[X] Go and steal their vehicles at Level -3.
-> [X] (0.8x) Take it fast. Shock tactics will get you the victory.

I agree with ES's reasoning on this.

Would it be possible to also have the VAs go soften up the security checkpoints while we do this?

Also, I would propose a [Mind 2/Entropy 3/Correspondence 2] rote from Jamelia to: 1) Get their security to rush to the security checkpoints while we go down, because any invaders are obviously trying to get to the Control Room, and 2) To put them into mild panic due to, ya know, being invaded in what they thought was their safe place.

These would clear out some opposition for us from effect 1, and maybe lower some of their dice pools or cause them to be more likely to botch from effect 2.

Would that require two separate rotes, or is it alright as-is?

I'd assume that yes, that can be a single Procedure. It might be better to split them, because getting trained soldiers to panic will be an Epic Feat, though, although it might affect the rabble. Again, going against nature with Mind is very hard. Also, the VAs will be doing more or less their own thing, but probably hewing roughly to what you vote for.

Would a mind/correspondence effect justified by infiltrating the tactical networks of any Hit Marks that are present be within Serafina's paradigm? Perhaps justified as by hitting them with a bioengineered virus she's distributed through the building that commands the peripheral nervous system in their flesh covering to transmit the payload to the HIT Marks synthetic brain by taking advantage of a security hole in the nerve-silicon interface that has been patched since these Technocrats defected.

Either to take them over and turn them on their masters (or to edit their sensor feeds so they think their masters are us and vice versa) or, less ambitiously, to watch through their eyes and identify their location?


Entirely possible, definitely something a Technocrat assaulting a Technocratic construct would think of and do, and that's a very good justification for the effect, but watch out for Primium.

Just note that they will probably have at least one guy in the command center doing active counter-Procedures, as well. So you may want to consider a coherent focus on what your procedures are all doing.
 
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I'd assume that yes, that can be a single Procedure. It might be better to split them, because getting trained soldiers to panic will be an Epic Feat, though, although it might affect the rabble. Again, going against nature with Mind is very hard. Also, the VAs will be doing more or less their own thing, but probably hewing roughly to what you vote for.
I was trying for an "on edge and jittery, so they won't be able to mount as effective of a defense as they would normally be able to" effect rather than full panic; "mild panic" from my original post was a bad way to word it.

Would that be any better/easier?
 
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Okay. How hard would the original "effect 1" be to use, and which Speres would it use?

You actually got the spheres about right. Entropy 3 "Degrade predictable patterns" (a combat drill is a fairly predictable pattern), with conjunctional Mind 2 to affect thoughts (like said combat drill) and Correspondence 2 to affect things outside of sensory range. It'd be difficult, but if you're willing to enhance it and put in all the Prime Energy it'd be doable.
 
You actually got the spheres about right. Entropy 3 "Degrade predictable patterns" (a combat drill is a fairly predictable pattern), with conjunctional Mind 2 to affect thoughts (like said combat drill) and Correspondence 2 to affect things outside of sensory range. It'd be difficult, but if you're willing to enhance it and put in all the Prime Energy it'd be doable.
All that to get them to concentrate at the checkpoints?
 
Yes, affecting groups of people with magic to get them to do Specific Things is hard.
Well shit. Would the other effect be about as difficult?

EDIT: Also, I had another idea. How well would an unwrapped Kessler work as a focus for a Mind effect to scare these guys? We could get him in one of the Holosuits so that he looks exactly like a T-800.
 
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Kessler already looks like a T-800. We just need to make sure he's packing a minigun to complete it.

Or set up the holosuit so that he's AHNOLD. I'm willing to bet they even programmed in an option that allows for the proper 'Tearing away the flesh only makes them even more metal' effect!
 
Also, I had another idea. How well would an unwrapped Kessler work as a focus for a Mind effect to scare these guys? We could get him in one of the Holosuits so that he looks exactly like a T-800.

You would be amazed at how the fairly highly trained paramilitary guards of a breakaway Technocrat group react to the sight of the HITMark.

HITMark V: "Error! Error! A Terminator! We must run away! There is no way we can combat an opponent consisting of living tissue over a cybernetic endoskeleton."

...

I'd just like to add that I have a nice sequence of spells which could have a useful effect, but sadly because it requires multiple people casting with some of the previous castings serving as the focus for the latter ones the OPPRESSIVE HEGEMONY of the TECHNOCRATIC UNION is preventing me from contributing it and so they are CRUSHING HUMAN CREATIVITY and DAMPENING THE HUMAN SPIRIT.

We must DISSENT!
 
Who else besides EarthScorpion and MJ12 is even all that knowledgeable and savvy about oWoD Mage and Sphere magic, procedures, and rotes?
 
I'd just like to add that I have a nice sequence of spells which could have a useful effect, but sadly because it requires multiple people casting with some of the previous castings serving as the focus for the latter ones the OPPRESSIVE HEGEMONY of the TECHNOCRATIC UNION is preventing me from contributing it and so they are CRUSHING HUMAN CREATIVITY and DAMPENING THE HUMAN SPIRIT.

We must DISSENT!
I'm pretty sure it doesn't prevent us from discussing combos. Just people need to cooperate in writing/setting it all up.
 
Combat Preparation: Iterator John Kessler
Sitting in one of the back rooms of the Amazo-Car, John Kessler focuses on what he has done a thousand times before.

Well, not exactly like this. On Dinosaur Planet, he had to make do with considerably more low-tech means, but it's the same thing, in spirit.

Heh. Spirit.

He thinks he should say thanks to whoever sent them the car for use in Moscow. That nano-fabricator thingabob is awfully handy, right proper Union hypertech.

But, he supposes, he's just distracting himself. Self-repair is never pleasant. Taking his knife, he cuts away the bandages on his left arm. He's always likes the myomer pseudomusculature that has made him harder, better, faster, stronger. Admittedly, it has its flaws, like the oxidation issue, but it is his pseudomusculature.

He grabs the sheets of waxy, spotted tan leather that the fabricator gave him - bugger, didn't he set it to 'smooth'? At least this way, he'll look the part of having been badly burned - and begins wrapping it around his arm. It feels bad, in that slimy sort of way you get when you rip a dragon's chest open to drink the blood from its still-beating heart to avoid dying of dehydration.

Still, he has had practice at self-repair. When he's finally got the synth-skin in place, he gets the stapler - gotta hold it in place, yanno? - and methodically affixes his soon to be new skin to a tack-tack-tack sound.

Henriette pokes her head into the room. "Kessler, have you se-" Henriette leaves the room. Kids these days.

Once the skin's in place, it's time to work the magi-- no, he's not supposed to think like that. He knows better. While he hasn't been able to find any MediGel - just slather on wound or fake syn-skin, let it get to work and turn edges into scars and whatnot - Dr. Rosario was nice enough to provide him with what she called "the successor to MediGel - regenerative nanomaterial for integrating field repair materials and to prevent rejection.

John Kessler flexes a biceps the size of a lesser man's torso. It tingles as the not-medigel gets to work. He knows it shouldn't tingle - printed-out synskin doesn't have any nerves, and he'll have no external sense of touch through it - but it tingles regardless.

---

(Kessler uses Life/Matter to self-heal by literally patching himself up with burned-looking synthetic skin printed from the nanofabricator, then re-wraps himself in bandages. This will add another layer to prevent catastrophic paradox when someone sees DA TERMINATOR)

--

So far, so good. Flexing his fist, now re-wrapped in bandages, John doesn't think anything that shouldn't rip has ripped. Sure, he looks like someone who was rolled through an exploding fuel statio-- oh wait, yeah.

But that's only one thing. Stuff like this, attacks on fortified enemy strongholds, that is what he chose to be remade for. Cyborg Shock Troopers, that's what the Union needed men like him and O'Hanrahan, Vasquez and Ramirez for, and that's what they got. Of course, they tell him Commander O'Hanrahan was on Autochthonia during the Avata-- the Dimensional Anomaly. And, of course, Ramirez is currently somewhere with the USMC.

But there's something else he needs to do. Self-maintenance is one thing, but there's something else that needs an expert's gentle touch. Humming to himself, John Kessler bends over his X-14A Thunderhead, his eyes casting the metal in a red glow as he uses the zoom function to get a detailed view of what he's working on. Slotting the last motor into place, using the extendable microwelder to fix it in place and experimentally spinning its six barrels by hand, he nods. Good. Much smoother.

It has been a long time since he's had the chance to upgrade the internal workings of his baby. Of course, never the outside workings, because everyone knows that rotary machineguns like this spin, have a motor and a huge-ass ammo supply - bless the Union paradigm, much better than fucking dragons everywhere - but the insides. Replacing worn-out, older motors with newer models, replacing the old barrel assembly with a newly-printed ones... yeah.

He revs up his baby, the slightly pained whine of the old motors replaced with a razor-sharp, cutting-edge(-of-science) whir. Awww, yeah.

And even better, Henriette - after she stopped by again, this time having the good sense to knock first - told him something about "Variable-Select Specialist Ammo Feed" things. Turns out she was talking about one of the old Z-14A backpacks, though John has no idea why the girl stomped her feet and called him a "meat-headed techno-barbarian" when he asked if she had a connector for his DEI port to connect to the backpack. Something about "just think about it, you lummox". Ah, the youth of today. Don't they know you can't trust wi-fi hypertech? Optical cables like that, operating at the speed of thought. That's the way to go.

--

(Matter/Forces reinforcement of the X-14A to bring its rate of fire and bullet velocity from "very high" to "truly ludicrous". My goal is to saw things in half. Mechanically, the goal is to boost accuracy and damage as much as is possible while keeping it still a minigun.)
 
Kessler probably needs more survivability. He's got 10 aggravated damage after all. Anything we can do about that?
 
Actually I am wondering, is prime 2 enough to do generic counter magic? Because I am thinking that our Medic proBobly can download specs for standard Russian Technocrat drugs of the time period when the traitors turned, and cook up some quick spreading counterfeits counter-agents and biotech suppression.

Might not be worth it as an actual procedure but should at least let her set up some focuses.
 
Who else besides EarthScorpion and MJ12 is even all that knowledgeable and savvy about oWoD Mage and Sphere magic, procedures, and rotes?

It doesn't need oMage sphere knowledge. Not exceptionally - after all, if you've been following the quest, you have a passing knowledge of what can be done with most of the spheres up to level 2-ish. What it does require is a grasp of genre (yes, genre) and how to make changes by nudging rather than forcing people.

Seriously, one of the possibly-deliberate design features of oMage is that Mages want to avoid doing magic as much as possible.

However! Since we are Technocrats, we want to use magic as much as possible as long as we understand how to keep things covert. And to do that, you have to understand genre and how to dress your effects up in it. And social engineering. That helps a lot too.

Hence, for example, "we mind control the guards to not be ready". That's a Bad Plan, because the guards want to be ready, there are lots of guards, and there are systems set up so if they aren't ready other people will try to make them ready. That's not what you want to do. What you want to do is set up things so they'll be distracted, and then use magic to reinforce the distraction. For example, with this sequence of events:

-> Henriette and Serafina together root a Correspondence ward in the limo. Combining that with the primium, the two of them are incredibly hard to locate.

-> Henriette, using Forces + Matter + Correspondence, sends drones to break exterior windows up on the higher floors and inject both her mini-drones and Serafina's modified insects which incorporate pre-loaded elements of programmable biology (sadly giving them a life expectancy of hours, but fuck them, they're insects)

-> Jamelia, now aware that other Union forces are attacking someone else (and so the locals will be getting increasingly worried), orders her subordinates to ramp up the paranoia of the person in charge, making them think that someone is attacking from the top levels, having infiltrated. This is a Mind + Entropy + Correspondence effect using the others as a focus, which reinforces the "someone is attacking from the top" paranoia which will lead them to take some of their forces away from the Security Floors and sweep these sectors to find the attackers.

-> Henriette uses her drones to systematically sabotage elements of the higher floors. She cuts power cables, severes phone lines, and generally makes a nuisance of herself, as if there's infiltrators on the top floors who broke in through the windows to get them to go after the attackers. If they choose not to do that, or the spell fails, then Henriette continues being a pain. She's going to try to cut power to servers, for example, because if you cut the power to a server you can't wipe it. In addition, by cutting up the local security network she deprives the local Sysadmin of their Correspondence focus, which means they can't scry into an area of the building where she's cut all the camera lines.

-> Serafina uses Life + Mind + Prime + Correspondence to inflict "Terminator-gene" activation sequences into the HITMarks, activating their built-in anti-rogue protocols. However, this is actually a trap, because the REAL effect is the Mind effect built in which targets anyone who probes her attack (which is just a distraction designed to fail), designed to induce an emotion of paranoia into anyone who probes the spell (as clearly SOMEONE IS OUT TO GET THEM by using the Terminator sequences, even if they fail).

-> Serafina and Henriette watch for countermagic using Prime + Correspondence using the camera feeds set up outside and systems analysis, specifically seeking to locate the person who's locally in control. With both Henriette being annoying and the VAs being destructive, someone in charge is going to start throwing Primal Energy around and then they'll locate them.

-> When the location of the counter-magic hostile is located, it's passed to the VAs as an act of good faith. Decisions will be then made whether to attempt to blow them up or simply to support the other characters and let the VAs deal with them. By now, the sysadmin will either be a) deeply paranoid, b) low on willpower and/or quint, c) blind in several sectors because of Henriette taking out his foci, d) dead because he wasn't sitting somewhere safe and Henriette was able to shoot him with missiles, or e) some mix of the former.

And so on. From this, you can see that this sequence of events has several win states - either they're distracted and can't send everyone to the VAs, they refuse to be distracted in which case Henriette and Serafina wreck havoc on the top floors, they're paranoid and so make irrational decisions, and since it's all being done by Correspondence in a warded primium car, they're in relatively little danger. And everything they're doing is up top, thus making things safer for the attack team which is heading down.

(the only flaw is that Centurion is their BODYGUARD of HEROIC IMPERIAL BRAVERY protecting these WEAK WOMEN, even if one is a HALF ORIENTAL and VERY UNCOUTH, while the other is ITALIAN and thus UNTRUSTWORTHY)

That's what I meant about genre. The thing is, this quest? Yeah, we're basically playing a spy technothriller. You should be playing as if you're controlling the protagonists of a technothriller. Of course, you need to take into account the difference in personal genres - for example, Henriette is starring in something which is basically Ghost in the Shell (and drones firing smart missiles are the best weapon when you're not allowed your mech), while Jamelia is in a more classical spy thing full of mindgames, and of course Kessler is every 80s action hero blended into one and the the messy slurry was used to paint a Terminator.

So devise a plan, and then use magic to nudge your plan into working. Magic is the tool, not the goal. Imagine yourself a spy technothriller plan, and then use magic to smooth over the "unrealistic" bits or make it work better. For example, "but what if they don't pay attention to the distraction?" "Don't worry, Mind + Entropy means we increase the odds that they send their backup squads to investigate the power cuts and the loss of cameras on the top floors. And if they don't pay attention to the distraction, then Henriette will keep on causing damage, and she can make one of these attacks a turn as her drones deploy microcutters to sever wires and cause short circuits and so on. So either way we win."

Mechanically, small effects are more reliable than bigger ones, coincidental is easier than vulgar, and mind controlling is a bad idea compared to nudging. Magic should be used to buff mundane circumstances, unless the magic is covert (such as Henriette shooting micromissiles at people from safety in a Technocratic base). In addition, your magic should always be rooted in a mundane skill, such as how Jamelia keeps on reinforcing these Mind + Entropy + Correspondence effects with Manipulation + Subterfuge, because if you can't root it in a skill you are throwing away free dice.
 
Damn. I can see what you like about that combo.

Okay, once I get home (and in all likelyhood, after I crash and sleep because caffeine and sugar are the only things keeping me moving right now) I'm totally going to take a crack at writing something up. Or part of something, considering the new rules.
 
All the understanding of genre helps nothing if you haven't internalized the way oMage works, which but for you, ES, and MJ, p. much nobody has.

I have to actively fight my nMage conditioning ("Magic!") every time I try to write something for this quest, and it is really bloody difficult.

Having ideas how things might work is useless if you can't think of a way to parse this into mechanics.
 
Question. Refresher on who has what spheres at what levels?

Also... something hilariously stupid just came to mind. Correspondence 2/Entropy 2/Forces 2 allows one to fire bullets that richochet off multiple targets, allowing for 1 bullet multiple kills, or to hit one target multiple times with just one bullet. I'm guessing that this is a favorite trick by one very old NWO Sleeper Agent with a mechanical arm and a love of Westerns.

I'm going to sleep now. Can't contribute much with an addled brain.
 
OK, based upon the advice of both the technocratic oppressed and oppressor, I've come up with some more ideas. Question: as long as we write up the procedures, can we outsource the stunt write-up to whoever wants to use it? As in, the thread comes up with a collective pool of procedures which the stunt-writers can draw from for their write-ins. Because not everyone is skilled at getting their thoughts to transcribe accurately into text.

Anyway, another idea (that doesn't fit with what I wrote below) for a procedure/rote/whateves, using Correspondence 2 + Prime 2 + Forces 3 + Matter 4: variable smart rounds which target enemy vulnerabilities and weak points.

[X] Go and steal their vehicles at Level -3.
-> [X] (0.8x) Take it fast. Shock tactics will get you the victory.
=> [X] Support will send drones and other expendable assets to scout and possibly secure Security Control on Floor 5.

All this talk about drones has given me some pretty horrific ideas about what Serafina and Henriette[1] can accomplish working together, with Henriette using her spider-drones (seriously, what a good idea) to serve as a convenient foci for Serafina.

Henriette spider-dones (using the cars nanofab, Correspondence 2 + Matter 4, correct?) uses:
Bomb collars (Correspondence 2 + Forces 3)
Remote hacking (C 2 + Forces 3) (such as hacking the auto-turret defenses, and the security control room)
Inject targeted nanobot swarms to undermine defensive locations (drop the roof on 'em, for example) (C 2 + Matter 4)
Delivery service for bringing more ammo to field agents
Delivery vehicle for Serafina goodies

Serafina spider-drones uses:
Implant drug cocktail and neurotransmitter, allowing for subversion of local forces (C 2 + Mind 4 to mind control)
=> Spider-drone also acts as bomb-collar, providing additional incentive/insurance
As above, but to monitor brainwave activity and mental states (C 2 + Mind 3 to read minds)
Deliver clouds of fast-acting flesh-eating bacteria (C 2 + Life 3...I think)
Deliver the above, but targeting hemophages only via bacteria only acting on necrotic tissue
Remote healbot by injecting painkillers, coagulants, and bacteria that stimulate cell growth (C 2 + Life 3)
Emergency life stabilization via heart massage, coagulants, and oxygenating blood (C 2 + Life 4)



[1] Ebony and Ivory Turbo Tits and Washboard-chan, working together in perfect harmony.
 
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But, he supposes, he's just distracting himself. Self-repair is never pleasant. Taking his knife, he cuts away the bandages on his left arm. He's always likes the myomer pseudomusculature that has made him harder, better, faster, stronger. Admittedly, it has its flaws, like the oxidation issue, but it is his pseudomusculature.
You forgot this. :p
 
In my own efforts to inflict BANALITY on the world and destroy CREATIVITY...

I present the Rote Database:
http://gaming.geoectomy.net/findrotes.php

I assure you, PANOPTICON is prepared for ALL of these so-called 'Rotes'. Reality is their plaything. There is no escape.

Of course, enterprising individuals may REBEL and use said rotes as INSPIRATION for tactics the pitiful fools struggling against the GLORIOUS POWER OF OUR ASCENDED TECHNOCRATIC MASTERS, PANOPTICON!

But I am sure that instead they will SUCCUMB in the face of INEVITABLE DEFEAT.
 
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