OK, proceeding along with the idea of using Pentex as disposable cover as we seek to draw Panopticon's attention away from our friends, the usage of favors:

[ ] LouCypher52 (1 pt): You don't know who Lou is in real life, you don't care, and most of the people who talk to him don't either. The last time you had contact with him, he was helping you with an experimental VR game that ended up killing several of its players. He's a VA Reality Hacker, whose name is part ironic Matrix callback and part "people who he fucks with think he's literally Satan." He's not anywhere near Miami right now, but being several thousand kilometers away means he's fairly safe, and he can do some pretty interesting things by hacking reality. He's made doors and boarded-over exits where they didn't exist, created gas main explosions, and various other fun things.
Or, as a less paradox-heavy alternative, he could create walls that have been compromised by rot and then we let Death 2 work its magic.

This is part of the package that helps keep us safe and, since he's a VA hacker dude, also expands our ability to gather information.

[ ] (0.8x) Juan Mendoza (2 pts): Juan Mendoza is a stern man in his 50s who fought a holy war against the Technocracy until the end of the Ascension War as one of the many Choristers (what a funny Tradition, where the Tradition itself barely manages to get along most of the time). His name is obviously false, and he bears scars that are clear evidence of more than one close brush with Technocratic high-energy weapons, as well as scars from his multiple experiences with paradox spirits. With the end of it, he's chosen to retire quietly to preach at a small church, preaching pacifism, kindness, and love for all. He doesn't like the Tatterdermalion paradigm at all, but paradigm isn't everything and you get along pretty well nevertheless-he exhorts his followers to help the homeless and fight against wickedness, and some of that aid goes to you for both causes. And you're fairly sure he didn't give up all those weapons of war. He might not be as fast or strong or tough as he was when he was in his prime, but he might be able to provide more than just shelter.
Choose If: You want a place of refuge for your surrogate children. If you want to have a retired badass take up a sword for what might be his final brush with the Union.
This dude is for keeping our surrogate children alive. Even has a slim chance of keeping them alive if Panopticon's gaze turns in their general direction.

[ ] (0.8x) Michael Lopez, Urban Shaman and Lupe Fast-Fingers, Bone Gnawer (1pt): Lopez is a Dreamspeaker techno-shaman who you know from having to deal with a spirit possession gone terribly wrong, has worked with you fairly often, and awakens and enhances the spirits of everyday things, like computers, cars, and other interesting technology. You know he's a fairly powerful shaman (Spirit 4, Matter 4) and he's a friend so he'll do this for minimal payment. He also has a werewolf buddy, who might come in handy. After all, what are friends for but to bust you out of a situation or die?
Choose If: You want to risk your friends rather than risk yourself. Hero.
Generally useful if you're going to be in an area filled with bane-possessed interns and inbred werewolves.
 
Something to mention is we've seen the Knights before. They're very good at what they do, they've worked with the technocracy- and actually with the party before, and one of their defining character traits is that they keep their word. Also they're largely and generally good people, which is always a plus.

Contingent 5 is very strong, has a lot of hardware, but are also completely bugfuck nuts and may be vulnerable to conditioning codes that Jazmin can bring to bear. The last thing we need is a super psychotic drugged up super cyborg shooting Alice in the back because some embedded control codes were reactivated.

I definitely think ES's plan has the best chance of success, though obviously it does so by making probable that everything in the life she's built up until now will be destroyed.

That said, there may be a possible way we can recruit the Knights to help extract Alice, but also snarl up a lot of Panopticon's forces, and that's calling back to the last time we saw the Knights, when Pentex sent a bunch of hopped up demon possessed werewolves to fight the technocracy fighting normal gargou fighting the Knights of Radamanthys. If Pentex has an ongoing bounty out on the Knights, it may be possible to 'let the knights be seen' in some manner, and manipulate Pentex into sending forces to try and massacre them- and obviously Panopticon and Pentex aren't super best buddies or anything.

Still, that will add a lot of complications and risk factor to the extraction- it would probably be best to just focus on extracting Alice, though I think that some attempt should be made to rescue her Chantry, because not even making that attempt shapes the sort of person she is in the story, and I think it would put her in a bad place to just have her evac.

Like, idk, if her real mom rescued her from the attackers and [plot of Return of the Jedi].

It seems to me that in setting her up to either die trying to rescue her chantry kids, or abandon them, panopticon is putting her in a position where possible rescue/recruitment shennanigans may pop up down the line, and the last thing we need is for them to get their hooks into her, even if they don't actually catch her.

If they've made her into a monster, I feel it would be bad down the road, and choosing the completely dispassionate choice has recently backfired on us more than once. So I'm wary of that option.
 
Oooooor we could pair Alice up with the Knights, which has the added bonus of them collectively being bait for both sides. That's good too. Nice catch, Kerrus.
 
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So altering my vote, I'm going to go with just
[X] LouCypher52 (1 pt)
at least for now, which keeps most of our options open.

I don't think that's a good reason to vote for the Reality Hacker. It doesn't matter if he "would keep most of our options open" if we've already decided on one option.

It's kind of annoying that people are just voting for favours without voting for a course of action. It's putting the cart before the horse.

The course of action we are taking is absolutely going to determine the help we need. Whether we want murderous cyborg terrorists who can take on Panopticon in a head on confrontation (because we've decided to take them head on or because a confrontation is inevitable), or a Reality Hacker who can mess around with the environment to expedite our escape (because this confrontation is unwinnable and it would be best to just flee), or a spirit shaman who could help us fend off evil spirits (because we're investigating that death aspected power).

But you know, if we vote for favours first, we might end up choosing something inappropriate for the course of action we're taking.
 
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I don't think that's a good reason to vote for the Reality Hacker. It doesn't matter if he "would keep most of our options open" if we've already decided on one option.

It's kind of annoying that people are just voting for favours without voting for a course of action. It's putting the cart before the horse.

The course of action we are taking is absolutely going to determine the help we need. Whether we want murderous cyborg terrorists who can take on Panopticon in a head on confrontation (because we've decided to take them head on or because a confrontation is inevitable), or a Reality Hacker who can mess around with the environment to expedite our escape (because this confrontation is unwinnable and it would be best to just flee), or a spirit shaman who could help us fend off evil spirits (because we're investigating that death aspected power).

But you know, if we vote for favours first, we might end up choosing something inappropriate for the course of action we're taking.
Well, I made that particular choice because I'm leaning towards investigating what's going on, at least as our immediate course of action, and I think he'd help with that, while still leaving choices open once we come up with a more detailed plan once we've obtained the information we need. Probably should have made that more clear in my post, though. And a large part of the reason I think investigating is important is because we the questers already know a lot of what's going on or can at least infer the rest, but Alice doesn't have much in the way of in-character knowledge about what's happening at this point, and I want to rectify that discrepancy to avoid metagaming too much. There's some risk in that too, since if we take too long, people Alice cares about will start dying, so I think we need to find out as much as we can as fast as possible.
 
Then you should also vote for gathering information.

Though, if we're just gathering information, I don't think we need the Reality Hacker's help yet. We can ask for his assistance later. And he should be able to respond almost immediately if he isn't distracted by something else.
 
[X] (0.5x) Contingency-5 (4 pts): Contingency 5 is a Virtual Adept cell made up of old Technocratic defectors, mostly ex-Iteration X. Contingency-5 is a direct action cell, which often works with Virus Hunters in situations where they need to bring out the big guns. If Virtual Adepts typically are cyberpunk protagonists in the vein of Shadowrun, Contingency 5 is the cybered-up troll with an anti-tank bow or the cyborg ninja who suplexes a giant robot to death. They've also saved your life a few times in the past. This would make them a shoe-in for help, except for a few small issues. Despite the official mostly-peace between the Technocracy and Traditions as of 2015, Contingency-5 is still considered a terrorist group to be shot on sight by the Union, namely because they consider the system their enemy. Normally calling them in would take a lot more, but they're giving you this relative freebie because they want to fuck the Man up.
Choose If: You want to be a hero. If you want REVENGEANCE for the Union fucking up your life. If you want to tell them that they fucked with the wrong lady.

[X] (2.0x) Rescue your Chantry. (+8.0x if Contingency-5 is chosen).
Note that there might be personal reasons involved here but the reason Contingency-5 adds such a high number to the multiplier isalso because they provide a fairly solid chance to succeed on this. Or, put another way, it becomes merely "difficult" rather than "suicide mission."

Strength is the most important virtue, without strength we cannot uphold any other virtue. And with Contingency 5 we won't be upholding any other virtue, the price Alice pays for trying to stop Moscow 2.0: This time in Miami.
 
Favors:
[ X] LouCypher52 (1 pt): Having some sort of mission control is never a bad idea. If they can make things happen when you need them to, even better.

[X ] Knights of Radymanthys (2 pts): There's a lot to be said for competence and professionalism. If their help is expensive, well, at the end of the day, at least you're still alive to pay for it. Even better if they can coordinate with LouCypher52.

Yes, I realize ES beat me to it with more or less the same logic. I swear I was thinking of this before I read his post.

Next step:
My personal preference is for bugging out ASAP. It's not too far out of character--Alice has had to burn her bridges and run before. It hurts, and she's not going to be sleeping well for a while because of it, but she'll (probably) still be alive.


... But that gets us no information, and information is going to be as important as favors when it comes to keeping Alice alive, especially in the long run. It doesn't matter if we get out of Miami if Panopticon manages to track us down and tries to kill us again. Playing the long game means figuring out who is trying to kill us (more specifically then just "the Technocracy"), and why they're trying to kill us. The why especially is important, because they're throwing around serious firepower and assets--a lot more than normal--and there has to be a good reason for that. (Much of this we already know out of character, but it's not going to do us much good unless Alice can figure it out and do something with it.)

So,
[ X] (1.5x) Try to figure out what undead thing was responsible for that strange feeling.


It's presence is one of the most worrying things about this whole clusterfuck. Undead things and the Technocracy tend not to get along (there's often lots of fire involved) and if something/someone dead is involved in this, then we need to know now, even before we start figuring out why the Technocracy is after us this time. This ties into both the "who?" and the "why?" questions. Even just figuring out who/what the undead thing is will probably give us a start on the why.

I still thing running is the best step after we've done some information gathering, because it ties in nicely with the whole staying alive thing.


Edit: vote changed.
 
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[X] LouCypher52 (1 pt): Having some sort of mission control is never a bad idea. If they can make things happen when you need them to, even better.

[x] (0.8x) Juan Mendoza (2 pts)

[x] A device to prevent surveillance.

[x] Rescue our students. Have Lou make a passage beneath our Chantry, into the sewers. Then run to Juan's church, and hide out there.
 
[ X] (1.5x) Try to figure out what undead thing was responsible for that strange feeling.

[X] LouCypher52 (1 pt): Having some sort of mission control is never a bad idea. If they can make things happen when you need them to, even better.
 
My plan.
Use LouCypher to disappear. Then call Mike Lopez and ask him to look out for the kids. Use LouCypher to look into what exactly is going on. Then, when we know what's up, call the Knights of Radymanthys to strike wherever is needed to make the problem go away.
(Admittedly Mike is not my first choice to watch the kids but Juan costs too many points to get with Lou and the Knights.)


Alice's Favors:

[x] LouCypher52 (1 pt): To disappear, and then look into what is going on. Lou can not only help us stay one step ahead of the technocrats, but he can probably also help in the investigation of what in the world is going on. Hacking Technocratic databases or breaking into and out of technocratic facilities with correspondence.
[x] (0.8x) Michael Lopez, Urban Shaman and Lupe Fast-Fingers, Bone Gnawer (1pt): Awakened objects can be a useful security feature. Your laptop woke you up to tell you that the pattern spiders noticed enlightened science a couple blocks away. He could even potentially step sideways (Spirit 4) to help the kids get to safety. Worst comes to worse he and his werewolf can hold off the technocrats while the spirit of his car drives the kids away. Tell him and his werewolf to lay low with the kids until this blows over.
[x] Knights of Radymanthys (2 pts): To strike whenever and wherever is necessary to make this problem go away.


The Next Step

[x] (2.0x) Rescue your Chantry.
Have Mike get the kids and get them into hiding.


[x] Try to gather information on what's happening here.
[X] Try to trawl the news and everything else yourself.


Changed vote.
 
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Contingent 5 is very strong, has a lot of hardware, but are also completely bugfuck nuts and may be vulnerable to conditioning codes that Jazmin can bring to bear. The last thing we need is a super psychotic drugged up super cyborg shooting Alice in the back because some embedded control codes were reactivated.

*stare*

Look, if Conditioning codes actually had a snowball's chance in hell of working against these guys, don't you think the Union would already have used said codes a long fucking time ago?

FFS, it's guaranteed the very first thing they'd do would be to scrub all trace of Conditioning or Union backdoors from their personnel and robots. If not, the Technocratic Union would have already brought them down a long time ago. They might still be vulnerable to normal hacking, but that's true of all hardware with a wifi connection and surely they'd have fucking countermeasures.
 
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Yes. Because one Urban Shaman and a Werewolf won't get horribly murdered by Panopticon within a matter of seconds. /sarcasm

Having him and the werewolf fight is not ideal. I mostly want him to stay low and keep the kids out of trouble. Awakened objects don't sleep and as an urban shaman he'll have a network of city spirits to help keep them away from trouble. It's better than not having anyone try and help our students because that will get them horribly murdered by Panopticon.

Choose If: You want to risk your friends rather than risk yourself. Hero.

I assumed that was if we tried to tackle things more head on with him. I just want him as someone in the background to watch over the kids. If it ever comes actual combat that's why my plan includes the Knights of Radymanthys. If the kids are ever in any direct danger we can have the knights rescue them. It will cost us money, but at least not friends and surrogate children. The shaman is only to look after the kids and ensure they avoid trouble while we take care of everything that involves Panopticon directly. We can't be in two places at once and if we take Lou and the knights he's the only other 1 point person who could actually supervise our kids while we are away.,
 
Contingent 5 is very strong, has a lot of hardware, but are also completely bugfuck nuts and may be vulnerable to conditioning codes that Jazmin can bring to bear. The last thing we need is a super psychotic drugged up super cyborg shooting Alice in the back because some embedded control codes were reactivated.

They don't have any Conditioning. This is actually part of the reason why they're so cold and broken-because the work they do makes monsters of men, they had to justify their actions in very human ways, versus getting the help of hyperpsych to insulate them from the bloody work they were doing. Amusingly you can possibly see traces of how the Technocracy doesn't have the easy availability of hyperpsych conditioning anymore in how Damage Control is becoming more and more BLACKWATCH. Of course, the good thing about a lack of easy availability of 'get out of guilt free' is that people are more reluctant to do bad things, but... you take the bad with the good.
 
VE Grimoires
And last but not least for the 5 main Technocratic Conventions, Void Engineer Grimoires

But before we do that, a quick note. Technocrats refer to Grimoires formally as Principiae, although this is only formally and is generally out of favor except in the stuffiest academic halls of the Ivory Tower. Informally, most Technocrats see no real difference between Principae and just really complex and advanced textbooks or training manuals.

UFO: Extraterrestrial Combat (Unrestricted Version) (Alpha Centauri Games)
This Principia takes the form of a popular video game, where the player manages a secret UN organization that seeks to research and counter an impending alien threat with recruits from military special forces units. The aliens attack from space, via extradimensional portals, and even terrorize mankind from the depths of the ocean. The game is known for the punishing difficulty of its difficulty levels-the highest difficulty setting, "Long War," is nearly impossible to beat (requires Intelligence + Strategy 9d or above). However, if a fan beats the game on its highest difficulty setting without handicaps, they find that the game itself is a Primer, teaching Enlightenment 1, Correspondence 1, and Dimensional Science 1. More usefully, the ingame UFOpaedia uses thinly disguised versions of actual EDE threats the Void Engineers have categorized, and the descriptions of these xenological threats are largely accurate, allowing a player to raise RD Data: EDEs from 1 to 2 from reading the ingame lore.

Hyperspatial Physics, 35th Edition (Multiple Authors)
A textbook that teaches hyperspatial physics, this academic text requires its reader to have Science (Physics) 3+ to understand the theory behind hyperspatial physics and faster than light travel. The book teaches the basics about hyperspace, subspace, and subdimensional environments, although it teaches it in a largely theoretical fashion. This Principia teaches Correspondence 2 and Dimensional Science 3 to a reader.

If It Bleeds, We Can Kill It: A Border Control Division Field Guide (Captain Arnold Schaeffer)
Known jokingly as the "Space Marine's Bible," If It Bleeds, We Can Kill It is a field guide on xenobiological entities, EDEs, and obviously how to kill them. Detailed autopsy data and interrogations are interspersed by weapons test data and field combat reports on encounters with various unknown EDEs. Furthermore, it teaches weapons combat techniques and gives a list of special ammunition types that are effective against the varied threats the BCD encounters. The last edition was published in 2003, and there have been no later editions printed, or at least none that have been released to Technocratic libraries. If It Bleeds, We Can Kill It teaches Life 3, Dimensional Science 2, and Forces 2, and also provides RD Data: EDEs at a 3-dot level.
 
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Hyperspatial Physics, 35th Edition (Multiple Authors)
A textbook that teaches hyperspatial physics, this academic text requires its reader to have Science (Physics) 3+ to understand the theory behind hyperspatial physics and faster than light travel. The book teaches the basics about hyperspace, subspace, and subdimensional environments, although it teaches it in a largely theoretical fashion. This Principia teaches Correspondence 2 and Dimensional Science 3 to a reader.
Hey, I qualify for this one!

*yoink*
 
Akashic Grimoires
Now for the 9 Mystic Traditions. First off, the Akashic Brotherhood.

Akashic Grimoires:
The Scroll of the Monk
: Supposedly a long-lost text from the ancient First Age of Creation preserved only through the Akashic Records, The Scroll of the Monk teaches of an ancient age of heroism and martial artistry. Unfortunately for its readers, much of the knowledge of the Scroll has been lost. Although copies of them each have different remaining styles, the most common styles and the spheres they teach are listed below. It is far more common to find different styles as individual texts and katas.
  • Scarlet-Haired Wind Demon Style: A spear-using martial arts style based on rapid movement and lethal efficiency, this style requires Dexterity 3. Wits 4, Athletics 3, and Melee 3. Learning this style and understanding its lessons teaches the artist to move as fast and as quietly as the wind, granting Correspondence 2. For martial artists who learn this style, paradox flaws from Correspondence often involve becoming incredibly lost despite any knowledge of navigation or navigation-enhancing tools they might have.
  • Hulking Bear Style: Foes fear the sculpted muscles and oiled musculature of Hulking Bear stylists. These fighters fight almost nude, trusting in their hardened bodies and colossal physiques to turn blows, then mauling the life out of their foes with powerful clinches and deadly rains of fists. Mastering this style, which requires Appearance 3, Strength 4, Stamina 4, and Brawl 3, teaches the user to ignore physical injury as irrelevant, learning Life 2. Traditionally, most Hulking Bear stylists were male, but in recent eras with the loss of much of the Akashic Brotherhood's organization, an increasing number of females are learning this brute-force style.
  • False Mockingbird Style: A fast martial arts style based on the use of a staff, this style requires Dexterity 3, Wits 3, and Melee 3. Masters of this style learn to attack with a flurry of blows, each of which hits with enough force to shatter stone walls or crush plate armor. This teaches Forces 2.
  • Elemental Dragon Styles: There are five different Elemental Dragon styles, each of which has an independently chosen weapon (the bow for Wood Dragon Style, for example, or twin blades for Fire Dragon Style. Most of the Elemental Dragon Styles teach Forces 3 to a master, with two exceptions. Earth Dragon Style teaches Matter 3 instead, and Wood Dragon Style teaches Life 3. In any case, the practitioner needs Brawl or Melee 5 to master this style and a willingness to suffer long discomfort around quantities of their chosen element. There is a Sixth Dragon style, the False Dragon Style, taught by Asian members of Iteration X who wished to synchronize ancient martial knowledge with modern science. "Metal Dragon Style," as it is termed, is not a particularly enlightening martial arts style, but is a brutally effective martial arts style for augmented individuals.
    • Metal Dragon Style adds +(Enhancement) to the raw damage to unarmed attacks as a Forces 2 Blessing, and adds +(Enhancement/2) as soak against melee and unarmed weapons (and slow-moving projectiles like slings and bows) by taking blows on augmented parts of the user's anatomy. Although Iteration X generally dislikes martial artistry as a focus, Iterators can in fact use Metal Dragon Style as a focus.
  • Violet Bier of Sorrows Style: A single sword-based martial arts style, the lessons of the Violet Bier are that fate and death are intertwined and that all things have an end. Mastering this style, which requires Melee 4 and Dexterity 3, gives the martial artist insights on the methods of fate and how it brings things to an end, teaching Entropy 2.
Elephant-and-Donkey Style: Demonstrating that the Li-Hai Akashic sect are often irreverent and that martial arts can be inspired by almost anything, Elephant-and-Donkey style is a martial arts style based upon the dysfunctional American political system, based on a combination of ponderous movements and dishonorable fighting. A character must have Manipulation 3 and Subterfuge 3 to master it, and by mastering it, they learn the truth behind the metaphor, the power to bend the wills of men, and gain Mind 2.

The Kunlun Mountains: Sometimes Grimoires take odd forms. Iteration X and the Virtual Adepts have made grimoires in the form of first-person shooters or software source code. The New World Order has grimoires that are high-intensity tactical training courses. Akashics learn spheres by mastering martial arts styles. And sometimes grimoires are places like the Kunlun Mountains. Associated with martial arts, Akashic legend says that climbing the peaks of these mountains brings one closer to the Akashic Records and the seat of heaven. A long training journey of meditation and fasting while climbing these mountains (requires Stamina 5, Endurance 5, Willpower 8) is a journey of spiritual enlightenment and transcendence. Completing the journey can teach 1 level of Arete (up to 5), Mind 4, and grants its supplicant cosmic wisdom, giving them a single Ability at 5 for no XP cost. This grimoire is in possession of the Technocracy and the journeys themselves must be done surreptitiously in the modern era.
 
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Also look guys if you aren't commenting on these things I don't see why I should write them. :(

Which is a pity because there's still 8 Traditions to go, although 2 of them will probably be shortchanged on Grimoires because they're primarily taught by individual mentors rather than by books or institutionalized knowledge.
 
UFO: Extraterrestrial Combat (Unrestricted Version) (Alpha Centauri Games)
This Principia takes the form of a popular video game, where the player manages a secret UN organization that seeks to research and counter an impending alien threat with recruits from military special forces units. The aliens attack from space, via extradimensional portals, and even terrorize mankind from the depths of the ocean. The game is known for the punishing difficulty of its difficulty levels-the highest difficulty setting, "Long War," is nearly impossible to beat (requires Intelligence + Tactics 9d or above). However, if a fan beats the game on its highest difficulty setting without handicaps, they find that the game itself is a Primer, teaching Enlightenment 1, Correspondence 1, and Dimensional Science 1. More usefully, the ingame UFOpaedia uses thinly disguised versions of actual EDE threats the Void Engineers have categorized, and the descriptions of these xenological threats are largely accurate, allowing a player to raise RD Data: EDEs from 1 to 2 from reading the ingame lore.
>you must beat Long War to become a VE
I don't want to be a Technocrat anymore. :(

If It Bleeds, We Can Kill It: A Border Control Division Field Guide (Captain Arnold Schaeffer)


Grimoires cost permanent WP, and if they're reproducible easily, more permanent WP.
You can recover permanent WP loss by spending more XP, right? ...right?
 
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