Slight contradiction between the last chapter and this one.



So uh, unless he's so annoyed that he can still show it in his sleep, that doesn't make much sense.

It's not a contradiction. Jessler suspects that Jamelia means 'knock him out at the first opportunity and don't let him wake back up until we're out of here'. Since, you know, he's a spy and not even a reasonable one that's marginally 'on their side' like Elsa.
 
[X] The Enemy's Gate Is Down: Distract them while Elsa and Harlan can activate the mat-trans and escape.

GTFO is our mission here, not a duel to the death with Henriette's evil opposite. Henriette's too unconscious to enjoy it!

Though if she wakes up in time, let's shift to a combo of techno-wizardy and giant robot duel.
 
It's not a contradiction. Jessler suspects that Jamelia means 'knock him out at the first opportunity and don't let him wake back up until we're out of here'. Since, you know, he's a spy and not even a reasonable one that's marginally 'on their side' like Elsa.
So he gets knocked unconscious, wakes up, and immediately gets knocked unconscious again?

Man, he has even worse luck than Rose.
 
Slight contradiction between the last chapter and this one.

So uh, unless he's so annoyed that he can still show it in his sleep, that doesn't make much sense.

I noticed. Fixed it. He was supposed to be unconscious, since taking about 10 bashing HLs from heatstroke and concrete falling on your head does that to you.

Fortunately by not spending much time in the construct and not letting Ms. Clock activate more and more interesting things, you're only dealing with what you're fighting right now instead of Project NEPHILIM or a HITMark VI. Yes, a HITMark VI. To be fair, that was the 'you guys take forever to deal with the secondary objective and you turned the entire base upside down' contingency.
 
I noticed. Fixed it. He was supposed to be unconscious, since taking about 10 bashing HLs from heatstroke and concrete falling on your head does that to you.

Jamelia: "... does no one still conscious have more than Life 2?"

Kessler: "Boss, no one here has more than Life 2. Full stop."

Jamelia: "... where are my Life experts?"

*meanwhile in Mexico City*

Serafina: "Look, you're about eight hours behind me. I am really busy preparing stuff right now and I don't even know the aliens are about to show up. I would totally swap out with you!"

*meanwhile in cyberspace*

Rose: "Craaaaaaaaaawling in my skin."

Donald: "Goddamnit Rose, stop generating flesh-eating bees under your skin."
 
SR XXII: The Decline and Fall of the House of Saud
SR XXII: The Decline and Fall of the House of Saud

"Get out my head!"

The words force themselves from Alice's mouth in a scream. She doesn't have clever answers. She doesn't have a reasoned argument for why she shouldn't take the man's deal. She wants to. She very much wants to. She knows it's a bad idea and that's the only lifeline she has - simply choosing not to listen.

Serafina - big, hulking, currently symbiotically fused with a combat bioroid Serafina - shifts back to reach out with her free arm and squeeze her shoulder. Alice for a moment hopes that she's about to use a combat move to knock her out. But no, it's just a reassuring gesture.

She still appreciates it. And then she feels the reassuring light of the priest's faith reach out to ward away the oily darkness. Alice still feels shaken, but now she feels… less tempted. Not with the prayers and Serafina's reassuring words to cling to. She… she wouldn't survive like that. No. The person who'd be left over wouldn't be her.

It was just another form of death being offered to her. The death of the self, giving everything which made you you away. And Alice hates a lot about herself, but she doesn't want to die.

Christos has a face like thunder. "Well, worm," he says contemptuously. "So that's your game."

"I just give people what they want. Everyone benefits," the man says, spreading his arms wide. His white robe rustles. "Wealth, comfort, safety, stability - that's all I've ever given people." He shoots a glance at Serafina. "Dr Rosario. Imagine what you could do with a few tens of billions towards malaria research. All those dead in Moscow… erased. You'd be a net good to the world."

"You're a liar. You always lie," Serafina says almost placidly. Her certainty is filling her. Anything he says will be a lie. This is the one behind what she saw on the spaceship. Even if she took that, he'd have a claim on anyone she helped. Claim their lives.

The robed figure's eyes filter just for a moment. Not flicker in expression. Flicker in nature.

"Well, what about you, old man? Old Man Barberis, taking his master's old title. I know what you want."

"There's something about me you don't know," Christos says, glowering.

"No doubt," the man agrees amiably. "But everything's for sale."

"I will share it with all freely, because as knowledge it is without value," Christos says. "In my youth in the 19th century… well, I say that, but I was around fifty… I spent some time in Cairo. Under the name of Muhammed al-Hallaq, I worked as a barber who cut hair rather than throats, hiding from some people who had rather nasty intentions towards me. And I studied and later became a qadi under the Ottomans."

"No doubt you have a point, so you might as well get to it. Time is money and you are wasting it," the other man says, his eyes narrowing.

"You are a Saudi prince, a self-proclaimed Muslim. Worm," Christos says, his eyes narrowing. "And that means I may pass judgement on you."

"Nonsense," the once-man said dismissively.

"Nameless worm, who once bore the name of Ibrahim al-Saud, hear me!" Christos declares, ignoring his protestations. "You who called yourself a Muslim, hear me! You consort with jiin and majnun without shame! You have profaned a house of Allah and let demons and jiin revel in a church used by People of the Book! And worst, you practice riba and have practiced it for decades! You know it is a sin, yet you continue to do so! You have built your fortune on ursury, on depravity, and on the studious ignorance of the instructions of the one you claim to follow! You are a hypocrite beyond counting!"

Christos takes a step forwards. "And so, for these reasons and many others, I declare you takfir! You are an apostate! You are cast out! None need honour their contracts with you! Begone, nameless worm, and if you have a speck of humanity left to you, pray for forgiveness and work to relieve your sins!"

The air shifts and Serafina gasps for air. It's just words, she tells herself - but it's not just words. Just for a moment, she feels lost and uncertain. Like there's so much of the world she's missing.

"What have you done?" the man asks, and then his dark eyes well up and bubble, black oil trickling from his tear ducts. Oil drips from his nose, too, in a black nosebleed. "What have you done?"

"Called your greatest debt in. The one all men owe," Christos says coldly. "And the wages of sin are death."

And then Father Orisino closes, flaming sword in hand. The blade flashes out once, twice-

"Stop!" Christos commands cutting through the screaming, his tone such that he might even order an angel and be obeyed.

The worm's arms fall to the ground with a wet sound. He screams, high and shrill. Black-gold blood gushes from the stumps, pooling and swelling, filling the room with the rich wet scent of corruption. Father Orisino freezes, blade raised.

"Do you want revenge, or do you want him slain?" Christos demands.

Father Orisino's eyes flash. "Yes," he says softly. He gives the worm a solid boot to the chest, sending him toppling down, crawling in a pool of his own oily blood, weeping black tears. "Do your thing."

Serafina keeps her grenade launcher aimed at the man. She doesn't know what she can do right now, but it makes her feel more comfortable. Like she can influence the scene before her.

"Will you do the honours, or shall I?" Christos asks Alice.

"I will," Alice says, her tone utterly numb. Her eyes are reddened - and they're glowing the faint orange-red they tend to when she's using her powers.

Armless and mewling, the once-man crawls along the floor on his belly, desperately trying to escape in his mindless panic. "I see what you're up to, Barberis," he says, silver tongue flashing between his lips. "Come to shake me down. After knowledge. After information. Buying with violence. What do you want to know? Do you want to know who was behind the attacks at the start of the year? Who gave the orders? I can give you the names.

His eyes flicker back towards the advancing Alice. "Or you. Do you want to know your real name, 'Alice'? The name you were born under? No, no, you don't want that. You want to know who was behind the Miami attack. I can tell you all of that. Force dispositions. Allocations. Assets."

"I know who it was. Miss Clock," Alice says. She's got the gun in her hands - not the reliable, functional Protector she's been using, but the old Modèle 1892 revolver. She doesn't need psychic powers for what she's about to do. This gun was made to kill people. It's killed a lot of monsters. And down here in a church, hand-tooled rounds made of a melted-down crucifix come with real power.

"Ah, ah, but do you know who she is? Under the false name? Because that's not her real name. It's not the name she thinks of herself with. She's a lot like you there. Of course she is. She was sent by the best to train you. Don't you want to know what Blanc wanted for you? Why he had Jazmin Clock made? If you kill me, you'll never know!"

A tear leaks from her eye as she aims the first shot. The ghostly metal of the gun echoes with the knowledge of what she's giving up. Because she knows its offer was a trap. Fuckdammit, she knows it's a trap. She knows it wants to take everything that makes her her. It'd leave a husk of a person who knows nothing, who's a placid little sheep living a blind, ignorant life.

"I own worlds out in space! Whole worlds! I offer them to you! I can-"

She fires.

One piercing the tongue and breaking the jaw, to quiet its speech and end the influence of its words upon the world.

Two for the eyes, to blind it and ban it from finding a way back to this world.

One in the gut, so it cannot find nourishment and regain its strength.

One in the centre of the forehead, to still its cunning thoughts and leave it no wisdom.

One through the heart, to end its life.

But that doesn't mean she didn't long for it, she thinks as the shots ring in her ears. She's never been normal. Never had a real choice. When she watched the Matrix for the first time, she didn't tell anyone she empathised with Cypher. Didn't agree with him, no. But understood exactly where he was coming from. Being dragged into a war you never chose sucks. Living rough because you can't let yourself be on the system is no fun at all.

She steps back and flips out the cylinder, shaking out the 8mm casings and beginning to reload.

Well, she's made her choice now. Turned down safety and… and a comfortable life where she'd never have to sleep under bridges and in basements she's broken into and… and now when Panopticon murders her, she can't say she had no choice.

Fuck it all.

***​

The worm is dead. The man who was once Ibrahim al-Saud is dead. His mutilated corpse sags down, deflating.

Black-gold blood oozes from his many wounds, an impossibly vast quantity of blood which no blood could have held. It smells rich. It's intoxicating. Serafina can see that it's pure primal energy.

Christos spits into it. "Purify it," he says to Luiz Orisino shortly.

"With pleasure," the angel-possessed priest says, colourless fire erupting from his hands. "I will not let a single trace of his essence possibly exist to influence another. He has caused enough misery - and I have learned my lesson. The value of this is nothing compared to the misery that made it."

"Then you have indeed learned," Christos says quietly.

"It's dead?" Serafina says, feeling very weary. The glow behind them from the flames burns magnesium bright, and they turn their backs on the blinding light.

"Yes, it is," the Euthanatos master says. "I have things to tell you - and you too, Alice - and not much time to tell you in."

"Go away, old man," Alice says, her voice flat and low and dead.

"Things have changed. Your third task is done."

"I don't want to talk to you very much," Alice says, and her eyes are the cold dead gaze of an Operative.

"There is no time for this! It is-"

Serafina hears a crackle of static over her comms. It sounds a lot like a Cram, but… no, it's not recognised as one and her mind is well-trained enough that she'd catch if she was being illicitly Crammed. It must be Anomaly interference.

"Serafina?" Alicia's voice comes over comms. "Problem incoming, and hot! Hostile Panopticon hypertech inbound! ETA, about seventy seconds!"

"What do you mean?" Serafina snaps over private comms. "Everyone! Hostiles inbound, sixty seconds! Move move move!" She switches back to internals. "What are they, 'Licia?"

"Well…"



Be Serafina

Serafina has been through a lot this year, and found out things about herself - and what she can do - that she never knew before. She has the chance to shift her Virtue.

Please consider what this choice will say about her and her future path before voting. Also remember that she will retain Caregiver as her Vice and thus this Virtue will be moderated/altered by her Vice.

[ ] Conniver - Regain 2 WP when you convince someone else to do your bidding, or ruin someone else, without your manipulations being brought to light.
[ ] Leader - Regain 2 WP when one of your plans succeeds.
[ ] Paragon - Regain 2 WP when you accomplish a task by sticking to your enlightened ideals.
[ ] Idealist - Regain 2 WP any time an action in pursuit of your ideals furthers your goals and brings your ideal closer to fruition.
[ ] Her Virtue doesn't change - she keeps Dabbler.

Be Alice

Alice is now a wormslayer. It's not quite as good as being a Kessler-like dragonslayer, and she takes no pride in it. But nevertheless - as is all too typical for her development - she has grown through the suffering.

[ ] Dimensional Science 4 (Rending)
[ ] Time 4 (Acceleration)
[ ] Time 4 (Precognition)
[ ] Nothing concrete. But the mind of a psychic is a strange place, and her refusal to run and flee has stirred something within the tiny personal Demesne she calls Wonderland. Something that pities her for everything she's gone through, and respects her for the choices she's made and cares for her. To what ends… well, who knows?
 
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"There's something about me you don't know," Christos says, glowering.

"No doubt," the man agrees amiably. "But everything's for sale."

"I will share it with all freely, because as knowledge it is without value," Christos says.
I love how this basically sums up Christos's entire life in one exchange.

Be Serafina
Okay, so. [Virtue]/Caregiver. She's inclined to help people and be empathic and caring unless she's put in a spot where she can trigger her Virtue, in which case she can force her empathy down. With her current Dabbler, that's when she's making new discoveries. With Connivor, she can hurt people and ignore suffering when she's manipulating them to do what she wants or ruin someone. Leader means that she can suppress her bleeding heart to bring her plans to completion and finish the job she's doing or accomplish her objective.

Paragon and Idealist are interesting. These mean that she can ignore people in need of help or who are suffering in order to stick to her guns and get something she believes in done, or when the things she does for her beliefs and morals make the world a better place as she sees it. Hmm. I think I'm going to go for Paragon, because that would seem to be most in line with how she's done this - she believes in the Union, in making a better world, and can ignore short-term suffering in order to bring that world about.

[ ] Paragon - Regain 2 WP when you accomplish a task by sticking to your enlightened ideals.

Edit: Vote changed

Be Alice
[X] Nothing concrete. But the mind of a psychic is a strange place, and her refusal to run and flee has stirred something within the tiny personal Demesne she calls Wonderland. Something that pities her for everything she's gone through, and respects her for the choices she's made and cares for her. To what ends… well, who knows?

Don't get me wrong, Time 4 is awesome and DSci 4 is cool. But thematically, I think I prefer Alice getting some measure of peace and mental stability out of this ordeal.
 
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[X] Paragon - Regain 2 WP when you accomplish a task by sticking to your enlightened ideals.

[X] Time 4 (Acceleration)

SKUWAIR AKHUSELL
 
I'm not sure how much of this experience really reinforces Serafina's ideals, though. Yes, she acted on them; but against a corruption of the Technocracy, while allied with Reality Deviants. Doubling down on her beliefs about how the world works seems like it ignores or fails to integrate her experiences properly. I don't think she needs to abandon her intentions, but she has seen just how far astray the Technocracy can go and has real cause to question how appropriate its treatment of various enemies really is. I think a better response is a focused commitment on keeping the Technocracy from going down the road to Hell that she is now aware is possible, while also dealing with the more mundane corruption and ethical ugliness she's exploited herself. And that calls for deciding to take a path toward the highest ranks of her Convention so she can implement her ideals while keeping her eyes open to the potential for abusing them.

Also Leader generally fits with the role she's increasingly been taking in the game.

[X] Leader - Regain 2 WP when one of your plans succeeds.
 
[X] Leader

[X] Nothing concrete. But the mind of a psychic is a strange place, and her refusal to run and flee has stirred something within the tiny personal Demesne she calls Wonderland. Something that pities her for everything she's gone through, and respects her for the choices she's made and cares for her. To what ends… well, who knows?

Awakening her Avatar?
 
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Awakening her Avatar?

Given she's already a Mage... probably not. :p

Given ES's stated preference for the nWoD, it might be something from there given Alice's internal wonderland. Heh, it might even be something like this

Illiyeen: "Rules confusion. Due to a muck up, rather than the oWoD Eidolon background for Technocrats, you picked up the nWoD Eidolon Merit for Prometheans, representing a core of hope deep inside you. You can tap it for extra dice when you're feeling low or to reaffirm the hope. Apparently I'm the manifestation of that."

oh alice y u so like your mother
 
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In any case we are going to be struggling with Professor Li over the direction of the Progenitors in what is going to become a major political conflict. Serafina has seen how her Convention and the Technocracy can fall short of its ideals, or twist them into abominations. Reinforcing the purity of her vision and being rewarded every time she, for example, treats Reality Deviancy as a dangerous and irresponsible practice that should be forcibly suppressed, may be a tad counterproductive for what we have to do. On the other hand, rewarding her with WP every time a plan of hers works out might be useful in, say, a political struggle for the soul of her Convention in which she will almost certainly be a major player in the leadership of one side.
 
I agree with Cavalier's reasoning here.

Be Serafina
[X] Leader - Regain 2 WP when you accomplish a task by sticking to your enlightened ideals.

Be Alice
[X] Nothing concrete. But the mind of a psychic is a strange place, and her refusal to run and flee has stirred something within the tiny personal Demesne she calls Wonderland. Something that pities her for everything she's gone through, and respects her for the choices she's made and cares for her. To what ends… well, who knows?
 
Alice is now a wormslayer. It's not quite as good as being a Kessler-like dragonslayer, and she takes no pride in it. But nevertheless - as is all too typical for her development - she has grown through the suffering.

Well, al-Saud was also a dragon, but he wasn't the dragon. So she's more of a wyrmslayer.

Eat its heart

Get cosmic wisdom

adviceresident.jpg

Also.

"Yes, it is," the Euthanatos master says. "I have things to tell you - and you too, Alice - and not much time to tell you in."

Now isn't this ominous.
 
Hmm. Okay, fair reasoning from @Cavalier. Switching my SeraVirtue vote from Paragon to:

[X] Leader - Regain 2 WP when one of your plans succeeds.
 
Be Serafina
[X] Leader - Regain 2 WP when you accomplish a task by sticking to your enlightened ideals.

Be Alice
[X] Nothing concrete. But the mind of a psychic is a strange place, and her refusal to run and flee has stirred something within the tiny personal Demesne she calls Wonderland. Something that pities her for everything she's gone through, and respects her for the choices she's made and cares for her. To what ends… well, who knows?
 
[X] Idealist - Regain 2 WP any time an action in pursuit of your ideals furthers your goals and brings your ideal closer to fruition.
Because as a woman she is about the ideal, she is not married to the idea that she leads them, she fights for what she thinks is right and while, being able to sleep better if one of her plans suceed is good, as long as she only follows the plans that she belives in, and we know since a while that the bright ideal of a world for humans, is what rules her, Not the plan, the right choice.

In regards to the upgrade choice, I hate to act as the voice of pragmatism, but how usefull is her learning, gaining aid if she isn't surviving the NWOwblet hitting her with panopticon?

And well Time 4 is quite usefull, especially because it allows her to layer on effects that have a coincidental trigger like say, "getting shot" and so abuse the action economy.

And for the quest into her past, she has the greatest focus in regards to her past always with her. She was there even if she can't remember it, so she can cast her mind back alongside her own psychic imprint.
 
[X] Leader - Regain 2 WP when one of your plans succeeds.

[X] Nothing concrete. But the mind of a psychic is a strange place, and her refusal to run and flee has stirred something within the tiny personal Demesne she calls Wonderland. Something that pities her for everything she's gone through, and respects her for the choices she's made and cares for her. To what ends… well, who knows?

It's very hard to turn down DSci 4 or Time 4, but as Aleph said, what Alice wants more than anything right now is some feeling of peace, some ... quantum of solace.


:V
 
Be Serafina
[X] Leader - Regain 2 WP when one of your plans succeeds.

Be Alice
[X] Nothing concrete. But the mind of a psychic is a strange place, and her refusal to run and flee has stirred something within the tiny personal Demesne she calls Wonderland. Something that pities her for everything she's gone through, and respects her for the choices she's made and cares for her. To what ends… well, who knows?
 
[X] Leader - Regain 2 WP when one of your plans succeeds.

[X] Nothing concrete. But the mind of a psychic is a strange place, and her refusal to run and flee has stirred something within the tiny personal Demesne she calls Wonderland. Something that pities her for everything she's gone through, and respects her for the choices she's made and cares for her. To what ends… well, who knows?
 
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