Er, the Killswitch System could probably let us shutdown all the ItX gear that just went rogue.

That would be very useful. Because it means the HITMarks and drones will stop killing everything.

That would, in fact, be fantastically useful! Because it would completely fuck over one of the trump cards that the enemy played. I mean, it would directly counter one of their strong-points, namely their subversion bullshit.


Assuming it works, that is. Do we know if the Killswitch can work against high-level codes? Is the Killswitch mechanism itself going to be running on autistic mode or something, to avoid it getting usurped?

Seriously, this is definitely the Shockwave that I want, assuming that it works as well as I hope it does.
 
Am I correct in thinking this would drop everything we care about into "Paradox Realm" Subdimensions? How big a deal is that?

You know how in Umineko if you make a logic error, you get trapped in your gameboard until you admit to the error(which destroys the board), or resolve the error? Lambdadelta compares it to falling off a 10 story building, and the number of people known to have successfully escaped a logic error and resumed their game can probably be counted on one hand.

If the consensus was some kind of collaborative writing project, and consistency was required, then the paradox created by vulgar magic would be the equivalent of plot holes and logic errors.

For context, Imagine having to find a way out of a chain closed room with the chain still set. If the chain is not set, it will collar you if you attempt to leave the room. Use of wire tricks or any other method of setting the chain from outside is forbidden. Escaping through the window is forbidden, and the window will regenerate if you try to break it. There is only one door. The only way out is to have someone switch with you, and they're unlikely to ever come. You're also not subject to burdens like age, or thirst, or starvation. The only way you could leave single handedly would be to cut yourself into pieces and send yourself through the drain of a bathtub.

I doubt it would be that bad. But it could be close. Like falling off a 5 story building to use Lambdadelta's metaphor.

Current Shockwave Vote:
[x]Killswitch
[x]Series P Unit
 
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So, let's talk.

[ ] TEMPO Cognitive Accelerant (may choose twice)

Nice. Very nice, especially the double dose. Sadly, doesn't actually do anything to resolve Jamelia's current problem, which is that she's up against a spirit and has no Spirit/DSci. I mean, we could feed the double dose to Serafina and watch as she laughs about being Mind 5 Life 5 and THE GODDESS OF CLONING, but that's a little wasteful.

[ ] Damage Control BLACKWATCH Unit

The "May not cooperate with RDs" is the killer, I'm afraid. We've got a fragile us/local Union/VEs/Daedalians/RDs cooperation going, and we don't need the complicating factor of our backup opening fire on the people temporarily on the same side as us.

[ ] RAIN (Rocket Assisted Impactor Network) Satellite Weapons System

One sentence; Drop This Sucker On The Control Node. It'll either destroy the EDE which sounds like Henriette, or it'll piss her off so much she'll call in the heavy fire support. And with the blast radius, it'll also be decidedly unfun for the arcs and the Panopticon assets outside. We can also probably use this option to delay the VEs fragging everything, and if Cross can get in contact with Serafina then the VEs will know we've ID'd the ground-side relay.

Plus, I feel dropping a KKV on Red Square fits in rather well with this arc. And it's something which, yes, is horrific cultural vandalism, but is also low yield enough that it can be disguised as a really large car bomb in cleanup.

Also, if we need to distract the EDE, we can have Henriette send down a hologram while Jamelia is targeting her.

[ ] Killswitch System

Hmm. Let's think. Oh yes, our main problem is the legion of subverted killbots. If we shut them down, they're not a problem and LessBean and the VEs can go show up and help us. And if we free up the ground-side VEs, then they can bloody well return the favour by resolving our little Agent problem (using DSci Banishing, AKA "Blast 'em with phasers").

[ ] Daemon Deployment

A distinct possibility if we have them come out of the tunnels into the Museum, where we can keep them out of sight, but I'm not too sure of their capacities and relative value.

[ ] Militia Unit

These guys could probably swat the ARCs and engage the T-H (the Henriette-like Terminator), but... they'd take casualties from the ARCs and probably be wiped out by the T-H. They'd be better off hunting down the HITMarks with their anti-tank weapons, but that does risk discovery - on the other hand, they're low end enough that we could probably pass them off as Tunguskans in the after-action report.

[ ] WIGWAM Experimental Anti-RD Strategic Weapon

Tempted. So tempted. Yes, it might be a bad idea from certain points of view. But on the other hand, it'd get rid of our opponents, make the ARCs and all the paradox-prone gear Panopticon has explode (as well as our armour and guns, though), and the "give Siddharth one last chance in a Paradox Realm" thing is alluring.

And, you know, our armour does have the teleporter. So we have a pretty good capacity to run away and might be able to get out of the blast radius. But it's still a very, very desperate idea.

[ ] "Roland" Advanced IFVs

The "safer" option which works like the Militia Unit for hunting the HITMarks. Their main gun probably one-hits them, they have a very dangerous aux weapon, and since they're IFVs they can move the on-side VEs/RDs/whoever around. Field-mobile support assets like this are very much not to be underestimated.

[ ] Series P Unit

If we dropped them on the roof of the Museum via Stealth glider, they could very much be the backup Jamelia needs. Serafina can command them - they have a command chair in the Molotek building which is what the NWO paradigm would want for them. Promising.

[ ] NWO Tactical Unit

Mooks. And lots of them - several hundred men in exoskeletons we can use to counter the HITMarks and who probably come with high tech but mundane IFVs and APCs. They can hold ground in ways that other units can't, and the thought does occur to me that if Panopticon does open fire on them, they're all but explicitly declaring themselves to be a rogue organisation because you can't casually brush off "yeah, we bombed the mass troop deployment who were obviously and clearly containing the rogue hacked HITMarks".
 
Currently, the one Shockwave Code I am very sold on is the Killswitch. All that gear and robots going rogue? Byebye.

[X] Killswitch System

Also, you have to admire the sheer novelty of such a Shockwave Code.

I mean, it's an Iteration X Shockwave Code that is actually subtle! How often do you see something like that? Like, this thing causes hardly any collateral damage at all as part of its operation!

It would almost be a shame not to acknowledge the unprecedented achievement this thing represents for emergency backup from Iteration X.
Plus, I feel dropping a KKV on Red Square fits in rather well with this arc. And it's something which, yes, is horrific cultural vandalism, but is also low yield enough that it can be disguised as a really large car bomb in cleanup.
Actually as a general question about this sort of collateral damage... The Union likely has very good matter fabrication capacity, right?

Couldn't it do something like rebuild, repair, and recreate cultural artifacts that get demolished?
[ ] Damage Control BLACKWATCH Unit

The "May not cooperate with RDs" is the killer, I'm afraid. We've got a fragile us/local Union/VEs/Daedalians/RDs cooperation going, and we don't need the complicating factor of our backup opening fire on the people temporarily on the same side as us.
Eh... "May not". I guess we could just try to have them avoid RDs to begin with.

To be frank, what really feels like the big draw to this one, is that "Capable of operation on confused battlefields" quality. Because this? This certainly qualifies as a confused battlefield.

But the Series-P group is also quite tempting. Simply because they are very capable and their loyalty cannot be hijacked. And because careful/timely deployment of them could save Jamelia's bacon.
 
[X] Killswitch System
This will shutdown a lot of the rogue gear without having to EMP it and destroy a chunk of hardware. And hilariously subtle compared for an ItX shockwave code, or anything else for that matter we have.

But ultimately it is the problem Jamelia has where she has no Spirit/DSci and is dealing with a Spirit effect which is the most tricky one.
 
Well remember while they may have had chemical lobotomies, the Series Ps were all hardcore Traditions mages before so they probably have some facility regarding GHOST MURDER.

However I also want RODS FROM GOD. So irritating.
 
Kessler and Cross:
[X] Yeah no, you're not killing a bunch of people just because it's inconvenient. Do you have another way? (Write-in).

Too much collateral damage amongst our own assets and the VA/VE/Daedalians on the battlefield to use the VE Bomb. Find another way. I'll see if I can brainstorm something, but I'm betting ES and others who are a lot faster than I am will get there first.

Be Jamelia:
[X] (0.75x) Stay and fight Gretkov. To the death. Maybe if you kill him enough times he'll give up?
-->[X] Write-in (you probably want to make one).
-------->I'm more than willing to repeatedly rip out Gretkov's kidneys with our Sweet Swag Knife of +10 Stabbity (Which I now dub the Aleph Blade) until he stops getting back up again. Especially as A) it wasn't too hard the first time, and we still have a flicker-port power armor and our boobytraps and B) if we take this fight to the tunnels or the roof, we're going to have to fight our way back in again to deal with Lt. Rajesh and Langely 2.0.

Be Henriette:
[X] You may want to help Jamelia right now.
-->Yes, but short of EvaFall, what can she do? What systems does she have access to that can reach right now? Have her counter-hack and reboot some nearby HITMarks....wait.............

.........Have Henriette manually target designate for Piero? He's still operable as a weapon, he's just offline because we can't risk him tearing apart friendlies he can't recognize. Henriette is not so handicapped! Have her act as his eyes, and manually tag things in his HUD for murderizing. Damn sure she's going to be able to point him at her Dear Sister....

Shockwave Codes:
[X] Killswitch System

Very useful, especially if we can use it selectively rather than globally (on Moscow, that is). If we can download it as a capability, we can shut down a lot of subverted hardware as we go, and free up allies all over Moscow.

[X]Series-P group
Bond them to Jamelia, she can't be subverted, and can direct them to back-up her position in the Museum.
 
Anyway, my votes. Some of these might be a little controversial.

[X] RAIN (Rocket Assisted Impactor Network) Satellite Weapons System

The groundside relay is the problem which means that just killing the jammers isn't enough. The groundside relay is probably the T-H, the hyper-advanced HITMark-alike which sounds like Henriette, seems to be leading Sidharth's team and giving the orders, and according to Henriette is probably an avatar body for an uber-advanced BioVARG-alike... which means it's already transmitting and relaying data.

Hence, we will drop high explosive F-YOU on it from orbit. This will either kill it, or prove to Command that what we just dropped it on is deadly Iteration X high tech which can survive having orbital weapons dropped on it.

There's also the psychological impact to consider. By doing this, we've just told it "We know where you are, and we're going to drop orbital weapons on you". That reframes the entire scenario, because that's just told it "escalate or have more orbital ordinance dropped on your face". We've observed from its behaviour that it takes being attacked very badly. It really didn't like being shot in the face by a Seeker.

I doubt it'll take having RAIN fall on it calmly and quietly.

And if it calls in its big guns, we can call in our reserve.

Of course, we would have to worry that it might see the attack coming. But wait a moment. The holography system in the wreckage of the command vehicle might still be active, and if that isn't, Jamelia can relay Henriette's words to the T-H, over the Red Square announcement loudspeakers or something. All Henriette would have to do is distract it for a little bit, and then WHAM POW RIGHT INNA KISSER.

[X] "Roland" Advanced IFVs

Yes. I know. I'm not going for the Killswitch. It's because I think it's not actually as good as it sounds.

Some of this is a little meta-level. MJ always tries to make several of the options sound equally good, and this, just from an initial readthrough, seems to solve the entire "army of killbots" problem in one fell swoop. Don't you find that a little suspicious? That's why I checked the mechanics again, and... yeah, it's not a remote button we can press to just take them out. it requires each of the ItX bits of equipment to be individually scanned with a registered ItX laser, and that means you need someone on site with that laser to do the scanning. Moreover, mechanically it's a Mind/Entropy direct attack. It's not going to shut them down instantly, and it's going to have to fight their built-in Primium to do it.

Moreover, we haven't actually taken out the groundside relays or the jamming yet. It is highly probable the groundside relay will begin countermeasures, like throwing countermagic down, or activating a self-repair function, or they'll realise that the lasers are reading the serial codes and so they'll have the HITMarks cover up their serial codes once they realise what's going on. They might even start launching attacks back at the Killswitch by switching the serial numbers to junk data which could corrupt the quantum computer it's running on.

On the other hand, the Rolands are invisible, racecar fast IFVs with fully automatic tank cannons for their main weapon, an upgraded version of Kessler's gun as their coaxial weapon, they're armoured like hell with primium plating, and they're IFVs so they can move troops around. If we have these on the field, not only will they kill lots of things, but more importantly it means we can redeploy our assets and allies around quickly. Like those Void Engineers in the power armour, so they don't have to accumulate paradox from tromping around or using their jet thrusters.

They're not as flashy, but they'll let us kill robots dead, and also redeploy our assets around the city to flashpoints... and a roaming troubleshooting squad (who find trouble and shoot it with full auto tank cannons) sounds like just what we need to keep the situation under control.
 
[X] RAIN.

Force them to escalate their game. If we succeed in railguning the cheap EDE knock off, we could probably get an excuse to cancel the apocalypse.

[X] "Roland" Advanced IFVs

I'm following ES's plan at this point. It's pretty sound. A distraction and a quick get away is best for Jameila right now.
 
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On Gretkov, we probably need to work out the limits of his immortality. For example, is his 'respawning' under his control, or does it trigger automatically when he would have died. This is obviously important, as it may mean that it is possible either to cripple him or to beat him into unconsciousness, or simply to trap him somewhere by pinning him down under a lot of masonry. The last of these of course assumes that he doesn't have his own teleportation trick.

If we can't do this, I wonder if we can somehow convince Siddharth that Gretkov has lost it. Not with words, but setting up some red-on-red incidents.

On shockwave code choice, do we know what our margin for error is before we trigger World War III. It's something the Void Engineers were concerned about, so it's clearly not off the table.

We also need to consider that we've been aiming to leave the Technocracy in charge of Moscow when we leave. If we destroy too many of the local assets in Moscow in order to save it, there's going to be a continual point of vulnerability here for the haemophages to take over the place again, or, possibly even worse, for Panopticon to agree to make up for its sub-optimal performance here by reinforcing and resupplying the country out of its own assets.
 
One consideration possibly worth bearing in mind is that using the IBM options might make the aftermath of this monumental fuckup more difficult - it goes from 'Panopticon charged in and the targets got clean away' to 'Panopticon were the only reason they didn't all escape'.
(Assuming the story doesn't fall apart completely in the meantime, which is far from a given).

That would, in fact, be fantastically useful! Because it would completely fuck over one of the trump cards that the enemy played. I mean, it would directly counter one of their strong-points, namely their subversion bullshit.
Yeah, but that concedes the gear for the remainder of the engagement, and 'jamming' seems to imply that if we frag the jammer, everything'll recover.
 
Not sure if I got this right... but can Henriette use Correspondence and Matter to affect Gretkov's knife? Like dull the edge or otherwise make it of a worse quality material? Or, alternatively, make our suit or knife better?
 
ES, just to clarify: Right now neither of those seems to help Jamelia directly. In fact, Jamelia might be close enough for RAIN to hurt her if it causes structural damage to the building. Are you planning to have her just run/teleport from the guy with DSci over her, or is there another plan for that? For that matter, can a Roland help her evac?

Basically. I was literally this close to dropping the 'dox bomb on her own head, because as a ploy that potentially could take all the big players on the field for the enemy out of play, at the cost of her sacrificing herself. I just went for RAIN instead because of the observed fact that the T-H responds very badly to being directly attacked (and also the fact that there's a good chance Jamelia would die in any Paradox Realm because of the drug overdose in her system, and not being able to get out in time).

So, yeah, one plan is running for it. The cloaking in Jamelia's armour, combined with her natural Cloaking merit, means it's very likely any attempt he gets to track her will make a sad sound so he can't use a Time + Entropy alike to go "where do I need to go to ruin her day?". If she disengages, she can move throughout the large museum and exit wherever she likes thanks to the teleport, and the stealth is only Sphere 2 level, so probably will only be generating two points a scene or so if she's running around invisibly.

Then once she's away from him, she can arrange for a pick-up or meet up with Kessler and Cross if they've come back from the Umbra and the guys who, you know, have some Spirit can help. That's one of the useful things about having the Rolands; yes, once she's a fair distance away she can get picked up by invisible IFVs, possibly with Void Engineer marines or Cross and Kessler in the back. And then get medical help.

...

The other plan, which is much more risky and much more likely to wind up with her having to fight Siddharth and Gretkov at the same time (and so is a bad plan by many reckonings) is trying to get down to the basement and throwing Gretkov into the damaged TransMat. He'll either be torn apart at a molecular level, shredding his EDE flesh, or he'll be sent to... well, somewhere. Either way, that takes him out of play for a while.

It is, however, an incredibly risky plan which may well get us fatally stabbed.
 
PHASE II SHOCKWAVE CODES AUTHORIZED

[X] R.A.I.N. Satellite Weapons System.

This has 'highly useful' written all over it. For one, it's an impactor *network*. That means that the Terminal Relay can't just take it all out with one beamcannon shot. But more importantly, it has an adjustable kill radius and high accuracy so as to come in handy for *infantry support*. Particularly if we slave it to Jamelia, and she gets out in the open to use it. The only 'downside' is the authorization required for strategic kill system, but I'm pretty sure that means the 'dial a yield' is locked onto low yield without authorization from Control, and I'm not sure that's actually too much of a bad thing. Jamelia can use it to repeatedly take out Gretkov, as well as continually dropping rounds on the TR and/or Siddarth.


[X] Militia Unit
What IBM considers 'non-combatant' is anyone not quite as hilariously overteched as Kessler. In this case, average combat capability equivalent to HITMARK V units. These guys are irreplacable yes, but so I would argue, is Jamelia, Kessler, Cross, and the rest of our team, whom will not see easy replacement after all this character development and team building. Sometimes you've gotta take the risk, and I believe these guys are well equipped for risk taking.

More importantly, they have various weapons we would consider high tier, and come with their own Roland IFV grade customs, which we can use for the same tasks we were going to allocate the Rolands to if we picked them. Of further importance, these are crewed by Exceptional Citizens AND Enlightened Scientists, meaning that they'll be reasonably able to support themselves against Enlightened Science attacks. And With Serafina standing by as on-site Command, she'll be able to inform the local Union networks about their existence- hell, IBM could probably crack the local systems so as far as the union is concerned these are actually the ROLAND IFV shockwave code.

Having Enlightened Scientists in the field to deal with the unexpected can't be understated, and these guys are specifically set up to deal with iteration X gear, liase with RD's, and otherwise engage in the sort of freedom of thought both Command and Control find distasteful (though to different degrees and for different reasons).


Not sure if I got this right... but can Henriette use Correspondence and Matter to affect Gretkov's knife? Like dull the edge or otherwise make it of a worse quality material? Or, alternatively, make our suit or knife better?

She's not a traditionalist. Direct attacks like that are basically impossible for technocrats unless she has, say, a pattern lock from an orbital MANAR array. Speaking of which, MJ, why don't we have orbital MANAR arrays on station to try and get pattern locks on the hostiles?

But that said, while holding her back to launch when the TR goes Thermonuclear seems to be the decision made, that doesn't mean she can't do something- particularly if all the other launch preparations are made. She still has her drone systems. If she sets them to autistic mode and disables the wireless, she could send them to support Jamelia. This would, essentially, eliminate the possibility of subversion, which would be an in universe decision well made, but also prevent Henriette from actively controlling them. Which... isn't... to say that it would prevent them from using Enlightened Science. Rather, it just means that she- and really thus, we- would need to define before hand which enlightened science actions they can take and will take in response to which stimuli or under direct orders from Jamelia. Henriette would still roll her Genius for the effects, and still use Corr and her other spheres, but she wouldn't be in control of them. They'd be acting according to their own internal protocol.

This is within the technocratic paradigm to do, conceivably, though Henriette would probably make all the relevant rolls before hand, one for each Effect, and then dole them out as they are invoked by the bots.
 
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Point taken on the Killswitch.

[] "Roland" Advanced IFVs
I'm all for fast and hard-to-trace mobility. Especially since there's a whole bunch of hotspots we're likely to want to reinforce.

[] RAIN (Rocket Assisted Impactor Network) Satellite Weapons System
Unlike the Apocalypse Canceller, the RAIN System doesn't have a really expensive and unfortunate failure state. Let's get to poking T-H with a very long stick.
 
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Basically. I was literally this close to dropping the 'dox bomb on her own head, because as a ploy that potentially could take all the big players on the field for the enemy out of play, at the cost of her sacrificing herself. I just went for RAIN instead because of the observed fact that the T-H responds very badly to being directly attacked (and also the fact that there's a good chance Jamelia would die in any Paradox Realm because of the drug overdose in her system, and not being able to get out in time).
Would the Primium vault protect us from its effects?
 
[X] "Roland" Advanced IFVs

[X] RAIN (Rocket Assisted Impactor Network) Satellite Weapons System

While luring Gretkov into the basement to kick him into a portal to Hell or something like that would be exceedingly cool, it's also pretty risky. Having Jamelia exfiltrate via Stealth and bring down the rods from God on the whole Museum sounds a lot less risky. Of course, we'd better work on getting the Void Engineers on-plan, maybe with a relay from Cross to Serafina to Jamelia and back again? Noting that Jamelia has all the Shockwave codes could at least get the VEs to hold off on their bomb as a weapon of last resort while we try slightly less costly (in terms of losses to manpower) approaches.
 
The problem I have with the IFVs is that they are Sleeper piloted and Gretkov's power is Agent style possession. Now if we were say to drop a group of Series Ps who have high Sprit/Forces or what have you we can kick Gretkov out and not have to worry.

[X] RAIN
[X] SERIES P
Granted they will have to load up on anti Spirit rotes beforehand.
 
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While the Series P agents may help eliminate Gretkov for good (assuming there aren't any more killswitch surprises to pull on us) they don't really do anything about the Robot Uprising. The Rolands at least can help clean that up much faster than might otherwise be possible. And once the Robot Uprising is put down, all available friendly assets can be vectored on the Museum, which is likely going to be necessary to insure a stable, peaceful settlement in Moscow favorable to the Technocratic Union and to keep the Void Engineers from mind-wiping Jamelia and her Construct by showing them the power of Manipulation Friendship.
 
If the Robot Uprising has to be out down the hard way, are there going to be enough friendly Technocrat forces left to act as the cavalry? By destroying the robots, we're destroying our own assets, and will take losses amongst our uncompromised forces.

I would expect the great bulk of the robots to be inside fortified Constructs, so not really exposed to attack by the larger Shockwave codes we have available without significant collateral damage. An AFV or Rod from God isn't much help when you want to clear a building of hostiles that are intermingled with friendlies. We'd need high order infantry with an invitation into the Constructs who won't be mistaken for more compromised hostiles or opportunists taking advantage of the situation to hit the Technocracy with its pants down (which is something that may happen anyway).

If we're getting the IFVs, we probably want to get them the infantry they're meant to carry, as if I read correctly they include only the crew but not that.
 
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