- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
Foamy.
Kreia and KOTOR 2 subverted your expectations. That means they're good.
Subverting expectations in and of themselves is always narratively satisfying.
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Ha.Shush you, you have a spinal reflex to dislike anything popular![]()
I totally understand why it's not for everyone but I would hate a world where there can't be Star Wars games that are at-least somewhat different from the source material.
No, the themes of KOTOR 2 are what you are in the dark and how you choose to act when everything is at its worst. You can choose to be an omnicidal maniac who kills random people for little to no reason. Or you can listen to and follow Kreia. Or you can completely disregard her and absolutely refuse to bow, and to pick up your lightsaber and get on with things. Save the galaxy, build your own Jedi order in your own way, patch together the republic and absolutely refuse to cede an inch to the ways of the spiteful shitheel who won't stop yammering in your ear. Spoiler alert: the best ending comes from doing the latter.Yeah, but like... he's the thing.
What are KOTOR 2's themes? Well, I'd argue that some of them are:
- The Jedi are actually a highly flawed institution blinded by dogma who don't hold a monopoly on being right and good, and half the time cause their own problems.
- Viewing the world through the lens of a manichean good vs evil war between space wizards is an incomplete and harmful way of viewing the world.
- That defining yourself purely in terms of your allegiance in space wizard war is stupid and makes you an incomplete person.
This sounds like a big old fuck you deconstruction of Star Wars, but I think it really isn't. It's a criticism of the general ideas of Star Wars media, sure, but it's not that far off from some of the subtext in the OT.
Like, In the OT the Jedi aren't really shown to be the great heroes were lead to assume they are. Obi-Wan is a liar, both he and Yoda actively want Luke to kill Vader despite being his father. In the final confrontation Luke as a Jedi straight up fails to actually achieve anything, rejects the mission given to him by masters, and it's his connection with his father, the thing that goes beyond the conflict between Jedi and Sith that ends up saving him, sand all the normal people in the rebellion are the ones who end up actually beating the Empire.
Star Wars fans like to pass off Vader's betrayal of Sheev as, like, "oh he turned back to the light side" or "The Emperor was controlling the battle the entire time with his mind" but that's not the shit we see go down on the screen. Vader didn't save Luke because he magically saw the light, he did it because he didn't want to see his son fucking deep fried by an evil wizard, and he broke the script of the Space Wizard war to stop it.
The Prequels, as poorly constructed as they were go balls deep into this if you stop bitching about the overuse of CG for ten seconds. The Jedi are explicitly a bunch of weird, jerk monks working for a crumbling corrupt society. Anakin was never even that great a guy in the first place and his fall was the result of the Jedi failing him. Like, the line "Only a Sith deals in absolutes" wasn't Lucas being a big dummy, it was just him being bad at dialogue while trying to get across that the Jedi are kinda bullshit.
Then you have all the material that sprung up around the movies, which took a lot of shit from the films totally at face value building up a cargo cult understanding of it's own franchise, and then projecting itself retroactively onto the movies. Which is the stuff that KOTOR 2 is criticizing, and in the process being more thematically faithful to the original materiel
TL;DR: KOTOR2 isn't wrong, it's the entire rest of the media franchise that's wrong.
Also Kreia isn't supposed to be a best gal who's right about everything nor is she supposed to be just totally evil and everything she says is just bullshit because she's evil. All she's doing as a character is talking about stuff to get the player thinking.
I'm a little confused. I've always that the kingmaker was someone with enough power to sway it either way, but not enough to win on their own, or not the desire to, maybe. They aren't a subtle manipulator in the background, that's something else entirely. Like, to be Kingmaker is to be a power player.
The first person to be described with the term was the Earl of Warwick in the war of the roses, who was the most powerful man in the realm, but not of the right line - nor powerful enough to fight everyone else - to become King, so instead he just deposed the King and replaced him. Twice. Which earned him the epithet of Kingmaker, and is where the term comes from.
I'm probably making a terrible decision here joining a forum to participate in a Star Wars debate, but Kotor 2 is one of my favorite pieces of fiction, so ehh.
Now its been a number of years since I last played both 1 and 2, so I'm going to miss a lot of critical details here and there, but I was under the impression that Kreia's goal at the end of the game wasn't to kill the force. She even states that it is a little hypocritical of her to do so given how dependent she herself is on it. The entire final battle is just another final trial done in a very Sith-like fashion as Kreia wants to sever the force bond between herself and Jedi Jesus because she ultimately accepts that what the exile taught/learned himself was far more important than whatever she could instruct him.
But like I said, its been a while since I played the game (I really need to play the restored content mod). Just saying that you shouldn't take Kreia's "kill the force" at 100% face value. The only bigger contrarian than her is Chris Avellone.
Kreia ultimately wants the Exile to make their own decision. Kreia loves the Exile, that is her strongest motivation. The Force is not going away but the fawed teachings of the Jedii and Sith are.
The Exile is now free to forge a new and better way.
Also importamt is how you are given multiple chances to try and finish her off at the end. Even as a Dark Sider, I would never do that. I always tried to talk her down. She is verty proud of you if you do that. Made me feel all warm n fuzzy.
Am I the only one seeing some rather Nietzschean ideas in kotor 2? From the way the game treats the exile and the way talks about him at the end, it kind of seems like he is some sort of Jedi Ubermensch or something.
Then again, I only discovered Nietzsche a few months back, so I could just be going through a phase where I see Nietzsche in everything and I do mean everything.
Well the Force is a problem. It doesnt support Nietzsche's will to power theory at all. It is also different from Arthur Schopenhauer's theory of the Will-to-Life which I think is a better metaphysical doctrine than the will to power. If you havent, be sure to check out Schopenhauer. He was a big influence on Nietzsche and is a great philosopher in his own right.
But anyway, whether they took some ideas from Nietzsche I think it is very possible. Existentialism is all the rage in popular fiction.
Also you might enjoy this video
Kreia exists to make players question preconceived notions. Same for Ulysses and more broadly all New Vegas DLC. People in the fandom apparently don't like to think judging by all the people who hate Chris Avellone and accuse him of hilariously false things.
I get the intention but there has to be a better way of doing that than inserting a character who's a mindless contrarian determined to criticize your decisions regardless of what they actually are. It's why Avelone's favored characters feel completely hollow. Ulysses' criticism of the NCR was stilted and generic compared to that offered by, for example, Cass. Kreia's suggestions were outright insane, like when she claimed I should have forced a random dock worker to fight a criminal gang to save his girlfriend. He's a dock worker. It's not his responsibility to fight.
I get the intention but there has to be a better way of doing that than inserting a character who's a mindless contrarian determined to criticize your decisions regardless of what they actually are. It's why Avelone's favored characters feel completely hollow. Ulysses' criticism of the NCR was stilted and generic compared to that offered by, for example, Cass. Kreia's suggestions were outright insane, like when she claimed I should have forced a random dock worker to fight a criminal gang to save his girlfriend. He's a dock worker. It's not his responsibility to fight.
People say that Kreia is trying to get the Exile to question his beliefs...I say she's gaslighting him, hoping to corrupt him into embracing her blighted, diseased worldview. It's why she gets so angry when you try to show her mercy at the final confrontation, because it's an ultimate rejection of her philosophy.
I think he said that in general he regrets the edgy bashfic feel of KOTOR 2 and wishes he could've done it more subtly. But in fairness he apparently consumed all extant Star Wars media as research prior to writing it, including the Holiday Special and various EU books, so it's no wonder that amount of SAN loss turned him into Darth Nihilus trying to suck the very Force energy from the entire franchise.Your not wrong. Didn't Avelone himself state that he wished to tone Kreia done in hindsight?
Minor nitpick but the Exile is canon female.People say that Kreia is trying to get the Exile to question his beliefs...I say she's gaslighting him, hoping to corrupt him into embracing her blighted, diseased worldview. It's why she gets so angry when you try to show her mercy at the final confrontation, because it's an ultimate rejection of her philosophy.
I mean, just look at her character design - she looks like a combination of Obi-wan and Palpatine. She's a corrupting influence through and through.
Not that I won't because I actually like Kreia, because at the end of the day, Kreia is trying to solve in-universe problem with the Force and it's constant need for "balance".
I think the problem with a lot of RPG dialog systems is that they try to make it into too much of a system.Tangentially, I actually really like KOTOR2 in one aspect: a lot of the dialogue choices had no impact whatsoever, which is actually a great way for me to really feel like I can roleplay out my character without feeling constrained by worrying about the gameplay consequences. I could have my character change their mind due to the events of the story, and it won't be taken as a sudden betrayal of everything that went before by the other characters.
I actually really like RPGS that impose a bit of backstory on the player because it feels like it gives the character grounding in the world and story stuff to actually interact with. In Divinity Original Sin 2 I just abandoned the idea of creating a custom character because they'd have so much less stuff to interact with in the story and it's interesting doing your own interpretation of an existing character.
This is actually one of my issues with Shadowrun: Hong Kong.
The games makes a point to mention that your character was in prison for years before the actual story, which is a great hook. I was waiting the entire game for the conversation with Duncan where I talk about some of the fucked up experiences in prison and divulge some juicy character depth, but it just doesn't happen. It feels like a waste.