"Go magically insane" is the usual result, i.e. going Marauder, which means they're to a greater or lesser degree in their own little world. Most to all of the Paradox they would normally get for doing Vulgar things bounces off them and onto everyone else around them (Mages first).

Sometimes, that little inner world becomes an outer world, and you get little bubbles of Equestria or Lovecraft or Twilight or Marvel Comics intruding on reality. Or other similarly horrifying nightmare worlds.
So how do you get rid of Marauder's? It sounds like they could just go "Lol I use all the horrifically vulgar things enjoy your Paradox suckers".
 
So how do you get rid of Marauder's? It sounds like they could just go "Lol I use all the horrifically vulgar things enjoy your Paradox suckers".
Qui La Machinae, mostly, for the more extreme ones - they end up getting shunted to the Near/Deep Umbra when their delusions become too incompatible with reality.

If they aren't giant space dragon monsterthings, well, fumigating their internal organs with bullets is a pretty useful method.
 
Progenitor Grimoires
Progenitor Grimoires

Basic Bioengineering (Dr. Pia Rosario)
This Progenitor textbook teaches basic bioengineering techniques via various experimental genetic engineering experiments, ranging from simple chimeric bacteria to altered animals. To use this textbook requires Science (Biology) 3, Life 1, and a biological lab worth Resources 4, but the book teaches a Biotechnology specialty for Biology and Life 2.

Biological Warfare Containment: Code UMBRELLA (Captain Randall Taggart)
Written by one of the most famous Damage Control leaders, responsible for the successful 1987 New York Containment, Code UMBRELLA is a postmortem and analysis of the New York Containment and the successful methods and missteps taken for later Damage Control readers. Readers must be medically and tactically trained (Tactics 2, Medicine 2, Life 2), but readers can learn command techniques based on containing and mitigating harm from widespread bio-agent attack. This teaches Life 3 and Correspondence 2, as well as Tactics specialties in Biological Warfare and Counter-Terrorism.

Get Pumped! A Easy Program to Bring Out Your Inner Beast (Dr. Thomas Harding)
If you run into Dr. Harding outside of the lab, you probably wouldn't expect the 1.9 meter tall, 130 kilogram bodybuilder to be one of the most brilliant Progenitors in the lab. This would be a mistake, because he easily is. His book is a full-body workout that, despite its name, is not easy at all. In fact, the workout is excruciatingly painful and is only possible if you have some method of rapid healing and incredible determination (Willpower 6, Life 2 required). Over the several months of excruciating exercise, rapid recovery, and sports science, its user learns far more about how their own biology works and how to ignore pain than they probably ever wanted to know, and also become supremely fit and toned. This book teaches Life 3 and Mind 1. Furthermore, it discounts purchases of physical attributes and Appearance.
 
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[x] Senior Operative Jaron Belltower: Anomalies (Interlude)

Sorry Alice, but I'm more interested in seeing how Jaron operates. She has survived for years on her own, if her luck doesn't run out she should make it.
 
[ ] Alice Aristide: Grim Reaper's Sprint (Interlude)​
Your closest friends are dead. Your students are disappearing one by one. Your associates are dying. The Technocracy is coming for you with firepower you haven't seen for decades. You don't know why. You just have one goal. Survive.​
So, let's look at the Interludes we've had. So the 1st Interlude was Christos being chased by Panopticon. The 2nd Interlude was Jamelia with amnesia being chased by Panopticon-mobilised police (among other things). The 3rd Interlude was hidden, but it was Ms Clock as part of Panopticon deploying the astral knife. Logic demands that the 4th Interlude therefore involve Panopticon trying to kill someone, because the Interludes are where Panopticon Quest lives up to its name.

And at the narrative level, this part is essential. Look at what it says. It says they're pulling out the full pre-1999 levels of firepower as they go after her. Remember what happened last time we saw pre-1999 firepower used in a hunt? That was the attack on the vampires way back in Hong Kong. We're talking invisible ARCs with railguns. We're talking plenty of HITMarks. Panopticon has the materiel to not mess around. The only hope she has of surviving is this Interlude. If the character arcs which involve her want a chance to reach a working conclusion, they need her alive.

And her survival is important to not one, but two of the party. She is one of the core missing parts of Jamelia's arc. If you want Jamelia to get any forms of closure for who she once was, to have something to anchor herself to and maybe even to get some of the memories of the good times back before it all went wrong for Jazmin Blade, then Alice needs to make it out alive.

And then what about Serafina? Serafina, who Ms Clock knows is suicidal. Serafina, who Ms Clock knows was Alice's best friend back at Damian. Serafina, who has Alice as a key part of her own issues with memory and her past and coming to terms with her history and her brainwashing in the aftermath of the Boyfriend Incident. There is a good chance that Ms Clock may be doing this as part of her anti-Serafina actions more than as an anti-Jamelia thing. Serafina is a softer target. More vulnerable to things like... survivor's guilt. And being called in her role as one of the lead biological experts stationed in the US to do things like autopsies, just to rub it in further.

At a gameplay level, the Interludes are where we get to mix up our playstyles and experiment a little. "Cyborg Operative" is... very much the opposite of mixing up the playstyle. Hollow One ex-PsiOperative is very much a change from the usual, and a chance to see things from a more ground-level Traditions perspective than Christos (literally, because he spent basically all of it in the air).

I look up for anything to counter the compelling reasons, both mechanical and narrative, for an Alice Interlude, and... I'm not really finding much at all.

(I am not @Acatalepsy and do not consider 'because cyborgs' to be a compelling reason, especially when we have Kessler, Elsa, Henriette and Rose all on team, and they're all cyborgs)

She has survived for years on her own, if her luck doesn't run out she should make it.

That is an incredibly foolish assumption and I would go as far as to say that it is probably downright wrong.

In fact, no, I will go as far as to say as it is blatantly wrong. And people who are voting for Jaron are choosing to basically terminate an important part of Jamelia and Serafina's character arcs because... why? I don't know. People keep on making no-explanation or one-line posts. They're just jumping in without any proper explanations and they are making foolish assumptions like "she'll be fine".

She will not be fine.
 
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[X] Alice Aristide: Grim Reaper's Sprint (Interlude)

because Alice plot thread has been hanging around for a while and this looks interesting.
 
In fact, no, I will go as far as to say as it is blatantly wrong. And people who are voting for Jaron are choosing to basically terminate an important part of Jamelia and Serafina's character arcs because... why? I don't know.

Because cyborgs, in all their majestically tautological brilliance, are their own justification :V


To be fair, I myself wasn't particularly verbose in describing my reasons for why I wanted to see Alice's interlude...but Jamelia's daughter has been dangled in front of our noses for a very long time in this quest and it's about time we got some closure for her (and also Serafina).
 
[X] Alice Aristide: Grim Reaper's Sprint(Interlude)
Your closest friends are dead. Your students are disappearing one by one. Your associates are dying. The Technocracy is coming for you with firepower you haven't seen for decades. You don't know why. You just have one goal. Survive.
 
Because cyborgs, in all their majestically tautological brilliance, are their own justification :V


To be fair, I myself wasn't particularly verbose in describing my reasons for why I wanted to see Alice's interlude...but Jamelia's daughter has been dangled in front of our noses for a very long time in this quest and it's about time we got some closure for her (and also Serafina).

Don't worry if you don't choose her you can still get closure

Being shot to death is closure right
 
Don't worry if you don't choose her you can still get closure

Being shot to death is closure right
It can be if you're ghosts!

...sadly Serafina being kinda suicidal probably means she isn't gonna stick around as a ghost.

On that note:
[X] Alice Aristide: Grim Reaper's Sprint (Interlude)
 
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[X] Alice Aristide: Grim Reaper's Sprint (Interlude)

Largely, I'm going to echo EarthScorpion's justification. Alice is an important figure to multiple characters, and remember: Ms Clock is based off Jamelia, who is pretty big on social interaction. Having Clock be able to hold Alice over Jamelia, Harlan, and Serafina does not sound like a good plan to me.

Plus, I think people are overestimating Harlan's resistance to hearing about his daughter's death/her being in danger. Going by what we've seen, especially the most recent interlude, he seems to be pretty emotional. I don't think he'd really break or turn, though with a sufficiently good emotional manipulation I wouldn't rule it out completely. More likely, he'd act less controlled and professional, which could be disastrous if we're going up against what we think we are.
 
[X] Alice Aristide: Grim Reaper's Sprint (Interlude)

There really is no way for me to phrase things better then ES since he basically enumerated everything that makes me want this.
 
[X] Alice

On a device, will justify later.
 
Making the assumption that DOOM occurs in any interlude we don't choose raises interesting questions about what happens when Sir Investigator discovers that a person matching Jamelia's everything has been misappropriating Technocratic resources without proper authorization. He'll obviously not fall for the ruse, though, since it doesn't matter if we don't choose an interlude that...oh. Wait. Meh. I'm sure that nothing about our superiors having evidence and reason to believe that we've been performing treason while we had a convenient cover story about being off planet, and subsequently "coming back" with bunches of Void Engineers that we'd previously said were suspicious, will come back to bite us more deeply than someone dying that no one in the party has talked to or had any idea how to contact in years.

It's not like not choosing people or screwing them over has ever caused Panopticon to recruit them all to throw back in our fa----oh. Nah. This'll totally work out great, guys.
 
Making the assumption that DOOM occurs in any interlude we don't choose raises interesting questions about what happens when Sir Investigator discovers that a person matching Jamelia's everything has been misappropriating Technocratic resources without proper authorization. He'll obviously not fall for the ruse, though, since it doesn't matter if we don't choose an interlude that...oh. Wait. Meh. I'm sure that nothing about our superiors having evidence and reason to believe that we've been performing treason while we had a convenient cover story about being off planet, and subsequently "coming back" with bunches of Void Engineers that we'd previously said were suspicious, will come back to bite us more deeply than someone dying that no one in the party has talked to or had any idea how to contact in years.

It's not like not choosing people or screwing them over has ever caused Panopticon to recruit them all to throw back in our fa----oh. Nah. This'll totally work out great, guys.
My guess?

They're getting someone/something regardless.
 
[X] Alice Aristide: Grim Reaper's Sprint (Interlude)

Right then.

Coincidentally, speaking of long-dormant Technocracy bases going live at the hands of short Arabic women, will we get the list of mothballed facilities and other advantages gained from the trip back to the past?
 
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