Alert: Oh my god this argument again?
oh my god this argument again? ...how many times have you had this argument? Has it... ever been productive or gotten you anywhere?

From what I can see, not really. All it does is produces reports for us, bad feelings and frustration for you, and a whole lot of going nowhere.

So, enough of it. Dark Souls difficulty is now a banned topic for this thread.
 
Bless the mods.

Now to talk more about Dark Souls! :p

Only one I've played is bloodborne, friend recommended starting with 3 from that. I imagine some would disagree.
 
Bless the mods.

Now to talk more about Dark Souls! :p

Only one I've played is bloodborne, friend recommended starting with 3 from that. I imagine some would disagree.
To be honest, it's not going to matter which one you go to, their all a lot slower. Bloodborne already taught you all that you needed to know except how to handle blocking, which a lot of players don't bother using.

So I'll be a oddball bastard and recommend Nioh. Go even faster, scrub.
 
To be honest, it's not going to matter which one you go to, their all a lot slower. Bloodborne already taught you all that you needed to know except how to handle blocking, which a lot of players don't bother using.

So I'll be a oddball bastard and recommend Nioh. Go even faster, scrub.

True, true. That had also caught my eye. Almost forgot about it, thanks for the tip.

Guess I'll push darks souls proper off again til....let's see it took me like 7 months to actually beat bloodborne....November? November sounds about right with this kind of game.
 
True, true. That had also caught my eye. Almost forgot about it, thanks for the tip.

Guess I'll push darks souls proper off again til....let's see it took me like 7 months to actually beat bloodborne....November? November sounds about right with this kind of game.
Generally you begin beating them faster and faster as you get more and more in tune with the system. Took me half a year to beat Demon's Souls. By the time we got to Bloodborne, I'd beaten it in a month.

Nioh will throw you for a loop though. It's got a lot of things in common with Souls, but don't make the mistake of thinking its a one for one game. One of the souls games is the safer bet on whether you'll like it or not, Nioh has a very different sort of tempo.
 
Ni-Oh, while a decent game, is much worse than even the weakest Souls game.

Personally Demon's Souls is my favorite after Bloodborne as it gets atmosphere so very right
 
Nioh seems like it's alot more technical which kinda breaks from the Dark Souls spirit of winning through intuitively learning how to fight enemies over just out twitching them.

Also, if the environments are a big Souls draw for you Nioh doesn't have as much going on.
 
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Nioh seems like it's alot more technical thanso kinda breaks from the Dark Souls spirit of winning through intuitively learning how to fight enemies over just out twitching them.

Also, if the environments are a big Souls draw for you Nioh doesn't have as much going on.

I mostly played Bloodborne for the setting and aesthetic.....also masochism, but that's besides the point
 
Nioh seems like it's alot more technical which kinda breaks from the Dark Souls spirit of winning through intuitively learning how to fight enemies over just out twitching them.

Also, if the environments are a big Souls draw for you Nioh doesn't have as much going on.
Nah, if anything it's way more about learning enemy patterns thanks to how hard enemies hit and how the stamina system functions. The problem is that the enemy variety is kind of ass.
 
Don't know how unpopular this is, but I really, really like the auto-acceleration feature in Mario Kart 8 for the Switch. Using the joy con horizontally and holding down the accelerator straight up murders my hand.
 
But Dark souls does NOT punish failure very harshly. It's part of the entire point. You don't have to reload - you keep everything you got up to this point, ways open remain open, progress is maintained. You try and try and lose absolutely nothing except souls, of which there is a literally infinite amount. Your penalty for failing is literally just "try again!". There's a reason the runback for what is probably the hardest boss in DS2, the Fume Knight, is literally ten seconds long.

It's the Super Meat Boy school of difficulty - you can make things hard much easier and without creating bad feelings if you don't actually penalize people very much for failing.

And hell, as a massive Dark Souls fan, even I get sometimes annoyed at the whole epeen business the community often falls into. Guys, Dark Souls on average is not that hard, and it has points beyond being hard. Like, yes, it being hard enhances the experience, so I would genuinely recomment people at least try the normal mode before falling into an easy mode, but the game is so much more than "it's so difficult!". Hell, I'm currently watching a let's player that had serious trouble with Majora's Mask (where she started out dying to Keese in Termina Field) playing DS1 and enjoy herself a bunch, and she's doing perfectly fine. Progressing slowly, and she'd probably welcome the ability to go into an Easy covenant in points (like with most of us starting out, Gargoyles were a definite thing until she discovered she could summon Solaire), but overall she does fine.
Amusingly, I beat Majora's Mask with little to no trouble, but I can't get past the Asylum Demon.
 
In a post-Dark Souls world fucking Doom 2016 does a better job at establishing itself.

.... Ok, that's just unfair.

Doom 2016 is better at establishing itself than most other games, and while it's nowhere close to the intro of Metal Gear Solid V, almost nothing is.

Also, I don't think that narratives which work well in movies and books work well in games; in books and movies, when they present their narratives all possible assets of conveying said narrative are used, but with gaming, imitating those narratives means that gaming loses focus on it's primary method of communicating ideas and themes; through gameplay.

Here's a video that explains it better than I can:


But long story short, gameplay itself can be, nay, IS ALMOST ALWAYS more vital to establishing the themes and tone of a video-game than any other aspect of that game.
 
The Legend of Zelda games are grossly overrated, and the fanbase is fragile as hell. Jim Sterling got a DDoS attack just for giving a 7/10 to Breath of the Wild, for god's sake.

Note that I said "overrated" not "bad." Maybe it's because I never played LoZ games as a child, and thus have no nostalgic attachment to them, but I've never understood the fanatical level of devotion that's attached them.

In nearly every game, it's the same dull hero, without determinable personality traits beyond being "courageous," rescuing the same dull princess from the same dull, generic "Dark Lord" villain. All that changes are the set pieces. Look at Twilight Princess, for instance. The game leads you to believe that the villain is going to be different this time...ha ha, nope! It was Ganondorf all along! But hey, Link can use TWO hookshots...err "clawshots" this game. And there's another princess this time around, one with an actual personality...too bad that personality is that of some awful, anime cliche.

It's really bizarre that there were so many rabid shipping debates about this series, especially when Ocarina of Time came out. Link should be with Zelda! No, Malon! No, Saria! What, you're a Link/Ruto shipper? YOU PIECE OF HUMAN GARBAGE, WHAT THE HELL IS WRONG WITH YOU? And so on and so on. What makes this absurd is that Link has no personality or dialogue whatsoever. It's not like Harry Potter (the other fanbase notorious for its shipping wars) where the characters have demonstrable personalities and preferences.
 
The Legend of Zelda games are grossly overrated, and the fanbase is fragile as hell. Jim Sterling got a DDoS attack just for giving a 7/10 to Breath of the Wild, for god's sake.

Note that I said "overrated" not "bad." Maybe it's because I never played LoZ games as a child, and thus have no nostalgic attachment to them, but I've never understood the fanatical level of devotion that's attached them.

In nearly every game, it's the same dull hero, without determinable personality traits beyond being "courageous," rescuing the same dull princess from the same dull, generic "Dark Lord" villain. All that changes are the set pieces. Look at Twilight Princess, for instance. The game leads you to believe that the villain is going to be different this time...ha ha, nope! It was Ganondorf all along! But hey, Link can use TWO hookshots...err "clawshots" this game. And there's another princess this time around, one with an actual personality...too bad that personality is that of some awful, anime cliche.

It's really bizarre that there were so many rabid shipping debates about this series, especially when Ocarina of Time came out. Link should be with Zelda! No, Malon! No, Saria! What, you're a Link/Ruto shipper? YOU PIECE OF HUMAN GARBAGE, WHAT THE HELL IS WRONG WITH YOU? And so on and so on. What makes this absurd is that Link has no personality or dialogue whatsoever. It's not like Harry Potter (the other fanbase notorious for its shipping wars) where the characters have demonstrable personalities and preferences.
Keep in mind that part of the reason the games seem so generic now is because everyone copied them.

As for Ocarina of Time shipping, it was actually an intended part of the game - there were plans for letting the player choose one of them to date that never made it into the final version.

Every fanbase above a certain size attracts terrible people. It's simply a fact of life in my experience.
 
The Legend of Zelda games are grossly overrated, and the fanbase is fragile as hell. Jim Sterling got a DDoS attack just for giving a 7/10 to Breath of the Wild, for god's sake.

Note that I said "overrated" not "bad." Maybe it's because I never played LoZ games as a child, and thus have no nostalgic attachment to them, but I've never understood the fanatical level of devotion that's attached them.

In nearly every game, it's the same dull hero, without determinable personality traits beyond being "courageous," rescuing the same dull princess from the same dull, generic "Dark Lord" villain. All that changes are the set pieces. Look at Twilight Princess, for instance. The game leads you to believe that the villain is going to be different this time...ha ha, nope! It was Ganondorf all along! But hey, Link can use TWO hookshots...err "clawshots" this game. And there's another princess this time around, one with an actual personality...too bad that personality is that of some awful, anime cliche.
It is partly for those reasons that I find Majora's Mask to be the best game in the series. No Zelda, no Ganon, no princesses, dark lords, Triforces or Master Swords...just a thoroughly bizarre quest to save the world from a big, angry moon.
 
Isometric CRPGs try for the tabletop feel, fail at what makes that work and in imitating many of the shittier parts of tabletop become bad games. I've never played one I didn't enjoy more as an LP.
 
More narrative in a Metroid game wouldn't necessarily be awful. The biggest problem with other M's narrative was how poorly it was done, not the existence of a plot-driven Metroid game itself.
 
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Shit, wrong unpopular opinions thread.

David Cage's games get a lot more hate than they deserve. His games arent masterpieces and they do have flaws, but they're not terrible and he's been showing a steady progression of improvement.
 
Shit, wrong unpopular opinions thread.

David Cage's games get a lot more hate than they deserve. His games arent masterpieces and they do have flaws, but they're not terrible and he's been showing a steady progression of improvement.
They actually don't get enough hate because they're still successful enough for him to keep making more. But you are correct in that they have somehow improved because Omikron was the closest to being a videogame out of all of them and it was literally explicitly a construct forged by demons in order to collect more screaming souls of the damned to feed Astaroth Cage's burning brimstone maw.
 
RTS games are both to long and to focused on fast reactions at the same time. I don't want to spend 15 minutes plinking at scouts and then to have to do 300 apm when i get into a real battle. I want to be flanking and giving general orders in the battles and I don't need some huge ramp up in the game.
 
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