I've written up some descriptions and a bit of background for my five warlocks who will probably be some of the most important characters in my faction, I might expand upon or refine them a bit more of course, and I've edited it into my post. What do you guys think?
Vallasor Cragfist
Vallassor Cragfist is the Chieftain of the Durgin Kriel, ostensibly the highest authority, the truth is that she shares power with the Council of Elders which help to mediate conflicts and use their great wisdom and experience to make the important day to day decisions that greatly impact the lives of those in the Kriel. Vallasor stands tall and broad of shoulder with a statuesque and solid build. As a Sorcerer from birth she is an albino with the white skin and red-pink eyes that denote her power, It is often remarked that she seems to have been carved from marble, her head quills are dark gray in color in contrast to many Sorcerers who have reddish quills. Vallassor is a Runeshaper, with an innate connection to earth and stone she can command the very earth to rise and attend to her will. She concentrates her power using mystical runes that manifest in the stones she commands, and she can raise walls of stone and lift great boulders into the air to be used as shields or to hurl at her enemies. Vallassor is as canny and quick witted as she is solid however and she is always searching for new ways to apply her powers. Although the Runeshaper tradition is separate from the magical runes and stone commanders of the Blackclad Druids, and despite the conflicts between the Blackclads and her Kriel, Vallassor still finds their rune-magic to be of great interest and has studied it whenever possible. She and the elders both know the true reason the Blackclads covet their land - their Kriel's location over a powerful natural layline which was transferred with the Kriel. Vallasor would harness the power of this layline if she could, which she sees as the natural power of Dhunia herself, not the Devourer Wyrm as the Blackclads believe. She feels if the Kriel could tap into that power, and if they could create some of the great wood and stone Wolds as the Blackclads do, it would be a great boon to her Kriel, especially now in these dangerous times. In combat she often utilizes forces of unrelenting unstoppable strength, she is fond of bringing warders, runeshapers and stonebearers, as well as troll bouncers and earthborn dire trolls.
Callum Kinroot
Somewhat stooped and bowed by age, Callum has a craggy beard of almost obsidian black growths and dark brown wood colored spines, his skin is wrinkled and leathery, a somewhat faded dark blue. His strength shows despite his age and while he is quite thin he is far from frail with the same wiry musculature as Rona, like thick tree roots beneath his dark skin. He often has an easy smile on his face and he uses a rune inscribed staff carved from an incredibly ancient tree from the Mistboughs to help support his weight, though most suspect this is merely an affectation as he has shown remarkable alacrity and mobility in combat while relying very little on the cane, which is also a repository and conduit of great natural magics and his own substantial power. Callum Kinroot is the oldest and wisest of the Council of Elders. He is second only to Vallassor in authority and she is smart enough to listen his wisdom and experience and they usually see eye to eye. Callum has long been a Warlock of great power, and used to be the Chieftain of the Durgin Kriel, when he began to get on in years he recognized the strength and quick with of Vallassor and stepped aside to allow her to rise to his place, even as he took his place on the Elder Council as the oldest among them. Callum is a Shaman of Dhunia, with all of the fecundity typical of a devout priest of that goddess, and it is said at least half of the Durgin Kriel are his kith, his direct blood descendants and relatives. He is always ready with a calm word and a compassionate ear, to most he seems quite easygoing and calm, and his friendly demeanor allows him to resolve many disputes and conflicts within the Kriel that cannot be easily solved by a simple agreement or duel, and when they come to him such disputes are resolved quite amiably and fairly, recognized to be so by all sides. Callum however was quite the firebrand in his younger days, and retains quite a bit of vigor and vitality. When the Kriel is threatened Callum is more than prepared to take to the field, using his Dhunian magic to support his fellow Trollbloods, to give them Dhunia's strength and to help heal their many wounds. Trolls and even Dire Trolls seem to respect to his strength and his connection to Dhunia and get along quite well with the old Shaman. Callum is a pillar of the Kriels community and despite his age he has many years of life ahead of him to help guide the Durgin Kriel to a more prosperous future.
Haakon Wartamer
Haakon is a scarred and grizzled veteran warrior, the scars alone contesting to his frequent and intense participation in combat, since scars are hard to acquire and to keep for a Trollkin. Thickly built and heavily muscled, Haakon also has a pronounced gut no doubt greatly contributed to by his immensive appetite which he has developed increasingly over the years because of how much energy he requires both for his intense fighting style and because of how much he must regenerate after combat. Haakon is quite handsome among Trollkin, his scars merely adding to his dashing good looks, he has a strong powerful chin and a broad grin, he is extremely serious in combat but once the fighting is done he is as jovial and boastful as the next warrior proudly proclaiming his great deeds in combat, he has a respectable beard of light gray growths, a fairly thick growth of orange-yellow spines on his head and vibrant blue skin. Possibly the greatest warrior in all the Kriel, a title only disputed by a very few Trollkin, Haakon is acknowledged as Kithkar of all the Champions in the Kriel, and he is widely acknowledged as the greatest Hero of the Champions, and so is regarded as the leader of all the members of that warrior tradition in the whole of the Kriel news of his great strength and skill has attracted warriors from all over to take the kulgat blood oath to be regarded as a member of his kith and Kriel and to be take into the same blood family as this renowned figure. Haakon was one of the Trollkin of Durgin Kriel to take a number of Champions and Kriel Warriors off to join the United Kriels for a time, before returning to Durgin with this knowledge and experience from those battle, as well as to bring the news of their kins' plight back to the Durgin Kriel. As a Warlock Haakon grants his fellow warriors strength of arm and increased coordination, but much of his magic is focused into making himself the most powerful warrior he can manage to become, rightly believing that by the strength of his own blades and the trolls he commands he can sway the tide of an entire battle. A whirlwind of biting steel, cutting blades and iron cudgels Haakon cuts a hole in the enemy line with his Champions and Trolls and tear the enemy apart. Such is his great warrior strength and the renown his martial skills have brought him that even full blooded trolls, Axers in particular, have sworn the kulgat blood oath and become mighty Champions, acknowledging him as Kithkar. They have even begun to take specific training under his direction, and hopefully a new tradition of full blooded Troll warriors besides the Axers, Bouncers and Impalers will be born.
Korgan Thunderrider
Korgan is a bit short for a trollkin but solidly built, some joke that he has some kinship with the dwarves, others say that he must surely have some bison heritage in his blood. It is true that he bears some resemblance to both of these groups, with a more pronounced stone "beard" than even most other trollkin, his chin is practically solid gray of stone growths, however he also has the flat broad face reminiscent of a Bison and often times has a temperament to match, he is also completely bald, and his skin is a dark greenish blue color. It is true he has an undeniable affinity with Bisons. A renowned Long Rider Korgan Thunderrider is the Trollkin in charge of all the Bison herds under the Kriel's protection that the Long Riders rely on for mounts, and which the Kriel to some extent relies upon for meat and milk. Elsewhere the Bison have begun to thin as humanity and war has pushed into their native habitats, and the Durgin Kriel has taken to sheltering a great number of these herds, even as they search for a new place that many of these herds may be released to roam the countryside under their direction. In the meantime, Korgan sees to their protection and takes an active hand in raising both those used for meat and milk as well as those trained as war mounts and to pull the Trollkin's great war wagons. Korgan is a master of devastating charges, blitz attacks and cavalry tactics. Under his magical direction his warriors and trolls quickly close the distance and crash into the enemy with terrible destructive force, Korgan is more than capable of getting stuck into a fight and holding his own but he prefers to break the enemy utterly in a single devastating charge, crushing his enemies under the force of his first attack. He usually rides into battle on his huge and battle-scarred bison mount with the most elite of his Long Riders besides him, war wagons interspersed with his forces with a few dire troll blitzers offering their strength and firepower to any such overwhelming attack. Besides being the cavalry leader of the Kriel and taking full charge of the management of the Bison herds, Korgan also makes sure the edges of the Durgin's kriel territory that extends into the plains near their forest home is well patrolled and that the grazing grounds they often relied upon to feed their herds are well cared for and they are not encroached upon by any enemies of the Kriel.
Rona Sturmdottir
Vallassor Cragfist is an undeniably powerful Runeshaper and a charismatic leader, and Callum is a venerated Shaman of Dhunia, but in terms of sheer arcane might none in all of the Kriels match the magical strength of Rona Sturmdottir. Like Vallassor she is an albino, a born sorceress, but physically they are quite distinct. Where Vallassor embodies the solid toughness and unwavering resilience of a mountain, Rona is the unbridled destructive potential of the storms themselves, as well as the nobility of the winds. Both are quite tall but there the differences end. Rona is fairly thin, though far from frail hers is a wiry untapped strength always seeming barely controlled and just on the edge of being unleashed she has all the grace of the winds and the beauty of a distant thunder storm, but behind this lays the terrible rage of the whirlwind and fury of the lightning. Her eyes are the same pinkish red as any albino, but they usually glow with a crackling blue power, and her skin, unlike Vallassor's marble white is the blue-white of a lightning strike, and her head quills are a bluish color as well. In battle she calls on the power of the winds to shield herself and allies from the weapons of the enemy especially at range, and confounds the enemies attempts to strike their foes with gusts of disorienting wind. However she is best known for her terrible power, unleashing lightning strikes and blasts of thunder to tear apart her enemies along with great cutting winds that can blow her enemies about like ragdolls and rip them limb from limb. She often prefers to strike from afar and waiting until the enemy is broken or severely battered before they either reach her melee combatants or she orders her warriors into battle. She often calls on scattergunners, bushwackers, thumpers and sluggers along with Dire Troll bombers and Troll Impalers to break down the enemy at range, and then sending in Fenn Blades, Storm Trolls and warriors to finish off the enemy, keeping some Warders back to protect her more vulnerable troops from any enemies who might break through. Among the Kriel she has a position of some authority, she is called the "High Sorceress" of the Kriel and all other magic users, especially sorcerers hold her in high regard for her power and the control she has over it. She does not merely serve in combat but helps to bring good weather to the Kriel and aid in their agricultural efforts by bring rain and staving off drought. She is also wise to the ways of nature and will often wander out into the forest to become better acquainted with the natural world, she often returns from these trips with a troll or two especially storm trolls who seem drawn to her. She combines a clinical approach to studying her magic to the more naturalistic ways of a sorcerer as she attempts to fully understand her powers and how to apply them.