Surprise!
Void Engineer Intelligence Guide:
Autopolitan Aspect-"Anathema" class Autopsy Report
The Anathema-class Autopolitan Aspect is a limited shard of the Autopolitans' own networked intelligence, an independent combat terminal intended for operations which the Autopolitan archailect believes is too important to leave to networks of semi-autonomous assets but where electronic warfare interference prevents the Autopolitans from real-time communication with Autochthonia. This is the second smallest and weakest class of Aspect-only the "Devourer" class is less capable. Standing barely 2.3 meters tall, the Anathema-class is generally found leading high-risk small unit operations on behalf of the Autopolitans, either assisting covert operations by Earthside Threat Null assets or against hostile EDEs in the Void. Anathema are far too expensive to simply use as line infantry, and various optimizations of their body imply they were designed for terrestrial operation.
The Anathema is technically alive, although it is a carbosilicate-based life form rather than a purely organic one, and its internal electronics and cybernetics are fused so closely to the flesh components that the Anathema must have been created with its augmentations already installed. This is a common trait of dedicated Autopolitan platforms, rather than the reprocessed units which the Autopolitans tend to send-it is impossible to tell where the machine ends and the flesh begins. Of course, the flesh is little more natural than the machine. The Anathema's flesh consists of its musculature and its various organs, all of which are clearly artificial creations rather than evolved.
Starting from the skin and exoskeletal carapace, the advanced technology going into the Anathema is already visible. The Anathema's carapace, although apparently solid, is made up of a network of tiny (no more than .5mm diameter) semi-rigid hexagonal composite plates or tiles, each plate having limited self-repair and self-modification ability. This allows the Anathema to interlock its outer shell for maximum protection or to loosen it to improve flexibility. If struck with sufficient force, these plates can ablate to reduce the effect of hypervelocity kinetic or thermal weapons-as Sergeant Schmidt discovered to his detriment when the Anathema survived a direct hit from a heavy anti-tank missile's tandem-charge. The Anathema can even use these plates as an offensive weapon, discarding them like dead skin and allowing them to self-modify into hyper-sharp caltrops with weighted sides. These improvised caltrops can slice through even armored shoes, although medium-weight powered combat armor is sufficient to mitigate risk. Each of these plates is rich with organic circuitry and sensor equipment, and several 3D printers protrude from the Anathema's skin to create more of these ablative plates. The composition and defensive characteristics of plates from different Anathema units are different, often drastically so. This research team theorizes that this is because the Aspect dynamically regenerates its outer defensive layers and adapts them to threats and the environment.
For example, this most recent Anathema, found Earthside, lacks the electromagnetic field emitters and miniaturized plasma guides in its exoskeletal tiling that the ones recovered on LV-599 did. Furthermore, this Anathema, Subject 010, has optimized its tiles for increased hardness and resistance against shock at the cost of reduced effectiveness against plasma weaponry. It is likely that these adaptations were done post-construction, discarding the plasma shield system of Subjects 006-009 due to its unreliability in terrestrial environs, and its tiling was further adapted to resist the high-explosive antitank weapons which it would likely encounter.
Underneath this tiling is the Anathema's skin, a secondary shielding layer. Its skin is one of the few things still recognizable as Iteration X technology-it is a variant of the flexible piezoelectric armor layer used in Iteration X electrically-powered impact armor. The primium mesh layers in the dermal layers are reminiscent of the NOBLE NOVEMBER's flexible piezoelectric carapace-but have been arranged into primium microcircuitry. When powered, the skin creates a low-power dispersion field which serves to reduce the accuracy of incoming weapons fire. One of the weaknesses of the Anathema is that the doping variation used here may provide superior protection to the N2's skin but require continuous power input to remain flexible. Instead of hardening when charged, the skin is flexible when charged and hardens when charge is removed. Disabling this flexibility is relatively easy (insofar as any hostile action against an Autopolitan Aspect can be easy) but the Anathema's shielded internals make it very difficult to permanently disable via Enlightened Science. Any disablement of an Anathema should be considered a temporary respite rather than a mission kill and should be treated as such.
The Anathema's musculature is a complex nanotube weave that provides it with the strength necessary for its physical feats-running faster than a cheetah for extended periods of time, punching through reinforced doors, and charging through hardened concrete are all easy for an Anathema. Anathema can disassemble armored vehicles with their claws alone and can overpower even exojocks. The musculature itself is an organism on its own. Clever use of vasculoid principles means that the musculature can power itself and function at a 'low' level even with the total destruction of the Anathema's supporting organs, although if the Anathema cannot repair itself before its nutrient reserves and power cells are depleted this guarantees its death. Even at this low level of function, the Anathema is easily stronger than a great ape and is a lethal unarmed threat. Subject 008 was recorded as having been critically wounded in the initial combat by multiple heavy plasma lance strikes, overwhelming its self-repair capability and condemning it to a slow death. It was finally terminated 80 hours later, having killed no less than 2 marines and 15 of the G-type units in hit and run attacks.
The Anathema uses a combined circulatory system and smartblood nanofluid to power its biology normally. Its vital organs are distributed and difficult to destroy, but there is one weakness-the heavily armored chest contains the Anathema's microfusion core, which powers its high-energy functions such as internal energy weaponry, its active defense systems, the electromagnetic effector array, the electromagnetic motors that allow for the Anathema to boost its strength beyond even its absurd baseline indices, energy shielding, and self-repair. Should this be disabled or destroyed, the Anathema will have to run on backup metabolic power from its digestive tract and supercharged biology, which drastically reduces its practical endurance and disables the Anathema's high-power functions. Because of this weakness, the Anathema's chest is heavily shielded both with physical armoring and with multiple low-power internal field generators. Anti-vehicle weaponry is practically required to have a chance at penetrating to vital systems.
Other important "organs" (although most of them are artificial implants) include the lensing field generator which creates its holographic camouflage field, its digestive system (which it requires for the biomass and raw materials to self-repair and maintain itself), the morphic weapons systems mounted in its lower arms, its multifaceted ocular array, and its tokamak plasma generator. All of these systems cannot be fully replaced by internal redundancies and will reduce the Anathema's combat effectiveness until its self-repair nanomachinery can fix the problem. The self-repair systems cannot be easily disabled by applied firepower-they exist as hundreds of rice grain sized nanohives, each of which is capable of regenerating the entire system. Disabling the self-repair system will take sufficient firepower to destroy the Anathema.
The Anathema's skeleton itself is built out of high-grade pure Primium, reinforced with amorphous diamondoid. This renders it extremely difficult to harm via Reality Deviant magic and energy weaponry and provides superb resistance to kinetic energy. Subject 005 is an example of said resistance-it survived continuous fire from an Etherite Havoc Gun-a high energy automatic 'blaster' weapon that fires individual shots capable of killing heavy armor-for several seconds, more than long enough for it to decapitate the Etherite and one of his allies via its forearm-mounted monomolecular blades before finally being killed by a direct hit from a RPG-7 wielded by a Euthanatos to its neck joint.
Most dangerous is not the Anathema's body, but its mind. The Anathema effectively has two intellects-its primary mind, in its skull, and a secondary distributed mind. The primary mind is a solid-state quantum computer system moderately larger than a human brain. This is housed in a pure-Primium bathtub inside the Anathema's skull, as it is the most valuable component in the body. Although not much larger than a human brain, it is far denser, a black sphere of hypercomputing circuitry that houses a superhuman intelligence. Although only an infinitesimal fraction of the greater Autopolitan mind can be downloaded into this sphere, it is more than enough to make the Anathema a dangerous expert in a multitude of areas. More dangerously, the Anathema can somehow apply Enlightened Science and its Genius to its own ends. Every Anathema that has been spotted so far has been, effectively, a Class-III or Class-IV Enlightened Scientist. This is actually a unique feature to the Anathema. Most Aspects use a fairly limited selection of Enlightened Science procedures instead, although some of these procedures can be quite powerful. Disabling this primary mind is another weak point in the Anathema's design. Should this happen, the Anathema will have to rely on its backup intelligence-a distributed optical computer network throughout its body which gives it human-equivalent intelligence and superhuman reaction speeds. This backup is an idiot-savant tactical intelligence, and can take over should the Anathema suffer destruction or disablement of the primary mind.
The Anathema is a special forces assassin design, intended for phenomenal adaptability and flexibility in even hostile environments. The powerful self-repair system, its adaptability, and its self-modification capabilities make it capable of functioning in chaotic environments in a way other Autopolitan designs cannot. The Autopolitans are likely to only commit such units in high-priority situations where heavy firepower is either counterproductive or difficult to apply.
An Anathema is a wealth of salvage. Its skeleton, if carefully melted down, can be diluted into standard-grade Primium and used to create an entire platoon of HITMarks. Its augmentations can be salvaged for use in combat robotics. Even though its plasma tokamak is unlikely to survive intact, it can be salvaged for use in plasma weapons systems. Research team believes that it may be able to reverse-engineer and implant Aspect components into agents to improve their combat effectiveness. These high-end agents will suffer greater rejection and incompatibility problems due to jury-rigged firmware and wetware but will provide a significant asset in combating infantry-scale Autopolitan Aspects such as the Anathema and Devourer. Approval of human experimentation is requested.
[REPORT RECEIVED 03/09/2014]
[FURTHER STUDIES APPROVED BY DR. XIANGBIN WEN UNDER PROJECT "COUNTRY CLUB"]
Notes to Self:
-Thank the team for getting this off of VE servers. It explains a lot of what the Computer's been doing with our research.
-I'm certainly glad they didn't have these operational in '99.
-Lots of this technology similar to the ones found in Mari Langley. Major similarities in the hardtech systems. Primary difference-Langley uses a full combat endoskeleton covered in polymimetic nanotech, Autopolitan Aspect is biosynthetic integration with hardtech. Langley a HITMark-equivalent? A combat endoskeleton with a disguise system? Aspect something else entirely?
-possibly an extreme posthuman rather than a dedicated weapon.
-possibly biosynthetic is there merely for cost-effectiveness. The DSS project used noetic seed-cultures to bring costs down compared to the pure-tech competitors. Same with BioVARGs.
-are they making these out of Enlightened Scientists which the Computer assimilated?
-Maybe need to get the more detailed files rather than just the research summary if we want to figure out what happened last week. They don't go into much detail as to the primary cognitive core.