Not sure why you need 100.Currently assuming we need to actually provide the contact equipment (cell phones), and marked it as $20 each for 100 phones (our normal cell phone cost). Is this correct? Is this necessary? And if so, what would the cube charge from Kyuubey be for passing them out?
Also tempted to make things a little different on the cellphone costs here. Some of them will already have them but the issue is that I've marked off your cell phone costs now as essentially you getting the phones for free with you getting a contract plan. This works for your girls since you usually intend to keep them forever, but with phones that you're buying for one month maybe I should look at burner phone costs.
Negotiating this type of thing with a group that's barely met you is costly. They have no basis for trust and lending out girls is really heavy on trust. So going to say no, a lot of this is basically trying to convince them you're not going to do something terrible to them the moment you have them.So here the ones in red we have to do. I assume that just warning wouldn't cost us anything. I'd also prioritize the ones in yellow. Can this drop by 0.5 vets if we drop one of the other two items? Or both of those items?
Hmm, I might allow this at a roll penalty.Considering that we just did a trade deal with them around hunting for pay, do you think we can get the items in yellow for zero girls?
You having to penny pinch on girls is an unusual feeling these days I know, but not being able to fit everything you want is supposed to be a thing in this quest.
I kind of assume this is something going on in the background in general with PMMM powers, as otherwise all the girls would be trapped in elaborate versions of hamsterwheels designed for their specific abilities for power production.Knowing which low-probability outcome will occur is anentropic unless she's creating the requisite minimum amount of waste heat at the same time. It's the same principle as Maxwell's demon.
Honestly this seems more along the lines of factoring in more information to the point that you collapse the number of possible outcomes. I mean the more things you account for the less "randomness" there is in any situation.She can sense where things are headed, regardless of probability. She also knows that she can act to shift that final result, because her actions alter the path.
Her primary approach is to shift the path so that the end result is one with the lowest nominal probability of occurring, and then act with the knowledge that it will happen. (Knowledge of the probabilities would be due to skill, not her power.) Since other people will act on the assumption that the result will not happen, that gives her a significant advantage.
I mean if you throw enough sensors and computing power at it you can predict virtually any game of chance already.
Also I updated the last turn with rumors and the expedition post with another bit.
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