Abby Normal
High Clerk of the Ymaryn
- Pronouns
- He/Him
[X] Pressed on on her own to the rest of the people (Fast, risky to self)
[X] Moved her soldiers through the running battle towards the rest of the people (Medium speed, medium safety)
We are a trained Soldier. We know better than to outdistance are supporting troops.
[X] Moved her soldiers through the running battle towards the rest of the people (Medium speed, medium safety)
[X] Moved her soldiers through the running battle towards the rest of the people (Medium speed, medium safety)
We're bandwagoning the maximum risk/reward scenario again, I see. Didn't we just have several conversations about this being the exact thing that killed both Amber Age and Age of Strife?
Except if we do this, we leave the nomads' warriors unsupported by our troops AND we don't get there as quickly as possible. It's the situation that has the highest probability of ALL the nomads dying. (And doesn't even have the highest probability of us surviving)
In this case it's just the most sensible solution (followed by the lowest risk. The medium risk is the least sensible because it leaves the Nomads fighting alone against a superior foe)
Okay, the idea that they're working together (and sacrificing their own?) to trap US (read: nobody) seems a bit far flung, doesn't it?The Nomads appear to think that they have matters in hand, and our troops will be doing damage to the Reavers as they fight through the battlefield.
We are not playing a super-character this time. For all we know this is a Reaver trap or the Nomads might even be working with them. Now is the time to be a competent professional, not a rash hero. Isolating the single most appealing and important target from all assistance while surrounded by hyper-mobile psychics who are hunting for sport is a quick way to get mobbed to death.
Actually, I would argue the opposite. The situation right now is that we have at least one force of Reavers attacking the main force of the nomads and an unknown number potentially assaulting the civilian position. Once we break through the scrum, we will find on of three things. One, there's nobody attacking the civvies. This would be ideal since that would allow us to spin and catch the Reavers in the flank, pouring fire in from both sides. Two, we might find the squishies being attacked but fighting against the Reavers. This would be problematic, but we can deal with it, because if the squishies are holding them off, there can't be all that many or all that powerful. Blow away the Reavers, give the squishies a chance to breathe, and come back around with the information that they're alright. Third, the squishies might have gotten slaughtered. In that case, we need to know RIGHT NOW because that means that the Reavers are about to get their own reinforcements. In any case, going right now is the best option.The Nomads appear to think that they have matters in hand, and our troops will be doing damage to the Reavers as they fight through the battlefield.
We are not playing a super-character this time. For all we know this is a Reaver trap or the Nomads might even be working with them. Now is the time to be a competent professional, not a rash hero. Isolating the single most appealing and important target from all assistance while surrounded by hyper-mobile psychics who are hunting for sport is a quick way to get mobbed to death.
Okay, the idea that they're working together (and sacrificing their own?) to trap US (read: nobody) seems a bit far flung, doesn't it?
We're pretty well defended against infantry (even psychic infantry) and we can get where we're going a hell of a lot faster than any of our soldiers can.
As someone pointed out above, the job of the military is to assume risk on behalf of civilians. We shouldn't wait.
Even if the nomads COULD fight off the rest of the attack on their own, they would take more losses if we moved our troops out. And clearly we're confident that we can take at least a few Reavers with just our mech, or we wouldn't even have the option to go alone, so the idea that a few of them might follow us isn't quite as scary as you're making it out to be.
The thing is we have a big ol' mech. We're faster than most of the soldiers, and maybe even the guy on the Diamondback Tiger. And we're way more durable than any of them. We are both fast enough and tough enough to get there immediately and make an impact. It's a pretty reasonable request. If he went himself, he'd quite possibly be picked off or have insufficient firepower to really help.Frankly, I'm concerned that the Nomads aren't just saying, "Great, you handle these punks, we're going to go check on our civilians." If it were my loved ones at risk I'd be inclined to go defend them myself and leave the reinforcements to handle the current battle instead of asking a random stranger to do it for me.
No, the last time a Stone tried the high-risk option against a Reaver, she decapitated two of them in one swing, a horde of Khornate daemons backed her up and one of the coolest moments in the entire series occurred.The last time a Stone tried the high-risk option against a Reaver, Max died.
No, the last time a Stone tried the high-risk option against a Reaver, she decapitated two of them in one swing, a horde of Khornate daemons backed her up and one of the coolest moments in the entire series occurred.
It was. We could've intentionally done an intentional summoning or pulled some other corrpution-inducing bullshit to guarantee our safety.Fine, the last time a Stone who was only a borderline supernatural combat powerhouse rather than a superpowered living saint filled with impossible arcane knowledge while wielding a one-in-a-billion magic sword tried it.
That also wasn't a player decision.
It was. We could've intentionally done an intentional summoning or pulled some other corrpution-inducing bullshit to guarantee our safety.
Killing the Dark Seer was not a player decision, but engaging after the Bloodthirster died was.
This is hardly fair to the last two quests, considering AN hadn't put as much effort into ensuring game balance as he did this time (and the rewards for taking those risks were rather far removed from normal).We're bandwagoning the maximum risk/reward scenario again, I see. Didn't we just have several conversations about this being the exact thing that killed both Amber Age and Age of Strife?
This is hardly fair to the last two quests, considering AN hadn't put as much effort into ensuring game balance as he did this time (and the rewards for taking those risks were rather far removed from normal).
In this case we have a starting character with starting stats and a mech in her first taste of reaver combat grossly outnumbered by a bunch of psychotic murderhobos with big knives that our character realizes are basically non-threats. The risk to us, personally is relegated to whichever reaver has their suspected one gun that can actually do any damage.In this case we have a starting character with starting stats in her first taste of combat during the second year of the game grossly outnumbered by hyper-mobile psychics who can change their targets and concentrate their attacks at will.
In this case we have a starting character with starting stats and a mech in her first taste of reaver combat grossly outnumbered by a bunch of psychotic murderhobos with big knives that our character realizes are basically non-threats. The risk to us, personally is relegated to whichever reaver has their suspected one gun that can actually do any damage.