World of Chaos - Fantasy Crossover NRP

There are two kinds of elves, the Nyss and the Iosians. The Nyss are also called "Winter Elves" and worship the god Nyssor, they used to live in the far north and were somewhat isolated from everyone else, they lived far north of where my Trollkin would have been from. Somewhat recently in the history of the world, a dragon (which is a bigger threat in their world than most) corrupted a whole bunch of Nyss and sent most of the rest fleeing south. Before this happened there was an uneasy and somewhat hostile truce between the Nyss and the northern Trollkin, as the Nyss lived north of even where the Trollkin tended to live, and their territory was well marked. Trollkin knew not to intrude on their territory, and the Nyss knew not to rouse the anger of the larger and perhaps more powerful Trollkin Kriels. Now that many Nyss are forced to flee south, and both often have to fight the forces of that dragon, among other enemies, many Nyss have taken refuge in Trollkin Kriels, as they are fairly well protected and the Kriels aren't hostile towards them, they sell their services to these Kriels in exchange for protection (possibly even this Kriel, I'll have to ask willyvereb if it would be alright if I had a small Nyss shard living in the Durgin Kriel. It would make sense, they are fairly well protected) and the Nyss were more wilderness types than the other elves, they lived off the land as hunters and lived in harsh places.

The other elves are the Iosians. The Durgin Kriel is technically partly in their territory, being located on the western edge of the Mistboughs in territory partly claimed by the elves of Ios and the human nation of Llael. As for how they feel about them, I'd say they mostly don't. The elves of Ios are extremely paranoid and insular, they apparently have very little contact with outsiders, the most being with the Dwarves who they apparently got along with better a few hundred years ago, but have grown even more withdrawn since then. The vast majority of the Trollkin of this Kriel, despite technically living in territory claimed by Ios, have probably never even seen an Iosian elf. Maybe some of the elders have met one or two, for one reason or another, but mostly not. Since the elves gods' tried to reach the world of Caen by means of a bridge between worlds, which shattered and caused massive destruction the world over thousands of years ago, the elves moved to Ios, and the past few hundred years their gods have begun to grow weak and die, and they don't know why. They were always mysterious and withdrawn before then and only became more so. The only Elves from Ios who regularly venture out of their territory now are extremists who blame the rise of human magic in the last few hundred years for the death of their gods (somehow) and so seek to kill all human spellcasters in an attempt to save their gods and wreak vengeance for their deaths, partially for their gods' sake, and partially because without their gods their children are born soulless and unresponsive. However this pretty much exclusively targets human mages, and they have no particular reason to think Trollkin magic has anything to do with it, since there have been Dhunian priests for thousands of years and their gods were fine. Also, the Nyss are not, thankfully suffering these issues, especially since their god is not dying (though he may be sealed in a solid block of ice, and there's good reason to believe the Khadorans kidnapped him, which has rather upset the Nyss)

So, @willyvereb, would you be alright if I included a small community of Nyss elves within my Trollkin Kriel?
Nice.Consider you seen as potential allies now.And we have a winter god.
 
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If the Skaven come, I'm making Hulkbuster suits and going to mass produce Chitauri chariots and Leviathans. I might not be winning, but it'll make me feel better.
 
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So, how large would you say my army and navy and other stuff should be as the Skaven?
Lots of chaff units, probably the largest army in the game if you include basic infantry.

Navy wise I think the skaven were less numerous and more tempermental/RNG dependent.

Air power wise; most people are going to shit on you as to my knowledge; the Skaven have nothing that flies or even any dedicated anti-air equipment.

Also given that the Skaven are cowardly when not in large numbers; they're going to make terrible pilots.
 
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Nice.Consider you seen as potential allies now.And we have a winter god.

I doubt many of the Nyss would start worshiping your god (they're all pretty religious, they believe they've all been chosen by Nyssor. They're descendants of a bunch of Iosians who followed a prophet named Aeric to live as tribal hunters in the far north of the continent. They might however feel kinship for your elves and your winter god.

I added the Nyss shard to my sheet, there aren't that many, relatively speaking, and I relied on the fact that I'm using a slight AU to have so many gather in this kriel. There are only a few thousand who escaped unblighted from the North when Everblight came and corrupted them.

I hope it looks alright @willyvereb
 
I doubt many of the Nyss would start worshiping your god (they're all pretty religious, they believe they've all been chosen by Nyssor. They're descendants of a bunch of Iosians who followed a prophet named Aeric to live as tribal hunters in the far north of the continent. They might however feel kinship for your elves and your winter god.

I added the Nyss shard to my sheet, there aren't that many, relatively speaking, and I relied on the fact that I'm using a slight AU to have so many gather in this kriel. There are only a few thousand who escaped unblighted from the North when Everblight came and corrupted them.

I hope it looks alright @willyvereb
oh, that is alright, if Nyssor is a goodish being, some of mine might even adopt HIM.
But your race being visibly elf friends has just eliminated any "Humanoid?" distrust.And that means open-mindedness in effect.
 
In my case, probably first put them high on the threat scale due to their highly advanced technology and magic, then lower the bar significantly once it becomes clear that the Remnants use that technology to make shiny swords, and being a wizard/fairy does in no way make you bullet proof.
Other than that, under normal circumstances, I would have no incentive to go to war with your faction and the Remnants would be quite open to an alliance. Chances of people becoming communists are low though, with a few exceptions they don't have much of a reason to be disatisfied with their current state-form.
And they can't teach people magic, in Winx Club that's something you are either born with or you are not. However, one magical parent would be enough for the next generation...
The UASR might at the least try to nudge the Remnant towards some form of socialism even if true communism isn't possible. Ultimately, they're pragmatic enough to know that the whole point of this endeavor is to prevent their cold war rivals from expanding and thus prolonging the cold war; by instead turning this into a great flowering of socialism.

Wasting resources picking fights with non-threats is not in the UASR's interests, even if they are in a better spot economically and moralewise than the OTL USA of 2015. And of course; our goal is the bettering of lives in the end. The UASR's heavily free love oriented culture's likely to look down on arranged marriage though, particularly since American culture regards the whole concept of the nuclear family as unideal.

People touring the UASR are likely to get a culture shock when they find that people are loose with sex and that everyone in a community gets involved with raising a child. I mean, people still regard biological parenthood as important and it is legally tracked; but the culture is that in the apartment; everyone's functionally part of a big extended family.
 
oh, that is alright, if Nyssor is a goodish being, some of mine might even adopt HIM.
But your race being visibly elf friends has just eliminated any "Humanoid?" distrust.And that means open-mindedness in effect.

I'm trying to find more information, honestly the fluff is a bit vague (intentionally, I believe) about a lot of stuff having to do with the gods. I would say Nyssor is probably closer to Neutral than to Good, he represents the winter and the cold, and the Nyss were isolationist and fairly tribal before the big disaster with everblight. They would sometimes raid human communities, though they grudgingly traded with others for things they found hard to obtain like iron to be turned into steel. Mostly when people ventured into their territory they killed them or misdirected them back.
 
The UASR might at the least try to nudge the Remnant towards some form of socialism even if true communism isn't possible. Ultimately, they're pragmatic enough to know that the whole point of this endeavor is to prevent their cold war rivals from expanding and thus prolonging the cold war; by instead turning this into a great flowering of socialism.

Wasting resources picking fights with non-threats is not in the UASR's interests, even if they are in a better spot economically and moralewise than the OTL USA of 2015. And of course; our goal is the bettering of lives in the end. The UASR's heavily free love oriented culture's likely to look down on arranged marriage though, particularly since American culture regards the whole concept of the nuclear family as unideal.

People touring the UASR are likely to get a culture shock when they find that people are loose with sex and that everyone in a community gets involved with raising a child. I mean, people still regard biological parenthood as important and it is legally tracked; but the culture is that in the apartment; everyone's functionally part of a big extended family.

Arranged marriage thing is pretty much restricted to noble families, the general popuulace doesn't do that anymore, so the UASR might not even notice until a duchess who didn't quite get the memo proposes a political marriage to some random politician.

While pretty liberal in sexual matters, the Remnants don't really do communal parenthood, but at worst the might just be confused by the idea.

Of course, one important aspect: Since the vast majority of their parents died in the war to ensure their escape, the Remnants have a rather young demographic, even their leaders are pretty much fresh out of highschool, possibly still in a rebellious mindset and without parents and other older generations to enforce traditions. So they are very open minded to new ideas. Main question is how many will stick.
 
Arranged marriage thing is pretty much restricted to noble families, the general popuulace doesn't do that anymore, so the UASR might not even notice until a duchess who didn't quite get the memo proposes a political marriage to some random politician.

While pretty liberal in sexual matters, the Remnants don't really do communal parenthood, but at worst the might just be confused by the idea.

Of course, one important aspect: Since the vast majority of their parents died in the war to ensure their escape, the Remnants have a rather young demographic, even their leaders are pretty much fresh out of highschool, possibly still in a rebellious mindset and without parents and other older generations to enforce traditions. So they are very open minded to new ideas. Main question is how many will stick.
Canonically by Jello's word, the UASR has legalized public nudity; it's mostly dependent on the local culture of a commune as to whether you're going to get a skin show or not; and the American population is almost inured to female toplessness (or at least, is as fine with it as we are with male toplessness OTL) after 80 or so years of the UASR being in power and they don't seem to mind full nudity that much in the more urbane areas or in proper contexts (like summer days or the beach).

Just a fair warning.
 
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OOC: Pretty sure I'll have to downsize my army and navy by quite a bit, but here's the first draft.

The Unified Skaven Army
Alternate Universe: Warhammer Fantasy

Leader: Warlord-General Ratton
Population: 2.5 Million?
Faction Rank: (WIP)
Assigned GM: Dunno.
Starting Area: http://i.imgur.com/eKsPxow.jpg?2

Faction Introduction: Oh great and ingenious Warlord-General Ratton, the stupid-stupid enemies of our worlds have been kill-killed, and all Skaven bow to your brilliant leadership, yes-yes. Now new-unique world discovered, but fool-fool enemies sabotage your great creation, so we must go-go and conquer with what we have. Soon all world will bow before Skaven, then we return and punish fool-fools who oppose you, oh grand emissary and champion of the Horned Rat!

In other words, an alternate universe where the Skaven have conquered the entire Warhammer World, and now under the General of the Unified Skaven Army, is now eager to conquer a second world for the Under-Empire.

Faction Features:
-We Have Reserves:
There is one thing the Skaven have no shortage of, and that is numbers. Aside from the natural Skaven reproduction rate, the Warlord-General Ratton has arrived here with a vast amount of specially mutated Breeders to cause the Skaven population to reach even higher levels at a horrifyingly fast pace.
-Streamlined Backstabbing...: With such a toxic culture of treachery and murder, the Skaven have, by necessity, learned to ensure that such actions don't damage the overall war effort... too much.

-Is Still Backstabbing: However well the Skaven have prepared to survive and minimize the damage of treachery, it doesn't change the fact that the Skaven are still going to do that backstabbing whenever they can. Which is all the time.
-Toxic Culture: The Skaven culture declares that they are the rightful rulers of all that exists and everything else is just vermin(the irony is lost on most Skaven). Diplomacy with other races is only for until the Skaven promptly backstab whoever they're negotiating with, and most groups that know the Skaven's intentions(particularly good-aligned groups) will hasten to try and destroy them.

Faction Army:
-1,500,000 Skavenslaves
-400,000 Clanrats
-100,000 Stormvermin
-100,000 Plague Censer Bearers
-50,000 Poison Wind Globadiers
-50,000 Ratling Guns
-50,000 Warpfire Throwers
-40,000 Warplock Jezzails
-60,000 Gutter Runners
-45,000 Rat Ogres
-10,000 Hell Pit Abominations

-40,000 Warp Lightning Cannons
-20,000 Plagueclaw Catapults
-20,000 Plague Furnaces
-10,000 DOOMWHEELS
-5,000 Stormfiends
-Indeterminate number of various spell casters and leaders/characters/heroes.
-5 Screaming Bells

-5 Skaven Doombringers: Skaven Flagships with a Screaming Bell, acting of command ships and enhancers for Skaven spell casters.
-50 Captured Ironclads: Ironclads taken from the hated Dwarves of Barak Varr to act as heavy brawlers for the Skaven Navy, armed with broadsides of Ratling Cannons and Warp-Lightning Cannons to inflict horrific damage. Either on the enemy, or on the Skaven if the generators explode.
-100 Skaven Deathburners: Skaven vessels armed with a massive Plague Censer, to ram the enemy, let the Censer do its horrible work, and then board with a horde of Plague Monks and Censer Bearers.
-250 Skaven Warp-raiders: Speedy but fragile Skaven vessels built around a single bow-mounted Warp-Lightning Cannon.
-250 Skaven Ratling Raiders: Speedy but fragile Skaven vessels with a couple top-mounted Ratling Cannons for usage against either lighter ships or aircraft.
 
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I'm trying to find more information, honestly the fluff is a bit vague (intentionally, I believe) about a lot of stuff having to do with the gods. I would say Nyssor is probably closer to Neutral than to Good, he represents the winter and the cold, and the Nyss were isolationist and fairly tribal before the big disaster with everblight. They would sometimes raid human communities, though they grudgingly traded with others for things they found hard to obtain like iron to be turned into steel. Mostly when people ventured into their territory they killed them or misdirected them back.
not that anormal.. Green elves can be quite as xenophobic towards non-elves.
The UASR might at the least try to nudge the Remnant towards some form of socialism even if true communism isn't possible. Ultimately, they're pragmatic enough to know that the whole point of this endeavor is to prevent their cold war rivals from expanding and thus prolonging the cold war; by instead turning this into a great flowering of socialism.

Wasting resources picking fights with non-threats is not in the UASR's interests, even if they are in a better spot economically and moralewise than the OTL USA of 2015. And of course; our goal is the bettering of lives in the end. The UASR's heavily free love oriented culture's likely to look down on arranged marriage though, particularly since American culture regards the whole concept of the nuclear family as unideal.

People touring the UASR are likely to get a culture shock when they find that people are loose with sex and that everyone in a community gets involved with raising a child. I mean, people still regard biological parenthood as important and it is legally tracked; but the culture is that in the apartment; everyone's functionally part of a big extended family.
No provlem here.. remember, elves have relatively few children and this is a clan-based society.

Meaning that most children are raised by the clan, parents ARe just more involved...sexually?Depends..moon and sea elves are matrilinear and do not even marry..gold elves are a bit more stuffy... and green elveshave no singular model.. but arranged marriages are a thing only amongst some gold elven noble houses, and no omne believes in premarital viriginity (Except the Unicorn riders, who are either lesbian or celibate)
 
Immortals have both men and women in their ranks, so often children are born right into the ranks of the Immortals, and live their entire lives in the order. They usually don't mix with others outside the Iranian Immortals, which is how they've stayed distinct from their subordinate peoples
 
OOC: Pretty sure I'll have to downsize my army and navy by quite a bit, but here's the first draft.

The Unified Skaven Army
Alternate Universe: Warhammer Fantasy

Leader: Warlord-General Ratton
Population: 2.2 Million?
Faction Rank: (WIP)
Assigned GM: Dunno.
Starting Area: Can't get map working, so the northern part of the largest of the Jidor Islands.

Faction Introduction: Oh great and ingenious Warlord-General Ratton, the stupid-stupid enemies of our worlds have been kill-killed, and all Skaven bow to your brilliant leadership, yes-yes. Now new-unique world discovered, but fool-fool enemies sabotage your great creation, so we must go-go and conquer with what we have. Soon all world will bow before Skaven, then we return and punish fool-fools who oppose you, oh grand emissary and champion of the Horned Rat!

In other words, an alternate universe where the Skaven have conquered the entire Warhammer World, and now under the General of the Unified Skaven Army, is now eager to conquer a second world for the Under-Empire.

Faction Features:
-We Have Reserves:
There is one thing the Skaven have no shortage of, and that is numbers. Aside from the natural Skaven reproduction rate, the Warlord-General Ratton has arrived here with a vast amount of specially mutated Breeders to cause the Skaven population to reach even higher levels.
-Streamlined Backstabbing...: With such a toxic culture of treachery and murder, the Skaven have, by necessity, learned to ensure that such actions don't damage the overall war effort... too much.

-Is Still Backstabbing: However well the Skaven have prepared to survive and minimize the damage of treachery, it doesn't change the fact that the Skaven are still going to do that backstabbing whenever they can. Which is all the time.
-Toxic Culture: The Skaven culture declares that they are the rightful rulers of all that exists and everything else is just vermin(the irony is lost on most Skaven). Diplomacy with other races is only for until the Skaven promptly backstab whoever they're negotiating with, and most groups that know the Skaven's intentions(particularly good-aligned groups) will hasten to try and destroy them.

Faction Army:
-1,200,000 Skavenslaves
-400,000 Clanrats
-100,000 Stormvermin
-100,000 Plague Censer Bearers
-50,000 Poison Wind Globadiers
-50,000 Ratling Guns
-50,000 Warpfire Throwers
-40,000 Warplock Jezzails
-60,000 Gutter Runners
-45,000 Rat Ogres
-10,000 Hell Pit Abominations

-40,000 Warp Lightning Cannons
-20,000 Plagueclaw Catapults
-20,000 Plague Furnaces
-10,000 DOOMWHEELS
-5,000 Stormfiends
-Indeterminate number of various spell casters and leaders/characters/heroes.
-5 Screaming Bells

-5 Skaven Doombringers: Skaven Flagships with a Screaming Bell, acting of command ships and enhancers for Skaven spell casters.
-50 Captured Ironclads: Ironclads taken from the hated Dwarves of Barak Varr to act as heavy brawlers for the Skaven Navy, armed with broadsides of Ratling Cannons and Warp-Lightning Cannons to inflict horrific damage. Either on the enemy, or on the Skaven if the generators explode.
-100 Skaven Deathburners: Skaven vessels armed with a massive Plague Censer, to ram the enemy, let the Censer do its horrible work, and then board with a horde of Plague Monks and Censer Bearers.
-250 Skaven Warp-raiders: Speedy but fragile Skaven vessels built around a single bow-mounted Warp-Lightning Cannon.
-250 Skaven Ratling Raiders: SPeedy Skaven vessels with a couple top-mounted Ratling Cannons for usage against either lighter ships or aircraft.
 
Oh man that's a cool theme, I'll have to snag that! Thanks!
Don't mind me, I'm just the guy who had the idea for the whole USA Skaven thing, I'm watching because Chimeraguard was interested in using the faction for this game.
 
Immortals have both men and women in their ranks, so often children are born right into the ranks of the Immortals, and live their entire lives in the order. They usually don't mix with others outside the Iranian Immortals, which is how they've stayed distinct from their subordinate peoples
I can tell you're not going to get along with the Skaven; what with all of them worshipping the great horned rat who by all human critrea, is an evil god who promotes an evil culture, and also physical daemon servants. Of course, "doesn't get along with the skaven" includes literally everyone in the warhammer world.
 
It's almost too bad he didn't pick the Warpfang Bank, it'd have been interesting to see how Skaven financial shenanigans ended up fucking everyone over.
But yeah they're the most racist faction I can think of in the truest sense of the word, to them everything else is inferior to their glorious Skaven being. Frightening part is that they can mostly back up that arrogance.
 
It's almost too bad he didn't pick the Warpfang Bank, it'd have been interesting to see how Skaven financial shenanigans ended up fucking everyone over.
But yeah they're the most racist faction I can think of in the truest sense of the word, to them everything else is inferior to their glorious Skaven being. Frightening part is that they can mostly back up that arrogance.
"You can't mess with my stock market because I don't have one comrade."
 
By the way SailorMidgard, how long do your elves live? D&D differs depending on edition (usually between like 5-600 years to over a thousand years) Nyss tend to live longer than Iosan elves who are confirmed to be able to live up to 300 years, with a life span around 270 being average. So I would guess Nyss can live 400 maybe even 500 years.

Trollkin live on average 150 years, can live up to 200 years maybe a bit more. Full blooded trolls don't have a set life span that I know of given their regenerative abilities, so they can probably be a few hundred years old at least. Dire Trolls also don't have set life spans, the oldest known one in canon is probably at least 600 years old, but he's regarded as having been around for a long time. The Mountain Kings are probably thousands of years old at least. I don't know about Pygmy Trolls, since they're not Trollkin but actually full blooded trolls, just much smaller. They regenerate faster than Trollkin, so they might outlive them too, they might have no set upper age date (though they don't regenerate quite as fast as bigger trolls, and being smaller are easier to kill, so they probably don't last as long in general)
 
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By the way Mental Omega, how long do your elves live? D&D differs depending on edition (usually between like 5-600 years to over a thousand years) Nyss tend to live longer than Iosan elves who are confirmed to be able to live up to 300 years, with a life span around 270 being average. So I would guess Nyss can live 400 maybe even 500 years.

Trollkin live on average 150 years, can live up to 200 years maybe a bit more. Full blooded trolls don't have a set life span that I know of given their regenerative abilities, so they can probably be a few hundred years old at least. Dire Trolls also don't have set life spans, the oldest known one in canon is probably at least 600 years old, but he's regarded as having been around for a long time. The Mountain Kings are probably thousands of years old at least. I don't know about Pygmy Trolls, since they're not Trollkin but actually full blooded trolls, just much smaller. They regenerate faster than Trollkin, so they might outlive them too, they might have no set upper age date (though they don't regenerate quite as fast as bigger trolls, and being smaller are easier to kill, so they probably don't last as long in general)
My Elves?
 
Sorry, meant sailormidgard, I've been talking to both of you and I mixed you up, sorry :p
 
By the way SailorMidgard, how long do your elves live? D&D differs depending on edition (usually between like 5-600 years to over a thousand years) Nyss tend to live longer than Iosan elves who are confirmed to be able to live up to 300 years, with a life span around 270 being average. So I would guess Nyss can live 400 maybe even 500 years.

Trollkin live on average 150 years, can live up to 200 years maybe a bit more. Full blooded trolls don't have a set life span that I know of given their regenerative abilities, so they can probably be a few hundred years old at least. Dire Trolls also don't have set life spans, the oldest known one in canon is probably at least 600 years old, but he's regarded as having been around for a long time. The Mountain Kings are probably thousands of years old at least. I don't know about Pygmy Trolls, since they're not Trollkin but actually full blooded trolls, just much smaller. They regenerate faster than Trollkin, so they might outlive them too, they might have no set upper age date (though they don't regenerate quite as fast as bigger trolls, and being smaller are easier to kill, so they probably don't last as long in general)
That is a rather confusing affair, since elven death can mean several things... physical death, by which the body dtes from physical reasons of illness or wounds.NOTR natural, the spirit passes on and is eventually reborn after a time in the elven heaven, Arvandor.
A "Giving up the spirit" vin which the weary spirit leaves the body and ..see above.
A change of form into either a dryad or a ent.
Physically "going west" which means using a gate to go to Arvandor AND staying there.
the three later can be initiated freely after around two hundred years., in elven middle age.
most elves pass away some when between 459 and 600 years.
gold anfd moob elves tend to stay on this plane longer, wild elves shorter.
Almost no elves stay longer than eight hundred years, although it CAN happen.
a millenium seems to be the limit.
All this changes ny a certain amount in very magcal and elven aspected surroundings..
 
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