- Location
- nullptr
[X] Pressed on on her own to the rest of the people (Fast, risky to self)
Slight problem: Ekans Ekans Ekans has never done that. NavySeel has done that, Ex3 just responded to them. Look:[stop=Stop]@Ekans Ekans Ekans has been issued a 25 point infraction for thread disruption.[/stop]
[alert=Thread Policy]People who post messages that solely consist of saying that they no longer enjoy the thread and will be leaving will now be infracted for thread disruption. This does not mean that you cannot post a message that contains such sentiment, but if your post contains nothing beside it (such as criticism or an explanation) you will be infracted.[/alert]
Right I'm not posting here again, I am done, this just isn't as good.
The last time I felt like this was Age of Sigmar.
They responded rudely, but that's under Rule 3, not thread disruption. On the other hand, NavySeel actually did the thing you're talking about. I think you mistakenly infracted the wrong person. Maybe be more careful next time?Oh my god, shut up.
Literally all you have done in this thread is bitch about it. You're into the WH40K part from the previous incarnation, fine. Don't rain on everyone else's parade. You have contributed 0 constructive criticism, and lots of salt. Keep it to yourself if you don't have anything helpful instead of repeatedly saying "I'm done, this sucks" then coming back again just to complain more. Learn not to throw a fit and turn other people's fun into your pity party.
EDIT: Especially when it's literally a single turn in, you whining tantrum elemental.
Yes it was. We had the option to try sorcery, summon demons, and I think one other option, but we choose to only use the sword. It wsa an actual vote, I read it two days ago.
Continually choosing high-risk high-reward options "breaks the quest" because it forces AN to choose between escalating endlessly (due to our rewards) or just having us die (due to the risks). If we die, either the Quest ends, which is bad, obviously, or we get thrown on a bus and wake up thirty years later, which is really annoying for a whole host of reasons.Personally, I also think that, if high risk, high reward tactics always break the quest, that's a flaw that needs further work. Balance is always tricky, and kudos to AN for doing as well as he does, but it shouldn't be on the players of a game to intentionally avoid breaking it, no effort made in design to avoid break-ability.
In this case we have a starting character with starting stats and a mech in her first taste of reaver combat grossly outnumbered by a bunch of psychotic murderhobos with big knives that our character realizes are basically non-threats. The risk to us, personally is relegated to whichever reaver has their suspected one gun that can actually do any damage.
There is an explicit risk to ourselves that gets greater if we choose this option. I'm not quite sure what you're saying here, but it seems to be orthogonal to the point I'm trying to make. Can you clarify?[] Pressed on on her own to the rest of the people (Fast, risky to self)
They responded rudely, but that's under Rule 3, not thread disruption. On the other hand, NavySeel actually did the thing you're talking about. I think you mistakenly infracted the wrong person. Maybe be more careful next time?
If, inherently, it is untenable to have the players repeatedly take high-risk high-reward choices, then the obvious answer is don't balance choices around risk/reward. AN chooses to offer us these choices, and while I find the quests enjoyable, if having these choices is allowing the quest to break, and break badly, then that can be reworked on the QM level. Now, if you are saying that players are managing to make high risk/high reward plans without QM/mechanics help, that's another matter.That's not a problem with mechanics, that's just a problem with player choices.
Continually choosing high-risk high-reward options "breaks the quest" because it forces AN to choose between escalating endlessly (due to our rewards) or just having us die (due to the risks). If we die, either the Quest ends, which is bad, obviously, or we get thrown on a bus and wake up thirty years later, which is really annoying for a whole host of reasons.
No it's not. Unless it's one of those rules that's not actually written down anywhere, like no Gamergate stuff, but if it is I haven't heard anything about that.[information=Official Staff Communication]Furthermore, it is against the rules to argue with a moderator's decision in the thread itself. Please make a thread in Staff Communication if you wish to do so.[/information]
No it's not. Unless it's one of those rules that's not actually written down anywhere, like no Gamergate stuff, but if it is I haven't heard anything about that.
5. Don't make it harder for us to do our jobs.
You can't do anything that, for whatever reason, gets in the way of the Staff doing our jobs or which could cause trouble for Sufficient Velocity that we would have to clean up.
That means, for example, that you can't:
- Create multiple accounts without staff permission;
- Encourage other users to break the rules, or challenge a staff action (outside of the normal appeals process or a complaint in the Management forum);
- Attempt to get around the rules and the staff's enforcement of them;
- Use Sufficient Velocity to plan or otherwise participate in any kind of behavior that might be against the rules or law elsewhere.
So... what diplomatic things are we looking for if we succeed in saving these civilians? Still trade relations, or is there something more creative we're interested in?
Reavers might care about the narrative of the refugees and their hero, so I don't know how safe they will be as a trade caravan.
I hate to bring it up again, but a yearly convoy of exotic goods straight to our personal stocks would be a huge boon for automating the party.
Probably not true consumables, but as party props or even exotic fashions? (Tailored some for more Owlish tastes)I hate to bring it up again, but a yearly convoy of exotic goods straight to our personal stocks would be a huge boon for automating the party.
Ah, but I'm not certain if nomads have good luxury comestibles like Indigo Hammer does.
There's no Warp, Eldar, or Exodites, so the existence of that agreement is in question.[X] Reaver artefact recovery (more alien items are recovered, possibly burn some of the goodwill with the nomads)
[X] Strict (maximum recovery of items and minimal leakage to the black market, potentially irritate soldiers)
No way in the Warp are we letting Prefall Eldar Tech into the black market.
Also, Anna might have contact with the Exodites with those laws