The other nice thing about Nephandi is that they are also inherently wrong. Murdering all reality is not the answer (but murdering all Nephandi is an answer to something.).

They're inherently right though. They're the good guys of Mage. The only people who realize that the world is so broken, where the human spirit is inherently corrupt and nihilistic, that the world must end. Humanity wants the world to end. The Sleepers are the ones who invented old age, so they could die and rot and decay. The Sleepers are the ones who invented disease, and when the Technocracy offered them cures, decided that they preferred nothing and so created antibiotic-resistant bacteria and AIDS and other things out of whole cloth. So they could sicken and die. The Sleepers are the ones who want to die in agony, so when the Technocracy offered universal healthcare so nobody would become sick, they created bureaucratic inefficiency and corruption in it so people could die in waiting rooms with flies festering on their open sores. The Sleepers are the ones who, when the Technocracy offered them empathetic, community policing from Robert Peel, subverted it so they could have their Rodney Kings and their Fergusons and their massacres.

The Technocracy are fools who fight a losing war to deny the existence of entropy. The Traditions are fools who are blinded by their own hubris and don't take a look at what the Sleepers really want. If the Sleepers wanted it, they could make all this evil impossible. But they don't. In fact, they talk it up. This is what mankind is. Mankind wants rape. They want murder. They want homophobia, and genocide, and bigotry. Mankind revels in it. We understand what humanity means. We are more human than you. But we also understand goodness-and we understand that the only goodness in a world where its creators want nothing but more evil is annihilation.

Ascension? Ha. Cast them all into the pit. They're not worthy. You already know this. This is why you judge them, staying separate from them in your ivory towers, only finding the ones you deem "worthy." Look into your soul and embrace it.

If you want to be a hero-remember all the fantasy novels you read? About the evil race which exists only for evil and must be entirely cast into the pit?

That is mankind.

Also, lol, so silly, these Nephandi. Acting as if humans were actually shaping the fundamental aspects of reality. Further proof that they're not only crazy, but also deviants (as if the Neffandery weren't enough to prove that)

The Nephandi do generally have more success with the Traditions than the Technocracy, yes.
 
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They're inherently right though. They're the good guys of Mage. The only people who realize that the world is so broken, where the human spirit is inherently corrupt and nihilistic, that the world must end. Humanity wants the world to end. The Sleepers are the ones who invented old age, so they could die and rot and decay. The Sleepers are the ones who invented disease, and when the Technocracy offered them cures, decided that they preferred nothing and so created antibiotic-resistant bacteria and AIDS and other things out of whole cloth. So they could sicken and die. The Sleepers are the ones who want to die in agony, so when the Technocracy offered universal healthcare so nobody would become sick, they created bureaucratic inefficiency and corruption in it so people could die in waiting rooms with flies festering on their open sores. The Sleepers are the ones who, when the Technocracy offered them empathetic, community policing from Robert Peel, subverted it so they could have their Rodney Kings and their Fergusons and their massacres.

...


That is mankind.

Hmm... This reminds me of nothing so much as the climax of Exorcist III.


Nice to have a bit more of a reference for the insane, nihilistic infernalist Mages.
 
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The Nephandi should be horrible and vile. But like all mages, there should be a shard of truth inside their paradigm and philosophy.

They should be able to make you wonder "maybe they're right."

And remember, there are Nephandi and there are Nephandi and there are Nephandi. Like Ben and Jerry's they come in lots of flavours.

Arguably, in Mage, Malfean Nephandi should actually just be a subset of Infernalist Nephandi - they've traded or mortgaged their souls to thoroughly nasty spirits linked to some of the worst things ever, but they don't actually want the total destruction of everything ever in the same way as a Qilipothic Nephandi does. Under such a model they don't have inverted Avatars, but their next lives may well have their 'creditors' coming looking for them, as well as all kinds of nasty soul mutilation and a predication for horrific forms of Resonance and nasty Paradox backlashes. Polluted, but not inverted.

(Arguably, they're worse. At least if the Qilipothic Nephandi win everything will return to nothingness and everything will end. The malejiin want everything to keep on going for ever and ever and ever, suffering on and on and on because that's what feeds them.)
 
And remember, there are Nephandi and there are Nephandi and there are Nephandi. Like Ben and Jerry's they come in lots of flavours.

Arguably, in Mage, Malfean Nephandi should actually just be a subset of Infernalist Nephandi - they've traded or mortgaged their souls to thoroughly nasty spirits linked to some of the worst things ever, but they don't actually want the total destruction of everything ever in the same way as a Qilipothic Nephandi does. Under such a model they don't have inverted Avatars, but their next lives may well have their 'creditors' coming looking for them, as well as all kinds of nasty soul mutilation and a predication for horrific forms of Resonance and nasty Paradox backlashes. Polluted, but not inverted.

(Arguably, they're worse. At least if the Qilipothic Nephandi win everything will return to nothingness and everything will end. The malejiin want everything to keep on going for ever and ever and ever, suffering on and on and on because that's what feeds them.)

The most dangerous Nephandi are the true believers. Because they don't want to make you suffer. They see themselves as heroes-the people who are doing the best thing for this world. Sometimes something's so sick you shouldn't let it live anymore. They're just here to put Old Yeller down-and Old Yeller is basically the entire world.

They think they're the heroes and they honestly try to live up to it. :(
 
The most dangerous Nephandi are the true believers. Because they don't want to make you suffer. They see themselves as heroes-the people who are doing the best thing for this world. Sometimes something's so sick you shouldn't let it live anymore. They're just here to put Old Yeller down-and Old Yeller is basically the entire world.

They think they're the heroes and they honestly try to live up to it. :(

Poor Starling. :(

(and like any well-used Nephandus, we can trace the misery and making-the-world-a-worse-place from those whose lives he touched. Like what happened to the members of Squadron 7. Especially his waifu. And his daughteru)
 
The most dangerous Nephandi are the true believers. Because they don't want to make you suffer. They see themselves as heroes-the people who are doing the best thing for this world. Sometimes something's so sick you shouldn't let it live anymore. They're just here to put Old Yeller down-and Old Yeller is basically the entire world.

They think they're the heroes and they honestly try to live up to it. :(
Well, most people also tend to believe they're doing the right thing. Evil for it's own sake is fairly unusual.

Unless you're a spirit or otherwise have a nonhuman starting point.
 
SR XVII: Confessions of an Angel
SR XVII: Confessions of a Angel

The sky is filled with opalescent fire. They'll be heading towards the nexus. Snowflakes whirl around her, settling on her black command rig and melting on her heated visor. Serafina screws her hands open and shut. She has all sorts of things she should do. She just wishes she had more time.

But Christos Barberis' words are sticking with her. She shouldn't listen to a man like him. He's an ancient, high-value target who's known to use plans which can reach out for decades. He actively recruits from the Technocracy - and he's good at it. A good girl wouldn't pay attention to a man like that.

But fuck that. She's conclusively proven over her life that she's not a good girl. Too lazy, too prone to rashness, unable to just settle down in work or to hold down stable relationships and with a quite fun array of vices which fill in the gaps in the mess she's made of her life. So screw whatever good girls should do, because she's never been one. She's going to call her parents. Maybe it's selfish - but she's got a good chance of dying in the next hour, and there won't be any revivals from a death like this. Not without having her brain altered again.

So, goddamnit, she's going to have the one honest conversation with her parents in her life. The knowledge of her own mortality sets her free, in its own way. Death is the end. Whatever consequences there are will stop for her personally if this EDE kills her.

Though not for everyone else. And for all her bravado about not being a bad girl, her own sense of self-awareness forces her to accept that there are things more important than her here. She's not being entirely selfish here. There's things that her parents - as senior Progenitors, not as the ones who had her made - need to see. Need to know. Need to make sure gets to the right people.

She wheels the motorcycle around from out back. She enlisted Najwa's services in emptying out the back of the X-PROG-311 and cleaning all evidence that Father Orisino - and her, too - were in there. She's already allocated VPR First Company to the Void Engineers, and on the last update she saw they were suppressing a landed alien UFO having taken out its engines with RPGs.

Patting the side of the 'cockpit' of the gunsquid, Serafina opens a communications channel to it. "Good girl," she tells it reassuringly. "You killed many enemies of the Union today. They were your prey."

"Hunt-seek-kill? New orders?" she gets back. It almost sounds hopeful.

She gives it its orders, sending it to support an encircled Void Engineer breakthrough force trying to capture one of the alien ships and now pinned in the wreckage. "Give them hell," she whispers, stepping back as the stealth systems reactivate and it takes off, vanishing into the night.

Looking over the others, she takes in their expressions. Barberis is blandly determined, and totally unreadable. Najwa is even more cryptic - there's something about that woman that she just can't read, and it concerns her. She's even more veiled than Director Belltower, and that's quite an accomplishment. Father Orisino is tense, nervous, fatalistic - and guilty - while Alice is trying to hide her feelings from her. She knows her well enough to catch just an edge of what she's feeling, though. And that's mostly 'preoccupation'. Probably thinking over the things about her construct nature.

"I need to make a call," she tells Barberis. "I've been thinking about what you said about regrets and words left unsaid. I'll follow behind on the Saviour for now." She looks him in the eye, even if he can't see her face through her opaque helmet. "This won't harm our agreement."

The man tilts his head. "Hmm," he says. "I believe you. Very well. But once we get to the epicentre, you'll need to get in. Your hypertech will need to be kept out of the storm."

Bastard. She's sure it's part of some plan of his, but right now she doesn't care. After all, maybe he just wants to make sure that the data she has on the aliens gets back to the Union.

The others set off, with her trailing behind on the motorbike. Its wheels are handling the snow well, even if the treads are somewhat degraded from accumulated damage.

She doesn't have time to delay. No time to hesitate. Communications will only get worse as they get towards the epicentre of the storm. She makes the call. It's quarter past eleven. That means it's quarter past six in the morning in Rome. Her parents might even be awake already. If they're there. She hopes they are.

The engine thrums between her legs and she slows down to match the speed of the minivan. The line buzzes and she hopes that her stacked layers of encryption and her top secret personal codes will be enough. If she's miscalculated, there'll probably be a Hellfire missile with her name on it headed her way soon.

[Verified] her helmet flashes in green.

"Mama. Papa," she says, not wasting any time. "It's Serafina."

"Serafina?" her father says, his voice tired and sleepy but with a rising note of alarm. "What's happening?"

"What is it?" her mother asks.

"I don't have much time," she says, as guns boom in the distance. "I'm in Mexico City, and it's currently under attack from a… the Void Engineers are calling them the Ka Luon. I have information that has to get to the Void Engineers. From inside their ships. I can't reinforce how important it is that they need to get this, and it needs to come from a reputable source. This is incredibly valuable to them and you've always been on good terms with them, Mama." Serafina takes a breath. "You… you have to make sure they get it and look at it properly. Get it to Research & Execution, no matter what. Are you ready to take this data squirt?"

"Serafina?" her mother says. "What's going-"

"I'm ready," her father interrupts.

Serafina hits the upload command, and sighs in relief. Everything she got from the Xiaolians and the X-PROG-311's approach from the inside is going. She's attached what analysis she could do in her free time on the flight to the bar, but they'll have the raw data. And she suspects her parents and the Progenitors will contribute their own.

"Thank you," she says, letting the full relief in her voice out. "I… I can't emphasise how important this is. It's from inside one of their ships. I don't know if anyone has ever seen inside one of their… it was some kind of carrier. It was horrifying."

"Serafina," her mother says, already sounding more awake. "I'm checking the feeds and… and what are you doing there? You need to get out of there! I can't access anything. There's a full Void Engineer operation and…"

"Just… just please, listen," Serafina begs. "I don't have much time. I… I don't know if I'll get to talk to you again." She gulps down a breath. "I have to make this count," she says, acutely aware of the progress of the upload bar. She can't allow herself any more time than it takes to upload the file. "There's a powerful EDE out there and I've managed to rally a strike team of whoever I could find and… and… I don't know if I'm coming back. Mama. Papa. I'm… I'm not a hero."

"What do you-"

"No, not like that. I mean… I was the one who led Moscow, but that doesn't make me a hero. And every time people called me a Hero of the Technocratic Union, it… it made me feel like a liar." All the words are coming out right now, all the words she's been holding in. "I… I killed so many people when I ordered that fusion bomb used. I wasn't a hero. Everything went wrong and it shouldn't have been needed and… and I couldn't help them! And all those innocent people died and it doesn't matter that everyone says it was needed and it doesn't matter that it was needed because it was my orders that had it happen! Don't… don't you see? I'm not a Hero of the Technocratic Union. I… I just have too much blood on my hands."

There's a silence. It's probably only a few seconds, but it seems like an era to her. "I… suspected you were having problems," Daniel says delicately. "Some of the things I'd heard were concerning, and I know you."

"You've always been so caring and sensitive," Pia adds. "Your father said you… you seemed to be holding up better than he expected and… and he was worried that you were just hiding how you felt. So I was worried too."

"... why didn't you say anything?" Sera whispers. It's like a punch to the gut. It's like standing on a step which wasn't there.

"You were faking it so well that… I didn't know for certain," her father says. "And there are people who are looking for things they can use to discredit you."

"You sounded better when I talked to you recently," her mother says. "Poor Sera. You can't seem to keep out of trouble and-"
Her hands feel cold. "Stop! Just... " she tries to bite back any harsh words. "Mama, please, you have to understand. That wasn't me," she says.

"What?!"

"What happened in LA was a decapitation strike. Kill me and replace me," she says numbly. "I've been avoiding contact since then. I don't know who was pretending to me - a beta fork or an infiltrator or some kind of EDE or… it just wasn't me! What it said wasn't me!"

She quickly explains some of how she'd been hit with a suicide memeplex - and just how dangerous it is. "There's a… friend in Damage Control who's helping me," she says carefully. "It's not anyone you know. They unpicked it. I've attached their notes on it to the file I'm sending you. This is why you have to keep this quiet and be very, very careful. I don't want to make you a target! Because the memeplex uses Progenitor tricks as well as NWO tricks, and there are hardly any of us who could design one this well! They might go after you as well and you need to watch out and… and you have some of the same augs as me and they went after my brain and…" her words spill out.

"Serafina," her mother says, calm and commanding. "You're babbling. And if you're out of contact, what are you doing in Mexico City?"

That's an awkward question. One she was prepared for. "Trying to follow a lead on who might have tried to kill me," she says, getting a grip on herself. "And staying hidden. You'll understand why when you see how short the list of people who could have designed that memeplex is. Papa can probably guess. I wouldn't have risked trying to contact you if… if this didn't need to get to the Void Engineers. It's more important than me. I've been hiding out here and there. Fake IDs. Falsified records. Self-genengineering to pass as a low-functioning construct," she admits. "I can't be found. Do you understand?"

"I… don't think this is a good idea," her father says, his voice cracking, "but I can't think of anything better. If you can get to-"

"No, Dad," Serafina says sadly. He's going to offer evac. "Not now. I can't let you get involved. There are more important things for you to do." The progress bar is ticking. She's running low on time. She takes a breath. And another one. "Papa. Mama. I… I when the suicide memeplex hit, I… I remembered things. Bits of things you… you locked away. A few bits of the… the process."

The sound of her mother's gasp-choke-sob is like a nailfile over a raw nerve and it's all she can do to keep speaking. She blinks furiously, trying to clear out the tears. She can't cry when she's driving.

"I… I understand w-why you did it," she chokes out. "I… I don't hate you. For that. Or… or for the way my augs leave me prone to mental illness. I know we haven't… been close, but… but there's a lot of reasons and it's not just that and some of it is me and… and I hated Damien, truly and deeply, but I didn't hate you. If I don't come back from what… I'm doing, I want to say that… that I know the truth and I love you."

"You should hate us," her father says quietly, a shake in his voice. "How much… how much do you remember?"

"I'm not sure," she says softly. "Enough. I had… problems."

"The A-A-Administration took a p-personal interest in your case," her mother stammers, her honey-soft voice quavering. She sounds incredibly familiar, and it takes a moment for Serafina to realise why. It sounds like her own voice. She hasn't ever quite realised how much she sounds like her mother. "What we did. What… what we had our teams do. W-we had to make a deal. We had to be the ones doing it. Or else… it w-was complicated and political and that vile Blanc man… I could tell he hated you for how you'd accidentally ruined a project of his and… and I think if we hadn't been there, y-you would have vanished into labs and… and never come out. Except as a test subject. Or a D-Damage Control w-weapon."

"Very few people have ever quite had your symptoms," her father says, in the same shaky numb voice. "It's closely linked to the development of Genius. And you were so young and… and the hallucinations started pre-puberty right as you first enlightened and you didn't realise it and it was so well-integrated it was scary and… and there were people saying that you might be the ideal test subject for all kinds of things. The… the price of us being there, of being able to preserve your personality and give you a mostly normal life was… was unnecessary experimentation. Doing what we were ordered to. Following other people's notes. Interrogating your Alicia. Having to treat you as a test subject, not our… our sick little girl."

Serafina's knuckles whiten around the handles of her bike. The worst thing is she knows exactly how they feel. "I'm… I'm certainly your daughter," she says, with a weak, half-crazed giggle. "I know how you feel. I've done the same to R-Rose. Trying to pr-protect her and having to drug and hurt her to d-do so. And if… if you're like me, I know how much…" She takes a breath. "I know how much you hate yourself for doing so. D-don't hate yourselves. If… if you don't see me again, please. I forgive you."

The upload finished thirty seconds ago. Serafina is out of time. "And Mama and Papa," Serafina says, "Merry Christmas." And then she cuts the line.

The catharsis leaves her shaking. She feels drained - yet stronger. Her parents have been lessened in her eyes. They're no longer the distant figures who sent her to Damien aged four and never saw her and who only really paid attention to her once her Genius developed.

Maybe her parents never really knew what they were doing either. Never really knew how to handle a baby so fell back on doctrine, parenting manuals, and 'best practice'. After all, they got shipped off to boarding school young too. Damien and Unity fuck you up.

They're her. She is her mother's daughter. She is her father's daughter. They made the same mistakes as her. They felt the same guilt as her. The same churning shame looking at their daughter. She… she wishes she could have told them to look after Rose, but she doesn't know if her daughter is alive and if she is alive, whether she's a brainwashed killing machine working for Panopticon.

"I did it for the best," Serafina mouths to herself. It feels so hollow. So inadequate for what she did to Rose, for what her parents did to her. But what else can one do, but do things for the best? Better than not doing things for the best, right?

Is there a better way than doing things for the best?

The sound of a gunshot makes her jump. Christos leans back in from the window, and carefully loads another bullet into the snub-nosed revolver in his hand. "There was a drone in the air, watching our line of approach," he said calmly. "Now there isn't. Time for you to get in."

"You can't shoot down a drone with something like-" she begins.

Christos smirks at her. "I'm sorry, is shooting down lightly armoured drones with small arms some kind of 'reality deviancy'?" he says mockingly. "You should probably tell your own armed forces that."

Serafina winces, feeling remarkably like she was at school and being scolded by a teacher for saying something dumb. Kessler would probably snigger if she said something like that. Or, worse, go into a long and bragging tale about how he once shot down a dragon using only a spear and an improvised ballista made using some branches and dragonguts. And that story was only interesting the first time.

"Pull over, then," she says.

***​

There's more space in the minivan than there should be. Either they're pulling out similar tricks to the LX-5, or they're all filthy reality deviants who've decided there should be a comfortable amount of space in the back of a minivan which should have been a tight fit - and several blatantly abnormal spaces which are the size of a small room. And can fit a motorbike.

Serafina decides quite firmly she's just going to turn a blind eye to this. And wipe the data records from her rig of seeing these things.

Right now, she's working on her two X-410s. She's given Seelicia a target location to get her two X-410s into position for overwatch fire, and firmly entrusted Beelicio the responsibility of keeping Seelicia safe. That may have been a mistake, but she fears she may well need sniper fire and he's the expendable one.

Which means she's going to have to be going in personally. This time she's going to do things better than last time, and not just jam into the VIP protection system on the fly. She's calibrating them properly to be worn, and that should prevent biofeedback.

"Have you read the Summa Theologae?" Father Orisino asks quietly - almost so quietly that he is inaudible under the sound of the storm. He has been quiet since his talk with Barberis. He looks… off. There's a glow to his eyes and an odd choral note to his voice.

"No," Serafina says brusquely. She's considering input commands and functionality she can use, parallel processing her brain to handle her preparations. She can spare very little attention for what is about to happen.

"Your name is Serafina. A female name that invokes the seraphim, the highest choir of angels," he says.

"I suppose so," she says.

"Shall I tell you what Thomas Aquinas said about the seraphim?" he asks, not giving her time to say no. "He said that the their name did not merely come from charity alone, but from the excess of charity - expressed if you would by the word 'ardor' or 'fire'. They are therefore creatures of flame, containing an excess of flame - and charity, too. He drew three conclusions from that.

"The first, that just as fire ascends, so too are the seraphim drawn inexorably upwards towards God - it is in their nature to become closer to him. Secondly, that heat is not just fire, but it is also a process that cleanses and refreshes, excising that which is impure and leaving only ash, which is left to whirl onwards. Therefore the seraphim bring those under their dominion to an all-consuming passion, and leave them purified and cleansed. And that thirdly, in themselves these angels have the property of an inextinguishable light for fire possesses the quality of clarity and brightness. Hence, the seraphim are here to perfectly enlighten others."

Slightly peeved, Serafina turns her head to glare at him. "I'm sorry," she apologises, "but I don't understand what you mean. Is there a point to this?"

"Maybe. Maybe not," the priest says with a shrug. "I have spent a life looking for the hidden and unseen, and the Father has hidden secrets and mysteries in the world for those who have the eyes to look to find. His presence marks the world, and man partakes of the nature of God from the sacrifice of our Saviour. The hidden natures of men are just another secret - and are part of the path that leads to the entelechy of all things. When the Father stirred the world into motion and set the stars spinning, he set the Divine Plan into motion. We are all part of the Plan - and can all play our parts.

He tilted his head. "Ah, but you don't believe, do you?" he adds.

"I've never felt it necessary," Serafina says. The man is clearly trying to say something, and she can see the signs of guilt and shame in his expression. So she'll humour him for now. "And I think trying to… to interpret things from a name my parents picked out for me is rather reaching."

"Well, that doesn't matter," Father Orisino says, crossing his arms. "I shall believe enough for both of us."

"You do that," she told him. "And I'll patch you back up with actually functional medical science."

"Fine."

"Fine."

"No one said one need know one's own nature, seraphim," he whispered below his breath.

***​

Keeping low, glad of her low-visibility biosuit, Seelicia crawls up to the window. Carefully she gets her back to the wall, and taking care not to twitch the curtains, she leans out with her binoculars. No sudden movements. They draw the eye.

The Church of Santiago is a blocky baroque structure from the 1700s. Its white stone is covered up by whiter snow. Only traces of the verdigris covering its roof can be seen. The cupola of the dome on top has been hit by the uncanny lightning of the opalescent sky, and is ruptured and broken, melted and twisted. Even before it was hit, though, it looks like it was degrading and slowly rotting. Lack of repairs, Seelicia guesses.

It stands at the corner where one street meets another, set back slightly from the road but built up to the aging apartment blocks which are what make up the fabric of this neighbourhood. Three to four story buildings built in the 1960s surround it, crude concrete unlike the careful ornamentation of the church.

It doesn't stand out. These kinds of churches aren't rare in this city, and she can't see any obvious Reality Deviant iconography. But there are police cars parked outside, and the entrance is sealed off with tickertape. When she looks at the police she can see in more detail, her eyes widen, and she slowly sinks back down.

"Is there a problem?" Beelicio asks.

"I need to call this in," she says, expression scrunched up in annoyance. But to who? Should she talk to Serafina, to the mysterious Liss who Serafina seems to know, or to Alicia?

She makes her choice.

"This is See," she says quietly. "Please respond."

"Yeah?" Alicia says. "Little busy right now."

"I'm doing as Ess has ordered," Seelicia says. "We're now in a sniper point covering the church she's going to. I want an Enlightened opinion on what I'm seeing."

The people hanging around the church look like the police. Look like, but are not. Seelicia's helmet has thermals and a zoom, and she can see that the rubbery-skinned men and women are the same temperature as the outside. They're not Union, either, because no one uses that long-obsolete design of synthskin anymore, except on a few rear-line models of base defence unit used for protecting isolated facilities. They're too obvious.

She hears Alicia gulp. "Not Union," she says. "Biomarkers don't match. They're not our HITMarks - they're not HITMarks at all. I don't know what they're made of, but it's not primium. It's toxic. And…" she pauses. "See the people in the windows?" she says. "They're something based off a MiB 1.3, but they've got non-standard degradation and mutations."

"Rogues? Etherites?"

"I think they might be Nephandi," Alicia says, suppressed rage in her voice. "Tell Ess. Get her contacts to look at your feeds. Got to go. Busy."

***​

"The Special Project Division," Alice says, contempt dripping from her voice.

"Are you sure?" Serafina asks. They've pulled over to discuss this message and look at the footage Serafina got sent by Seelicia. The sky screams, and the little clock in her helmet ticks closer and closer to midnight.

"Yes. I recognise the models and the genelines. They like psychics," Alice says quietly. "They went after some of my students. I got most of them back mostly intact. Then I killed everyone involved in the project. They deserved to die. They all deserved to die."

Christos nods approvingly. "Well done," he says. "But unfortunately they're bigger than just one project. Their cells are everywhere, and," he shoots a glance at Sera, "they are cancerous cells."

She doesn't smile. "They look like old tech," she says.

Najwa clears her throat. "By Technocracy standards, yes," she says in her soft voice. "Their baseline units are mostly 1970s retrogrades. Their HITMark knock-offs are more like a III or an early model V, and their clones are Men in Black quality. And they can't make primium. But they make widespread use of spirits. Nasty ones."

"I had heard rumours that this… being in this church was one of the patrons of the SPD," Christos says thoughtfully. "But then again, they are mercenary in the extreme. Their only loyalty is to profit. Perhaps the being had enough money to get one of their fake police units to secure it." He stares at Serafina. "As you are the only one here ignorant of the ways of spirits - or aliens, if you want it in your terms… listen to us on that topic."

"The ones at the front are likely to be a tripwire," Najwa says. "The SPD are more reliable than most First Teams, but many of their tactics are the same. If they have heavier assets, they'll keep them in reserve - though, of course, they won't like the sanctum." She narrows her eyes. "No, looking at that picture they haven't converted the node yet, but I think they've started preparing to claim it," she adds.

"They have profaned my church," Father Orisino says sadly. "They must die."

"So." Alice is twitching slightly. "Tactics?"


Serafina is preparing her super suit. Father Orisino has an angel in his head. Alice has gone Full Pointman (she hasn't unlocked her full potential, because that would involve going Super Psion).

In Your Holy Place

What line of approach will the team use?

[ ] Ghost - There are tunnels and underground passageways, because Father Orisino was prepared to flee if the Technocracy came. He doesn't think the alien should know about them. It'll be tight quarters in there, but as long the escape routes haven't been found it might let you get straight to the sanctum.

[ ] Panther - The church is built up against apartment buildings on two sides. Get into the apartments and break into the church through a wall (quietly). It should let you pick where you engage them and hit their chokepoints from behind.

[ ] Assault - They're not expecting an assault and you're a remarkable concentration of force. Hit them hard from the front and punch straight through their lines. (x.0.4 - would have been x2.5 if you'd brought VPR Company along)

[ ] Dynamic Assault: Alicia has acquired a tank. Somehow. She's brought it to the party, along with her X-410s. Knock knock. (expends your Quantum Narrative Alicia asset)

The Dimensional Anomaly Incursion in the area of the Church is

[ ] Worsening (cross-Gauntlet travel is near suicidal, Paradox is incredibly unpredictable in the forms it takes, it will sometimes strike Consensual effects, the powers of non-Awakened beings suffer Paradox)
[ ] Staying much the same (cross-Gauntlet travel is incredibly dangerous, Paradox is somewhat unpredictable in the forms it takes, it will rarely strike Consensual effects, the powers of non-Awakened beings are Improbable)
[ ] Lessening (cross-Gauntlet travel is very dangerous, Paradox is fairly reliable in its forms, it won't affect Consensual effects or non-Awakened beings)
 
Hmm. Okay, ruling out Assault and Dynamic Assault because our Quantum Narrative Alicia asset is for bursting in mid-fight atop a tyrannosaurus and shooting the Resident in the head just as it's about to eat Serafina, Ghost gets us past the lines and lets us hit it alone and without its hired guns, but risks us hitting blockades or traps if it knows about the passages, whereas Panther means an edge up on engaging the mooks and the advantage of surprise and tactical positioning at the cost of letting it know we're coming.

Anomaly-wise, the worse it is for us, the worse it is for them, and the Dimensional Anomaly is one of the few things around that can perma-kill spirits. And mages. And people. And basically anything that's unfortunate enough to have its face jammed into it.

I'm gonna vote for [X] Ghost, relying on our Entropy and Time-forecasting to get us in without being noticed and to deal with any traps that might be laid in our path, and [X] Staying much the same so that we can mostly use Consensual stuff without trouble but the spirit will almost certainly kill itself if it tries to flee across the Gauntlet and the SPD things (which are probably more Vulgar than a lot of our stuff) are taking heavy damage if they go loud.
 

:mad:

[x] Ghost - There are tunnels and underground passageways, because Father Orisino was prepared to flee if the Technocracy came. He doesn't think the alien should know about them. It'll be tight quarters in there, but as long the escape routes haven't been found it might let you get straight to the sanctum.
[x] Worsening (cross-Gauntlet travel is near suicidal, Paradox is incredibly unpredictable in the forms it takes, it will sometimes strike Consensual effects, the powers of non-Awakened beings suffer Paradox)

I admit that staying the same is probably better in the purely tactical sense, but I really like the idea of reality fraying as we approach the endgame of the arc.
 
Okay, ruling out Assault and Dynamic Assault because our Quantum Narrative Alicia asset is for bursting in mid-fight atop a tyrannosaurus and shooting the Resident in the head just as it's about to eat Serafina
Agreed. Especially with the bit in bold.

Patting the side of the 'cockpit' of the gunsquid, Serafina opens a communications channel to it. "Good girl," she tells it reassuringly. "You killed many enemies of the Union today. They were your prey."

"Hunt-seek-kill? New orders?" she gets back. It almost sounds hopeful.

She gives it its orders, sending it to support an encircled Void Engineer breakthrough force trying to capture one of the alien ships and now pinned in the wreckage. "Give them hell," she whispers, stepping back as the stealth systems reactivate and it takes off, vanishing into the night.
Gunsquid is best helicopter. *patpat*

[X] Ghost - There are tunnels and underground passageways, because Father Orisino was prepared to flee if the Technocracy came. He doesn't think the alien should know about them. It'll be tight quarters in there, but as long the escape routes haven't been found it might let you get straight to the sanctum.
Because with our Entropy and Time availability, there is a good chance that they haven't been found. (Since if they had, the group would choose another option.)

Edit: Changed vote.

[X] Staying much the same (cross-Gauntlet travel is incredibly dangerous, Paradox is somewhat unpredictable in the forms it takes, it will rarely strike Consensual effects, the powers of non-Awakened beings are Improbable)
Edit: changed both votes, lol
Just wondering, what exactly are the effects of doing Improbable things?
 
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So. These votes are about genre and what kind of Mage game you want. This is important.

[ ] Ghost - There are tunnels and underground passageways, because Father Orisino was prepared to flee if the Technocracy came. He doesn't think the alien should know about them. It'll be tight quarters in there, but as long the escape routes haven't been found it might let you get straight to the sanctum.

This is a sneaking mission. Avoid being shot at and don't leave a trail, and hope there's no ambush. Advantages: Will bypass most of the defenses if you succeed. Disadvantages: If you fail you're going to be p. much fucked.​

[ ] Panther - The church is built up against apartment buildings on two sides. Get into the apartments and break into the church through a wall (quietly). It should let you pick where you engage them and hit their chokepoints from behind.

Advantages: Hold the initiative and bypass enemy defensive preparations. Get into the enemy OODA loop. Disadvantages: Assumes the apartment buildings aren't fortified. More obvious.​

[ ] Assault - They're not expecting an assault and you're a remarkable concentration of force. Hit them hard from the front and punch straight through their lines. (x.0.4 - would have been x2.5 if you'd brought VPR Company along)

Full on frontal assault. Advantages: Efficient, violent action. Disadvantages: Exposes yourself to being shot at by a lot of bad dudes (who have not rescued the President). Overall it's actually not as suicidal an option as you'd think, especially with two powerful Spirit mages who can play off of the flaws in SPD equipment (totally consensual for a SPD killbot to start shooting its buddies for no raisin) but it is risky.​

[ ] Dynamic Assault: Alicia has acquired a tank. Somehow. She's brought it to the party, along with her X-410s. Knock knock. (expends your Quantum Narrative Alicia asset)

Advantages: TANK SHOCK. Disadvantages: INCREDIBLY OBVIOUS TANK SHOCK.​

Dimensional Anomaly:
These votes are of the genre of the mage game you're playing. Beware.

[ ] Worsening (cross-Gauntlet travel is near suicidal, Paradox is incredibly unpredictable in the forms it takes, it will sometimes strike Consensual effects, the powers of non-Awakened beings suffer Paradox)

This choice is high-risk high-reward. The risk is that everyone gets crippled by dox backlashes. On the other hand it means someone with a sufficiently large martyr complex can just bite the bullet, eat the paradox and delay the backlash for 1 scene, and just kill everything because they can't delay dox.​

[ ] Staying much the same (cross-Gauntlet travel is incredibly dangerous, Paradox is somewhat unpredictable in the forms it takes, it will rarely strike Consensual effects, the powers of non-Awakened beings are Improbable)

Slightly less risk of being crippled via dox, slightly less benefit in that the other guys won't be suffering from it much either.​

[ ] Lessening (cross-Gauntlet travel is very dangerous, Paradox is fairly reliable in its forms, it won't affect Consensual effects or non-Awakened beings)

Standard Panopticon paradox rules.​
 
Did any of Father Orsino's people know about the secret exit, or did only Father Orsino know?

Because according to Orsino and Christos, the father unfortunately gave permission to the Spirit to start making deals with his people. Which means it might have bribed and turned some of them, and if they knew about the exit then the Spirit might know about it.

But of course if only Father Orsino knew about it, then it's less risky.
 
What about the other implications of the Avatar Storm? It seems to me that a worsening storm is going to be seriously bad mojo for Mexico City in general, and bad news for the local Technocrat forces as well.

Anybody with a better understanding of oWoD than me got an opinion on this?
 
What about the other implications of the Avatar Storm? It seems to me that a worsening storm is going to be seriously bad mojo for Mexico City in general, and bad news for the local Technocrat forces as well.

Anybody with a better understanding of oWoD than me got an opinion on this?

The options here only refer to the proximity of the church. It's an Avatar Storm, after all, so that means it isn't blowing the same strength everywhere. It's a chaotic intrusion on reality, with pockets it's ignoring, pockets it's utterly wrecking, and pockets where it's having a limited effect. The vote for how strong it is in the proximity of the church is only a local thing.

Sleepers are probably going to decide it was some kind of freak storm, because given that it's sort of made of torn up Avatars and also sort of made up of the interface boundary between "what people believe to be real" and "what people don't", it has freeeeeaky mental effects on the unAwakened. There's going to be people going mad, people spontaneously Awakening (usually very weak Avatars - ie, fragments from the Storm have literally embedded themselves in them), and people doing both with Marauder Awakenings. Anyone with WP of 4 or less in the city is either ignoring the storm, or gibbering and crying and wetting themselves - only people with the minimal mental fortitude to Awaken can even hope to deal with what they're seeing.

And when I say "It's interfering with Consensual effects", I'm not just talking about active magic. I'm talking about things like "Mind 3, humans can communicate with each other using language" and "Forces 5, there is a force called gravity". Things like that only happen in the places where things are obviously warping and distorting - in areas which aren't a mortal threat to human life (because where gravity is breaking down, so could be things like "Life 3, humans are shaped like this and have organs" do it) things that core aren't really playing up that much. It just means things like car engines spontaneously fail from Paradox, in a way they haven't done so in a hundred years. Or "Spirit 5, this spirit exists" fails.

But... uh, if Alice tells everyone to fucking run right now because DSci 1, Time 2 is telling her that a severe incursion is coming, run. Taking the Worsening option doesn't mean it's lethally strong, but it does mean that there may be areas and paths that sensory magic can tell are wrong. Alice is the best at it, because DSci gives you more useful information than Spirit here.

(That's why in areas where it's stronger, it's interfering with non-Awakened magic too - under the Technocratic model the Dimensional Anomaly separates the real and the unreal. So it's making other people play by Awakened rules in places where it's intruding the strongest. Unfortunately, that means all the innate werewolf powers are Consensual, because of the collective werewolf PTSD from the Impergium. But they're still getting them from Gifts aren't normally associated with werewolves.)
 
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[x] Ghost - There are tunnels and underground passageways, because Father Orisino was prepared to flee if the Technocracy came. He doesn't think the alien should know about them. It'll be tight quarters in there, but as long the escape routes haven't been found it might let you get straight to the sanctum.
[x] Worsening (cross-Gauntlet travel is near suicidal, Paradox is incredibly unpredictable in the forms it takes, it will sometimes strike Consensual effects, the powers of non-Awakened beings suffer Paradox)
 
@EarthScorpion: Uh. There seems to be a bit of that post that implies that souls can suffer from spontaneous existence failure, and it's not entirely clear what part of that paragraph it's attached to. Would you mind clarifying?
 
[X] Panther - The church is built up against apartment buildings on two sides. Get into the apartments and break into the church through a wall (quietly). It should let you pick where you engage them and hit their chokepoints from behind.

[X] Staying much the same (cross-Gauntlet travel is incredibly dangerous, Paradox is somewhat unpredictable in the forms it takes, it will rarely strike Consensual effects, the powers of non-Awakened beings are Improbable)

Ghost is great if it works, but really, really bad if it fails. I'm not eager to bet heavy on that.
 
[X] Panther - The church is built up against apartment buildings on two sides. Get into the apartments and break into the church through a wall (quietly). It should let you pick where you engage them and hit their chokepoints from behind.
[X] Lessening (cross-Gauntlet travel is very dangerous, Paradox is fairly reliable in its forms, it won't affect Consensual effects or non-Awakened beings)

Ghost runs in Splinter cell are for lame people.
 
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Just wondering, what exactly are the effects of doing Improbable things?

Improbable effects are basically 2e paradox rules-1 point of paradox no matter what their spheres are.

An Improbable effect is basically one that is not quite flashy enough to be vulgar but isn't really believable. It's "this is not entirely believable but people might be able to buy it."
 
@EarthScorpion: Uh. There seems to be a bit of that post that implies that souls can suffer from spontaneous existence failure, and it's not entirely clear what part of that paragraph it's attached to. Would you mind clarifying?

mang this would be far, far easier if you actually... you know, quoted what you have problems understanding because now i have no idea what you're talking about

:p
 
[X] Panther - The church is built up against apartment buildings on two sides. Get into the apartments and break into the church through a wall (quietly). It should let you pick where you engage them and hit their chokepoints from behind.
[X] Lessening (cross-Gauntlet travel is very dangerous, Paradox is fairly reliable in its forms, it won't affect Consensual effects or non-Awakened beings)
 
Tradwiki: Special Projects Division Part 2
Special Projects Division Catalogue Spring 2015 - PART 2 OF X
Original Publication Date
: 11-FEB-2015
Upload Date: 28-FEB-2015
Scanned by Bowman, Shadow Ministry to TradWiki: Your One-Stop Open Source for All SIGINT
Edited by Thig4Life bani Thig


Uploader Comments: Part 2

Editor Comments: Seriously, fuck these guys. Fuck them. I mean, I thought the last part was bad, but at least that was just like "Yo, we're making evil clones possessed by and evil robots powered by spirits". Project Chieron is some seriously fucked up shit. Their capture teams are starting to replace First Teams as a threat in some places. We're even seeing 'direct competition' and by that I mean 'no shit Chieron teams call in a fake werewolf call, and then ambush and kidnap the First Team and presumably cut them up for parts'.

I've been wondering about the SPD, honestly. They act like rivals to so much of the existing Pentex hierarchy. That's not really a surprise, of course, because they are former Technocrats and Technocrats can't see an organisation without wanting to control it. But they also sell guns and gear to the old style Pentex groups. Which sometimes actively gets used against them. Are they just… that greedy? Or are they playing some greater game? Pentexologists I've talked to say that the SPD has a fairly good rate of buying out people who they sell things to.

Which of the maeljin are backing them? They clearly have some backing, but they're very circumspect about it. Damn their Technocratic training and the fact that they know knowledge is power so they hide their patrons.

Urgh. Just thinking out loud here. There was some seriously sick shit in this before I edited it down. I've had to watch some of their videos to try to transcribe things. Fuck that. Fuck the SPD. Fuck them all.

Project Chieron - Making The New You

In these early years of the twenty-first century, the pace of human technological advancement is accelerating exponentially. However, even as we make better tools, we aren't changing the people underneath.

Project Chieron seeks to change this.

With cutting edge medical knowledge, we provide you with all the tools needed to refine and improve yourself and your employees. Transcend your limits with our help! The battlefields and boardrooms of the future need a better class of human!

This is just a tiny fraction of the work in the pipeline. Enquire with us for custom programmes and our favoured client Early Access scheme.

Immortan You - Who wants to live forever? You do, don't you! And we here at Project Chieron think that's a pretty great ambition. Our Immortan treatment slows the rate of aging by 300%! Using DNA from long-lived animals, we patch up your degraded telomeres, giving you a theoretical three hundred plus years of life! And that's before the improvements we can confidently predict you'll see with your extended lifespan!

Never say die!

(This product only protects against natural ageing under normal circumstances. For a full list of things it does not protect against, please check our terms and conditions. Use of our 'Never say die!' slogan does not guarantee that you will not die.)

Editor's Comments: This is basically just the old Progenitor lizard-DNA treatment from the 1960s. Like, literally, it's nearly identical to the stuff that the Technocracy stopped using because it had behavioural side effects and occasional body changes like slit pupils and forked tongues. This stuff looks more draconic than snake, but it's basically the same. We're going to be getting a whole new generation of conspiracy theories about how our leaders are lizardmen.

Doppleganger Programme - There are bad people out there who want to hurt you. Maybe they'll kidnap you. Maybe they'll just kill you. Wouldn't it be nice to have surety of mind? Someone who can take the fall for you? Well, come to us and we'll study your behaviour and mannerisms, and provide you with a perfect body double from one of our Certified Badass operatives trained to assume other people's DNA profiles. Never worry about taking a bullet again! We'll keep you safe!

Editor's Comments: "Please let us make a fake of you who can take over your company". Man, I can't believe people fall for this.

LOYALTY - At times like this, what's the most valuable trait in a subordinate? LOYALTY. And that's what Chieron can provide. Through the use of drug treatments, motivational courses and neuromanipulation, we'll leave your subordinates totally incapable of betraying you. It'll literally hurt them to try to think about it! Some people might have ethical problems with it, but we can promise you - our LOYALTY programme has been approved by some of the world's top bioethicists. Never have to worry about an overly-ambitious underling again! Never have to worry about people slacking off! Even conceal instructions in your sleeper agents! LOYALTY is the future of employee relations!

Uploader's Comments: Recognise this? Also, these people'll be loyal to the SPD. Not to you.

Retrobacterial Boosting - Some classic forms of human augmentation technology come with nasty side effects. At times like these it's more important to take into account the needs of discretion and PR. That's why Chieron is offering you, for a limited time only, access to our Retrobacterial Boosting augmentation scheme! Used successfully on our own agents for over two years, RB introduces symbiotic colonies of engineered bacteria into your volunteer. Unlike normal nasty bacteria, these little guys get to work, synthesising helpful compounds and aiding the body in healing. We've even added an engineered breed which produces stabilising compounds which stop your brave soldiers suffering remorse, shame, or the mental stress caused by shapeshifter exposure. You'd have to be crazy to not use this.

Make your men and women faster, stronger, tougher! We have the technology! And if you aren't satisfied, a course of our tailored antibacterial drugs will flush the enhancement from the user's system with no consequences!

Editor's Comments: Demon-possessed bacteria. Seriously. That's what this shit is. Bacteria possessed by very weak demons. They infect someone with them, and the bacteria reproduce in their gut and bloodstream, slowly killing their host but boosting them against anything else. It's basically subtle and temporary possession. I've read some reports from people who've looked at the 'antibacterial drugs' that taking them gets rid of this spirit, but leaves them susceptible to other forms of possession.

Jules-Dimes-Green Process - Through use of our proprietary JDG Deep Immersion Cryopods we can remove the limitations of the flesh from your enforcers, whenever it's convenient - and yet still allow them to live a normal life. Conquering life and death, our scientists have learned to imbue living flesh with ectoplasmic resonance. Trained JDG experts can create a projection on the fly.

To carry out the JDG process, the candidate is placed into a massive tank we like to call a cradle - because in this place, they'll learn to use their new skills. The temperature in these tanks are carefully lowered as the sleeper's blood is pumped out of their body and replaced with our own proprietary fluid made to keep the organs healthy and the body from decaying. The chemicals, however, interrupt the body's natural activities and cause the projector's heart to stop beating - but what's biological death in the face of the JDG process? Eventually, the temperature in the tank reaches sixty degrees below zero, preventing all decay. While in state the trainee learns to create an ectoplasmic projection. And with just a six month training programme we can teach your information gatherers to do this at will, without the need of a cradle.

Yes. Our JDG training programme takes one of your agents and turns them into a top-notch spy, able to literally walk through walls. Why would you not want want someone with these skills working for you?

Editor's Notes: Basically, as far as I can tell, these things literally just kill the user and then somehow preserve their body in a way such that when they're thawed, they come back to life. Sort of. They're basically a ghost possessing their own body, rotting slowly - unless injected with regular doses of preservative - and they can walk out of their body at will. Basically special Risen, like those old zombie things some Etherites and 'Crats used to use. Maintenance contracts, that's the thing. Every single one of them has to come back to the SPD for maintenance, and if they're like normal 'Crats they'll probably brain probe them while they're there.

Uberman Enhancement Programme - Enquire today about our wide range of grafts, enhancements, and plasmids! Providing the power you want to get what you want! Our current range includes:
  • Hiveswarm implantation
  • Regenerative symbiote gastric tract augumentation
  • Pyrophoric polyp generation
  • Shocker xenografted plasmids
  • Edeium skinweave
  • Fleshweaving helminths
  • Xenomuscular replacement
  • Neural tissue optimisation
  • Cybernetic brain enhancements
Special deal - provide us with brand new specimens and get Early Access to our latest research.

Uploader's Notes: I recognise some of these things. Most of it's based on alien adaption or demonic infestation or Fomorification, but there's a lot of old Technocracy tech in here - and I'm afraid to say, Etherite innovations too. The SPD seems to have picked up several Sons of Ether - whether via Neffandery or brainwashing, I can't say. I'm talking with the Euthanatoi right now about how we can defend against this better.
 
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