening?"

"You are off target. Off target!" Captain Brannigan is saying, screaming, as the wave of fire advances across the asteroid, scouring everything, friend or foe. He realizes what's happened, and barely has enough time to expend the rest of his suit's Primal Energy stores in a high-strength EM shield before the wave touches him and all is blackness and pain.

It takes hours for him to recover from remembering what happened then. What resulted in him assaulting a superior officer who refused to sanction the Reality Deviants involved. What resulted in him being ignominiously thrown Earthside. What resulted in him being paired off with another woman who made the exact same mistakes, down to the misplaced trust in Reality Deviance. What resulted in him being here, in an officially abandoned Technocratic base under London, left to wait in an interrogation room in a seat. The walls are flat white. The only furniture there is his uncomfortable seat, and a flat white table. There's nobody facing him, but yet the questions will come. He knows what it will be, and what his answer will be.

"Rogue agent." The voice starts. "Why did you attempt to betray the Technocratic Union?" It's a composite, a dozen voices speaking at once, from every direction. The effect is unsettling, probably intentionally so.

"I..." he pauses. "I believed that my superiors knew what they were doing. I believed that they were working for a better future. I learned my mistake. They have become complacent in their so-called victory, their ignorance of reality. They have failed to understand why we do what we must. They killed my men to support their corrupt lifestyles." It feels good, realizing finally who really betrayed him, who really betrayed the Union's ideals. "They are not the Technocratic Union, for all they take the name. You are."

"You understand and we are glad. We are not merciless or without sympathy. We understand that sometimes agents can be led... astray by the rogue elements and their honeyed words. However, you have still destroyed Union assets and killed Union agents. And for that, there must be punishment." The table opens, revealing a small silver device. "This will ensure your loyalty. We have no place for disloyal agents. Place it on the back of your neck."

Siddharth hesitates for a moment, but then his hatred flares up, his hatred at being used, his hatred of those Reality Deviants who have led so many blind so-called Technocrats astray from the true path, and he knows what must be done. He grabs the machine and touches the cool silver device to his spine. For a very short fraction of a second, he regrets his choice. He realizes how easily he was manipulated, how easily they exploited his anger to fulfill their plans, how little Enlightened Science they needed to break him and exploit his bitterness. How much of a fool he was. A betrayal for a betrayal.

And then Siddharth Rajesh's love for the Technocratic Union and dedication to its cause becomes so strong and deep that he is incapable of anything as demonstrating of human weakness as self-doubt.
 
Act II Personnel Vote
Act II Vote
Now that you've lost Siddharth, you need some new agents. Fortunately, Panopticon isn't hostile to you (yet), and this is totally just a legitimate transfer of Siddharth to another Construct. Happens all the time, especially in new Constructs which haven't had time to gel yet. Due to your good work blowing up Nephandi and getting things done, the Union's leadership has decided to not disallow the normal automatic increase in resource allocation that comes with proving yourself, so you'll get another agent.

As an OOC note, due to the kind of sort of clusterfuck the later parts of the first Act became, I'm probably going to OOC just disallow calling on a giant pile of agents, as to make it easier to keep track of things. I'll probably allow a maximum of 2 people 'in the field' and 2 support agents (because support agents only need to keep track of their Willpower and Prime Energy, owing to where they are). Jamelia can easily slot herself in either category, as she has Correspondence.

Right now, you only have one real 'support' agent, Donald. Henriette and Rose are both Field agents.
But first, new hires! Choose one field and one support agent with your votes. Again, because you chose a lot of pragmatism and odd people, you get... odd options. Had you chosen Siddharth Route, you'd have gotten totally straitlaced and boring Technocrats. The (f) represents their favored Sphere, which as I mentioned before, gets a +1d bonus.

Field Agents

[ ] John Kessler (Iteration X/Dreamspeaker?!), Eighties Action Hero. Kessler was once an Iteration X exojock, a highly enhanced cyborg enforcer of the Technocracy's will. He performed that job admirably, with over 20 missions and two dozen confirmed RD kills. Of course, an ill-fated assault on a Traditionalist pocket dimension in the 1990s changed all that. Lost in action for 20 years, stranged on an alien planet, he learned a few things. First, that hardware fails eventually. Second, that he had psionic powers, allowing him to talk to the strange noetic entities that inhabited the world. Now, the Union doesn't like the idea of psionic powers and psionic agents, but the NWO has been occasionally accepting of the idea. When the agent in question is also nearly 2 meters tall and 170 kilograms of (1980s) high-end Iteration X combat cyborg, they get a whole lot more accepting. Psychological evaluations show Kessler as being almost... almost well adjusted enough to return to duty. It's just that Iteration X may have issues with a so-called psychic on their frontlines, so they've decided to bump this political hot potato down to you.
: Spheres (Iteration X): Matter 3(f), Life 2, Forces 2, Prime 2
: Spheres (Psionic): Spirit 3(f), Matter 3, Life 2
: Notable Traits: Bennett-Dyson Cybersystems PA-101X Exomuscle (primitive myomar-based exomusculature), Sarif Biomodifications MHD-120 Digital Enhancement Implant (primitive variant, direct replacement of brain tissue requires slightly substandard emulation of lost functions, resulting in increased likelihood of 'quirky' behavior), Bennett-Dyson Cybersystems S-800 Cybernetic Bone Replacement (all skeletal bones replaced with hyperalloy. Servomotors at joints increase agent strength. Progenitor biomodifications used to allow agent to function without bone marrow). Aezir Industries 'Woden' cybereyes (Aezir's first and last foray into cybernetic augmentations. Basic cybereye package provides infrared/light-amplification sensing. Unlike more modern cybereyes, waste heat is dissipated via laser heatsinks, causing a distinctive red glow while alternate vision modes are used.
: Advantages: Dual Convention/Tradition: Iteration X/Dreamspeaker. He can do Enlightened Science. He can also do magic by talking to spirits. Also, he's a heavily enhanced supersoldier who thinks bullets are something you shoot yourself with for fun. Brown trenchcoat + X14A Thunderhead minigun.
: Disadvantages: Anachronism (from the 80s: Mullets are still stylish, what's a smartphone, etc etc). Cannot swim. May break normal chairs. Noticeable. Permanent Paradox. -100 to Siddharth Approval (and also, gives you two agents with the Infamous flaw, which you may or may not want).​

[ ] Winston Kingsley (Syndicate), Killin' things like the biggest boss. Syndicate Enforcer, Age 72. He's got no augmentations or special gear, just 50+ years of experience in a 20 year old body. He's seen combat in every sort, from acting as a Mafia soldier to the leader of Martial Solutions Focus, a private military corporation which has 'advised' in almost every major conflict in the past 20 years. Right now he's working at Cestus Corporation, a "patent troll" company which occasionally takes its patent trolling to lethal extremes when dealing with companies selling New Age bullshit, and he'd love to get his hands on a serious challenge . Of course, the reason he's still not in a leadership position despite his qualifications and age is because he has slight issues with authority. Furthermore, although perfectly capable of discreetness, he has a bit of a sadistic streak, and has been known to take trophies from his kills. Trophies such as body parts.
: Spheres: Entropy 4(f), Mind 2, Forces 2, Life 2, Primal Utility 1
: Notable Traits: Most combat skills at 5, Brawl 6 (CQC + 3), Broad understanding of enemies and internal Technocratic Union politics.
: Advantages: Subtle Like An Invisible Ninja, Deadliest Warrior
: Disadvantages: YOU'RE A LOOSE CANNON TURN IN YOUR GUN AND YOUR BADGE, sociopathic snake eater​

[ ] Kiril-25 (Iteration X), HITMark. The HITMark V is a storied and battle-tested combat chassis, having seen deployment in every nation on the planet, plus a lot of extrasolar stints. With such a glorious combat history, it was inevitable for variants and upgraded versions to show up in combat use. Kiril-25 is the last of a Russian Void Engineer/Iteration X joint upgrade program, using technology gleaned from Project EXORDIUM (acausal information channel from potential futures, canceled due to Dimensional Anomaly reducing available bandwidth, as well as multiple viral strikes from EXORDIUM acausal channels) to create a machine from the future in the late 1980s. The K-25 "Kiril" was a marvel of technology, with high-end CNT actuators, a heavy primium endoskeleton using fast-twitch electromagnetic motors to give phenomenal speed and power with no sacrifices of agility, nanotech self-repair, and a deployable heavy plasma cannon with integrated supercharger and extended-range mode (anti-aircraft/anti-satellite). With a hybrid mind upload that was literally built from a composite of the most desirable traits of over a thousand Union agents and Russian special forces, the K-25 had a lethal mind to match its body. Many of the K-25's developments were used (bitter Russian Technocrats would say "stolen without attribution") in the Mark VI Project.

Unfortunately, in the waning days of the Cold War, the pro-Communist members of the Syndicate fell into disfavor. Funding cut, the K-25 project was canceled after 3 successful prototypes were built. One was lost in the Dimensional Anomaly. The other was destroyed facing the Nephandus HVT Jodi Blake in the swamps of Florida in 1996. The last one spent years in a crate until it passed into the NWO's archives. Technically, you're only allowed to reserve things from those archives for 'research' or 'evaluation'. In practice... nobody really cares unless you wreck it.
: Spheres: Plasmagun 6, Punching Things Until They Explode 5 (seriously, he has no Enlightened Science).
: Notable Traits: Integrated Plasma Cannon, superhuman physical ability, heavy primium armor, most combat skills at 5, Philosophy 5 (Do AIs Have Souls + 3), comes in either Karl Urban or Dolph Lundgren models
: Advantages: Perfect loyalty, heavy Primium plating, surprisingly mellow for a killer robot, very Russian
: Disadvantages: Inflexible (lacks Enlightened Science), Paradox Magnet, very Russian​

[ ] Agent Yinzheng Li, NWO Operative. Yinzheng is a talented young NWO operative fresh out of conditioning who heard all the stories about what Jamelia's done in service for humanity. The ones which emphasized the really cool parts and ignored the really boring parts, as well as the parts where Jamelia ended up in a Progenitor regrowth tank for a week afterwards. So when she applied for additional enhancement, she necessarily wrote down your name as her primary inspiration. Agent Li has gone through a significantly more in-depth augmentation program than INVISIBLE BEAR-gene therapy, C4ISR cranial augmentations, and similar mental conditioning, but nothing to the extent of say, Rose. She's still mostly human, and the augmentation is more to allow her a breadth and depth of options than to simply make her a better killing machine. She's still got rough edges and she's inexperienced, but she's just as much of a spy as Jamelia is. She even has the sharp suit, although hers is high-tech computronium-infused nanoweave.
: Spheres: Correspondence 1, Entropy 2(f), Forces 1, Mind 1, Matter 1, Life 2
: Notable Traits: Str/Dex/Sta 6, Charisma 4 (New Girl)
: Advantages: Wide breadth of skill training, easily manipulated by her ~idol~
: Disadvantages: New recruit with no field experience, may be disappointed if her ~idol~ doesn't live up to the myth.​

Support Agents

[ ] Baptysme (Void Engineer), Cute (Meat) AI Sidekick. In one of their more interesting not-quite-public projects, the Void Engineers poached a Progenitor, Dr. Mai Do, who worked on project EXEMPLAR approximately 10 years ago. Officially, this was intended to create intelligence cores for advanced warships, allowing reduced crew requirements and increased combat effectiveness over warships using Iteration X AIs, as without the Computer's guidance and easy access to the exotic computronium which allowed for more flexible full AIs rather than limited 'dumb' AIs, ItX AI cores were increasingly found to have inferior performance to biological solutions. Baptysme is a failure of this little project, a clone whose upbringing in moderately time accelerated VR prepared her for an understanding of Enlightened Science and Dimensional Science in specific, but whose neural structure was incapable of interfacing with the vehicular direct neural interface of a sufficient degree as to pilot anything larger than a starfighter. As a sign that the Void Engineers do, in fact, contribute and do not just take trillions of dollars annually for their "defend against a vague threat we aren't actually telling the NWO or Syndicate about" budget, she's been assigned to provide Dimensional Science support for other Technocratic amalgams, which she's willing to do reluctantly. It's not flying a Qui La Machinae (do not mention her other decanted sister to her. Just don't do it) and fighting enemy Umbral battleships, but it's better than nothing, or worse yet, the recycling tanks.
: Spheres: Dimensional Science 4(f), Correspondence 4, Forces 1, Matter 1
: Notable Traits: Cosmology 5, RD Data: [REDACTED] 3, permanent Neural Firewall w/Attack Barrier (Mind 1/Life 3 mindshield: counterattacks attempts to mindhack user via fatal aneurysm)
: Advantages: Dimensional Science expert, intelligent, quick learner, easily manipulated due to relative lack of life experience, that [REDACTED] is totally not going to come up at any time, not at all. May be an access point to Void Engineer support.
: Disadvantages: ~Interesting~ Upbringing, Inferiority Complex, Paraplegic (motor centers were not fully developed due to Sjet Module Interface)​

[ ] Dr. Serafina Rosario (Progenitor), Biotech/Neuroscience Support. Dr. Daniel Rosario and Dr. Pia Rosario are one of the famous Technocratic "power couples", a pair of married senior Technocrats. Their daughter, Serafina, was heavily modified as are many children of Progenitors, genetically engineered for superior lifespan, intellect, looks, and social ability. After a very brief stint in Damage Control as a spy (as Jamelia can attest, many, many people are suckers for a pretty face and a kind word), she transferred to the halls of Progenitor R&D, wherein she quickly became involved with high-profile R&D, including Project CARNIVAL, Project BLACKLIGHT, and the ill-fated Project EXEMPLAR. Although her personal attachment to Agent Ashford (Serafina is something of a surrogate mother to the failed project) is certainly inconvenient, she brings some very interesting abilities to the team, being an expert in both bioengineering and neuroscience, and her position to understand internal Union politics is excellent.
: Spheres: Life 4(f), Mind 4, Correspondence 2, Prime 2
: Notable Traits: Intelligence 7 (Creative), Appearance 6 (Femme Fatale), Manipulation 6 (Likable)
: Advantages: Familiarity with internal TU politics, parental approval may allow access to restricted Progenitor bio/med technology.
: Disadvantages: Extensive and potentially very inconvenient attachment to Agent Ashford, parental disapproval in this case may involve terminal sanction.​

[ ] Gretta Heyman (Iteration X), Media Control/ex-Field Agent. Gretta was one of Iteration X's post-Dimensional Anomaly hardsuit jocks. To hear her friends talk about it, she could take a 200 kilo Martinez armed with a 50 kilo plasma cannon and a pair of 30 kilo micromissile racks, as well as another 100 kilos of jump pack, and make the normally lumbering behemoth tap-dance. With such a level of skill in powered exoskeletal units, it was natural that she would be tapped to test new armor designs. By doing so, she managed to stay safe behind the lines while still maintaining respect from Iteration X direct action units-a dream job. All good things, however, must come to an end, and one day she was asked to test a new prototype combat suit: the MA40-U SH(JO) Deployable Combat Armor. She was the first pilot to find out about the limb-severance defect when using the fast-transform function. Iteration X, deciding in its infinite wisdom that this was not a setback but rather a chance to gather more data about human augmentation, gave her a massive surgical overhaul including the installation of four high-end prosthetic limbs and significant internal systems augmentation. It was hoped that a highly augmented pilot could, in fact, handle the MA40, so the research team in question could field it as-is instead of having to spend time and effort installing working limiters to bring it down to merely human levels.

Unfortunately, Agent Heyman suffered from a rather reasonable phobia of powered assist armors from her experience in the MA40, making further tests difficult. She put in a request to transfer from Iteration X's Macrotechnician Metholodogy to the Time-Motion Managers. She now specializes in special effects assistance for film, videogames, and television, putting her skills to good use creating representations of the Union's machinery on the big screen in sci-fi and technothriller blockbusters. Iteration X calls it recovery, and her colleagues in the Macrotechnicians hope that she'll realize how silly she's being avoiding Union technology for reliable Sleeper gear when she's packed full of 21st century Iteration X enhancements. Her response is that she didn't ask for any of this, and that she'd love to give it back except the Progenitors are refusing to clone her replacement limbs and skin when she has perfectly fine cybernetics instead.
: Spheres: Entropy 2, Forces 3(f), Correspondence 3, Matter 3, Time 2
: Notable Traits: HERACLES cyberlimbs, RhinoDerm (TM) Subdermal Armor, Anno Biomodifications LUMEN Reflex Enhancer, ADEI w/vehicular jack, Athletics 5 (Powered Armor + 3), Art 3 (CG Art + 1, Visual Effects + 1), Phobia (Vulgar Hypertechnology).
: Advantages: Media awareness, predictive modeling, remote hacking
: Disadvantages: Look at that Phobia. Also, weaker than other options in terms of capabilities.
[ ] Agent Harlan Aristide, NWO Psychic Warfare. The NWO has had an interesting relationship with psychics. It has ranged from considering psychic powers quackery to significantly and heavily funding research into it, and pushing governments to do the same. Right now, this is one of the periods where the NWO is attempting to deny it's ever backed the idea of psychic powers (what nonsense!) and that it's all a Progenitor idea (what about this line in the budget for the NWO Psychic Warfare Division? It's just a codename for a black books project. Seriously.) that is risking becoming discredited science (it's not ''actually'' psychic powers, it's just applied xenobiology...). Of course, a few decades ago, that wasn't true. Harlan is an agent in his 50s (and unlike anyone in the Union's favor, he looks his age) and long since past applying his skills to field work. However, he has those skills and is more than willing to talk about what he knows.
: Spheres: Mind 4(f), Correspondence 4, Forces 3, Spirit 3, Prime 3
: Notable Traits: Manipulation 6 (Hypnotic), Willpower 10, Psychic Spheres (focus is "thinking really hard at things"). Blatancy: Comic Book Psychic 3 (as said before, Blatancy subtracts Paradox from normally vulgar magic). Can build and maintain NWO hypertechnology without assistance.
: Advantages: Being able to light someone on fire from literally half the world away is an advantage, right? Great resource for historical trivia.
: Disadvantages: Paradigmically unacceptable in current Union consensus (is treated like a Reality Deviant for paradox). A black sheep the NWO would rather forget about. Mental instability (seriously, how many sane psychics have you seen in fiction?)​
 
Panopticon: The Abridged Series
Panopticon: The Abridged Series

This is, well, a compilation of posts from various users. Because of how the Quote function works here in XF 1.3, I'm not going to be using direct Quotes. Thanks to Nuts!, EarthScorpion, and everyone else who participated.

EarthScorpion:

Donald: "So..."

Jamelia: "Are you going to ask me to select Yinzheng Li and Serafina Rosalina because you're enjoying being the only male on the team, and want to add a fresh-faced 'girl next door' and someone who's yet another example of how the Progenitors appear to be the people who like putting the breast slider to 'max' when playing computer games?"

Donald: "Stop using hyperpsychology on me. It takes all the fun out of it."

Jamelia: "Donald, how many drugs are you on right now?"

Donald: "I have a note from my doctor. It's medically necessary destressing after the last incident. I am feeling all kinds of serene right now. And that's why I need to encourage the cause of genre."

Jamelia: "I see. And how long have you thought you were the protagonist of a harem anime?"

Donald: "Please, give me some taste. I'm not the protagonist. I'm the fan favourite secondary character who's much more likeable than the bland lead."

Jamelia: "So who is... no, I'm not even getting into this conversation with someone as high as you. Go lie down and sleep it off." *sigh* "It's like dealing with a bunch of children, sometimes."

Rose: "Um... Director! Director! Henriette is pulling my hair!"

Henriette: "I'm brushing it. Because it's a mess and... is that blood in your hair?"

Rose: "Um... yes? It's hard to get out."

Jamelia: "... Donald, I'd like the name of your doctor. I may need to visit him too."

Donald: "So. Yinzheng Li. I'm betting she has daddy issues. And wants to be you. We could set up a pool for the mental problems the new recruits they're fobbing on us have."

Jamelia: "To the first part, at least she's not hearing voices, and to the second part, that's not a mental problem. And thirdly, I don't bet against people who can lose my salary and shrug it off."

Donald: "Anyway, is the real reason you don't want Serafina Rosario around that the two of you would start making out if you came into close contact? After all, similar things attract each other."

Jamelia: "... and now we know why you joined the Syndicate rather than the science conventions. Don't let Henriette hear you say that kind of thing. We'll get a lecture on magnets."

Donald: "Fucking magnets, how do they..."

Henriette: *pokes head in door* "That joke is not funny! It never was! And I hate clowns!"

Rose: *also pokes head in door* "Did someone say clowns? Is there a circus? Can we go?"

Donald: "You need to start locking your door."

Jamelia: "This is your door. We're in your office. It's larger and has more comfortable chairs."

Donald: "Ah, sweet sweet capitalism. Requisition me a better lock for my door, boss."

Jamelia: "You mean from Secret Weapons? Do you really want to try that?"

Donald: "I like living dangerously."

..................................................

Stephanie: "Hey, ~Jane~?"

Jamelia: "Yes, Stephanie?"

Stephanie: "I think (Walper-Man)'s craaaaazy. One of the Mad, probably. Because, you know, the Sun hasn't been stolen."

Jamelia: "Well observed."

Stephanie: "Also, the usurper gods who live in the realm of forms are neither male nor female, because they're discarded such vestigial traces of their humanity. Instead, they turn men and women against each other because it's in their interest to keep mankind divided. He's just furthering their goals. Hey, that makes him a servant of the Lie."

Jamelia: "Gosh. Does it? You should probably do something about that."

Stephanie: "I know, right? I'll show him that there's no conspiracy of controlling women out to silence him! With a crowbar! And bleach!"

Jamelia: "You do that. I'm afraid I have to go now."

Stephanie: "Bye!" *hangs up*

Jamelia: "Sorry for having to take that call. Walperman will no longer be an issue. Where were we?"

Serafina: "Excellent. I owe you one."

.........................................................................................................................................................

Reina: "Ah! So I see. The Rose is akin to a role which this flesh was meant to play, like a costume worn by an actor upon the stage. But the role has become a person in its own right, and to remove those garments would be to kill a living being. She is an imaginary voice in my head who has become a full person while I slumbered in here. Of course, the Rose has developed the Thorn, who is a persona on top of that. Does that mean that the Thorn will in turn develop its own voice in its head? How far can this recursion go?"

Thorn: "... well, fuck. The long dead 'Crat is giving me an existential crisis."

Rose: "At least the voice in your head would not be as mean as you. Because no one is as mean as you."

Reina: "Ha! The Rose made a joke that was most astute! The Thorn, you are a giant bitch indeed!"

Thorn: "... I can't believe I'm being bullied."

MJ12 Commando:

(Serafina)...May occasionally make horrible abominations that need to be put down, like bland harem protagonists.

Serafina: I was fourteen at the time. The only reason Baptysme hasn't done it is because she doesn't know any bioengineering! And look at her, with her looks how is she going to find her ideal boyfriend or girlfriend without making them from scratch? Because moe only works in attracting skeevy nerds who smell like cat piss and weigh more than Kessler.

Baptysme: I don't know any bioengineering unlike my bratty sister because I didn't get any special attention from my tutors! And I'm still a better pilot and helmswoman than her! You wouldn't understand! Also, you Progenitor harlots are so obsessed with looks that it's rotted your brains!

Serafina: No, I'm pretty sure I actually do. And I'm pretty sure I'm smarter than you.

Baptysme: Can you calculate 10-dimensional spacetime translations in real-time? No? Thought so!

Serafina: That is not an actual evaluation of holistic intelligence.

Donald: Ladies, ladies, ladies. Stop fighting. You're both pretty. Well, maybe.

Baptysme: CURSE YOU LACK OF WORKING LEGS! *wheels after Donald with a mallet in hand*

Roth: "Hi Jamelia. My parents are deeeeeeeeeeead!"

Jamelia: "Yes, you've told me. You actually introduce yourself with that all the time."

Roth: "Look, that's because I'm now a minor character which means that any in-depth characterization is going to be avoided. No, it's just my parents are deeeeeeeeeeead."

Jamelia: "Yes, yes, now you'll tell us about how because your parents died when attacked by a blood-starved vampire and you were rescued by Agent Freeman, you dedicated your life to fighting vampires by training really hard, like Winston did. Also, you had a revelation that vampires feared the sun, so you dress up as Walper-Man, the Solar Hero." [1]

Roth: "Man, fuck that."

Jamelia: "You aren't Walper-Man? But I thought-"

Roth: "Nah, totally unrelated guy. Look, do I sound that crazy?"

Jamelia: "Um... now that you mention it..."

Roth: "Okay, so maybe I want to go full Holocaust on vampires and werewolves because they killed my parents. But honestly, are you seriously going to Godwin me?"

Jamelia: "Of course not. Hitler's parents weren't killed by Jews."

Roth: "Man, fuck this. Anyways, do I sound like the kind of crazy who dresses up in a costume and punches poor people?"

Jamelia: "No."

Roth: "Good."

Jamelia: "You wouldn't dress in a costume."

Roth: "Fuck. This. I'm out."

[1] Walper-Man is a Marauder, with the Quiet that he thinks the Matriarchal Union, an illuminati made out of the Five Feminist Conventions has secretly stolen the sun.

Panopticon Abridged: Iterator Lawrence Wong

Donald: "So. Iterator Wong? It says here you're trying to reverse engineer Reality Deviant ninjas. How does that work?"

Wong: "Well, like any normal reverse engineering. First, you need a lot of information on them. Then you capture a few subjects, disassemble them, label every part, and you say creepy things like 'in the name of profit, I condemn you to the Void' or something."

Donald: "Really?"

Wong: "Yes really. Actually no. I'm not a Progenitor, I know physics. So I avoid walking into moral event horizons."

Donald: "Actually I wasn't doubting your dissecting Reality Deviants. I was doubting that you would be condemning them to the Void in the name of profit."

Wong: "Look, just because we're all associated with Siddharth doesn't mean we're all terrible people. I haven't dissected one. Well, okay, I may have dissected one, but he was attacking me in a surgical lab and the only tool I had to defend myself was a surgical laser."

Donald: "Your file also says you also have logged 1000 hours in Sea Dart Online as an Oppressomancer. I don't see how you aren't a terrible person."

Wong: "Look, just because I play Sea Dart Online doesn't mean I want to jackboot everyone in real life, I'm not a Virtual Adept who has those confused."

Donald: "No. That's not the problem. It's that the Oppressomancer is objectively the weakest class and thus you are bad and should feel bad. You should play the Authoritrons instead."

Wong: "But they're robots. They remind me of Iteration X and thus my day job."

Donald: "Then you should play something else that doesn't, like Pimp: The Backhanding. Given Iteration X's luck with non-manufactured women, I bet that'd work for an escape from reality."

Wong: "High salaries. Lonely nerds with access to a lot of intelligence gathering tools. Prostitutes-in other words, women who will give them sex for money. Are you seeing why this might also remind me about the guys I work with?"

Donald: "Don't you have HITMarks for that?"

Wong: "There's a sign on the cybernetics lab. You do the deed, you clean the seed. Yeah."

Donald: "T. M. I."

Wong: "And now you know why I'm so desperate to get out of the Convention that I'm transferring to a Construct with Siddharth around."

Donald: "I take it you don't approve of orphan-burning from that statement?"

Wong: "Only if they're Japanese Reality Deviant orphans."

Donald: "For an Asian Technocrat that's awfully tolerant of you."

Wong: "Thanks."

Donald: "I am implying that you are all terrible people."

Wong: "I am going to retort that you, being a white anglo-saxon protestant, are attempting to call another race terrible people. This is not going to work."
 
Panopticon: The Abridged Series II; Character Studies; IC Reactions; Spell Notes
... Actually, you know what? I'll just thank Conjured Blade and link them directly from SB. This is taking way too much time. Everyone who made them is encouraged to bring them over if they want, and if I'm burning my stuff I'll bring it over.

Conjured Blade said:
 
Act II: Nuclear Winter; Update XXIV: Interrogations
JB XXIV: Interrogations

Letting her head sink into her hands, Jamelia rubs the palms of her hands against her closed lids. She's been up for forty eight hours and is just about reaching the stage where she has to decide whether to take more KeepAwakes or crash. Her watch bleeps, and almost reflexively she takes out one of her painkillers and swallows it with long practice.

She'll see how this goes. Whether she can get some sleep. She thinks the chance is low.
Her eyes return to the picture she managed to dig up from the archives. It's a copy of an oil painting, dating back to the 1700s. It's of a woman. It has no title, save a single name.

Reina Lior

The woman isn't Rose. Not quite. Her short hair is dark brown rather than black, and tied back. The artist was clearly trying to be generous, but Jamelia can see that she has a strong, stubborn jawline and an aquiline nose. Her smile has not a hint of fang about it. Her cheeks are ruddy, her skin tanned, and and she has a speckling of freckles. That youthful remnant is broken up by the scars. There's a set of three running down the right side of her face, which look to be the result of a haemophage and those wickedly sharp claws they can grow. One of them took her eye. Jamelia smiled the first time she saw the primitive technological replacement, because the red glass lens looked very similar to a HITMark's. It probably was a very early prototype of the technology which would eventually lead to the HITMark I, crafted by some genius Enlightened artisan a century ahead of widescale production.

Oh, and of course, she's wearing what looks like primium plate, has a full-face helm under one arm, and is carrying a primium blade. Anachronistic in two senses of the world, Jamelia considers. Because the Masses at that point had discarded full armour of that fashion, but she can see the proto-servos lining the armour, the crude hydraulics which one day would lead to things like Henriette's mech and the power armour Siddharth wore.

What a mess. How funny. In her day, she would have been closer to that... that man than any of the others. She had asked if Jamelia was a "Ksarifai spymaster", someone holding the legacy of the "Ixoi". Jamelia had heard the term 'Ksarifai' in the shadow games of her long life, but not in that context. She didn't even know who the 'Ixoi' were. But from the way the other woman had said it, she didn't think Jamelia was like her.
There comes a nervous, hesitant knock at her door, as if the knocker would rather not be heard. She checks the hidden camera. "Come in, Rose," she says.

Rose slinks in. She is wringing her hands together, and almost grey with fear. She looks sick. Some of that might be the after effects of pushing her enhancements as she did, taking all that system damage. Most of it looks to be terror. Which, admittedly, might be aggravated by her biology playing up.
Jamelia could have her liquidated. Possibly literally. Rose knows that.

"Rose," Jamelia says softly. "Please, sit."

She silently shuffles into place. Her eyes are red. She's been crying.

"Last time we talked on this topic, Rose," Jamelia says, in a tone of mild disappointment, "I asked you if there was something troubling you which could get in the way of the mission. I asked whether you thought you were experiencing any of the 17 symptoms listed in your file. One of them was 'dissociative assumption of non-standard personalities'. You assured me you were fine. And now this.

"As I said before, I'm not going to have you terminated out of hand. But you cannot disagree that this is much more serious than the last time I asked."

"Yes," Rose says in a tiny voice.

"So, let me promise you something," Jamelia says, dangling the elusive carrot of hope over her stick of mild disapproval. "I am going to ask you questions. If you answer honestly, truthfully, and provide me with all the relevant information, I will not have you terminated or reprocessed. Even if I decide that you're not fit to be a field agent, I'll make sure you get a placement where your medical skills aren't going to waste. As you can see, I can't afford to waste people.

Jamelia deliberately pauses. "So. First question. Has this ever happened before?" She needs to evaluate the risk. If it only happens at times of extreme trauma, like being hit by a full-on deflected blast from that damn plasma cannon, that makes it rather less risky than if it's a regular thing.

"No. Never. It's not something I remember ever happening. I've dreamed of this lady before-I didn't know her name, but now I do. She seemed nice. Like a fairy-tale knight, rescuing the princess and all. Sometimes I imagined her rescuing me." Rose says. Thorn is screaming at her to keep quiet, to shut up about her secrets. Rose is ignoring her. She knows, somehow, she understands that it's long past time for lying. It hurts to tell Jamelia every bit of the truth, but every word she says makes her feel better-like the pain from rebreaking a bone that healed wrong and setting it the right way.

"Have you ever heard her voice before?"

"Only in dreams." Rose responds. "She was comforting. Like a cool older sister. Or what I imagine a cool older sister would be like? I don't know. Do you know what having an older sister is like?"
Jamelia does, but she doesn't reveal it. She can't get distracted or let Rose turn this into an informal back-and-forth conversation. "Maybe later. How often did you hear her voice in those dreams and what did she say?"

"I don't remember. I just remember they were good dreams, and whenever she showed up I felt better. I think that if she wasn't there, I'd have... I don't know what I'd have done. In the dreams I was the princess getting rescued by a knight in shining armor. I told Dr. Rosario about it, and asked why the knight was a girl, when in the fairytales the knight was always Prince Charming, but she said it was probably some kind of cross-wiring in my sexuality due to hemophage contamination. So I just accepted that explanation and assumed that it was just saying that maybe I like girls romantically and it wouldn't matter at all until I was ready to actually have some sort of romantic relationship. I didn't expect it was actually anything important."

Jamelia suspects the construct means 'suicide' when she says that she didn't know what she'd have done. Technically constructs were designed to be incapable of self-termination outside of direct orders or imminent capture. In practice... she knows that although their prime directives are like instincts, they can often interpret them very creatively if they're old and experienced enough.

"Right. Assuming it was nothing is perfectly reasonable." Jamelia pauses, lets Rose understand that she's in safe hands, that she should feel comfortable telling Jamelia everything. "You say Reina hasn't talked to you except in dreams, but I know you hear voices. So was she talking to you?" Dammit, dammit. She'll need to probe the Progenitors. What if Rose is the failure, handed off to other Conventions as a footsoldier, and the mainstay of the program was the reanimation of other figures from the history of the Union? What if she wasn't meant to hear voices and sometimes suffer atavistic stress, she was meant to be Reina Lior? How many more like her were out there? People cloned from Unionists who had been lost out beyond the Dimensional Anomaly. All those ancient enlightened geniuses? Tycho et al. People who still might be out there, if those rumours Donald had picked up were true. A terrible thought strikes Jamelia. Considering the age of the woman who had been wearing Rose... she might still be alive. Or have been alive, at least, in 1999. She hadn't found any indisputable records that Reina Lior had been confirmed dead, although the records were patchy and she hadn't searched comprehensively. She could only hope that she was dead. After all, the genetic memory Rose had would date back to when the cell samples originated, and no later. Jamelia really hopes they were taken from her corpse.

Rose shakes her head.

"Or was that someone else?" Jamelia asks. Rose nods.

"I've heard another voice as well." Rose says. She looks pained, like saying this is the hardest thing she's ever done in her life. It might actually have been-she's beautiful, strong, smart-she's been assigned to literally buys work. Most of what she's done would probably be child's play for someone as overqualified as her. "She's been there since I've left the tank. I thought she was just something my imagination made. She's never been more than that until... until what happened back in Hong Kong. The voices I hear are someone else. Someone mean and bullying and who never shuts up and always says bad things about everyone around me and..." Rose trails off.

Jamelia sighs. She's going to have to do more research. "So who is this voice?"

"She calls herself Thorn. She's a side effect of hemophage physiology, I think." Rose says. "She's the Beast, but a little better at hiding that she wants to rape and kill everything than the usual. I try to ignore her all the time like I should." Thorn hisses at Rose, sputters denials. Serves her right, Rose thinks. If she's going to get recycled, she's going to be glad Thorn's getting taken with her. "You know how hemophages work? They claim to have a voice in their head that tells them to kill and feed and rape everything around them? Something that they claim drives them to depravity? Thorn's like that. Thorn's a side effect. Thorn's a side effect of being engineered with hemophage genetics. Sometimes she can be quieted, but... I don't know." Thorn is still screaming abuse at Rose, denials of being something as mean and pathetic as a vampire's "inner Beast". Rose knows that Thorn is going to be unbearable for the next few days. It still feels good to get this out.

Jamelia nods. It's not what she wanted to hear, but it is information, and Rose volunteering it freely is good. "Back to Reina. When Reina's around, what can you do? Are you able to influence her at all while she's in control? If this happens again, do you think you could take back control?"

"I... I don't know." Rose says. "I might be able to fight her, but I don't want to. I can talk to her, and sometimes she listens. And she can talk to me. But I don't want to make her angry by trying to take control away from her, because I think she's a good person, just stuck in my body."

Why did she have this voice? Jamelia wonders. What was the intent? "Why don't you tell me about the project that made you? In your own words."

Rose pauses. "I... I don't actually know. I'm the failure. Everyone else had primary personality integration, everyone else came out of the tanks knowing what to do, but I was confused and scared. I was an infant with the knowledge of an adult-I was going to be recycled, taken apart for spare parts, but Dr. Rosario told them no, that she'd personally take care of the problem." She paused, tears streaming down her face. "They must have assumed she meant she'd recycle me herself, so they signed off on it, but she found a new building, she took me in as a roommate, taught me as much about the world as she could. When they realized that she wasn't just going to throw me on a suicide mission or recycle me, they threw a fit but it was too late. They didn't want to challenge her."

"And this Dr. Rosario? Is she your friend?"

"She's the closest thing I have to a mother. I love her and I'd do whatever she asks me to do. Not just because she's a higher ranked member of the Technocracy-but because I think she's a good person who deserves my love and respect-like you." Rose says. "You really aren't going to recycle me, right? Because if you are, I'm going to take that back."

"No, of course not." Jamelia responds. "Continue telling me about the project, please?"

"I don't know much about it. It's like... how much do you know about your family history? Some of it, but probably you haven't looked into it deeply because it's not important to you as a person, right?" Rose finishes. "I know it started from a supersoldier project but it became an ideological thing some time in, to score political points against the New World Order. I know that the previous generation was incredibly successful so they tried to make me and nine others, and I was the only failure-which was probably the only reason I survived. I know that they wanted to destroy all research examples because they were afraid I had clone psychosis, which Cross only disproved by dragging me up to the ethics board and letting me cry my heart out in front of them as they evaluated me with their lab equipment. Of course, the moment after they realized I didn't want to hurt people they put me in a combat role." Rose shudders in horror. "He meant well, but I don't know if I really wanted that. Maybe there was another way?"

"Do you know why exactly the project went wrong? Clone psychosis? I thought that was rare." Jamelia pushes her.

"I don't. I didn't feel anything strange or out of the ordinary when it happened, after all. I was just- I was going out grocery shopping for Serafina because she wanted to teach me more about living on my own and at that time I only had an academic understanding of how to do exactly that and then suddenly when I left the supermarket there were a dozen members of Damage Control, a NWO black ops van, a few HITMarks, and an ARC pointing guns at me and telling me to get down on the ground and make no suspicious movements. They shot me full of drugs, did a lot of invasive testing," she shudders, "and then I learned that I was going to be destroyed due to 'high risk factor'. Sera- Dr. Rosario and Alex- Senior Constable Cross- they both used every favor they had to keep that from happening. But I never learned what happened. I haven't tried looking at it, I'm afraid if I know what happened I'll get curious and the same thing will happen to me."

"One last thing," Jamelia says, standing. "I went poking around for her name, because I wanted to see if I could confirm some suspicions. I found an oil painting. I'm not going to force you to look at it. But if you want to see what she looked like... well, the choice is yours. It might answer some questions you have about your origins."

The Progenitor construct nods and Jamelia shows her the picture. Rose stares at it quietly for a good several minutes, touches the picture a few times, then her own face, as if trying to convince herself that both are real. "This is who I was intended to be? I wonder if she thinks I've lived up to her legacy. I hope she does." Rose puts the picture down and turns to leave. Donald's promised her a trip to Disneyland, and she wants something to keep her mind off of Nephandi, Ascension Wars, and the darkness dwelling in reality. A picturesque fantasy land will do the job.

Jamelia, after all, has work to do. She has to consider what she knows now, and she needs to find some replacements for Siddharth, as well as possibly more personnel support. The KeepAwake bottle is going to get a lot more use before this is over, she concludes. She looks through her files, considers potential applicants. There are many of them, but she doesn't have the infrastructure or pull to support all of them. And a lot of them are politically unreliable-to a degree she finds suspicious. There's 'politically unreliable', then there's 'politically unreliable'. Someone is setting them up with assets that are not entirely kosher-whether that's because she's being set up to fail, or for an entirely different reason, she doesn't know.
Whatever it is, she wants to find out.



Given what you've done to your characters, your write-ins, and the choices you've taken and the lessons you've learned, Jamelia has gained enlightenment and ascended to the lofty heights of Enlightenment 5. She has also learned the power of Entropy 3, letting her degrade predictable patterns like machines, and gained another dot of Subterfuge.

Rose has gained Enlightenment 4 due to your attempts at resolving her inner conflict between Rose-Reina-Thorn.

Henriette has gained Correspondence 1. She may end up gaining 2 at some point in the near future.

Donald, being Best And Most Likable Dosh King, has gained Charisma 5.

Siddharth has gained [SPOILERS]. Let's just say he's a new person.

And of course, you have Kessler and Serafina as your new hires. Say hi to them!



Location Vote Time:
Hey, new vote time! Where do you want to go today? (Microsoft is owned by Iteration X)
[ ] Moscow, Russia. Let's go back to where it all started. Where the artifacts were stolen, where the Nephandi got their hands on it. Where you suspect you'll find out exactly who has their fingers in this pie, and who's interested in it. Given how heavily you've burned what Devil Law has, you can be sure that you have time to investigate at your leisure.
[ ] Pyongyang, North Korea. You want to know exactly what they've managed to sell, and Pyongyang's basically the Reality Deviant black market, seeing as it's the one country basically totally free of Technocratic influence that still has enough of a Consensus around it to repel the rest of the world. If they've got a ticking time bomb, you need to stop it.
[ ] London, UK. Who is Panopticon? What do they do? London is the place to look for information on the Technocracy's origins, the Order of Reason, and maybe a little side trip into Union Central, that really cool underground secret base you have under London that's been the Technocracy's unofficial capitol since it was formed. It even has another (Party) Room 101.



Team Composition and Equipment:

Choose two members for the field team. Obviously people can only be chosen once. You can assume the people were hired in about the way that was written in.

[ ] Kessler: Because sometimes you just need a guy who thinks a 'small gun' is one that comes in a caliber less than 20mm. Also, he can fit in most places, which is a plus. Also, you have a secret fetish for high-speed car/plane/tricycle chases through crowded cities while getting into gunfights.
[ ] Rose: Moe, deadly, and probably the most subtle of all these choices. Sure, she's had bad luck, but luck is just an illusion right?
[ ] Henriette: Because life is better with a Titan. I-I-I-I-It's not like I want to actually be in the field fighting Reality Deviants, but you're so helpless and squishy I just had to step in! *blush*
[ ] Jamelia: Look, why would you not want to be on the front lines? That's where the excitement is.

Choose two members for the support staff. The rest of your team will be off being assigned to do other things and not immediately available.

[ ] Serafina: When has having a sexy scientist talking to the sneaky team leader not been a good idea? Never? Right.
[ ] Donald: Money makes the world go round go round...
[ ] Henriette: She's as good of a hacker and getaway driver as she is a combatant. Probably better, since this way you're guaranteed to have her in a role she's useful in, rather than in a role that might be obviated if you get into a gunfight in, say, cramped confines.
[ ] Jamelia: Just phone it in. Literally.

And finally, you have to make one roll for mission-available gear. Since you've taken Best Mom and have Donald, you have a few extra options here. Please stunt whatever you're doing, because it might be important.

[ ] (1.3x) Go it alone. Sure, having Kessler and Rose on your squad means you might have issues getting exactly what you want (Infamous Power Hour!) but you don't want to be owing everyone favors. Also, you have Cross-Conventions access owing to being a Construct leader. Use Jamelia's Requisitions/Secret Weapons. Jamelia has a Charisma + Requisitions of 6, and a Manipulation + Secret Weapons of 7.
[ ] (1.2x) Get Donald to call in the requests. Having him sign the paperwork biases your gear towards Syndicate equipment, which is generally subtle and relatively grounded (like the Power Suit or the MJOLNIR VI). Your Shockwave Codes will also be biased towards what the Syndicate gives you, which emphasizes survival and subtlety over firepower. Use Donald's Requisitions. Donald has a Charisma + Requisitions of 9.
[ ] (0.8x) Look, you got new hires for a reason. Sure, you might end up owing Serafina a favor. Or a ton of later favors. But she can call in for gear in a way none of you can. Use Serafina's Requisitions. Serafina has, owing to her upbringing, the Master of Red Tape merit, adding an additional 2 to her effective Charisma + Requisitions rating, which gives her an effective rating of 11. She is also biasing your choices towards Progenitor equipment, and your Shockwave Codes will be similarly biased.
 
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Update XXV: Moskau
JB XXV: Moskau

Waking up from her well-deserved 18 hour sleep, Jamelia considers the possibilities as she brushes her teeth and gets dressed. London and its historical archives-no, much as she wouldn't mind catching up with people she knows, as well as hitting possibly the last place in the Technocratic Union they have dusty leather-bound tomes full of historical apocrypha, Panopticon is watching. She wants to know more about them, more about Reina-but later. Or she can get Donald to do that, she realizes. He knows people. She's kept tabs on his activity, and although he's tried to hide it when someone is always watching, one mistake can reveal a lot. So send him off, and make sure he does it discreetly.

Pyongyang is a potential target. Going there could probably break the entire case wide open, show her exactly what's going on between Devil Law, the Traditions, the Nephandi, and Panopticon, but she's been there. The Reality Deviants rule as god-kings. Their elite special forces were all trained in Do and many were lesser Reality Deviants, "linear sorcerers", pushed through superhumanly harsh training regimens until human limitations shattered. She's seen Nork soldiers dodge bullets, jump 5 meters into the air, and punch through armor plate with bare hands. It would be like being one of the superstitionists in Europe or America, being hunted by superhuman killing machines supported by powerful sorcerous effects equivalent to the Union's advanced infrastructure and technology. It's not somewhere she wants to go.

That leaves Moscow. Sure, Union agents have investigated. But the break-in to the restricted levels of the Museum of History in Moscow was an assault on a Construct. One that they kept maintained, one that the Camarilla were smart enough to leave well enough alone about because they knew that although many of the ex-Soviet Technocrats had been undersupplied and undergeared, the Museum would not have been. The Union took 'suppression of mystical artifacts' very seriously. With the state of the Technocracy in Russia, it was possible that only a cursory look into the circumstances was made. She needs to investigate deeper. And if she sets a few hemophages on fire in the process, well, nobody is going to mind.

Her smartphone is giving her the morning news. "Two F-22s lost in training accident off of US East Coast, one pilot killed." "Terrorist hijacking of 747 foiled, two passengers dead." Jamelia has a sinking suspicion that both of these are related. She switches tabs to a tabloid site she frequents. They're invaluable-the crazies often have just enough truth in their ramblings that someone who actually knows the real truth can piece things together. "UFO Sighting: Strange Lights over Virginia Beach." The blurry, easily-dismissed-as-false photographs the site has are the ionization trails left by plasma lances fired in-atmosphere-and she suspects that the three incidents are actually related. It's not in her jurisdiction, and it's definitely not her issue, but it's something her phone's limited AI has considered potentially important. She checks the HVT tracker. Nothing. There's no updates despite the fact that superfighters have been deployed-either the NWO's F-23X Black Widow IIs, Iteration X's Strigas or XANAs, or the Void Engineers' Auroras.

She fully settles on going to Moscow as she puts on her suit jacket and leaves to get her team and go. She doesn't expect exactly what's happened.

Henriette is in one corner of the room, throwing objects at Rose in another corner, who is looking at the woman with a "what-did-I-do-wrong" face. Serafina is in Rose's corner, glaring and looking for all the world like she's about to electrocute Henriette with the power of her mind (fast-acting retrovirals with electric eel DNA are quite useful, Jamelia has conceded-even if they're not the kind of equipment she prefers).
"What exactly is going on here?" Jamelia asks. "I leave and this is what happens?"

"The pervert crawled into my bed! And I woke up to find her lips around my neck!" Henriette sound disgusted.

"You were screaming and crying to yourself! I just wanted to make you feel better! And it was your fault that you ended up curled up in that position." Rose says, confused. "Stop throwing things at me, it's not nice!"
"You were molesting me!"

"W-Why would I ever do that?" Rose asks. "I like you."

"Like me so much that you end up half-dressed, IN MY BED, TRYING TO RAPE ME." Henriette screams.
"She was just trying to be nice. She didn't know you'd take it this way, because sometimes she's cried herself to sleep." Serafina says. "Stop being so unreasonable. And please stop throwing the chinaware at her."
"It doesn't hurt, though." Rose says. "If it makes her feel better she can. I already said I'm sorry, but she needs to work it out of her system."

"Enough." Jamelia exclaims. "I am dealing with literal children here. And you all should be embarrassed by it because two of you are grown adults. Rose, don't sneak into other people's beds without their explicit consent. Henriette, please stop making unreasonable accusations you know are completely false." Jamelia puts every ounce of command she can into her voice. "Now that preschool is over, and thankfully Donald is busy getting drunk in a bar somewhere instead of making lewd insinuations at you, vacation is also over. Next time, keep in mind that every minute you use fighting each other is a minute you aren't using enjoying your very limited vacation time."

"Yes ma'am."

"Now." Jamelia says. "We're heading to Moscow. I need Serafina and Henriette to come with me. Rose, you're going to be flying back with Donald when he gets here so he can work on a special mission for me. How good are you at pretending to be a mature, dignified individual?"

Rose composes herself, straightens up. "I can do it pretty well, but it's just a little stifling. Sometimes I want to let my hair down. As long as someone's there to nudge me when I'm a little confused, or it's not a particularly demanding task, I can pretend to be 'normal' just fine. I can pretend to be a hemophage very well as well, if you need that." She also knows about Russia.

"You're not heading to Moscow. You're going to be going to Donald back to the United States. He needs to do some research for me, and I need you going through a full workup at Paracell just in case something in that Labyrinth did some long-term damage a field scan can't check." Paracell was the nickname for the biotech research construct under Fort Detrick-they specialized in fixing and upgrading Progenitor tech, as well as diagnostics. "As soon as they clear you, which is probably going to take no time at all, keep him safe in case he gets jumped by hemophages or angry Reality Deviants upon the course of his work, and try not to ask too many questions." Rose nods enthusiastically.

"I can check her vitals out, and I did." Serafina insists. "She's fine."

"I know, but we need a second opinion, don't we? Just to be fully safe. And as long as the appointment and scans are booked under your name, nobody is going to dare exploit them to hurt Rose." Jamelia responds, reasonably. Play on her protectiveness, on how lab protocol works, and on her influence. It seems to work, she nods in agreement. "I'm sure you know people there who can help her as well."

"All right." Serafina concedes. "I'll make the calls."

"When Kessler gets back, or when I end up having to bail him out of Hong Kong's prisons, he's also coming with us. We need his firepower." Jamelia looks at the cybersoldier's coat, draped over one of the Construct's couches. Out of curiosity, Jamelia attempted to look inside the heavy armored garment (although Jamelia also suspected that the garment was made of kevlar largely to survive the beatings Kessler could, rather than to protect the transhuman) with millimeter-wave radar. There was so much metal hidden in the folds of the thing that she was surprised he didn't clank when he walked. "Which he probably should be in about an hour, along with Donald, who's trying, and failing, to teach him about modern society. Probably by taking him to a strip club," Jamelia says distastefully, "or on a bar crawl. So are we understood?"

"Yes." Henriette says. "Sorry for overreacting, Rose."

"A mission for me! Thanks!" Rose grins. She still has a little bit of that Construct Enthusiasm, made-to-serve yes-ma'am. Although that might just be her normal sunny personality.

"I suspect we're in good hands, Director." Serafina says. "I'm with you."

"Now, I need to make some travel arrangements. Get back to work, you people."

Moscow
Compared to the daily shenanigans with her subordinates, the flight to Moscow was blissful.
Jamelia looks through her sensor glasses, notices hemophage genetics in some of them. Ghouls. Rose has given her the quick heads-up on how hemophages work, how they're resistant to bullets but scared by (and vulnerable to) fire and sunlight, how most folktales are generally ineffective, although the Technocracy has their own. Rose has told her that once an agent with a high level of understanding of hemophage neurology caused several hemophages fatal seizures with bismuth crystals. Similarly, if you can get into their head, you can provoke them, their "Beast", into lashing out and going berserk. They can also create lesser servitors with some of their powers, such as resistance to disease and aging, augmented strength, rapid healing, and improved toughness. Common parlance calls them ghouls-hemophages use them to do what must be done during daytime, as hemophages are largely incapable of functioning in sunlight, spontaneously combusting at an incredible pace.

Jamelia expertly avoids the ghouls, plotting out a route to get them to their car, and to where hopefully the special package she's requested has been stashed. They're all dressed informally, just a returning Russian taking three other friends going to see the sights. Perfectly legitimate tourists. It's a story that'll hold up to mundane scrutiny, but Rose has assured her that hemophages do not have access to the flexibility of scanning methods Reality Deviants do. For stories like this, on paper or stored in electronic media, they are no better than Sleepers at figuring things out.

And if Sleepers could catch Jamelia Belltower in a lie when she had time to prepare and the proper tools and assistance from one of the world's best hackers (Henriette blushed furiously when Jamelia mentioned that), she wouldn't have survived her first year on the job. She's satisfied with how well the operation is going so far.

When she arrives at the garage, her spirits very rapidly sink. She looks at the vehicle, the one that must be the one she's requested, because none of the others respond to her subdermal ID chip. It's a black limousine with tinted windows. She's going to have to improvise, probably get a second mundane vehicle when she needs subtlety. "All right, Henriette. You drive."

"This pig?" she moans. "Seriously?"

"It probably handles better than it looks." Jamelia responds, and opens the passenger doors into a scene of absurd opulence. The inside of the limo is the size of a small hotel suite, with a full bathroom, a multimedia display screen that looks to have teleconference ability that she can use to access secure Technocracy networks, a closet, a minibar, a gourmet autochef unit, a small nanofabricator, and a hot tub. There's a note on the table above a user manual.

"J-

Couldn't get you anything that was actually worth using on such short notice or more obvious than this (I admit, the antigravity spy car was tempting but when its 'Known Bugs' listing mentioned 'gravitic drive overload causing excessive G-forces in crew compartment' I decided not to saddle you with it). Another amalgam of, get this, Void Engineers, apparently were testing it on a road trip, and they ran it into a few shapeshifters. So instead of fixing it up, the Syndicate dumped it on us to give to people. Just treat it like a Paladin, except bigger and tougher. It's designed for big-shot Syndicate muckamucks so it's got armor that'd make a main battle tank jealous, a primium chassis, CNT-armored self-repairing tires, a gourmet five-star autochef, a mini-nanofab if you need to make yourself a new change of clothing, and a 'home office' that basically doubles as a full-up command and control suite. It also has the usual options that an agent can make use of, if they understand the principles behind the hypertech. If you've got the skills, of course. Metamaterial stealth, concealed weapons, rocket boosters, electrolaser PD, sky's the limit if you can improvise and know what you're doing.

As for disguises, I got you a couple of holosuits, but the Iterators working on them said that there's a lot of bugs with the system. They attempted to load in more patterns and it just crashed, so if you want to disguise yourself, you're going to be doing it as a celebrity. Maybe if you disguise Huge Jackedman (and by that I mean Kessler) as Hugh Jackman playing Van Helsing, the hemophages will all run in fear into the sun and save you the trouble of fighting them.

Armor was way harder to source. You see, most of the useful or semi-useful stuff got scooped up. However, there was a copy of the Mark I Custodian suit that we used in the glory days of the 19th century I managed to snag. It's disassembled in the extra-large dimensional closet. Sure, it's old, but hemophages haven't changed much either. If you haven't slept through history class you'll know what it does. Steam-powered Etherite fetish wear that masses about 250 kilos, makes you move at the speed of a sleeping sloth, boosts your strength, has a hand-cranked gatling gun on it and you can overcharge the engine to either make steam powered hydraulic jumps or spray scalding steam at someone in close. Some Void Engineers were doing a paper on it but couldn't find any volunteers to take it into a combat situation so you're it. I can see why, since it's weak to things like 'stairs', 'people moving faster than a slow walk', and 'running out of steam'.

As for everything else, Q Department and the other Conventions basically told me to get fucked. Good luck on your mission.

-R."

Henriette powers up the micro-fusion reactor that the limo runs on. "All right, this lady has some power under that hood, I'm almost impressed." She puts the vehicle's sensors through their paces as well. "Looks like there's a couple of hemophage-symps nearby, but we can probably dodge them. So how are we going to take this?"



Let this be a lesson as to why you don't rely on Secret Weapons for things that are 100% practical. But let's talk gear.

You have gained a LX-4 Armored Luxury Limousine/Mobile Office, designed for Syndicate VIPs. It is an amazing vehicle, and would be more amazing if it was actually slightly subtle. Except it's not. As I mentioned, it is literally tougher than a tank and has tons of primium anti-magic. It has a bunch of innate effects. It has a permanent Mind 2 Effect which makes it an incredibly sexy car, a Correspondence 4 effect which makes it bigger on the inside than the outside, and Forces Effects so that it maneuvers like a Formula 1 racer.
It also has some more obvious Procedures. First, it is so incredibly luxurious that everyone in it works as hard as they party, giving an extra automatic success to Mental or Social rolls done if you spend your time inside the vehicle. Second, it has an Enlightenment of 5. It uses this to power the Matter 4 nanofabricator and the Matter 2/Life 2 autochef, as well as its self-repair systems (Matter 4). It has automatically encrypted communications and is untraceable via electronic systems (Correspondence 3 Ward). It's also a great focus for a lot of effects.

Finally, it has every amenity an office needs-if that office was also a six star hotel suite.Now, if you had gotten it through Requisitions, you'd have gotten an armed Technocratic spy car. You know, one with more useful features.

The Holosuits are Enlightenment 4, Mind 3/Forces 3 disguise systems. As mentioned, the bug is that they can only disguise you as famous celebrities.

The Mark I is a coal-powered suit of 19th century powered combat armor. The finest in old Artificer technology. As mentioned, it masses 250 kilos (low-grade primium versus modern molecular-perfect plate) and provides you with a relatively good amount of protection. It also keeps you from moving at more than a very brisk walk, basically prevents you from dodging, and is incredibly obvious, what with being painted in the colors of the British Empire with a helmet that looks like a lion. It has a gatling gun mounted on one arm, which you have to crank with your other hand, a huge and obvious back-mounted boiler, and a nozzle on the other arm which fires scalding steam. It has Enlightenment 4, and unlike modern power armor it doesn't have a risk of breaking down if the armor takes damage because it's so primitive it's become extremely coincidental. It uses the Enlightenment 3 to power its boot jets (Forces 2) or its steamthrower (Forces 2/Matter 2). Advanced sensors modes? Ahahahaha fuck you what do you think this is, a 20th century powered armor suit? Henriette, with Matter 4 and Prime 2, could probably improve on it to some degree if she's given the time. The suit comes with a primium ceremonial saber which is so heavy you need Strength 6 to wield it. Given that you have Kessler around, the hilarity here is that you might actually be better off giving him the sword and ignoring the rest of the Mark I.

Donald and Rose are off to go to a Rare Books Emporium and find out more about a few things Jamelia wants to know about. The Ixoi, the Technocracy's early history, what Panopticon might be. You might end up rolling for them sometime in the future, but they'll probably be very much background.



What's your plan?

[ ] (0.8x) "I figured I'd punch some people until answers came out." The vampires are practically operating in the open, find someone important-looking and beat them until they go crying to their patrons.
[ ] (1.2x) "Let's start with ground zero-the museum." You're here to investigate the museum. How about you do that first. It's the obvious place to head, but it's not like you're here to discreetly investigate the museum.
[ ] "Oh, I thought I'd just go visit a few bars, a few contacts, get to know some new and interesting people..." You'll want more information on the situation on the ground before you commit to any course. You'll want to do some favors so people will owe you favors, and doing this will keep people from figuring out what you're doing quite as easily.
[ ] Write-in.
 
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Update XXVI: The Enemy Of My Enemy
JB XXVI: The Enemy Of My Enemy

The limousine cruises through the Moscow streets. It is a nice car. It is a very nice car. Jamelia is... somewhat glad that Rose isn't here, because she can only think of how the girl would react to it. Especially since it has an all-you-can-eat buffet.

"So, where to?" Henriette asks her from the front seat. "Wow, I sound very chaffeur-y saying that, and I'm not even mad. The Syndics clearly have too much money to spend. This driver's seat is more comfortable than the commander's seat in an MBT-X10."

Jamelia purses her lips. "I'll send you the address," she says. "There's an old... acquaintance who I think I should pay a visit to. Ivan Rankovitch. He's a..."

"No way!" Kessler interjects. "That Commie bastard is still alive and kicking?"

Jamelia raises her eyebrows.

"NWO Russian spook, yeah? Black hair, cold green eyes, a..." the cyborg massaged his jaw, "a thin scar, right there? He was the creepy colonel in charge of a GRU unit back in Afghanistan."

Jamelia nods. "That's where I met him, too."

Henriette coughs. "Wait a minute. You've been... wherever you've been for twenty years! How did you deploy to Afghanistan?"

"Huh?" Kessler asks. "The normal way? HF-50 dropship."

"The Americans went in, in 2001," Jamelia says, with a sigh. "She's talking about that. We're talking about the Soviets going in in 1979." She taps her glasses, and quickly scan reads her file. "Headhunting Taftani?" she asks Kessler.

"Hell yeah. A cell of those bastards headed off there from Saudi Arabia, and we couldn't let our dear Commie bros take the credit."

Jamelia massages her brow. "Oh. That makes some of the things I saw there make a lot more sense," she says, with the weariness of someone who's getting answers more than two decades after the events. "And why one of my assets got wiped out to a man by forces who apparently were using Western Union gear. Okay, Henriette," she says, "quick primer. The Soviet Union went into Afghanistan in 1979, as part of the US and the USSR playing power games. This was covering a shadow conflict in the Union between Western and Russian Unionists."

"A civil war?" Henriette asks, taking a left turn.

"Nah, nah," Kessler says, waving a hand. "Nothing like that. We barely shot at each other at all! Except when Reality Deviants went and fucked up our comms, or played us against each other, or that kind of thing. It was all about people like her telling people like me to shoot people in the Masses. Or not shoot them. And, you know, blowing up Soviet fuel dumps."

"Yes," Jamelia says cautiously. "Unfortunately... in retrospect, some of the actions of our side in the Cold War could... probably have been better planned out. Among other issues was a certain amount of subtle support given to local forces which in most circumstances would have been our bitter foes, because our bosses had decided that one-upping their Soviet counterparts was a good idea." She lets out a slow breath. "That is one of the reasons that... ah, the local Union forces may not be too friendly to us if we apply via the normal procedures, and probably why the only armor we could get issued was an obsolete piece of junk."

"Wow. Ooops."

"Quite so," Jamelia says. "I was acting as a liaison with a few local groups, trying to find their Reality Terrorist backers while passing funding and weapons to them. Ivan was embedded in a GRU unit, trying to crush the locals comprehensively which would have completely ruined my attempts to winkle out their supporters. We... uh, talked. Well, were coldly polite to each other. And sometimes murdered each other's assets. And then had to join forces to take down a Nephandi. And then tried to murder each other's assets again. In the end, we talked one last time on the plane when the Soviets pulled out. I was off too, because I'd taken down the backers of the groups I was dealing with."

She sighs.

"It is distinctly possible he is going to be unbearably smug about how the whole thing turned out," she says sadly. "Still, there's no reason we can't be professional about things."

"Director, I think we're being followed." Henriette says. Jamelia toggles through the media center's functions, brings up the same display. She sees a couple of old Soviet luxury cars, Chaikas. They're being driven by men with shaved heads wearing ill-fitting black suits, reminiscent of KGB agents. She smirks as she toggles the deep X-Ray scan functionality of the vehicle, and looks into their structure. No Primium-well, of course not, the post-Soviet Union Technocracy here wouldn't have the resources to run the facilities necessary to build the exotic alloy, but hidden missile launchers and a couple of standard NWO features. Definitely Technocratic all right. Playing to urban legends, playing up the old KGB.

Absurd sights like that were pretty common in post-Soviet Russia. The media and oligarchs were in the hands of hemophages, and although the hemophages weren't quite powerful enough to just operate openly like the bad old days before the Order of Reason drove them into hiding, they were powerful. The Union assets themselves were slowly being whittled down, and because complaints about insufficient assets often fell on deaf ears, or worse-led to demotions or forced transfers because of 'incompetence'. So what remained of the once-strong Technocracy were driven underground, criminals hiding from a phenomenally powerful hemophage government. Oh, some people tried to fight this policy of ignoring Russia and treating it like the spoils of war to be looted by the victorious western elements of the Technocratic Union. Iteration X, largely. They were still more than a little bitter that the NWO and Syndicate had 'accidentally' leaked the existence of Cybersyn to Chorister fanatics, leading to its destruction in an anti-Communist coup. There were enough old guards there with their own personal resources to fund a small army. Of course, the one thing Iteration X wasn't was subtle.

A potential civil war created by the Technocracy and Camarilla getting into open conflict would be catastrophic. Especially given that a lot of the blame going around on the attack was because of the weakness of the Technocracy in Russia-a weakness caused by allowing the hemophages to walk in and take over.
"Probably couldn't sneeze here without running into a couple of ghouls." Serafina comments. "I say we take off and nuke the place from orbit." She clearly isn't serious, but there is something behind that sentiment. Henriette nods in agreement.

One of the ancient KGB cars passes in front of her limousine and the passenger gestures at them to follow. "Henriette, follow that car. I think our contact's noticed us." The ex-KGB mafiya types take them on a twisting, turning ride through Moscow, towards an abandoned building where some squatters gazed at them. Their eyes were too sharp, their hands concealed, no doubt grasping weapons. Henriette stops the car and Jamelia gets out with Kessler in tow. "Okay, I'm going to need you two to help me look for additional sources of information. We'll be talking to Ivan here."

A few of the mafiya dressed like MiB gesture at the car for them to get out. Some are carrying RPG-29s and other heavy weapons, but not aiming at them in a threatening manner. Jamelia steps out of the vehicle with Kessler in tow, and is met by one of the identically-dressed men. "Your weapons must stay in your vehicle. Yes, including all of those in the coat."

Kessler grins at that. "C'mon, Commies, we're not here to kill you. What happens if a bunch of hemophages attack?"

"We will endure, then, much as we have endured every time they have sought to destroy us, claiming to be fighting 'organized crime'." He gestures at the abandoned building, at a tunnel leading underground. Jamelia concludes that the Union has been literally driven underground. Places where the hemophages can't as effectively attack, the factories which fueled the Technocratic war machine. Serafina looks astonished. She hasn't seen the level of unreadiness that Constructs out of favor can get to, is surprised at the dirty concrete walls and the lack of war materiel. "Is this normal?" she whispers.

"No. But post-Soviet Russia is not a normal place, either." Jamelia tells her. "We'll make do."

"My friends," Ivan Rankovitch responds, as they enter the Construct proper, rather than the security corridors with pop-out flamethrowers, deployable monowire nets, and concealed autocannon. "What can I do for you?" His voice is cold, sarcastic. "I would provide you a warm welcome, but as you can see, our budget doesn't run to that." Jamelia looks at the rooms in the Construct, many of them repurposed as living space for the man's soldiers, others emptied of anything potentially useful.

"Ivan. It's been a while."

"It has. I believe the last time we met was 30 years ago? And Kessler! American! Nice to meet you again in the flesh. So to speak."

"The last time we met you had me waterboarded." Kessler responds.

"That was then, this is now. We all have our mistakes. Remind me, how did Afghanistan turn out again? Have you kept up correspondences with bin Laden?"

"Why-" Kessler asks, before Jamelia cuts him off.

"Afghanistan was a mistake, we know now. We've made many mistakes. I can see the evidence of the shortsightedness of our bosses, of the Syndicate, right over here." Jamelia plays to his pride, plays to his bitterness at the betrayal, plays to his desire to be told that he's right. "I know you are still attempting to fulfill the missions of the New World Order, the mission we tasked you with decades ago and did not change, I know you are still loyal despite your misgivings. You are a true hero." He nods at that, and Jamelia knows she has him. "We need information and contacts to investigate the break-in and theft of Reality Deviant artifacts from a Moscow museum." Jamelia pauses. "I may have some ability to... reallocate less-used Union resources to your Construct. But we really do need information." she says. "As long as you can help us."
Ivan nods. "I have so many responsibilities, and am being hunted by a cabal of powerful vampires. I have little to spare in the way of material support. But information, that I can give. The break-in happened less than a week ago. It was a serious breach, involving hemophage support and a lot of other Reality Deviants. I do not know what they sought, the museum Construct was one of the ones we didn't have much contact with. We shunned them for still having support and funding, taking the lion's share of an ever-shrinking pie. Nevertheless, I suppose now that they're dead and gone, our budget is still the same."

Jamelia sighs. "As for resources?"

"When the USSR collapsed and the victorious westerners in Disbursements won their budget fights, they slashed the budgets of the Union here to the bone. Some of us have stayed loyal, but others... others did not. Some traitors have thrown in with the Camarilla, for too-pretty vampire whores and the narcotic they call 'vitae'. Fortunately, we have managed to remove them from most of our access-although they undoubtedly have spies everywhere." Jamelia wonders what Rose would say if the girl was here. "Others sold their equipment on the black market to Reality Deviants and went into 'retirement'. Yet others simply did not take everything with them. As the American would say, this is a 'complete clusterfuck'." Ivan finishes. "A clusterfuck that your allies had set up in their victory."

"Shit, man." Kessler responds, after a moment of thought. "We were rivals, but this is total bullshit. You don't treat allies like that, no matter how mad you are about them not believing the same things. Look, I'm in for helping do a little to make things right if it means we have more to go on."

***​

"Arright," Henriette growled at her computer screen. "It's either you, or the Brass Beast."
Her computer monitor, being a computer monitor, had nothing to say in response. Cracking her knuckles, the orange-haired pilot plugged in her neural jacks and got to work. Images flashed across the screen, most far too fast for the eye to follow, as she accessed the Technocratic Union's databases.

Technically, she shouldn't really be doing this. Technically, all information and resources needed were a moment away, and ready to be assigned as-needed. Of course, given that Requisitions had apparently decided to play passive-aggressive with them and they were facing oodles of threats and coming up short in the firepower department, she didn't feel particularly like waiting until 'need-to-know' got to them. That meant finding alternatives: old supply caches, buried and lost HITMarks, Soviet-era gear or newer equipment hidden from the Union's London headquarters. She'd have to be discreet about it, and although Henriette normally viewed "subtlety" as a thing that happened to other people, when it came to hacking into locked databases and finding buried information, she understood the value of the IT guy on the other end of the line not finding out about it.

It was very, very slow going. Even with Enlightened Science at her fingertips, Henriette couldn't simply brute-force the encryption without someone finding out about her infiltration, probably sooner rather than later. That meant piggybacking signals, taking over background processes, and lots of careful under-the-radar work. She knew the necessity, but Henriette hated not being able to simply bust the Sleeper servers wide open and dance the can-can on their firewalls. She had to rely on their Stone Age connections, sometimes getting down to 10-megabit/second speeds! For someone used to hypernet comms, it was beyond aggravating.

"Gah!" Although Henriette's normal body-piloting was disabled since she was busy steering her virtual-self through a Russian Ministry of Defence server in Archangelsk, her yelp echoed from the speakers on the desk in front of her as Dr. Rosario slowly and carefully massaged her neck.

"Relax, dear," the Progenitor said calmly, her thumbs kneading the mech pilot's frozen back muscles. "You might have motor function disabled, but you aren't doing your subconscious mind any good with your body locked up like this." She set a blended Mentat drink down on the desk, her other hand rubbing Henriette's spine. "My dear, if you keep doing this to yourself, then I'll have to put you through physical therapy."
Stupid Progenitors and their stupid meat-suits, Henriette sneered to herself. "Look, I can handle this," she muttered, taking control of her body long enough to down the Mentat soda and settle back in her chair. "You make PT sound like a punishment, anyway."

"It is, dear," Serafina said calmly, keeping up the massage as Henrietta froze her body again to dive into her work. "You're hurting yourself like this, and if you keep it up you'll wind up back in the hospital. I like not having to piece someone's spine back together bit-by-bit because they froze their body for a week hunched over a desk," she continued conversationally. "Bring up the case of Alfred Wiesmann, please."
The normal blur of code and old Soviet-era documents disappeared from the screen, to be replaced with graphic pictures of a surgery. The images cycled through rapidly, as a Void Engineer tech specialist's shattered body was slowly remade under the direction of one Dr. Daniel Rosario. "Ewwww," Henrietta said grimly over the computer speakers, before the images vanished.

"I remember Alfred," Dr. Rosario said quietly. "He was a very nice young man, who first showed me how to use my computer at age five." She paused, lost in thought. "He never recovered from the surgery. His body was turned into a vehicle for a HITMark. Please, don't turn out like Alfred."

Henriette said nothing, but a minute or two later she took control of her body again to stretch it out. Serafina figured that that was about the best she'd get from the bellicose pilot today.

***​

Serafina turns away, feels like she's gotten a load off her chest. The Progenitor could't fix Henriette's real problems, but she could at least keep her from breaking her spine in half. Dismissing the minor Procedure from her mind, the Progenitor looked over the scattered parts of her makeshift lab.

With the car prowling the Moscow suburbs on autopilot, the two support agents were free to engage in their pet projects. Henriette was digging for buried treasure, but Serafina doubted that the girl would strike paydirt in one shot. She might find records of an old warehouse or safehouse, sure, but they'd need to narrow down locations. For that, they needed eyes and ears in the field.

The doctor opened the latches of her on-the-go lab case with twin clicks as the DNA readers embedded in the metal recognized her and deactivated the various booby traps. She pulled out trays and trays of gear, the case holding far more than anyone would normally suspect, before reaching what she was looking for. In the bottom of her case were what appeared to be a cornucopia of flying, crawling, and legged insects. Next to them were a few rodents and birds, each one neatly packaged and labeled. Though at first inspection the collection would appear like a normal zoologist's set of field gatherings, a more astute observer would notice the lenses on the preserved pigeons and the enlarged noses of the rat specimens.

Grabbing her "underground" package, Dr. Rosario began running through the Biospies' start-up and interface procedures. She had a hunch that anything Henrietta found would be literally buried, and when it came to trawling the Moscow Underground, smell would be more useful than sight or sound. Smiling as her chosen insects and rats started up with minimal fuss, she checked their charge and communications protocols. She'd release them later today when the autopilot's route took them closer to a Metro station.
Poking around underground didn't sound like Dr. Rosario's cup of tea. But watching the sensor feeds from her bioengineered constructs, safely inside her air-conditioned Syndicate luxurymobile? She could handle that.

***​

The screen steadies, a picture of the Moscow Metro appearing. Notes flash along the side of the screen, different stations and railway lines showing up on an overlay marked in red.

"Gotcha," Henriette's disembodied voice whispers. She cross-references the information with the feed from the smart-insects spreading their way through the tunnels underneath Moscow, starts collating potential high-value targets.



Vote Time Again

You thought Kessler was the only person who'd experience Edition Shock? Nope! One of the silliest things in Mage 1E was that the nigh-omnipotent (it was 1E, The Man was all-powerful) and comically evil (again, 1E) Technocracy was cooperating with the vampires all the time and totally not opposed to them, no, they're the real force in government. Rule Zero to the rescue. Anyhow. Remember to stunt. The procedures that people suggested I rolled for you, with moderate success.

[ ] (1x [would have been 2.8x if you had Siddharth around]) Light some fires under the feet of vampires. Because lighting vampires on fire is never a bad idea. You're pretty sure with all the Embracing and Ghouling going on that they're numerous but pretty weak overall. And you might want to do something that solves problems so that a few years later you won't be wondering why Russian ultranationalists have teleported cybertanks onto the East Coast and started WW3. Terrorism, ho!
[ ] (1.2x) Yeah, this is a huge clusterfuck. But you can't change things here, and you aren't here to change things. Maybe when Iteration X supports Russian ultranationalists in a bid to overthrow the corrupt plutocrats, things will get better. Ignore it and go for the museum.
[ ] (0.8x) Talk to the vampires. They're stupid and easily manipulated-and they think that actual, legitimate Technocrats are going to defect to them. Maybe you can convince them to 'assist' in your mission to find out just what they've gained from the Moscow Museum. Just dress up nicely, show a bit of leg, and load yourself with the best anti-sequestration measures you can, because you really don't want to end up being mind controlled.
[ ] Write-in.
[ ] (+0.3x to any one option, choose another option) go scrounging for equipment first. Because you might want something more than a single suit of steam powered armor that is depressingly vulnerable to vampirs being wielded by vampires and Huge Jackedman to burn vampires to death. This obviously concedes initiative and potentially time, but you might get something useful out of it. You will really want to stunt this one.
[ ] (-0.2x to any one option, choose another option, -0.5x if chosen in conjunction with 'scrounge for equipment'). Fuck that, no time. Get Serafina to call in some favors. You'll owe her some, but that's infinitely better than dying. And besides, you haven't had too much experience with the amazing toys the Progenitors have. You might want to learn about those.
 
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Update XXVII: Take It Back
JB XXVII: Take It Back

We're rivals, but this is total bullshit.

The words ring in Jamelia's head, deflected by her cynicism and bitterness.

You don't treat allies like that, no matter how mad you are about them not believing the same things.

Scanning through the documents on the major Muscovite constructs and its members, Jamelia shakes her head. Stupid Kessler. Stupid 80s-Mullet-Man and his damnable logic. It's fortunate that the others can't read her mind, Jamelia reckons, because it would ruin her image if they could hear the voices in her head argue about the meaning of the Union in Technocratic Union. Even so, Jamelia reads, and her face grows progressively more pinched with distaste. Sipping from her coffee - Serafina said something about splicing nootropics like Mentat with KeepAwake, and everyone knows KeepAwake is good for you - Jamelia finally finds what she was looking for.

A target.

For a moment, she debates whether or not to call Kessler over and show him but she doesn't want to explain LED monitors to him again so she sends a query to the nanofab, which promptly begins assembling coloured paper. The printer function comes in useful around Kessler, the man whose definition of "Paperless Office" involves HMVA-X incendiaries. Still, while the nanofabricator does temp work as a printer, Jamelia eyes the dossier of her chosen target again.

Look, I'm in for helping do a little to make things right if it means we have more to go on.

Prokhor Filipov, ItX. Formerly ItX, given his current job. One of the armor and armaments dealers for the local hemophages. And unlike so many other former Union members who went rogue after this... thisness happened between the right and left hand of the Technocracy, Iterator Filipov waited. Snapped up assets from constructs torn apart by infighting. Torn apart by vampires. Torn apart by infighting and vampires. Just reading it makes Jamelia thankful that Siddhart didn't gun down everyone on the way out. But Filipov, over the last fifteen years, bought, looted, stole and otherwise acquired a goodly amount of gear - quality or not. From warehouses of combloc hardware - Jamelia has to admit that Russian technology in the paradigm is a wonderful thing, just kick or slap it and it'll start working again - to his construct's old power suits to one of the old pre-Anomaly nanofabricators. House-sized and more wasteful than necessary. Getting that into Ivan's hands would go a long way in outfitting the local Union assets... and yes, ex-Iterator Filipov's NMS-pattern armor would go a long way to keeping Jamelia's entrails from becoming extrails again. Once was already too much.

Kessler's arrival is heralded by his heavy footsteps, and Jamelia looks up from her screen to find her construct's action hero grinning back at her. "You sure can pick your targets, ma'am. But..." the enormous man trails off, "we're still a little thin on information on the ground. Black bag a couple of licks and give 'em some Russian hospitality. Of course, this might tip off the Hemophages to what we're up to, but if Ivan's right about their spawning rates, a few missing won't mean anything."

Jamelia blinks. Note to self: investigate Kessler, John, Union-sponsored education. It's hard, with his goofy dumb-muscle-guy looks, but she does remember him having multiple PhDs, right?

"Right," Jamelia said, slamming her palms on the table, "this is going to get interesting."

Henriette arches an eyebrow. "Surely you don't mean to actually assault a major vampire hideout with that... antique?"

"Not quite," Jamelia responds. "We're going to be gathering some intelligence first. And I need some heavier kit before we do anything that tips everyone off."

***
Jamelia massages her brow, and looks around the hotel room. It is mid-budget, well placed, and painfully bland. She has also made quite clear that, if necessary, she can jump out the window and it will be a survivable fall. That's an important thing she looks for in a hotel room.

Jamelia lies back on the bed, and thinks.

Things are a bit of a mess in Russia. The hemophages in the position which should damn well be the Union's, and... well, this is precisely the kind of thing the Union was set-up to avoid. Vampires are blood-drinking predators which treat humans as cattle, and worse, they're profoundly ill-educated about... well, pretty much anything you care to mention. And greedy.

Which means that if, say, Nephandi, make them an offer? They'll do it just to get a one-up in their convoluted power games. And not just Nephandi. Reality Terrorists, marauders, aliens... you name it, vampires will make a back alley deal with it if they think it'll give them an advantage, and when you think you're literally damned by God, selling your soul doesn't sound like much of a price.

And what about the Technocracy here? Look at all these Russian Technocrats wanting to get back to the Old Days. Siddharth wanted to get back to the old days of black-and-white, if-it's-an-RD-we-can-kill-it, and Panopticon has resources, if they think massive overt deployments of heavy hardware like they did in Hong Kong were acceptable. She probably needs to show the locals that they're not totally ignored by the rest of the Union, before Panopticon can snap them up, if it hasn't done so already. Inshallah, those wasteful bastards. She's spent too much of her life trying to do what she can with resources that she could scrounge or scavenge in the field. There's been times where she's had to use Virtual Adept equipment pulled from hacker safehouses, or even worse, Etherite pseudoscience. What could she do with those forces they'd used against Devil Law here?

Once, just once, she would like one of those fabled missions where she wasn't undersupplied and operating in hostile territory. One of those missions where she was in friendly territory, with proper backup, a full supporting team, and it wasn't vitally important that nothing go wrong.

Then again, she's had one of those missions in Japan in the early nineties, as handler for a high end infiltration model. Once that was over and she had her face back, she'd been glad to get to her next assignment in Algeria. There's something of value from that line of thought, Jamelia realizes. Progenitor constructs. Lots of assets. Serafina. And she isn't just talking about the other woman's chest.

The worst bit was that she was still smarter than her. Progenitors. So annoying.

***
She finds Dr Rosario in the hotel bar, with a slightly overweight man talking to - or possibly at - her. Considering the look of mild relief in her eyes when she sees Jamelia, this is seemingly not entirely desired, and smiling she waves him away and goes off with her 'friend' back to her room.

She has a considerably more expensive room than Jamelia. Jamelia actually isn't annoyed about that at all. After all, only one of their rooms would let you throw yourself out the window and survive the fall. Unless you were a heavily enhanced Progenitor who didn't have a lingering attachment to their birth DNA. Progenitors. So annoying.

She's put some thought into how she'll explain the situation here. What would be the best line of approach to cover the fact that, yes, she is asking for a favor? Play off the Rose connection? Go for something subtle? In the end, she goes for patriotism, and blunt pragmatism.

"Moscow is a mess," she says to Serafina, after sweeping the entire room for bugs twice and finding some laid by Serafina. Literal bugs. Jamelia wonders if they're poisonous. "I'd heard it was bad... but this bad? No."

"I know," the doctor agrees. She shakes her head. "Rogue Union assets addicted to hemophage blood, local loyalist forces cut to the bone, deserters..." she sighs. "I wonder who knew about this?"

"Seeing things like this, I'm not surprised the artefacts were stolen," Jamelia says. "The Union... hasn't done a very good job here." She lets the sentence hang in the air.

"You're telling me," Serafina says morosely.

"I went in here expecting to find an understaffed and underfunded local organization. Not a place where... where we're in the weak position. The underdogs. Almost... almost like the position of the damn Traditions." Jamelia locks eyes with the other woman. "Ivan said the vampires were part of the thing that carried out the raid. We know they've subverted Union assets here. And the loyalists are in a bad position - and they'll have done their best for infosec, but they're up against defectors. From the evidence, I'd give a fifty-fifty chance that the raid which got the artifacts was only possible with the help of those traitors - and hemophages are far more dangerous if they have Enlightened scientists on their side."

"Yes." Dammit. She's not going to offer help. Jamelia has to ask.

She does so. "What can you get me? The vampires are entrenched, have traitors onside, and... look, between you and me?" Jamelia lowers her voice and leans in - unnecessary, but it's a sign of trust. "This is bigger than just the artifact case. Even if the vampires weren't behind the thefts - and the evidence suggests they were - we can't let them run uncontested control over a nuclear power."

Serafina nods in tentative agreement. "So what are we going to do about it?" She used 'we', not 'you'. Jamelia takes this to be a good sign.

"I'm planning some initial moves. I want to pick off a few weak vampires, bring them back for intensive interrogation, discovery their known gathering points and then dispose of them in a fell swoop. You're the best qualified for that, and I'll leave it up to you how to dispose of them. Have them rendered down for Primal energy, left out for the sun, implanted with bombs and left to go back to their kind, or shipped off as lab specimens, whatever. Before we do anything bigger, we'll need something more serious. In the mean time, we'll need to get ready, and get our hands on some nice young vampires so we can see what they think about the current set up."

"Know your enemies, hmm?" Serafina says noncommittally. "I assume being allowed to 'dispose' of the hemophages isn't going to come cheap."

"I don't require this, but if you could, perhaps, get us some equipment optimized for this type of situation, that would be excellent." Jamelia says. "I'm not sure how much military hardware a researcher can get, but anything would help." If the Progenitors are even slightly like Q Division, she probably can get a lot, but there's no reason to start up an inter-Convention rivalry. Not here.

"We develop some military hardware, not as much as ItX but some. It'll cost to get it all rushed here. If you think that Mom and Dad Rosario are going to give me a blank check for everything, you're wrong." Serafina says.

"I understand, and I'll defer to your judgment as to what you can get access to and how easily. But if we're taking on armies of hemophages and their vitae addicts, we'll need something more than three big guns and a couple of rifles." Jamelia replies.

"And two of those guns are permanently attached to Kessler's shoulders. I noticed." Serafina says dryly. "Tends to make them hard to reassign as-needed. I'll tell you what I've managed to reassign when I can. So, divide and conquer?"

"Rushing face-first into situations is sometimes necessary, but never desirable," Jamelia says bluntly. "And I love the sight of a hated foe fighting among itself."

***​

Henriette lets out a long-suffering sigh when she hears about exactly how Director Belltower thinks they should start gathering intelligence. Director Belltower is effective; there's no doubt about it. Even if she thinks like a NWO spook and always has to do things in a convoluted way, she does seem to get results. And she has been doing this for a very long time, so she has experience.

But... maybe she's been doing this for a little too long, if "we're going to kidnap vampires, brainwash them so they don't remember us, but we'll be dressed as Reality Terrorists while we do it so if any of them do remember us, they'll blame the RTs" comes quite so naturally to her. There's probably something the New World Order does to its agents' brains to allow them to think their way through a corkscrew without touching the sides.

And no, it's not just the spy who has to dress up like some kind of wizard. She wants the rest of the team to have disguises really. She issued them a basic primer on the nine Traditions - like she thought they might not know! - and told them to prepare a superstitionist disguise which would pass casual inspection.

Henriette sighs. If she had her TENNO, she could just paint it brass-colored and get away with it, obviously. But no, because that stupid Nephandi had tried to stab her with nanites for some unknown purpose, her mech had been taken back for decontamination. So she's going to need a disguise, and she's damn well going to make it something she can wear over her normal pilot suit, because... urgh, God, the Reality Terrorists probably don't believe in bras and underwear or any kind of filthy things like that.

But she didn't get to where she was without learning how to improvise. She has a sewing machine. She has some nice amount of red fabric. She has a comprehensive scientific education, which covered sewing in passing because some of the techniques involved were used in modern nanofiber development. And she has an ADEI, which means that she can download skills from just about any Technocratic database as long as she has a connection-which she does.

Henriette Langley gets to work.

***​

Standing in front of the full-length mirror in the limousine's walk-in closet, Henriette admires her handiwork. It's not all that bad, if she has to say so herself. A deep red gown, worn under a black loose robe covered with detailed embroidery which resembles circuitry - and is in fact circuitry, allowing her to make use of the elements of programmable fabric she concealed within the overall garment. She found an old brass rod, and has polished it up for a staff.

It actually looks pretty good on her, she decides. Not that she wants to dress like this, oh no. Not one bit. But it's loose enough that she can wear her pilot suit underneath, and she made sure to give it plenty of pockets and allow her to move freely in it. And anyone looking at her, with her eyepatch and her hood and her brass staff and the nicely chosen contrast and the mystical symbols she got off wikipedia... well, no one would think that she's a scientist, not some kind of wizard.

Pulling her hood up, she points the staff at her reflection in the mirror. "Begone, foul demon," she says, "for I am Henriette the Red, fourth grade wizard of the mystical arts of alchemy! Down with the Man! I wanted people to pay for my college tuition, but they said 'no' so I joined the Reality Terrorists! Down with science teachers! Down with flush toilets and the internet and cute cat videos! Now I will go out and hop and skip with the soul-eating fairies who are my friends!"

"You know that RTs don't call themselves that?" Serafina says, poking her head through the door. She has brightly colored streaks dyed in her hair, unless her hair has chromatophores and she just changed its color with a thought. She also appears to be biting her lip and trying not to laugh.

Henriette turns almost as scarlet as her robes. "I... I didn't... I was just practicing!" she blurts out. "Practicing the disguise!"

"Have you tried using your magic to summon a graphene elemental yet?" Serafina asks. "Wow, this takes me back. I was a teenager in the nineties, and everyone was playing things like Sorcerer: the Exaltation back then. It's like LARPing all over again." She steps through the door fully, and Henriette boggles. The good doctor is wearing a costume that consists of a pair of thigh-high leather boots, a passel of belts, and painted-on symbols covering most of her body.

"... what are you wearing?" Henriette asks, her pitch rising quite precipitously as she averts her eyes. "Why are you dressed like... like some primitivist witch of the woods!"

"Hmm?" Serafina says. "What am I wearing? Not much. Most of it's body paint." She raises her eyebrows. "I might ask the same for you, Henriette Potter."

"What possibly possessed you to think that this was a good idea? What... you..."

Serafina shrugs, bouncing notably. "It's something I've seen Reality Terrorists wear. In actual field ops, too. Back when I was in Damage Control because being a spy sounded exciting, before I went into full-time lab work... someone who attacked one of our specimen testing laboratories was wearing an outfit that was basically like this. Or not wearing, rather." She shakes her head. "The kind of person who would wear this is exactly the kind of person who would try to free an O1NC." She pronounces it "oink".

"You're just making that name up!" Henriette screeches hypocritically.

"An O1 Necrovorous Construct? You do know pigs are famed omnivores who'll tear apart dead bodies, right?"
"I don't care! You're running around dressed... dressed..."

"As a Verbena/Ecstatic cross-Tradition mage," Serafina says calmly. "This persona's magical praxes is that there is power in life, for all things are alive in their own way, and through sensation and feeling all things can be changed. To that end, she distills magical power from indulgence, pleasure, and the prayers to the Earth mother, who is the abstract principle of all life and existence, and exists beyond time. These distilled collections of life essence can then be consumed or injected, which allows me to use my normal drugs properly."

"... that doesn't explain why you're wearing almost nothing at all."

"Because she's so goddamn hot she can draw power from people lusting after her. It's a pretty common thing Ecstatics do. Did you know some of them actually gain magical power by stripping? True story."

Henriette grits her teeth. "Goddamn I hate you. If... if I was a wizard I would so turn you into a frog right now."

"No you wouldn't. You're an alchemist, remember? That's not in your praxis."

"... shut up."

"Ladies," Jamelia says, appearing from behind them. "Please, don't squabble. Both your costumes are pretty. Henriette, that is very nicely done indeed, and Serafina, that's... authentic. I'm feeling the same irritation towards that costume as I did to the person who wore something similar and tore off one of my arms, so it's clearly working. I wouldn't believe either of you are scientists, dressed as you are."

Serafina raises her eyebrows. "You didn't put any effort in, did you?" she asks.

Jamelia was wearing a black suit, with a black shirt and a black tie. She had, however, added silver ankh earrings and an ankh necklace. "In my experience, the Euthanatos don't really feel the need to go quite so over the top," she says calmly. "Now, Kessler has his white sticky-up wig on, and is busy setting up the entirely unnecessary tesla coils in Ivan's basement..."

"Tesla coils?" Serafina snaps. "He better not have unplugged any of my equipment. And if he's fried any of my biomonitors..." She sprints off, moving unfairly well on her four inch heels.

"... why do Reality Terrorists feel the need to dress like this?" Henriette asks, shaking her head.

Jamelia sighs. "Most of the time, they do it because they think it empowers them, or because they have other good reasons," she says. "And the rest of the time, they're just doing it to aggravate everyone who disagrees with them."



Sadly, Nuts! Part 3 didn't make it into this update. Maybe he'll be in the next one. Also, I would have asked you guys to roll for the disguises but with such great write-in posts I decided to not do it.

New Game Concept: Abilities Enhancing Magic/Enlightened Science

If a character has enough time to prepare beforehand, they can use mundane abilities to enhance their magic or enlightened science. This may be fairly straightforward (using Intelligence + Medicine to improve a Life 3 "heal other" effect), or more obscure/strange (using Perception + Gambling to predict the future by seeing your luck in games). As long as it makes sense and is in paradigm, you can do it.

I've done this off and on behind-the-scenes for you people, but as this Quest goes on, I'm unlocking the options for your own use. As you don't have full character sheets, you don't need to specify the precise abilities being used, just give me a rough idea of what ability types might be worthwhile. If it works, it works. If not, no biggie.

The first success reduces the difficulty of the magic/Enlightened Science roll by 1 or adds +1d to the roll. Every 2 successes on the preparation roll do the same (-1 diff/+1d). As you can't get bonus dice on Arete/Enlightenment rolls from stunts, this is the primary way stunts can affect Enlightened Science.
So what I need now is an Entropy 1 (sense fate/fortune/etc) Procedure from Jamelia. Yes, Entropy 1 can be used as Plot-Radar. This is, in fact, one of its more important uses. Someone roll 12d10e7 for Jamelia's Intelligence + Academics (Politics) (this includes a +2 stunt) to enhance that Entropy 1 effect, which rolls (Enlightenment 5 + Entropy 3) = 8d10e7 base, difficulty is +0. Jamelia is at full Willpower and Prime Energy.



Vote Time: Again, remember to stunt. Also, the equipment vote is still open.

[ ] (1.2x) Traditionalists blowing up a Technocrat's stuff to steal their gear? Sounds totally legitimate. Especially given that this is literally what Rogue Council-sponsored Reality Terrorists and their allies do whenever they do something.

[ ] (1.4x) Go prowl the richer parts of the city for some vaguely respectable mid-rank hemophages, then hit them over the head with a giant club, stake 'em, and go murder everyone.

[ ] (1x) You already look like a bunch of fetish prostitutes. Yes, even Kessler. Especially Kessler. Might as well make use of it. Go slumming for vampires who feed on these kinds of people and bonk them over the head with a stake. You suspect you're supposed to actually impale the vampire, but Kessler swears that if you hit them sufficiently hard with the stake nothing will go wrong.

[ ] (1x) Start with the ghouls instead of the hemophages. If nothing else, they are far, far easier to subvert, and far easier to incapacitate. Also, given that they're out in daytime you have a pretty nice window before any hemophages can hear of the capture.

[ ] (-0.2x) Find a really important ghoul, like the head of a company or something, and sequestrate them. It'll be a bit harder and more obvious unless you can think of a good covert approach, but it'll be much faster and more damaging.​

[ ] (-0.2x to an option, choose another option) You're pretending to be the Other Side, you've dressed up like the Other Side, and you know that the Order of Hermes, Celestial Chorus, and Euthanatos hate hemophages about infinitely more than they hate the Technocracy. Find out what they're doing and coordinate. And if you know of any magical artifacts the hemophages have that you only need information on... well, those tend to be pretty good bribes. Please stunt this.

[ ] Write-In

If anyone plans to use the last option (talking to the Other Side), there is a primer on what Ivan knows about Traditionalists in Russia. I think it may be on the first page somewhere. I can repost it if requested.
 
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Act II Requisitions Vote
Requisitions Vote
So, because you're using someone else's Requisitions, you get them described by that someone else. The very, very serious Dr. Serafina Rosario. She is not silly, no, not at all. You can choose 3, mostly because she's a Master of Red Tape and also has some very good standing.

[ ] Cascade-U/Sunfire-U/Torrent-U Anti-Hemophage DEW
The Progenitors don't generally do hard technology very much. So when we need something useful that can't be done easily with biotech, generally we don't build it ourselves. Instead, we get our most favorite rivals and coworkers, Iteration X, to make it for us. In return they ask us for more anti-rejection drugs to do better cyberware implants or some more synthflesh or whatever they want. The Cascade, Sunfire, and Torrent are pretty common Void Engineer laser weapons, but ItX builds them, so when we asked for an anti-hemophage weapon they decided to take the plans and tweak them a little. I know you know what they are, but just as a refresher, the Cascade is this little tiny pocket-sized holdout laser, the Sunfire's a rifle, and the Torrent is that infamous "laser shotgun" that the VEs love so much. Well, ItX did something to the lasing medium and now they're frequency-hopping lasers that sort of kind of emulate concentrated sunlight. You can guess what happens to hemophages exposed to them. You know, symptoms include "catching on fire", "running away in a panic", "disintegrating...", and other nice things. Of course, they aren't exactly the most reliable weapons Earthside. I can get you one of the three and no more-otherwise I'd get glares from Damage Control for taking too much from their arsenal.

[ ] X-451 Improved Defoliant Projector (2)
Kessler probably knows this weapon. See? He's nodding in the background. It's another Iteration X hand-me-down, because sometimes Damage Control wants to burn some xenomorphs or hyper-velociraptor eggs-yes, they exist, stop staring at me like that Jamelia-and bullets don't light things on fire. Pretty standard hyper-advanced flamethrower. Binary gel fuel with its own oxidizer so it can burn anywhere, including in vacuum, high-pressure ejector, double-walled composite-armored tank so a stray bullet won't turn you into the Human Torch... an excellent tool for a Progenitor who's attached to their DNA and doesn't want to use EDE recombinants to shoot fire from their hands. Also, as you undoubtedly know, hemophages really hate fire. So there's that.

[ ] Needlers/Special Ammo
Another thing from the Iteration X arsenal, Needlers are actually really simple weapons. Electromagnetic acceleration to fire a cloud of small flechettes, I couldn't build one for you but I know how they work. They're so simple, in fact, they're practically Sleeper tech. Now, what makes Needlers interesting, and what makes them weapons our Convention uses instead of NWO standard-issue is because they're not great against body armor and they've got a wonderful set of biotech payloads. Fortunately, Kindred don't use body armor very often from what Rose's said. I can get you an entire arsenal of Needlers and some special ammunition for them. If you don't mind violating the Geneva Conventions repeatedly. Some of these ammunition cartridges include:
-Catalytic Explosive: Ever seen a person explode? With this special ammo type you can. Occasionally the explosion ends up being a shaped charge directed right at your face (i.e. they're vulgar and gain Paradox) but most of the time they work as intended. (Life 3/Forces 3)
-Hemorrhagic: Yes, the Progenitors have perfected fast-acting hyper-Ebola. Yes, we can inject someone with it. Yes, what tends to happen then is they tend to bleed out from every orifice after being shot until they die, unless they're Reality Deviants or immune to blood loss. (Life 3/Entropy 4 damage over time)
-Anti-Hemophage Hemorrhagic: See, hemophage biology is hard to work with, but when you give a challenge to a bunch of Progenitor scientists and their lab monkeys-and yes, that latter statement can sometimes be literal-they tend to get you something that works. Now, hemophages don't actually mind overmuch if you drain them of their blood-but they use the hyperoxygenated energy-rich rocket fuel they call blood to do things. Like run faster than cars and dodge bullets. And if they don't have that... well then they have a slight problem. (Prime 4, destroys vitae)
-Anti-Hemophage Catalytic: And that led to the next design. Some genius went "hey, if we can make it spew out of them, can we make it catch on fire? There's oxygen in it, right?" And another genius went "Bloody hell, that's brilliant!" and they brofisted. Which led to AHC. AHC literally burns hemophage 'vitae'. They catch on fire from the inside, and it's beautiful. Again, only works on hemophages, so you might want to be careful lest a ghoul with a RPG get you. (Forces 3/Prime 4, literally burns vitae).
So why would you want something else? Well, some hemophages have reinforced epidermal layers so they'll shrug these shots off. Others might have so much vitae in them that they'll ignore the losses. And obviously, you need to tag the hemophage first, which is often easier said than done. You'll need to choose one of the ammo types, though, otherwise I'll end up with inquiries about how I'm starting a war and those suck.
[ ] Helix Ripper
Not all the hardtech in the Progenitor arsenal comes from ItX, though. Some of us do our own work, specializing in weapons and equipment intended to deal with what we have to take care of, and so you have things like the Helix Ripper. Helix Rippers are man-portable neutron pattern disruptors, like the ones Void Engineers use to kill the crew of an enemy ship without destroying the ship. Well, posthuman-portable, it masses about 30 kilos. You point it at someone, and they get hit by a computer-controlled dose of gamma radiation, which we've tweaked for maximized DNA damage per joule. They tend to expire very, very quickly after that. Hemophages are resistant, but not totally immune to gamma radiation, and they tend to ignore small issues like 'cover', 'walls', or 'body armor'.

[ ] EDE Recombinant Biomatter
It's a mouthful to say, but it's basically "we give you a shot and you can do really weird things like turn invisible or shoot bees from your hand." Like I said, if you're not very attached to your DNA, it's actually a really good solution to problems. The younger lab techs call them Plasmids, which is probably because-okay let's face it-it's a better name, and there's only so many good names you can attach to "shoot bees out of your hand". I suppose they're the main good thing to come out of all that failed NWO psychic research. Normally, they're temporary, but if you're (un)lucky they permanently integrate with you and that's generally fun if you enjoy bioenhancement complications. I can get you any two of the flavors below. Inject them into yourself, or someone you like. Just... beware the side effects. Like, "they don't work exceptionally well with people who have cybernetic upgrades", and "may have distinctive visual signatures".
-Thermokinetic (Fire/Ice)
-Electrokinetic
-Swarm (BEEEEES)
-Chameleon (stealth)
-Adrenaline Overproduction (+Strength automatic successes/+ Dexterity)
-Reaction Accelerant (+Dexterity/+Extra Actions)
-Rapid Regeneration (+Stamina/+Healing)
-Mutable Bone Structure (+Disguise)
-Bioenergy Shield (+Forcefield)
[ ] Combat Homonculus (uses 2 of your 3 requisitions choices unless you choose 'small animal')
Combat homonculi are our answer to HITMarks. Intelligent, phenomenally tough and strong, fast-healing, resistant to Reality Deviance and mind control tricks, and armed with mono-edge bone blades that could cut through steel, entropic enzyme launchers, and other kinds of exceedingly fun weapons. We've got a few varieties: There's one that looks like a cute dog or cat, which you can walk around with without anyone suspecting that your little kitty that makes everyone go "d'awwwww" is actually capable of clawing someone's eyes out with zero difficulty AND can survive an entire magazine of AK-47 fire AND can self-destruct like a very large bomb. There's another one that's generally the size of a dire wolf or a really big predatory cat, which isn't nearly as discreet but can do a fuck of a lot more damage, and then there's the giant angry grizzly bear version (We can give him a ushanka just to keep the Russian theme) if you need something that's like a main battle tank. Oh, and there's ones which can pass for human, because sometimes that's actually important. Well, "pass". Given how Henriette's been glaring at me when she thinks I'm not looking and your lack of telling her off I suspect you think we make everything way too pretty to be plausible.

[ ] Reinforcers
Reinforcers are fast-acting symbiotes that you inject into someone you want to not die. They weave a shock-absorbent layer under your skin and reinforce your epidermis with carbon nanotubes, so you can survive being shot while wearing nothing at all. Of course, it's temporary. After about a week, give or take 3 days, the stuff wears off, you have this sludgy pink goo flowing out of all your pores (I suggest taking a very long bath), and you're back to your old frail human self. If they're within 12 hours of failure, they start itching really bad for about 10 seconds every hour, just to remind you. I can get you a half-dozen or so if you need them.

[ ] Combat Biosuit (1)/Survival Biosuits (2)
You wanted some discreet body armor before we got here, but sadly, you didn't get any. Fortunately, I can provide something. Biosuits are living tissue under a synthetic exoskeleton. They plug into your circulatory system and filter it, and also monitor your performance so they can help you resist incoming hemophage hypnotism or some attack that attempts to cause phenoptosis-that's programmed cell death-or something. But most importantly, their direct interface with your body means they can protect you from death. You can have your heart torn out, and the biosuit will keep you alive-they allow you to survive just about anything short of brain destruction. There's two types: The smaller kind which can fit under a sweater and looseish pants that'll protect you and boost your physical abilities a bit, or the big kind which provide you a lot more strength and protection in case you need to punch through a wall or something. Be careful about overusing them-they can cause heart attacks with sustained use. Oh, and you'll need valves implanted on every major vein and artery to use them. Don't worry, I can do that right here. The combat biosuits tend to have a ton of extra features-nervous system accelerators, vat-grown organic CNT muscle that lets you lift a couple of tons or punch through a wall without slowing, fast-twitch synthetic muscle that lets you run faster than a cheetah, hyperoxygenated synthblood to give you bursts of incredible physical ability, and more. Survival biosuits are generally much less out-there, intended largely to keep you alive in a hostile environment.

[ ] Anti-Specimen Combat Armor
ASCA is another Iteration X immigrant. We provide them with the biotech, they provide us with the hardtech, good times are had by all, except for the local reality deviants. It's a modified Haldeman-type, losing the jump capability for improved self-repair, an awesome life support system that includes a full up nanosurgical suite, accelerant injectors for when human reaction speed isn't enough, protection against mind control and other kinds of fun threats due to improved neural monitoring and a pheromone filter, and boosted musculature if you end up wrestling against xenomorphs. Also, it's got a retractable knuckle vibroblade for close encounters. Damage Control operatives who don't enjoy massive elective surgery tend to wear them, because they can almost keep up with the combat biosuits and don't require surgical implants just to use.

[ ] V1 Victors (3)/V2 Vanessas (1) + B1 Bobs (5) (can be chosen multiple times)
The Mat-Trans in this old Soviet Construct still works, so personnel transfers are possible. I checked with a lab rat. Since the lab rat's still alive, instead of having been splattered, I figure it's safe to send in the clones. Victors, for those of you who've been living under a rock for the past 60 or so years, are augmented human clones. We've managed to make them resistant to Reality Deviant abilities, they're tougher than humans with stronger bones and superhuman strength, speed, coordination, and agility, they look good, and they are dumb as rocks. They've got excellent memories, so you can give them complex plans, the problem is that if the plans go wrong they will not know what to do and you better be willing to micromanage them. Bobs are somewhat smarter, but they're very, very average. Generic clones that you can use for things like janitorial duties, monitoring a place, or, I don't know, giving them guns and throwing them at a fortification because the form for 'destruction of Progenitor constructs' has one line for Bob replacement and you're bored. Vanessas are Victors with all the strengths and none of the weaknesses. I can get you either Victors or Vanessas, and throw in a bunch of random Bobs because we literally mass produce them to die. All of them are perfectly loyal and you can order them around, although Rose says that hemophages have mind control so that might be an issue.

[ ] Emergency Surgical Suite
An emergency surgical suite is a robotic surgical system that can basically fix anyone up within an hour. It's got its own mini-cloning vat for building you new organs, nanosurgical systems, nerve blockers, and tissue welders. Hell, if you've died less than an hour or so ago, it can actually bring you back from the dead. And if you took out one of the four couches in the Moneymobile, I could fit it into the limo for immediate surgical help. It doesn't do too much else, but look, it can fix the wounded really fast.

[ ] RAVANA Drug Synthesizer
I have a drug printer in my lab I can borrow and access to the Progenitor biotech database. Indian-built, rated for field use, and it has an idiot-proof instruction manual that someone without a science degree can follow. I bet a Reality Deviant could use it if they stole one. Okay, okay, that's a sucker's bet, because I know RDs have stolen them in the past and they've done exactly that. If I get this machine, I can make you a lot of very interesting drugs. Want to be strong, be fast? Sure. Want to be resistant to mind control? I've got a drug for that. Want to heal faster? I can help. Just tell me and I can get it shipped off to Moscow for your use.

[ ] Shockwave Code +1/Shockwave Code: ACHILLEUS (uses 2 of your 3 Requisitions Choices, uses 2 Shockwave Codes when activated)
I did a lot of work on EXEMPLAR II and III, so I know a lot of people in those labs who owe me some favors. You've heard of Piero. Everyone's heard of Piero. Person of Mass Destruction, a HITMark VI if a HITMark VI was also some kind of super-powered EDE hybrid with a post-doc in mass murder, hyper-augmented assault clone with the rough strength and speed of a giant robot despite being only six feet tall or so, probably seen a couple of propaganda videos showing him getting into a fight with an Etherite giant robot-yeah, one of those 20 meter tall anime mecha, and then literally ripping its arm off and beating it to death with it. What you don't know is that he's also violent to the point of near-psychosis, and how we deploy him is generally "have him prepped by a small team of Enlightened personnel, at least one with a mastery of Prime or Primal Utility to prevent Paradox Effects and drop him like a nuclear bomb on the target". Yes, including 'evacuating all friendly assets within a few kilometers'. Well, it just so happens that it's been pretty quiet and the Void Engineers haven't been asking for him. So it just so happens that you have an incredibly bored, incredibly hyperviolent WMD who wields a, get this, a giant sword that uses plasma charges to explode on impact and do so repeatedly who I could maaybe call upon. Maybe. If you wanted Moscow to be a smoking crater at the end of it. I wouldn't recommend it, but I am recording this conversation, so if you choose it and the board of inquiry comes up I've already warned you.
 
Well, the vote for equipment was tallied up. And so you guys got what you voted for.

The RAVANA Drug Synthesis machine won first place with somewhere around a dozen votes for it.
In second place, you have the X-451 Defoliant Projector (paired).
And in third, you have a bunch of Victors.

So what are your wonderful super-fun prizes? Well.... actually... most of them aren't super-fun. You don't go to the Iterators or Progenitors for super-practical spy gear. I mean I had great plans for things like Helix Rippers and Biosuits and ASCA... :(

Oh well.

The RAVANA is an Invention, capital-I, which means it requires an Enlightened user to make use of it (but anyone can make use of it no matter what their Spheres are). You roll the RAVANA's rating (5) plus your own Enlightenment, each success making a single dose of the drugs. It makes drugs. That's all it does. The drugs it can make are:
  • Anti-Hemophagic (Time 4/Prime 2, Rubbing of the Bones, anyone who consumes the user's blood suffers from +2 difficulty to all actions)
  • Berserker (Life 3/Mind 1, gives the user the Stress Atavism trait [+2 Strength, +1 Stamina, +3 -0 HLs, must roll WP to not take a violent solution to conflict])
  • Euphoriants (Mind 2, makes user extremely happy)
  • Hypersteroids (Life 3 Better Body, +2 to any one physical attribute)
  • ImmunoBoost (Life 3, adds +2 automatic successes to resist disease/poison)
  • Iron Will (Mind 1, provides +2 automatic successes to resist mind control/influence)
  • Nootropics (Mind 3 Enhance Mind, +1 to any one mental attribute)
  • NoShock (Life 3, +2B/2L soak)
  • Reflex Boosters (Time 3 Accelerate Time, 1 extra action)
  • Regen (Life 3, heals 2 HL per use, can be used once/scene/user)
  • Stasis (Time 4, Life 1, puts user in biological stasis)
  • Speed Boosters (Forces 2, +2 automatic successes to movement rolls)
You may have one RAVANA drug in your system safely. Two is pushing it, and three+ starts a very high chance of serious side effects, possibly including organ failure and death. Of course, now that you have it like its namesake, why wouldn't you use all the drugs?

Your X-451 Defoliant Projectors are rifle-sized flamethrowers. They're basically regular flamethrowers which use Forces 2 to spray a wider range and burn hotter (adds the user's Enlightenment to the accuracy and damage of the flamethrower). Oh, right, and they also have an active Mind 2 effect triggered by lighting someone on fire, using the weapon's Enlightenment (2) + Mind (2), telling people to RUN THE FUCK AWAY (emotion of fear).

And Victors/Bobs are great. Victors have Str 5/Dex 5/Sta 6, an extra 2 HLs, +1 automatic countermagic, and 4 + 1 specialty in combat-related abilities, as well as 2s in most other ancillary abilities like Stealth and Drive/Pilot and whatnot.

Bobs have Str/Dex/Sta 3, human normal traits, and 2 dots in relevant abilities (for a total of 5d pools).
If someone has a good stunt for vampire-chasing, I will probably be able to get an update up tonight.
 
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With that, voting is reopened. Voting, write-ins, discussion, whatever.

The last story post, and therefore the current vote, is Update 27, Take It Back. I will not be counting SB votes unless Plan A ends up succeeding-at this point if you voted previously on SB, assume that vote's void and you have to vote here again.

Please continue to vote and participate, Friend Citizens. Re-upload any omakes and whatnot you have at your leisure.
 
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