[DISCONTINUED] In the Beginning, There Was Man (WH40k x SC)

I am thinking we can probably get some low level research into the nature of this "darkness in the warp" to at least create something useful on some level. It would be interesting if one can create a sort of "warp camouflage".
 
Well we have Adam and his science-bro around now.
And they both have a shitton of other things to do.
And the Imperium has finally started researching things properly.
Of course, but reverse engineering isn't magic, it takes time and a certain knowledge base and this admech knows even less than the canon one and have their own things to research. To make a bit of technology that does this will require a lot of research into warptech that's probably best served by waiting until the Eldar are reborn since they know their stuff when it comes to warptech.
 
Also, a weird thing that I spotted today.

Codex Space Marines 6th edition said:
997.M41 Exterminatus Missions

Along with Space Marines of the Death Strike, the Flame Falcons and the Genesis Chapter, the Iron Hands perform a series of destructive missions on those worlds in the Ulik Sector not yet consumed by Hive Fleet Leviathan, in order to prevent the Tyranid Hive Mind from gaining momentum and further fuelling itself on precious bio-resources.
When the heck did the Flame Falcons get invited back into the fold of the Imperium?
 
That doesn't make any sense. It isn't like it would be a new chapter with the same name, the Imperium doesn't really like us traitor chapter names.

Either retconned or the guy writing in the codex didn't know or care.
 
That doesn't make any sense. It isn't like it would be a new chapter with the same name, the Imperium doesn't really like us traitor chapter names.

Either retconned or the guy writing in the codex didn't know or care.
It's not the first time that Flame Falcons have been seen working for the Imperium (admittedly the only other time I can recall is one working as a Deathwatch Blackshield in a short story).
 
[Sufficient -Xenos- Space Marines]
Sufficient Xenos Space Marines

"Lord Khan, we're starting to lose vox contact with the surface."

The Lord of the White Scars stabs through another xeno, careful not to touch Invictus to any of the crystal protrusions, before answering.

"Some sort of jamming?"

"Possibly, though it's almost definitely not mechanical in nature. The jamming is producing a a strange ringing noise that's highly similar to the sound the crystals make when struck or shattered."

The Khan grunts in acknowledgment as the last xeno in the chamber explodes into a shower of viscera and shattered crystals as one of the Chosen Blood opens fire with a bolter.

"My Lord, we're nearing the heart of the planetoid and the Imperial Fists are fully setup at the entrance. There's... something is happening on the surface, but the vox is too garbled to make out."

He sighs and you look to your brothers. They nod back that the chamber is secure, for now.

"Well let's continue onwards then. The faster we kill these... Chrysalids, the faster we can assist on the surface. Perform a spirit walk here so that we may gather more information and then prepare to storm the next hall."

"Compliance."

You begin to pull the Empyrean in around you to access the world spirits of the place, but you immediately feel that something is wrong. You try to start pulling back but it's too la-

Darkness...

You cannot see...

You cannot breathe...

You cannot feel...

...You cannot see for there is darkness all around you. You are searching for the Light, but it is stifling. You cannot breathe for there is no air. The murky Darkness fills your soul. You cannot feel, for there is nothing here. Wispy trails in the Shroud are all you see...

You don't know how long it's been. You've been suffocating, but you haven't died. Burning agony in your lungs, but not. You have no lungs here. What hurts again? You don't know...

...A pinprick of Light sears into your dark adjusted eyes. But you have no eyes here... do you?

You grasp for it in the murk...

And you awaken, gasping for air, to the sight of Jaghatai Khan and twenty of your brothers standing vigil over your prone bod- make that our five prone bodies. There are fresh xeno corpses littering the ground around you, and you notice that the armor of your brothers and Lord Khan are far more scuffed than before, a few cuts gouged into them where there were none before. Are those corpses larger than the ones you've been fighting?

You groan and start to push yourself to your feet, your head aching with lances of subsiding pain. Only your superhuman biology is allowing you to recover so easily from this; any mortal psyker not expecting the Darkness would likely have been put into a coma or worse. The armor diagnostics read back that your body is fine, but that your mind was subjected to something foul in the Warp. Only the psychic hood you wear prevented your mind from being ripped from your body.

You hear movement, and you look down to see your brothers starting to awaken and get up as well. Good.

"Lord Khan, brothers, we have recovered."

The Great Khan look back at you and nods. "You have been out for fifteen minutes. What happened? I assume it was an interaction with the Warp?"

"It was."

You attempt to explain the experience.



"Sir, the xenos are surviving in vacuum! They're tearing through the bulkheads and will probably start venting atmosphere in this hall as well soon. We nee- ahhhgggeeergggh..."

You are Validus of Hushed Whispers, and you are clad in your personal suit of Mk VIII artificer armor. You are also hurtling through the Warp towards the Creed of Light, but that was neither here nor there. At least this silence is welcoming. The laughter of thirsting gods never did sit well with you after all.

"No! No! You will not take me! Eat flamer xeno scum! Ha! Ingrid, grab a melta, let's see how they do against those. There's another! Shoot it! Shoot it! Huh? WAIT IT'S COMING FOR INGR- Gugggglllll..."

You've been listening to the vox recordings from the Creed of Light as you prepared for transit, and things sounded dire. In a brilliant flash of light, you exit the Warp, next to the homing beacon on the strike cruiser, bolt pistol and chainsword drawn, prepared for the worst.

"The Psykers! They've collapsed and some of them are frothing at the mouth! Someone get me a med- wait. He's waking up. Talk to me man. What happe- ggrraaaaahhhh..."

Only to see the wide eyes of an Imperial Guard squad sent to escort you. Good, that means that things are more or less under control. You locked eyes with the sergeant and ask for a sitrep.

You used to hate breaking the silence, but recent events have changed your mind on this. Life, you've decided, needs sound. Of course, it doesn't have to be loud, nor does it have to be obvious, but does not a beating heart denote life? Does not breathing air give motion to our bodies? All of these thoughts and more rush through your mind in the split second between your arrival and when you speak. Feh, that's enough philosophizing for the month. You'll leave that for Chaplain Stroheim.

And from the answer, it seems that everything is going swell. Maybe a little too swell. You thank the man and start heading for where the xenos are contained, but before you could even leave the room, you hear a noise like metal upon metal coming from above the currently sealed bulkhead.

You draw your Stalker Pattern Bolter while slinging the pistol and chainsword to your waist. You take aim at the slowly forming hole being gouged in the wall- only to spin around and shoot the xeno falling in from the air vent, sending its innards flying against the wall, but leaving the crystals untouched. The Imperial Guard squad is startled, but remain unshaken. Good.

The xenos you killed stands as tall as the serfs on four long, needle-like legs with blue carapace and purple/blue crystalline formations. Its body is elongated, almost centaur-like, but is possessed of translucent vestigial wings and a hard outer shell, covering the wings, again with crystals embedded within their exoskeletons. Its upper body is vaguely humanoid, but armored with blue chitin and layers of smooth crystals, unlike the somewhat spotted or patchwork pattern of the crystals on their lower body. It has four arms: two with scythe-like protrusions and the others with three-fingered manipulators, all covered in the same wicked sharp crystal.

It has a spherical head embedded within the center of its torso, a layer of a translucent membrane over it surrounded by barbed crystals; and you can only barely make out the two standard eyes and the single large compound eye centered above them. The one you killed has the membrane partially removed from the bolt shot, and you can see its mouth: a round, layered opening with each layer surrounded by serrated teeth and a pair of mandibles to bring the food in.

They are disgusting creatures and you will be glad to purge them.

You signal for the Guardsmen to form up with you. You fire again and a bolt round penetrates the hole above the bulkhead, sending crystalline shrapnel through the adamantium.

You have xeno to kill.


You retract your earlier statement. The situation is more definitely not under control. Though you could see that the Shield Captain has done his best with was was given to him, he did not have the touch of the Deathwatch. He looks to be far more used to conventional warfare than in the deadly game of hide and seek that you specialize in.

Corpses are littered everywhere, and you... hold as you listen to the distant sound of a chain of four explosion in another sector of the Strike Cruiser. That was 77 now. Probably kill-servitors detonating as a lost resort.

Another xeno noiselessly drops onto you from above and you throw it off. Your armor's diagnostics read extensive damage from where the crystalline claws gouged into the plating.

Stomp.

Viscera.

Crystal.

You avoid the shrapnel.

The Imperial Guard squad that you took with you long since died, one by one from the now two dozen ambushes against you. From the intel feed you're receiving from the Shield Captain, there are less than one hundred xenos aboard now, though casualties are high.

The Imperial Guard and the serfs are dying by scores, the void suits hampering them as much as it helps them in the breached areas while those Guardsmen and Serfs in the sector not equipped with Void Suits died immediately upon exposure to the void. Though groups were positioned near critical locations around the contained areas the xenos did not assault the fortifications and instead clawed their way in from other sectors.

Then came the problem with the psykers. From what you gathered, and from what you encountered when you came face to face with one of them, the psykers have all either fallen into a coma or lost their minds completely. Nearly all of them are dead now, from xeno attacks or from being delivered the Emperor's mercy.

There is silence again, though that won't last for long...


Battle outcome: Unfinished, Imperial Advantage
Less than 100 xenos remaining. Reports indicate that the remaining are Elites that can match the Custodes in battle. Some have fallen to them already, though due to ambushes.

Remaining Assets
  • An element of the 1054th Vostroyan Firstborn Regiment (100 31, 14 wounded, 55 dead: 150 have been deployed planetside)
  • A squad of Grey Knights (10 8, 2 wounded)
  • Inquisitorial Assets (38 27, 5 wounded, 6 dead: Inquisitor van Heppel and his retinue [15] have been deployed planetside)
  • 2 Custode Squads (2 Squads, 20 14, 6 wounded) + Brother-Dreadnought Heracles (in need of repair)
  • Imperial Fists (80- all have been deployed planetside)
  • Mechanicus elements (26 members, 20 Skitarii and 6 Tech Priests- all are wounded/in need of repair)
  • 5000 4850 3749 Chosen Blood serfs
  • 10000 9500 9147 Servitors (100 23 fit for battle)
  • Deathwatch Captain Validus of Hushed Whispers
  • Shield Captain Icarus Domani
  • Grey Knight Justicar and Chaptain
  • Archmagos Tetherian Phobos Currently Incapacitated
  • Imperial Guard Captain Hassan Cormand
Mission Failure Conditions
  • Less than 2500 serfs remaining
  • Less than 5000 servitors remaining
  • Shield-Captain, Grey Knight Justicar, Grey Knight Chaplain, Archmagos, and Captain of the IG are all dead
  • Creed of Light is destroyed or taken over


What are your orders Captain Validus?
[] Write-in

What are your orders Lord Khan?
[] Push on deeper into the structure. You're almost to the heart of the damned thing.
[] Retreat to the surface to find out what's going on and assist if possible.
[] Something else?
 
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Interestingly enough, the update is exactly 1776 words long. 'MURICA FUCK YEA.

Edit: Also I'm gone for the night. However, any and all questions will be answered IC from pov of Icarus Domani, Validus, and Jaghatai Khan.
 
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[x]We have the advantage. push into an area where ambushing will be less possible, and begin killing them when they come at us

[x]push deeper. then, once we get there, find anything of value.
 
they match custodies the single most bullshit of humans that can pretty much train wreck anything short of Primarch level bullshit
 
Hmm, interesting development.

We need to pull back our Serfs. Have them and the Guard try to prevent the bugs from moving in. Might have to have our marines go and eliminate these things on their own. You can't send mortals off to fight creatures that can 1v1 a Custodes, but we are still outnumbered significantly.

We need to get them to an ambush and take out enough of them with either a massive amount of superior firepower or some tricks. These things don't seem to be the type that don't heed their own survival and we can use that too our advantage.
 
Their elites can match our elites and slay them if they have the element of surprise in close range, what's so bullshit about that?
Custodes are the guys who upon encountering an Bloodthirster, Greater Daemons, would bitchslap them into the warp, hell, thats what they have been doing in the throne-room for an aeon.

And these no-name bugs are now on the level of army-killers.
Thats what he is calling bullshit on.
 
Custodes are the guys who upon encountering an Bloodthirster, Greater Daemons, would bitchslap them into the warp, hell, thats what they have been doing in the throne-room for an aeon.

And these no-name bugs are now on the level of army-killers.
The Custodes aren't that far above space marines and I'm sure as hell not recalling them killing an army but I do vaguely recall that at least one of them got ganked 1v1 vs a regular marine in the HH books.

As for them holding the gate under the palace, nothing I recall says that they did it alone.
 
Yes, I could understand holding some Custodes off if the roll was bad, but doing this to the guys that are there to defend the Emperor?
If these things can do that, why aren't they the big bad insects of the series, instead of the Zerg?

These are the greatest warriors that a galaxy-spanning Empire has (short of Primarchs), the bodyguards of the Imperium's GOD.
These are the elite of the elite of the elite, with the best training and equipment that can be offered, not to mention the experience already mentioned.
 
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Like, I could understand holding the Custodes off if the roll was bad, but killing the guys that the Imperiuim as a whole trusts with guarding their Emperor?
If these things can do that, why aren't they the big bad insects of the series, instead of the Zerg?
Presumably the Zerg have also got buffed in this (after all, when the first crystal bug falls, it's essence will be added to the Swarm for them to improve upon it).
These are the greatest warriors that a galaxy-spanning Empire has (short of Primarchs), the bodyguards of the Imperium's GOD.
These are the elite of the elite of the elite, with the best training and equipment that can be offered, not to mention the experience already mentioned.
Which puts them above all but the best of space marines, sure, but I'm not seeing where you're getting them being these unstoppable army-killers from. Get me something concrete rather than just their job description.
 
the fact they have helped hold off an army of daemons for about 10,000 years which number infinity and the rest of the universe gave out first
 
You realise that Space Marines are 'unstoppable army killers' themselves, right? These are the guys that think that sending a single company sized unit into a full blown Ork Waagh is not only reasonable but something that's likely to result in a succesful campaign with barely a squad worth of dead marines.
 
the fact they have helped hold off an army of daemons for about 10,000 years which number infinity and the rest of the universe gave out first
Like I said, no guarantee that they did it alone, also no knowledge about just how many daemons they were facing at a time.
You realise that Space Marines are 'unstoppable army killers' themselves, right? These are the guys that think that sending a single company sized unit into a full blown Ork Waagh is not only reasonable but something that's likely to result in a succesful campaign with barely a squad worth of dead marines.
When dealing with Orks their plans tend to revolve around a lightning strike to kill the Warboss and getting the hell out of there hile the Orks fall to infighting, as a rule, they don't kill all the Orks in a Waagh or get into extended fights with them unless they have to.
 
With Custodes I go with the idea in one of the Horus Heresy novels... the first Word Bearers one I think. They're like the bears to the Space Marine wolves, better in 1v1 combat but not quite so good at working together.
 
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