- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
If they want to role play they could perhaps play the role rather than having the game lock them out mechanically
The problem with skyrim's magic is it doesn't *feel* powerful and using it effectively in the early game is so unwieldy that it just doesn't sell itself as something worth investing in. It's not helped by a lot of the mid-level spells being questionably safe on collateral if you use followers or are doing quests in populated areas.
On paper it's very powerful an you can certainly get it to work but it's a miserable introductory experience and as a result I jst don't want to use it.
I want to use the stealth archer because that feels satisfying and powerful.
The real problem with Skyrim magic is that it doesn't actually do anything cool. The most interesting abilities it has - summoning and charming - are actively taking away gameplay by shifting the combat onto something else.
Sparks is great tbh. Especially once you can randomly disintegrate people.
I mean the issue is needing to force myself. That's very, well, forced. It doesn't make me want to. And If it's not good t making me want to, that's its problem.The trick with magic, the trick to it, is to use it immediately and never, ever stop. I promise you it feels way better that way, especially if -- and this is admittedly an onboarding issue -- you know that the way to increase its damage is to get better spells.
As soon as you start using other skills Skyrim's level scaling will make everything even tougher and so your magic will feel less effective and so you'll use your other skills more, and it makes it more and more of a slog.
Start mage, stay mage. Best way to play.
EDIT:
Also, early stealth archer is incredibly tedious and finicky, since a low stealth score means you get spotted super easily, and early archer means you're burning through arrows that you might not have stockpiled as yet.
I mean the issue is needing to force myself. That's very, well, forced. It doesn't make me want to. And If it's not good t making me want to, that's its problem.
I am a very patient precision gremlin who loots everything that's not nailed down and have never had any serious issues with arrow supply as a result. Stealth archery just rewards those tendencies.
I mean magical defences like stoneflesh and wards feel sucky too so why would I use those either?I suppose, but... if you actually do do it it rapidly stops being forced and starts being 'why did I ever bother trying to hit people with chunks of metal like some barbarian'.
Also, as a fellow loot-enjoyer, I have good news for you: Mages loot more efficiently... since they aren't encumbered by pesky things like 'armour' or 'weapons'.
I mean magical defences like stoneflesh and wards feel sucky too so why would I use those either?
If only it felt fun enough to attract me to want to put the work in.Wards do feel awful, but the xFlesh spells are actually very respectable, and Dragonhide is effectively max-cap armour -- and it actually stacks with max-cap armour if you wanna go the battlemage route and wade through people that only do 4% damage to you
But here's the real sauce: You don't actually need them most of the time because you'll be nuking down enemies too fast for them to kill you, especially if you mix in restoration or even healing potions
If only it felt fun enough to attract me to want to put the work in.
The gamefeel of pulling your arrow back, letting go and watching it soar through the air and doming a bandit is extremely satisfying. Yes, even if the arrow doesn't outright kill the bandit, it still feels good. You also need good aim to for headshots, there's a high enough skill ceiling that getting good at it feels rewarding.
I have bad news for you:
Skyrim doesn't have locational damage and headshots do exactly the same as any other hit. Just go centre-mass.
My main experience with fireball has been one off which missed and then all the magicka gone. Or alternatively blowing myself up.Two explosions per second from Fireball feels really, really good. Just sayin'. There's maybe two other attacks in the whole game that can match the sheer kineathestic appeal of fireballs and they're Fus Roh Dah (which has a much larger recharge time) and Lighting Storm, which is full on UNLIMITED POWER complete with screenshake and physics happening to loose stuff