Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Ah... interesting....

Need to spend some more time on diplomancing the Iwata territory.
That, making money, and taking more morale actions. Looks like it's going to be another fairly static month for us. We really need to get back up to Morale 5; we took it in the shorts in spirals this time around. Well, at least we're going to be able to start building up GC stockpiles starting next turn.

We should consider the netbook idea this turn: $200 per meguca = $11,200 (46+6+1+4 -1(Hainako) = 56*200 = $11,200). Maybe combine with a decent computer per house/apartment ($500 each? So another $3,500 total?), plus good internet connections for the houses/apartments (same cost as cable?). Should help morale, plus let meguca continue scouring the 'net on their downtime.
 
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The second issue is when you have Seto go hunting in the nomadic regions beyond your territory she runs into a group of magical girls, though she has little information on them as she was attacked immediately and forced to flee with significant injuries, she's rather depressed at how poorly she's done lately. She ran into them to the north of her own primary territory. Further attempts at hunting went better though she ran into them a couple more times. Based off their spread she doesn't think it possible they're harvesting enough to really be breaking even, though she can't be certain without more information.
Question: does Seto have a count on the number of meguca in that group? Even a lower bound would be helpful. Also an estimate in the normal amount of GCs she usually gets from that territory would help.

Overall we really need to deal with this group ASAP, either by recruitment (if less than 10-12 or so; our RT farming might be able to sustain as many as 15 more meguca, but then we'd have to give up Fun with Magic and any chance at research) or driving them away. They're encroaching on Serene territory as it is; letting them get away with it will make us look weak.
 
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Hmm I thought I was a bit more precise than that. This latest incident is in your Iwata territory, technically in your southern region. Previous poaching was in your main area, though in the southern half.
Hmm. OK, that makes it a bit more clear. So the incident was a bit like leaving a flaming bag of dog poop on the doorstep?

Also, might want to reign in your comma usage a bit. Quite a few run-on sentences in there.


Anyway...


So, combine North and Seto's urban area. That puts it at 37 units, 0 DS.

Combine Rural and Seto's rural area. That puts it at 7 units, 0.2 DS.

Then shift 4 units from North to South. That puts the territory split at 33 North (0 DS), 32 South (8.7 DS).


Rural:
2.5 Solo Vets [Full Kevlar]
Cap at 6.9 cubes.
Final DS = 0

South (underhunt):
4.5 Pair Vets [Hard Leather]
Expected: 17.8 cubes
Final DS = 0

North (Rotating Tactics):
4 Solo Elite [Full Kevlar], 8 Pair Vets [Full Kevlar]
Expected: 58.1 cubes
Final DS = 10.0

Nomadic:
No assignment til we review how we want to handle it

All casualty risks are 0% or less.


Total cubes: 82.8



Cube expenses:

Meguca: 57 (including 2x Kyouko)
Demon Forecasting: 1

Net cubes:
47.3 (start)
+82.8 (harvest)
-57 (upkeep, including 2x Kyouko)
-1 (demon forecasting)
== 72.1

Would like to try to keep additional cube expenses at 10 or less, which will leave us about 62 at the end of the month (IE: start increasing the stockpile again).



Net money income: $4,480

Current bank is $35k. We want to be cautious about additional expenses if we want to build up a savings for Kyouko's church. At our current income level, it'll still be a good while before we can afford it. Should probably consider the current stipend level the cap for the foreseeable future. Even going from $100 to $200 feels like it might have been a bit premature, but what's done is done.


Hunting is 4 elite/15 vets. Adding in the mandatory support and job assignments, plus 2 for sports day, leaves 7.5 vets and 1 elite for 'other': Kaoru's training, research, and diplomacy.


Really need to get some sort of research going. I wrote down a bunch of options earlier (that Haman quoted); was there any of them that we'd agreed to work on?

Tandem Casting seems the most reasonable one for the moment: 3 vets for 2 months. Given the meguca limits at the moment, and the probable need for still more diplomacy, I don't think we can afford the larger research projects yet.

The prank in Iwata also indicates that we need to put more effort into dealing with that area diplomatically.


If 3 are on Tandem Casting, that leaves 4.5 vets and 1 elite. If we do the Kaoru training, that leaves 3.5 vets.


That's a first pass look at what's available and possible. Will check back again tomorrow.
 
Current bank is $35k. We want to be cautious about additional expenses if we want to build up a savings for Kyouko's church. At our current income level, it'll still be a good while before we can afford it. Should probably consider the current stipend level the cap for the foreseeable future. Even going from $100 to $200 feels like it might have been a bit premature, but what's done is done.
Yeah, that's going to be a bit of a ways away. I gave a brief rundown of buying one of our houses, instead of renting:
@inverted_helix given the $4000/month rent, I'd estimate that the property owner is actually paying $3000 a month for their loan payment. This implies the total loan amount was for ~$558,000, which at 20% down gives us a home value of ~$700,000. Property taxes in Japan amount to around 1.7%, in this case ~$12,000, or $1000 a month, which accounts for the other $1000 we're being charged (renters make their money on property depreciation and tax writeoffs mostly; if you charge much more than that in rent then you generally get undercut by the market). So, that gives us $700,000 for a property that gives us 25 meguca capacity; does that sound fair?

Now, on to expenses for buying a similar property! Say we look for, and obtain, a $700,000 property. Acquisition costs will run to around 13.5% of the home's value in Japan (realator fees, acquisition taxes, etc); we'll just round that up to 15% and 2 cubes to account for kyuubey's extra fees and services. Combine this with 20% down and we have an initial startup cost of $245,000, with monthly upkeep costs of, again, $4000, just like before (see above math). We will own the property outright in 30*12=360 turns if we don't pay off the loan early, at which point the monthly upkeep cost goes down to $1000.

But wait! Now that we own the property, we can use it for write offs! All that income we're making for the restaurant is being taxed, probably at around 30% or so. With our new writeoff, which will probably be owned by the same corporate persona that owns the restaurant, we can save a lot of money on tax writeoffs, even without drawing any notice from auditors (in fact it would draw attention if we wrote off too little, really). So, if it were me running the quest, I'd just treat this as an income bonus of $1500 a month, for every $4000/month homeowners upkeep and $6000+/month we make in legitimate income.
Short version: we need to put 20% down, and pay another ~15% in acquisition costs, for a total of $175,000 in initial costs, with roughly $2,150 per month in loan repayment costs and $700 per month in property taxes. Bottom line: we're going to need another restaurant-sized business, possibly two, to have a hope of even putting a down payment on that church before Mami graduates from high school, without even getting into how much it's going to cost to renovate.

The prank in Iwata also indicates that we need to put more effort into dealing with that area diplomatically.
We also need to shock and awe these girls invading "our" nomadic territory. Maybe we should send out a convoy on mopeds: Taya, Seto, and Mami, each with a shield girl riding alongside and as much backup as necessary, tracking down the invader group and giving them a nice, warm, "We are the Serene. Lower your weapons and surrender yourselves. We will add your magical and logistical distinctiveness to our own. Your group will adapt to service us. Reluctance is unladylike."
 
Question: does Seto have a count on the number of meguca in that group? Even a lower bound would be helpful. Also an estimate in the normal amount of GCs she usually gets from that territory would help.
She saw 4 over the course of the month, but can offer no guarantees as to how many there actually are.

She usually shoots for around 3 GCU from nomadic hunting to supplement the territory she had for her group, but nomadic areas are more prone to micro-distortions in strength and lack the evenness of more populated areas so she was always trying to maintain it on the low side. She also can't judge how spread they are, they could be going further than she did as she only ever spent half her time hunting solo.

They're encroaching on Serene territory as it is; letting them get away with it will make us look weak.
Well the nomadic areas aren't as well defined as your normal more populated territories anyways. Seto normally would encounter a lone girl sweeping through these areas every once in a while, but violence was unusual in such cases. It's too risky for such types to fight usually, and Seto wasn't pressed enough to fight over it.

Also, might want to reign in your comma usage a bit. Quite a few run-on sentences in there.
That's been my biggest grammatical issue since high school. I tend to like cramming everything into one sentence too much. Plus I'm not doing any spelling/grammar checking beyond the built in checker in Word. I'm mostly going for whether it's comprehensible rather than perfect.

Apparently searches on "Kyubey" and "QB" turned up nothing, suggesting the Incubators are deliberately censoring things. So we can't just put it up as is either.
Not weighing in too heavily on this particular issue but I have to point out that Kyubey is what Mami called him, but it wasn't really his name, more a nickname. And they certainly aren't going to want the name "Incubator" spread around since you jump to conclusions from that. (Incubating what? Which actually is a good question in the revised world since they're no longer incubating witches, why didn't they use a different name? That at least is up to canon to explain not me though.)

I've always figured other girls likely had other names for him. I mean in one of the side stories there was a corrupted version named Jyubey. Though admittedly that's not too much evidence given it's not a real Incubator.
Never got a final decision on this from @inverted_helix

Have you decided on what cost/benefit model we are going to use for a teleporter transport plan?
So I went through this with a spreadsheet, and as it turns out your cost per 2/4/10 girls plan is actually only cost effective at pairs and pack same as my version was. An important thing to consider is factoring cost into the bonus production or vice versa does have an effect due to demon strength considerations.

https://docs.google.com/spreadsheets/d/1UCZyFCdM3bdPJaPAYmj-o0Kp4-4f4qliJk97AgKWbds/edit?usp=sharing

I have an excel copy in case it later gets screwed up, but you can fiddle with the numbers as you want for the most part. I think the effectiveness modifier differing per hunting type with cost fixed works best. Scaling it so it doesn't make sense to use when solo hunting was indeed a goal, since travel time is less a factor for them.

Right now I'm thinking 1 teleporter per 50 territory, (increasing to 1.5 when you hit 75 territory), with cost of .25 cube per hunter, and bonus to hunting rate of 1.15 solo, 1.25 pair, 1.35 pack. It's complicated like everything else, but I feel it's a good simulation.
I'm worried I'm disenfranchising voters with all this hunting math but really it's not that critical since a couple people mostly math out the best solution each turn. I feel like posting on the front page "Math is less critical than it appears" in big bold font. I feel like some of you have fun trying to math out the absolute most efficient version down to the decimal, and I'll admit I'm that type too, but it's scaring people off.

Essentially all you need to know about it is worthless at solo, frees up a little meguca in exchange for a little less cubes at pair, and an even better ratio at pack.

"We are the Serene. Lower your weapons and surrender yourselves. We will add your magical and logistical distinctiveness to our own. Your group will adapt to service us. Reluctance is unladylike."
This is such a hilarious line.
 
I wonder, is there any research we could do to increase grief cube efficiency? Study how people use magic in normal day-today activities, during fighting, while playing around with magic, etc. Observing which types of activities are the most expensive and coming up with ways to make them cheaper.

If magic leaks out of enchanted objects over time, does it also leak out of soul gems? Can we make a shielded case in order to reduce that rate?

A modifier which makes the default grief cube usage of each girl 0.9 instead of 1 would be all sorts of helpful.
 
I wonder, is there any research we could do to increase grief cube efficiency? Study how people use magic in normal day-today activities, during fighting, while playing around with magic, etc. Observing which types of activities are the most expensive and coming up with ways to make them cheaper.

If magic leaks out of enchanted objects over time, does it also leak out of soul gems? Can we make a shielded case in order to reduce that rate?

A modifier which makes the default grief cube usage of each girl 0.9 instead of 1 would be all sorts of helpful.
Don't forget the metaplot: the problem with Soul Gems is that magic isn't leaking out of them, so much as grief is leaking in. A case isn't going to affect that, although therapy might.

I am increasingly despondent about the chances of the Manual Project actually being completed.
The Manual Project is just a much, much more long-term goal than I think you were anticipating. Publishing a manual, possibly directing girls to a Meguca-only forum, is a laudable goal; it's just going to take time, which is okay because time is pretty much the only resource that we have in abundance.
 
Don't forget the metaplot: the problem with Soul Gems is that magic isn't leaking out of them, so much as grief is leaking in. A case isn't going to affect that, although therapy might.
I'm not quite sure what you're talking about. If you mean grief spirals, then yes, shielding wouldn't help the problem. But I'm talking about the fact that normal living and magic usage costs an average of one unit of cubes each month per girl. Magic usage is directly correlated to grief accumulation, so making magic more efficient (e.g. by using shielding or by telling each girl to focus on using the type of magic that she is most efficient at) should definitely be possible.

Also, girls who are hunting probably use more cubes than girls who are working normal jobs, but apparently this balances out at the moment. Maybe we could study this so that we have actual numbers to use for optimization? It might not matter much now, but it would matter at some theoretical point in the future where we have farming figured out so that only a small portion of our population does it.

The main problem with the research projects at the moment is that the goals aren't clear or else they seem to be focused on safety, which is a laudable goal, but not a primary concern right now (since we have enough options to hunt at 0% risk or less).
 
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Also, girls who are hunting probably use more cubes than girls who are working normal jobs, but apparently this balances out at the moment. Maybe we could study this so that we have actual numbers to use for optimization? It might not matter much now, but it would matter at some theoretical point in the future where we have farming figured out so that only a small portion of our population does it.

While it is probably the case that we could eek out savings in GCU if we had the actual grief expenditure of each girl, that is way too much granularity to reasonably demand out of Helix.
 
Then shift 4 units from North to South. That puts the territory split at 33 North (0 DS), 32 South (8.7 DS).

I haven't run any numbers, but I want to throw this out there.

Is there any advantage to keeping the territory lopsided?

I mean... that would mean we'd alternate turns where we have several available girls, or fewer available girls. Is that advantageous at all?
 
While it is probably the case that we could eek out savings in GCU if we had the actual grief expenditure of each girl, that is way too much granularity to reasonably demand out of Helix.
I'm not saying it should be done to the granularity of each individual girl, I'm saying we could model it by saying (for instance) that the group of girls who use magic regularly consume GCU at one rate, while the girls who do not use magic regularly consume it at a different rate. This would be easy to calculate (though there would need to be some discussion about which jobs qualify as magic and which do not, since our couriers use magic to improve their speed).
 
@boonerunner, so something like having the following breakdown?

1 GCU = The amount of seeds needed to keep an average wild meguca in good mental health's gem clean for a month, alternatively a measure of the quanity of grief that said girl accumulates in that time.

And then

1 = w + x +y +z

w accumulated just from keeping the connection with the body, normal healing, etc. The ammount of grief that accumulates each month just from being alive.

x accumulated from the average emotional turmoil a girl experiences in a month as a matter of course.

y accumulated from major magical expenditures like hunting and such.

z accumulated from minor magical expenditures like using magic to help on the job.


Sort of thing? The major headache I see is that if we did that, then different assignments of manpower would lead to different expenditures per turn. Which would complicate the math immensely.
 
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While it is probably the case that we could eek out savings in GCU if we had the actual grief expenditure of each girl, that is way too much granularity to reasonably demand out of Helix.
Yeah it is. While from an in universe standpoint consumption rates are going to vary somewhat tracking that would massively inflate complexity for little real gain, an abstract average works just as well for this situation in most cases.

I'm not saying it should be done to the granularity of each individual girl, I'm saying we could model it by saying (for instance) that the group of girls who use magic regularly consume GCU at one rate, while the girls who do not use magic regularly consume it at a different rate. This would be easy to calculate (though there would need to be some discussion about which jobs qualify as magic and which do not, since our couriers use magic to improve their speed).
While this is technically true:
Which would complicate the math immensely.
This is the primary concern. The math in this quest is already to the point that it scares people off, I'm very adverse to anything that will make it more complex.

I have any number of in-universe handwaves available which I prepared in case anyone ever asked, but essentially the truth is that the math has been scaring people off from the quest in general and that bothers me.
 
Yeah it is. While from an in universe standpoint consumption rates are going to vary somewhat tracking that would massively inflate complexity for little real gain, an abstract average works just as well for this situation in most cases.

In universe, keeping track of that stuff, and determining the actual values of w, x, y, and z would be very important and the ability to put that knowledge to use optimizing magic use would probably be highly imperative. Even an average saving of .05 GCU per person per month is a gigantic advantage.

It's just too much work for us players to keep track of.

Maybe a research action to let us find the values IC and use that to lower the abstract average by some small fractional amount per person?
 
I haven't run any numbers, but I want to throw this out there.

Is there any advantage to keeping the territory lopsided?

I mean... that would mean we'd alternate turns where we have several available girls, or fewer available girls. Is that advantageous at all?
I actually did run some numbers on this a few weeks ago, though with mixed conclusions.

Redoing it right now, it looks like:

Average number of hunters per turn is 18.5 to 19 with either setup, and average number of cubes is 79-80 with either setup, so we're neither gaining nor losing anything significant in that regard.

Turn-to-turn, if we used something like a 45/20 split, the hunter alternations would be 22.5/15.5. So the number of 'free' meguca (after excluding just support/jobs/hunters) each turn would alternate between 7 and 14. Might also be able to gain 0.5 vets on the low-end hunt from the support area if the Telepathic Communications support is scaled with the number of hunters.

There are certainly arguments in favor of such a split, as every other month we'd be free to do lots of things. We'd just have to be aware of how the shifts in the grief cube supply would work, as the low-end turns would only harvest about 64 (with the high-end giving 96).


Edit: Oh, and also we'd need another 5 sets of kevlar (well, 4 full sets and 1 replacement set of clothes for the current damaged set) on the high end hunt.
 
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Regarding the teleporter transport option: While the spreadsheet shows a gain of 1.5 meguca for the full territory size, when you account for the elites running solo, and that the pair hunting vets would only be covering a fraction of the total territory, it's only a net gain of 0.5 meguca.

So, it's something to consider when we pull the elites out and we're doing just pair hunting, but not really worth going for immediately.
 
I updated my spreadsheet to be able to use the teleportation option. The Transport dropdown at the top-left allows choices of None, Moped, or Teleport. Teleport sets the multiplier per unit/mode calc (ie: Solo Elite gets the solo multiplier, Pair Vets gets the pair multiplier, etc), whereas the Moped option is global.

Assuming I got the formulas right, it's an improvement despite my earlier misgivings.

Comparing for this turn using the 33/32 split (starting from 0 DS in the north, 8.7 in the south, 0.2 rural).

No teleportation:
North: 4 elite solo, 8 vet pair, +58.1 cubes
South: 4.5 vet pair, +17.8 cubes
Rural: 2.5 vet solo, +6.9 cubes (capped)

Total meguca: 19
Total cubes: 82.8


With teleportation:
North: 4 elite solo, 5.5 vet pair, +57.6 cubes
South: 3.5 vet pair, 17.3 cubes
Rural: 2 vet solo, +6.8 cubes

Total meguca: 15+1 = 16
Total cubes: 81.7 - 3.75 = 77.95

Savings: +3 meguca, -4.8 cubes (about 1 meguca's worth of cubes), so +2 meguca over simply reducing the number of hunters.


1 cube of that loss is from the rounding of using units of 0.5 meguca. That is, we could technically harvest a bit more from each territory, but it would be a wasteful overcommit.



Aside: This uses the same formula in all cases, but I'm not sure that the Teleport option applies to the rural area? Since this is tied to dispatch, and dispatch doesn't cover rural, was thinking that the teleport shouldn't apply to rural. If so, need to put the extra 0.5 meguca back on the rural area total, giving us an overall savings of 1.5 meguca instead of 2, right in line with the predicted amount from the sample spreadsheet.
 
Savings: +3 meguca, -4.8 cubes (about 1 meguca's worth of cubes), so +2 meguca over simply reducing the number of hunters.

1 meguca vet produces roughly 3.97 cubes so that's more like +1.75 meguca.

Since we are already using the teleporter... does it make sense to use on the Elite Solo in addition?

Elite Solo might be more viable than the Vet Solo because they have a higher base to start from. I think it adds one full cube per an Elite hunter. So that that's an advantage of .75 cubes net per an Elite Solo.

So wouldn't that be the cost of one additional cube to gain one more meguca?

It wouldn't make sense to use the teleporter just for that, because you'd have to account for the teleporter meguca cost, but if we are already using the teleporter for the pairs then it makes sense to do the Solo hunters as well, doesn't it?

Basically it means that the marginal cost of adding the Elite Solo to an already existing teleporter transport network is low enough to make it beneficial, right?

Or did you already apply the bonus tot he Solo hunters?
Now since we are under hunting... it might make sense to only gain 0.5 meguca vets and instead gain back that lost cube.

I'll have to run more numbers after dinner. I have to head out soon to my niece's christening and we have a family dinner aftwerwards. So I won't be able to really look at the numbers for a couple hours at least.
 
Or did you already apply the bonus to the Solo hunters?
The teleporter bonus was applied to everyone, solo or pair (or pack as well, but I didn't have anyone set up for that), and vet and elite.

The cost is applied to the total number of hunters — though I should remove the cost that I applied to the rural area if the rural hunters aren't getting the boost. So it should actually be a cost of 3.25 cubes for the 13 hunters in the North/South areas, while excluding the 2.5 (not 2.0) in the rural. That makes the overall benefit +2.5 meguca (after accounting for the teleporter) for -4.25 cubes (since cube harvest dropped by 1.0 due to rounding differences).
 
@inverted_helix : I'm assuming that mopeds and teleportation bonuses are mutually exclusive. Is this correct?
Yes.
I updated my spreadsheet to be able to use the teleportation option.
Could you link that? I might just put it up on the front page.
This uses the same formula in all cases, but I'm not sure that the Teleport option applies to the rural area? Since this is tied to dispatch, and dispatch doesn't cover rural, was thinking that the teleport shouldn't apply to rural.
My current logic is that it doesn't apply to rural. Since you're effectively using teleportation to jump between demons spotted by your dispatchers.

Dispatch is inefficient in the rural area compared to just having boots on the ground. (Technically speaking you could do dispatch on rural areas, but the efficiency is too low to justify it.)

BTW, the two events in hunting are the beginning of the world closing in on you, you can expect other groups to begin impacting you a lot more shortly.

In universe, keeping track of that stuff, and determining the actual values of w, x, y, and z would be very important and the ability to put that knowledge to use optimizing magic use would probably be highly imperative. Even an average saving of .05 GCU per person per month is a gigantic advantage.
Given your group contains a bunch of math nerds this is probably true. And you can expect that differing values of those between girls means that each likely has somewhat variable grief cube use, even varying month to month. I believe I originally gave it specifically as 1 GCU being the average use per month per girl. And you've always had enough girls that statistically speaking you'll probably be pretty close to average so long as variance isn't too severe.

Maybe a research action to let us find the values IC and use that to lower the abstract average by some small fractional amount per person?
Hmm I could see doing this, though currently my internal handwave was simply that magic inside miasma is a lot cheaper and so doesn't greatly impact on cost difference between hunter and mundane worker (I think this might have come from To The Stars but not sure since I've got headcanon corruption of that so much and don't want to read it again really since I'm kind of building my own similar but unique world just cherrypicking ideas). It makes a certain amount of sense since damage doesn't seem to carry over from there to the real world, it's some sort of sideways movement from reality where it's easier for magic to override normal rules. (Teleportation into or out of miasma still doesn't benefit since it has to go through the normal world to get there.)

I might give a research project on this. Though I could also see making it an upkeep project since you'd need to dedicate some resources to carefully measuring each girl's need on a month to month basis. Mami as the players have helped characterize her is not the type to ever risk any girl's life for .05 of a GCU saved and so would want it carefully tracked.

Something like a Grief use monitoring position, 1 girl per 40 reducing upkeep cubes 5%. (This may sound like a terrible tradeoff since it's 1 meguca month for 2 cubes, but keep in mind it's effective Demon-strength free cubes, so it's better than it sounds, at least when you've got lots of meguca free but few cubes, or are pushing up against your sustainable pop limit.) This would represent approximately 10 minutes a day per girl being monitored to check in on them and do any follow up math, which is actually rather short when you think about it.
 
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BTW, the two events in hunting are the beginning of the world closing in on you, you can expect other groups to begin impacting you a lot more shortly.
You, sir, are a brutal slave-driver. You realize that as of this turn 77% of our forces (44.5/58) are still doing mandatory upkeep jobs, and that number's only going to grow when we fit the full RT crop rotation gig in? Makes me wonder how these other groups have the time to harass us, given how much we have to squeeze just to have time to scout; hell, given how much work we've had to do just to scout surrounding areas it's amazing that any of them know we exist at all.
 
Could you link that? I might just put it up on the front page.
Here's the link to the Google Drive file. Made it so that teleportation doesn't affect rural areas, and you can set separate transport for rural and urban (eg: moped in rural, teleport in urban).

Note that it's the actual file that I edit, so it will change from time to time throughout turns, and whenever I further adjust it, or add extra pages for other types of comparisons, etc. The link should be read-only, so you'll want to copy/save your own instance for personal use.

General details:
Hunting1/2/3 are just different copies of the same page, so that you can do comparisons of different configurations.
The cells that are designed for user editing are in orange (including the Data page, with the current armor count).
Anything that lights up in red is 'unsafe' — either using more armor than we have, or a casualty rate higher than 0%.
Meguca page is for tracking how many girls are assigned to which areas, and general cube use.
Money was a forecast on income over time, but is the most free-form; don't expect it to always be accurate.
 
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