Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
@Kinematics , if we accepted sub 1% casualty risk instead of only 0% , would that make things easier?
Honestly, no. The switches needed to make any notable difference in the hunting plan hit at least a 5% casualty rate issue.

In fact, if we do the full hunt this turn, I'm not sure we'll have the vet manpower to throw at the Beholder, even. However... I see a couple adjustments that should be within margin for what we need.
 
@Kinematics , if we accepted sub 1% casualty risk instead of only 0% , would that make things easier?
Correction. Found a slot where untrained vets can make a difference. Can use 10.5 with 0% risk, or 11 for 0.5% risk, using hard leather but no kevlar vest. Kevlar vest would make it fully safe, but also trying to conserve armor used. Using 10.5 vets instead would drop harvest by 2 cubes. They're hunting in packs, so death risk for casualties would be very low.

I'll use it for now.
 
Correction. Found a slot where untrained vets can make a difference. Can use 10.5 with 0% risk, or 11 for 0.5% risk, using hard leather but no kevlar vest. Kevlar vest would make it fully safe, but also trying to conserve armor used. Using 10.5 vets instead would drop harvest by 2 cubes. They're hunting in packs, so death risk for casualties would be very low.

I am willing to accept this risk this turn.
 
Round 2 on numbers. Adds support and jobs sections.

Veterans
- Experienced: 55 (including Hainako: translator, Akane: cook, Akeno: delivery)
- Trained: 9 (including Chisato: cook)
- Untrained: 17 (including Kumiyo: translator)
- Fighting non-members: 7
- Pending refugees: 15

Greens
- Experienced: 6
- Trained: 30
- Untrained: 17
- Pending refugees: 12

Totals:
Vets: 81
Green: 53


Hunting (2.0 elite, 26.5 vets, 5 greens)

North (37 size, 1.1 DS, slight poaching)
- Seto Teleportation
- No Rotating Tactics
- 1 experienced Vets, Pair, Hard Leather armor. -3.7% risk
- 9.5 untrained Vets, Packs, Hard Leather armor. 0.3% risk
- DS: 1.1 to 5.5 (allowing buffer in case of poaching)
- Cubes: 45.1

South (37 size, 0.0 DS)
- Seto Teleportation
- Standard Rotating Tactics
- 1.5 elite (Seto, Miho) Solo, Full Kevlar. -2.1% risk.
- 10 experienced Vet Pairs, Full Kevlar. -0.1% risk.
- DS: 0.0 to 9.7
- Cubes: 67

Rural (8 size, -4.9 DS)
- 5 Green pairs. No armor. -3.0% risk.
- DS: -4.9 to -5.0
- Cubes: 7.9

Odawara (12 size, -15 DS)
- 6 untrained Vet pairs. No armor. Teleportation charms. -11.2% risk.
- DS: -15 to 2.7
- Cubes: 22.6

Total cubes: 142.6 - 1.0 (forecasting) - 1.5 (teleporting) - 0.3 (charms) = 139.8

Units:
1.5 elite hunting, 0.5 teleporting
11 experienced vets
15.5 untrained vets
5 trained greens

1 meguca used for creating teleportation charms for hunters.

Unassigned units:
- Vets: 44 experienced, 9 trained, 1.5 untrained
- Greens: 6 experienced, 25 trained, 17 untrained




Support/Training (21 vets, 15 greens)

Refugee group (T33) training (3 vets overseeing, 3 vets, 10 greens)
10% meguca training upkeep (7.5 veterans, 2.5 greens)
2 vets on dispatch service (+30% grief cubes additive with demon finding, -1% casualties)
5% meguca general organization maintenance (quant team time, hunting log writing and cataloging, scheduling, etc) 4.5 Vet, 2.5 green +1 Vet inefficiency

Units:
18 experienced vets
4 trained vets
5 experienced greens
10 trained greens

Unassigned units:
- Vets: 27 experienced, 5 trained, 1.5 untrained
- Greens: 1 experienced, 15 trained, 17 untrained



Jobs (9 Vet, 11 Green, 1 Associate)

2 veteran (Hainako, Kumiyo) Translation service
3 veteran + 6 green working courier business (Minimum 3 vets)
1 Akeno Delivery
2 Vets (Akane), 3 Green, 1 Associate Restaurant
1 vet, 2 greens - Restaurant delivery

Units:
3 experienced vets (Hainako, Akane, Akeno)
1 untrained vet (Kumiyo)
5 trained vets (courier, rest., rest. delivery)
1 experienced greens
10 trained greens

Unassigned units:
- Vets: 24 experienced, 0 trained, 0.5 untrained
- Greens: 0 experienced, 5 trained, 17 untrained


Currently we have two dozen experienced vets we can assign to the Beholder initiative (though if we focus the time down, we have an effective increase in numbers). We need to buy a couple sets of hard leather for the hunting, but have 29.5 sets of full kevlar available. After factoring in Serena's girls and the elites, we can equip 18 vets with full kevlar.


@inverted_helix - What is our limit on borrowing money from Sachiko? I've lost all track of what the final results of that were. Because we need some serious money right now. And how much would it cost to buy surplus cubes from Nagoya?
 
Honestly, no. The switches needed to make any notable difference in the hunting plan hit at least a 5% casualty rate issue.

In fact, if we do the full hunt this turn, I'm not sure we'll have the vet manpower to throw at the Beholder, even. However... I see a couple adjustments that should be within margin for what we need.
One switch that could be made to increase the hunting yield is to use elite-only hunting to overhunt one area past DS=10. This introduce a risk of youma spawning, but the risk probably isn't very high, and unless the youma is a teleporter, Serena could probably deal with it. And the area couldn't be hunted at all next turn.
North(size 27, DS=1.5): 11 Veteran Pack, Improved RT, Teleportation+Barrier charms = 51 GCU, DS to 10.4
Central(size 10, DS=0): 5.5 Elite Pair, Improved RT = 30 GCU (capped), DS to 20
South(size 37, DS=0): 21.5 Veteran Pack, Improved RT, Teleportation charms = 73.2 GCU, DS to 9.8
Rural(size 8, DS=-4.9): 9 Veteran Pack, Standard RT = 17.6 GCU, DS to 9.5
Note that this would also require purchasing one additional set of armor/vest.

Net Cube gain = 168.7 (compare to 155.1 for Kinematics' plan)

Note: I'm not actually suggesting that we do this, I just wanted to run the numbers and see how much improvement it would give.
 
@inverted_helix - What is our limit on borrowing money from Sachiko? I've lost all track of what the final results of that were. Because we need some serious money right now.
A couple million.

And how much would it cost to buy surplus cubes from Nagoya?
I'm trying to dig up your last sale to them. I know in the first exchange you effectively sold them cubes at 4k per GCU. I think it dropped to a 3k selling price to them later. But to buy back from them 4k seems reasonable. Still looking up if I can find later prices. T31 was reduced to $3500 and looks like that's as low as it got.

Most everyone else in your area doesn't have the cubes to spare to sell at all. Though you could try going further afield to look for them.
 
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Well, taking a look back here and it looks like everything's on fire. Again.

It's a lot like when we absolutely needed to get Kyouko to join except this time we're dead in a few turns if we don't as opposed to the steady-state bleeding that we had going for a while before.

Unfortunately, I don't even see a win condition here. Even if we do take Tokyo, we'll probably lose so much that we won't be able to hold it and most of the locals won't be loyal to us. And a 25GCU bounty is not going to be even close to covering our expenses.

Kinematic's plan seems pretty good overall, though I haven't done the math myself. One alternative to consider, however, would be to assign the remaining vets to diplomacy, training, outreach, etc. in preparation for a massive attack next turn. We'd do the significant overhunt of our own territories this turn and next turn we'd make up the shortfall with the cubes gotten from the attack. (since presumably we'd have to clear out a bunch of lesser demons in addition to killing the beholder)

That should give us at least double the attack force, and we'd be better able to coordinate efforts with our allies.

Again, haven't done the math on it, but I think it's a reasonable idea. We'd lose a lot, but we're losing a lot either way and going all-in like that seems like it might be a valid option.
 
@Kinematics We're likely going to need two weeks for prep, testing, and kill attempts on the beholder. Kyouclone will be needed for the testing, we need enough clairvoyants to track it, and then we need enough people to fight it (I'd suggest all Serena-capable elites, no teleporters, and a barrier-heavy team composition if possible, team sized no less than 20 girls, ideally we'd have 30 or more).
 
It bears repeating since nobody seems to remember for three posts.

There is a massive poaching problem. Kyouko nearly died because so many Tokyo girls were pouring out of the city that they overwhelmed the faction she was supposed to be helping and said fuck diplomacy let's take what we want by force.

If we wait any longer to do something really decisive that will keep Tokyo girls in Tokyo, and hopefully turn the refugee armies back towards it, neighboring organizations are going to start collapsing, not to mention the areas where the refugees aren't tough enough to win, but clever enough to poach entire zones up to Youma levels perpetually. Even we can't trace the poachers in our own territory despite basically hiring all of them on, and those numbers will only go up.

We wait another turn, and one of the local regimes may topple into anarchy. We wait another turn and a few zones neighboring Tokyo are going to start spawning Youma again. We do this now, or we will be putting out too many fires in too many other places to ever make the attempt.
 
It's a lot like when we absolutely needed to get Kyouko to join except this time we're dead in a few turns if we don't as opposed to the steady-state bleeding that we had going for a while before.

Unfortunately, I don't even see a win condition here. Even if we do take Tokyo, we'll probably lose so much that we won't be able to hold it and most of the locals won't be loyal to us. And a 25GCU bounty is not going to be even close to covering our expenses.
We already have plans in the works regarding post-Disaster Tokyo, and none of them really involve us taking all of Tokyo, just parts. Nagoya and HC and possibly others are all on board in securing zones of control to prevent something like this from every happening again. It's just that almost all of our plans so far are contingent on killing the Beholder, and we've managed to put that off as long as we could. We can deal with the locals once we can turn the refugees back inwards.
 
Fair enough, I clearly need to reread the relevant discussions (It's been a while since I was really involved here).

If we're going for the all-out attack and killing the Beholder, how many GC do we think we'll get from that? It might not be worth it to do a massive overhunt in our territory if we're going to do an all-in push.
 
Fair enough, I clearly need to reread the relevant discussions (It's been a while since I was really involved here).

If we're going for the all-out attack and killing the Beholder, how many GC do we think we'll get from that? It might not be worth it to do a massive overhunt in our territory if we're going to do an all-in push.
We don't expect more than 25 from the bounty, and I doubt we'll see more than 5 or 10 from the kill directly, compared to the likely crippling amount of cubes we'll be spending to fight and kill it (assuming all tests kill Kyoclone we'll lose a ton of cubes before even stepping into the miasma).
 
@boonerunner - I'm explicitly not hunting the north area up to max, since that's the region that's having the poaching issues. I figure we'll want to leave a bit of buffer to prevent going over 10 DS, or reaching a higher casualty risk that anticipated.

Well, taking a look back here and it looks like everything's on fire. Again.
Yup. Always, so many fires to put out.

If we're going for the all-out attack and killing the Beholder, how many GC do we think we'll get from that? It might not be worth it to do a massive overhunt in our territory if we're going to do an all-in push.
Not nearly enough. Even with the overhunt in my revised numbers, we're 7 cubes below sustainability, before even factoring in grief spirals. We only have 54 cubes in reserve, and we also have to consider that we'll be a spending a lot on the Beholder hunt because of excessive magic costs.

If we took the new refugees in this turn, we'd need to buy 80+ cubes from Nagoya just to hold steady. A good chunk would be returned by killing the Beholder, but I can't imagine more than something in the 30 to 50 range.
 
Round 2 on numbers. Adds support and jobs sections.

Veterans
- Experienced: 55 (including Hainako: translator, Akane: cook, Akeno: delivery)
- Trained: 9 (including Chisato: cook)
- Untrained: 17 (including Kumiyo: translator)
- Fighting non-members: 7
- Pending refugees: 15

Greens
- Experienced: 6
- Trained: 30
- Untrained: 17
- Pending refugees: 12

Totals:
Vets: 81
Green: 53


Hunting (2.0 elite, 26.5 vets, 5 greens)

North (37 size, 1.1 DS, slight poaching)
- Seto Teleportation
- No Rotating Tactics
- 1 experienced Vets, Pair, Hard Leather armor. -3.7% risk
- 9.5 untrained Vets, Packs, Hard Leather armor. 0.3% risk
- DS: 1.1 to 5.5 (allowing buffer in case of poaching)
- Cubes: 45.1

South (37 size, 0.0 DS)
- Seto Teleportation
- Standard Rotating Tactics
- 1.5 elite (Seto, Miho) Solo, Full Kevlar. -2.1% risk.
- 10 experienced Vet Pairs, Full Kevlar. -0.1% risk.
- DS: 0.0 to 9.7
- Cubes: 67

Rural (8 size, -4.9 DS)
- 5 Green pairs. No armor. -3.0% risk.
- DS: -4.9 to -5.0
- Cubes: 7.9

Odawara (12 size, -15 DS)
- 6 untrained Vet pairs. No armor. Teleportation charms. -11.2% risk.
- DS: -15 to 2.7
- Cubes: 22.6

Total cubes: 142.6 - 1.0 (forecasting) - 1.5 (teleporting) - 0.3 (charms) = 139.8

Units:
1.5 elite hunting, 0.5 teleporting
11 experienced vets
15.5 untrained vets
5 trained greens

1 meguca used for creating teleportation charms for hunters.

Unassigned units:
- Vets: 44 experienced, 9 trained, 1.5 untrained
- Greens: 6 experienced, 25 trained, 17 untrained




Support/Training (21 vets, 15 greens)

Refugee group (T33) training (3 vets overseeing, 3 vets, 10 greens)
10% meguca training upkeep (7.5 veterans, 2.5 greens)
2 vets on dispatch service (+30% grief cubes additive with demon finding, -1% casualties)
5% meguca general organization maintenance (quant team time, hunting log writing and cataloging, scheduling, etc) 4.5 Vet, 2.5 green +1 Vet inefficiency

Units:
18 experienced vets
4 trained vets
5 experienced greens
10 trained greens

Unassigned units:
- Vets: 27 experienced, 5 trained, 1.5 untrained
- Greens: 1 experienced, 15 trained, 17 untrained



Jobs (9 Vet, 11 Green, 1 Associate)

2 veteran (Hainako, Kumiyo) Translation service
3 veteran + 6 green working courier business (Minimum 3 vets)
1 Akeno Delivery
2 Vets (Akane), 3 Green, 1 Associate Restaurant
1 vet, 2 greens - Restaurant delivery

Units:
3 experienced vets (Hainako, Akane, Akeno)
1 untrained vet (Kumiyo)
5 trained vets (courier, rest., rest. delivery)
1 experienced greens
10 trained greens

Unassigned units:
- Vets: 24 experienced, 0 trained, 0.5 untrained
- Greens: 0 experienced, 5 trained, 17 untrained


Currently we have two dozen experienced vets we can assign to the Beholder initiative (though if we focus the time down, we have an effective increase in numbers). We need to buy a couple sets of hard leather for the hunting, but have 29.5 sets of full kevlar available. After factoring in Serena's girls and the elites, we can equip 18 vets with full kevlar.
We definitely need to do the "Grief Use Tracking/Management" task this turn.

And it looks like we'll have a bunch of greens who are unassigned and unable to meaningfully contribute (apart from doing training). Or possibly looking for menial labor. We could instead ask them to spend their off time in hibernation. This would be something like 34 girls who spend half their time in hibernation. If hibernation costs 0.05 GCU per girl per month, then this would reduce our expenses by 16.1 GCU (29 GCU if we decide to accept the 27 new refugees and include them in the hibernation crew).

@inverted_helix: how much does hibernation cost, and is Nagoya willing to teach us how to do it?

There is a massive poaching problem. Kyouko nearly died because so many Tokyo girls were pouring out of the city that they overwhelmed the faction she was supposed to be helping and said fuck diplomacy let's take what we want by force.
@boonerunner - I'm explicitly not hunting the north area up to max, since that's the region that's having the poaching issues. I figure we'll want to leave a bit of buffer to prevent going over 10 DS, or reaching a higher casualty risk that anticipated.
In Turn 33, we started fighting youma and broke open the Tokyo containment and allowed girls to escape from Tokyo en masse. However, not all of the girls who wanted to leave realized that they could escape, and there was still some buffer for other areas to absorb some of the new girls. In Turn 34, we stopped hunting the youma and (presumably) they re-established the blockade. In Turn 35, when we broke open the blockade again, all of the girls who wanted to escape tried to flee. And nobody around was able to accept the increased demand, so we saw a huge increase in poaching. And meguca-on-meguca violence. However, at this point most of the girls who are going to leave Tokyo have already left. And they have either been killed or they have spread to the four winds. In this turn, if there is a poaching problem (and there probably will be), then it will be lighter than last turn (for the entire area around Tokyo), but it will be spread throughout the region, not just in the North area (so our region might see more poaching than last turn).
 
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@inverted_helix: how much does hibernation cost, and is Nagoya willing to teach us how to do it?
Around .1 GCU a turn per girl.

It's not really complex. They keep the soul gems separate from the body and the body in a low temperature refrigeration unit. Some of the cost is in regularly having healers maintain the bodies so that they don't decay. The soul gems are kept only a little above 100 meters away from the body. The soul gem needs to be over a hundred meters away so that it loses connection from the body, but there's a secondary radius of around 200 meters where it can still detect the body exists. You can't take it further than that or you end up with the soul gem believing the body completely destroyed and trying to (slowly) regen a whole body, which is far too expensive to be desirable. There's ways to trick this programming, but they're inefficient and more complex compared to just minding your ranges.

Additionally magical girls don't leave their soul gems outside a miasma or have the best fighter carry all of them because of reduced capability when the gem is separate from the body even within the 100m connection range.


Of course this doesn't get into convincing them to accept it.
 
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There is a massive poaching problem. Kyouko nearly died because so many Tokyo girls were pouring out of the city that they overwhelmed the faction she was supposed to be helping and said fuck diplomacy let's take what we want by force.
While there's definitely a poaching problem, the actual issues with Kyouko was purely because they were up against a force of 3 Elites. Everywhere else (well, everywhere else mentioned), they were able to help keep the poaching down this round.
 
While there's definitely a poaching problem, the actual issues with Kyouko was purely because they were up against a force of 3 Elites. Everywhere else (well, everywhere else mentioned), they were able to help keep the poaching down this round.
Allow me to point you to this.
The overall situation is less positive than you'd like as well. Multiple hotspots have appeared in the rural areas west of Tokyo where demon strength has risen quickly enough to possibly spawn Youma. They believe it possible for there to be secondary Youma spawns in the rural areas next month, but the odds should remain low.

Toyama, Isikawa, and Fukui Prefectures are also seeing some degree of conflict as the areas see girls trickle in from Nagano, but the higher base support rate and there being at least small packs of girls in the area has kept the lethality lower. Demon strength is increasing, but it may be a couple months before it reaches critical levels.
All this is in addition to Kofu, which is where the fighting is so bad the local group has all but been pushed off it's own land.

Basically every area around Tokyo has been overrun with refugees driving strength through the roof. These groups can't be stopped or relocated because they've got numbers on their side. The only way to drive them back out is to make Tokyo safe for them to hunt again, unless you think SIMP girls will be willing to regularly kill refugees without consequence.
 
Allow me to point you to this.
Ah, was checking in the wrong bit (thought there had been something, but didn't find and thought it might've been a different turn or something else). Was specifically referring to Nazuma:
They fend off dozens of intrusions, mostly one or two at a time and easily deflected.
And Kofu:
It's all Kyouko can do not to die as a trio of elites cut a swath through Kofu.

Even as it was the distraction those elites provided made it difficult to even manage to keep out the various greens and vets streaming through the territory.
Difficult to even manage means that it was at least partially successful. So definitely still there, elites are gone, and it was only because it was a trio of elites that they had major difficulties.

And compare to last turn:
Contact with Kofu this month isn't a very good situation, from what you gather they've barely held together in the face of a tide of refugees that's basically left them in a total combat mode. They took in the first couple that came by with the open arms they could afford at the time, but quickly were overwhelmed. The rampant hunting of their territory and the flow of girls through the area has basically left them reliant on their reserves as they focus on keeping others out of their territory and trying to keep the demon strength below critical levels. They aren't really sure what they intend to do but the general opinion puts this as your fault.

(i.e. There's definitely a poaching problem. Said poaching problem has far more to do with Youma spawning than the issues with Kyouko in Kofu, which was the main thing I was responding to. She didn't nearly die because she was overwhelmed by masses of refugees, so much as 3 PvP elites).
 
I am against putting people in hibernation.
So am I. Unless the alternative is worse. In this case, I reckon that it will come down to a choice between rejecting the refugees and putting some of our people in hibernation. There simply aren't enough cubes for everyone to have 1 GCU. And if we reject the refugees, then they will either die or cause someone else to die in their stead, so hibernation is the lesser of two evils.

At any rate, spending half of their time in incubation is much better than Nagoya's offer where they would stay on ice permanently until Nagoya can afford to unfreeze them at some indefinite point in the future.

We'd need to assign 4 vets to that, and it would save 7.5 cubes. Somewhat useful on the cube side, but will have to see if we have that many vets to set aside for it, and I'm doubting we'll have the room to spare. We could buy that many cubes for $26k.
There will be sufficient vets if we accept the refugees.
 
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So am I. Unless the alternative is worse.

I'm not sure it is worse. We either get Tokyo Hunting Grounds by the end of this turn or we lose the game. I'm not sure how putting girls in hibernation will make things easier for us, since all it really does is decrease our manpower at this point. It might have been useful earlier, but not at this late stage.
 
Round 3 of numbers


Ongoing assignment:

Nagoya quant training: 5 vets
Mentors: 10% of refugees; was 6.5 vets last turn.

Whether we can do these depends on how the new refugees can be assigned. The actions below can be drawn from the new vets. The Nagoya vets will probably need to be pulled back for this turn, regardless. Mentor assignments depends.


Diplomacy:

1 Vet, 0.5 Mami - Nagoya, Heaven's Chosen. We've cleared out a sufficient number of the surrounding youma to start actively drawing the attention of the Beholder, while limiting the ability of the other youma to interfere in the fight. Unfortunately, we also have significant issues in the surrounding territories because of the fleeing refugees.

We intend to complete the strike against the Beholder in the middle of the month. For this to be as effective as possible, we ask that Nagoya provide their full assistance on this, with as many elite strike teams as they can spare, who are willing to take the risk of this fight. We will need a brief test run with them with Serena, so they'll be aware of what's going to happen.

We also recognize that they have border issues, though, so would ask Hiko help shore up any weakened areas in Nagoya's borders, or at least provide a significant border space where there will be no conflict. A truce, for the period of time needed to deal with a significantly larger threat.

We will also need Nagoya to allow us to pull our quant team back for the purpose of this fight. They can resume next month.

After the Beholder is dead, SIMP will bear responsibility for dealing with any remaining youma in the city, as well as assisting in the surrounding environs.


Money:

Borrow from Sachiko: $2 million

Purchase: Kyouko's church ($600k). Arrange renovations work ($150k), 1 vet

Purchase: Abandoned village. Set up contractors to begin renovating 3 homes (amount that can be done at once). $150k, 1 vet

Assign several refugee greens to clean up the village. Clean the streets, weed the gardens, trim the bushes and trees, toss out garbage, strip the houses of old junk, all that stuff. Make the entire village presentable, even if the construction workers are only improving a few houses.

Purchase 100 cubes from Nagoya ($350k)

Accept 27 refugees.
Welcome package (bike, phone, shield, misc = $200 * 27 = $5400) [Was the Welcome Package cost $200 or $250?]
Add 32 apartment capacity ($250 * 32 = $8000) (1.5 vet)

Purchase 2 sets of hard leather armor. $600

Total: $1,264,000

Upkeep:

Expenses: $65,550

$3,480 upkeep on cellphones (-2% solo hunting, -1% pair hunting)
$1500 upkeep on cable/internet
$16000 upkeep on apartments (first month already paid on new additions)
$8000 upkeep on house
$300 upkeep on Akiya
$17,400 upkeep on stipend
$17,400 upkeep on food
$1,470 upkeep on gear (bikes, shields, misc) (new purchases don't need upkeep yet)


Income $43,000

Translator: +$11,000 per turn
Courier Business, Mitakihara: +$9500 per turn
Courier Business, Kasamino: +$4500 per turn
Restaurant +$9000 per turn
Akeno Delivery +$4000 per turn
Restaurant Delivery +$5000 per turn

Net: $-22,550


Cubes:
54 + 140 (hunting) + 100 (bought) - 147 (current) - 27 (new refugees) - 20 (spirals) = 100 - 50 (Beholder hunt) + 25 (Beholder bonus) + ? (Beholder drop) = 75



The church and the village need construction work before they're usable. Really wish we had another turn to spare for that, but just getting them running since they can go on in the background. Not going to bother trying to be subtle or crafty with the cash; just need things moving.

Buying a crapload of cubes from Nagoya, which eats up a good chunk of cash. As long as we're doing it, might as well take in the new refugees, which means apartments and welcome package. They can also be used for a lot of the minor vet requirements as we shuffle things around.
 
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Looks pretty good to me, and frankly I'm surprised we managed to go so long without buying a loan from the Magic Company.
 
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