Yeah, but I'm pretty sure all the times we did we sent Seto.You guys hardly ever do that, I think you've done it only once or twice.
Yeah, but I'm pretty sure all the times we did we sent Seto.You guys hardly ever do that, I think you've done it only once or twice.
Yes, but it's not really relevant in the least to discussion because you've hardly ever done it and are unlikely to do so again. You usually use Seto to provide teleportation support.
Honestly I'm not sold that plan is really all that feasible with a large group. A family structure just isn't meant for tightly binding together dozens of people let alone over a hundred.@inverted_helix
If we wanted to have Elder Haman's plan of governance grow out of the mentorship program, how many meguca months would it take? My gut says 3ish is about right?
Honestly I'm not sold that plan is really all that feasible with a large group. A family structure just isn't meant for tightly binding together dozens of people let alone over a hundred.
A clan isn't really the same thing as a family. It's more a structure with a number of smaller families lead by another family.There are clan based governance systems that worked for thousands of people, IIRC. So I would dispute the family structure not working.
8 were from the T33 group, 2 from T34 group. Tweaking is better.@inverted_helix - The ten refugees that graduated from green to vet; do we need to tweak the training assignment to account for that? Or just leave it at 3/13? I think tweaked to remain 1/3 of the numbers being trained would make it 6/10.
So these would now be:Turn 33 refugees:
1 veteran (cook, Chisato)
39 greens (can't find post with power breakdown)
Correct then, now:Turn 34 refugees:
Another 27 girls from Tokyo came upon your forward operations looking for refuge this month. Still no elites, but this group at least had 8 veterans.
8 veterans (1 clairvoyant, 1 healer, 1 translator)
19 greens (4 barrier, 3 healer, 2 stealth, 1 clairvoyant, 1 teleporter)
7 vets (3 healers)Mid-month recruits:
Your plan to get help from the remaining girls in Tokyo bears some fruit. 1 Elite and 17 Vets are willing to fight for Tokyo, and many of them are willing to join SIMP in general, including the elite named Miho.
8 vets joining (3 healers)
9 vets just fighting (2 died)
Intentional.@inverted_helix - Our North area hit 1.1 DS, when hunting should have left it at 0.0. Is that an error, or likely because of poachers causing issues?
Immortality isn't really something you need to consider right now. It's unlikely in the extreme the quest will last more than a human lifetime given my writing speed.Trying to consider a few governments that might work, but the immortality caveat keeps messing with it.
Sure. But we have plenty of girls, so we don't need "effective". My plan uses six girls to harvest less than 5 GCU (possibly even less depending on how many other girls have tried to hunt the area). But at this point we need those cubes.
I would have expected that to make things easier.Trying to consider a few governments that might work, but the immortality caveat keeps messing with it.
Well, it's apparently already at Youma-spawning levels out there and I don't see 5 GCU changing our strategic situation much. We're still fucked if we can't kill the Beholder this month and if we can we can freely hunt Tokyo.Sure. But we have plenty of girls, so we don't need "effective". My plan uses six girls to harvest less than 5 GCU (possibly even less depending on how many other girls have tried to hunt the area). But at this point we need those cubes.
Honestly, in my opinion immortality would tend to make government easier. Once someone is good at government you can just leave them there forever essentially. Plus the trust that builds up between people and a good ruler is going to be much more intense.
I'm not entirely sure of the question.@inverted_helix How much time does that take from our already-trained girls?
Both overhunting and youma fighting require lots of our most experienced personnel. I'd say its better to focus on hunting this turn. This will also allow the youma to de-adapt so that they start hunting solo again. When we do fight the Beholder, we want to fight it alone, not when it has 3 other youma for company.So, Turn 36, fight Beholder. Pull people off of training on the artifact (maybe leave Keiko on it). Overhunt our territory for cubes, and whatever additional hunting we can manage in Tokyo.
We should pick up the Veteran Clairvoyants, for sure. But even if we do kill the Beholder in Turn 36, the teleporting youma remaining in Tokyo would still prevent hunting in Tokyo from being as effective as it really needs to be. The fact of the matter is that we simply cannot afford to take in all of the refugees. Nagoya's solution of putting them on ice may not be very appealing, but we might have to take it. Nobody wants to be frozen without a guarantee of ever being un-frozen, but maybe we can work out an agreement where people who aren't in essential positions take turns being frozen.On the refugees... not sure yet. We can't really afford them, but at the same time, if we can throw everyone we can into the Beholder fight, the reward should help balance it out.
Both overhunting and youma fighting require lots of our most experienced personnel. I'd say its better to focus on hunting this turn. This will also allow the youma to de-adapt so that they start hunting solo again. When we do fight the Beholder, we want to fight it alone, not when it has 3 other youma for company.
What Ara said. We can't wait multiple months without hunting Youma at all to hope they devolve a social response to us. Adjacent-to-Tokyo territories are practically starting to spawn more because of our efforts killing Youma thus far creating a major refugee crisis.Both overhunting and youma fighting require lots of our most experienced personnel. I'd say its better to focus on hunting this turn. This will also allow the youma to de-adapt so that they start hunting solo again. When we do fight the Beholder, we want to fight it alone, not when it has 3 other youma for company.
Am I right in thinking that the limiting factor on our restaurant is how many people we can seat, not how much magic food we can produce?With your numbers this would actually noticeably affect your restaurant's money making capacity as well I should note. It's a small restaurant rather than anything really large. And you're up to 140ish girls.
Still working out how many people we have available for everything. The large numbers of untrained vets make this difficult. The greens, even if trained, won't be safe if we need to use rotating tactics for the cube harvest (which we do). Baseline trained vets (out of the refugee pile), even without the extra experience, would be fine, but I need about 30 of them, and we only have maybe 8 at most. I'll have to pull from our experienced group.Do or die time it is then. Does anyone have any good plans? Or at leas t not suicidal ones? We need to hammer the Beholder to make it go down, and we also need our legendary/walking nuclear waste analogue to be right on it as well.
I liked the idea of using Kyouclone for suicide runs to test the effectiveness of fortifications and shields blocking the doom beams. Could someone get that power dossier Nagoya gave us on it?Do or die time it is then. Does anyone have any good plans? Or at leas t not suicidal ones? We need to hammer the Beholder to make it go down, and we also need our legendary/walking nuclear waste analogue to be right on it as well.
If we are that crazy, and I do not think this is a good plan by any stretch, we could try locating the edge of where the Beholder's teleportation center is... and then teleport everyone three blocks south of it. What we do after that I have no idea, but it would be one way to not get gibbed during transport. But we need either shields that take the blasts of the Beholder, or decent defensive ground to cram all our fighters into the stronger zone around Serene. (3 to 1 advantage toward defenders is there for a reason after one)
We know what it's recorded powers are.I liked the idea of using Kyouclone for suicide runs to test the effectiveness of fortifications and shields blocking the doom beams. Could someone get that power dossier Nagoya gave us on it?