[DISCONTINUED] In the Beginning, There Was Man (WH40k x SC)

[Crystal Clear]
Crystal Clear

"Chosen Blood! Make ready, for we move deeper in. Limit any Psyker abilities to self-enhancements and those that do not cast the mind into the Warp. We cannot afford further delays."

"Compliance, Lord Khan."


Silent as a whisper upon the wind, you stalk down a corridor of the Creed of Light, combat servitor ahead of you. You are Validus of Hushed Whispers, and you are hunting your prey. You assist the Custodes in their task to purge the xenos, using silence and shadows as only a son of the Raven can, and with an efficiency that only a veteran of the Deathwatch possesses. You point your autonomous companion forward, towards an intersection.

You watch as the combat servitor turns the corner, only to be ambushed by a Chrysalid. The xeno slashes into the cyborg and cleaves the head off, though the self-detonation program triggers. The resulting explosion engulfs the xeno in flames and sends gore and crystal shrapnel flying in all directions.

A single crystalline shard ricochets towards you before you are able to react and embeds into your chest, lodged into the ceramite plates. Then, silence reigns.

You carefully remove the shard from your chest piece, and hold it up to a nearby light. It gleams in an otherworldly manner, refracting the image of the hallway you stand in. A strange shimmer in the refraction causes you to stare. It stops. You blink and it starts again. A strange humming noise captures your attention and you drop the crystal, hand on your bolter.

The humming ceases.

You shroud yourself in silence and strain to hear the direction of the noise. Another hum, lower this time, resonates through the hall. If you didn't hear the first one, you would have never even noticed.

The first hum chimes in, almost as if in response, and then yet another still starts to ring. A harmony of music fills your ears, getting louder still until it is all you can hear.

Almost as if in a trance, you relax and bend down to retrieve the dropped crystal, but before you can reach it, a screech interrupts and breaks you from the rapture that ensnared you. Nearly too late, as another xeno is already midair, leaping towards you.

Nearly.

A quick drawn Stalker Pattern Bolter fires, and the compound eye of the creature bursts, killing it instantly. The body crashes into you and you go tumbling to the floor. You immediately push the corpse off of you, careful not to cut your armor on the crystal covering the vermin, and you freeze. Seven more Chrysalids surround you.

Leaping to your feet, you fire your bolter as they charge you.


The Chosen Blood are doing exceptionally well for such a green batch of marines. They are clearing room after room, even after the xenos started throwing warriors and elites at your squads.

You muse that they truly are the chosen descendants of Magnus. Though young, they are the best of the best.

As the largest group of elites yet comes charging at your Marines, they rally and take down the Chrysalids with little effort. Bolters fire and chainswords roar, but the end result is the deaths of all the xenos with nary a scratch upon the Errant armor.

You are proud.



The Guard captain shuffles his men between the various hot spots of activity, all the while quarantining the areas the xenos were spotted, active, or killed in. They move efficiently, setting defensive positions and bases for the Custodes to move to and from. They set up medicae stations for the wounded, and rescue groups of serfs stranded by xeno activity.

And only once did Chrysalids successfully launch an ambush, but the xenos were slaughtered in short order by the brave Sergent Marcov and his men.

You are Icarus Domani and you are proud of the mortal men who serve under you, facing these beings head on where even the slightest error can mean the difference between victory and death. While this is standard fare for the Custodes, it is an incredible burden for mortals.

You are moving with your squad to hunt down the next group of xenos. Moving past a fallen Inquisition squad, you reinforce the Grey Knights who are fighting completely out of their element; their powers are rendered useless here with that damnable shroud.

They relinquish control of the situation to you, and you squad begins to tear down the Chrysalids. Five bolters fire and three more xenos die. Crystalline scythes nearly glimmer in the light as they shoot out to impale you, but three Guardian Spears flash through the air and the last two are cut down. The crystal shrapnel files everywhere but that is inevitable in close quarters combat. It cuts into your armor but does not penetrate. Good.

Time to move on.


The final chamber is upon you, and though you are confident that you will be able to handle whatever is inside, only a fool would be so assured of victory that he forgoes caution. Your White Scars knew better, and so will the Chosen Blood. You come to a stop before the massive set of double doors that block the way to the central chamber. You hold up a fist.

"Hold. Check the door's composition and strength but do not attempt an opening."

"The door is made of one of the unknown material samples the Mechanicus picked up during their initial survey of the system. It is far too strong for us to just kick open, Lord Khan."

"Then prepare for breaching, and form a firing line. Be ready for anything, including ambushes from behind."

"Compliance."

As they finish forming up, with half of your number watching the flank and the other half with guns trained on the door, you give the signal.

The explosives blow...



Three of the xenos assaulting you are dead, but you are wounded. Your breathing is ragged but hushed by your helmet. Validus of Hushed Whispers indeed.

Your left leg is probably almost as mangled as your armor and your Stalker Pattern Bolter is shredded. Aside from that though, you have taken no critical damage. Deciding to see if the bugs can eat through the metal of the ship as quickly as the swarms of your homeworld could, you have holed up in one of the serf quarters and have been hacking at the xenos tearing at the door while taking pot shots at them with your pistol when they retreat.

Speaking of which, you cut off another Chrysalid's scythe arm and shoot at it, but miss.

You sigh. It's just not your day it seems, what with being completely caught off guard with your Primarch and the situation spiraling out of control and back again. Still, you're not dead yet.

A storm of bolter rounds fly down the hall and impact the insectoid vermin hacking at your safe house. The cavalry has arrived it seems. Pushing yourself up, you curse again as your left leg locks up, the armor's servos finally giving out, and from the vox you're hearing that there are less than 15 enemies aboard the cruiser. What a fantastic way to end the fight.

A Custode burst into the room and you raise your pistol at his head and shoot.

He flinches as a Chrysalid falls dead, right behind him, and drops to the floor.

You nod to him and ask for a hand to help you get up. How mortifying.


The breach in the doorway is immediately filled with smoke, and the Chosen throw in four grenades and unleash a hail of bullets. You hear a series of explosions and then silence.

No crystals fly out of the breach, no noise comes from inside, and only an eerie light shimmers out.

You frown.

You send a single burst of static on the vox and the Marines start filing in into the chamber, chainswords at the ready. You are dual wielding Silver Scar and Invictus, both relic blades thrumming with power, as you follow them in.

The sight before you is an indescribable horror. A writhing mass of pink and purple flesh that would not look out of place on a Nurgalite daemon world is suspended dead center above a massive pit, help up by throngs of ancient machinery, thrumming with energy, surrounding it. Tentacles made of the same meat run out of the central mass and into the backs of three insectoid queens inside the pit, connecting right into where you found the Chrysalids' brains to be. Is the mass a parasite on the insectoids? Or perhaps a shared control mechanism? No, far too unnatural for it to have originated from the Chrysalids.

The flesh suddenly starts to bleed blue fluid, and all of you tense up, expecting an attack, only to see shards of crystal forming as the fluid drips into the pit. Each crystal shard pierces one of the queen's ovipositor, and only now are you able to see the grisly births of the xenos you've been fighting. The queens are obviously in pain as the violet fluid fluid that serves for blood spurts out of them, and the crystals embedded in them tear the birth canal open, only for the wounds to close just as quickly, as the eggs come down. The crystals embed into the eggs as they finally leave the queen and the form of one of the elites starts to break free. The crystals start cutting into the as of yet unborn xenos and as it tears through the egg sac, crystals cleaving into the body inside, sheering off parts of its natural chitin and limbs. The wounds close around the crystals and finally form what you know as one of their elite warriors.

Needless to say, you are horrified. But you and yours are Space Marines, made to face the unknowable horrors of the universe where ordinary men cannot. And so you start planning how to kill this horrific monstrosity.

Only for it to start thrumming. You can see the flesh pulse and the queens start withering, as if- no the fleshy mass is eating them and getting slightly larger.

As the Chosen Blood start firing their bolters and bolt pistols at the mass, you kill the single newborn elite that crawled up the pit. More and more it bleeds, as the bolt ammunition sends explosions of gore across its surface, but each wound only becomes a shell of crystal, sending deadly shrapnel at you as more bolts shatter it. Your Marines start firing on the machinery instead as crystal covers the entire organism, and the entire technological apparatus ceases to thrum with energy. And as soon as they do, the mass of meat and crystal starts to slide down, the unknown machine no longer functioning to keep it suspended above the pit.

As the technology fails, you also begin to feel what seems like a change in the atmosphere. It is almost as if a darkness is lifted from your senses, and you realize that you can once again see the imprints of the Warp-

The accursed Xel'Naga and their servants draw ever closer, and the crystal beasts are in a frothing rage. The newly subjugated species are only so useful, trading durability for deadly ability and it was not enough.

It is far too late for the crystal beasts to save themselves. Their thrall races have been purged nearly to the last world, and less than a hundred of their number remain. All that is left to do is to bloody the accursed beings that call themselves Teachers. They claim benevolence, calling upon the crystal beasts to relinquish their rightful thralls, to give up the servants that are theirs by conquest. Absolute madness.

But even with the rightousness of their cause, the crystal beasts could not contend with that madness, for with it came power. So much absolute power, that even the oldest of them, akin to gods in their own right, could not contest the might of the Xel'naga fleets and warriors.

The time of ending has come. For as powerful as these so-called Teachers are, they are foolish. They would rather imprison their enemies than to kill them. But the beasts say nay. Whole systems were destroyed by their super weapons, to deny the Teachers their satisfaction, to eradicate any possibility of imprisonment, and to deny the thralls their freedom. To ensure that they died with their masters.


1d100 = 88 -> + 22 (Psyker Rating) = 100 Minor Critical Success!

The trance is broken, and only a few seconds have passed as you and all of the Chosen Blood experience the vision of the past. You feel the touch of Mother upon your minds, her worry and love filling your hearts, and her rage at the crystal beast thrumming in your veins. She demands bloody vengeance against the crystal beast that slaughtered her children, and you are more than inclined to agree. So many lives wasted fighting the remnants of a decadent empire, so many lives snuffed out because of one race's madness, SO MANY LIVES THAT COULD HAVE BEEN SAVED-

The crystal beast stirs. The ancient prison is broken, and it writhes, changing its form constantly, as if it were a servant of Tzeench, from something akin to a massive grot, to a leviathan of old Terran mythology, to other horrid things. It starts lashing out, and your Marines start to move.



Up above the planetoid, each and every crystal upon the ship starts resonating more strongly. Any being caught by the music would have been enraptured by the crystal beast's snare.

Each man who engaged in battle with the xenos hears the music, microscopic crystalline shards embedded in their flack jackets, robes, or armor, and they cannot resist the siren's call.

But, the Empress protects. She is finally able to act, where the Shroud blocked her from the Materium.

And so she does.

Each soul of the dead she embraces and sends to their Father's side, to send them to the afterlife they so deserve. Each mind being affected by the crystal's song is touched, her burning fury preventing the insidious tendrils of corruption from taking hold, her motherly worry hardening their souls in the armor of contempt , and her brilliant love giving succor to combat weary men and women.

Not a single one of her children will fall to this beast.

Her job done, she leaves the rest to the Primarch of the White Scars.



It is a hard battle. The Chosen Blood have all fallen, though thankfully none are dead through your efforts. You are locked in glorious combat with the ever-changing crystal beast, striking out at it each time it seeks to end the life of a Marine, cutting off a tendril each time it seeks to control a son of Magnus, and striking deep gouges in its flesh not covered by crystal.

In the last 10 minutes of battle, you have realized that for it to shift forms, it cannot have crystal upon its body, lest it locks into place. You take great advantage of that, as each time it shifts you cut it to produce more liquid, to lock it into place. You are slowly but surely wearing it down, and the fury of Mother burns within you. The beast has put up an incredible fight, evidenced by the numerous wounds decorating your body and the battered armor you wear. Your restored Mk IV armor is in its last days it seems.

Regardless, you finally cleave it in half, its form small enough from you hacking away at it, and the beast finally falls still. The crystals stop resonating and the burn of Ynnead's anger flickers out. It's over.

This battle has you thinking. Your martial prowess are not nearly as great as they once were during the Great Crusade, for you have become accustomed to fighting the Dark Eldar to the exclusion of nearly all else. It seems that you are not the only Primarch to have to rebuild his strength. You grin. It would be good to spar with Corvus again.

Unbeknownst to you, one half of the crystal beast stirs again, and silently launches itself at you while your back is turned.

But the Chosen Blood are awakening, and a trio of them send out arcs of holy lightning to smite the thing. More of their compatriots join them, and soon all 25 of them are unleashing their wrath upon the hapless creature, until it is but a pile of ash on the floor.

Time for extraction.



Artifacts recovered!

Choose any 2 4 (due to bonuses from @jacobplm and @Tel Janin Aman)of the following:
[] Recover the wrecks of the ancient machinery that suspended the crystal beast
[] Recover the remnants of the insectoid queens
[] Recover some of the crystal beast's mass that Jaghatai cut off
[] Corpses of the insectoid workers, warriors, and elites
[] Samples of the material the structure within the planetoid is made of
[] Samples of the liquid secretion that harden into crystal
[] Record the transmission broadcast that led you to this place in the first place
[] Samples of crystals
[] Dive deeper into Warp imprints to see some more of the history of the crystal beasts
[] Salvage the remains of Jaghatai Khan's Mk IV Maximus Artificer Power Armor
 
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[X] Dive deeper into Warp imprints to see some more of the history of the crystal beasts
[X] Salvage the remains of Jaghatai Khan's Mk IV Maximus Artificer Power Armor
[X] Record the transmission broadcast that led you to this place in the first place

Not quite sure what I want for number four.
 
Ignore the corpses. They went down just the same as any other enemies of the Imperium. And this isn't XCOM, anyway.
 
[X] Dive deeper into Warp imprints to see some more of the history of the crystal beasts
[X] Recover the wrecks of the ancient machinery that suspended the crystal beast
[X] Samples of crystals
[X] Samples of the material the structure within the planetoid is made of
 
[X] Recover the wrecks of the ancient machinery that suspended the crystal beast
[X] Samples of the material the structure within the planetoid is made of
[X] Record the transmission broadcast that led you to this place in the first place
[X] Dive deeper into Warp imprints to see some more of the history of the crystal beasts
 
[X] Recover the wrecks of the ancient machinery that suspended the crystal beast
[X] Samples of the material the structure within the planetoid is made of
[X] Record the transmission broadcast that led you to this place in the first place
[X] Dive deeper into Warp imprints to see some more of the history of the crystal beasts

I can't wait to see an omake about Nova encountering the imperium.
 
[X]Salvage the remains of Jaghatai Khan's Mk IV Maximus Artificer Power Armor

Unless ayone forgets we NEED to keep our Primarks alive which means we keep the best armor and maybe uprgarde the crap out of it

[X] Record the transmission broadcast that led you to this place in the first place

we need to know what else is out there IC knowledge is crucial

[X] Recover the wrecks of the ancient machinery that suspended the crystal beast

It's time the The Adeptus Mechanicus started learning about Xeno tech know thy enemy and all that

[X] Samples of the liquid secretion that harden into crystal

This nets us 2 samples solid and liquid states
 
[x] Recover the wrecks of the ancient machinery that suspended the crystal beast
[x] Recover the remnants of the insectoid queens
[x] Corpses of the insectoid workers, warriors, and elites
[x] Samples of the liquid secretion that harden into crystal

SCIENCE
 
I wonder what are the Pros, and Cons of the options?

Can we do again to Looting, after we do the looting?
These are all bonuses for you to SCIENCE! Not much cons here, unless you're referring to what you'll lose out on? If that's the case then I can't tell you.

Also what? I'm not sure what you mean by "do again to Looting, after we do the looting?"
 
[X] Recover the wrecks of the ancient machinery that suspended the crystal beast

Xelnaga containment device check.

[X] Samples of the material the structure within the planetoid is made of

Xelnaga material sciences check

[X] Record the transmission broadcast that led you to this place in the first place

What we came for. Check.

[X] Salvage the remains of Jaghatai Khan's Mk IV Maximus Artificer Power Armor

What we can't replace check.

The biological crap are no good to us
The crystal beast history irrelevant save for what they saw of the xelnaga.

Take the xenotech, we'd see more of it yet and we need to know how it works.
 
[X] Record the transmission broadcast that led you to this place in the first place
[X] Recover the wrecks of the ancient machinery that suspended the crystal beast
[X] Salvage the remains of Jaghatai Khan's Mk IV Maximus Artificer Power Armor
[X] Samples of the material the structure within the planetoid is made of

Information is power. The transmission is important because this is why we are here. The anicent machinery is important because we can attempt to reverse engineer it or at least attempt to understand the principles behind it. The Power Armor is important for the Khan since it will take us a while to get him anything better.
 
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[X] Recover the wrecks of the ancient machinery that suspended the crystal beast

[X] Samples of the material the structure within the planetoid is made of

[X] Record the transmission broadcast that led you to this place in the first place

[X] Salvage the remains of Jaghatai Khan's Mk IV Maximus Artificer Power Armor

@torrmercury Adam and Ynneads meeting with the Xel'naga souls in the warp is going to happen soon right?
 
@torrmercury
Um, I don't suppose you'd be willing to clarify, if the shroud thing does come from the machinery?
I mean, I figure Ynnead would be willing to slip a note or something, on just what it was that made a very useful anti-Chaos item...
 
[X] Recover the wrecks of the ancient machinery that suspended the crystal beast
[X] Samples of the material the structure within the planetoid is made of
[X] Record the transmission broadcast that led you to this place in the first place
[X] Salvage the remains of Jaghatai Khan's Mk IV Maximus Artificer Power Armor
 
I mean if we can return again to this place, after we leave.
You can, but what you're choosing now is what wasn't completely destroyed beyond recovery in the battle.

@torrmercury Adam and Ynneads meeting with the Xel'naga souls in the warp is going to happen soon right?
That should be in the next update yes.

@torrmercury
Um, I don't suppose you'd be willing to clarify, if the shroud thing does come from the machinery?
I mean, I figure Ynnead would be willing to slip a note or something, on just what it was that made a very useful anti-Chaos item...
I cannot confirm nor deny because In Character, no one knows for sure what caused the Shroud. I did give out hints in this update as to what it is however.
 
Hmm, I am tempted to maybe change my Warp imprint vote to Material science vote. That could make for a very interesting combination along with Wraithbone and Adamantum.
 
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