- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
You didn't fight Mannimarco in Daggerfall. You met the King of Worms in the main quest, but there weren't any quests that had you go up against him (in fact, you do more for him than against him).
He did look a lot more like a questline end boss than he did in Oblivion, though, that much is true.
Also ESO was after Skyrim so he'd only appeared twice prior and was hardly some overly spammed thing.
My point is, I don't think there was any tangible likelihood or danger of getting Mannimarco again. He was a major character from Daggerfall who was brought back to have his end in Oblivion. While it wasn't impossible for him to somehow show up in Skyrim, I don't think it was an especially realistic concern no matter what they did with the college.
Honestly, enchanted items needing to be reloaded with soul gems always felt to me like an incredibly gamey mechanic
Technically, you can roleplay in any videogame. But some games are designed to facilitate roleplaying. And Skyrim is not one of them.If they want to role play they could perhaps play the role rather than having the game lock them out mechanically![]()
Technically, you can roleplay in any videogame. But some games are designed to facilitate roleplaying. And Skyrim is not one of them.
The game world largely does not react to you and your choices. If you're the Arch-Mage of the Mage's Guild, you'd want the game to acknowledge that somehow. Have NPC's dialogue talk you up as this important, powerful mage. Open up new opportunities and close others due to your status. Have the world recognize and acknowledge you as Arch-Mage. Instead, it doesn't matter. Skyrim lets you become the head of all four guilds because it's a sandbox first and foremost. It doesn't want to punish the player by restricting them from doing any of its content, but that also means it doesn't reward players for playing a certain way, either.
The one thing I've learnt from playing and running loads of TTRPGs is that everyone roleplays different. For some people, they want their character to have a strong arc defined by their GM which they can pepper with interesting characterisation in between, Mass Effect style. For some people, they want loads of things to do, even if they don't fit together all that well, it's fine, they can self-curate, but raw number of options is what they want to roleplay with, and so they like things like Skyrim. And there's those who very specifically want to make an action and have it reflect itself as change in the world, except of course these people seldom agree on what is an appropriate reflection (GMing for them is a pain). Fortunately, games like Tyranny exist, but doing this is hard enough as a GM who can make whatever changes I like on the fly.It's not a bad design, but it's not what you'd want in a game designed for roleplay.
The game world largely does not react to you and your choices.
Yeah you're not wrong, I suppose I've just got a sense of burnout toward overly high stakes. 'Save the whole world' is just the beige paint of plots to me at this point. It makes for dull motivations and lacking dynamics between characters since 'well the worlds gonna asplode' tends to spackle over a lot of more interesting conflicts.To be fair, a lot of the RPGs that have you saving the world first have you exploring the world and presumably making connections?
There are absolutely some RPGs where "save the world" is your goal from moment one, but usually it's a thing that comes up later on, once you presumably/hopefully have a connection.
Save the galaxy, in the abstract, works fine for ME because you can go around the galaxy quite easily and you quite early on get to find out you're part of a galaxy-wide organisation. I guess you could zoom 'down' to 'Save Citadel space' or 'Save System Alliance space' but I don't think people perceive that as a meaningfully different scale (in the same way that WWI is a 'World War' once it spanned more than one continent).Destroy the world plots work best when you explore said world first in pursuit of a lower stakes conflict, and only finding out the greater threat once you're invested. Final Fantasy 7 is a good example of this where you started out with a more personal fight against Shinra with world destruction being their long term threat. And it's only after spending a lot of time in the world that you discover the full threat of Sephiroth, who himself feeds back into the personal story.
I kinda think Mass Effect does this a little badly because it's so eager to start talking about the Reapers. It tells you the entire galaxy is under threat before you see much of it. And Shepard can come off as kinda wacky in the early game doomcrying about the visions they had. They could have just as easily kept the threat level at just Saren at first and feed in the hints more gradually.
Presumably you mean Sovereign the reaper and not Legion the geth companion.
It is fair to say that is bad for immersion when you save the world or whatever and people are still like "Saw a mudcrab the other day"
The Fable games have the renown & opinion alignment system so you might get nearby NPCs spontaneously cheering for you or fleeing in terror depending on your in-game reputation.
One day when I make an RPG of my own I'll introduce this sort of systemtbf why would they think you saved the world. After all, the hero is like 7 feet tall, is way more jacked than you, and has much better hair.
And it was a very big mudcrab. You don't see a mudcrab like that every day!
I kinda think Mass Effect does this a little badly because it's so eager to start talking about the Reapers. It tells you the entire galaxy is under threat before you see much of it. And Shepard can come off as kinda wacky in the early game doomcrying about the visions they had. They could have just as easily kept the threat level at just Saren going after human colonies at first and feed in the hints more gradually.