- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
To be honest, it's not going to matter which one you go to, their all a lot slower. Bloodborne already taught you all that you needed to know except how to handle blocking, which a lot of players don't bother using.Bless the mods.
Now to talk more about Dark Souls!
Only one I've played is bloodborne, friend recommended starting with 3 from that. I imagine some would disagree.
To be honest, it's not going to matter which one you go to, their all a lot slower. Bloodborne already taught you all that you needed to know except how to handle blocking, which a lot of players don't bother using.
So I'll be a oddball bastard and recommend Nioh. Go even faster, scrub.
Generally you begin beating them faster and faster as you get more and more in tune with the system. Took me half a year to beat Demon's Souls. By the time we got to Bloodborne, I'd beaten it in a month.True, true. That had also caught my eye. Almost forgot about it, thanks for the tip.
Guess I'll push darks souls proper off again til....let's see it took me like 7 months to actually beat bloodborne....November? November sounds about right with this kind of game.
Nioh seems like it's alot more technical thanso kinda breaks from the Dark Souls spirit of winning through intuitively learning how to fight enemies over just out twitching them.
Also, if the environments are a big Souls draw for you Nioh doesn't have as much going on.
Nah, if anything it's way more about learning enemy patterns thanks to how hard enemies hit and how the stamina system functions. The problem is that the enemy variety is kind of ass.Nioh seems like it's alot more technical which kinda breaks from the Dark Souls spirit of winning through intuitively learning how to fight enemies over just out twitching them.
Also, if the environments are a big Souls draw for you Nioh doesn't have as much going on.
Amusingly, I beat Majora's Mask with little to no trouble, but I can't get past the Asylum Demon.But Dark souls does NOT punish failure very harshly. It's part of the entire point. You don't have to reload - you keep everything you got up to this point, ways open remain open, progress is maintained. You try and try and lose absolutely nothing except souls, of which there is a literally infinite amount. Your penalty for failing is literally just "try again!". There's a reason the runback for what is probably the hardest boss in DS2, the Fume Knight, is literally ten seconds long.
It's the Super Meat Boy school of difficulty - you can make things hard much easier and without creating bad feelings if you don't actually penalize people very much for failing.
And hell, as a massive Dark Souls fan, even I get sometimes annoyed at the whole epeen business the community often falls into. Guys, Dark Souls on average is not that hard, and it has points beyond being hard. Like, yes, it being hard enhances the experience, so I would genuinely recomment people at least try the normal mode before falling into an easy mode, but the game is so much more than "it's so difficult!". Hell, I'm currently watching a let's player that had serious trouble with Majora's Mask (where she started out dying to Keese in Termina Field) playing DS1 and enjoy herself a bunch, and she's doing perfectly fine. Progressing slowly, and she'd probably welcome the ability to go into an Easy covenant in points (like with most of us starting out, Gargoyles were a definite thing until she discovered she could summon Solaire), but overall she does fine.
Go through that little opening in the wall, you can get an actual weapon that does actual damage, and a shield, then you can drop attack the Asylum Demon.Amusingly, I beat Majora's Mask with little to no trouble, but I can't get past the Asylum Demon.
Alternatively: Firebombs.Go through that little opening in the wall, you can get an actual weapon that does actual damage, and a shield, then you can drop attack the Asylum Demon.
In a post-Dark Souls world fucking Doom 2016 does a better job at establishing itself.
Keep in mind that part of the reason the games seem so generic now is because everyone copied them.The Legend of Zelda games are grossly overrated, and the fanbase is fragile as hell. Jim Sterling got a DDoS attack just for giving a 7/10 to Breath of the Wild, for god's sake.
Note that I said "overrated" not "bad." Maybe it's because I never played LoZ games as a child, and thus have no nostalgic attachment to them, but I've never understood the fanatical level of devotion that's attached them.
In nearly every game, it's the same dull hero, without determinable personality traits beyond being "courageous," rescuing the same dull princess from the same dull, generic "Dark Lord" villain. All that changes are the set pieces. Look at Twilight Princess, for instance. The game leads you to believe that the villain is going to be different this time...ha ha, nope! It was Ganondorf all along! But hey, Link can use TWO hookshots...err "clawshots" this game. And there's another princess this time around, one with an actual personality...too bad that personality is that of some awful, anime cliche.
It's really bizarre that there were so many rabid shipping debates about this series, especially when Ocarina of Time came out. Link should be with Zelda! No, Malon! No, Saria! What, you're a Link/Ruto shipper? YOU PIECE OF HUMAN GARBAGE, WHAT THE HELL IS WRONG WITH YOU? And so on and so on. What makes this absurd is that Link has no personality or dialogue whatsoever. It's not like Harry Potter (the other fanbase notorious for its shipping wars) where the characters have demonstrable personalities and preferences.
It is partly for those reasons that I find Majora's Mask to be the best game in the series. No Zelda, no Ganon, no princesses, dark lords, Triforces or Master Swords...just a thoroughly bizarre quest to save the world from a big, angry moon.The Legend of Zelda games are grossly overrated, and the fanbase is fragile as hell. Jim Sterling got a DDoS attack just for giving a 7/10 to Breath of the Wild, for god's sake.
Note that I said "overrated" not "bad." Maybe it's because I never played LoZ games as a child, and thus have no nostalgic attachment to them, but I've never understood the fanatical level of devotion that's attached them.
In nearly every game, it's the same dull hero, without determinable personality traits beyond being "courageous," rescuing the same dull princess from the same dull, generic "Dark Lord" villain. All that changes are the set pieces. Look at Twilight Princess, for instance. The game leads you to believe that the villain is going to be different this time...ha ha, nope! It was Ganondorf all along! But hey, Link can use TWO hookshots...err "clawshots" this game. And there's another princess this time around, one with an actual personality...too bad that personality is that of some awful, anime cliche.
Ain't a game, boyo. Unless you mean that fangame-turned-realgame.
They actually don't get enough hate because they're still successful enough for him to keep making more. But you are correct in that they have somehow improved because Omikron was the closest to being a videogame out of all of them and it was literally explicitly a construct forged by demons in order to collect more screaming souls of the damned to feed Astaroth Cage's burning brimstone maw.Shit, wrong unpopular opinions thread.
David Cage's games get a lot more hate than they deserve. His games arent masterpieces and they do have flaws, but they're not terrible and he's been showing a steady progression of improvement.