- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
I didn't realize that the legend of Zelda was supposed to be a realistic rock climbing simulator.
Also fuck the horses. Horse that act like real horses are not fun video game horses. Stamina goes away like that when you sprint so you really kind of need the horse to get around before you've got enough shrines done to teleport.
I didn't realize that the legend of Zelda was supposed to be a realistic rock climbing simulator.
Hmmm. I'm not entirely sure how controversial this is, but...
Left 4 Dead and L4D2 are probably two of the worst games in the whole co-op horde-fighting whatever-it's-called subgenre they popularized.
Eh, I don't mind playing the same maps over and over for hours on end; I played Dota 2 for five straight years, and I couldn't even tell you how many times I've gone through Path of Exile's first three or four acts. I just need something special to draw me in for that long. The only thing L4D's got in that vein is Versus mode, and that only really works out if you've got seven friends who are down to clown for a night.
Skyrim is actually pretty terrible, and needs lots of mods to make it not suck. Bethesda isn't a good developer, and takes the lazy way out of letting its fans do all the work for it. Speaking of lazy, not only have they released Skyrim a grand total of 4 times (OG, SE, Switch, VR) but they haven't had the common decency to fix the numerous bugs the fans solved mere months after Skyrim was first released back in 2011.
Their stance on bugs is "if it's fun, it's not a bug". Weird, yes, but basically any bug that doesn't actually ruin the experience is fine by them.Speaking of lazy, not only have they released Skyrim a grand total of 4 times (OG, SE, Switch, VR) but they haven't had the common decency to fix the numerous bugs the fans solved mere months after Skyrim was first released back in 2011.
Skyrim is actually pretty terrible, and needs lots of mods to make it not suck. Bethesda isn't a good developer, and takes the lazy way out of letting its fans do all the work for it. Speaking of lazy, not only have they released Skyrim a grand total of 4 times (OG, SE, Switch, VR) but they haven't had the common decency to fix the numerous bugs the fans solved mere months after Skyrim was first released back in 2011.
That's all fine and dandy, except there are a lot of game-breaking bugs still in Skyrim that the official updates haven't fixed. Things like being unable to get the Oblivion Walker trophy because the game glitched somewhere, quests just not starting, important NPCs nowhere to be found, unimportant NPCs that you might have liked dying because they wanted to fistfight a dragon, getting stuck in a crack and having to reload your save... the list goes on. Just look at all the bugfixes that the Unofficial Patch makes.Their stance on bugs is "if it's fun, it's not a bug". Weird, yes, but basically any bug that doesn't actually ruin the experience is fine by them.
That's all fine and dandy, except there are a lot of game-breaking bugs still in Skyrim that the official updates haven't fixed. Things like being unable to get the Oblivion Walker trophy because the game glitched somewhere, quests just not starting, important NPCs nowhere to be found, unimportant NPCs that you might have liked dying because they wanted to fistfight a dragon, getting stuck in a crack and having to reload your save... the list goes on. Just look at all the bugfixes that the Unofficial Patch makes.
Yeah, sometimes you get really good odds and miss in those kinds of games, there is no tactical game with RNG where someone doesn't have a story of RNG screwing them even when it shouldn't have, for both the player, and really, the enemy's side.Too many tactical games use hit/miss as completely arbitrary difficulty that just pisses off the player. If my guy right in an aliens face in X-Com, his bullets shouldn't go flying off at angles out of his gun in order to miss him. Or my new favourite, if I have an enemy stunned in Battle Brothers, he should not be able to fucking dodge the next attack.
This is how you turn hard tactical games into bullshit tactical games. By leaving everything purely to the math even when you really fucking shouldn't.
Into The Breach, while great, definitely has some hefty RNG elements over the course of a game; there's Grid Defense, enemy movement, time pods, what missions are available, enemy spawns, so on and so forth. You can pretty much exactly plot out your turns (with the exception of Grid Defense) but there's still plenty of RNG.Yeah, sometimes you get really good odds and miss in those kinds of games, there is no tactical game with RNG where someone doesn't have a story of RNG screwing them even when it shouldn't have, for both the player, and really, the enemy's side.
It's a good way to add some challenge and uncertainty for the players, as they have to account for possible misses at any action.
That being said, the alternative of getting rid of RNG is also awesome, look at Into The Breach, recently released, a purely turn-based strategy game with no RNG where every attack will hit in both the player's and enemy's side, and the game is still challenging to many players and it's awesome.
But many people still somewhat like the idea of RNG and planning for it, i can see people complaining if the RNG factor was removed in XCOM 3, i can already see some people complaining about it being "dumbed down for casuals" or some crap like that, it's a mechanic many people complain about, but one that has it's fans nonetheless.
I'm not really asking to abandon RNG entirely. I'm saying that letting it supersede common fucking sense is where I draw the line. Like, okay, characters in Shadowrun wildly whiffing a grenade throw. Cool. But the grenade exploding right in a characters face and missing them? Fuck off. Even when it's my guys benefiting from it it feels cheap.
Didn't weapon damage/handling in ME1 run off the RNG? As in, you could point your assault rifle right at a mook and unload into them, and whether or not your shots hit (let alone how much damage they did) was dice rolls on dice rolls.
Nnnoooo, it just had an accuracy rating depending on various factors like your weapon handling skill level and the accuracy of the individual weapon. Your bullet go basically where you pointed it and hit the enemy depending on whether it physically hit the enemy or not, no different than a 'real' shooter having crosshairs that dynamically grow and shrink.Didn't weapon damage/handling in ME1 run off the RNG? As in, you could point your assault rifle right at a mook and unload into them, and whether or not your shots hit (let alone how much damage they did) was dice rolls on dice rolls.
Sniper nothing. Marksman, the active ability that massively boosts your accuracy and amps your fire rate, is available to anybody with access to the Pistol Training skill. Which is, y'know, every class (bar Sentinel* because Sentinel was worthless garbage in 1).ME1 had an aiming "circle." All bullets are somewhere in the circle, but the circle can get wide as shit real fast with things like the AR.
It's why Sniper with pistol was the highest DPS spec: Snipers an on-use ability that made the aiming reticle not expand and it gave them machine gun fire rates with pistols.
I used a horse like...once. Running around and clambering overs mountains was more interesting and rewarding.I beat 3/4 of BotW without using a horse. Running places is fine.
When I finally bothered with a horse(which is way faster most of the time Im dumb) I just didn't press on the stick unless I was turning. Zero problems.
I used a horse like...once. Running around and clambering overs mountains was more interesting and rewarding.
I'm playing Vermintide 2 right now and most of the skill upgrades and bits on gear are utterly pointless.