Back to Basics (March 2501)
2d20 = 7, 16
--> + 6 (High Lords stat bonus) + 1 (omake bonus)
Moderate Success overall
Reorganize the Imperial Military
The Imperium's military is horrific to look at. This is a fact. You are the Emperor, and you wish that the High Lords of old had the good sense to streamline the hundred of thousand branches of Imperial Guard regiments, Skitarii cohorts, etc. into something more unified. Though the specialization in varying fighting conditions is fine and dandy, why on Eden would they need their own specialized command structures in place per regiment? The bureaucratic nightmare just never ends.
And so, you have attended a Senate meeting this day, and said onto the High Lords,
"The military. Deal with it."
Or so you wish. In reality, you proposed a restructuring to streamline the Imperial military branches, which the High Lords fought over for a week, but eventually came together and gave you a revised proposal, fitted to the needs of the Imperium's current situation.
What is their proposal?
[] Recreate the Imperial Army.
It will be easy and effective to recreate the Imperial Army of old, where the Guard and Navy were unified under a single command structure, with power concentrated in the hands of a
Warmaster (though maybe a different title, now that you think about it...) Lord Militant Imperialis. Though this may pose issues down the line when Chaos is your enemy, especially since they will once again have a single point of failure to exploit. Still though, this will work until you begin preparations for reclaiming Home.
(Unified command of Imperial military forces, hyper efficient deployment, troops are considerably better trained, has a massive single point of failure, ???, ???)
TL;DR: Better troops, faster/better military responses, has single point of failure.
[] Form the Imperial Command Council (or Imperial Command for short).
This will take considerably more effort, but reorganizing each of the current branches of the military and streamlining them before implementing the Imperialis Auxilia as a tool to skill share between all branches will benefit the Imperium more than a unified command structure. Under Imperial Command, power will be concentrated in a Command Council made up of the 24 ranking individuals in each branch. Thusly, the Council of 20 will be made up of 3 Generals of the Guard, 3 Archmagi Prime of the Tachmata Omnissiah, 3 Admirals of the Navy, 3 Archmagi Explorators of the Explorator Fleets, 3 Directors of the Auxilia, 3 Inquisitor Lords that lead Imperial Intelligence (Inquisition and OA), and your two remaining sons.
(Distributed command of Imperial military forces, intelligence leaks are extremely unlikely, troops have many more deployment options, has no single point of failure, ???, ???)
TL;DR: Troops more versatile, Inquisition laughs at intelligence leaks, council sometimes deliberates too much instead of acting
[] Write-in?
2d20 = 19, 16
--> + 8 (High Lords stat bonus)
Minor Critical Success!
Economic Overhaul
You see that the Rogue Traders and Chartist Captains have been hard at work, breaking hundreds upon hundreds of economic models, and taking the best pieces of each to form a more robust and coherent system of trade. While the actual workings of the new system, with the nearly 200 styles of business or enterprise classifications and 75 styles of stock and options trading, will be nearly incoherent to anyone without a background in economics, the way it will interact with the common person it's meant to serve is simple and effective. Anyone can start a business and have it succeed based almost solely on the merit of it's owner, and the potential for growth and how to do so is easy to delve into.
From there, it's a steady climb up the ladder of the business hierarchy to the top, and each step becomes more and more complex. The purpose this serves is to allow for the business owner to slowly but surely become more and more familiar with the workings of large scale businesses so that when the time comes, they are not overwhelmed and crushed by competition.
As for checks and balances, this economic model relies on heavy regulation by the Adeptus Arbites and Administratum in order to ensure that businesses and corporations can only compete in its own weight class. In order to achieve that, Imperial corporations are limited in scale depending on what products and services they offer. Businesses that provide a service, such as mass transportation, or manufactures consumer goods, such as micro electronics, will be unable to directly compete with small scale businesses of the same kind until those businesses rise to a certain level. On top of that, the larger corporations are taxed heavily and those taxes go on to become tax benefits to the smaller businesses, with benefits becoming smaller and smaller until the business becomes larger than a regional planetary entity. From there, the business must thrive in order to be able to keep up with the Imperial tithes, thus forcing businesses to adapt quickly at larger sizes to survive, while allowing smaller entities to grow, create new products/services, and innovate.
Though there is much grumbling about the gradation of taxation between large and small entities, the 500 top economists of the Imperium all agree that it would be for the best. This way, the economy does not stagnate if a single mega-corporation dominates a sector. The corporation will be forced to adapt and provide better and better services and products, lest the swarm of smaller businesses looking for a chink in the armor overwhelm and take them over.
Thus the Imperium will theoretically be well served with businesses large and small at all levels of scale. Now all that's needed is to put it into practice.
(You can now begin trading with native factions/politities next turn, now receiving extra 1d4/2 WP from civilian taxation, WP bonus can be improved)
2d20 = 20, 12
--> + 8 (Inquisition deployment bonus) + 10 (Omake bonus)
Critical Success and Minor Critical Success!
Inquisition: PR Damage Control
After the chastisement from your sons, you go to great lengths to help with the damage control of your stunt's aftermath. You take their scolding with grace, for you realize the folly that you have committed. And hence, you take great pains to rectify the situation.
What do you do?
[] Assist with Jaghatai and Corvus' plans to keep information of what happened on the Leviathan a secret.
As far as the Imperium is concerned, that was a battle well fought and won.
(No morale change, no chance of information leak, Ynnead highly disapproves, ???, ???)
[] Be open about what happened on the Leviathan.
The Imperium needs to know that whether or not they wish it, you are still a man. A Great Man, but a man nonetheless. And... perhaps the time has come to trust your children with more knowledge. The Horus Heresy happened because of ignorance after all, so maybe by spreading the knowledge will allow mankind to fight more effectively against Chaos?
(Morale -1 across the board, no chance of information leak, more info about souls and gods spread amongst the Imperium, ???, ???, ???)
[] Assist with the damage control, but make sure that the upper echelons know what happened.
Perhaps the time has come to trust your children with more knowledge... but a more measured pace of how that information is disseminated might be prudent.
(No morale change, moderate chance of information leak, more info about souls and gods given to High Lords, ???, ???, ???)
2d20 = 18, 13
--> + 9 (High Lords stat bonus)
Minor Critical Success!
2d20 = 2, 4 2, 7
--> + 13 (High Lords stat bonus) + 7 (Omake bonus) + 2 (Minor crits on Imperial Creed)
Moderate Success Overall
The Imperial Creed & Mechanicus Integration
Almost overnight
(over the course of a month, you mean...), you watch the Ecclesiarchy practically transform into a different organization. The Imperial Creed is almost completely rewritten through the efforts of hundreds of priests, priestesses, Brothers, and Sisters, and you scarcely know where to begin. You pour over pages upon pages of new scriptures, revised old ones, and see that more yet have stayed the same, just interpenetrated differently. The Ecclesiarch has informed you that these changes are to be introduced slowly, as to not shake the core faith of the masses and stir them with too much change. That is good, because you really don't think they can handle the church undergoing a revolution in addition to everything else.
That being said, the new scriptures even include Mechanicus tenants and integration. Rather than having two separate faiths, the Imperial Cult and the Cult of the Machine, there is now a single Cult of the Sovereigns that encompasses all of the different aspects of your and Ynnead's divinity.
But then it happened. Because of course it did.
Religious schisms have already started forming, even at this early state. The Mechanicus integration did not take into account numerous factors, missed many of the core expressions of faith, etc. And so the techpriests are unhappy, which in turn makes everyone else unhappy. And hence, there was nearly a religious war that broke out between those of the Machine Cult and those of the Imperial, but thankfully the Fabricator General and Ecclesiarch caught wind of it early enough that they were able to diffuse the situation, for the most part.
Still, there are remnants of that flame and you can see that just a small spark could potentially set things off again.
So you are off to set it right.
1d100 = 65
--> + 16 (GEOM Fellowship) + 15 (Omake bonus) - 10 (Accumulated maluses)
= 86 Major Success!
And set it right, you do. You personally intervened during a debate to prevent another outbreak of hostilities, and finally talked down the two sides. You sat and talked with over 8000 men and women of faith, be it Imperial or Machine, and personally made sure that each and every one of them understood what the other side stands for, their way of thinking, and why they do as they do. You taught them what you want for mankind, and made sure that all of them are learned in your personal philosophy, derived from the creed you followed during the Great Crusade, heavily revised from when you sat upon the Golden Throne. Every member of the Cult of the Sovereign's clergy can profess to have been personally tutored by the Emperor in His philosophy.
There are none left among them that wish to fight against each other, for they all understand each other. They all understand the glorious vision that you intended for mankind, and the lengths to which you went to achieve it.
The surge in faith invigorates you beyond what you expected to recover this month.
(+2 Psyker Rating from healing, +2 Psyker Rating from omake bonuses)
(Adam's Psyker Rating is now 5)
2d8 = 5, 3
--> + 8 (Malcador Fellowship Stat) + 10 (Omake bonuses)
Major Success
Malcador reported to you that though he requested Raynor to stay a while after the Dominion left, the man said that though he truly wanted to talk more and initiate diplomacy, he had many things to attend to. So, James Raynor sent coordinates and a time frame of when he would be at a neutral ground where the Imperium and the Raiders could open negotiations. He requested that only a small retinue of 1 small ship (for the Imperium) and up to 10 soldiers join the ambassador on both sides, so that if hostilities break out, neither side would lose much.
Raynor also mentioned that he had friends that he wanted to invite to the meeting as well, and that he thinks the Imperium would be quite interested in meeting them. When pressed for details, he remained tight lipped, though he did say that he fought along side these friends for quite a while, and that they were trustworthy. Whether or not that is true remains to be seen, but from what you gathered of Raynor, he is a man of his word.
(New option for meeting with Raynor and friends available next month)
1d75 = 30
--> + 10 (Leona Science Stat) - 50 (???)
= [-10/???]
You are Leona of Mars, the protege of one of the greatest minds the Imperium has produced, and there is something about the gene-seed of the Black Ward Chapter that makes you nervous. It is almost as if your mind is forcing you to not think about it, and when you do think about it you end up forgetting that they even exist until you see mention of them in a data log or some such. And even though it makes you incredibly nervous that there is something preventing you from delving into the genetics of the progenoid glands, you know for a fact that there is absolutely no Chaos taint. You brought in priests to consecrate them and nothing happened, and holy promethium does nothing but burn the sample you sacrificed before you forgot the experiment. You only remembered it due to your diligent writing, data logs, and video feeds. If it were anyone but you, more than just the small amount of research that you actually did at the beginning would have been lost forever.
You are at a loss for what to do.
(Black Ward gene-seed is not Chaos corrupted, strange things are at play when trying to interact with it)
Your name is Yulian Korsava and you have been through a massive whirlwind of events in the last month, cumulating to the meeting with the Emperor that you just finished. The intensity of that meeting has left you drained, and you're not quite sure if you even truly saw Him for his true form, because you team all say different things about what they saw when they met Him. You are just glad that the Inquisitor has decided to help you all out, and now you are officially part of his retinue of acolytes.
While you're still adjusting to living in the Imperium, the first thing that you notice is that there is no racial tensions, gender discrimination, etc. So long as you are human, you are accepted with a smile and a pat on the shoulder. You only wish that the Dominion, and the Confederacy before that was so free of the stupidity that plagued humans of ages past. What does it matter if a man's skin is light or dark? What does it matter if a person is male or female, or something in between? The Imperials really get it.
So long as you are a human being, all are equal before each other. The common people and the nobles all have their place, and even more interesting is the fact that nobles are not simply born with their status. Anyone in the Imperium can become one, given enough motivation, effort, and skill. And what's more, supposing a noble becomes corrupt and/or does not have enough greatness to maintain his or her status? They are deposed of, and quickly.
Another thing that surprised you is their ability to
hate things. While they are generally congenial and loving towards mankind, they have a deep seeded loathing for xenos, an abject abhorrence towards traitors to the Emperor and His children, and a revulsion towards those with psionic- ...the psyker gene. While you did not understand it at first, learning the history of these people, and of what the galaxy was like from where they came, you could understand and sympathize with them.
Still though, things here are better than what it was in the Dominion, even with the strange worldviews.
But, enough digressing. You have a job to do and you're not going to fail it. The Emperor and Lord van Heppel have ordered that the former crew of the Battlecruiser they served aboard are to be debriefed. You will be assisting the Legacy Cell in the debrief, and you will be working closely with the Inquisitor's apprentice, Interrogator Karina Jummer, who has to be the simultaneously most beautiful and intimidating woman you've ever met, though you're pretty sure that'll change once you "meet" the Empress.
Time to get to work.
2d12 = 8, 8
--> + [8 (Inquisition deployment bonus) /2 (Second deployment of Ordo in same turn)]
--> + 4 (Effective bonus) + 12 (Omake bonuses)
Major Success
2d8 = 8, 3
--> + [8 (Inquisition deployment bonus) /4 (Third deployment of Ordo in same turn)]
--> + 2 (Effective bonus) + 10 (Omake bonuses)
Major Success
(Battlecruiser is kept a secret from the Dominion and the Raiders: they believe it was destroyed by the Leviathan)
(Debrief provided not much more intel than what the Ghosts could tell you, except for one juicy piece of information: the Zerg have been silent for the last year and a half, but in recent months they have started to become active again, especially with the attack on Sanctuary. Something's going on, and the massive military build up is part of the Dominion's plan to deal with it. More info incoming during the News/Intel/Rumors phase.)
Colonies & Exodus Fleet
[x] The fleet continues producing food (2.5 WP maintenance and +2.5 million units of food)
[x] Produce materials to create:
-[x] Imperial Navy/Mechanicus Shipyard core (3 WP - Enables full maintenance of ships - Upgradable)
Colony Development
[x] Mega hydroponics facility (2 - 1 [Governor efficiency] = 1 WP, creates 3 million units of food per month)
[x] Castellan Luck Strikes Again (.5 WP, possibility of discovering rare resources and boosting WP) -
GM's Note: This is from the various omake bonuses that gave you extra WP.
Your name is Maria Castellan, and you are the Lady Governor of of garden moon, Eden; also known as the Capitol World of the Imperium. It has been a great honor being chosen to lead the colonization and ruling of Eden, especially since you are one of the few people who have the opportunity to work along side the Emperor on a regular basis. Though you do not have much resources allocated towards Eden last month due to the pressing need to have a shipyard in orbit to repair the ailing Exodus fleet, you have made due.
Though you made due, you and the people of Eden have seen what happens when you are not vigilant. It is what caused Terra to fall in the True Home, and what caused the Exodus to happen. It is what will cause the Imperium's downfall, even with the grace of the Sovereigns, for even They cannot right the foolish mistakes of mortals. Thus, you and the Imperial colonists went far and above the call in order to provide the fleet with more raw materials to work with. Specifically, your family's luck has struck again.
A colonist found an extremely rich rare earths deposit near your palace's right wing, that's still under construction. The efforts to mine the rare earths also revealed a massive vein of useful metals, such as iron, copper, cobalt, etc, that can be used to create more exotic materials and alloys such as adamantium. The end result is that the influx of rare and useful materials you found gave rise to a massive increase of the effective work speed of the Mechanicus techpriests assigned to the various construction projects across Eden and in orbit.
Thus, the mega hydroponics facility that you ordered was able to be completed on time, instead of dragged on into next month due to resource shortages. Praise be to the Emperor for the Mechanicus' influence, for the facility is largely automated, producing more than three times the food needed for the colonists, meaning you can start contributing back to the fleet's food stores. While the food stores are not yet building, they are also not in rapid decline anymore.
(+3 million food per month)
You sigh as you sink into your chair a bit. Though you are exhausted, you know that the people have been working just as hard, if not harder. If they can do it, so can you. You sit back up and start combing through the endless tides of paperwork. Let's see what the next month brings...
(Civilian morale +2, Fleet morale +2 from Omake bonuses)
Morale involves background rolls on my end to check for heresy, traitors, malcontents, etc.
-10 - -6: Penalties to combat, significant chance of heretics, traitors, etc.
-5 - 0: Moderate chance of heretics, traitors, etc.
1 - 5: Low chance of heretics, traitors, etc.
6 - 10: Bonuses to combat, no chance of heretics, traitors, etc.
Civilian morale: 5 --> 7
Military morale: 2 --> 4
Work force capability is rated using work points or WP. It is an extrapolation of the entirety of the industrial capacity of the fleet, but starts off at 1 WP per million population, can be raised or lowered by various factors, and is rounded to the nearest .5. You have X amount of WP each turn to use and any that you do not use are lost.
WP can be distributed by .5 WP or by project
1 WP per million population (6 mil pop = 6 WP)
Arks Mechanicus + Fabrication machines = 1.2 multiplier
Omake bonus = 4.5 (This turn only)
Current WP: 12.6 -> rounded down to
12.5
Currently using
Split Focus on the Arks Mechanicus (Capability in focus but the amount of WP available is reduced by
20% 10% for each additional focus you take due to inefficiencies in space management in multi-configurations)
- Manufacturing: You are able to produce industrial and war machines for various purposes (WP can be spent per order in order to scale production to its max capacity)
- Hydroponics/Aeroponics: You are able to grow your current food stock (each WP gives 1 million units of food)
Effective WP: 11.25 -> rounded down to 11
Food stock is cataloged by units and is used at a rate of 1 per person per month
Current Food Stock: 25.5 million units -> - 6 million units + 2.5 million units =
22 million units
Projected Food Stock: 22 million units -> - 6 million units + 5.5 million units
The Colonies & Exodus Fleet (GM's Note: IMPORTANT! Your planetary governors will use any WP that you do not use to develop the colonies. They will split the WP among themselves depending on the Adminstratium's ranking on the colony's needs and development level.)
[] The fleet continues producing food (2.5 WP maintenance and +2.5 million units of food)
[] Reconfigure the fleet to full food production (2.5 WP, no longer able to manufacture, able to produce up to max WP x 1 million units of food per turn)
[] Reconfigure the fleet to full industrial production (2.5 WP, no longer able to produce food, able to produce up to max WP worth of goods)
[] Reconfigure another way
-[] How? (You may use Industry, Food, and Science)
[] Start producing military goods
-[] Fortifications for the colony (.5 WP to defend .5 million population)
-[] 2 layer Void shield generator for the capitol city (3 WP - Upgradable to 12 layers)
-[] Anti-air defenses (2 WP - Eden City is now lightly defended from air incursions)
-[] Anti-void defenses (5 WP - Eden is now has a single surface to space defense lance)
-[] Something else?
(Ask me about what you want to make and I'll give a WP cost)
[] Produce civilian goods
-[] Luxury goods- fleet (.5 WP per turn to raise morale by 1)
-[] Luxury goods- colony (.5 WP per turn to raise morale by 1)
-[] Set up a system for non-ecologically impactful hunting and gathering on Eden's surface for luxury flora and fauna materials (5 WP - +1 morale across the board)
-[] Colony infrastructure (2 WP to raise population cap by .5 million) Governor has taken control
-[] Hydroponics facilities (.5 WP per facility. Each facility creates .5 million food per month) Governor has taken control
-[] Mega-hydroponics facility (2 WP per facility. Each facility creates 3 million food per month) Governor has taken control
-[] Basic Farming equipment (2 WP to raise Eden's food production to 4 million units per .5 population per 6 months - Upgradable) Governor has taken control
-[] Spaceport core (3 WP - Enables more efficient surface/void transportation - Upgradable) Governor has taken control
-[] Something else?
(Ask me about what you want to make and I'll give a WP cost)
[] Produce materials to create:
-[] Mechanicus Forge Temple core (3 WP - Enables research projects [1] - Upgradable)
-[] Mechanicus Forge core (3 WP - Enables ground side manufacturing [bonus to WP] - Upgradable)
-[] Basic Manufactorum (1 WP - 1 WP per month maintenance - Enables ground side manufacturing - Upgradable)
-[] Imperial Navy/Mechanicus Shipyard drydock (9 WP - Enables the creation of ships smaller than a frigate - Upgradable)
-[] Imperial Navy HQ core (3 WP - Imperial Navy now has a central command not on an Ark [bonuses to Navy rolls] - Upgradable)
-[] Imperial Guard HQ core (3 WP - Able to start expanding IG and PDF - Upgradable)
-[] Officio Assassinorum Temple core (3 WP - Able to start producing temple assassins - Upgradable)
-[] Fortress Monastery core (3 WP - Able to start recruiting neophytes - Upgradable)
--[] Imperial Fists
--[] Chosen Blood
--[] Grey Knights
-[] Church of the Sovereigns (1 WP - roll 1d20 per turn and on crit success gain 1 morale - Upgradable)
Personal Actions (Choose 1 for Adam and 1 for Ynnead)
[] Ynnead found a massive wound in the Immaterium, similar to how the Eye of Terror wounded the Materium in your original universe. You need more knowledge of this phenomena.
-[] How do you go about gaining more knowledge? (Write-in)
-[] Who?
[] You have felt it. There are humans here in this universe and a thought occurred to you: if the forces of the Great Enemy can reach out to psykers and seduce them with power, then why can't you do the same? Only instead of corruption, you will bring visions of the coming Glory of Humanity and Eldar. (Bonuses if taken together)
-[] Who?
[] There are aspects of Ynnead that neither of you understand. She should delve into herself and explore those aspects.
-[] Pick one trait to clarify.
[] Public appearances during the weekly masses will no doubt bolster the colonists' faith and mood. (+1 morale to colonists for 1 turn)
-[] Who?
[] Public appearances during the weekly masses will no doubt bolster the military men and women's faith and mood. (+1 morale to military for 1 turn)
-[] Who?
[] Research?
-[] Ancient machinery that suspended the crystal beast
-[] Remains of Jaghatai Khan's Mk IV Maximus Artificer Power Armor
-[] The Golden Throne
-[] A Warp Beacon Prototype
-[] Orkoid psychic draining cluster- Mechanics
-[] Properties of native minerals
-[] Wraithbone derivatives
-[] Ancient xeno structure material
-[] Function of the crystal beast machinery
-[] Navigator Gene Structure [11 / ??]
-[] Mass-Attractor Arrays/Tractor Beam STC
-[] Crystal Beast prison structure material
-[] Necrodermis sample (Chance to destroy it with each research action)
-[] Black Wards gene-seed research
-[] New Primarchs research
-[] Eldar genome
-[] Write-in?
[] Write-in?
GM's Note: Sorry bout the lack of options for personal. I ran out of steam at the end, and really wanted to get the update out so it is what it is. Any questions will be answered in the morning, since I'm going to bed now.