Hmm, I suppose that makes sense as well and I probably did say it. My memory is less than great at times. I guess I'll allow it, though keep in mind that when you hit a 75 cube harvest I'll be bumping you to 1.5 meguca upkeep on it.
Hmm. I'll need to revert some of my corrections, then, but I'll keep rural and urban separate in my spreadsheet, as it's not always worthwhile, and rural areas have blocky edges on demon strength.
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Two issues we'll want to decide on.
1) Do we want to do the skewed split for hunting, with something like 45/20 instead of 33/32? This will free up a number of meguca every other turn, but clamp down on available meguca on the alternate turns. The numbers assigned to hunting will be like 22 one turn, 15 the next, instead of 18.5 both turns. Essentially, we'll spend one turn doing a massive amount of hunting, and then the next turn using the free meguca to pursue more meguca-costly projects such as research.
Arguments could be made either way on how to go about it. I'm inclined towards staying balanced at the moment because it's 'safer' — if something happens on a high hunt turn, we're not caught scrambling to get the people we need (at least, not as much). However I'm not entirely against the swing mode, as it feels like it could be useful; just not entirely sure how we'd apply it.
2) Do we want to activate the teleportation methodology? We lose net cubes, but right now we're more pressed for meguca. Need to get an idea of what projects we want to focus on, and how many people we'll need this month.
Updated my spreadsheet to count all hunting costs — Demon Forcasting and Teleportation — and taking the net total there.
Default: 81.8 cubes for 19 units (4 elite)
Teleport: 77.3 cubes for 17 units (3 elite), including the teleporter
+2 units (including 1 elite) for -4.5 cubes. 1 cube of loss is from allocation rounding.
I get the feeling we're going to want to make use of the elites' abilities this turn, so freeing up a spare elite will help with that.
If we use teleportation, we'll be at a net +10 cubes before grief spirals, which doesn't leave much room for research costs. We'll have 2 elites and 8.5 vets after all mandatory + Sports Day, though, which gives us a fair amount of wiggle room for all the things we want to look at.
Also, if we combine teleportation with the swing hunting, we could end up with substantially more meguca available, particularly in off turns. I'll need to see what the numbers look like.
Anyway, thoughts on which way people would like to go?