[DISCONTINUED] In the Beginning, There Was Man (WH40k x SC)

CFC would take one look at use and we'd immediately be swamped in suicide ganking noobships. Constantly. Every day. Every week. Every month. Every year. By the exact same people that we ostensibly killed and it would cost them nothing because noobships are fucking free to all capsuleers.

This I must protest as something that is a game mechanic rather than something actually true. No ships are actually free, they will still cost time, materials and expertise to construct and crew. Drowning an enemy in noobships works only if you assume that the Empires and CONCORD are willing to drop their entire economy into building noobships for capsuleer lulz.
 
Wait... This hasn't ended has it? I admit I don't follow all the posts, mostly just the story/threadmarks.

I ... I thought he just wanted to run another quest simultaneously for fun/writers juice shortage.

This... This has died? :cry:
Unfortunately yes. I threadmarks the list where I said I'd discontinue the quest.
 
@torrmercury, The EVE universe has better guns than the Imperium's? From what I've searched on this is that EVE ships are the ones outgunned by the WH40k ships not the other way around.
 
EVE
Extreme difficulty
Would've been worth it just to troll the Amarr. "Our God actually isn't in heaven, he's on our flagship lol"
@torrmercury, The EVE universe has better guns than the Imperium's? From what I've searched on this is that EVE ships are the ones outgunned by the WH40k ships not the other way around.
Depends if you go with the silly in-game numbers which only Mith (Mith!) would ever argue for or the actual written numbers from almost all the stories and lore which are a bit more competitive by 40K standards.
 
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Personally I just assume that the only reason Eve's Titans don't also have hundreds of lighter gun batteries (think frigate/destroyer weapons) to defend from light ships, and dozens of medium (cruiser) batteries to fight off medium-weight ships, is they want it possible to kill them off without other Titans or at least large numbers of capitals and super-capitals over the number needed match the titan's fleet.

I also believe their ranges are rather compressed with a few thousand/tens of thousand kilometres being the range of the light weapons at least. Having said that, they probably don't have weapon ranges much further than one or two light-seconds at best, for the simple reason that what's the point of increasing range when eventually it gets to the point that no matter how well you guess where the enemy is going, they can warp away between you firing and the attack hitting. Instead they invest in better accuracy.
 
If we pick star wars, can we pick to be a third faction that seeks the complete destruction of the force? As in Sith and Jedi but not being Grey Jedi?
 
Oh and the Reapers? You would have also found out about the Reapers (as well as the Reapers find out about you) the first time you try using your Warp Drives. They're actually daemons possessing massive bio-mechanical constructs and propagate themselves by harvesting souls to create new daemons to possess massive bio-mechanical constructs. As for the star-child? A Warp God. Not necessarily malevolent, but definitely antagonistic. And then you'd realize that the Star Child was working to prevent actual Chaos Gods from spawning, which your coming would have led to. So End Game in ME is fighting just birthed ME-verse Khorne, Tzeentch, and/or Nurgle depending on how well/badly you did against the Reapers.

:o:o:o HOLY CRAP MASS EFFECT AAAAAAAAAAAAAAH.

That... would not have been fun. Not at all. StarCraft and Medium difficulty are just fine for me, thaaaanks...
And now I look back and realize that ME's difficulty is only "medium-hard". eeeep...

Props for creativity, though!


Edit:

Very sandbox-y with no real threat to the Imperium but the Q

Hey, what about the Organians? I mean, they would probably ignore us unless we trampled their lawn, but they pack quite the... anti-punch, as it were, and in 40k terms it seems like they would be Warp Entities.
 
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Man.
I would've loved going to Star Trek.
Trying to see Q awkwardly doing his best to become bros with the Emperor (I remember that game where some guy basically said that Q is desperate to be liked - which really explains why he was out doing stuff since the Q Continuum were all so passive) and get in on his and Malcador's poker night would've been hilarious.
 
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Halo
Easy-Medium difficulty. You would enter into the Halo-verse just after humanity loses Reach to the Covenant. It would be an uphill battle to unite humanity under the Imperial banner since they already have Unified Earth Government leading them against the Covenant, but if you manage to do it you would be able to turn the tide in the war against the Covenant. Then you'd discover the first Halo installation, as well as the fact that the Gravemind could be considered a Daemon Prince. It'll roll from there to basically the same as in Halo canon, but with added Imperial support. The difficulty here is that you would have no time to build up infrastructure. You would need to join the fight against the Covenant, who are barely below tech parity with you, with only your current assets and have little time to build up more. Once the Covenant and Flood are dealt with one way or another, you'd rebuild and then lead a crusade back into the home universe. See Star Trek for what that would entail.

This would be my vote.
 
I remember a while back there was talk of allowing us to visit a second universe before we went back home. I can't help but feel, if we went with mass effect for that, it would actually be good practice for dealing with the actual warp gods back home.
 
Oh, I just remembered one more thing I would have liked to see:

Gorehowl doing paperwork.
 
I remember a while back there was talk of allowing us to visit a second universe before we went back home. I can't help but feel, if we went with mass effect for that, it would actually be good practice for dealing with the actual warp gods back home.
I believe torrmercury mentioned once in the irc chat that he would've given us a new set of choices if we wanted to go to a second universe that would've been harder.
...Which honestly makes me think that it could've been hilarious to end up in the Silver Millenium of Sailor Moon or something.
 
I believe torrmercury mentioned once in the irc chat that he would've given us a new set of choices if we wanted to go to a second universe that would've been harder.
...Which honestly makes me think that it could've been hilarious to end up in the Silver Millenium of Sailor Moon or something.
The Emperor as Sailor Terra would be fucking hilarious.
 
Infodump: Current trend for StarCraft and End game
Infodump: Current trend for StarCraft and End game

Though I do have to ask, what exactly do you think would've happened in the end of the game if we continue along with our current course of actions? Also I don't suppose we can find out what you had planned for SC verse?

Assuming you made a good plan to diplomance the Protoss (you'd be at a -50 due to inherent Imperial xenophobia), you would be attacked by the Dominion at the neutral grounds. Raynor has a traitor in his ranks, and if you successfully help him purge the traitor, you'd be able to ally with both him and the Toss.

If you didn't diplomance the Toss, or failed at it, shots may or may not be fired with the Imperials probably shooting first. The Dominion would not have attacked at that point, and you will have started a cold war with the Protoss, kind of alienated Raynor, but neither faction will be out for your blood. They simply have too many other things to worry about, and the fact that you even came to talk first means to them that you're at least somewhat reasonable unlike the Dominion.

In any case, you'd have maybe 3 or 4 months to build up and prepare for the next clusterfuck, which would have been someone trying to assassinate Raynor (roll for survival), Zeratul (Survives regardless), Mengsk (Roll for survival), Artanis (roll for survival), and Kerrigan (survives regardless). Assuming Raynor survives, he would come to you for help for both himself and the Protoss (cause the Toss are too prideful to ask), and you'd have the option of ignoring or helping in varying measures.

Depending on how much you help, the situation would start to escalate (with you helping a lot escalating faster than if you don't help) until it's revealed that Amon has been revived far ahead of schedule. That agent that got away from the Ghost ship? Turns out he's not bluffing. :V He actually is one of the best of the best in terms of physical ability and mental acuity and he's accelerated many timelines due to the threat the Imperium poses.

A mix of Wings of Liberty and Heart of the Swarm then begins, with Kerrigan seeking out the Primal Zerg after the assassination attempt and Jim starting to look for the Xel'Naga artifact pieces and taking down Mengsk (or if Mengsk is dead, swooping in to create a new, more democratic government).

I don't have much more than that planned out due to how crazy the game can get and how much things can derail, but end game would have been an epic free for all between the Imperial Gods, Amon and Greater Hybrids, and the Voice in the Darkness. The Voice is by far the greater threat in the Warp, but Amon has an utterly massive army at his disposal, and even with the Terran and Protoss behind you, you'll be hard pressed to win. Hence, you need to get the Zerg behind you as well in order to kill off Amon's forces.

Oh, and a decapitation strike won't work either because Amon has a ton of clone bodies that he can just take over and revive over and over again, hence the need to kill off all of his forces. :V

I think that you guys would definitely have been able to achieve victory in Starcraft if you didn't do anymore stupid things like invading the Leviathan.

Comments and questions?
 
What would've happened if we attempted to head back to Earth after the battle with Amon and the Voice? Like what was waiting for us there.
 
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