GOOD GAME DESIGN.

Ah yes, let me lockpick/hack/get in/out of power armor so I can farm my companion's approval but do it sparingly because of a timer. I shall do this to companions whom half of them don't have personal quests of their own.
Piper's paper? Non-existent. Strong's milk of kindness? Nah, he doesn't grow as a person ever. Garvey is ... Garvey. No the minutemen :turian:questline:turian: doesn't count.

Also, Piper has been in Sanctuary for months. Nat can beg on the streets forever I guess.

Taking the two Piper complaints together I conclude that Nat is the real force behind the paper.
 
The most interesting thing about New Vegas was how characters would or wouldn't join you, not because of your karma, but based on your reputation. I liked that. I have heard Cass will leave if your karma gets bad enough, and I have no idea why somebody like Arcade would work with Courier Hitler even if Courier Hitler had low rep with the Legion, but it's still probably the best approach you can take to something liketghis.

That or Dragon Age Origins where very specific actions will make party members leave or even try to kill you. But it's like, I've contrasted DA and Mass Effect before. If you look at ME, it's pretty much a team of boy scouts in 1 and 3. It's only 2 where you can recruit various serial killers and that makes sense because to stop all life fromb eing eradicated, you can't be choosy about who helps you. But the point is, when I was comparing DA and ME elsewhere and lamenting how nobody in ME2 will leave the party or attack you like they do in DA, the defense was "the fate of the galaxy is at stake so the characters aren't going to do something like that." Well, he fucking fate of all things was at stake in DA, too. Okay...maybe only in Inquisition but in Origins all of Ferelden at least would have been raped and murdered to death before Orlais saved the day so Leliana or whoever still had ample motivation to stick with you no matter wwat.
I dunno, it's all really complicated because people are complicated.
 
Taking the two Piper complaints together I conclude that Nat is the real force behind the paper.
This actually makes sense given the fact that Piper seems to consider "randomly shouting accusations at people" to be journalism. Nat might be making up the actual bulk of the paper while Piper writes one or two articles a week about how the sunset is a secret Institue plot to steal the sun.
 
Fast travel is fine. I'd rather a game have fast travel then no fast travel. It's just that most games don't put more thought into it.

Inventory management only works if you design game and looting around it (Resident Evil, Survival Games, Dungeon Siege, etc) rather than just lazily putting a cap on how much you can carry stuff because RPGs need to have them. It becomes annoyance instead of a seamless part of the experience.

The Pipboy in 3D Fallout games is great. Putting inventory/eating/health/note management using just the Pipboy is a terrible thing however.

Hacking and lockpicking games are fine as long as they're varied and challenging instead of just one thing ad infinitum (ex: Deus Ex > Fallout).
 
This actually makes sense given the fact that Piper seems to consider "randomly shouting accusations at people" to be journalism. Nat might be making up the actual bulk of the paper while Piper writes one or two articles a week about how the sunset is a secret Institue plot to steal the sun.

Well, I mean, Nat is the one out there trying to sell the paper every day while Piper hangs out at the Castle with Preston.
 
It doesn't help there are only like, six papers in total in the game (with only one paper being varied due to your own interview).

Compare this to Red Dead Redemption, that had an entire front page with news, story references, ads, and foreshadowing, with multiple issues. RDR came out in 2010, and had far more content and thought put into them.

And don't give me "Piper is one person" stuff. They could have done it much, much better.
 
Last edited:
long developing Early access games get a bad rep, yes there are bad ones but I feel a lot of the ones with potential fizzle out due to fan backlash and heightened expectations of people nowadays.

Say take Warframes earliest closed betas and release them now? they'd be considered a joke and the company would probably go out of business.

Basically what I'm saying is, give them a chance the games may surprise you.
 
Bethesda has the right to republish Skyrim as much as they want and this is not a bad thing. If they did it with other games, I would be incredibly happy.
 
Bethesda has the right to republish Skyrim as much as they want and this is not a bad thing. If they did it with other games, I would be incredibly happy.
Quite, it's simply a question of supply and demand.

People still want to buy it (Skyrim is/was wildly popular after-all) so Bethesda has an interest in selling it, it harms no-one and I don't see any logic beyond petty spite to complain about it.
 
Bethesda has the right to republish Skyrim as much as they want and this is not a bad thing. If they did it with other games, I would be incredibly happy.

Quite, it's simply a question of supply and demand.

People still want to buy it (Skyrim is/was wildly popular after-all) so Bethesda has an interest in selling it, it harms no-one and I don't see any logic beyond petty spite to complain about it.

Todd Howard: 'If You Want Us to Stop Releasing Skyrim Ports, Stop Buying Them' - IGN
 
I just want to play a version of New Vegas that isn't shackled to Fallout 3's horrible engine and doesn't require five different community made patches to run properly.
 
The Secret of Mana remake is actually really good as a remake. Most of its flaws are due to being essentially a direct copy of the original Secret of Mana, which was simply just not very good. It wasn't terrible, but it just didn't reach the heights of, say, Seiken Densetsu 3. (I don't know what the proper English title for Seiken Densetsu 3 is.)

A lot of the complaints I've seen about it wiggle back and forth between "they changed it too much" and "they didn't change it enough", so I suspect no matter that Square Enix did, there was no way for them to please these people.

The one design decision which puzzled me, although I wouldn't consider it a flaw as much as just something odd, was that I really don't think there was a need for everyone to be voiced. As in literally every single character with dialogue in the game, including one-off townspeople.
 
HYBRID does not deserve to be considered on of the worst rpgs of all time. In fact, I'd argue that it's not even an rpg, no matter how it labels itself. It's actually a supplemenental book/character converter for just about every system out there (well, I mean it would, if it worked and the author was correct on some things).

I also firmly beleive that it is the funniest attempt at an 'RPG' I've ever read.
 
The Surge was a great game, I thinks it is better than Dark Souls 3, and I am looking forward to the Sequel.

However, Black Cerebus is an awful boss to fight.
 
Back
Top