I feel like we should just have a "No Souls Easy Mode Discussion" banner. It never goes well.

The Last of Us is a good game. A solid 7/10. I would recommend it.

It is not, however, a great game, and certainly not deserving all the praise and accolades it's been given. These 9/10, 10/10 and GOTY awards baffle me. It has a great story and visuals but that's the only thing it has going for it. Zombie post-apocalypses have been done so often they start to blend together, the MC has Wolverine senses for no reason, the stealth is okay, and all the obvious waist-high cover spots made me roll my eyes. It's like "come on people, at least try to make them not so obvious." The crafting and upgrade system was tedious and I have seen giant post-apocalypticovergrown cities before.

I would like to restate that The Last of Us isn't a badgame at all. It's just not as amazing as people say.
It's an experience game. In terms of the whole package I think it really was a great game. No one part was that stellar, but the way it came together just worked. It's not the savior of vidya or anything, and the praise is most certainly overblown, but I think Naughty Dog is right to be proud of what they accomplished with it.
 
You all seem awfully invested in this for someone who "doesn't care." Apparently you care so little that you debate in bad faith and refuse to answer my single question, no matter how many times I bring it up:

How would an easy mode affect you, personally? How would the option to disable invasions affect you, and only you. If the user base wishing for an easy mode/ability to disable invasions is so small that you have even never heard of it before outside SV, then by no means should it be a significant enough number to affect your invasions. You are free to invade hundreds of others who like invading.

How does any of this affect you, personally? Answer the question, or concede. To do otherwise is to blatantly debate in bad faith, which is against the rules.
Please look in a mirror and consider why you are still so mad about this that you quoted him from a week ago then tried to threaten him with Da Rules.

Also you've emphasised so many words you're starting to sound like a Rob Liefeld character.
 
It's an experience game. In terms of the whole package I think it really was a great game. No one part was that stellar, but the way it came together just worked. It's not the savior of vidya or anything, and the praise is most certainly overblown, but I think Naughty Dog is right to be proud of what they accomplished with it.

The Last of Us is one of the few video games I think would translate perfectly into a movie. It's practically an interactive movie in the first place. Maybe not quite to the extent of Heavy Rain or Asura's Wrath (the latter being an interactive anime), but it's pretty up there.
 
How does any of this affect you, personally? Answer the question, or concede. To do otherwise is to blatantly debate in bad faith, which is against the rules.

I and many others have done this. Repeatedly.

Time and time again. You cannot design a Souls game without utterly imbalancing it with modes. Without sacrificing atmosphere. Wihout getting rid of the vision that FromSoft made.

To quote myself from before:

sevenwielder, you don't care about Dark Souls.

You complain about "why doesn't From add this feature!" on a forum that FromSoft would never even glance at. You don't go to multiple subreddits or official forums to voice your grievances.

You complain about "high level ceiling" when people who have less experience than you in games could enjoy it. You don't take time to master the system when you've done so all the time in other games. You complain about invasions when multiple times people have pointed out you could use this and that feature to give you the edge.

You complain about "no easy mode" when Dark Souls is hard enough to balance on a normal server with twinkers and hackers. You don't offer solutions how easy mode would affect weapon drops or how it would affect co-op in different difficulties. There's a damn good reason why the community pities invaders and turns them into underdogs, which is utterly ironic considering the games themselves call Darkwraiths beings of pure malice and evil.

You complain the lack of a "no PvP mode", when Dark Souls' atmosphere and story is enhanced and created with the whole multiverse time distortion aspect that has been in the series since the first game. You don't join Covenants or engage with other players to beat the boss or go through a level.

You're not here to discuss Souls in good faith. You're here to whine and complain like you did with RWBY. You refuse to give it a chance much like you did with RWBY.

And much like how you didn't watch RWBY while still complaining about it, I doubt you even took the time and effort to actually go out and enjoy Souls like hundreds of thousands have. Even VolantX finished the first game.

So either offer solutions, go to the dozens of subreddits and talk about it there, or just shut up and enjoy the bloody games.

We get it. You hate Dark Souls.

Just ... let it go, dude.
 
Please look in a mirror and consider why you are still so mad about this that you quoted him from a week ago then tried to threaten him with Da Rules.

Also you've emphasised so many words you're starting to sound like a Rob Liefeld character.
Oh, I know exactly why I'm cheesed off. I never denied that I wasn't irritated by it in the first place. The reason I told him the rules (not threatening) was because the last time this discussion came up he and the other DS fanatics never answered my question in the first place. And of course when I reported them for debating in bad faith, the mods did jack and shit about it.
 
Oh, I know exactly why I'm cheesed off. I never denied that I wasn't irritated by it in the first place. The reason I told him the rules (not threatening) was because the last time this discussion came up he and the other DS fanatics never answered my question in the first place. And of course when I reported them for debating in bad faith, the mods did jack and shit about it.
 
I and many others have done this. Repeatedly.

Time and time again. You cannot design a Souls game without utterly imbalancing it with modes. Without sacrificing atmosphere. Wihout getting rid of the vision that FromSoft made.
How? If someone plays easy mode, why not either make a separate server or remove online entirely? Like, I seriously don't see how giving a player a bit of a damage and health boost affects your personal enjoyment. If you don't want them playing online and "ruining 'your' playground" then fine. I am okay with removing online for those people. Likewise, I fail to see how disabling people from invading me affects your enjoyment. These people are apparently very small in number according to you, so it shouldn't affect your gameplay at all.

You have repeatedly failed to answer my inquiry and have refused to address any of my refutations. You are debating in bad faith, refusing to answer the question(s) I've posed, creating strawman arguments and engaging in whataboutism.



But I will give you this: you're half-right. I do not like Dark Souls. Dark Souls as it is, anyway. Which is why I'm advocating for options to make it easier. I'm sure more people would enjoy Soulsborne games if they weren't so soul-crushingly hard.

I did get decently far in Dark Souls BTW, but I never felt a sense of accomplishment upon defeating those giant bosses. All I felt was a sense of dread, like "oh god I have to do this all over again."
 
You have repeatedly failed to answer my inquiry and have refused to address any of my refutations.

I have done so.

Everyone and their mothers has.

But it's just not going through your skull.

And again, we've got a thread for every Dark Souls game on SV. Every single one (save for maybe Demon's Souls). Why not go there? Dark Souls 3 thread, right here!

Which is why I'm advocating for options to make it easier.

Then do it on the official forums. Do it in the subreddits. Do it on the Steam page. Your whining shall not be addressed here.

I do not like Dark Souls.

At this point, I don't give a damn.
 
It's the fucking controversial opinions thread! Stop telling him he shouldn't be making posts that are on topic for the thread he's in.

That's fine. What's not fine is not engaging with arguments that other posters have made about an easy mode for Souls, i.e how it's near impossible to fucking do right.

It's only a matter of time before Dark Souls Easy Mode gets prohibited in this thread anyway. I will welcome it when it comes.
 
I dunno man, most games don't really seem to have trouble making well balanced easy modes. I really doubt it'd be beyond the capabilities of the talented designers at FromSoft.
 
I dunno man, most games don't really seem to have trouble making well balanced easy modes. I really doubt it'd be beyond the capabilities of the talented designers at FromSoft.

As I've mentioned, dunno if here or elsewhere, honestly making a reverse Covenant of Champions would be the only thing really needed to make an easier mode for people who just want to beat the game and have difficulty with it, which generally means they don't care about the PvP and shit.

Covenant of Champions made the enemies tougher, gave them bigger aggro ranges, and made it impossible to summon. In this case, just give the player a bunch of extra damage absorption, maybe hit enemy HP by 20% or so, reduce enemy aggro range, and make them unable to invade so they can't go and grief other people with their improved stats.

And implementing it as a covenant means that if a time comes when the player feels he's comfortable enough with the mechanics, they can abandon covenant to go to the normal experience.
 
Frankly at this point I'm pretty convinced by the reactions and non-answers that the difficulty is literally all the games have, and people are afraid if you take it away they'll be exposed as empty with literally nothing besides the "it was really hard and I beat it, so it must be good because I efforted for it!" cognitive bias going for them.
 
Covenant of Champions made the enemies tougher, gave them bigger aggro ranges, and made it impossible to summon. In this case, just give the player a bunch of extra damage absorption, maybe hit enemy HP by 20% or so, reduce enemy aggro range, and make them unable to invade so they can't go and grief other people with their improved stats.
And if you really don't want to have easy mode change online stuff for some reason, you can just make the damage and defense buffs only work against enemies, and other players will deal and take normal damage.
Frankly at this point I'm pretty convinced by the reactions and non-answers that the difficulty is literally all the games have, and people are afraid if you take it away they'll be exposed as empty with literally nothing besides the "it was really hard and I beat it, so it must be good because I efforted for it!" cognitive bias going for them.
That's the weird thing, the gameplay actually is quite solid. It makes the argument that the games being easier would ruin them quite odd to me, as it'd still feel good to dodge-roll through a huge attack and flatten someone with a UGS.
 
Frankly at this point I'm pretty convinced by the reactions and non-answers that the difficulty is literally all the games have, and people are afraid if you take it away they'll be exposed as empty with literally nothing besides the "it was really hard and I beat it, so it must be good because I efforted for it!" cognitive bias going for them.


Yeah I definitely can't wait for the inevitable banner-ban on Dark Souls difficulty discussion. Absolutely nothing productive is gained any of the myriad times it rears its ugly malformed head, SKREEEing endlessly like the Orphan of Kos.
 
And if you really don't want to have easy mode change online stuff for some reason, you can just make the damage and defense buffs only work against enemies, and other players will deal and take normal damage.

I genuinely wouldn't recommend that, to be honest. Cognitive biases being as they are, I think that people would take a categorical "you cannot invade while in this mode" better than "wait, why does my sword do less damage and I die far faster? People must be such twinks!" when invading. Just cut the possibility of invading entirely. Plus, as I said, I kinda figure that if you're the kind of person that wants an easy mode because you'd rather just be able to beat the game and check it out, chances are you don't really give a shit about competitive PvP.
 
I genuinely wouldn't recommend that, to be honest. Cognitive biases being as they are, I think that people would take a categorical "you cannot invade while in this mode" better than "wait, why does my sword do less damage and I die far faster? People must be such twinks!" when invading. Just cut the possibility of invading entirely. Plus, as I said, I kinda figure that if you're the kind of person that wants an easy mode because you'd rather just be able to beat the game and check it out, chances are you don't really give a shit about competitive PvP.
Frankly, if your this kind of person, then Dark Souls was never the game for you in the first place. Holy shit I've never seen anyone whine for a easy mode like this. It's much like why the easiest difficulty of a F-Zero game is still as hard as balls. The game punishes failure. It's not a slap on the wrist. That's literally all there is to it. People don't like getting smashed for failing.
 
Frankly, if your this kind of person, then Dark Souls was never the game for you in the first place. Holy shit I've never seen anyone whine for a easy mode like this. It's much like why the easiest difficulty of a F-Zero game is still as hard as balls. The game punishes failure. It's not a slap on the wrist. That's literally all there is to it. People don't like getting smashed for failing.

But Dark souls does NOT punish failure very harshly. It's part of the entire point. You don't have to reload - you keep everything you got up to this point, ways open remain open, progress is maintained. You try and try and lose absolutely nothing except souls, of which there is a literally infinite amount. Your penalty for failing is literally just "try again!". There's a reason the runback for what is probably the hardest boss in DS2, the Fume Knight, is literally ten seconds long.

It's the Super Meat Boy school of difficulty - you can make things hard much easier and without creating bad feelings if you don't actually penalize people very much for failing.

And hell, as a massive Dark Souls fan, even I get sometimes annoyed at the whole epeen business the community often falls into. Guys, Dark Souls on average is not that hard, and it has points beyond being hard. Like, yes, it being hard enhances the experience, so I would genuinely recomment people at least try the normal mode before falling into an easy mode, but the game is so much more than "it's so difficult!". Hell, I'm currently watching a let's player that had serious trouble with Majora's Mask (where she started out dying to Keese in Termina Field) playing DS1 and enjoy herself a bunch, and she's doing perfectly fine. Progressing slowly, and she'd probably welcome the ability to go into an Easy covenant in points (like with most of us starting out, Gargoyles were a definite thing until she discovered she could summon Solaire), but overall she does fine.
 
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Anyway, this isn't the Dark Souls Series Discussion Thread, so we probably ought to get onto the actual Controversial Gaming Opinions Thread stuff.

We've been down this road before, and there's more appropriate threads for discussing the difficulty levels of Dark Souls. Let's talk about a different game.


Tax: I liked the old League of Legends lore a lot more than the new stuff.
 
Quick alternate opinion: Dark Souls isn't that heart. Dodge the attacks and hit the enemies with the stick. Lots of really hard games are hard because they demand tons of technical skill with the gameplay, Dark Souls does not.
 
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