Here's the personal actions we've taken so far:
1:
[] Get to know people
[] Throw a party
2:
[] Throw a party
[] Solidify allies
3:
[] Study war
[] Seek allies
[] Hunting
4:
[] Throw a party
[] Study willpower
We keep using parties, but until we build this Hab and settle in a bit I don't think we'll have the extra influence with Samantha that people are looking for to automate parties. So I'll assume we aren't interested in chaining 4-5 together and going for automation.
We're studying Willpower here; we'll have to wait and see on the update what it says about stress. Supposing it looks tolerable, there's good potential to sustain our Study Willpower effort alongside alternating cube use to rush to our Willpower cap.
That would give us one action a year to work towards a goal. Perhaps four years if 16 is our cap and we don't get lucky. I'll go through and give comments on each option in this context.
[] Study war - Chance to advance Officer education
I think four years is a reasonable estimate for how long we'd need to get Officer IV. That would help ensure we attain General Officer as soon as possible if that's what we want to do.
[] Study politics - Chance to advance Politician education
Likewise, four or five years of effort should get us Politician IV and may unlock an advanced education trait. The improved Management should help if we decide to pursue General Officer, since Management was mentioned with that. It also has the advantage of giving a Primary and Secondary stat rather than a Secondary and Specialty stat.
[] Study <stat> - Chance to advance selected skill. Specialty stats are easier than secondary stats are easier than primary stats
I'm supposing we're studying Willpower in the context of these comments. I don't think studying two raw stats is to our advantage, since the stats we use most are covered by our education traits.
[] Throw a party - Hold a major social gathering
It's useful, but if we aren't going to automate it then we need to hold off doing it so often, in my opinion.
[] Seek allies - Look for people among the community and in the wider polity
This has potential as a step towards automating the party; it can lead to minor funding sources and increase our political stability. With more allies, the chances we need to dedicate personal actions to solving crises decreases and our chances of sustaining effort for automation go up.
[] Seek a husband - Among the nobility one's spouse(s) is of importance for establishing allies and pedigree
The consensus a couple turns ago was that it is too early. I still agree with that consensus. Transferring to a new settlement or attaining an advanced education trait are potential milestones after which we might decide we're ready to do this. We may want to find a way to convert Lustful if we're looking for the best possible political ally, though I suppose keeping it will make it very likely our kids get Attractive. Personally I'd rather find a Genius/Iron Willed person for a chance at an heir which has multiple +3 stat traits.
[] Hunting - On Dandriss hunting animals with war machines is considered fair to all parties involved
I don't believe we can reasonably do this until we have capped our willpower and, preferably, advanced our Officer trait and/or acquired a Large Mech.
So, personally, I'd like to do one of the following:
5:
[] Study willpower
[] Seek allies
6:
[] Study willpower
[] Seek allies
7:
[] Study willpower
[] Solidify allies
8:
[] Study willpower
[] Throw a party
5:
[] Study willpower
[] Study politics
6:
[] Study willpower
[] Study politics
7:
[] Study willpower
[] Study politics
8:
[] Study willpower
[] Study politics
5:
[] Study willpower
[] Study war
6:
[] Study willpower
[] Study war
7:
[] Study willpower
[] Study war
8:
[] Study willpower
[] Study war
Should something come up that demands a personal action, in the first plan I would prefer to keep the willpower action, while in the others I would prefer to drop it.